The Sonic Amateur Games Expo is approaching fast, and now the guidelines for submissions have been announced! If you’re thinking about participating, this should prove helpful in pointing you in the right direction. Continue reading Guidelines For SAGE 2019 Submissions Announced
Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.
The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!
Check out the trailer for SHC2016 below, as well as the list for this year’s entries!
A golden birthday only happens once and we at Sonic Stadium wanted to make sure there was some fanfare! That’s why we teamed up with SEGAbits and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.
SEGA Channel Retro, Sonic Birthday Livestream: Sonic Retro kicked off their week with an hour long livestream of Sonic Jam, Sonic 2 on the Retro Engine and the entirety of Sonic’s story in Sonic Adventure.
Shadow the Hedgehog Review: SEGAbits kicked off their week with a review from Ben Burnham that took a look back at one of the most infamous games in the franchise’s history. One interesting spin this review took was offering a look at how the game was perceived when it was first released back in 2005, before Sonic 2006 one upped it a year later and became the most infamous game in Sonic’s history.
Visual Memories, Digging through Sonic Adventure & Sonic Adventure 2’s DLC: SEGABits’s TrackerTD takes a look at one of the more obscure features of SEGA’s old Sonic games, the free downloadable content. Take a look at what DLC was like back in the days of the Dreamcast when files had to fit within 100KB of storage.
SEGAbits Plays Episode #2, featuring Sonic, Tails and Donald Duck SEGA Pico games: Barry The Nomad livestreams a couple of SEGA Pico Sonic games. If you’ve never seen these obscure entries into the Sonic franchise, there’s no better time to take a look.
Presented Without Commentary, My 1997 Sonic Fan Comic “Sonic The Hedgehog vs. The Bots”: That same day, Barry also posted an old fan comic he drew on Sonic Retro. As someone who’s worked in fan comics, I can say that this is without doubt the most well drawn and artistically crafted fan comic ever made. I bow to your prowess, lil Barry!
The Weekly Five, Sonic Video Game Moments that Make Us Smile: George takes a look at five smile inducing Sonic moments in SEGAbits’s Weekly Five feature.
A Retrospective of Sonic’s Classic Trilogy: A Sonic Stadium guest article written for SEGAbits by Brad. This incredibly well crafted piece takes a look at the original Sonic trilogy. I would highly suggest you take a look.
23 Sonic facts to know on Sonic’s 23rd Birthday: SEGAbits ended its celebration by going over 23 facts every Sonic fan ought to know on Sonic’s birthday.
Editorial: False Positive: Sonic, the Media, and Wrongly Diagnosing the Problem: Though this technically fell outside of the week long celebration, it was meant for it. SEGAbits contributor GX takes a look at some of the most common criticisms of the Sonic franchise and whether or not those criticisms are viable.
TSS/SEGAbits Review, Sonic Pocket Adventure: We at Sonic Stadium kicked off the celebration with a look back at a great, obscure little Sonic game for the Neo Geo Pocket, in a review originally meant for Sonic Stadium, before it was instead posted on SEGAbit, which eventually made its way back to Sonic Stadium several years later!
TSS Discuss, Sonic Boom…after E3: The Sonic Stadium staff give their thoughts on the Sonic Boom multimedia franchise after SEGA finally showed the game off to the wider gaming press and released a trailer that gave us a greater idea of what to expect.
SEGA Games for the Sonic Gamer, Part 1: SEGA makes more than just Sonic, and this little guide suggests some SEGA games that might tickle your fancy in the same way Sonic does.
The Anatomy of a Bad Sonic Game: SEGAbits guest writer Ben Burnham gives his thoughts on what he thinks makes for a bad Sonic game, and how these issues could be avoided in future games.
In Defense of Sonic Boom Rise of Lyric: I take a stab at defending this divisive game.
TSS Review, Sonic Bricks by Paladone: JonoD takes a look at these recently released LEGO-styled collectibles.
Sonic List, My Favorite Sonic Related Moments: Jason Berry relates some of his most memorable moments with the Sonic franchise. Neat pictures reside within!
Sonic on the Go, Sonic Game for the Game.com: The third part in my Sonic on the Go series (take a look at past entries here), which takes a look back at Sonic’s portable adventures To cap off the celebration on Sonic Stadium, I played and wrote about what is objectively the worse Sonic game ever made. The things I do for you people…
Be sure to look up #Sonic23on23 on twitter to check out some cool Sonic birthday tweets!
With this post, #Sonic23on23 is officially over! I hope you enjoyed the content we created for you this week, and I hope you will keep tabs on the other two awesome sites that participated in this as we plow through another year of Sonic.
After a little over a year in development, Sonic Retro community members Dario FF, Twilightzoney, and Chimera have released what is likely to be the one of the greatest non-Christmas presents PC gamers could ever ask for. For those who own Sonic Generations, start howling with joy, because the Unleashed Project Mod is finally available to the public!
The mod replaces the Generations stages with the daylight levels from Sonic Unleashed! That’s right: Apotos, Mazuri, Spagonia, Holoska, Chun-nan, Shamar, Adabat and Empire City have been successfully ported and beautifully remastered in high definition for your gaming pleasure! Not to mention a brand spankin’ new White Space to go with it, complete with its own Unleashed White Space Medley!
Be sure to thank the Unleashed Project Team, because this is a job well freaking done. Check out the release trailer after the jump!
Those who have downloaded and promptly deleted the alpha demo of Sonic 2 HD no longer need to fear of alleged keylogging, GeneHF of Sonic Retro shares, saying that the game demo is safe of said malicious software. This announcement follows that of LOst being booted from the S2HD team. Read the full story after the jump.
[UPDATE] Earlier today, S2HD Project Manager Canned Karma announced that LOst, Sonic 2 HD‘s programmer who needlessly added DRM protection to the long anticipated fan game, is no longer part of the project, as stated in the Sonic Retro forum.
All of us had the exact same reaction everyone here did, and we’re actively looking into it to the best of our abilities. That said, we’ve heard just as much from LOst as anyone here has lately, so I’m not sure what, if anything, we’ll be able to find that corroborated or refutes what’s been brought to light. I will say this though. LOst is no longer a part of S2HD. I’ll have a more in depth response soon. We’re just as pissed off about this as the community is.
[ORIGINAL] Scarred Sun of Sonic Retro advises everyone who has downloaded the Alpha Demo of Sonic 2 HD to delete the entire software in light of a recent keylogger discovery, the cause behind triggered antivirus alerts. Read the full statement after the jump.
After a tech demo over three-and-a-half years ago and a teaser trailer last year, the team behind Sonic 2 HD has now made a playable alpha demo available to the community. Eager players can experience the entirety of Emerald Hill Zone in high definition, complete with Sonic 3 & Knuckles-style act transitions and upgraded music.
As of now, the demo can only run on Windows operating systems ranging between Windows XP and Windows 7. Download links are available on the Sonic 2 HD homepage, as well as 1080p screenshots and beautiful desktop wallpapers. Further project details are available on Sonic Retro.
Check out some footage after the jump!
SEGA released 13 new screenshots on Monday of the previously seen Special Stage in the Nintendo 3DS version of Sonic Generations. For those who have not seen it before, the Special Stage is similar to the one found in Sonic Heroes, and like that one, the goal is for Modern Sonic to race to the Chaos Emerald before it reaches the end of the track. While doing this, the blue blur must gather coloured balls to keep his boost gauge filled for his speed boosting ability and avoid obstacles that could slow him down.
Source: Sonic Retro
This news post contains spoilers, so if you don’t want to be spoiled, then click your back button now.
The Sonic Generations demo released June 23rd on Sonic’s 20th Birthday was hacked on that very day by various community members, including those at Sonic Retro. Found within the unusually very large file was the game’s entire level list, boss list, mission list, characters, badniks, items, some music files (though nothing past Green Hill Zone) and the presence of the Chaos Emeralds and super forms for both Sonic’s.
Green Hill (Sonic The Hedgehog)
Chemical Plant (Sonic The Hedgehog 2)
Sky Sanctuary (Sonic The Hedgehog 3 & Knuckles)
Speed Highway (Sonic Adventure)
City Escape (Sonic Adventure 2)
Seaside Hill (Sonic Heroes)
Crisis City (SONIC The Hedgehog/Sonic 06)
Rooftop Run (Sonic Unleashed)
Planet Wisp (Sonic Colours)
Casino Night – DLC Only
Shadow The Hedgehog
Silver The Hedgehog
“Time Eater” – Said to be the final boss.
The items revealed include the return of elemental shields from Sonic 3 and Sonic & Knuckles. The lightning shield, fire shield and bubble shield item boxes were both found in the demo assets, along with images of how they look in-game. The Spike Wisp and Rocket Wisp powers from Sonic Colours also make a comeback. As for the Chaos Emeralds, they too appear to be an item, which suggests Classic and Modern Sonic’s Super forms will be playable in the game’s various stages.
Update: Images removed at SEGA’s request.
What do you think of the level list? Did your favourite stage make it in? Share your thoughts in the comments.
Of course this really isn’t Sonic & SEGA All Stars Racing art but instead some cool artwork from 1991 used to promote Mega World. Wouldn’t it be cool if Sonic riding in this car or his Sonic Drift car was implemented into Sonic & SEGA All Stars Racing as DLC?
Source: Sonic Retro
Thanks to Scarred Sun for the heads up on the date this artwork was created and put out.
Sonic Retro Admin Scarred Sun has leaked a package of files containing development material from the game Sonic Xtreme. For those not in the know, Sonic Xtreme was a title planned to launch SEGA’s blue mascot into the 3D era of gaming but the game worked on by Chris Senn and Ofer Alon had its life cut short when SEGA pulled the plug on its development.
Contained in the package are images, textures, definitions, and a viewer written by SANiK—fisheye perspective and all. With these files we can get a closer look at just how far into development the game was before it reached cancellation.
You can grab the file package here
Images from Sonic Paradise
More images and comparison’s to older screenshots below –
We’ll keep you updated on any further developments.
Sonic Megamix, the most well known Sonic ROM hack, has returned to the public spotlight with a post by, community oldbie, Stealth at Sonic Retro. Stealth revealed that the drama that resulted in the project’s cancellation months ago was a complete misunderstanding. Therefore, it was only canceled for three days and the once Genesis, now Sega CD project has had work done on it since being resurrected. When Stealth finally revealed that Megamix was not dead a few days ago, he and other team members brought videos with them to show the amount of progress that they have made in private.
Despite publicly announcing Megamix’s return, Stealth did lay some ground rules that I certainly approve of.
With that said, you know how I feel about my projects, and this is no exception. It never has been, less of Tweaker’s over-zealous promotion. I am protective, and I will remain so. We will do what we please with this project, and on a time-table of our own choosing. Requests and questions about release dates are annoying and pointless. There will be no further demos, or even “private” beta-tests. Fact is, Megamix was supposed to end development with “version 4″ (at a later point in time), until this mess happened. There is no way we can possibly make another non-final release and keep it substantially fresh. Trust me – you’ll thank us when you have much more to play with all at once than one level at the end of the game and a couple of menu text changes
Finally, and this is important, we reserve the right to halt completely at any time. We owe a debt to no-one, and we don’t have to publicize any newer builds. All we ask for is some decency and respect. Don’t launch into actual complaints about how we choose to handle our business. Don’t rip us off solely for the sake of riding off Megamix fame. Also, don’t go asking for or looking for things that don’t belong to you. If we hear about the leaked material, or see it being spread/used, that’s it. If you want to do our jobs for us, we just won’t, and when you can’t handle it, you’ll only have yourselves to blame.
The videos below showcases Megamix’s progress since its move to the Sega CD. The game is not only “Sonic CD” smooth, but now has CD audio, composed by DM Ashura of DDR fame. Megamix’s design continues to, in my opinion, bridge the old and new styles of Sonic. In addition to the classic Genesis presentation, new moves, such as the homing attack, and a higher emphasis on speed make their mark.
Now, if only the level design wasn’t so masochistic.
Yes, you heard right! Sonic Retro member (and man behind the name ‘Dr. Ivo Robotnik’), Dean Sitton, has been kind enough to auction his malfunctioning gateway keyboard on eBay for the bargain ‘Buy It Now’ price of $66.60 (quite the joker, Dean.)
Along with the keyboard however are some very rare pieces of Sonic Merchandise, something any collector would want to get their hands on. A Canadian printed 8 page promotional Sonic Comic with a 7 page copy of the original pencil drawings illustrated all the way back in the August of 1991.
Deans auction is currently sitting comfortably at the bidding price of $31, though is quite the bargain even at the ‘Buy It Now’ cost. You can check out the auction here and read up on some interesting discussions with the man himself over at Sonic Retro.
I’m on an 8-bit Sonic binge as of late, aren’t I? Wait, who am I kidding? I always am.
A SEGA Master System hack, Sonic 2 LD, a title playing on Retro’s HD Sonic 2 remake, by doc eggfan at Sonic Retro is probably my favorite project at that forum. The project’s goal is to take the Sonic 2 levels for the Genesis and put them in the Sonic 2 Master System ROM. A novel concept, considering that I’ve always wondered why SEGA made different levels for the Master System version (aside from making Aqua Lake Zone, aka “the best zone ever” – ride that shuffle beat).
Doc Eggfan recently released a new screenshot of his work-in-progress, 8-bit Emerald Hill. Hit the break for the screenshot. Warning: Contents May Be Awesome. Continue reading Fanatics: Sonic 2 LD
Visitors of Sonic Retro might have noticed frequent downtime in the past couple of weeks. Well, to remedy that, Scarred Sun, one of the admins at Retro, has a plan: give her money. Give her some damn money. She’s good for it, trust me.
The donations will move Retro off of CulTNET, thus keeping other CulTNET sites online if Retro happens to go down again in the future and could possibly make the site faster. If you like Retro and/or CulTNET, you’d be a fool to not donate to one of the most important communities in this dark, dark corner of the internet dedicated to a blue hedgehog.
Sik, over at Sonic Retro, has completed his hack of Sonic 3D Blast that removes the Flickies from the game, leaving you to run around and play the game as if it were a true, isometric version of a Sonic game (where the goal is to simply make it to the end without dying). I must say that I enjoy 3D Blast one-hundred times more than I did (I didn’t really like it, so that’s a huge improvement). Who knew that taking out the entire crux of a game could make it more entertaining?
In this hack, Flickies will still appear, but you will no longer be able to collect them. The big rings will always let you proceed to the next area and any areas (like the tube in Panic Puppet) that prohibit your advance due to your Flicky count will allow you to go anyway.
With all this fun to be had, however, it must be said that now that the lost, core mechanic of the gameplay makes the game much easier. It was designed around Flicky collection and now you can just blow through every stage without a need to explore every corner of the isometric worlds. Still, I hate Flicky collection, so it does not bother me that much. I have never been arsed to play this game all the way through, so here’s to Sik for making a mediocre game interesting.
Despite no efforts to the contrary, we are still able to obtain access to Sonic Retro, including their forum. It was there that a photo was discovered that featured a disc titled ‘Sonic Proof’. To put it into some context, this disc was apparently found in a room at Sega’s Headquarters which contains almost all of their work, including Dreamcast, Saturn and Mega Drive titles. The photo above shows (an obvious CD-R based) Sonic Proof wedged between some retail games.
But what does it all mean? Is it the working title for an old Sonic the Hedgehog engine? Is it a concept of another unreleased Sonic title altogether? Is it something unrelated to Sonic and even Sega (the ‘Sega room’ contained games from other publishers on PS2 as well)? Is it a massive hoax or a plant (although given the original photo is pretty legit, it might not be the case)? Who the heck knows? Not many at the moment, with speculation at a dead end pretty much.
We’re slapping this up as a rumour for now; Sonic Retro are pretty cool with getting information on old stuff, but until it’s verified it could well be a wild goose chase.
“Sonic Proof”? – Sonic Retro Message Board
Welcome to the Fan Spotlight, a segment that shines on creative works in the Sonic community that you should check out.
Over at Sonic Retro, member ColinC10 has made a brand new ROM hack that tests not only your time attacking skills, but your boss killing skills as well. “Robotnik’s Revenge” is a Genesis ROM hack that pits you against every single boss from both Sonic 1 & 2. Back to back, you are presented with these familiar challenges inside the Death Egg, a design reminiscent of the version of the Death Egg found in the “Sonic 2 Long Version” hack. The hack is incredibly addicting, as your previous experience with these bosses leaves you coming back for more if just so happen to die. I died a few times near the end and kept telling myself, “I know that I can beat this game! I’ve done it a thousand times!” Then, I kept playing.
The hack offers a time attack mode (unlimited lives) and a survival mode (with lives). You can play with Sonic or Tails in both modes. Please, give it a play, because it is really cool to see the Sonic 1 bosses implemented into the Sonic 2 engine.
If you did not see the desperate, red banner of attention at TSSZ already, Sonic 2 HD, the project spearheaded by members at the Sonic Retro community, have released the first, playable demo of the game. Personally, I cannot play it myself, as the game absolutely munched every last bit of my RAM (and then some), but if you manage to get it running smoothly, I heard it is a nice showcase of their physics engine and the artwork, especially the fluid animations. I also heard that it is fun distraction at work. Take your pick. 😉
Head on over to Sonic Retro, download the demo, and comment!
While I’ve been busy making an archive out of the current Summer of Sonic website – be sure to keep sending in your photos and videos – those cool dudes at Sega Nerds have been one of the many sites who have stepped up and made a report on the International Sonic Convention. Many photos and videos were taken, including a few pieces that cover the event really nicely. I’m quite happy they managed to get a photo of Sonic Retro’s ‘invasion’ of the convention (above), as I wanted some photo evidence of that. Sonic Retro joined the many other big-name fansites that were chronicled on the Community Wall. Hopefully someone has a photo of that, now.
Summer of Sonic: Highlights video & images – Sega Nerds
Sonic 1 Megamix has been at the forefront at the hacking community, considered by most to be somewhat of a gold standard when it came to adding content to Sonic ROMs. However, Wednesday marked the end of the Sonic 1 hack after controversy, unnecessary drama, and just plain bullshit permeated the project’s thread for the entire month of August. I’m too lazy to recall the whole story behind the leak earlier this month and all the stupid crap that ensued (and if you’re involved in the community, you already know about it), so let’s just get the project’s director, Tweaker, to comment on the end of an era:
We have chosen to release the work we have. The game has had many changes, including a port to the Sega CD by Stealth. There is one ISO for each region, and the game should work perfectly on hardware, with a few exceptions; a few Knuckles sections will crash the system, and the pitch adjustment in the sound test doesn’t work on hardware either. However, BRAM is fully functional, among other things. This is nowhere near what an ideal final release would be like, but there’s really nothing more to be said. The game is in a playable state, although it is stressed that this is by no means in an ideal state for a full release. There were many things we had planned but could not achieve, and these things will never be achieved.
To read his entire post, check the link below. Oh, and take some time off, Tweak. You’ve earned it.
Sazpaimon, host of CulTNET, is in debt and would like your assistance in keeping the network online. CulTNET hosts many Sonic fan sites, such as Sonic Retro, X-Cult, Hacking Cult, and the Hidden Palace. $150 is due by next week, so if you are a fan or visitor of a site in CulTNET, do not hesitate to donate. Sazpaimon says that you can donate in the following ways:
1. Paypal, easiest method: Sazpaimon@sonic-cult.org is the address.
2. Paypal, yes again. If you don’t have a paypal account, but have a credit/debit card, head over to http://www.sonic-cult.org/index2.php and click the paypal button at the top of the left column. Select to continue without logging in, and enter your info.
3. Snail mail. If you don’t have EITHER, this is your only option. PM me for details on this.
One of the greatest Sonic encyclopedias on the internet has removed its anonymous editing feature following many attacks to some of its articles, mainly in the fangaming section. The attacks consisted of deleting all the content on a given page and replacing it with a gratuitous amount of copy-pasting swear words. The attacks also had a “SOTI RULES” comment smack dab in the middle of the obsenities.
Stupid people would automatically assume that SonicEpsilon (SOTI) did the dirty deed, but us smart people know that it was a blatant frame, spawning from an ongoing “battle” between SOTI and long-time banned member and retard, Blazefire.
As a result, you will have to register an account to contribute to the ever-growing Sonic Retro Wiki.