Hold on to your swords, because SEGA HARDlight is about to unleash the Knight of the Wind in its multiplayer Sonic Forces game. To prepare for an upcoming event, players are being tasked with collecting Special Excalibur Sonic cards. These may be key to unlocking Sonic’s form in Sonic and the Black Knight as a playable character. Continue reading Knight of the Wind! Excalibur Sonic is the Latest Special Character for Sonic Force Mobile
Did you manage to get the OVA-tastic Treasure Hunting Knuckles in Sonic Dash, hat and all? Well, if you just missed out, maybe this will help take the sting out. HARDlight has announced that starting today you can work to unlock the next special character, Elite Agent Rouge. Continue reading The Next Special Sonic Dash Character is Elite Agent Rouge
Knock knock it’s Knuckles (again)! But this time SEGA HARDlight has revealed a new version of the porcupine on the block with the buff chest – along with a buff hat. That’s right, Treasure Hunter Knuckles is coming to Sonic Dash and Sonic Forces Mobile, in a nod to the fan favourite Sonic the Movie OVA. Continue reading My Hat’s On Fire! Treasure Hunter Knuckles Arrives as new Sonic Dash Collectible Character
Even after seven years, Sonic Dash is still getting significant content and character updates. And with this latest news it’s clear to see why – SEGA Hardlight’s mobile auto-runner is a huge cash cow, earning nearly $11 million since its initial release – reportedly more revenue than the last five Sonic mobile games combined. Continue reading Sonic Dash Generates Nearly $11m, More Than Last Five Sonic Mobile Games Combined
Sonic at the Olympic Games: Tokyo 2020 is now out on mobile. The game is free to download but is basically an extended demo. At about a dozen events in, you will get to the paywall and need to purchase the game to get any further. So what are the options? Let’s take a look. Continue reading Sonic at the Olympic Games Tokyo 2020 Mobile: What to Purchase
As part of SEGA HARDlight’s 400 million download celebrations for Sonic Dash, this first week of May sees a new character enter the endless-runner fray; All-Star Amy Rose, who you may recognise from SEGA HARDlight’s other mobile title, Sonic Forces. Continue reading Sonic Dash Slugger Series Continues With All-Star Amy Up For Grabs
Sonic’s athletic mobile run hasn’t even had its starting pistol fired yet, and already over two million people have pre-registered to the Sonic at the Tokyo Olympics app. And it’s only been seven days since we last talked about it! To celebrate, SEGA is opening a lottery for fans to win a cool limited edition jacket. Continue reading Sonic at the Tokyo Olympics Passes 2 Million Pre-Registrations, SEGA Giving Away Limited Edition Jacket
SEGA’s epic crossover mobile puzzle game, SEGA Heroes, is shutting down. The company made the surprise announcement earlier today via press release, citing an end to its partnership with US-based studio Demiurge as the reason for the closure. Continue reading ‘SEGA Heroes’ Mobile Game Is Dead; Servers Shut Down in May
Sonic Racing was one of the first titles announced for Apple Arcade, a subscription service exclusive to Apple devices meant to provide mobile gaming experiences free of loot boxes and microtransactions. As one of the service’s premiere exclusives, does Sonic Racing make good on Apple’s promise for better mobile gaming?
What’s hedgehog-shaped, utterly heartless and absolutely terrifying? Metal Sonic dressed up like the Grim Reaper, of course. And boy, does he look more menacing than ever. This version of Sonic’s robotic doppelgänger is now available to unlock in SEGA Hardlight’s Sonic Forces mobile app, as part of the game’s ‘Grim Gala’ festivities. Continue reading Sonic Forces ‘Grim Gala’ Begins, Reaper Metal Sonic Up For Grabs
A new entry in Sonic Team’s long-dead Chu Chu Rocket franchise made a surprise appearance in an Apple press release today: Chu Chu Rocket! Universe.
The game is being developed by Hardlight, and is slated to come to the Apple Arcade service, a video game subscription service for Apple Devices that will let subscribers play a variety of games for $4.99 a month on iPhones, iPads, Apple TVs and Macs. It’s important to note that Apple’s press release specifies that it is a “mobile and subscription service” exclusive which doesn’t necessarily rule out console ports of the game, although devices that support Apple Arcade are the only confirmed platforms.
The game has 100 3D puzzle courses, and features gameplay that appears pretty faithful to the Dreamcast original: direct your mice to rocket ships without letting cats devouring them all. Chu Chu Rocket! Universe is slated to launch alongside the debut of the Apple Arcade service on September 19. Chu Chu Rocket! won’t be the only Sonic Team series hitting the service either: as we reported earlier this year, Sonic Racing will also be coming to Apple Arcade.
The Dreamcast original was the first game on the system to feature online play, so a sequel being announced a day after the system’s 20th anniversary is neat timing. This will be the first new entry in the franchise since the Dreamcast game was ported to iOS and Android back in 2011.
Nothing else is known about the game. Check below for a screenshot and game play footage:
20 years later… it’s time to go ChuChu crazy all over again! 🐭🐭🐭
— SEGA (@SEGA) September 10, 2019
The Sonic Forces Speed Battle ‘Rivals League’ event has finished, and there can only be one winner. Turns out, Team Sonic took the crown with 13,000 points over Team Rose’s 12,532. So close. But we think the real prizes we won in this tournament were the epic fan art pieces that the community created along the way. Continue reading Celebrate Team Sonic’s Rivals League Win With Epic Sonic Forces Fan Art
Ah, Sonic Runners. We really did like you, you know. And then, almost as soon as you were released (well, about a year after the initial launch in 2015 actually), SEGA killed you off. So we’re pretty excited to hear that a bunch of mobile-loving fans have taken it upon themselves to bring you back to life again. That’s pretty awesome! Continue reading Sonic Runners Fan-Led Revival Project Goes into Open Beta in July
Free to play mobile RPG game Monster Super League will be crossing over with SEGA’s famous blue hedgehog during his birthday week in an upcoming “Collaboration Festival!”
TSS was given the opportunity at E3 to get a first hands-on look at the Sonic at the Olympic Games – Tokyo 2020 mobile title, set for release to coincide with the event next year, and although this date is still some time away, we were permitted to play a few rounds on an early demo of the game! Continue reading TSS Preview: Sonic at the Olympic Games – Tokyo 2020
Sega revealed their plans for Tokyo 2020 Olympic Games at the recent Sega Fes 2019 event, revealing the line up would include Mario & Sonic at the Olympic Games Tokyo 2020 for both Switch and Arcade (likely two different games), a more traditional Tokyo 2020 Olympic Games title- The Official Video Game for Switch and PS4. Continue reading First look at Sonic at the Olympic Games Tokyo 2020 Mobile Title
Tech giant Apple unveiled its subscription-based gaming service last night, titled ‘Apple Arcade’, and surprisingly SEGA has already been confirmed as a key partner in the upcoming platform, with a ‘Sonic Racing’ game being prepped for release later this year.
Continue reading SEGA Hardlight-Developed ‘Sonic Racing’ Announced for Apple Arcade
Continuing the spirit of the spooky season that SEGA Hardlight kicked off last week, the Sonic Forces Speed Battle mobile app has been updated with a brand new special event, a new stage and some gameplay adjustments. Continue reading Sonic Forces Speed Battle Launches Season Six With Vampire Shadow
It’s almost Halloween, and SEGA Hardlight has redecorated the Sonic Forces: Speed Battle mobile app to suit the spooky mood. As part of the festivities, a new character can be unlocked between now and 30 October – Witch Rouge! Continue reading Rouge the Bat Gets A Halloween Makeover in Sonic Forces: Speed Battle
Shh. What’s that rumbling sound? That’s the sound of stomping feet, from all the Sonic fans dashing to download the latest update in Sonic Forces: Speed Battle! Why? Because everybody’s favourite lazy purple fisherman, Big the Cat, is now available as a playable character in the mobile racer. Continue reading Big the Cat Now Playable in Sonic Forces: Speed Battle
HARDlight Studios’ mobile multiplayer racer, Sonic Forces: Speed Battle, has just received a brand new update which adds, among other things, a new track to compete in. Fans of Sonic Forces will recognise Sandy Hills, the warped version of Green Hill that acts as the opening stage for the console game. Continue reading Latest Sonic Forces: Speed Battle Update Adds Sandy Hills Track
Bandai Namco Games and SEGA has finally lifted the curtain on the curious Sonic and PAC-MAN collaboration that was teased last week – and while it confirms that the ghost-munching yellow ball will feature as a special character in Sonic Dash, it appears that the blue blur will also cameo in the mobile version of PAC-MAN Arcade in return! Continue reading Sonic and PAC-MAN to Swap Places in Sonic Dash and PAC-MAN Mobile Games
In a couple of silly tweets, it seems Sonic has called Pac-Man to come over and celebrate the 5th anniversary of Sonic Dash and after saying hi to himself and playing with….an arcade machine, Pac-Man has taken the call and decided to join the party. Continue reading Namco and Sega bring Pac-Man over to Sonic Dash
It can be hard to produce a companion app for a high-profile console game. If you get it wrong, it can largely be seen as a cynical micro-transaction-heavy cash grab, or at the very least, a poor afterthought. Which is why it’s good news that SEGA Networks’ Hardlight Studio was tasked with building a new mobile experience to coincide with the launch of Sonic Forces. Continue reading TSS REVIEW: Sonic Forces Speed Battle (iOS)
A new mobile game to tie into Sonic Forces has been added to the iPhone/iPad app store out of the blue! Continue reading Sonic Forces: Speed Battle on iOS Mobile Store
Sonic Runners Adventure might be strutting its stuff on Android app stores right now as a full-blown smartphone game, but if a new video is to be believed then we may well see the endless runner appearing on less powerful ‘feature phones’ as well. Continue reading Sonic Runners Adventure ‘Feature Phone’ Footage Emerges
In a very 90’s inspired advert, Sega have announced a new way to play classic titles from their back catalogue. Continue reading Sega Forever Announced for Mobile, Sonic the Hedgehog Updated
To those of you who were sad to see Sonic Runners leave our phones last year, listen up. It looks like SEGA is working with Gameloft to bring the concept back, in a new title called ‘Sonic Runners Adventure’. Continue reading Rumour: ‘Sonic Runners Adventure’ Coming to Mobile Devices
You thought the crazy Hello Kitty x Sonic the Hedgehog collaboration would stop at those adorable plush toys? Think again, because Sanrio’s mascots are back in SEGA’s world to cameo in Hardlight Studio’s Sonic Dash mobile game. Continue reading Hello Kitty Invades Sonic Dash in December
Looks like NA users will be affected by the Sonic Runners shutdown earlier than we though, as SEGA announced on Twitter that the game’s regional servers will shut down on Monday May 30… before deleting any mention of it. Continue reading Could the US Sonic Runners Servers Be Shut Down Tomorrow?
It’s the end of Sonic Runners! In rather surprising news given the publisher’s exploration into the mobile space, SEGA has announced that the endless runner will be shutting down, only a year after it launched worldwide.
Continue reading Sonic Runners Shutting Down Next Month
Now depending where you sit when it comes to this kind of game, this news will actually not surprise you, or it may take you completely by surprise. Sega considers Sonic Runners a failure, in terms of how much money it’s making. This comes as a bit of a surprise as the game appeared to be profitable and doing rather well.
Now, in the past, I have been quite vocal regarding my stance on a certain ‘free’ to play mobile game staring Sonic, however, one thing which was hard to deny, is that Sonic Runners was being downloaded, it was being played and people were spending a lot of money on it.
Though at the same time, I’m not that surprised, the game has been heavily criticised for poor technical performance, an intrusive and invasive micro-transaction strategy and in some cases, randomly banning players for utterly no reason. Why would people want to give money to this?
However, another issue which is a little strange is that, according to the report, Sonic Runners on average was making 30 million yen per month, which is around £180,000, that sum is considered a failure? How much money went into developing the game for that sum to be considered a failure?
To put it into perspective, Sega considers games which make 50 million yen, or £300,000 per month to be successful.
This is starting to become a bit of a regular thing now isn’t it? Sonic Runners has reached 4 million downloads worldwide, to celebrate this, players who login between September 19th – September 23rd will receive 10 red rings for each day that they log in. Continue reading Sonic Runners hits 4 Million Downloads, Free Red Rings for All
Sonic Runners continues to do well for Sega it seems, despite a very rocky launch and the game being plagued with serious problems. That hasn’t stopped people from downloading it 3 million times. Continue reading Sonic Runners Hits 3 Million Downloads
Well, Sega certainly seems to like to surprise us out of left field with Sonic Boom games don’t they? Found late last night on the Google Play store, Sonic Dash 2: Sonic Boom is a sequel to the popular Sonic Dash mobile game. Continue reading Sonic Dash 2: Sonic Boom Coming Soon to Android and iOS
Sonic Runners recently launched worldwide for those who’ve been out of the loop – it’s an endless free to play running game where you aim to get the highest scores possible. Higher scores push you up the Runners League and get you better rewards, companions, and bragging rights among your peers.
So you want to be a Runners expert? Say no more. Here’s our tips and tricks on how you can bag those big scores.
1: Use your boosts!
First off, before you even start your run – let’s go over some important stuff. Booster items are pretty great for helping your score. Primarily the Score Boost and Character Switch. Score Boost is an obvious choice and will really aid your total, and Character Switch will give you a second chance to keep your run going by switching to your sub character selected through the character menu. And for a limited time(?) you’ll be able to use these for free once a day, so take advantage!
2: Level up, go far
Sonic Runners sports a level up system on the characters you use, applied through spending rings or earning EXP on runs. It’s important to keep at least a single character high up to make sure that your overall bonuses help you hit the high marks. Wisps and power-ups will last longer when you use them too as an added bonus to it all. But your Score Bonus, Animal Bonus and Ring Bonus are what you want to increase – this is why I normally opt to just focus on one character at a time. Sonic easily adapts to most level environments which is why my primary focus is on him.
3: Crack the Eggman
Though it can get pretty repetitive, it’s best to make your confrontations with Eggman last as long as the timer will allow. Not only do you have the possibility of seeing Red Rings pop out of him, but the rings he’ll drop will boost your score with the help of your Ring Bonus quite a bit. This can be used in turn to help level up your characters and increase your overall boosts. Not to mention, you can get quite a few score gems which increase in value the further you are into the run.
4: Do a trick!
Something the game neglects to tell you is that Runners sports a small trick system within similar vein to that seen in Sonic Colours. When you approach these red spring-esque contraptions, make sure you tap the screen to leap high into the air – but don’t stop tapping once you’re flying high! Repeatedly tap the screen to do up to five trick poses, giving you that familiar “good, great, awesome, outstanding, amazing!” response!
5: Be an animal advocate
Like always, defeating the classic badniks throughout the stage will earn you points and release the little critters inside. But unlike the old games, they’ll bounce around on screen until you manage to catch them. You might want to try reaching out for them before they vanish off screen if you can. They’re worth quite a few points, and those points only increase with the Animal Bonus you level up.
6: Keep that combo
An extremely important aspect of any run is the combo and bonus number you can see above. Combos are maintained through collecting score gems, rings, and animals (not badniks!), and once you get over 1000 you’ll have the maximum bonus of +50. This will go a long way once you reach higher scores. Combos can be broken through damage or too much time between collecting combo items listed above. Power ups can help you out – the shield will prevent damage from ending your combo, and Combo Bonus will prevent damage and time from doing so.
7: Wisps are wonderful
Wisps return in Sonic Runners, and they’re mostly a fantastic help to boosting your scores. Asteroid is arguably the weakest as it moves slow and provides no multiplier to your bonus, but in can tear through all obstacles in your path. Laser lets you blast through sections of the stage at lightning speeds and collect every gem, ring, and animal on screen by tapping. Drill could arguably be the greatest score increaser, as it multiplies your bonus massively. At its max, you can gain +500 – combine this with magnet, and the specific Drill designed sections which can appear in levels (seen above), and you’re looking at a gigantic overall score boost.
8: Companions are key
Companions could be your life saver when it comes to runs. They can provide anything from boosting the overall length items last, granting you a wisp when you reach a certain combo number, or giving you the last boost at the end of the level. They can level up to increase the effectiveness of their abilities too – sadly, the only way you’ll be able to earn them is through the premium roulette wheel. To spin, you’ll need Red Rings you earn through placing on the Runners League, completing story events, or other promotions.
Outside of that, there are a few other ways to earn some helpful buddies to help push your scores up:
- You’ll earn Shahra every time you advance a rank in the Runners’ League. Each rank has three levels before you advance a letter, but she’s completely free and provides a great ability – granting you a random item when you hit certain combo numbers.
- Look out for promotions held by Sonic Team where you’ll be able to earn Buddies through normal gameplay. For example, the Sonic Birthday event has you collecting cake to unlock the Genesis buddy and various other power ups and items.
- Finally, completing a Showdown without taking dying once will give you a Special Egg – collect ten of these, and you’ll be able to spin the premium roulette wheel for free with increased odds on better eggs.
9: Aim high
Classic Sonic games usually sport a level design which has both a high and low path – the higher path providing better goodies but harder to stay on, and the lower being easier to stay on but less rewarding. That concept carries into Sonic Runners, since all the best rewards are usually found by keeping on the higher paths. Though the obstacles you face are more dire and will test your ability, you’ll get much better results if you manage to keep on that upper road.
10: Practice, practice, practice
A certain element of Runners will always come down to memorisation, and the only way you’ll memorise these zone layouts is to keep playing. Knowing what’s coming will instantly put you in a better position to prepare yourself and make each run go further – you’ll soon come to recognise familiar placements of the slopes, hoops, enemies and score gem trails. It might be difficult to play for long sessions due to its design, but playing a few times daily will go a long way. It’s all a learning curve and soon you’ll be able to do Top Speed without breaking a sweat, trust me.
Have you got any helpful advice for your fellow Runners players? Or did you find some hand advice in our little guide? Sound off below and let us know. Happy running!