Steve Lycett Details ‘Rubber Banding’ In ASR

[youtube]http://www.youtube.com/watch?v=b2tIFj97M6c[/youtube]

Steve Lycett under his S0L nickname has responded to rubber banding discussion’s over at the SEGA forums by detailing how it all works in Sonic & SEGA All Stars Racing.

Here’s Steve’s response –

You can enable catch-up for human players (in Multiplayer that is, both online and split-screen), but the aim is for the weapons and All-Stars to do the movement through the pack.

Or you can turn it off – and see who is actually better at racing ­čśŤ


S0L

So, very good news for gamers who hate ‘rubber banding’ in multi-player games like Mario Kart and should make for some interesting race’s online. No word on single player but the way Steve says “in multiplayer that is,” we can assume it is in single player, we’ll let you know if we hear any different.

Meanwhile, are you happy with Sumo Digital’s decision to make this optional in multiplayer? Let us know in the comments.

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