[AFD] Sonic the Hedgehog: Remastered Announced

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UPDATE: April Fool! Did you enjoy our awesome trailer? Did it give you nightmares? Or did your heart do backflips of joy? Let us know in the comments below, and thank you all for being such good sports! As a note, this AFD prank was entirely created by The Sonic Stadium, and not SEGA (before you start yelling at them).

Original ‘story’ follows below.


 

Today, SEGA have announced a remastered version of the notorious 2006 game, Sonic the Hedgehog, slated to hold a slew of new features to improve the gameplay experience and story. The title is coming to Playstation 4 and Xbox One consoles, with no specific release date given as of yet – but the 25th Anniversary is highlighted by Takashi Iizuka, head of Sonic Team.

Sonic the Hedgehog: Remastered has been said to provide a tremendous graphical boost for the game, with it running at 4K resolution and a smooth 60fps. Beyond this, there has been several gameplay improvements to all three playable characters in the game, updated voice work, and packs in all the released downloadable content. The remastered version is also said to contain new cutscenes which will “expand the story beyond the original”.

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The press release is as follows:

SEGA® ANNOUNCES REMASTERED EDITION OF 2006’S SONIC THE HEDGEHOG™

April 1st 2015 – SEGA® America, Inc. and SEGA® Europe Ltd., today announced details of SONIC THE HEDGEHOG: REMASTERED™, a highly anticipated reworking of SONIC THE HEDGEHOG™ originally for Playstation®3 and Xbox 360®. The title, which debuted almost a decade ago, saw beloved video game icon Sonic the Hedgehog fight to save his newly reimagined world from the threat of Iblis – and of course, his oldest rival, Dr. Eggman. The title also featured the debut of fan favourite character Silver the Hedgehog, and the return of Shadow the Hedgehog, with their own playable campaigns. This reworking contains a huge number of updates to create the ultimate Sonic experience, debuting on Playstation®4 and Xbox One® systems soon.

SONIC THE HEDGEHOG: REMASTERED™ will contain a tremendous amount of improvements from the original, taking full advantage of the next generation hardware. An overhauled lighting system and drastically improved textures provide a realistic, immersive adventure – and these advancements to the visual fidelity will run at an incredible 4K resolution and 60fps for the smoothest gameplay experience possible. The remastered edition also contains improvements to the core gameplay of the three playable characters, adjustments to level designs, and will include all released downloadable content from the original – including the “Very Hard Mode”, “Team Attack Amigo”, and “Boss Attack” DLC packs. Fans can also look forward to new cutscenes which expand the story beyond the original, and updated voice work.

“As we approach the 25th anniversary, I see no better way to celebrate by giving fans the ultimate Sonic experience”, said Takashi Iizuka, head of Sonic Team. “With the amazing possibilities the next generation of hardware has given us, we at Sonic Team feel it’s finally the right time to perfect this title and make it the best it can be. I hope everyone can look forward to revisiting Soleanna soon.”

When Dr. Eggman seeks to use the royalty of Soleanna in his latest plans for world domination, it’s up to Sonic and his friends to save Princess Elise (Lacey Chabert) and stop his evil schemes – but there’s more than just Elise’s life at stake here, it’s the whole world. Together with mysterious newcomer Silver, and his old rival Shadow, can Sonic stop the Flames of Disaster?

When the original Sonic the Hedgehog debuted in 2006, it was critically panned for its nonsensical story, consistent bugs and glitches, subpar controls and general performance issues. Many cite its failures on rushed development for the holiday period and to land in time for Sonic’s 15th anniversary.

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Take a look at a gallery of screenshots released by SEGA below which compares the newly imagined version to the original below, and let us know – are you excited to see Sonic 06 see the light of day once more?

The Anatomy of a Bad Sonic Game

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The following is a guest article from SEGAbits writer Ben Burnham, who joined the website several years ago. He is an avid and long-time Sonic fan who’s written about the games numerous times over the years. As part of our intersite #Sonic23on23 celebration, Ben has written an article for us about what he thinks makes a bad Sonic game well…bad! Hope you enjoy.

If there’s one series known as much for its failures as for its successes, it’s Sonic the Hedgehog.
There was a time when SEGA’s famed mascot, spinoffs aside, seemed like he could do no wrong; The series was incredibly popular, and arguably a major reason the Genesis was able to put up such a strong fight against the Super Nintendo.

It then came time for Sonic to make the dreaded transition to 3D, and though critics and fans have become more jaded about the quality of the games in hindsight, the fact remains that Sonic Adventure and its sequel were given rave reviews and greeted with much fanfare when they were released on the Dreamcast.

From there, however, it would become a bumpy ride. Sonic Heroes and Sonic the Hedgehog 4 divided the fanbase, while Shadow the Hedgehog, Sonic the Hedgehog 2006, and Sonic and the Black Knight were panned across the board. Sonic and the Secret Rings and Sonic Unleashed were met with only tepid enthusiasm, and even with the well-received Sonic Colors and Sonic Generations thrown into the mix, it remains evident that the franchise has struggled to find its ground in recent years.

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It makes sense then to answer, or at least attempt to answer, the big question of what makes a bad Sonic game bad, and how Sega can work to prevent future entries in the series from becoming bad. It seems like an easy question, but upon sitting down to write this article, it became clear to me just how difficult it is to answer.
The Sonic Adventure games on the surface featured much of what fans would grow to hate about the series; multiple playable characters, a large variety of differing gameplay styles, linear levels with few paths, and cheesy presentation. With all that said, these factors didn’t seem to bother much of anyone back in 1999 and 2001.

Upon giving it some thought, I’ve come to the conclusion that what made it work in those days was that the ideas back then were seen as being executed well. Most 3D platformers of that era didn’t feature multiple playable characters; and I don’t think many, if any at all, let you play as the villains in addition to the heroes. The freshness of these concepts certainly gave them strength, and while people universally preferred the Sonic gameplay to that of the other characters, the fanbase by and large didn’t question the existence of the other characters’ gameplay, seeming to accept them as a necessary part of those games. But it wasn’t just the fact that it was a new concept that made it a success. More importantly, the Sonic Adventure series was able to justify the other characters by getting their gameplay right and by giving them a role in the game that felt genuine and not like a marketing ploy.

segabits sonic adventure 2 eggman

Though fairly simplistic, the shooting mechanics of characters like Gamma and Dr. Eggman were solid, doing their job and working the way they were supposed to. Many dreaded the Knuckles and Rouge stages in the Adventure series, but they provided a challenge and did what they were supposed to do. With the exception of Big the Cat, most of the gameplay in the Sonic Adventure games, if nothing else, proved itself worthy of being a part of the overall experience, and it fit organically into what those games were and what they set out to be.

My big issue with where Sonic’s gone these days isn’t that they continue to add gameplay variety, but that the different gameplay they come up isn’t fun or well thought out. Amy Rose’s levels and her storyline in Sonic Adventure were short and didn’t overstay their welcome, while the Werehog in Sonic Unleashed had levels that felt like they went on for ages. Sonic Team back then knew where to devote the majority of their gameplay, while the Sonic Team of today releases games that are more Werehog than Hedgehog. The old Sonic Team knew how design gameplay centered on each characters’ unique strengths, while the new Sonic Team will add a parkour mechanic to a game and do almost nothing with it.

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If there’s one thing that I’d like more than anything to get across to those who make the Sonic games, it’s that the poor implementation of the ideas is the problem, not the ideas themselves. Nobody would have complained about using the sword in Sonic and the Black Knight if the swordplay was fun and didn’t detract from the experience. Developer Big Red Button didn’t pull punches when they revealed up front that Sonic Boom would be far heavier on the exploration elements than recent Sonic titles, and I personally believe that many in the fanbase were optimistic about this, or at least hopeful, that we would have a fun new take on the franchise. It’s a series that’s flexible enough to warrant change, and to regularly shake things up, and these things are what keep things fresh.

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It’s in this sense that Sega shouldn’t be afraid of new ideas. New ideas are what keep long-running series’ going, and without them, they eventually cease to exist. What makes a bad Sonic game bad isn’t that it features a new take on the character, or a new style of gameplay, but that the gameplay isn’t well-developed or fun. It’s not enough to just give Sonic a sword and call it a day, but the gameplay has to be paced well, using the sword has to be fun, and the new gimmick needs to justify its existence rather than simply feeling like a way to sell Happy Meals. A Sonic game that feels more like an exercise in marketing than a well-made product is a bad Sonic game. A Sonic game that’s released unfinished, where it’s evident that monetary return was more important to its publisher than putting out a quality game, is a bad Sonic game.

These are aspects that should apply to any game, but the Sonic franchise has fallen into these traps repeatedly. The worst Sonic games either banked too much on ideas that didn’t work or weren’t fun, or they attempted to do far too much with too little development time. There’s a level of quality that’s just expected from an IP of Sonic’s stature. Developers who are content enough to add guns to a Sonic spinoff, but not to make the effort to ensure that they work properly and that gamers would be happy to use them, are not doing justice to the series. Ideas that just seem to come across (at best) as “okay” in practice shouldn’t be included in a game, even if they’re for secondary characters, or if they’re in addition to strong speed sections. The ideas should never be making it past the planning stages because they aren’t worthwhile additions to the gameplay.

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Looking towards the upcoming Sonic Boom, my fear is that it will be a bad Sonic game. I hope I’m wrong; I was so excited when it was first announced, believing that it would be a promising new start for the iconic mascot. If a combat system, which currently looks to (but hopefully does not) take up a majority of the game, is being viewed by the majority as something that isn’t fun, then it’s something that the developers need to make note of and fix. It’s something that they should have caught before the game was even shown, because what makes a good Sonic game good, just like with what makes any game good, is that it’s fun to play.

Through it all, that’s the most important thing. The conclusion after all this is so simple, but it’s one that has in the past so easily eluded Sega’s grasp; the game has to be fun to play. No matter what longtime fans may think of putting a villainous hedgehog on a motorcycle and sending him into battle, if the gameplay was fun to play, people would have eventually grown to accept it. Fun speaks volumes, and ultimately is the most important part of all forms of entertainment.

If any aspect of the experience, especially a major aspect, proves not to be fun, or proves not to justify itself in the context of the game it’s in, then that’s when we have a problem; because, in my view, that’s when we have a bad Sonic game.

Sonic List: The Most Overrated Sonic Games

Ahhh nostalgia! You make things so much better than they actually were.
Ahhh nostalgia! You’re so good at lying to my brain.

Remember when I did those lists like “My guilty pleasures” or “Defending the lesser loved characters”? Lists that made you feel good about your Hedgehog hobby? Yeah, this is not one of those lists. Sorry. This time, I’m gonna tear apart some of the most beloved and critically acclaimed Sonic titles for the brilliant but flawed games that they really are. Games that got far more praise than they deserved. Even games I happen to love myself that have some bad design choices. Get ready! It’s time to take off the rose-tinted nostalgia goggles and find the lumps of coal inside these diamonds!

Sonic The Hedgehog 1991 (Sega Genesis)

"Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops."
“Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops.”

Now this is a hell of a way to start a list! The one that started it all. The classic game that first introduced us to the speedy hedgehog. Notice what almost every new remake of the game added? The spindash. Why? Because outside of the Green Hill Zone (and one or two other zones), this game is SLOOOOW!

It was a fantastic game for its time, but when you play other classic Sonic games with great pacing and flow like Sonic 2 or 3, you’re BEGGING for more speed. Especially when you go from a speedy fun-filled world like Green Hill and then get dropped into the dull, drab world of the Marble Zone. I go from loop-de-loops rolling super fast down hills to the point where you can’t even see me toooo…..pushing a block into lava and riding it very, very slowly. Oh look, the lava pushed the block up. Whee.

Let’s be honest here, if you were forced to lose a classic Sonic game out of the original trilogy, this would be the first one to go. It’s still a great game, but it’s not quite as fun or fast-paced as the other two.

Sonic Rush

"Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!"
“Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!”

Ohhhh this is painful as it’s one of my favorites. Sonic Rush has Blaze the Cat, incredible speed and a wonderful soundtrack by Hideki Naguma (Jet Set Radio). I absolutely love this game and have played through it several times. However…..

I’ve said it before and I’ll say it again. DIMPS is really good on a TECHNICAL level. They can do the graphics, physics and the engine of a game just fine but when it comes to actual level design, they tend to suck. Sadly Sonic Rush is no different. This is the first Sonic game to use the boost mechanic and it does so to the point where there’s barely any actual platforming to be had. “Boost to win” became a meme due to this game, but that’’s still not so bad as it gives the game a great sense of speed. What is bad is that when you finally get to a point where jumping from platform to platform is important, it does so when you’re highest in the air and any wrong step can kill you. I’m sure I’m not the only one who had Altitude Limit push them to their limits of patience.

All in all Sonic Rush is still a wonderful game IMO, But still, it’s far from flawless.

Sonic CD

 

"Oh Wacky Workbench! You're so wacky and...horrifically awful!"
“Oh Wacky Workbench! You’re so wacky and…horrifically awful!”

Now, if you wanna see an over-praised game with REALLY bad level design, here you go. Sonic CD has AWESOME music, great graphics, Metal Sonic, Amy and….some anime stuff at the beginning and end. That said the level design makes it one of the poorer 2-D Sonic games out there. Sorry, but it’s true. First off, the time traveling is a HUGE pain in the ass. “Oh, you wanna go to the past? Here, hit this sign and get enough speed and a good place to run at full speed for ten seconds. Whoops! You hit a ramp at a wrong angle. Too bad! Try again. Whoops you hit a future sign just as you got to full speed! Have fun in your ugly, bad future!”

Seriously, who though have to run for so long in these levels that are far more vertically inclined was a good idea? If you’re trying to make a good future it’s a horrible, hair-pulling chore that ends up being no fun at all. Even if you don’t care about that stuff and want to just play straight through can be either good, or awful thanks to really poor level design that either bounces you high into the air and gets you lost and stuck in parts. Wacky Workbench itself may go down as one of the worst 2-D Sonic levels ever not to mention those “Super FX” 3-D bonus levels where you can’t quite judge if you’re about to land on road or time sucking water.

If you go into Sonic CD for great music, cool boss fights and just play straight through, you’ll have a pretty good time. If you’re a completionist who wants to have the best ending, be prepared to scream in frustration.

Sonic Adventure 2

"I'll save you if you just stop staring at my ass!"
“I’ll save you if you just stop staring at my ass!”

Please note that I’m not including “Battle” because the multiplayer does make the game a fair amount better.

Oooohoho! This is by far number one on my overrated list. “Why don’t they make good 3-D Sonic game like Sonic Adventure 2?!” “Remember how good Sonic games USED to be like Adventure 2?” Time to take off your nostalgia glasses boys and girls because in my humble and always correct opinion SONIC ADVENTURE 2 SUCKS!! It is SO undeserving of it’s praise. It is so far from perfect and really shows where Sonic Team was starting to go downhill.

I know you’re gonna go into the comment section about how wrong I am and what a great game this is but let me ask you a question. If they re-tooled this game and took all the admittedly great Sonic and Shadow levels out, would there be ANYTHING good to say about what’s left? Not much, if any.

All those fond memories of the game are pretty much anchored to the Sonic and Shadow levels. They are fast, cool and very well done. The rest of the game however, goes from boring to frustrating garbage. The Tails/Eggman shooter levels are just bland and far too slow paced for a Sonic game while the Knuckles/Rouge levels take the “meh” Emerald Hunting from the first Sonic Adventure and somehow screwed it all up by forcing the radar to only react to one emerald shard at a time leading to a frustrating, controller-throwing mess. I’ve literally stood next to an emerald shard and the radar did NOTHING!

And it’s not like the first Sonic Adventure where you can choose any character at any time so you can skip the stuff you don’t like. No, no, no. You gotta wade through all this crap just to get to the good stuff. Let me play as only Sonic or Shadow and I’d be a lot happier. Then there’s the story. It’s admittedly fairly well written I don’t mind a Sonic story getting a little more mature, but gunning down a little girl? A Big-Breasted bat? A moody, violent anti-hero? This is like, Penders/Bollers late 90’s Archie Sonic stuff here and I don’t care for it personally.

People crap all over Sonic Unleashed for the Werehog and they’re right in doing so because those levels are far too long. However, I’ll take a Werehog level any day of the week over any Rouge/Knuckles levels in Sonic Adventure 2. To me, it’s very undeserving of its praise.

Feel free to tell me how wrong I am in the comments section below. Just please, keep it civil.

Jason says to please give all your hate mail to Hogfather @ sonicstadium.com 😉

(Don’t, please. I’m just kidding.)

 

Has Jazwares cancelled its entire 2014 Sonic Toyline?

So this is an update/article that I’ve wanted to make for a few weeks now, however I kept telling myself ‘wait until New York Toy Fair, just wait and see.’ Well… In the run up to Toy Fair,  few other bits of information came to light which didn’t fill me with much confidence… following images of their booth at Toy Fair, I think the party is over.

There is a lot of mounting evidence to say that Jazwares have cancelled or lost the rights to make new Sonic toys.

Back in September, we brought you news that Jazwares had cancelled it’s highly anticipated Metal Sonic & Classic Amy plush. Since then however, there’s been a development. Classic Amy has in fact been released in a so far very limited form from online retailers, SSMB member PatMac posted images of it a few days ago.

However… despite this surprise release, Metal Sonic is nowhere in sight, and another worrying sign is that Jazwares have changed their product page for their Sonic toys. Here is what it originally looked like after Jazwares redesigned their website in late 2013.

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However, a few months ago, Jazwares since removed the ‘New Fall 2013 product’ from their site, there have been no additional products added to their Sonic page of any kind. See for yourself.

More significant a hint that the Sonic line is no more comes from the Jazwares Facebook page, in the run up to the New York Toy Fair, Jazwares has out rightly stated that multiple products in the Sonic line have been cancelled.

Rouge the Bat, Classic Knuckles and The Sonic & Shadow Reversible Plushies have all been stated to have been cancelled.jazfacebook

There has needless to say been quite a backlash on Jazwares’ Facebook Page to this news, this is quite understandable considering Classic Knuckles and Rouge have been teased and hinted at as far back as early 2012.

In fact, on the 28th of March 2012. Jazwares posted this on their Facebook page.

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So ladies and gentlemen, unless this was an outright lie. A classic Knuckles figure was not only in development and ready, he was just waiting for a release line to fit into. Since then there has been no mention of this particular character. So were we all lied to on this? Or was Knuckles ready to go?

As for Rouge? Well…

You might remember how we reported on this particular product page? The one which clearly shows a comic book pack of Shadow and Rouge with the word ‘new’ next to it, suggesting it was indeed on the way. Unlike Classic Knuckles which had nothing released to support it other than the Facebook outlet, Rouge had a product number and even this promotional material to back it up.

Which begs the question… why was this cancelled?

Following the huge backlash on the cancellation, Jazwares have been sporting this reason.

 it’s up to the retail stores for what products get made.

Placing the blame firmly on the retailers, if they don’t order them, then they don’t get made.

There’s just one thing with this reasoning that I question. That being there’s evidence to suggest that this isn’t the case. In the Sonic Black Knight line, the following figures were spotted and in some cases are still up for order.

  • -Sonic – Excalibur
  • -Knuckles – Sir Gawain
  • -Silver – Sir Galahad
  • -Shadow – Sir Lancelot
  • -Jet – Sir Lamorak

This information and listings dates back to June 2012 and can be found across several toy news and retailer sites.

This is also the case for some of the ASRT toys which were announced and even shown at last years Nuremberg Toy Fair. Many of those toys over 2013 appeared as pre-orders at the United States branch of Toys R Us… that’s one if not the biggest toy retailer in the world isn’t it? There was even a product photo of it, this is taken from the old listing on TRU.Com’s website.

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Anyone own that? Anyone ever seen that for sale outside of the internet listing? So why was it cancelled?

The same applies to Metal Sonic. Announced, then cancelled. Only this one is even more strange, not only has the Metal Sonic plush appeared on Jazwares’ website (and at the time of posting is still there). But it has also appeared as a product on the website for ‘Smyths’ who are one of the largest toy retailers in the UK.OLYMPUS DIGITAL CAMERAThere was even an official product photo of it on a UK site… this was very rare since normally there’s a 1 year gap between US and UK releases.

It’s around now you might be thinking… wait… they were announced in prior to 2014, what about this years toys?

There aren’t any.

So far we have The Black Knight Silver figure (just released) and a Silver Super Poser. And that’s it. Everything else, all those toys from Nuremberg last year, all those toys which popped up on retailers, not happening.

At least that’s based on what Jazwares itself are suggesting from their own booth at the 2014 NYTF. The following image are the press releases for Jazwares at NYTF.

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Sonic has no 2014 product list.

In conjunction with this, we now thanks to figures.com, have photos of Jazwares’ booth at New York Toy Far. They show no new Sonic products aside from Black Knight & Super Poser Silver.

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There’s even an image of the plush box which has appeared predominantly at 2013’s toy fair, only this time both Metal and Super Sonic are missing from it.

This is the biggest toy fair of the year for America, and Jazwares have no new Sonic products at it for 2014. If there were new products, it’s absolute madness that they’re not here, even if it were just a prototype or concept image. But there’s nothing. You can view more images of Jazwares NYTF booth at Figures.com, but there is nothing new, everything is already out or about to be released.

Even at Nuremberg, there were no new toys aside from Black Knight Silver and ‘that sign.’

So, what is going on? We went from being told ‘those figures are coming’ for over 2 years, we had so much new toys promised an shown in 2013, yet now the whole product line seems to have stopped.

You might be thinking ‘maybe Tomy is the reason?’ Possibly… but Tomy has a license for Sonic Boom toys, Jazwares has the modern and classic games.

It does sound like the Jazwares run of Sonic toys is at or nearing it’s end, no press releases, no new products on show and cancellation notices. It seems that the party is over on this one. Which is a shame because despite what you may say about the quality of the products, Jazwares did give us figures that fans have been crying out for since 1991.

Sega: 2014 is the Year of Sonic

I really don’t know how you’re going to react to this one… so try to remain calm.

Machinima has posted a very interesting YouTube video which contained the following image.

yearofsonic

The text on that image reads as follows…

2014 will mark a renaissance for Sonic the Hedgehog. Please join us to be the first to hear about SEGA’s exclusive announcements and plans for the Sonic brand”

“2014 is the Year of Sonic,” “Renaissance of the brand” and the image of the Sonic Boom promotional image. For those who don’t know, in it’s most basic term, renaissance means ‘rebirth.’  Now you understand why I said remain calm…

If you are doubting the authenticity of this image, to back it up, Segas entire community team, the head of marketing and several producers at Sega have recently made public that they are in New York City on a business trip. Given the huge numbers of staff in New York right now, and their roles, this is a potentially huge announcement which will have an impact over Sonic as a brand.

I can only begin to speculate what might be getting shown, but following so soon after hedgehog day which saw no announcements or even a Blog entry from Sega, the timing makes this more significant for Sonic fans.

As always, we will keep you upto date with news as and when we get it.

Thanks to SSMB member SweeCrew for the tip & screen cap.

Greg Martin, Box Art Illustrator for Sonic the Hedgehog, has passed away

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Yesterday evening we learned that Greg Martin had passed away in May of last year through a friend of his on the Nintendo Age forums. Greg Martin’s art had a prolific presence in early 90’s video game box art, spanning dozens of franchises. Though most Sonic fans may never have heard of him they will surely recognize his work: he was the man behind every piece of Sonic box art in the early 90s. His work came to define Sonic’s appearance in America and Europe, appearing not just in video game box art but also in a variety of adverts.

If you wish to learn more about Greg Martin, you can check out the Nintendo Age post that reported his passing. If you wish to see more of his work, please check out his website. Our thoughts are with his family

3D Sonic the Hedgehog hits 3DS eShop this week

Sonic 1 Title Screen

The original Sonic the Hedgehog game is racing onto the Nintendo 3DS eShop in Europe and the US this Thursday, 5th December – but it’s already been ported to seemingly every gaming system under the sun, so what makes this one noteworthy? Well, this isn’t just your straightforward port, it’s a part of SEGA’s 3D Classics series for the 3DS, enhancing some of their classic games with fancy new stereoscopic visuals. It’s a whole new way to experience the blue blur’s first ever adventure!

3D Sonic the Hedgehog also contains an option to toggle the spin dash on and off, for those wanting either a newer or a more traditional method of play.

The game will cost £4.99 in Europe and $5.99 in the US. Will you be downloading this enhanced version of Sonic’s debut? Let us know in the comments!

Limited Steam Offer: Sonic Hits Collection for £9.99

CBBC Sonic Generations artwork

Steam’s Autumn sale is currently underway and among the savings is an incredible offer for the entire Sonic collection – just £9.99 for 14 games, old and new, along with their respective DLC in the case of Sonic Adventure 2, Sonic Generations, and Sonic & All-Stars Racing Transformed.

For under a tenner you can get all of the following:

  • Dr Robotnik’s Mean Bean Machine
  • Sonic & All-Stars Racing Transformed
  • Sonic & SEGA All-Stars Racing
  • Sonic 3 & Knuckles
  • Sonic 3D Blast
  • Sonic Adventure 2: Battle
  • Sonic Adventure DX
  • Sonic CD
  • Sonic Generations
  • Sonic Spinball
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog 4: Episode I
  • Sonic the Hedgehog 4: Episode II

Individually, the price of these games would total over £100, so this is an absolutely fantastic deal if you don’t already own the entire collection. You’ll have to act fast though – the sale is only on until tomorrow, so head on over to Steam quickly and splash your cash!

A direct link to the Sonic Hits Collection can be found by clicking here

Gotta Grrr Fast! Sonic Dog Costume

sonicthedog

Sup Dawg’s? I got some Sonic news for you.

A Sonic the Hedgehog costume…. For dogs! A Sonic the Hedgehog costume… FOR DOGS! Erm… Can I fit it on a cat?

This costume has popped up for order on halloweencostumes.com, current asking price is $20 + Postage. I can’t imagine it being official but. If you fancy turning Fido into the worlds fasted hedgehog. Well hot dog, nows your chance!

Pay no attention to the fact that they have just photoshopped the costume onto the dog and not managed to get one to sit still enough to put him in one. It’s a Sonic costume! For dogs! It comes in small, medium, large and extra large, though you might want to get on the dog n’ bone to get more accurate measurements.

Anyone here going to order one? Regardless as to if you own a dog? You’d be barking mad not to take avantage of this find.

Source: HalloweenCostumes

Edit: According to the website, this is indeed an official product.

Egmont To Publish New Sonic The Hedgehog Magazine, Sticker Books and More!

sonicstickermania

Last week we brought you news that former Sonic the Comic publisher Egmont had signed a deal with Sega to publish new material. However, no details were given as to what they would be producing.

Well, we can now reveal the details.

A new Sonic the Hedgehog magazine will go on sale next month (yes you read that right!), no details as to the content were given, however it’s likely to follow along the lines of activity magazine as apposed to ‘comic book’ style.

In addition to this, from May 2014, Egmont will also publish the following.

  • A Joke Book. £4.99
  • Super Sonic Poster Book which includes activity pages. £6.99
  • Secrets of Sonic the Hedgehog: A fact-file handbook with information and stats on Sonic and his friends, character profiles, background information and tactics and tips for playing the games. £5.99
  • Sonic the Hedgehog Sticker Mania: Featuring Sonic, Tails, Knuckles and other characters. £6.99

Egmont intends to publish the magazine and the books in UK & Eire, Australia and New Zealand.

We’ll update you with prices and details to the products as and when we get them.

Source: ToyWorld