At Space World, Sonic Team head Yuji Naka spoke about the state of the games industry today, and how Nintendo’s strategy with the Gamecube fits in with the current landscape. In particular, he explained why SEGA as a company has been such a key third party partner for the platform – and it’s because he feels that Nintendo has the ability to inspire players. Continue reading Yuji Naka: Nintendo’s Gamecube Will Revitalise Gaming Industry
SEGA has released the first two screenshots from the upcoming port of Sonic Adventure 2 for GameCube, take a look after the jump! Continue reading First Screens for Sonic Adventure 2 on Gamecube
We saw it coming, but SEGA has reportedly made the news official about Sonic Adventure 2 being released on Nintendo’s Gamecube console. A report from Nintendo’s Space World show indicates that the game will hit the system, but Sonic Team will formally announce any new changes to the game since its Dreamcast release later this week.
SEGA has been keeping quiet over their secret fourth game, to be revealed at Nintendo’s Space World show – but it seems like the cat’s already out of the bag, as internet sleuths have deduced that Sonic Adventure 2 is coming to the Gamecube. Continue reading Sonic Adventure 2 Gamecube is Secret Spaceworld Game
Nintendo has revealed that it will be releasing modem adaptors and launching its online network for Gamecube early 2002 – and Phantasy Star Online will release on the purple box at the same time (March 2002) to take full advantage of it. No pricing plans have been revealed yet, but we’re bound to know more soon as Space World is just around the corner.
Peter Moore spoke to IGN Cube about two things: the possibility of a joint Sega/Nintendo RPG and the sightings of Sonic in Super Smash Brothers Melee for the Gamecube. While Moore said that both are just wishful thinking right now, it would not surprise him to see something of either calibre be announced. Sega will be at Spaceworld to show their Dreamcast line up and other future projects, The Sonic Stadium will keep you posted.
Don’t expect the Gamecube version of Phantasy Star Online to be released as a launch title for the console. Yuji Naka has explained that, even though the game is likely to be completed by the time the Gamecube launches, he is considering holding the game back until Nintendo reveals more details about its networking plans. It doesn’t seem like there will be online connectivity straight out of the box, which would make a game like PSO pretty useless.
Yuji Naka has talked some more about Phantasy Star Online for the Nintendo Gamecube. In particular, he’s revealed how the version’s four-player mode came about – and would you believe it, it’s all because the development team had single machines lined up next to each other. Continue reading Yuji Naka Talks PSO Gamecube Four-Player Mode
Word has it that Sonic the Hedgehog will actually be a very well hidden character in Nintendo’s upcoming brawling game for Gamecube, Super Smash Bros. Melee. Nintendo and Sega refused to comment on the rumor, so we’ll see where it goes from here.
Probably. But those of us that have a Sega Dreamcast, like me, are likely thinking about what console to get next. Seeings as Sega is currently not making any more consoles, the sensible option would be to grab the machine that has the most Sega support going for it. Well, at this stage it’s hard to tell, but in an interview led by IGN, Yuji Naka, Sonic Team boss (and God in many people’s eyes), has said to stick with the Nintendo GameCube should you be a full on fan of Sonic Team. Continue reading Stick with Ninty for Sonic Team! Confused?
Sonic Team’s own Yuji Naka had a chance to talk with the folks at Famitsu about the upcoming Gamecube port of Phantasy Star Online, and its actual online capacity. “I haven’t done any work concerning the Gamecube PSO network yet. What I want you to know for now is how passionate we are about Gamecube.” Continue reading Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch
Yuji Naka has been talking a lot about Phantasy Star Online on Nintendo’s Gamecube this past week. When it comes to porting other Sonic Team franchises on the console, however, he’s a little more coy. Continue reading Yuji Naka Undecided on Next-Gen Samba de Amigo
E3 is a long, hard, punishing show. So it’s nice when developers get the chance to escape from the PR room and enjoy some gaming of their own. Sonic Team chief Yuji Naka was able to do just that at Nintendo’s booth this week, enjoying a round of strategy game Pikmin. Continue reading Papped: Yuji Naka Enjoys Pikmin
Sonic Team leader Yuji Naka was at the E3 conference this week showing off Phantasy Star Online on the Nintendo Gamecube, and he mentioned that developing for the console has been a breeze so far. Continue reading Naka: Gamecube PSO Port Took A Single Month to Make
Sega has revealed their core line-up of titles that will be showcased at E3 2001. It looks like the company wants their foray into third party development to start with a bang, as a swathe of Gamecube and Game Boy Advance titles have been announced, alongside a rather large number of Dreamcast games. Continue reading SEGA Reveals E3 2001 Lineup
Sega officially announced its commitment to third party development in a huge news conference this morning. The company outlined which of its development studios would align to which console, noting that Sonic Team, AM2 and Amusement Vision will largely focus their efforts on Nintendo’s Gamecube. Continue reading SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube