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  1. I really can't stand all of these 2D Platformers coming out in recent times. For one, most of them don't offer anything new besides a gimmick, which is interesting at times, but get boring quick. On top of that, these retro callbacks have really overstayed their welcome. Back when Megaman 9 and Bionic Commando: Rearmed came out, these games we're interesting, fun, and nostalgic. But now, because it's all we see, it seems like all the devs are becoming lazy and focusing too much to catering to old gamers. And while there still is some 3D platformers, do I need to mention that literally 90% of them are just 2D platformers in 3D?! Games like Super Mario 3D Land/World and Sonic Lost World are just 2D platformers in 3D. Similar stage design, boring level tropes, very small scope, linear stages, unappealing visuals, not a lot of "wow" factor, very underwhelming (especially compared to gems like Super Mario 64 and Sonic Adventure) There's no worlds to explore or objectives to do, two key factors to 3D platformers. This is why the 6th generation of gaming was the best in my eyes because they had a slew of interesting 3D platformers that capitalized on what the 5th generation brought us. They had worlds to explore, objectives to complete, basically having more, oh I don't know, EFFORT! All the 3D platformer goodness that we got from the last generations are slowly fading and I don't see them making a return sadly. So all in all, the platformer genre is getting really boring because they just keep doing the same shit they've been doing for decades now. I'm getting really sick of this trend and it needs to stop.
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