The actor, singer and songwriter Hartmut Neugebauer reportedly passed away on June 22, 2017, aged 74. He was known to the Sonic community in Germany as the voice artist for Dr. Eggman in Sonic X and a number of Sonic the Hedgehog video games. Continue reading German Eggman Voice Actor, Hartmut Neugebauer, Passes Away
Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.
The list of games and their prices are below (regular price is in the brackets):
Sonic set aside his hydrophobia when countless Wisps were in danger as he ventured through Aquarium Park in Sonic Colours, with Eggman’s Interstellar Amusement Park laying claim to this planet for its feudal era-inspired architecture and expansive ocean. The evil Doctor’s lust for conquest later drove him to the Lost Hex, and became master of the Deadly Six, only for the Zeti to usurp him at the first opportunity; Sonic’s travels across the planetoid in Sonic Lost World soon led him to Sky Road where he confronted Zavok alone.
Select themes from both Zones, all composed by Tomoya Ohtani, have proven to be similar enough to be mashed up for this week’s Mash-Up Monday, as DarkHyperSonic7 has demonstrated with Aquarium Park Act 1 and “Dragon Dance.” Give it a listen below!
Music mashups of Sonic the Hedgehog and Michael Jackson songs are nothing particularly new, but that doesn’t stop them from sounding incredibly amazing – and with Michael Jackson’s involvement with Sonic the Hedgehog 3 confirmed at last (and later confirmed again), the fact that several of these exist across the web isn’t surprising given how well they mix, like thinly sliced fresh cucumbers, a tablespoon of mayonnaise, a pinch of black pepper, and bread no less than 3/4 of an inch thick.
That’s the case once again with today’s Mash-Up Monday, as we take a look at DarkHyperSonic7’s mashup of the King of Pop’s hit “Man in the Mirror” with Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World. Maybe it’s just my personal bias with any song that includes a piano given how gorgeous Michael’s vocals are when in contrast with Ohtani’s beautiful melody on the keyboard, but listen to it for yourself after the jump and let us know what you think of it in the comments!
Today in this week’s NA Nintendo Downloads PR, it was announced that various Sonic games are on sale on the NA eShop on both Wii U and 3DS, and there’s quite a few games to choose from. You can view the entire list below.
Nintendo today released the PR of their weekly NA eShop update. Among the releases of this week’s games and weekly sales, was the news of four Sonic games being discounted on both the Wii U and 3DS eShop. Games and prices are below. Continue reading Sonic Generations (3DS) and more are on sale on the NA Wii U and 3DS eShop
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.
The quote from the PR states:
You can click on a game’s title to look at the game’s page on Nintendo’s site.
The prices are the following:
- Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
- Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)
Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!
Exclusive? What exclusive?
Yesterday, Sonic Lost World was released on PC, breakng that exclusive deal which Sega made with Nintendo a few years ago. The game is more or less the exact same game which came out on the console, however there are one or two major changes.
First of all there is no multiplayer mode, there are no circus tent mini games and the NiGHTS DLC is included in the download and unlocks after you beat the first stage.
Currently priced at £19.99, however if you look around odds are you can find it for slightly cheaper.
So far the response to the game has been very positive. But we’ll probably be doing a review on this version at some point in the near future.
If you live in the UK’s capital city of London and fancy drinking to the surprise PC release of Sonic Lost World, then make sure you clear your schedule this Hallowe’en Saturday. SEGA Europe is hosting a community party in the city’s prominent gaming-themed pub, Loading Bar from 2pm.
The event will give the community a chance to see and play the game running on non-Wii U hardware for the first time before it hits Steam on November 2nd. You’ll be able to play for prizes, win goodie bags on the door (if you’re one of the first to turn up) and meet SEGA Europe’s new community manager, Dan Sheridan.
Tickets are free, but are most likely limited in number, so make sure you grab yourself one at the Eventbrite page. You’ll need to be able to get to Loading Bar (97 Stoke Newington Rd London, London N16 8BX, United Kingdom) on Saturday 31st October 2015 and be 18 years old and over (they serve alcohol there). The party starts at 14:00 and ends at 20:00.
We’re planning to make an appearance there too, so be sure to say hello to Dreadknux & Hogfather on the day too!
It’s been almost one year Since the Sonic Boom franchise officially launched with both the games and T.V. series and we celebrate by looking back on the first season. Join Jason, GX and guest Evil Dr. Reef as we discuss not only Sonic Boom, but the latest Sonic news and make Stick puns. Mostly by accident.
After that, Jason gets a one hour, one-on-one interview with the man who made Sonic the coolest thing on Twitter, Sega’s own Aaron Webber! He talks about Sonic Boom, the upcoming Sonic Lost World and much more including some exclusive Sonic Boom info This one’s a must-listen!
Sonic Lost World, a once exclusive Nintendo Wii U title, is set to arrive on PC via Steam on November 2nd, SEGA have announced.
Initially released as the first of a three game Nintendo exclusivity deal back in 2013, Sonic Lost World introduced a plethora of new gameplay mechanics including a run button, parkour abilities, new colour powers and more. The title was released to mixed reviews from critics, and sold around 710,000 copies as of March 2014.
Lost World saw Sonic taking on a new group of foes named The Deadly Six, as they rise up against Dr. Eggman in a bid to take over the world. Here’s a rundown of the game’s plot from SEGA:
“In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves & incredible Colour Powers to speed across a variety of unique terrains, racing inside, outside & upside down in every level.”
The game also launched alongside a 3DS version which sees no sign of being reintroduced, and some exclusive NiGHTS DLC which may be included with the PC version. Other post content for the game included two free levels based off various Nintendo IPs which will almost certainly remain Wii U exclusives.
The title will launch for a discounted price of £19.99, and users who pre-purchase the title before release will also get the PC version of Sonic & SEGA All Stars Transformed included for free. Not a bad price at all for these two games – you can purchase the game at the official Steam page right here.
You can catch our review for the original release of Sonic Lost World here. Are you excited this once exclusive title get a second lease on life on PC? Let us know below.
Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!
However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.
So he went and combined some Sonic music with it and called it a day!
All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.
The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!
If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!
Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:
- Leave a message on my profile or private message me via The Sonic Stadium Message Board – join today!
- PM The Sonic Stadium’s official Facebook page!
- Tweet @ me! [@VizardJeffhog]
- Email me via firstname.lastname@example.org!
Have a good week, everybody!
It’s that time again, sales talk! Sega just put out their newest sales data covering data as of March 31st, 2014. Last time I reported their data release as of December 31st, 2013, which you can look at here!
So now we have an updated look at the Blue Blur’s recent performance since then, where as the game had shipped a combined total of 640,000 as of Dec 31st, now has reached 710,000 copies as of March 31st, so that means in the three month span it has added 70,000 copies.
I should take the opportunity to remind people that Sonic games do horrendously in Japan (why this is so is unclear to me, I find it surprising), with games commonly doing only a few thousand in the opening week and are likely never seen again in the charts, with some rare exceptions. And this is no matter the platform, be it Wii U, 3DS, Wii, DS, PS3, 360, you name it!
Proof as shown here at NeoGAF in the first week of sales for Sonic Lost World via Media Create and Famitsu, with only the 3DS version (the leading 8th gen platform in Japan) barely crossing the 5,000 mark, which is very poor for any game. The Wii U version just barely missed the Top 30 where the 30th and above at Famitsu’s chart would show numbers, Media Create only shows numbers for the Top 20.
So Japanese sales barely factor at all into the total. So keep that in mind.
Also, Sega shows a interestingly high amount of 3DS SKUs are on the way, the problem being is that these forecast charts are VERY difficult to decipher, it’s not certain if they do indeed count every regional release as their own SKU, or if they count releases by subsidiaries like Atlus (who have Persona Q: Shadows of the Labyrinth on the way for 3DS and the long silent 3DS version of Devil Survivor 2 titled Devil Survivor 2: Break Record). Right now Sega’s known retail line-up is a bit sparse on 3DS, so far we only know of Sonic Boom for 3DS which is only scheduled for release in North America and Europe. It’s said that the charts do not include digital releases so that leaves out games like their Virtual Console offerings as well as 3D Classics like the recent Out Run 3D.
So who knows what’s in store. What are you hoping is on the way to 3DS from Sega?
Thanks go to Nintendolife for the write-up!
Long title is long. Anyway, during the big unload of Mario Kart 8 information via the surprise Mario Kart 8 Direct and outside of it, Nintendo unveiled a promotion where if you purchase Mario Kart 8, either by buying it at retail, buying it digitally on the eShop, or buying the copy that comes with the special Wii U Mario Kart 8 Bundle (aka, you buy it new, you get this), and register the code that comes in the box on Club Nintendo (buying digitally does this automatically), you get to choose from one of 10 Wii U games to download from the eShop for FREE, among of which being the Wii U version of Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
This however is only for our European fans, because for North America, folks there instead get to choose from four games instead (all four are choices in Europe), they also say for people in Australia to check the Nintendo of Australia website in the coming days for more info.
Nintendo’s full message on their website:
Mario Kart 8 hits Wii U on May 30th, bringing the series into a new dimension with antigravity racing, exhilarating online play, and the ability to share your race highlights with the world.
Thanks to our special Mario Kart 8 Bonus Game Promotion, if you register the PIN code for Mario Kart 8 in Club Nintendo between 10am (UK time) on May 30th and 11:59pm (UK time) on July 31st, you could claim a free download code for one of a selection of great Wii U games!
Please read the Terms & Conditions for more information.
Users in Australia, please check the Nintendo Australia website in the coming days for more information.
The full list for reach region are as follows:
Sonic Lost World
Mario & Sonic at the Sochi 2014 Olympic Winter Games
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
The Wonderful 101
Game & Wario
Wii Party U
Monster Hunter 3: Ultimate
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
Wii Party U
Which game are you choosing? Let us know in the comments!
If you thought Sonic Boom was going to be the only redesign of the speedy blue hedgehog this year… think again! Following on from the Yoshi’s Island Zone DLC last year, the much anticipated DLC for Sonic Lost World based on Nintendo’s The Legend of Zelda series is finally making its way to the Wii U eShop tomorrow (for free!) – and Sonic’s been taking a few fashion tips from Link himself, it seems!
IGN have posted a video preview of the new zone, which plays very differently to most other stages in Sonic Lost World – it borrows very heavily from its source material, in fact, seeing you exploring Hyrule Field before traversing an eerie and fiery dungeon. Along the way you’ll collect rupees – which are converted into rescued animals upon completion – and face off against iconic enemies including Stalfos, Gorons… and even Cuccos!
With tons of nods to the Zelda series all the way through (including an appearance or two from Link on his trusty Loftwing), this is looking like a very extensive piece of DLC that should give you more than enough reason to dust off your Wii U and boot up Sonic’s most recent outing at least one more time. It’s got to be worth it just to see Sonic running around in that classic green tunic, surely!
Sonic Lost World: The Legend of Zelda Zone will be available to download from the Wii U eShop tomorrow (27th March) absolutely free. Be sure to give it a whirl!
It’s seemingly not often that the vocal talents behind the Sonic the Hedgehog franchise receive any real recognition for their work on the series (and disappointingly so) – but rejoice, there is good news on this front at last! Two of the series’ principal cast members have been nominated for accolades in the latest Behind The Voice Actor Awards, and they’ll no doubt be looking for your votes and support to help them take home the gold.
Roger Craig Smith, known of course amongst the fanbase as the voice of the titular blue blur, has been nominated in the Best Male Vocal Performance in a Video Game in a Supporting Role category for portraying the wise-cracking Wonder Blue in the recent Wii U title from Platinum Games, The Wonderful 101. However, it’s Mike Pollock that should be getting special attention from the Sonic fandom, as he has been nominated in the Best Male Vocal Performance in a Video Game category for his role as none other than Dr. Eggman, specifically in last year’s Sonic Lost World.
The two vocal stars are in esteemed company in their respective categories, nominated alongside the likes of Troy Baker (the voice of Espio), Nolan North, and Alan Young (Scrooge McDuck himself!).
We here at The Sonic Stadium wish to congratulate both Mike and Roger on their nominations, and if you wish to cast your votes for them you can do so at the awards page (you’ll need to register for an account first though). The winners are scheduled to be announced next Wednesday (19th March), so you don’t have long to get your votes in!
Comment from the 2nd pdf:
In the consumer business, although the Group launched multiple titles including “Football Manager 2014” and “Sonic Lost World” in the packaged game software field, sales were low due to the harsh market environment.
Sega have confirmed in their newly published Financial Earnings report that the Wii U and 3DS exclusive title Sonic Lost World has shipped 640,000 copies worldwide as of December 31st. Sega also shipped 680,000 copies of Football Manager 2014 on PC in Europe and NA, while the Japan-only Soccer Tsuku: Let’s Make a Pro Soccer Club managed to ship 200,000 copies on PS3 and Vita.
You can find a full write-up over at Joystiq.
Well, 2013 is behind us, the first month is almost over and Hedgehog day is drawing near. The year 2014 is here and it’s time to look towards the future and see what possibly lies ahead of us. Yes, it’s time for me to make up some crap to act like I know what I’m talking about and make my personal predictions as it pertains to Sonic this year. Let’s see if I’ll be able to say “I told you so!”. Remember, these are all opinions so repeat to yourself “it’s just an article. I should really just relax!”
It appears the Deadly Six Edition of Sonic Lost World for Wii U has run its course in Europe. According to new listings on Amazon UK and Amazon France, the standard edition of the game is now available to buy. This edition was quietly released on January 7th and both sites have now run out of the Deadly Six Edition themselves. However, you can still purchase it via other sellers on their sites (UK, France), but it’ll cost you more of your hard-earned cash. GAME UK has also now replaced the Deadly Six Edition with the standard edition of the game.
The Deadly Six Edition still seems to be available as normal in the US, for the time being at least.
During todays Nintendo Direct, it was announced that Sonic Lost World would be receiving a free piece of DLC themed on Yoshi’s Island.
Skip to 17:51 to see the Sonic Lost World Segment.
But it wasn’t just Yoshi’s Island that was confirmed, Mr Iwata said that there would be two Nintendo themed DLC packs for the game, the first is Yoshi, and a rather not too cryptic hint was dropped regarding the second.
Fans will be able to ‘Link’ their Wii U systems to the Nintendo E-Shop early next year to download this DLC as well.
Hmmm I wonder who it could be? I guess we’ll find out early next year.
You know, one of the biggest criticisms of this game was that it looked and felt too much like a Mario game… Something tells me this announcement won’t do much to change that.
Todays Nintendo Direct had a suprise in store for fans of Sonic Lost World. That being the announcement of new DLC in the form of Yoshi’s Island Zone. And it’s… pretty much what you expect.
Badniks are gone, replaced with Piranha Plants & Shyguy. Rings are also gone, replaced with coins, and, well… everything Sonic except for Sonic has been replaced.
Edit: The DLC is now Live on the Nintendo E-Shop, it is free to download.
What do you think about the DLC? Let us know in the comments.
While no release date has been shared (though all guesses point to ‘incoming’!), an upcoming patch for the Wii U version of Sonic Lost World is now on its way!
Quoted verbatim from the SEGA Blog update, players should expect the following changes will be incorporated into the game:
- Collecting 100 rings will now grant the player an extra life.
- In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
- Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
- When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
- Items will now appear on the world map.
These changes are sure to come to the relief of many, especially the returning bonus life per 100 rings mainstay given the game’s steep learning curve, so owners of SLW U should be sure to have their consoles connected and at the ready once the patch rolls out!
Source: SEGA Blog
“Without Boundaries”, the original soundtrack for Sonic Lost World, was released in Japan as a physical 3 CD set last week. However, in a surprising move for those of us in other regions, SEGA has revealed via their blog that the soundtrack can also now be downloaded via iTunes and Amazon MP3.
You can download all 93 tracks digitally, one disc at a time. Each disc, or ‘volume’, will set you back £7.99 (meaning the total cost of the OST comes to £23.97) or you can purchase individual tracks for 79p apiece.
Will you be downloading the Sonic Lost World soundtrack? Let us know in the comments!
Source: SEGA Blog
Better late than never! In one of the most topsy-turvy release schedules ever, demos for both the Wii U and Nintendo 3DS versions of Sonic Lost World will be arriving in Europe when the eShop updates this week, on Thursday at around 2 or 3pm British time. This follows the demos hitting the US last week and Japan last month – which, when you consider that Europe got the full game before either of those regions, is a rather baffling series of events.
As with the other demos, the EU Sonic Lost World demos will likely contain Windy Hill Zone 1 on Wii U, in addition to Windy Hill Tutorial and Windy Hill Zone 1 on 3DS. If you’ve not played either of the versions yet and want to try them out before you buy – especially with Christmas on the horizon! – now’s finally the chance to do so.
Will you be downloading the demos when they arrive in Europe later this week? Let us know in the comments!
Sonic Lost World arrived on Nintendo systems in the US a couple of weeks ago but if you haven’t gotten around to picking it up yet and want to give it a try, then rejoice – you can finally go hands on with demos for both the Wii U and Nintendo 3DS versions! (only a month after Japan, but let’s not be bitter…)
Both demos can now be downloaded from their respective eShop service and can be played a maximum of 10 times – more limited than a typical Nintendo demo, but considering the game is already out waiting for you to buy it, it should be enough to help make your mind up one way or the other. The Wii U demo contains Windy Hill Zone 1 while the 3DS demo contains the Windy Hill Tutorial as well as Windy Hill Zone 1.
There’s no word on the demos appearing on the European eShop services at the time of writing.
Will you be downloading either of the demos for Sonic Lost World? Let us know in the comments!
From the moment of its official unveiling, Sonic Lost World was poised to drift away from certain standards of games past, making this new title one of the most anticipated games of the year. Gone was the Boost, making way for a fusion of Genesis-era gameplay and parkour-inspired controls! Although, while eyes were certainly glued to any and all information of the Wii U release, many questions arose concerning the Nintendo 3DS version that would surely follow, especially with it being the first ever 3D handheld Sonic game. With Dimps once again behind the wheel, has the Osaka-based developer crafted a solid Sonic handheld experience with its first venture into 3D territory, or has this game only met with 3 dimpmensions of sorry expectations? Does Sonic Lost World 3DS stand on its own apart from Sonic Lost World Wii U, or does it fall short of grabbing that ledge and fall straight down? Let’s dive right into the mellow and find out!
Right from the beginning, Sonic Lost World 3DS breaks certain trends set from previous Dimps-led projects, as players starting the game will be presented with the first big change: actual cutscenes! The game’s quirky story, featuring the unlikely Sonic-Eggman team-up against the Lost Hex’s native Deadly Six, is presented through full-fledged scenes rather than the static format of the past, finally shedding the use of still character models with text rolling on underneath. While the videos themselves are noticeably compressed, coming straight from the Wii U version no less, it is without a doubt a welcome exchange and a step forward from the previous Rush era.
Following the chase above the clouds comes the biggest and most obvious difference, being the transition from solitary 2D to 3D environments and gameplay. The game starts off with a tutorial stage in Windy Hill, allowing for easy familiarization of the new parkour-based gameplay, which proves to be a pure joy from start to finish. From the stage alone, the controls prove to be solid all around, taking little to getting used to running up and along the walls. Sonic is handled almost exactly as he does in the home console iteration: he’ll run only when prompted, charge up the strength in and chain his Homing Attacks, go straight down with a Bounce Attack, and return to the basics with the Spin Dash, along with the addition of kicking up paralysis-inducing wind blades towards locked-on foes when in the air. This leaves multiple options in attacking Badniks, monsters, and Zetis, so the player is required to think before acting when met with certain foes, lest they want to lose rings by relying on Homing Attacking blindly like in games past.
Visually, Lost Hex comes across as pure, radiant eye candy for the Nintendo 3DS. Its simple but effective art style harks back to the series’ early Genesis outings, be it with the returning cast of Motobugs, Buzzbombers, and Cluckers, or the bright and colourful environments of the lush Windy Hill, the nitty and gritty Desert Ruin, and the wide and expansive Silent Forest. And the soundtrack? Ohtani certainly didn’t hold anything back, with a great number of memorable songs that more than validate the purchase of the upcoming soundtrack release, be it the main theme Wonder World, the introductory and invigorating Windy Hill, the simultaneously lulling and tense trance of Tropical Coast beneath the waves, or the fun and chilly Frozen Factory. An utter delight all around! If I were you, I would get to pre-ordering Without Boundaries if you haven’t done so yet…
Surprisingly, one of the game’s strong points is the Special Stages, accessible at the end of a level should you have 50 rings in hand. Rather than the conventional half-pipe format that fans have grown accustomed to, the player will instead find Sonic floating around in an ethereal dimension where he’s poised to boost through and collect spheres for Emeralds. The stages take full advantage of the 3DS’s gyro sensing controls, and the controls themselves are pretty accurate – Sonic’s position is acutely guided by the player aiming their 3DS at certain angles, and should it be too overwhelming, a simple press of the X button can stop Sonic’s movements and lock his position, allowing you to readjust your own to make yourself more comfortable, then start off again from a different perspective. While under a time limit, the stages do not feel imposing once the controls have been nailed, and working out a proper sphere-collecting route is much more manageable than it appears. Add it all with the utterly delightful background music, which I could only describe as “Wonder World on a sugar high”, the Special Stages in Lost World are dizzyingly magical. The best part is the neat reward that comes with the 7 Chaos Emeralds, and for once, it’s not an extra final zone. Keep note though that the Special Stages will have you go up and down and all around, so you will potentially be aiming your handheld in all directions! My advice? Do not play these in public!
So, with cutting edge cutscenes, an easy breezy control scheme, vivid visuals, a solid soundtrack, and super Special Stages, all that’s left to tackle is the core gameplay itself. Unfortunately, for reasons similar to its Wii U counterpart, Sonic Lost World 3DS tends to fall flat on its face at a few points, so it is a bit of a mixed bag. This hints as early as Windy Hill, as the game easily comes across as a little too giving with extra lives: I already found myself at the 99 life limit by the time I cleared the first world, so to say I grew suspicious of the game’s overt generosity is a bit of an understatement. This could have easily been omitted had the life system been removed, as players are unlikely to find themselves beneath, say, 80. So why are the 1-Ups necessary if Game Overs are as likely as a snowball’s chance in hell?
With the enormous life count in mind, another evident problem is how cheap the level design is at the player’s expense. While this is rarely ever a problem in most 3D zones as you can properly map out possible routes, it becomes much more obvious during the 2D sections later in-game, to the point where paranoia hampers the need to reach the animal capsule at the stage’s end. Dimps has not fully parted themselves from the dreaded form of artificial difficulty known as bottomless pits, and the worst part is that the enemies and obstacles will do just about anything to throw Sonic down one. One single slip-up, demanding near perfection from the player, and Sonic loses a life.
This goes up to frustrating degrees when you’re knocked down over and over again, to the point where it will grant you that golden nigh-invincibility RC vehicle out of misplaced pity. For example, Silent Forest has one area where Sonic will have to jump from rail to rail, and there is nothing more frustrating than having those gates up ahead inadvertently close up on you, leading Sonic to fall to certain doom, then come back with forced invulnerability, what with the unwanted Item Box being too close to the checkpoint to avoid. At other times, ending up missing a jump to a higher route isn’t enough, because faceplanting into an unseen wall of spikes seemed like an appropriate punishment for your failure. Miss the high road? Lose your rings, because simply falling to a lower route isn’t enough!
That isn’t to say that the 3D layout isn’t without its flaws. At some points, Sonic will be required to slow down and solve puzzles in order to advance further into the zone. Some puzzles are fun, being short and sweet, but it gets tiring as the game goes on, either because some challenges drag on longer than they need to, or because everybot and their momnik is out for hedgehog blood (including teleporting snowman heads), or even because of both.
The Wisps, while they don’t add or take away anything from the narrative of Lost World, are fun to mess around with, but the game can get as cruel as it can be fun depending on the case. For example, there’s nothing more pleasing than reducing enemies and objects to nothing and floating around with the Indigo Asteroid, but the gratuitous design of Tropical Coast’s underwater realm becomes bothersome for the Yellow Drill where missing a single Wisp capsule spells certain death going up a torrent of water. Bashing and breaking everything down with the Grey Quake has to be put up with tilting your 3DS left and right on a narrow route over a chasm, what with this method of gyro control being a bit dodgy, and the Ivory Lightning is practical but very slippery on the ground, so proceed with caution.
At the very least, there is some additional content to mess around with outside of the main campaign. The game allows for up to 4 folks to connect to one another for online multiplayer, so friends and strangers the world over can either go fast or go wild with each other through the numerous and lovely looking environments the Lost Hex has to offer. Plus, owners of both versions of the game will more than likely find themselves transferring their RC vehicles to the hard as nails Wii U version, since there isn’t much of a necessity for them to begin with on the 3DS iteration. There’s also the reward of a Hard Mode upon clearing the game, where the long rough road becomes even rougher with Sonic being limited to a single ring.
In conclusion, although Sonic Lost World 3DS is a major and much needed step up on Dimps’ part, numerous speed bumps along the way certainly put a damper on the fun of it all. Nonetheless, it is one of the better Sonic experiences in recent years, certainly setting itself well apart from the portable Rush series, the handheld version of Sonic Generations, and the digital exclusive Sonic the Hedgehog 4, so if you are familiar with Dimps’ wares, this game is one of the best of the bunch, but it is a far cry from perfect.
Don’t forget to read up on our review of Sonic Lost World (Wii U) if you haven’t done so yet!
+ Lost Hex is all eye candy with gorgeous visuals all around!
+ Beautiful, well arranged soundtrack from start to finish!
+ Brand new (finally!) and super sweet Special Stages!
+ PARKOUR PARKOUR!!
– Putting up with frustrating, boorish level design is the pits!
– This reminds me of a puzzle…
– Good Wisp, Bad Wisp!
– Forgettable RC vehicles best left in the toy box.
Second Opinion – Doctor MK
Sonic Lost World on the 3DS takes after its HD big brother in a lot of ways. As with the Wii U version, it’s an ambitious title – especially considering this is the first 3D Sonic game on a handheld – with a great soundtrack, impressive visuals, and plenty of things to do to keep you occupied. Though the premise and level themes are the same whichever console you’re playing on, the 3DS version deserves to be commended for giving its own spin on some of the same ideas rather than simply being a watered-down port, and there are even a few occasions where Lost World 3DS is actually the more inventive of the two.
However, just like the Wii U version, for every right there’s a wrong. Sonic himself controls rather more loosely here than he does on Wii U, and level design in a number of stages feels poorly thought out. There’s also a much greater focus on using the Wisps, and though for the most part their execution is solid, they’re integrated far too much, often in puzzle-based stages that quickly become an absolute chore. It’s a far cry from the speedy platforming Sonic is known for, particularly as many levels drag on longer than they need to anyway.
All in all, Sonic Lost World 3DS has a lot more effort put into it than Dimps’ other recent offerings, but it’s also littered with problems that suck most of the fun out of the experience. It’s not quite a disaster, but it’s nowhere near being the definitive handheld Sonic title that we were all hoping for. A missed opportunity.
UPDATE: SEGA’s RubyEclipse has answered the topic at the SEGA Forums to inform that SEGA is now investigating the problem.
Thanks for your patience – we’re investigating this now. 🙂
If you’re having the issue and haven’t already, please do send in a ticket to Customer Support so we have you in our records.
Sonic Lost World has finally been released in North America today, but it appears the wait hasn’t been completely worth it for those purchasing the Wii U version in Canada specifically. SSMB member XD375 grabbed his copy of the Wii U Deadly Six Bonus Edition today at his local EB Games store, but when he got home and tried to enter his DLC code on the eShop, it wouldn’t work. XD375 reports that his Canadian friends at other forums are also having this problem, as is a Canadian user over at the SEGA Forums.
American residents aren’t reporting any issues, so it appears the problem might be that SEGA has accidentally put codes intended for the American eShop in with the Canadian copies of the game, which don’t work on the Canadian eShop. Worse still, XD375 says his EB Games Store hasn’t received the advertised pre-order bonus DLC either.
XD375 has created a topic in the customer support section of the SEGA Forums, but so far hasn’t received a reply. If we hear anything from SEGA on the matter, we’ll update.
Thanks to XD375 at the SSMB for the heads up!
Without a doubt, Sonic the Hedgehog has been making something of a comeback in recent years. After falling to his lowest point in the mid-2000s, SEGA’s blue mascot has slowly but surely been climbing his way back onto the pedestal he proudly stood upon in his early days. Sonic Colours propelled him into relevance once more, while the time-travelling anniversary adventure of Sonic Generations cemented his newfound return to form. The question is – with a brand new gameplay style to show off, does the Nintendo-exclusive Sonic Lost World see the hedgehog grab the edge of success with a well-executed parkour move? Or does it buck the trend and see him stumble, falling back down towards the depths of mediocrity from whence he came?
For the very few of you out there who are unfamiliar with the game’s premise, it sees Sonic and Tails chasing Eggman onto a mysterious world called the Lost Hex where they encounter a villainous group of indigenous Zeti known as the Deadly Six. These new enemies are initially under Eggman’s control but, after an unfortunate series of events, they rebel against their master and threaten all of Sonic’s world. Cue one of the most unlikely team-ups in gaming history, and the stage is set to rise up against these dangerous foes. It’s certainly a new twist on the usual Sonic story, and it’s one that is pulled off much more effectively than the plots of the previous two main series entries. The characterisation is excellent, the humour is much more consistent, and it gets genuinely quite dark in places. It never reaches Shadow the Hedgehog levels of apocalyptic, but there’s a definite mix of light-hearted moments and much deeper storytelling. Couple this with arguably the best vocal performances seen in a Sonic game to date – Roger Craig Smith and Mike Pollock being particularly on top form – and you’ve got yourself a collection of cutscenes that you’ll actively want to sit through rather than hit the skip button to rush straight into the next level. It’s by no means a perfect tale, with plenty of extra detail they could have added in to flesh out certain aspects, but it’s still a noticeable step in the right direction.
In fact, the presentation all round is something to behold. The visuals throughout the game are bright and colourful, and most importantly they look stunning coming out of Nintendo’s new high definition console at a solid 60 frames per second. There’s definitely a more simplistic art style on show here compared to the rich detail of Unleashed and Generations (as well as some clear inspiration from another gaming icon when it comes to the level tropes) but on this occasion less can be said to be more. Lost World is perhaps the closest a 3D Sonic game has ever felt to being like the classic titles, helped in part by the fact that more or less every enemy you’ll encounter is a familiar face – Motobugs, Buzzbombers, and a plethora of vintage badniks from Sonic’s 16-bit outings all put in an appearance to get in the hedgehog’s way. The Deadly Six are the only real recurring newcomers, and they suitably step up to the mark as the game’s antagonists, bringing with them not only personality but also a deep sense of menace. Forget Black Doom and Dark Gaia, these are hands down the best villains to have graced the series for a long time, and it’s quite refreshing to face off with something that isn’t a robot or a mech suit, even if their boss battles are not always as creative as they could have been.
What of the game’s music, I hear you ask? Well, Sonic Lost World’s soundtrack is nothing short of amazing. There’s a vast range of styles to match the various level themes, many of which will surely become instant favourites among the fandom. Whether it’s the jovially orchestrated main theme “Wonder World”, the fast-paced Windy Hill Zone 1, or the painfully catchy Deadly Six theme, there’s something here for everyone. Say what you want about the rest of the game, but in typical Sonic fashion, the music is more than up to par. If you haven’t already got the “Without Boundaries” OST on pre-order, you’ll surely be tempted after spending some time on Lost Hex.
So – eye-catching visuals, check. Top-notch soundtrack, check. All we need now is for the game itself to be up to snuff, and there’s certainly plenty to do in Lost World, featuring an untold amount of variety for a Sonic game. There’s wide open 3D areas, classic 2D platforming, auto-running sections, and even a couple of rail-grinding stages that are reminiscent of Donkey Kong Country’s minecart levels. But it’s with good reason that we’re five paragraphs in and I’m only just touching on the gameplay now, and that’s because to put it simply, it’s a bit of a mixed bag. After three games that have heavily emphasised Sonic’s intense speed, SEGA have slammed on the brakes and slowed the hedgehog down immensely – which, for all intents and purposes, is a good thing. The new tiered speed works well to balance the need for both precision platforming and fast gameplay, and the parkour system adds a whole new level of depth to the series once you get the hang of it. It’s hard to imagine going back to an older Sonic title now and not being able to gracefully climb up ledges or bounce back and forth between wall runs. There’s a lot of potential to be had from this new style, and I for one hope we see it again in the future.
One way in which the game does trip up on itself though is that it does such a poor job of teaching some of these new mechanics to you. If you’re someone who has been following the game and knows all about the controls, you’ll be down with the basics by the end of the first world. For complete newcomers or casual players though, I can foresee the game being overly complicated purely because there’s a distant lack of a tutorial at the beginning. The game would have benefitted greatly from an explanatory opening stage showcasing the different speeds, the more strategic combat, and the all-new parkour moves. Sure, hint icons can be found along the way but the actual text they provide appears on the GamePad screen, meaning it’s out of your line of sight and therefore rendering it worthless. It’s possible that you could play through the game without ever realising there’s a run button, though people who do struggle through in this manner will surely grow tired of Sonic’s apparent slowness long before reaching the credits. It’s frustrating to see the game inflict problems like this on itself, as they need not exist and would have been easy to fix.
The lack of signposting extends into other parts of the game, too. As annoying as Omochao has been in previous titles with his constant advice on how to play, you’ll wish he’d pipe up once or twice to provide a hint about what to do next (even if it’s terribly cryptic). There were at least two boss battles that took far longer than they needed to because it’s not made clear what the game expects you to do. Take one instance where a boss chases after you – the natural reaction is, of course, to get away from it. Doing so actually leads you to a dead end and inevitable doom, and it’s only after much trial and error that you figure out what you’re actually supposed to do. The solutions seem stupidly simple afterwards, and admittedly the game does introduce the mechanics in an extremely subtle manner, but unless you pick up on them first time round you’re going to struggle over and over again until you’ll want to throw your Wii U GamePad across the room (though don’t, of course – those things are expensive!).
This leads me onto another area where the game falters – its uneven difficulty. The first half of the game has a real sense of joy and wonder as you get to grips with Sonic’s new skills and journey through some exciting environments (Tropical Coast is especially brilliant, even if it does appear to imitate Super Mario Galaxy a little too much – though if you’re going to copy something, copy the best!). Once you hit the halfway mark however, things start to get a bit awry. Gimmicky levels become tests of patience while later levels throw cheap death after cheap death at you. Funnily enough, this likely wouldn’t be such a problem if it weren’t for the game being so stingy with lives. Against all known Sonic lore, collecting 100 rings no longer grants you an extra life, and the 1-Ups that are scattered around are few and far between. Seeing the Game Over screen is a distinct likelihood (if not inevitability), and having to restart entire 5-10 minute stages purely because you’ve fallen one too many times at the final hurdle is something that grows old fast. Don’t get me wrong, it’s nice to see a Sonic game with a bit of challenge for a change, but if ever there’s been a case for scrapping the lives system in platformers, it’s Sonic Lost World.
The Wisps are also a controversial feature. Yes, those crazy alien critters from Sonic Colours are back, though they’re rather lacking the sparkle they initially had in 2010. It’s not that the Wisps are bad in concept, but their implementation in Lost World is absolutely baffling. At best, they feel pointless and add hardly anything to the game as a whole, and at worst, they are a right royal pain thanks to the GamePad control schemes that have been forced upon them. No doubt in an effort to showcase the Wii U’s capabilities, dodgy gyro and touch controls are required to use the majority of these powers, which either function imprecisely or completely interrupt the flow of the game. Only a couple of Wisp powers – such as Laser and Drill – retain their traditional button-based control schemes (not that the game ever tells you this) and it should come as no surprise that these are the most fun and most useful of the lot, but their short screen time hardly makes the inclusion worth it. With practice, there are some small intricacies you can discover to master the other Wisp controls, but it’s yet another unnecessary and user-unfriendly learning curve that the game could do without.
Despite all of these glaring issues though, and as much as I’ve wanted to tear my hair out as a result of some questionable design choices, I’ve still come away from my experience with Sonic Lost World feeling generally positive. The reason for this is, primarily, because of the sheer promise for the future that’s on display here. If I’ve come across as negative in this review, it’s only because of how agonisingly close Lost World comes to being something truly remarkable, and how much I wanted it to go that extra mile. The presentation is superb, the majority of the levels are entertaining, and you’ll never be doing the same thing for long. Sonic’s new gameplay style really does have the potential to be moulded into something great – it’s just a shame that a few annoying problems hamper it this time around and prevent it from reaching those lofty heights already. But, on the flipside – when it’s good, it’s really good.
The game’s heart is undoubtedly in the right place, and it so clearly tries its best to be the definitive 3D Sonic experience – yet, as much as it does right, it’s hard to shake the feeling of it being so near yet so far. As it stands, Sonic Lost World is a decent effort that places the blue blur halfway up the proverbial pedestal of success. Whether he spin dashes his way up to grab the top, or whether he slips back down to the very bottom, is something that remains to be seen. The ball’s in your court, SEGA.
+ Consistently excellent presentation throughout
+ One of the best Sonic soundtracks to date
+ The first half of the game is full of promise
– Uneven difficulty spikes plague the later levels
– Severe lack of hints and signposting
– Wisps feel out of place and poorly implemented
Second Opinion by Shadzter:
Sonic Lost World is a refreshing change of direction for the Sonic series following Unleashed, Colours and Generations. The new gameplay style gives you more control over Sonic’s speed than ever and the new parkour moves keep the pace going. The soundtrack is another impressive addition to the series and the scenery is beautiful and filled with colour. But with all of these good things said, the game has some downsides.
While the first few worlds are pretty fun, the later levels have some steep difficulty curves, which aren’t helped by a lack of hints and tutorial at the start of the game. Some of these later levels can be extremely frustrating due to poor level design and the lack of lives obtainable. The Wisps return in Lost World, but do nothing but add to the frustration with poorly implemented GamePad controls. Overall, Sonic Lost World is a good game, but has a lot of missed potential.
Sonic Lost World is out now in Europe and on 29th October in the US. Stay tuned for a review of the 3DS version in the near future!
Along with the successful funding for effective livestream equipment, David Oxford of Nintendo Force is pleased to announced that the Sonic Lost World First Play Charity Marathon will forge ahead this Saturday, October 26th!
Oxford will be joined by Ian Flynn, who many will recognize as the writer for Archie Comics’ Sonic the Hedgehog, Sonic Universe, and Mega Man series, as they tackle Sonic’s latest gaming venture over the course of 24 hours in hopes to raise money for the Sick Kids Foundation.
With the hosts themselves bearing little to no experience of the game itself, Flynn having played no more than the San Diego Comic-Con demo and Oxford going in blind, they will also be holding an open chat where viewers are given the green light to ask questions as the playthrough goes on, and with the recent universal reboot of the Archie Sonic comics following the mega Worlds Collide crossover, there is possibly no better chance to get some answers regarding Sonic’s brave new world than this!
In an email Oxford sent our way, he has stated that, thanks to their generous sponsors, numerous prizes will be raffled off to those who donate over the course of the Marathon, which include but are not limited to:
- Four green Sonic Lost World lanyards from the Sonic Boom 2013 convention, featuring images of the Deadly Six and Sonic on one side, and the game’s logo on the other;
- Four digital one-year subscriptions to Nintendo Force magazine;
- 12 different Archie Sonic the Hedgehog and Sonic Universe comic collections and magazines, and;
- Four hardcover first editions of UDON Entertainment’s The History of Sonic the Hedgehog book!
And the two grand prizes?
One customized Sonic Lost World “thank you” illustration, featuring the winner’s name, by fan-favorite Sonic the Hedgehog and Mega Man artist Patrick “Spaz” Spaziante!
One Wii U Deluxe Set from Nintendo with a copy of Sonic Lost World!
While concerns were initially raised over the date of the event due to the delay of the North American release, it appears that the kind folks at SEGA have given a helping hand to Oxford and Flynn by granting them an early copy of the game, thus allowing the charity event to proceed as planned.
Oxford and Flynn are hoping to raise a total of $1000-1500 through the Charity Marathon, and if those numbers can be broken, then all the better for Sick Kids! Help kick off the holiday season right by donating to this wonderful cause!
Once again, the Sonic Lost World First Play Charity Marathon will be held this Saturday, October 26th, over at Nyteworks.
This weeks UK game sales charts are in, courtesy of GFK Chart track, and Sonic Lost World is the top selling Wii U game. Lost World debuted at #1 in the Wii U only chart, ahead of The Legend of Zelda: The Wind Waker HD and Skylanders Swap Force, which was also released Friday. In the 3DS chart, Sonic Lost World entered at #4, being beaten by Nintendo’s own Pokémon X/Y and Animal Crossing: New Leaf. However, Sonic’s latest narrowly missed the top 10 all-formats chart, placing 11th behind Disney Infinity at #10.
We’ll see how Sonic Lost World fares next week with a full week of sales behind it.
Source: GFK Chart Track
With Sonic Lost World now available in Europe, SEGA has put out one last trailer for each version to showcase Sonic’s latest adventure on Wii U and Nintendo 3DS. Lots of gameplay and cutscene clips are shown from various stages of the game, and there’s even some dialogue in there. As you’d expect, Sonic and Eggman sure don’t sound happy about having to work together.
Source: SEGA Europe YouTube Channel
Have you bought Sonic Lost World? What do you think of it so far? Speak out in the comments.
Added some more scores.
So Sonic Lost World is out, and it’s…. well.. you’ll see.
I’m not a fan of review embargos these days, mainly because given the price of a game, you really need an idea as to what to expect. So for people living in the EU, odds are this won’t be of much use. But here it is anyway, the following is a roundup of all the Sonic Lost World reviews so far.
Scores are out of 10 unless otherwise stated.
Wii U Version.
Nintendo World Report: 9
Games Radar: 4/5
GameReactor Spain/Norway/Portugal: 8
Digital Spy: 4/5
Jeuxvideo: 15/20 (seriously? Out of 20?)
Nintendo Life: 7
GameReactor Sweeden/Germany*: 6
Digital Chumps: 5.6
The Escapist: 2.5/5
Kotaku: Should you play it: NO
And now for the 3DS version
Kotaku: Should you play it: YES
GameReactor Spain: 5
And thats your lot so far…
Well, I suppose it could have been worse? It seems that for many people, the game is quite an average experience. If you want the details you can click the links, but from reading the reviews and looking around. The game appears to be quite painfully average, boss battles are a let down, controls are bad, there needed to be a tutorial stage, the learning curve is far too high, at times it re-cycles levels and ideas from the game, some boss fights are copy and pastes from other games and well… I think you get the idea.
It’s not bad, but it’s no better than average, if you go along with the above scores.
Anyway, stay tuned to TSS for our own review which should be getting put up at some point next week.
It’s Friday 18th October! Sonic Lost World is out now in Europe! If however you cannot wait until the morning, it’s available for purchase and download via the Nintendo eShop on both the Wii U and 3DS.
So if you don’t want a physical copy of Sonics latest adventure you can download the title on both systems for £39.99 (Wii U) and £34.99 (3DS). Should also point out, if you buy the game before October 27th, the NiGHTS DLC is also included.
Keep checking TSS as we’ll have a review of the game up by early next week for both the Wii U and 3DS version of the game.
And to celebrate the release of Sonic Lost World, here is a gif that made me chucke…
P.S. Still not sure where to buy Lost World from? Check out our handy price guide.
A new chapter in the Sonic community has opened this evening, as the Sonic Lost World community opened its doors about an hour ago on Nintendo’s Miiverse. For those not in the know, Miiverse is a social network, much like Facebook and Twitter, on both the Wii U and the web where Nintendo fans can discuss their favourite games. With the Wii U version of Sonic Lost World, players can share Colour Powers and RC Gadgets on Miiverse with each other. In an interview published today by Nintendo, SEGA’s David Corless says players can even send their Colour Powers to Miiverse and have them returned later with increased power.
Sonic Lost World is out tomorrow in Europe and October 29th in the US on Wii U and Nintendo 3DS.
Ahead of Sonic Lost World’s release, Nintendo Life have sat down with the one and only Takashi Iizuka to talk exclusivity, hardware limitations and the current reputation of the franchise among other interesting morsels for you to get your hedgehog-hungry teeth into!