SAGE 2021: Hands-On with Sonic Triple Trouble 16-bit

Yesterday we were given the exciting opportunity to reveal an exclusive first look at one of Sonic Triple Trouble 16-bit’s new levels, and now that we’ve gotten our hands on the demo for SAGE 2021 this year, we’re more hyped than ever! The sheer love put into this game is absolutely astonishing, and it’s evident in the attention to detail in this great fangame.

Continue reading SAGE 2021: Hands-On with Sonic Triple Trouble 16-bit

EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021

Who all is excited for SAGE this year? We are! And what better way to kick off the weekend with some early details about one of the most anticipated fan-games on the floor! We have exclusive footage of the latest build of Sonic Triple Trouble 16-bit’s Sunset Park Zone, and it’s looking mighty fine! Check it out:

Continue reading EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021

SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

Out of all of Sonic’s 90s offerings, Sonic Triple Trouble is probably the most under-appreciated. Featuring some of the best levels, bosses, and music outside of the series’ core offerings, Triple Trouble is the apex of Sonic’s 8-bit entries. It built on the unique quirks of those games, while also coming the closest out of all of them to matching Sonic’s 16-bit releases. This makes it all the more frustrating that the game hasn’t seen an accessible re-release since it hit the 3DS eShop 8 years ago. Hopefully, this will be corrected soon, but until then, we’re set to get something much better: Sonic Triple Trouble 16-bit.

Continue reading SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland

If you never got to play Sonic Triple Trouble on the Game Gear before, you’re not alone. Sadly, Sonic’s handheld outings never got the attention they deserved, especially in the wake of the often more beloved 16-bit blockbusters on the Mega Drive. But what if you took that little adventure and applied it to a 16-bit-esque gameplay engine that really nailed the feel of a genuine SEGA Genesis game?

Why, you’d get Sonic Triple Trouble 16-bit, of course! And we’re happy to report that we scored an interview with the brains behind the operation. Noah Copeland has been hard at work on this fantastic re-imagining (seriously, if you haven’t played it yet, do so right here) and we’re excited to dig into his history with this project! Continue reading TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland