An expansive library for good price and cause.Continue reading Humble Bundle Offers 11 Sonic games and Ocean Conservation for $10
Before NiGHTS into Dreams… became widely available with its HD release in 2012, many people (including myself) first encountered the series through its copious amount of cameos, largely in Sonic Team games.
I don’t think any celebration of NiGHTS would be complete without an overview of the character’s many, many cameos in other SEGA properties. This is hardly a complete list, of course, but we’re at least touching on many of the character’s more notable appearances!
Released in 1998, Sonic Adventure’s NiGHTS pinball game in Casinopolis is the franchise’s earliest cameo, and how many of us were first introduced to it. Players knock the pinball around the table, trying to collect cards which feature numerous NiGHTS characters. Collecting more then one of the same card nets a load of rings, and opens up a portal to a second, Nightmare themed pinball table.
Between the tables, cards, and two neat looking animations that showcase the NiGHTS world, this remains one of the coolest NiGHTS cameos SEGA has done.
It was also possible to create NiGHTS chao by giving them flying animals.
NiGHTS made a brief appearance as two of a multitude of capsule toys that could be collected in SEGA’s 1999 open world game, Shenmue.
NiGHTS popped up again in SEGA’s Sonic party game, Sonic Shuffle, released in 2000. When the Dreamcast’s clock was set to December 24, NiGHTS would replace Lumina as the game’s guide in multiplayer matches. Sonic Shuffle also takes place in a dream world, and Lumina herself bears some visual similarities to NiGHTS, which is probably why Hudson Soft included the easter egg.
Sonic Adventure 2
The NiGHTS cameos are way less noticeable in Sonic Adventure 2, but they are there. NiGHTS decorated a few levels, such as Radical Highway and City Escape. The game also features NiGHTS-inspired Chao like the first game.
Sonic Pinball Party
When Sonic returned to pinball in 2003 with Sonic Pinball Party for the Game Boy Advance, it was only fitting NiGHTS was brought along for the ride. Featured as one of the game’s three pinball tables, this one drew significantly more inspiration from NiGHTS into Dreams… then the table from Sonic Adventure.
This table aims to replicate NiGHTS in pinball form. The pinball needs to be hit into an ideya palace three times to dualize with NiGHTS. From there, it needs to be knocked into the ideya to get it. After all four ideya are collected, the player can then face the boss, which appears in the upper right corner of the table.
With a total of 12 table designs based on the game’s first six levels and bosses, this is one of the most extensive NiGHTS appearances outside of the franchise’s games.
Billy Hatcher & the Giant Egg
NiGHTS was one of several Sonic Team characters to appear as an “egg animal” in the developer’s 2003 platformer Billy Hatcher and the Giant Egg. Like all those characters, NiGHTS is both difficult to obtain and severely overpowered. Unlocking NiGHTS requires collecting 180 “chick coins.” Once that’s done, NiGHTS can be hatched from a Sonic egg found in Giant Palace’s fourth mission.
Billy Hatcher also had an unlockable downloadable mini-game for the GBA, NiGHTS Score Attack. This game could also be downloaded from Phantasy Star Online Episodes I&II.
NiGHTS appeared in 2006’s Sonic Riders and its sequel, Zero Gravity, as a flight-type character. Unlocking NiGHTS in the first game required the completion of all missions, while getting them in the sequel only required beating all story missions. In addition to NiGHTS, Sonic Riders also had a track with an area based on NiGHTS.
SEGA Superstars/Sonic & All-Stars
SEGA Superstars, a 2004 PS2 mini game collection made for Sony’s Eyetoy camera, had a NiGHTS mini game. In this, you waved your arms around to control NiGHTS as they flew through rings. This is arguably NiGHTS’s first playable cameo.
Years later, in 2008, NiGHTS and Reala would both appear as playable characters in SEGA Superstars Tennis, along with a court based on Journey of Dreams’ Aqua Garden. In 2010, NiGHTS would appear as a flagman in Sumo Digital’s second SEGA crossover game, Sonic & SEGA All-Stars Racing. In 2012’s Sonic & All-Stars Racing Transformed, NiGHTS and Reala appeared as playable vehicles, driven by a Nightopian and Nightmaren respectively.
Sonic Lost World
The Wii U version of Sonic Lost World came with free NiGHTS DLC in its early physical copies, labeled “The Deadly Six Edition,” and would later be included in all PC versions of the game. This DLC was essentially a boss rush, featuring all of the bosses from the first NiGHTS game (aside from Reala) teaming up with the Deadly Six to fight Sonic. There were also brief auto-running sections where Sonic could home in on blue chips and go through rings from NiGHTS.
The battles were easy, and mostly just variations of the Deadly Six’s original boss battles, but it did give us Wii U-quality HD models of all of NiGHTS into Dreams’ Nightmaren bosses for the first time, which is neat.
NiGHTS became the basis for an unlockable costume set in what is currently Sonic Team’s latest Sonic game, Sonic Forces. This set included headgear, body gear, and footwear.
NiGHTS has a pretty long history of appearing in Sonic Team’s games, as well as the occasional title from SEGA’s other developers. With NiGHTS tied so closely to SEGA’s blue mascot, that could continue to keep the character around even if they never get another game. Here’s hoping they pop up in Sonic 2022!
For Part 1 of this article, go here.
Though no new NiGHTS game was on the horizon by the late 90s, Sonic Team and SEGA still had plenty of love for the purple dream jester, and they demonstrated that a lot. Sonic Adventure featured an entire NiGHTS themed pinball table, which likely served as many Sonic fan’s first exposure to the character. When Dreamcast party game Sonic Shuffle’s multiplayer was played on December 24, NiGHTS replaced Lumina. Sonic Adventure 2 featured NiGHTS on numerous level assets and featured a chao based on them. The cameos continued even after the Dreamcast.
Sonic Pinball Party gave NiGHTS a second pinball table, and the character was playable in both the Sonic Riders games and SEGA Superstars, a mini game collection for the PS2’s Eyetoy. NIGHTS popped up in Billy Hatcher as a special unlockable character, and also starred in NiGHTS Score Attack, a special mini game that could be downloaded to the GBA over a link cable from both Billy Hatcher and Phantasy Star Online.
For over a decade, this was essentially how NiGHTS stuck around. It wouldn’t be until 2007, eleven years after the original game’s release, that this finally changed.
Takashi Iizuka had often talked about wanting to do a NiGHTS sequel, and finally got his chance in late 2005, after the completion of Shadow the Hedgehog. My mid-2006, NiGHTS Journey of Dreams was in full production for the Wii. Though some have speculated JoD may have been originally planned for HD consoles, Iizuka later confirmed it was built from the ground up for Nintendo’s system.
After a small delay, JoD launched in December of 2007. It would not be as well received as its predecessor, receiving mixed-to-positive reviews. The game also likely didn’t sell especially well, though sales numbers appear to be hard to confirm.
JoD kept several aspects from the original, including its 2.5 perspective, its focus on flight, the timer for NiGHTS, and the ability to link rings and blue chips together for higher scores. Unlike the previous game, players needed to chase down nightmarens riding large birds in order to collect keys to free NiGHTS, and there is no incentive to run the timer down. Instead, JoD encourages players to simply complete its stages as quickly as possible.
JoD also introduced a lot of brand new features, such as multiple missions per level, a significantly more fleshed out plot, an online multiplayer mode, and most infamously, platforming levels starring the children. It also has an area where Nightopians can be interacted with called “My Dream,” which is essentially a barebones chao garden. This open space can be filled with random objects from the game’s levels, as well as Nightopians and Nightmarens, which are sent here via paralooping.
JoD does a lot to try to modernize NiGHTS. While it has the same number of levels as its predecessor, it stretches those levels out by giving each five missions that reuse assets, including the aforementioned platforming sections. It also features loads of cutscenes and voice acting for all the characters.
JoD’s plot is essentially a reboot of the previous game, but with new kids: Helen and Will. The game features a new helper character, “Owl” who essentially serves the same purpose as Tikal and Omochao. Aside from NiGHTS, Wizeman and Reala also make a return. Everyone is sporting new, more complex designs.
There is a lot I could say about JoD, but that’s best left for another article. To this day, it continues to serve as the only other full game in the NiGHTS franchise. It would not be the last NiGHTS game released, however. The original would soon be getting a remake.
Just a few months after the launch of JoD, SEGA launched a full remake of the original NiGHTS for the PS2, exclusively in Japan in February of 2008. It featured completely remade visuals, Christmas NiGHTS, and a complete port of the Saturn original. Each copy of the game also came with a second printing of the rare NiGHTS story book. The PS2 version featured additional timed events in Christmas NiGHTS, including special summer and Halloween outfits for Claris and Elliot, and a special Halloween skin for NiGHTS. Unfortunately, the game didn’t sell particularly well, charting just over 6,000 units. The remake version of the game is also infamous for featuring somewhat slower speeds, as well as inferior (potentially 8-way directional) control instead of full analog.
This version would later become the basis for the HD remake, which as released on Xbox 360 and PS3 four years later in 2012. This remake presented NiGHTS in HD for the first time, and featured true 16:9 widescreen as opposed to the stretched 4:3 widescreen of the Saturn and PS2 games. It included all the special features of the PS2 version, as well as all the control issues. These issues would later be patched, though.
NiGHTS into Dreams… HD continues to be available for both Xbox and Steam users, and can also be played by anyone who has Game Pass or PS Now, making it far more accessible then it once was.
NiGHTS hasn’t had a single release of any sort in nine years, but as with before JoD, the character hasn’t disappeared.
NiGHTS was a playable racer in 2012’s Sonic & All-Stars Racing Transformed, and inspired a whole DLC level in 2013’s Sonic Lost World. NiGHTS, Reala and Wizeman all returned to Archie as part of their World’s Unite crossover event. They appeared as “buddies” in 2015’s Sonic Runners, and inspired a costume in 2017’s Sonic Forces. Elements from the games even popped up in Sonic’s 30th Anniversary Comic and orchestra just last month!
Finally, NiGHTS as a brand has recently made a return…as a slot machine in certain casinos. I can’t say I’m exactly happy about that, but it does show that someone somewhere still sees value in NiGHTS as a franchise.
With Iizuka expressing an interest in returning to NiGHTS yet again, there is yet hope that we’ll be seeing the purple dream jester again in a proper game. Until then, we’ve still got 25 years of games and legacy to remember them by.
Pried from the tight grip of Nintendo, modder ĐeäTh has brought the Wii U exclusive Yoshi’s Island DLC to the Steam version of Sonic Lost World.Continue reading Modders Bring Yoshi’s Island Back to Lost World on PC
Yes, seriously. Sonic Generations is 95% off it’s MSRP on Steam right now, so you’d better act quickly! In fact, many other Sonic games are available for a ridiculously low price.
The opinions expressed in this article are those of Jason Berry and dot not necessarily reflect the opinions of the TSS staff.
Guilty pleasures. Fan favorites. Cult classics. Names used for a variety of entertainment from movies to music and of course, video games. Usually, it refers to something that is flawed, but nonetheless, enjoyable.
The same can be said for a lot, and I mean a LOT of Sonic games out there. Games that are seriously flawed, but still have some fans who enjoy them. I’m still baffled by some people who say that they loved Sonic ‘06 but hey, don’t let me tell you what not to enjoy. Heck, I kinda like Rise of Lyric and that game is in an even more unfinished state than ‘06.
But what I want to talk about are Sonic games that were poorly reviewed by critics, but still enjoyed by fans or vice-versa. Games that are on the cusp of greatness, but some element holds it back. Games that make you say “yeah, it’s not the best, but I like it.” Games that are polished in their design, but their design is ultimately flawed. These are my five Sonic games just shy of greatness.
Sonic and the Black Knight
This is low on the list because it’s genuinely a bad game in the design department, but it has two elements that really shine. Sonic and the Black Knight was the second in the short-lived storybook series just after the arguably better Sonic and the Secret Rings. So why is this one on the list and not Secret Rings? While I didn’t care much for the constant stop-and-slash gameplay of Black Knight, there were two things that really stood out for me.
One, the story is actually one of my favorites in the series. Sonic is back in a storybook world, only this time, he has the knowledge from the previous game to know that his friends are not the same ones from his world and only look the same in appearance. Also, Sonic’s smart enough to realize that something’s off with the titular villain and the surprise twist reveal is something I didn’t see coming. It also includes a moral that, well… you don’t see very often.
Two, the music! Crush 40 is back along with a great, guitar-heavy soundtrack by Jun Sunoe and other talented composers including Tommy Talarico. There are also a few remixes of previous Sonic music, but overall a rockin’ soundtrack to a sub-par game.
Sonic Lost World
Boy did everyone love this game when it made the early rounds at preview shows like E3 and Comic-Con. Most people gave this new and very different entry in the Sonic series a lot of love… until it came out. It’s not that changing the formula for once wasn’t a good idea. I love the boost formula but could’ve used a break. However, once again as most games you see on this list, the biggest flaw is the game design.
Sonic Lost World was doing it’s best to rip off Mario Galaxy and it just didn’t work. The level design, for the most part, was very good. It was the controls themselves that fell apart. Sonic with a run button just felt wrong. Not allowing a more analog run control was a mistake in my opinion, but the other problem was the game’s newest gimmick, the parkour control. Basically, Sonic could climb and run alongside walls in a parkour-style to traverse certain levels. However, it was very hit and miss. Sonic would start to slide off the wall very quickly and it was hard to bounce from wall to wall. It took a more advanced level of skill than normally required from a platformer. Surprisingly, the 3DS port had the opposite problem. The parkour controls worked very well and should have been implemented in the console game, while the level design was pure torture. Had we had gotten both solid, parkour controls along with good level design, Sonic Lost Word could have been a hit.
Sonic Forces COULD have been a great game under the right circumstances. It’s using the Hedgehog Engine 2, Classic Sonic is back, you have your classic 2-D and boost gameplay just like Generations. You can even design your original character (do not steal), making every Sonic fanfic writer’s dream come true. In fact, it did okay with critics or at least critics who weren’t that familiar with Sonic. But as a fan of Sonic, you played the game and realized right away that something was off. It looked like Generations, but it didn’t quite play like it.
I think the main problem lies in that a good amount of the team from Sonic Colors worked on this game including the director, Morio Kishimoto. Now don’t get me wrong, I love Sonic Colors. But that game has very different platform physics than Generations or Unleashed. However, this game seems to have the engine of Generations, but with the jumping physics of Colors. Casual game players might not notice, but if you’re a Sonic fan, it’ll throw you off a bit. Like riding a bicycle, only now the bicycle controls like a unicycle.
What also doesn’t help is the terrible writing once again from Pontac and Graff. I’ll admit, I loved the story in Colors and laughed at Eggman’s PSA’s but those two are comedy writers, and every time they attempt drama in Sonic games, it falls flat. Sonic was supposed to be captured by Eggman and tortured for months, but when we see him, he’s the same ol’ Sonic he’s always been. Crackin’ jokes with (not) Zavoc.
“What goes up, must come down…” Much like the quality of gameplay in Sonic Heroes.
Now, Sonic Heroes is definitely one of my “guilty pleasures”. It has a lot going for it that I like. It offers the 3-D gameplay similar to the last Sonic Adventure games, but stripped down to a level-by-level structure, much like the 2-D classics. The new gimmick in this one is that you control three characters at once. One for speed (Sonic, Shadow, Amy, Espio), one for power (Knuckles, Omega, Big, Vector), and one for flight (Tails, Rouge, Cream, Charmy). Four teams with four stories of their own. Sonic Heroes did a lot right. It brought back the Chaotix, introduced Omega, and had probably Jun Sunoe’s and Crush 40’s best tracks in any of their games. “What I’m made of” is unironically a damn good song and I’ll fight anyone who says otherwise (not really). For the most part, the “three at a time” formula works and helps keep the platforming gameplay moving at a fairly fast pace. It even did fairly well by critics (for a Sonic game of that era). Seaside Hill is still a joy to play. So what’s keeping it from being one of the best?
Level design. That’s the biggest problem. Sometimes it works great (like the aforementioned Seaside Hill) while others are a disaster. Casino Park and Bingo Highway still infuriate me to this day. The game’s difficulty constantly spikes. You can be having a great time of it only to have one of the most frustrating experiences on the very next level. It also doesn’t help that this was the first Sonic game to introduce a massive amount of annoying talking during gameplay. I just want to reach into my screen and choke Tails every time he says “Look at all those Eggman’s robots!”.For a child with a high IQ, he sure has poor grammar.
Now, if you’re a big fan of Sonic Heroes, I understand. There’s a lot to love here. But it’s definitely not without its faults. Speaking of a very faulty Sonic game that I love…
I friggin’ LOVE Sonic Unleashed! But it’s definitely got its flaws.
It starts out soooo good! That Marza animated intro is the best Sonic…. Anything! (Speaking of, when’s that “Lupin the 3rd: The First” movie hitting the western markets?) We then meet Chip and… yeah, his mileage may vary depending on if he grows on you or not. We then meet humans and OMG!! They actually fit well in Sonic’s world for once! Giving them a cartoon appearance works perfectly. Then, after some story introductions and a training level, we are introduced to our first full level in Apotos, “Windmill Isle Act 2” and OMG is it amazing!! Sonic’s running at incredible speeds through narrow streets that blur by. Dodging buildings left and right, grinding rails and smashing through Badniks. It was the first Sonic game to introduce the 3-D boost mechanics that are still present in the latest games. It all feels sooo good and it’s over too soon.
And then it happens. The Werehog. The thing both critics and fans felt was a bad idea and frankly, still is. Now, don’t get me wrong. The gameplay of the Werehog is actually not that bad! You’re running, jumping, getting into brawls and shimmying on ledges and it works out okay. It just doesn’t feel like that kind of gameplay belongs in a Sonic game. Also, each level is about a half-hour long or more. Compare that to the Sonic daytime levels that clock in at about five minutes. I’m bored ten minutes into the Werehog levels. The one thing the Wii did right was to break them up into smaller levels so you could take a break from them. The Wii version also didn’t have the frustrating medal hunt. Don’t have enough sun medals for the next Sonic daytime level? Too bad. Back to the old Werehog levels to hunt them down.
With all, it’s faults I’d still be lying if I didn’t say that Sonic Unleashed was one of my favorite 3-D Sonic games. The Werehog isn’t gonna be everyone’s cup of tea, but there are far worse Sonic gameplay options out there (I’m looking at you, Big in Sonic Adventure.)
So what flawed Sonic game do you enjoy? Are there any you think I should have put on the list? Let me know in the comments below.
To celebrate the release of the Sonic movie, both Steam and Humble Bundle are offering Sonic games at a steep discount through the next week.
Steam is offering a “Sonic the Hedgehog Ultimate Bundle” an over $250 value, at less than $60, or 76 percent off. The bundle includes the following games:
Sonic & SEGA All-Stars Racing
Sonic 3D Blast
Dr. Robotnik’s Mean Bean Machine
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 & Knuckles
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode II
Sonic Adventure 2 (plus Battle DLC)
Sonic & All-Stars Racing Transformed
Sonic Lost World
Sonic Generations with Casino Night DLC
Sonic Mania with Encore DLC
Team Sonic Racing
The games can also be bought individually. For their individual prices, check out the bundle’s page on Steam.
If you just want deals on the newer games, and if you want some of your money to go to charity, you can check out Humble Bundle, which is having a Sonic week right now. Check it out here!
Nintendo is holding a special New Years eShop sale from today until January 16. Included in the sale are nearly a dozen Sonic titles across both the Switch and 3DS. For the titles on sale and their discounted US prices, check out the list below:
Mario & Sonic at the Olympic Games Tokyo 2020 – $33.99 (was $59.99)
Team Sonic Racing – $19.99 (was $39.99)
SEGA AGES Sonic the Hedgehog – $5.99 (was $7.99)
Sonic Forces – $9.99 (was $19.99)
Sonic Mania – $9.99 (was $19.99)
Sonic Generations – $9.99 (was $19.99)
Sonic Lost World – $9.99 (was $19.99)
3D Sonic the Hedgehog – $2.99 (was $5.99)
3D Sonic the Hedgehog 2 – $2.99 (was $5.99)
Sonic Boom Shattered Crystal – $9.99 (was $19.99)
Sonic Boom Fire & Ice – $9.99 (was $19.99)
The sale also includes other SEGA titles, such as the rest of their SEGA AGES line and Valkyrie Chronicles.
In addition to Nintendo’s eShop sale, Sonic Mania is also currently on sale for $9.99 on Sony’s PlayStation Network.
Well, that was a decade and a half wasn’t it? So much has changed in the last ten years, it’s difficult to wrap it all up in a very succinct way. But don’t worry, The Sonic Stadium is here to help you remember. Let us take your hand and chuck you down this hellish warp zone we call a Retrospective, and blitz past all the crazy stuff that’s happened since 2010.
Continue reading Sonic Decade in Review 2010 – 2019: The Games
Whether you’re feeling charitable this holiday season, or just want a bunch of Sonic games for super cheap, Humble Bundle has an offer for Sonic fans: the Humble Sonic Bundle. The money given to this bundle will go to Extra Life, Save the Children, the Willow Foundation, and Access Sport. Alternatively, your money can also be given to any charity in Humble Bundle’s database.
Anyone who’s able to give at least $1 to charity will receive the following games on Windows through Steam:
- Sonic & SEGA All-Stars Racing
- Sonic Adventure DX
- Sonic Adventure 2 (with Battle DLC)
- Sonic the Hedgehog 4: Episode 1
- Sonic CD
For those who have a little more to spend, the following games can be had for the current donation average of $7.20:
- Sonic & All-Stars Racing Transformed Collection
- Sonic Lost World
- Sonic Generation Collection
- Sonic the Hedgehog 4: Episode 2
And finally, for anyone who wants to more than double their donation to $15, they can get the latest games, including:
- Sonic Mania
- Sonic Forces
The bundle will be available from now until the end of the year. You can check it out here.
2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy
My Nintendo have announced today a tie-in promotion to celebrate the Sonic Forces’ release on Switch. The promotion comes with 50% off offers (that cost gold or platinum coins) on most Sonic titles on Wii U and 3DS, plus a couple of bonuses.
The actor, singer and songwriter Hartmut Neugebauer reportedly passed away on June 22, 2017, aged 74. He was known to the Sonic community in Germany as the voice artist for Dr. Eggman in Sonic X and a number of Sonic the Hedgehog video games. Continue reading German Eggman Voice Actor, Hartmut Neugebauer, Passes Away
Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.
The list of games and their prices are below (regular price is in the brackets):
Sonic set aside his hydrophobia when countless Wisps were in danger as he ventured through Aquarium Park in Sonic Colours, with Eggman’s Interstellar Amusement Park laying claim to this planet for its feudal era-inspired architecture and expansive ocean. The evil Doctor’s lust for conquest later drove him to the Lost Hex, and became master of the Deadly Six, only for the Zeti to usurp him at the first opportunity; Sonic’s travels across the planetoid in Sonic Lost World soon led him to Sky Road where he confronted Zavok alone.
Select themes from both Zones, all composed by Tomoya Ohtani, have proven to be similar enough to be mashed up for this week’s Mash-Up Monday, as DarkHyperSonic7 has demonstrated with Aquarium Park Act 1 and “Dragon Dance.” Give it a listen below!
Music mashups of Sonic the Hedgehog and Michael Jackson songs are nothing particularly new, but that doesn’t stop them from sounding incredibly amazing – and with Michael Jackson’s involvement with Sonic the Hedgehog 3 confirmed at last (and later confirmed again), the fact that several of these exist across the web isn’t surprising given how well they mix, like thinly sliced fresh cucumbers, a tablespoon of mayonnaise, a pinch of black pepper, and bread no less than 3/4 of an inch thick.
That’s the case once again with today’s Mash-Up Monday, as we take a look at DarkHyperSonic7’s mashup of the King of Pop’s hit “Man in the Mirror” with Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World. Maybe it’s just my personal bias with any song that includes a piano given how gorgeous Michael’s vocals are when in contrast with Ohtani’s beautiful melody on the keyboard, but listen to it for yourself after the jump and let us know what you think of it in the comments!
Today in this week’s NA Nintendo Downloads PR, it was announced that various Sonic games are on sale on the NA eShop on both Wii U and 3DS, and there’s quite a few games to choose from. You can view the entire list below.
Nintendo today released the PR of their weekly NA eShop update. Among the releases of this week’s games and weekly sales, was the news of four Sonic games being discounted on both the Wii U and 3DS eShop. Games and prices are below. Continue reading Sonic Generations (3DS) and more are on sale on the NA Wii U and 3DS eShop
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.
The quote from the PR states:
You can click on a game’s title to look at the game’s page on Nintendo’s site.
The prices are the following:
- Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
- Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)
Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!
Exclusive? What exclusive?
Yesterday, Sonic Lost World was released on PC, breakng that exclusive deal which Sega made with Nintendo a few years ago. The game is more or less the exact same game which came out on the console, however there are one or two major changes.
First of all there is no multiplayer mode, there are no circus tent mini games and the NiGHTS DLC is included in the download and unlocks after you beat the first stage.
Currently priced at £19.99, however if you look around odds are you can find it for slightly cheaper.
So far the response to the game has been very positive. But we’ll probably be doing a review on this version at some point in the near future.
If you live in the UK’s capital city of London and fancy drinking to the surprise PC release of Sonic Lost World, then make sure you clear your schedule this Hallowe’en Saturday. SEGA Europe is hosting a community party in the city’s prominent gaming-themed pub, Loading Bar from 2pm.
The event will give the community a chance to see and play the game running on non-Wii U hardware for the first time before it hits Steam on November 2nd. You’ll be able to play for prizes, win goodie bags on the door (if you’re one of the first to turn up) and meet SEGA Europe’s new community manager, Dan Sheridan.
Tickets are free, but are most likely limited in number, so make sure you grab yourself one at the Eventbrite page. You’ll need to be able to get to Loading Bar (97 Stoke Newington Rd London, London N16 8BX, United Kingdom) on Saturday 31st October 2015 and be 18 years old and over (they serve alcohol there). The party starts at 14:00 and ends at 20:00.
We’re planning to make an appearance there too, so be sure to say hello to Dreadknux & Hogfather on the day too!
It’s been almost one year Since the Sonic Boom franchise officially launched with both the games and T.V. series and we celebrate by looking back on the first season. Join Jason, GX and guest Evil Dr. Reef as we discuss not only Sonic Boom, but the latest Sonic news and make Stick puns. Mostly by accident.
After that, Jason gets a one hour, one-on-one interview with the man who made Sonic the coolest thing on Twitter, Sega’s own Aaron Webber! He talks about Sonic Boom, the upcoming Sonic Lost World and much more including some exclusive Sonic Boom info This one’s a must-listen!
Sonic Lost World, a once exclusive Nintendo Wii U title, is set to arrive on PC via Steam on November 2nd, SEGA have announced. Continue reading Sonic Lost World Coming To PC
Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!
However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.
So he went and combined some Sonic music with it and called it a day!
All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.
The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!
If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!
Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:
- Leave a message on my profile or private message me via The Sonic Stadium Message Board – join today!
- PM The Sonic Stadium’s official Facebook page!
- Tweet @ me! [@VizardJeffhog]
- Email me via email@example.com!
Have a good week, everybody!
It’s that time again – sales talk! SEGA just released their newest sales data as of March 31st 2014, and with it comes updated numbers for Wii U exclusive adventure Sonic Lost World. Let’s see how well it’s done! Continue reading Sonic Lost World Shipped 710,000 Copies Worldwide
Long title is long. Anyway, during the big unload of Mario Kart 8 information via the surprise Mario Kart 8 Direct and outside of it, Nintendo unveiled a promotion where if you purchase Mario Kart 8, either by buying it at retail, buying it digitally on the eShop, or buying the copy that comes with the special Wii U Mario Kart 8 Bundle (aka, you buy it new, you get this), and register the code that comes in the box on Club Nintendo (buying digitally does this automatically), you get to choose from one of 10 Wii U games to download from the eShop for FREE, among of which being the Wii U version of Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
This however is only for our European fans, because for North America, folks there instead get to choose from four games instead (all four are choices in Europe), they also say for people in Australia to check the Nintendo of Australia website in the coming days for more info.
Nintendo’s full message on their website:
Mario Kart 8 hits Wii U on May 30th, bringing the series into a new dimension with antigravity racing, exhilarating online play, and the ability to share your race highlights with the world.
Thanks to our special Mario Kart 8 Bonus Game Promotion, if you register the PIN code for Mario Kart 8 in Club Nintendo between 10am (UK time) on May 30th and 11:59pm (UK time) on July 31st, you could claim a free download code for one of a selection of great Wii U games!
Please read the Terms & Conditions for more information.
Users in Australia, please check the Nintendo Australia website in the coming days for more information.
The full list for reach region are as follows:
Sonic Lost World
Mario & Sonic at the Sochi 2014 Olympic Winter Games
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
The Wonderful 101
Game & Wario
Wii Party U
Monster Hunter 3: Ultimate
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
Wii Party U
Which game are you choosing? Let us know in the comments!
If you thought Sonic Boom was going to be the only redesign of the speedy blue hedgehog this year… think again! Following on from the Yoshi’s Island Zone DLC last year, the much anticipated DLC for Sonic Lost World based on Nintendo’s The Legend of Zelda series is finally making its way to the Wii U eShop tomorrow (for free!) – and Sonic’s been taking a few fashion tips from Link himself, it seems!
IGN have posted a video preview of the new zone, which plays very differently to most other stages in Sonic Lost World – it borrows very heavily from its source material, in fact, seeing you exploring Hyrule Field before traversing an eerie and fiery dungeon. Along the way you’ll collect rupees – which are converted into rescued animals upon completion – and face off against iconic enemies including Stalfos, Gorons… and even Cuccos!
With tons of nods to the Zelda series all the way through (including an appearance or two from Link on his trusty Loftwing), this is looking like a very extensive piece of DLC that should give you more than enough reason to dust off your Wii U and boot up Sonic’s most recent outing at least one more time. It’s got to be worth it just to see Sonic running around in that classic green tunic, surely!
Sonic Lost World: The Legend of Zelda Zone will be available to download from the Wii U eShop tomorrow (27th March) absolutely free. Be sure to give it a whirl!
It’s seemingly not often that the vocal talents behind the Sonic the Hedgehog franchise receive any real recognition for their work on the series (and disappointingly so) – but rejoice, there is good news on this front at last! Two of the series’ principal cast members have been nominated for accolades in the latest Behind The Voice Actor Awards, and they’ll no doubt be looking for your votes and support to help them take home the gold.
Roger Craig Smith, known of course amongst the fanbase as the voice of the titular blue blur, has been nominated in the Best Male Vocal Performance in a Video Game in a Supporting Role category for portraying the wise-cracking Wonder Blue in the recent Wii U title from Platinum Games, The Wonderful 101. However, it’s Mike Pollock that should be getting special attention from the Sonic fandom, as he has been nominated in the Best Male Vocal Performance in a Video Game category for his role as none other than Dr. Eggman, specifically in last year’s Sonic Lost World.
The two vocal stars are in esteemed company in their respective categories, nominated alongside the likes of Troy Baker (the voice of Espio), Nolan North, and Alan Young (Scrooge McDuck himself!).
We here at The Sonic Stadium wish to congratulate both Mike and Roger on their nominations, and if you wish to cast your votes for them you can do so at the awards page (you’ll need to register for an account first though). The winners are scheduled to be announced next Wednesday (19th March), so you don’t have long to get your votes in!
Comment from the 2nd pdf:
In the consumer business, although the Group launched multiple titles including “Football Manager 2014” and “Sonic Lost World” in the packaged game software field, sales were low due to the harsh market environment.
Sega have confirmed in their newly published Financial Earnings report that the Wii U and 3DS exclusive title Sonic Lost World has shipped 640,000 copies worldwide as of December 31st. Sega also shipped 680,000 copies of Football Manager 2014 on PC in Europe and NA, while the Japan-only Soccer Tsuku: Let’s Make a Pro Soccer Club managed to ship 200,000 copies on PS3 and Vita.
You can find a full write-up over at Joystiq.
Well, 2013 is behind us, the first month is almost over and Hedgehog day is drawing near. The year 2014 is here and it’s time to look towards the future and see what possibly lies ahead of us. Yes, it’s time for me to make up some crap to act like I know what I’m talking about and make my personal predictions as it pertains to Sonic this year. Let’s see if I’ll be able to say “I told you so!”. Remember, these are all opinions so repeat to yourself “it’s just an article. I should really just relax!”
It appears the Deadly Six Edition of Sonic Lost World for Wii U has run its course in Europe. According to new listings on Amazon UK and Amazon France, the standard edition of the game is now available to buy. This edition was quietly released on January 7th and both sites have now run out of the Deadly Six Edition themselves. However, you can still purchase it via other sellers on their sites (UK, France), but it’ll cost you more of your hard-earned cash. GAME UK has also now replaced the Deadly Six Edition with the standard edition of the game.
The Deadly Six Edition still seems to be available as normal in the US, for the time being at least.
During todays Nintendo Direct, it was announced that Sonic Lost World would be receiving a free piece of DLC themed on Yoshi’s Island. Continue reading Legend of Zelda DLC Coming to Sonic Lost World
Today’s Nintendo Direct had a surprise in store for fans of Sonic Lost World. That being the announcement of new DLC in the form of Yoshi’s Island Zone. And it’s… pretty much what you expect. Continue reading Yoshi’s Island Comes to Sonic Lost World
While no release date has been shared (though all guesses point to ‘incoming’!), an upcoming patch for the Wii U version of Sonic Lost World is now on its way!
Quoted verbatim from the SEGA Blog update, players should expect the following changes will be incorporated into the game:
- Collecting 100 rings will now grant the player an extra life.
- In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
- Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
- When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
- Items will now appear on the world map.
These changes are sure to come to the relief of many, especially the returning bonus life per 100 rings mainstay given the game’s steep learning curve, so owners of SLW U should be sure to have their consoles connected and at the ready once the patch rolls out!
Source: SEGA Blog
“Without Boundaries”, the original soundtrack for Sonic Lost World, was released in Japan as a physical 3 CD set last week. However, in a surprising move for those of us in other regions, SEGA has revealed via their blog that the soundtrack can also now be downloaded via iTunes and Amazon MP3.
You can download all 93 tracks digitally, one disc at a time. Each disc, or ‘volume’, will set you back £7.99 (meaning the total cost of the OST comes to £23.97) or you can purchase individual tracks for 79p apiece.
Will you be downloading the Sonic Lost World soundtrack? Let us know in the comments!
Source: SEGA Blog