Sonic Hacking Contest 2016 Begins on November 7th

Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.

The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!

Check out the trailer for SHC2016 below, as well as the list for this year’s entries!

Continue reading Sonic Hacking Contest 2016 Begins on November 7th

#Sonic23on23 Celebration Round-up

Sonic23on23-600x400

A golden birthday only happens once and we at Sonic Stadium wanted to make sure there was some fanfare! That’s why we teamed up with SEGAbits and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.

Enjoy!

SEGAbits & Sonic Retro:

SEGA Channel Retro, Sonic Birthday Livestream: Sonic Retro kicked off their week with an hour long livestream of Sonic Jam, Sonic 2 on the Retro Engine and the entirety of Sonic’s story in Sonic Adventure.

Shadow the Hedgehog Review: SEGAbits kicked off their week with a review from Ben Burnham that took a look back at one of the most infamous games in the franchise’s history. One interesting spin this review took was offering a look at how the game was perceived when it was first released back in 2005, before Sonic 2006 one upped it a year later and became the most infamous game in Sonic’s history.

Visual Memories, Digging through Sonic Adventure & Sonic Adventure 2’s DLC: SEGABits’s TrackerTD takes a look at one of the more obscure features of SEGA’s old Sonic games, the free downloadable content. Take a look at what DLC was like back in the days of the Dreamcast when files had to fit within 100KB of storage.

SEGAbits Plays Episode #2, featuring Sonic, Tails and Donald Duck SEGA Pico games: Barry The Nomad livestreams a couple of SEGA Pico Sonic games. If you’ve never seen these obscure entries into the Sonic franchise, there’s no better time to take a look.

Presented Without Commentary, My 1997 Sonic Fan Comic “Sonic The Hedgehog vs. The Bots”: That same day, Barry also posted an old fan comic he drew on Sonic Retro. As someone who’s worked in fan comics, I can say that this is without doubt the most well drawn and artistically crafted fan comic ever made. I bow to your prowess, lil Barry!

The Weekly Five, Sonic Video Game Moments that Make Us Smile: George takes a look at five smile inducing Sonic moments in SEGAbits’s Weekly Five feature.

A Retrospective of Sonic’s Classic Trilogy: A Sonic Stadium guest article written for SEGAbits by Brad. This incredibly well crafted piece takes a look at the original Sonic trilogy. I would highly suggest you take a look.

23 Sonic facts to know on Sonic’s 23rd Birthday: SEGAbits ended its celebration by going over 23 facts every Sonic fan ought to know on Sonic’s birthday.

Editorial: False Positive: Sonic, the Media, and Wrongly Diagnosing the Problem: Though this technically fell outside of the week long celebration, it was meant for it. SEGAbits contributor GX takes a look at some of the most common criticisms of the Sonic franchise and whether or not those criticisms are viable.

Sonic Stadium

TSS/SEGAbits Review, Sonic Pocket Adventure: We at Sonic Stadium kicked off the celebration with a look back at a great, obscure little Sonic game for the Neo Geo Pocket, in a review originally meant for Sonic Stadium, before it was instead posted on SEGAbit, which eventually made its way back to Sonic Stadium several years later!

TSS Discuss, Sonic Boom…after E3: The Sonic Stadium staff give their thoughts on the Sonic Boom multimedia franchise after SEGA finally showed the game off to the wider gaming press and released a trailer that gave us a greater idea of what to expect.

SEGA Games for the Sonic Gamer, Part 1: SEGA makes more than just Sonic, and this little guide suggests some SEGA games that might tickle your fancy in the same way Sonic does.

The Anatomy of a Bad Sonic Game: SEGAbits guest writer Ben Burnham gives his thoughts on what he thinks makes for a bad Sonic game, and how these issues could be avoided in future games.

In Defense of Sonic Boom Rise of Lyric: I take a stab at defending this divisive game.

TSS Review, Sonic Bricks by Paladone: JonoD takes a look at these recently released LEGO-styled collectibles.

Sonic List, My Favorite Sonic Related Moments: Jason Berry relates some of his most memorable moments with the Sonic franchise. Neat pictures reside within!

Sonic on the Go, Sonic Game for the Game.com: The third part in my Sonic on the Go series (take a look at past entries here), which takes a look back at Sonic’s portable adventures To cap off the celebration on Sonic Stadium, I played and wrote about what is objectively the worse Sonic game ever made. The things I do for you people…

Be sure to look up #Sonic23on23 on twitter to check out some cool Sonic birthday tweets!

There was also some big news this week. First, Sonic 2 HD is back on, with a new engine and staff. On a much more bittersweet note, Aaron Webber announced he was leaving SEGA. We’ll miss you, Aaron!

With this post, #Sonic23on23 is officially over! I hope you enjoyed the content we created for you this week, and I hope you will keep tabs on the other two awesome sites that participated in this as we plow through another year of Sonic.

Sonic Generations Unleashed Project Mod Now… Unleashed!

unleashedproject-logoAfter a little over a year in development, Sonic Retro community members Dario FF, Twilightzoney, and Chimera have released what is likely to be the one of the greatest non-Christmas presents PC gamers could ever ask for. For those who own Sonic Generations, start howling with joy, because the Unleashed Project Mod is finally available to the public!

The mod replaces the Generations stages with the daylight levels from Sonic Unleashed! That’s right: Apotos, Mazuri, Spagonia, Holoska, Chun-nan, Shamar, Adabat and Empire City have been successfully ported and beautifully remastered in high definition for your gaming pleasure! Not to mention a brand spankin’ new White Space to go with it, complete with its own Unleashed White Space Medley!

Be sure to thank the Unleashed Project Team, because this is a job well freaking done. Check out the release trailer after the jump!

Continue reading Sonic Generations Unleashed Project Mod Now… Unleashed!

S2HD Keylogger No Longer the Case, Safe to Download Again

Those who have downloaded and promptly deleted the alpha demo of Sonic 2 HD no longer need to fear of alleged keylogging, GeneHF of Sonic Retro shares, saying that the game demo is safe of said malicious software. This announcement follows that of LOst being booted from the S2HD team. Read the full story after the jump.

Continue reading S2HD Keylogger No Longer the Case, Safe to Download Again

Keylogger Discovered in Sonic 2 HD, LOst no Longer in Team

[UPDATE] Earlier today, S2HD Project Manager Canned Karma announced that LOst, Sonic 2 HD‘s programmer who needlessly added DRM protection to the long anticipated fan game, is no longer part of the project, as stated in the Sonic Retro forum.

All of us had the exact same reaction everyone here did, and we’re actively looking into it to the best of our abilities. That said, we’ve heard just as much from LOst as anyone here has lately, so I’m not sure what, if anything, we’ll be able to find that corroborated or refutes what’s been brought to light. I will say this though. LOst is no longer a part of S2HD. I’ll have a more in depth response soon. We’re just as pissed off about this as the community is.

[ORIGINAL] Scarred Sun of Sonic Retro advises everyone who has downloaded the Alpha Demo of Sonic 2 HD to delete the entire software in light of a recent keylogger discovery, the cause behind triggered antivirus alerts. Read the full statement after the jump.

Continue reading Keylogger Discovered in Sonic 2 HD, LOst no Longer in Team

Sonic 2 HD Alpha Demo Now Available

After a tech demo over three-and-a-half years ago and a teaser trailer last year, the team behind Sonic 2 HD has now made a playable alpha demo available to the community. Eager players can experience the entirety of Emerald Hill Zone in high definition, complete with Sonic 3 & Knuckles-style act transitions and upgraded music.

As of now, the demo can only run on Windows operating systems ranging between Windows XP and Windows 7. Download links are available on the Sonic 2 HD homepage, as well as 1080p screenshots and beautiful desktop wallpapers. Further project details are available on Sonic Retro.

Check out some footage after the jump!

Continue reading Sonic 2 HD Alpha Demo Now Available

“Sonic the Hedgehog: Omochao Edition” Will Test Your Skill, Patience

What started off a joke hack has become so much more.

Everybody knows that Omochao is annoying, but only one man has the balls to make an entire ROM hack out of it.  Sonic the Hedgehog: Omochao Edition is an exercise in obnoxious from Sonic Retro staffer Cinossu that injects Sonic Team’s favorite floating tutorial into the classic Sonic experience.  While many people will be initially turned off by Omochao’s presence, there is much more to this hack than meets the eye, as it fundamentally changes the entire Sonic the Hedgehog experience.

The hack’s premise is to avoid being annoyed.  See that ring?  Don’t touch it.  See that badnik?  Don’t touch it.  If you do, Omochao will pause the game to inform you of your miniscule accomplishment and play the 1-up fanfare.  With every object you touch, the fanfare becomes longer and longer, making you reach for your emulator’s fast-forward key.  There have been many “don’t touch stuff” Sonic hacks in the past, requiring players to have lightning-quick Sonic skills and an intense amount of patience, but this one bests them all.

At this point, you’ll either be so annoyed that you switch off or be compelled to power through Green Hill without touching anything to collect the game’s medals and rewards.  While it sounds impossible in theory, Cinossu and his testers have been thorough, finding the optimal paths that require the least amount of item contact.  There is a way to beat the stages, but you have to stop, think and be smart about it, using the tight controls and level design present in the original Sonic the Hedgehog.  If there is a section where item contact is necessary, the game gives you an “Omochao Protective Shield” that allows you to progress without being disturbed.

Also, check out this “perfect” run of Labyrinth Zone.

Sonic the Hedgehog: Omochao Edition is more than a novelty, as it brings more than a patronizing robot to the table.  You’ll be able to select any stage from the outset (presented in a well-designed hub world) and medals and rewards for perfect play.  If you can get over the initial annoyance of the hack, the additions and improvements reward players for dedicated play and elevates this hack above other “joke” hacks that lose their appeal after a few minutes.  Future updates will give Omochao a voice through Cinossu’s SonMP3 plug-in, additional levels and Retro Channel support, allowing players to share their frustration online.

As noted, this hack is not for everyone, but if you want to give it a shot and avoid Omochao, here’s what triggers his prompts:

  • Collecting Rings
  • Item Monitors (doubly bad, as each individual item inside will also bring up a message)
  • Invincibility Running Out
  • Power Sneakers Running Out
  • Extra Lives
  • Destroying Badniks
  • Bouncing on Springs
  • Stepping on or Pushing Objects on Buttons
  • Getting Hit
  • Getting Killed
  • Drowning
  • Getting Game Over (will also eject you from the level and reset your saved Emerald Count)
  • Getting Time Over (will also eject you from the level)
  • Touching Lamp Posts
  • Getting the Giant Ring (without a protection shield)
  • Finishing the Act (without a protection shield)
  • Finishing the Zone (without a protection shield)
  • Hitting the Boss (without a protection shield)
  • Defeating the Boss (without a protection shield)
  • Getting in that Last Hit (without a protection shield)
  • Collecting a Chaos Emerald
  • Touching a GOAL Sign

Good luck.  Download and learn more about Sonic the Hedgehog: Omochao Edition here.

Sonic Generations 3DS Special Stage Screenshots

SEGA released 13 new screenshots on Monday of the previously seen Special Stage in the Nintendo 3DS version of Sonic Generations. For those who have not seen it before, the Special Stage is similar to the one found in Sonic Heroes, and like that one, the goal is for Modern Sonic to race to the Chaos Emerald before it reaches the end of the track. While doing this, the blue blur must gather coloured balls to keep his boost gauge filled for his speed boosting ability and avoid obstacles that could slow him down.

Check out the screenshots below:

Source: Sonic Retro

SPOILERS: Sonic Generations Level List, Items, Badniks, Music and More Leaked

This news post contains spoilers, so if you don’t want to be spoiled, then click your back button now.

The Sonic Generations demo released June 23rd on Sonic’s 20th Birthday was hacked on that very day by various community members, including those at Sonic Retro. Found within the unusually very large file was the game’s entire level list, boss list, mission list, characters, badniks, items, some music files (though nothing past Green Hill Zone) and the presence of the Chaos Emeralds and super forms for both Sonic’s.

Stages:

Green Hill (Sonic The Hedgehog)
Chemical Plant (Sonic The Hedgehog 2)
Sky Sanctuary (Sonic The Hedgehog 3 & Knuckles)
Speed Highway (Sonic Adventure)
City Escape (Sonic Adventure 2)
Seaside Hill (Sonic Heroes)
Crisis City (SONIC The Hedgehog/Sonic 06)
Rooftop Run (Sonic Unleashed)
Planet Wisp (Sonic Colours)

Casino Night – DLC Only

Bosses:

Metal Sonic
Shadow The Hedgehog
Silver The Hedgehog
Death Egg
Perfect Chaos
Egg Dragoon
“Time Eater” – Said to be the final boss.

Characters:
Tails
Knuckles
Amy Rose
Cream
Rouge
Blaze
Vector
Espio
Charmy

The items revealed include the return of elemental shields from Sonic 3 and Sonic & Knuckles. The lightning shield, fire shield and bubble shield item boxes were both found in the demo assets, along with images of how they look in-game. The Spike Wisp and Rocket Wisp powers from Sonic Colours also make a comeback. As for the Chaos Emeralds, they too appear to be an item, which suggests Classic and Modern Sonic’s Super forms will be playable in the game’s various stages.

Update: Images removed at SEGA’s request.

Sources: Sonic Retro, Sonic Wrecks and various Sonic forums, including our very own SSMB.

What do you think of the level list? Did your favourite stage make it in? Share your thoughts in the comments.

Sonic Fan Remix Available For Download [Links Updated, HD Video]

After weeks of screenshots and videos, you can stop salivating.  Sonic Fan Remix is here.

Sonic Fan Remix is a 2.5D game by Pelikan13 and Mercury, creator of the “Sonic Physics Guide.”  In this three level demo, you get to experience a re-imagined Emerald Hill Zone.  Act 1 and 3’s layouts will seem familiar, but Act 2 is entirely original.  What’s also unfamiliar is the crazy amount of detail put into this project.  From the water/rain effects to the game’s lighting, this is truly Emerald Hill as you haven’t imagined it.

A welcome addition to 2.5D Sonic are the original physics that made Sonic a hit in the first place.  There are even a few adjustments to suit Mercury’s tastes.

About the whole “rolling off a cliff onto a badnik rebound height” thing:

I didn’t really like the way classic Sonic physics handled this. If holding the jump button is what makes Sonic rebound, then that should happen in all cases. I don’t like the fact that in some cases the player has no ability to cut the rebound short by releasing the button. There’s no homing attack or anything, so you can just hold the button down as you hit the enemy to rebound.

In other words, the change was intentional.

A second intentional change is that Sonic can control the trajectory of his jumps even if he jumps while rolling. Sonic CD is the only one of the classics to do this, and I find it vastly superior. In fact, I can’t imagine why the other way was ever used – what’s the logic behind it?

Some of the physics inconsistencies aren’t intentional, though. Unity can be a pain sometimes, and I wasn’t able to make everything as accurate as I’d have liked. (For instance, the camera isn’t accurate to the classics yet.)

I, along with many other members of the community, have been beta testing this game for a few days and we’ve caught a few of the issues lingering in the demo.  Pelikan has released this project a bit ahead of schedule and has yet to correct everything that we’ve given back to him.  If you find an issue with the project, don’t hesitate to air it.  It will only make a great project even better.

I’m sure that this demo will be all over Destructoid tomorrow.  They love the shit out this project (5:11 mark).

Visit the official website HERE!

Download Sonic Fan Remix HERE!

Rapidshare has removed SFR from its webspace for being “illegal” or whatever.  Here are a pair of mirrors:

Mirror 1

Mirror 2

Cream Kills Everybody: A Dramatic Fanfic Reading

Our running crew at Sonic Retro usually hops on Skype once a day.  It’s pretty ridiculous.  A recent tradition at the annual Sonic Amateur Games Expo has been to get together and read incredibly awful fan-fiction (aka most fan-fiction) with Dom of Rare Candy.  Back in 2008, this was the most ridiculous fan-fiction that we had read to date.  It still stands as one of the all-time greats.  Retro member H_Hog recently finished an animation on his DSi, a project two-years in the making, to accompany the audio.

Complete with Dom’s amazing musical talents, his Andross-inducing reverb and H_Hog’s Flipnote Studio animation, Sonic Retro presents… “Cream Kills Everybody: A SonicBlast08 Masterpiece.”  Warning: language and poorly-drawn gore.

Starring the voice talents of: Dom, H_Hog, Kroze, InstantSonic and Katzu Niku.  Stay tuned for more dramatic fan-fic readings.  Trust me, we’ve got plenty.  Yes, I play Rotor in most of them.  He’s so fabulous.

Sunday Poll: Retro Channel Edition

Broniks, I have been spending the last few days all up in this new hack called the “Retro Channel.”  If you read my SAGE 2010 review, you know that I think it’s the best project to come out of the community in a long time.  I’ve been trying to best other Sonic Retro members for days now on the online leaderboards.  Hey, I’ve even managed to get a few achievements!  Sonic 1 hasn’t felt this fresh since they hacked the spindash into it.  The whole concept of online interactivity is awesome.  So, today’s poll is:

Have you checked out the “Retro Channel?”

  1. Yes.  (Tell us about your experience!)
  2. No.
  3. I just heard about it.
  4. More werehogs, please.

If you want to download the ROM, get it here.  Enjoy the rest of your weekend, everybody.  Here’s your weekly, unrelated Sunday video:

Sonic 2: Dimps Edition [UPDATED]

It was only a matter of time before a hack like this one came along.

On the heels of the incredible Sonic 2 XL hack comes a parody of how Dimps has been handling the gameplay in Sonic 4, according to a few members at Sonic Retro.  This hack, by SOTI and MarkeyJester, “dumbs down” the physics in Sonic 2, so that nothing can be accomplished without speed boosters.  You know, just like the real thing.  SOTI gave a run down of the game’s features and future implementations:

Here is what has been implemented in the game so far:
– Speed boosters, freshly programmed and will be in every level (except from SCZ due to obvious reasons).
– Sonic only gameplay (The removal of Tails as a playable character was actually because of using Tails’ VRAM space for the dash pads)
– Boss theme replaced with a port of the Sonic 3D unused track which is being used as a boss theme for Sonic 4.
– A few physics tweaks to dumb down the game, after all – this is Dimps’ take on things.
– Title screen menu removed (no point for 2P mode and the options menu).
– Misplaced sound effects for a few things.

What might be implemented for the release (do note that none of these are promised for the release):
– The Sonic 4 version of the spikeless Bubbles badnik. (Currently being worked on)
– Dust trails.
– “Dimps Style” level design tweaks.
– Jump Dash
– Boost Button

SOTI continued to note that the homing attack and gimmick stages would not be in this hack.  A shame, considering that he could lampoon Dimps’ design choice of using the homing attack to cross large pits instead of actually platforming.  Will quarter-circle embankments with even worse physics make the cut?  We shall find out.  (UPDATE: homing attack is confirmed to be in later builds.)

The game is scheduled to see a demo release at SAGE 2010.   As Ken Balough would say, “This is truly Sonic the Hedgehog 2 as you imagined it.”  Check out some of the later levels and gratuitous speed-boostage in the gallery below (massive “lol” at Death Egg Zone).

Visit the Sonic 2: Dimps Edition thread at Sonic Retro.

UPDATE: New video of an updated build in Casino Night Zone.  What’s new?  Homing attack.  How does this affect the level?  Well, aside from the obvious observation that Casino Night wasn’t built for Sonic to be zipping around at whim, it renders the boss fuck-easy:

Sonic 2 XL: Fat Sonic to the Rescue! [UPDATED: New Gameplay Video]

You don’t need to change the level layouts, the color palettes, or the characters to make a great hack.  Sometimes, all you need to do is make a minor tweak to completely change the gameplay and difficulty of the original game.  Making it hilarious goes a long way, too.  In Sonic 2 XL, that’s exactly what happens.

There have been hacks in the past where the rings are bad for you, but Sonic Retro members Ranger and Captain Bozo took that simple premise and ran with it.  In Sonic 2 XL, the rings are replaced with onion rings.  You need them to live, but if you eat too much of them, Sonic puts on pounds, inhibiting his running and jumping abilities.  If you run around or hit a question-mark monitor, you lose weight.  If you continue to eat more onion rings, you’ll have a heart attack and die.  It makes the game so much harder as you try to collect as little rings as possible.

The edited sprites and animations are what makes this hack truly amazing.  It would have been easy enough to simply alter speed and jumping, but having Sonic grow man-titties and get exhausted from walking short distances is incredible (and so damn funny). 

Download Sonic 2: XL at Sonic Retro.

Sonic Retro Reveal New ASR Art


Of course this really isn’t Sonic & SEGA All Stars Racing art but instead some cool artwork from 1991 used to promote Mega World. Wouldn’t it be cool if Sonic riding in this car or his Sonic Drift car was implemented into Sonic & SEGA All Stars Racing as DLC?
Source: Sonic Retro

Thanks to Scarred Sun for the heads up on the date this artwork was created and put out.

New Sonic Xtreme Files Leaked

Leak pic 1

Sonic Retro Admin Scarred Sun has leaked a package of files containing development material from the game Sonic Xtreme. For those not in the know, Sonic Xtreme was a title planned to launch SEGA’s blue mascot into the 3D era of gaming but the game worked on by Chris Senn and Ofer Alon had its life cut short when SEGA pulled the plug on its development.

Contained in the package are images, textures, definitions, and a viewer written by SANiK—fisheye perspective and all. With these files we can get a closer look at just how far into development the game was before it reached cancellation.

You can grab the file package here

Images from Sonic Paradise

Source: Sonic Retro forums
via: Sonic Paradise

More images and comparison’s to older screenshots below –

Leak Pic 2 crystal_frost1 Leak Pic 3 other

We’ll keep you updated on any further developments.

Sonic Megamix Un-Canceled

megamixtitle

Sonic Megamix, the most well known Sonic ROM hack, has returned to the public spotlight with a post by, community oldbie, Stealth at Sonic Retro. Stealth revealed that the drama that resulted in the project’s cancellation months ago was a complete misunderstanding. Therefore, it was only canceled for three days and the once Genesis, now Sega CD project has had work done on it since being resurrected. When Stealth finally revealed that Megamix was not dead a few days ago, he and other team members brought videos with them to show the amount of progress that they have made in private.

Despite publicly announcing Megamix’s return, Stealth did lay some ground rules that I certainly approve of.

With that said, you know how I feel about my projects, and this is no exception. It never has been, less of Tweaker’s over-zealous promotion. I am protective, and I will remain so. We will do what we please with this project, and on a time-table of our own choosing. Requests and questions about release dates are annoying and pointless. There will be no further demos, or even “private” beta-tests. Fact is, Megamix was supposed to end development with “version 4″ (at a later point in time), until this mess happened. There is no way we can possibly make another non-final release and keep it substantially fresh. Trust me – you’ll thank us when you have much more to play with all at once than one level at the end of the game and a couple of menu text changes

(…)

Finally, and this is important, we reserve the right to halt completely at any time. We owe a debt to no-one, and we don’t have to publicize any newer builds. All we ask for is some decency and respect. Don’t launch into actual complaints about how we choose to handle our business. Don’t rip us off solely for the sake of riding off Megamix fame. Also, don’t go asking for or looking for things that don’t belong to you. If we hear about the leaked material, or see it being spread/used, that’s it. If you want to do our jobs for us, we just won’t, and when you can’t handle it, you’ll only have yourselves to blame.

The videos below showcases Megamix’s progress since its move to the Sega CD. The game is not only “Sonic CD” smooth, but now has CD audio, composed by DM Ashura of DDR fame. Megamix’s design continues to, in my opinion, bridge the old and new styles of Sonic. In addition to the classic Genesis presentation, new moves, such as the homing attack, and a higher emphasis on speed make their mark.

Now, if only the level design wasn’t so masochistic.

Visit the official Megamix thread at Sonic Retro.

eBayWatch – Malfunctioning Gateway Keyboard!

f08b_1

Yes, you heard right! Sonic Retro member (and man behind the name ‘Dr. Ivo Robotnik’), Dean Sitton, has been kind enough to auction his malfunctioning gateway keyboard on eBay for the bargain ‘Buy It Now’ price of $66.60 (quite the joker, Dean.)

Along with the keyboard however are some very rare pieces of Sonic Merchandise, something any collector would want to get their hands on. A Canadian printed  8 page promotional Sonic Comic with a 7 page copy of the original pencil drawings illustrated all the way back in the August of 1991.

Deans auction is currently sitting comfortably at the bidding price of $31, though is quite the bargain even at the ‘Buy It Now’ cost. You can check out the auction here and read up on some interesting discussions with the man himself over at Sonic Retro.

Fanatics: Sonic 2 LD

I’m on an 8-bit Sonic binge as of late, aren’t I?  Wait, who am I kidding?  I always am.

A SEGA Master System hack, Sonic 2 LD, a title playing on Retro’s HD Sonic 2 remake, by doc eggfan at Sonic Retro is probably my favorite project at  that forum.  The project’s goal is to take the Sonic 2 levels for the Genesis and put them in the Sonic 2 Master System ROM.  A novel concept, considering that I’ve always wondered why SEGA made different levels for the Master System version (aside from making Aqua Lake Zone, aka “the best zone ever” – ride that shuffle beat).

Doc Eggfan recently released a new screenshot of his work-in-progress, 8-bit Emerald Hill.  Hit the break for the screenshot.  Warning: Contents May Be Awesome. Continue reading Fanatics: Sonic 2 LD

Donate to Sonic Retro if you <3 it

Visitors of Sonic Retro might have noticed frequent downtime in the past couple of weeks.  Well, to remedy that, Scarred Sun, one of the admins at Retro, has a plan: give her money.  Give her some damn money.  She’s good for it, trust me.

The donations will move Retro off of CulTNET, thus keeping other CulTNET sites online if Retro happens to go down again in the future and could possibly make the site faster.  If you like Retro and/or CulTNET, you’d be a fool to not donate to one of the most important communities in this dark, dark corner of the internet dedicated to a blue hedgehog.

Play Sonic 3D Blast Flicky-Free

Sik, over at Sonic Retro, has completed his hack of Sonic 3D Blast that removes the Flickies from the game, leaving you to run around and play the game as if it were a true, isometric version of a Sonic game (where the goal is to simply make it to the end without dying). I must say that I enjoy 3D Blast one-hundred times more than I did (I didn’t really like it, so that’s a huge improvement). Who knew that taking out the entire crux of a game could make it more entertaining?

In this hack, Flickies will still appear, but you will no longer be able to collect them.  The big rings will always let you proceed to the next area and any areas (like the tube in Panic Puppet) that prohibit your advance due to your Flicky count will allow you to go anyway.

With all this fun to be had, however, it must be said that now that the lost, core mechanic of the gameplay makes the game much easier. It was designed around Flicky collection and now you can just blow through every stage without a need to explore every corner of the isometric worlds.  Still, I hate Flicky collection, so it does not bother me that much. I have never been arsed to play this game all the way through, so here’s to Sik for making a mediocre game interesting.

Head on over to Sonic Retro to download the hack!

‘Sonic Proof’: Prototype? Fact? Fiction?

Despite no efforts to the contrary, we are still able to obtain access to Sonic Retro, including their forum. It was there that a photo was discovered that featured a disc titled ‘Sonic Proof’. To put it into some context, this disc was apparently found in a room at Sega’s Headquarters which contains almost all of their work, including Dreamcast, Saturn and Mega Drive titles. The photo above shows (an obvious CD-R based) Sonic Proof wedged between some retail games.

But what does it all mean? Is it the working title for an old Sonic the Hedgehog engine? Is it a concept of another unreleased Sonic title altogether? Is it something unrelated to Sonic and even Sega (the ‘Sega room’ contained games from other publishers on PS2 as well)? Is it a massive hoax or a plant (although given the original photo is pretty legit, it might not be the case)? Who the heck knows? Not many at the moment, with speculation at a dead end pretty much.

We’re slapping this up as a rumour for now; Sonic Retro are pretty cool with getting information on old stuff, but until it’s verified it could well be a wild goose chase.

“Sonic Proof”? – Sonic Retro Message Board

Fan Spotlight: Robotnik’s Revenge

Welcome to the Fan Spotlight, a segment that shines on creative works in the Sonic community that you should check out.

Over at Sonic Retro, member ColinC10 has made a brand new ROM hack that tests not only your time attacking skills, but your boss killing skills as well.  “Robotnik’s Revenge” is a Genesis ROM hack that pits you against every single boss from both Sonic 1 & 2.  Back to back, you are presented with these familiar challenges inside the Death Egg, a design reminiscent of the version of the Death Egg found in the “Sonic 2 Long Version” hack.  The hack is incredibly addicting, as your previous experience with these bosses leaves you coming back for more if just so happen to die.  I died a few times near the end and kept telling myself, “I know that I can beat this game!  I’ve done it a thousand times!”  Then, I kept playing.

The hack offers a time attack mode (unlimited lives) and a survival mode (with lives).  You can play with Sonic or Tails in both modes.  Please, give it a play, because it is really cool to see the Sonic 1 bosses implemented into the Sonic 2 engine.

ROBOTNIK’S REVENGE THREAD AT SONIC RETRO

Sonic 2 HD Tech Demo Released

If you did not see the desperate, red banner of attention at TSSZ already, Sonic 2 HD, the project spearheaded by members at the Sonic Retro community, have released the first, playable demo of the game. Personally, I cannot play it myself, as the game absolutely munched every last bit of my RAM (and then some), but if you manage to get it running smoothly, I heard it is a nice showcase of their physics engine and the artwork, especially the fluid animations.  I also heard that it is fun distraction at work.  Take your pick.  😉

Head on over to Sonic Retro, download the demo, and comment!

Summer of Sonic – Happy Snaps

While I’ve been busy making an archive out of the current Summer of Sonic website – be sure to keep sending in your photos and videos – those cool dudes at Sega Nerds have been one of the many sites who have stepped up and made a report on the International Sonic Convention. Many photos and videos were taken, including a few pieces that cover the event really nicely. I’m quite happy they managed to get a photo of Sonic Retro’s ‘invasion’ of the convention (above), as I wanted some photo evidence of that. Sonic Retro joined the many other big-name fansites that were chronicled on the Community Wall. Hopefully someone has a photo of that, now.

Summer of Sonic: Highlights video & images – Sega Nerds

Sonic 1 Megamix hack officially discontinued

Sonic 1 Megamix has been at the forefront at the hacking community, considered by most to be somewhat of a gold standard when it came to adding content to Sonic ROMs. However, Wednesday marked the end of the Sonic 1 hack after controversy, unnecessary drama, and just plain bullshit permeated the project’s thread for the entire month of August. I’m too lazy to recall the whole story behind the leak earlier this month and all the stupid crap that ensued (and if you’re involved in the community, you already know about it), so let’s just get the project’s director, Tweaker, to comment on the end of an era:

We have chosen to release the work we have. The game has had many changes, including a port to the Sega CD by Stealth. There is one ISO for each region, and the game should work perfectly on hardware, with a few exceptions; a few Knuckles sections will crash the system, and the pitch adjustment in the sound test doesn’t work on hardware either. However, BRAM is fully functional, among other things. This is nowhere near what an ideal final release would be like, but there’s really nothing more to be said. The game is in a playable state, although it is stressed that this is by no means in an ideal state for a full release. There were many things we had planned but could not achieve, and these things will never be achieved.

To read his entire post, check the link below. Oh, and take some time off, Tweak. You’ve earned it.

SOURCE: Sonic Retro – Sonic 1 Megamix thread

CulTNET asking for donations to keep network online

Sazpaimon, host of CulTNET, is in debt and would like your assistance in keeping the network online.  CulTNET hosts many Sonic fan sites, such as Sonic Retro, X-Cult, Hacking Cult, and the Hidden Palace. $150 is due by next week, so if you are a fan or visitor of a site in CulTNET, do not hesitate to donate.  Sazpaimon says that you can donate in the following ways:

1. Paypal, easiest method: Sazpaimon@sonic-cult.org is the address.

2. Paypal, yes again. If you don’t have a paypal account, but have a credit/debit card, head over to http://www.sonic-cult.org/index2.php and click the paypal button at the top of the left column. Select to continue without logging in, and enter your info.

3. Snail mail. If you don’t have EITHER, this is your only option. PM me for details on this.

Source

Sonic Retro’s Wiki loses anonymous editing

One of the greatest Sonic encyclopedias on the internet has removed its anonymous editing feature following many attacks to some of its articles, mainly in the fangaming section. The attacks consisted of deleting all the content on a given page and replacing it with a gratuitous amount of copy-pasting swear words. The attacks also had a “SOTI RULES” comment smack dab in the middle of the obsenities.

Stupid people would automatically assume that SonicEpsilon (SOTI) did the dirty deed, but us smart people know that it was a blatant frame, spawning from an ongoing “battle” between SOTI and long-time banned member and retard, Blazefire.

As a result, you will have to register an account to contribute to the ever-growing Sonic Retro Wiki.