Sonic Colours Wii in High-Resolution


Since the first screenshots and gameplay footage was shown of Sonic Colours on Wii there have been some fans craving an HD version of the game. While that doesn’t seem to be happening, we can at least now have a glimpse at what Sonic Colours might look like with high-resolution 1080p graphics thanks to screenshots and video from JADS, who ran the game through the Dolphin emulator and shared the images and video at NeoGAF.

What do you think of the pics and video? Share your thoughts in the comments.

Sonic Colours Out In AU, Review Round-Up, More DS Characters

Sonic Colours for Wii and DS was made available to purchase in Australia today, the first official release for the game, with Europe receiving it tomorrow and the U.S. on the 16th. With the first official release has come many story mode spoiling details and media in the Sonic community for both versions, which we won’t relay here, but some interesting news you may want to hear is that more characters make non-playable appearances in the DS version than first thought. Joining already confirmed Amy & Knuckles are; Shadow, Blaze, Silver, Rouge, Cream, Vector, Espio, Charmy, Big and Chao.

You can hear some voice clips of the new voice actors portraying the characters in the video at the top of the page, courtesy of YouTube user MidniteWv4. The clips are played in the following order of characters: Sonic, Tails, Yacker, Eggman, Cubot, Orbot, Knuckles, Shadow, Blaze, Amy, Silver, Cream, Big, Espio, Charmy, Vector, Chao, Rouge, Omega and Wisp.

In other news, more reviews have been published across the net for both versions of the game, some scoring the game high and some scoring it low. British newspaper Guardian, along with Gamekult have given the Wii version its lowest scores of 3/5 and 6/10 respectively. Guardian cite dull presentation, lack of polish and an untidy interface as their reasons for an average score.

Eurogamer put their review of the Wii version out today and it was a positive one, with an 8/10 score awarded. The game received positive marks for its controls, simple storyline and replayability. Videogamer are equally positive in their review, where the Wii version got another 8/10. Videogamer’s Jamin Smith says “The controls are tight and simple, and even the camera is on its best behaviour throughout.”, the latter being something most modern console Sonic games are often panned for.

As for the DS version, Game Informer gave the portable outing an 8.5/10 for its fluid high-speed, the Wisps adding interesting gameplay and the addictive special stages. Elsewhere, the DS version was given a 7.9/10 by GameTrailers, a higher score than the 6.4 they gave the Wii version. GT’s reviewer appears to have really enjoyed the multiplayer modes of the DS version and the Wisp abilities that encourage exploring and replayability, but they say the game can get frustrating, because of the gap between the two screens resulting in you losing sight of Sonic from time to time.

You can check out more Sonic Colours Wii and DS reviews at Metacritic.

What do you think of the critics impressions of Sonic Colours? Have you picked up or will you be purchasing the game? Let us know in the comments.

Thanks to Woun at the SSMB for first revealing details about the cast of characters in the DS version!

Sonic Colours: DS Trailer & Cheap UK Deals


We’ve seen quite a few trailers for the Wii version of Sonic Colours, but what about the DS version? Well, SEGA put out a trailer yesterday to give us a good look at the portable version of the game in action, featuring gameplay from a variety of stages. Wisps powers are shown in force too, including the DS exclusive Burst and Void Wisps, who also get their own gorgeous CG footage at the end of the trailer.

Source: Sonic City Blognik

Sonic Colours will be launching in the UK on Friday, so you may be wondering where the cheapest place to grab the game from is. On both Wii & DS, appear to be the cheapest at £24.85 for Wii and £19.85 for DS, with free delivery available on each.

You can view a list of cheap deals for both platforms below. Prices are correct at the time of this article’s publication.
£26.99 at
£27.50 at
£28.99 at
£28.99 at
£29.54 at

£20.99 at
£22.99 at
£22.99 at
£22.99 at
£22.99 at
£22.99 at
£23.70 at

If you find any cheap prices/deals we’ve missed, please share them in the comments.

Will you be picking up Sonic Colours?

IGN Joins List of Promising Sonic Colors Reviewers

Reviews have been slowly trickling in for awhile now, and so far we’ve yet to get anything less than an 8. IGN joins the club with it’s review today.

Closing Comments
Sonic Colors is a dizzying combination of the distantly familiar memories of the first few Sonic titles combined with thoughtful new abilities and mostly well executed level design. There are a few issues that mar an otherwise awesome experience, but those shouldn’t stop Sonic fans and Wii owners from grabbing the best Sonic game in 18 years. As a blueprint for the future of SEGA’s star, Sonic Colors delivers, and then some.

7.0 Presentation
While Sonic Colors’ story is forgetable fun, the menus and level menus are pretty rough, and don’t match the great visuals found elsewhere.

9.0 Graphics
Sonic Colors is one of the best looking games on Wii, with great animation and detail, and some awesome lighting and level variety.

8.5 Sound
Sonic’s new voice cast is much less annoying. Meanwhile, the music is universally great.

8.5 Gameplay
Sonic Colors features tight controls with great level design; all of these things lead to a game that’s a joy to play. Except when it REALLY ISN’T due to some puzzling stage design later on.

8.5 Lasting Appeal
While the main game itself will probably clock in around 11 hours or so for most gamers, levels are more fun after beating the game and the challenge levels will also keep players busy for a while.

(out of 10)

I highly recommend you read the full review here. For those of you who are finally off the fence and intend to buy the game, check out our guide to Sonic Colours’ release.

NYC Sonic Colors Event Caught On Video

Youtube user “TrippyFeline” has put up the first footage of Sega’s Sonic Colors Premiere Party at Bryant Park. Among the sights seen are Sonic riding a Zamboni and some concert footage of Cash Cash including a stripped-down version of “Reach for the Stars.”  Frankly after hearing it, I can kind of see why Sega had them use auto-tune.

[youtube]![/youtube]’s Sonic Colours Video Review


It turns out that the rumour we reported that about Gamepro German division reviewing Sonic Colours (Wii version) in the latest issue of their magazine is true and they have indeed scored the game an 87%. The publication has now released their video review of the game, which features plenty of new gameplay footage of the various stages and even some cutscenes clips with English and Japanese voice acting. If you’re trying to avoid all story spoilers, then we advise against watching the video. The written review has not yet been published on their website.

Thanks to Slashhedgehog at the SSMB for the heads up!

Cash Cash To Perform Live At SEGA’s New York Sonic Colours Event

Cash Cash band pic

SEGA has announced that Sonic fans attending their Sonic Colours event in New York will be getting treated to more than free ice-skating (first 300 people) and a free play on Sonic Colours before release, with news that the band Cash Cash will be performing Reach for the Stars (the theme of Sonic Colours) live for all attendees. The free goodies don’t end there, as fans will also be able to grab a free Sonic hat while stocks last. The event is being held at The Pond in Bryant Park tomorrow from 6 PM EST.

The full press release is below:

SAN FRANCISCO –(Business Wire)–
SEGA® of America, Inc. today announced that on Thursday, November 4th they will be inviting Sonic the Hedgehog fans to a Sonic Colors™ ice skating party at Citi Pondsm at Bryant Park in New York City (42nd Street & 6th Avenue) from 6pm ET – 10pm ET. Fans will have the exclusive opportunity to play the game two weeks before launch and to enjoy a live performance of the Sonic Colors theme song “Reach for the Stars” by the band Cash Cash. In addition, the first 300 fans to arrive will be able to ice skate for free and receive one of the highly coveted Sonic the Hedgehog hats** that are currently being offered as a pre-order incentive U.S, GameStop locations or at
“We are extremely excited to allow fans to play Sonic Colors two weeks before launch,” said Judy Gilbertson, Senior Brand Manager of Sonic Colors. “We’re delighted with the quality of Sonic Colors and the passion that both fans and press are showing for the game. This party is our way of thanking everyone for supporting us as we prepare for the releae of the most exciting Sonic game in recent memory.”

In Sonic Colors, Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! These new “Color Powers” offer players the ability to perform new moves and access hidden areas within the game. Sonic Colors for the Wii™ seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS™ version takes full advantage of the console’s dual screen; each platform includes exclusive “Color Powers”. Sonic Colors will be available on the Wii system and the Nintendo DS system and is rated E for Everyone. Nintendo Power recently awarded Sonic Colors on Wii with a 9/10 rating, calling the game “an unequivocal success.”
Sonic Colors is set to release on November 16, 2010. For more information please visit For press assets, please visit

**While supplies last.

About SEGA® of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft (News – Alert) and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at

Source: 4GWE

Rumor: German GamePro Gives Sonic Colors an 87%?

What’s this? Another high score for Sonic Colors? Seems that way. According to Sonic Stadium’s Dusk the Horror Keeper, the German version of GamePro has given Sonic Colors an 87%.

You can expect this news post to be updated with any new review scores that trickle in over the next few days, to prevent additional reviews from clogging up TSS’s news feed. You can also expect that wonderful image above, created by NeoGAF’s Technomancer, to accompany any more review news. Provided the scores continue to warrant it, anyway.

Merchandise Update: Sonic Colours Figure, Classic Controller, Big & Froggy


It appears that UK retailer Argos won’t be limiting the Jazwares made Sonic and Wisps action figure to pre-orders of either version of Sonic Colours. Argos is now listing the figure for pre-order on its website and its in-store catalogue for £14.99. The figure available is the one seen in the Wii version of the Sonic Colours special edition listed in certain countries, which comes with the White, Cyan and Orange Wisps, leaving us to assume that the Blue, Yellow and Red Wisps are ultimately exclusive to the DS special edition figure bundle. With the figure holding a £14.99 price tag, we highly recommend you pre-order a copy of Sonic Colours Wii/DS at Argos and grab the figure for free, if you’re interested in purchasing both items of course.

Elsewhere, Australia is getting another pre-order bonus on top of the one already offered there at EBGames, where you can get a free Sonic hat with pre-orders. Instead of a hat, JB Hi-Fi are giving away a blue Sonic Colours themed Classic Controller when you pre-order the game. Both retailers are stocking the special edition of the game with the Sonic and Wisps figure too.


Finally, a Jazwares made Big the Cat & Froggy action figure set has appeared for sale across online marketplace eBay and should be hitting retailers such as Toys R Us soon, if not already.
Here’s a description from eBay:

Being offered is the BIG THE CAT & FROGGY figures from the SONIC THE HEDGEHOG series by Jazwares. The detailed, massive BIG figure stands about 4 inches tall and FEATURES OVER 12 POINTS OF ARTICULATION… while FROGGY measures about 2.25 inches tall. Unopened in factory sealed packaging. Officially licensed product.

Will you be grabbing any of these? Let us know in the comments.

Sonic Colours DS Demo Now On EU & AU Wii Nintendo Channel

If you live in Europe or Australia, you can now take Sonic Colours on Nintendo DS for a brief spin. A demo has been made available for download today via the Wii’s Nintendo Channel, allowing fans to have a playthrough of Tropical Resort Act 1. In this stage you can get to grips with the White Wisps that give you a speed boost in Sonic Rush fashion and the Red “Burst” Wisp that turns Sonic into a fire-ball and allows him to charge a Burst Jump that he can launch in any direction.

If you’ve given the demo a try, share your experience with it in the comments below.

Joint World Exclusive: First Sonic Colours Cutscene Footage

You’ve seen me go on and on for a good while now about how Roger Craig Smith’s voicework as Sonic the Hedgehog is one of the many highlights of the upcoming Sonic Colours. Today, I’m proud to say that you will finally get a chance to see what I’m talking about – SEGA has kindly released the first ever cutscene trailer for the game, complete with fourth wall-breaking gags. Continue reading Joint World Exclusive: First Sonic Colours Cutscene Footage

ONM Sonic Colours Reviews: “Sonic Cycle Has Finally Been Broken”

Issue 62 of Official Nintendo Magazine is available from today in stores across the UK for £3.99 and inside are reviews for both Wii & DS versions of Sonic Colours. The game grasped an impressive 86% score from reviewer Chris Scullion on Wii, closely followed by an 85% score from reviewer Simon Bramble for the DS edition. The Wii version is highly praised for not containing any gimmicks that ruin the game, such as the Werehog, talking swords or the motion controlled gameplay of Sonic and the Secret Rings. Scullion sees the Wisps as a gimmick, but says they don’t ruin things and are completely optional, so you can completely ignore them if you like. Scullion especially likes the Yellow Drill Wisp, saying “You’ll have a blast manoeuvring Sonic through the dirt and underground passages at stupidly fast speeds,”.

Another feature praised about the game is the new voice acting of Roger Craig Smith as Sonic the Hedgehog. Scullion says Roger makes Sonic seem pretty cool and not the equivalent of The Simpsons‘ Poochie The Rapping Dog. Elsewhere in the sound department, the music receives some positive criticism, with Scullion saying the ONM team were humming along to the tracks for each level. Speaking of levels, Scullion doesn’t rank them as high as the best of the daytime stages Sonic Unleashed had to offer, but he is happy with lots of the stages. Scullion wasn’t impressed with multiplayer and says “if you’re buying this for multiplayer, you’ll probably be disappointed, as Sonic Colours is far more enjoyable when played on your tod.”

Scullion finishes the review with a statement that many fans will be happy to hear:

Colours hits the jackpot for Sonic fans. It’s one of his best 3D outings since the Dreamcast days. Round of applause for Sonic Team – the Sonic cycle has finally been broken.”

As for the DS version, it’s highly praised for being developed by Dimps who did the very well received Sonic Rush titles, because this game sticks closely to the fast-paced gameplay in those games. Bramble says Sonic Colours on DS is at its heart “speed-run gaming at its finest” and has a lot of good things to say about the replay value of going through levels again to improve your performance and earn a higher rank and/or using later unlocked Wisps in earlier stages to find new paths and goodies. Like Scullion on the Wii version, Bramble is happy to see the Wisps are completely optional in this version, so you can speed through in usual Sonic fashion without ever using one if you so wish to.

The only complaint Bramble brings up about the DS version are the boss battles and bonus levels, because they break the flow of the game and says “the story’s a tenuous load of old tosh – but at least Sonic doesn’t talk.” The review is ended like the Wii one, with another positive statement that will put a smile on the face of fans.

“In fact, Colours on DS manages to silence not only its star, but those looking for yet another Sonic game to complain about. By ignoring the mistakes that did for recent titles, Colours manages to glide along, happy and oblivious, just as you will when you play it.”

For the full reviews, pick up a copy of Official Nintendo Magazine issue 62 in stores now, or order online at

SEGA To Attend Sweden’s Gamex Expo

SEGA has been doing a lot of promotional work for their games these past few months by attending many gaming related events and they don’t plan on stopping any time soon, with news that their Swedish division will be showcasing some of their games at Sweden’s Gamex expo. SEGA games available to play at the Pan Vision booth include Sonic Colours (Wii and DS), Sonic Free Riders, Mario & Sonic at the Olympic Winter Games and Vanquish. Fans will also be able to meet Sonic the Hedgehog himself. Gamex will be held from the 4th to the 7th of November at the Kista Expo Center, which is centrally located in the north of Stockholm. Doors will be open from 10:00 to 20:00 CEST Thursday to Saturday and from 10:00 to 17:00 CEST on Sunday. If you’re interested in attending, you can buy your tickets here.

For more information, head over to Gamex’s official website.

Will you be attending? Let us know in the comments.

SEGA To Attend Paris Games Week

SEGA France announced on their blog “The Blue Room” on October 15th (yes, we’re a bit late noticing this) that they will be attending the Paris Games Week event that begins this Wednesday October 26th and ends on Sunday 31st. SEGA will be bringing along some of their recent and upcoming titles, including Sonic the Hedgehog‘s latest bunch.

The full list of titles and pods available include:

Sonic Colours (Wii) = 4 pods
Sonic Colours (DS) = 4 pods
Sonic Free Riders (Xbox 360 Kinect) = 2 pods
Sonic the Hedgehog 4: Episode 1 = 2 pods
Crazy Taxi = 1 pod
Space Channel 5: Part 2 = 1 pod
Vanquish (PS3, Xbox 360) = 3 Xbox 360 pods and 3 PS3 pods
Virtua Tennis 4 (PS3) = 2 pods with PlayStation Move and 3D support
Yakuza 4 (PS3) = 2 pods

Also, Atsushi Inaba, the co-founder and Producer of Platinum Games developed title Vanquish will be in attendance on Saturday and Sunday to make some presentations and sign your copies of the game or posters that you can only get exclusively at this event.

Finally, Atsushi Inaba, co-founder and Producer of PlatinumGames VANQUISH come specially from Japan on Saturday and Sunday to make several presentations-hourly news soon-but especially to sign copies of VANQUISH you’ve purchased per thousand and / or large posters printed exclusively for this occasion.

(Google Translate)

Source: SEGA France’s “The Blue Room” blog
SEGA France to attend Paris Games Week announcement
Space Channel 5: Part 2 at Paris Games Week announcement

For more information about Paris Games Week, head over to the events official website.

Will you be attending Paris Games Week? Let us know in the comments.

Rumour: New Mario & Sonic Not Sports Themed, Sonic Colours May Go HD

The rumour mill is churning again and this time it’s from a random 4chan forum member who goes by the name Wentos The Travelling Salesman, who some may recall spoke out early last year claiming to be an employee at SEGA. This guy claimed to know that the next “main” game in the Sonic series would be based on Sonic Unleashed‘s daytime stages, but never provided any proof to his identity or claims. The claim may have turned out to be true, with Sonic Colours‘ stages playing out like those levels, but these are predictions anyone could make given such positive feedback on those stages from fans who played the game that SEGA quickly became aware of.

New rumours from Wentos’ sudden return to the 4chan forums begin with SEGA going for something different in the next Mario & Sonic game, straying away from the sports theme of the last two games in the franchise, but wouldn’t say anything more on the subject.

“Without giving anything away…this time, it’s not a sports game. It’s turning out quite well. I think some of you may be a little surprised.”

When asked why Sonic Colours isn’t on PS3 and Xbox360, Wentos cited cheaper development costs and developmental freedom as reasons.

“…Wii/DS is a much more cost-effective pairing, especially for an ‘experimental’ Sonic game like this where they needed the financial and developmental freedom to craft 50+ (!) stages,”

Wentos also claims that development of an HD version of Sonic Colours is all set to go, but first SEGA will need high sales of the Wii & DS versions to justify it ever leaving the cutting room floor.

“The technology and design plan is all set up to do the port on Sonic Team’s end,” he said. “Of course, they need strong sales to justify releasing it on the other two platforms (with enhancements, more money spent, etc) in the first place, so it’s all up to you guys.”

Again, no proof of Wentos’ identity or his claims has been provided and for the most part these rumours have been going about since Gamefest 2010, so we’re strictly filing this under rumour and suggest you take this with the tiniest pinch of salt possible.

For more and an extract of a chat log with Wentos, head over to SEGA Bits.

Sonic Colours DS Selling Out Already

The game may not be out for another few weeks, but it appears that Sonic Colours is already performing very well in the sales department, because Toys R Us Canada’s website is now out of stock of the DS version of the game. We checked for the Wii edition, but their website isn’t listing it at the time of this article’s publication. The fact that the game is selling out is good news for SEGA’s sales, but for some fans it may mean having to get those pre-orders in and buy early if they’re looking to nab a copy before Christmas.

Will this sales performance continue with other retailers and other countries? We’ll keep an eye open and report back. Meanwhile, share your thoughts in the comments.

Source: Toys R Us Canada’s website

New Sonic Colours Screenshots, Violet “Void” Wisp Revealed

Many new screenshots for both Wii & DS versions of Sonic Colours have arisen at Andriasang, which feature the Aquarium Park stage and our first real look at the Asteroid Coaster stage. Asteroid Coaster lives up to its name, with the levels built around rocky asteroids, which appear to have been polluted with toxic waste, and yes, a roller coaster is present, a skeletal prehistoric themed one. The DS screenshots reveal the Violet Wisps “Void” powers, which give Sonic the ability to float and to suck up enemies into his vortex. This Wisp is exclusive to the DS version. The Wii screenshots allow us to see more of the yesterday revealed Purple “Frenzy” Wisps chomping powers in action. This Wisp is exclusive to the Wii version and judging by the screenshots, it can be used in both 2D and 3D spaces. The bosses from both stages in each version are also on display in full force, giving us a peek at their battle strategies.

Check out all of the screenshots below:
Asteroid Coaster


Aquarium Park


Source: Andriasang
Asteroid Coaster
Aquarium Park

What do you think of these stages and the Violet “Void” Wisp? Share your thoughts in the comments.

New Sonic Colours Trailer Shows Purple “Frenzy” Wisp


SEGA has just released a new trailer for Sonic Colours, which gives us our first look at the Purple Wisp and its “Frenzy” power in action. This power sees Sonic chomp through enemies and various other obstacles in his way. We also see plenty more gameplay footage showing the Blue “Cube”, Pink “Spike” and Green “Hover” Wisps in use, all exclusive to the Wii version of the game. Some more CGI footage is shown in the trailer too. A piece of hi-res artwork of the Purple Wisp is also available below.

Source: SEGA of America blog

New Sonic Colours DS Tropical Resort Gameplay Video


Sonic Reikai staff member ashthedragon has uploaded a gameplay video (recorded by boyfriend RACCAR) of herself playing Sonic Colours on DS at the recent Gamefest 2010 event, which SEGA’s Spanish division attended. The video gives us a look at Tropical Resort Act 1 in full and shows the full potential of the Red “Fire” Wisp and its Red Burst power, such as flying around the stage, attacking enemies and launching Sonic from a ferris wheel designed catapult. Apart from that, the usual high speed Sonic Rush style gameplay is shown in full force.

Source: Sonic Reikai

Thanks to Seraphinprincess for informing us at the SSMB!

Sonic Colours English Website Now Live

UPDATE: The UK site is now live. Those having problems accessing the U.S. site should be able to access this one.
Thanks to gato at the SSMB for the heads up! /UPDATE END

SEGA has just unveiled their official English Sonic Colours website.  As you can see, it is based on the game’s World Map, much like the Sonic Unleashed website was. The website features character profiles, including Wisps and their powers, a stage section that contains music from each currently revealed stage and a game info section. Asteroid Coaster is currently locked out, as are stage videos and both the Purple and Indigo Wisps. As a bonus, you can obtain wallpapers by gathering Wisps around the website.

NGamer Reviews Sonic Colours Wii, Supports Miis

According to reports, the UK edition of NGamer magazine has put out their review of Sonic Colours on Wii in their new issue released to store shelves today and it’s good news, because the magazine has given the game a score of 86%. NGamer has many positive things to say about the game, praising the single player, the Wisps and the replay value given when returning to stages to find hidden routes with later unlocked Wisps.

“The Similarity to the Mario Galaxy Games is it’s abundance of ideas. This is Sonic Team in an uncharacteristically creative and generous mood. It’s one that suits them well. The addition of the power-altering wisps is what does it.”

– “These aren’t powerups, they’re toys – single-use shots of pure fun that have the happy side effect of opening up new pathways in already pleasingly labyrinthine stages.”

– “The lists of powers goes on and on, and backtracking to find new areas in which to use them is a big part of the fun.”

NGamer weren’t too keen on the multiplayer section of the game though, claiming it can feel like a tug of war at times.

“As a multiplayer game Sonic Colours is less than perfect (the speedy action often results in a game of tug of war using the screen as a rope).”

The review reveals a new feature in the game’s multiplayer mode, the ability to play as your Mii.

– The ability to swap Sonic for your Miis means there’s still throwaway fun to be had.” (in multiplayer)

They finish the review up with a high note in their summary.

Summary – “Colours Rockets Sonic closer to the stratospheric heights of past glories and hints at a great future. Welcome back old friend, it’s been to long.”

For the full review, pick up the latest issue of NGamer in-store now or you can order it online from

Source: Sonicka at the ONM Forums

Thanks to SiLeNtDo0m at the SSMB for the heads-up!

Sonic Colours – Sweet Mountain & Planet Wisp Videos

Who fancies some more Sonic Colours, then? The more eagle-eyed of you will have noticed that we added two videos of gameplay from the first world, Tropical Resort, when we opened our Sonic Colours Game Archive. You wanted more, and so here you go – four more videos of footage, from Sweet Mountain and Planet Wisp. You can find them on the same page – just click here.

Keep an eye on TSS over the weekend for some more 10th Anniversary updates – our Sonic 4 review is also hitting on Monday. In the meantime, enjoy the videos!

Destructoid Streaming Sonic Colours For Charity [ENDED]

UPDATE: Sonic Colours stream is now over./UPDATE END

Destructoid’s Jesse Cortez will be holding a 24 hour-long special video game stream for the Extra Life charity fundraiser today and during the “Speed Run Challenge” segment of the show Cortez will be streaming the Comic-Con demo of Sonic Colours (Wii version), which as you may have seen includes portions of the Tropical Resort, Sweet Mountain and Planet Wisp stages. This part of the show should be played around 5:00 PM and 8:00 PM (PST), which is 01:00am-04:00am GMT in the UK, so we advise you guys get some sleep during the day if you want to join in. All Cortez asks of you in return for this event is that you pay a donation, which will go to the UC David Children’s Hospital.

Here’s a statement about the event from Jesse Cortez himself:

Hi I’m Jesse Cortez and this year I’m raising money and awareness for my local Children’s Miracle Network hospital, UC Davis Children’s Hospital.
On October 16th, 2010 I’ll attempt to play video games for 24-hours straight, and I’ve asked you to come by in hopes that you’ll support me by giving just $1.00 per hour ($24 total).
Your donation is tax-deductible and 100% of your gift goes to help heal sick kids, here in Sacramento, CA.
This Fall, my fellow Extra Life gamers are going to make miracles happen for kids. I can’t do that without your support. My goal is to raise $5,000.00.
This is DtoidSF’s official gamer account! Let’s raise some money for charity!
Thank you for your time, support, and participation.

Source: Destructoid

Extra Life donation page

Will you be taking part? Let us know in the comments.

Sonic Colours Soundtrack CD ‘Hybrid Colors’ Revealed

According to a listing posted yesterday at VGMdb, upcoming Wii & DS game Sonic Colours will be getting an original soundtrack CD in Japan titled ‘Hybrid Colors’. The CD will be released December 22nd with a price tag of 4200 JPY and will be published by Wave Master, who has been publishing Sonic soundtrack CD’s for years now. No track listing is available at the moment, but it will no doubt contain the various music from the stages that we’ve heard so far, Cash Cash’s ‘Reach For The Stars’ track that was played in an earlier trailer and the ‘Speak With Your Heart’ track played at the Tokyo Game Show.

We’ll update you with the full track list when it’s made available.

Source: VGMdb

New Sonic Colours Planet Wisp Wii & DS Screenshots

Andriasang has released some new screenshots for both Wii and DS versions of Sonic Colours‘ Planet Wisp stage. Most of the screenshots are old news, but there are some new ones buried amongst them and they’re available for you to view below. The screens show some new areas that you may not have seen before, especially in the DS version of the game, which hasn’t received anywhere near as much video coverage as the Wii version. Sonic Wrecks has also released hi-res artwork of Yakker. Check out the screens and artwork and share your thoughts in the comments.



Yakker artwork:

Sources: Andriasang and Sonic Wrecks

Thanks to Woun at the SSMB for the heads-up on the Yakker artwork.

Knuckles & Amy Confirmed For Sonic Colours DS

In an interview with Video Games Daily, Sonic Team’s Takashi Iizuka has confirmed rumours dating back to E3 in June, which claimed Knuckles the Echidna and Amy Rose will be appearing in the DS version of Sonic Colours. Iizuka reveals that both characters will feature in the game’s story mode, but like Tails, they will not be playable.

The DS version introduces the other characters like Knuckles and Amy as kind of the guest characters. They don’t have any direct influence on the gameplay but they act as the narrative to the background of the story, so if you play the DS version you get a better understanding of the story for Sonic Colours.

Iizuka also gives us some insight into how Sonic Team implements fan feedback from previous Sonic games into upcoming titles:

The team always looks at feedback immediately after we release a game and they are always looking to the pros and cons of the feedback and try to address those through the next game developed. They don’t really take it fully because they have their own thoughts but they do look at feedback and try to input as much as possible.

That feedback is actually the story of how Sonic Colours came to be. The players had always wanted a pure Sonic action game. They always wanted to play as Sonic and they always wanted the high-speed action stages. That is how we started the project for Sonic Colours — that was the most important feedback to look into. With Sonic Colours we wanted the stage to start with high-speed Sonic action and end with high-speed Sonic action. We didn’t want to break it up by introducing other characters or other kinds of action so the feedback has really influenced this game.

For the full interview, head over to Video Games Daily

Sonic Colours: New Wii & DS Footage


Some new footage of both versions of Sonic Colours was released this morning at Nintendo’s Fall Press Conference as part of two video showcases for upcoming Wii and DS titles. The Wii video gives us our first snippet of footage from the Starlight Carnival stage, while the DS video gives us our first snippet of Aquatic Park footage. In the Starlight carnival footage we see Sonic running across a materializing pathway, reminiscent of Sonic and the Secret Rings‘ Levitated Ruin stage and in Aquatic Park on DS we see Sonic running across water at top speed before springing off a jellyfish. Creative stuff.


Wii footage can be seen in the top video at the 0:53 mark and the DS footage above at the 2:04 mark.

What do you think of this brief footage? Speak out in the comments.

Source: Nintendo’s Press Conference website

Thanks to Woun for the YouTube conversions.

Also, SEGA has released a new Sonic Colours themed wallpaper for download at the EU and U.S. blogs.

Full Package Pics of the Sonic Colours Special Edition

Courtesy of, we can now see what the full Sonic Colours Special Edition looks like for both versions of the game and it appears it is actually called the ‘Limited Edition’, which of course means that only so many of these will be made available, so if you’re after one then you should get pre-ordering. The contents appear to be no different to the loose contents EB Games Australia revealed, but at least collectors can now rest assured that they’re not going to get lumped with the figure and Wisps being loose on the side. Also of note is some new artwork revealed on the side of the packaging, which includes a new render of Sonic. You can view that and the DS package below. If you’re in the UK, don’t forget that you can get this action figure and Wisps for free by pre-ordering either version at, who recently dropped their prices.


Thanks to MarcelloF at the SSMB for the heads-up, Hero of Legend for the hi-res images and to Aries for extracting the new artwork.

New Sonic Colours Trailer & 7 More Facts


SEGA Europe has released the above new trailer for Sonic Colours. Not much that we haven’t already seen before is shown, but we do get a look at some more footage of the CGI cutscenes in the game, such as Sonic confronting Dr.Eggman.

Seven more facts about the game were also released, which you can read below:

• Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.

• Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.

• Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.

• Sometimes bad situations can lead to good discoveries!

• You CAN skip cutscenes – press + on the wiimote.

• Dr. Eggman ALSO has something of a 4th wall breaking moment.

• The Wisps have a, rather rude nickname for Dr. Eggman!

That’s all for now, oh wait… one bonus item for you to deduce.

Sept 19th > Cowboys.

That’s all. 🙂

Source: Sonic City Blognik

Thanks to Woun at the SSMB for the heads-up!

94 New Sonic Colours Wii Screenshots

French gaming website has a gigantic treat for Sonic Colours fans, with 94 screenshots taken directly from the Wii version of the game. In the screens we get our first proper look at the Starlight Carnival stage, as well as new areas of previously seen stages, Sweet Mountain and Tropical Resort. We also get a peek at some of the games cutscenes, which contain French subtitles, but luckily you can see translations of them at the SSMB thanks to forum member, Core.

Mini-maps for each stage are revealed in the screenshots, with some Act markers having Wisps floating above them, but what this means isn’t clear. Could it mean that Act is where you unlock that particular Wisp? On top of all of this, you can also see more of the Sonic Simulator mode in action.

You can view all 94 screenshots below and let us know your thoughts on them in the comments section.


Thanks to Woun at the SSMB for the heads-up!

Nintendo Power’s Sonic Colours Preview Reveals New Info

Nintendo Power has posted some preview pages for the next issue of their magazine. Two of the pages shared are a preview of both versions of Sonic Colours, which reveals new information about the game that we’ve listed for you below.
* The Purple Wisp transforms Sonic into a “berserker that chomps through anything in its path”
* Asteroid Coaster Zone is revealed, with the following description. “Run on a Saturn-like planet’s rings, deal with reversed gravity and toxic green goo.”
* The Wii version contains six Acts per zone, some short and some long and one boss, while the DS version contains 2 lengthy Acts per zone and one boss.
* Aswell as the previously revealed Sonic Simulator, where you can play co-op with a friend, you can also “challenge every level in sequence via the Egg Shuttle”.
* The DS version has a Time Attack mode and also allows you to compete against friends locally or over Nintendo Wi-Fi Connection.

Overall, the preview is very positive, with their only complaint being the “cringe-inducing jokes” in the cutscenes. You can check out the preview in full, with a few new screenshots at Nintendo Power’s website.

Thanks to PC the Hedgehog at the SSMB for the heads-up!

GameZone Interviews SEGA On Sonic 4 and Sonic Colours


GameZone has posted up a couple of video interviews they held at PAX this year, in which they interviewed SEGA’s Ken Balough about Sonic the Hedgehog 4: Episode 1 and another unidentified SEGA representative about Sonic Colours. Balough talks about how they incorporated fan feedback to Sonic 4, such as level tweaks to make the levels flow easier, reaching top speed quicker and a blurry effect on his quills to make it look like he’s “really hauling ass”.


In the Sonic Colours video, the SEGA rep explains how feedback has been incorporated into the game and also tells us in-depth, what the story is about, what Eggman is up to and how the Wisps are involved.

Source: GameZone
Sonic the Hedgehog 4: Episode 1 interview
Sonic Colours interview

Iizuka: Sonic Colours “is one of the best Sonic games ever”

In a bold statement to Official Nintendo Magazine UK, Sonic Team head Takashi Iizuka said that he thinks Sonic Colours is one of the best Sonic games ever.

“This is a similar title to Sonic Adventure 2 Battle, but the similarity comes from the concept – keeping the tempo very fluid,” said Iizuka. “A similar concept applies here. Is it the best since then? We always strive to make the best Sonic game yet. It’s at least on a par with Sonic Adventure Battle 2, and I’m confident it is one of the best Sonic games ever.”

The game has been getting a positive response from fans and critics thus far, but will it really be one of the best Sonic games ever? Let’s hope that Iizuka is right when the game is released on Wii & DS this November.

Source: Official Nintendo Magazine UK

Iizuka: “We recognise there are different needs”

CVG has published a new interview with Sonic Team head Takashi Iizuka today. In the interview we find out Iizuka’s thoughts on how Sonic Colours compares to past 3D titles and why this latest entry isn’t being released on Xbox 360 and PS3.

Iizuka explains that the comparison between past 3D Sonic games and Sonic Colours is the cast of characters. The older titles had a large playable cast, while Colours has Sonic alone, which he says is what the fans want.

If you look at previous 3D Sonic games, it began with Sonic Adventure and moved on to others. Those titles always had Sonic as the main characters but also had different rival characters. Those characters were like different action characters – Sonic was the speed character. This time around in Sonic Colours the team really wanted to focus on high-speed Sonic, which is what made the Sonic games special to begin with. The focus was always on the Sonic character itself, they wanted to make Sonic as the only playable character because fans only want to play as Sonic.

Instead of having other characters with different gameplay twists, Iizuka says this time they decided to implement the Wisp power-ups, so they could keep Sonic’s fast-paced gameplay and not break the tempo.

At the same time they also want a different twist to the gameplay and that is why we introduced the Colour powers. The focus is on high-speed Sonic and those colour powers are in more of a complimentary role. We wanted high-speed to be the main focus and didn’t really want to break up the tempo. It’s more like we tried to blend in those actions in a more efficient way, not really distracting the player from the core gameplay.

When asked if Sonic fits with the Xbox 360 and PS3 audiences, Iizuka details why they went with the Nintendo platforms for Sonic Colours and that Sonic still has an audience on the HD platforms.

It’s not that Sonic is for the Nintendo platform, it’s more like when we looked at the target audience for this particular title we wanted to expand the franchise more to newcomers. That is why we chose the Nintendo platforms.

This doesn’t mean that the PS3 and 360 don’t have an audience for Sonic any more, it’s just this title in particular is more tailor made for the Nintendo platform fans – more like fun, enjoyable and vibrant, which Nintendo platforms excel at. It’s more that this type of game is more tailored to those platforms.

Finally, Iizuka tells CVG how Sonic Team recognise there are different needs in the Sonic fanbase, how some want speed, others want platforming and the rest want something new. He says they are looking forward to developing more titles in the future that cater to these different groups of fans.

This year the reason the team is releasing Sonic 4 and Sonic Colours in the same release window is because we recognise there are different needs in terms of Sonic games and characters. There is the platforming, the high-speed and people looking for something new. This is the style that the team thinks works best, looking at the classic fans in one way and the new one in another.

It’s pretty hard for the team to satisfy those two very different fans with just one title. We probably look forward to developing titles which are made more towards the core and casual Sonic fans, that’s probably one of the ways the team thinks it can keep Sonic popular and expand fans for the future.

For the full interview, head over to CVG.

Sonic Colours Preview Round-up and New Info

Some new previews of Sonic Colours on Wii have hit the net and they’re all very positive, making a change to the usual reception 3D Sonic titles receive from critics.

Spanish gaming website Meristation believes that SEGA has listened to the fans requests and taken on board past mistakes:

An interesting proposal
Though still several weeks for the release of Sonic Colours in our country (not arrive until Nov. 19), and although it has largely remained quite hidden from your ad on arrival to the store just half a year passes , the truth is that things are looking very well. Sega’s blue hedgehog is showing signs of taking good note of all that its supporters claim on his adventures, and this new release is getting to attract more attention than Sonic 4, becoming the focus of all international fairs in the past months.

The very attractive story mode, which offers similar gameplay to the stage of Sonic Unleashed day but with the addition of the powers of the Wisp, there is also an interesting cooperative multiplayer that not only lengthens the life of the title but challenges and complexity also promises enough to have users who enjoy the challenges demanding. All with what promises to be a very worthy technical finish, both Wii and DS, and in the case of the first without having much to envy of its own productions in high definition consoles. Sonic and Sega are willing to redeem the mistakes of the past, and if things go wrong at the last minute, it seems that going in the right way to do this.

Full 2 page preview in Google Translator

In their preview, Dealspwn saw a clear emphasis on speed as well as platforming and thinks Sonic Team are truly trying to bring Sonic back to gaming fame once again and are “going the right way about it”, they add.

It’s telling that when pressed on what his favourite title of the series, Iisuka leans towards Sonic Adventure, and equally important when he notes that the great desire for Colours is to ‘introduce Sonic to a whole new audience, building on the success and publicity garnered by the Mario and Sonic titles. Hopefully, with the emphasis set on speed and core platforming, along with the new Wisp elements, it will be a game for old fans and newcomers alike.’ Colours is absolutely a statement of intent, to propel Sonic back into the big leagues and, on this evidence, he’s going the right way about it.

Full preview

NowGamer notes that the game has been given a lot of love to it’s production and is a very enjoyable experience, but they remain cautious in case any Werehog type gimmicks are added before release.

That Sega is releasing Sonic Colours solely on the Wii and DS, without making any promises about quality or appeal, is admirable but perhaps slightly misjudged. Although the build we played featured three of the available planets, we felt content that Sonic Colours is a solid, enjoyable experience with strong production values and a refreshing lack of fluff. Then again, we haven’t seen the whole game yet, and much like Sonic Unleashed’s Werehog debacle, there’s still time for Sega to spring some unexpected gimmick on us. We remain cautiously content for now.
Final Summary
We’re surprised Sega isn’t making a bigger song and dance about this surprisingly polished, charming Sonic title.

Full preview

The Sonic Stadium founder Svend “Dreadknux” Joscelyne has put out a new preview over at SPOnG, a gaming website where he works. It’s a good read and very in-depth, since Svend clocked-in 25 hours of play before writing it out. We won’t spoil it here for you, so head over to SPOnG to check it out.

Svend also responded to questions about the game at the SSMB today, with the below list of information:

* You can HA some badniks, note I said ‘you can’t HA most badniks’ in the preview Buzzbombers in Sweet Mountain and Crabmeats in Aquatic Park are two examples of classic badniks that can be HA’d.
* Spiny’s and Motobugs can’t be HA’d. Neither can underwater badniks. You only encounter Burrobots while drilling, so you obviously can’t HA those either.
* 3D underwater areas don’t equal ‘sudden death,’ mostly because there are no real 3D underwater areas to speak of. All underwater activity is done in 2D.
* [In response to a question about instant water deaths in 3D Sonic games] To the above point, if you mean like in Unleashed where Sonic will instantly die if he touches a foot of water during the 3D segments, you don’t need to worry. Bottomless hazards are always identified as bottomless pits, there are no watery quagmires that will suck you in. In Aquatic Park, when you come up to an area of water in 3D, the camera automatically pans back round to 2D view. You can boost along like Jesus, or fall and plunge into the water.
* There are ways of getting around the uncurling – the easiest (and probably most fun) is to stomp. But it can be a pain in the arse when underwater and you want to bop a Chopper, and you uncurl just before you land on it.
* No side-missions, no mini-games. The only thing you’ll be playing are Acts within worlds, or the Game Land/Sonic Simulator (which is essentially the same as the 1-player Story levels anyway). There are no other gameplay mechanics besides bosses.
* You can play Sonic Simulator on your own. Pressing the 1 or 2 button (in the Wii Remote + Nunchuk configuration) will allow you to switch between ‘RoboSonic Player 1’ and ‘RoboSonic Player 2’ (not official names). That’s what the red ball is, following you around – it’s the other ‘RoboSonic’.
* Although you can get pushed off the screen in multiplayer mode, you can escape death and the loss of a life by pressing the 1 or 2 button (Wiimote+Nunchuk config) – you’ll turn back into a spinning ball and follow the remaining player around the level, until you press something and jump back into the action.

Two more quotes from the game have also been revealed today at Sonic Wrecks and the official SonicGames Twitter:

“Ouch! I think I gloated so hard I pulled a muscle!” – Dr. Eggman, Sonic Colours

“Hasta la bye-bye, suckers!” – Dr. Eggman, Sonic Colours

What do you think of such positivity for the game from the critics? Let us know in the comments.

Sonic Colours: TSS Info Page Live

Today’s been a good day for Sonic Colours information. Basically, information from an advance preview code has the green light to be made public from this week onwards – and I was one of the lucky few to have played it for an extended period of time. For a detailed preview of my experience, you’ll have to check SPOnG (it’ll be worth it, trust me – it should be live Tuesday morning), but for all the little bits of details inbetween, there’s the new TSS Sonic Colours Info Page, which has just gone live.

Every now and then, I’ll be trickling new details into this page from my play experiences – story elements (no spoilers), enemies, moves, Wisp powers and level mechanics. The reason it’s a bit thin right now (although there’s still some interesting tidbits that you likely didn’t know before, including badnik information) is because the site has been going pretty slow today, so I apologise for that.

When you’re done snooping as usual, you can chat about new details on the SSMB right here. Enjoy!