Another classic zone has been revealed for Sonic Mania, and this time its Chemical Plant Zone! Two videos have been showcased for it, which you can check out in the links to the announcement on Game Informer below (who refer to the stage as Chemical Factory – although this is likely an error). Continue reading Chemical Plant Zone Revealed For Sonic Mania
Chart-topper Bruno Mars has produced a great number of worldwide hits since his solo debut in 2010, including songs such as the beautiful “Just the Way You Are,” the way too relatable “The Lazy Song,” and the unreasonably catchy “Uptown Funk” with Mark Ronson. His music videos on YouTube alone continue to gather millions of views as a testament to his talent, and his recent “24K Magic” is yet another example of that.
Turns out that “24K Magic” also mashes incredibly well with the classic Chemical Plant Zone theme from Sonic the Hedgehog 2. Who knew? Mashup artist BotanicSage certainly caught on to it, and you can jam to this delicious combo in the video above!
Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, you can reach us via any of the following and see your choice on the next Mash-Up Monday:
…or, alternatively, Sonic the Hedgehog meets Skrillex for the weekly Mash-Up Monday! Sonic 2‘s Chemical Plant Zone clashes with the famed dubstep artist’s “Disco Rangers” and “Lazy Eye” tracks. Quite the piece of ear-candy!
Special thanks to Jack Roletter for the find!
Not that kind of Sonic Jam!
Welcome to a very special edition of Mash-Up Monday! After last week’s magical mash-ups, we found something that’s bound to be a slam for all of you! I hope you’re ready, because this week’s mash-ups are simply jamming!
Just like its fellow songs that work with just about anything (LMFAO’s “Party Rock Anthem”, “Guile’s Theme” from Street Fighter, the theme to The Fresh Prince of Bel-Air), Quad City DJ’s “Space Jam” is another tune that mashes with just about any song. Sonic music is of no exception!
That being said, let’s boot up the SEGA Jamnesis and begin our journey in the shoes of Slamnic the Hedgehog and Miles “Jam” Prower! Slam-Up Jamday Act 1: the checkered emerald basketball court of Green Slam Zone!
“WELCOME TO THE JAM.”
Chemical Jam after the jump!
Gamescom 2011 has kicked off today and SEGA has released the above new trailer for the PS3 and Xbox 360 versions of Sonic Generations. As well as more footage of Chemical Plant Zone, we get the official unveiling of Rooftop Run from Sonic Unleashed and Seaside Hill from Sonic Heroes. More CGI footage is included in the video too, with quite the little surprise at the end (well, for those who didn’t look at the leaked stuff anyway).
Thanks to SSMB member VEDJ-F for the heads up and to Woun for the YouTube link!
German gaming website Gameswelt.de shared a new Sonic Generations gameplay video on Thursday, which until now has gone unnoticed by fans. The video is of the Xbox 360 version, and it gives us our first look at the Chemical Plant Zone in action in both Modern and Classic forms. Some new footage of the Modern and Classic City Escape stages is also available later on in the video.
What do you think about Chemical Plant Zone now you’ve seen it in motion? Share your thoughts in the comments section.
Thanks to Nuzamaki90 in our comments section for the heads up!
YouTube conversion courtesy of DranicTheLombaxProdu.
Following last week’s official unveiling of the Chemical Plant Zone in the PS3 and Xbox 360 versions of Sonic Generations, we now have 19 more screenshots of the stage from SEGA Japan, courtesy of Andriasang. In this set there are 10 Modern Sonic and 9 Classic Sonic images, giving us a look at some new areas and the return of the Grabber badnik. Those who have played the original Chemical Plant Zone may or may not be happy to see the return of a certain platforming puzzle involving lots of blocks.
SEGA’s officially unveiled the Chemical Plant Zone from Sonic the Hedgehog 2 and Classic Metal Sonic Rival Battle at Stardust Speedway from Sonic CD for the PS3 and Xbox 360 version of Sonic Generations. This level and battle were revealed with a batch of new screenshots SEGA dished out today, as well as artwork for Classic Tails and Modern Tails and the boxart for the Nintendo 3DS version of the game. You can check all of that out below.
Classic Clash: Sonic the Hedgehog 2 (16-Bit) vs. Sonic the Hedgehog 2 (8-Bit)
The soundtracks to the 16-bit and 8-bit versions of Sonic the Hedgehog 2 are quite tough to review this long after their release, what with all the nostalgia involved. These are not just soundtracks to games, but to childhoods after all! The biggest thing that both versions brought was a sense of urgency that the first Sonic the Hedgehog titles lacked. Both 16-bit Emerald Hill and Chemical Plant Zone tracks say “this is cooler than Sonic 1” from the get-go, with their faster tempo, snappier percussion and simpler melodies. The bold choice to start with an intense lava level – and an equally action-packed tune – gave 8-bit Sonic 2 a similar feeling. Green Hills Zone features a fast-paced masterpiece that Sonic fans would soon hear reprised in “You Can Do Anything” for Sonic CD. While the original Green Hill theme will always bring a tear to every nostalgic eye, this one just screams “I’m Sonic; I run around very fast and it’s awesome”. The Scrambled Egg Zone features a touch of surreal by layering lots of interesting sounds throughout and a downright epic solo of bleepy-bloops serving as the main melody.
Then we come to the chilled out songs. 16-bit has the likes of Aquatic Ruin, Hill Top and Oil Ocean Zone themes. Now this is just my opinion, but I found the slower tracks to be the weak spot of 16-bit. They all felt either repetitive or just a bit dull, not quite fitting in with the rest of the soundtrack. 8-bit however, had some much funkier tunes for the slower levels, such as Sky High and Aqua Lake Zone. While Aqua Lake’s melody meanders around a bit more than Sky High, they’re both very catchy, toe-tapping tunes. The Gimmick Mountain Zone theme is incomparable with anything in 16-bit counterpart can offer, and perfectly captures a far more surreal tone than most Eggman strongholds, with many fades, and a mysterious and sinister melody. 16-bit has Casino Night, Mystic Cave and Metropolis, all three of which escape the problem I had with the other slower tracks, thanks to their fantastically written melodies.
Coming to the finale tracks, 8-bit’s Crystal Egg Zone is one of the more surreal endings in the franchise. A totally wacky and chirpy tune portrays this strange zone fantastically. I find 16-bit’s finale to be a mixed bag though. Sky Chase is a beautiful song, but I can’t help but think its all “sky” and no “chase”, making it a little unfitting. In a similar manner, Wing Fortress perfectly represents Eggman’s triumphant creation, but not the fact that Sonic is running about messing the thing up. Death Egg is also a bit of a funny track. The bit you hear is great but the unused portion of the song is just weird and loses the sinister feeling of the start. I’m glad that Death Egg was not a full stage with this looping in the background.
To close, we come to the boss and ending themes. 8-bit’s boss theme is used for every boss, including the final one. The Game Gear uses a very fast-paced tune, whereas the Master System is a more scrambled sounding manic theme. Both are very fitting, but certainly not something you’ll be humming the next day whereas the boss themes of 16-bit version have become legendary melodies. The 16-bit ending uses the classic medley formula, whereas the Master System goes for a very sombre piece with a gorgeous melody (getting the good ending on Game Gear grants a different tune which, while not quite as memorable, is also a very pleasant listen).
8-bit has fewer tunes of a consistent quality, which likely means you either love or hate the whole thing, whereas 16-bit is larger and more varied, making it more likely for one to love or hate individual tracks. I do however feel that both soundtracks are still fantastic, and paved the way for an all new tone of cool for Sonic in his first sequel.
Favourite 16-bit track: Chemical Plant Zone
Favourite 8-bit track: “Bad Ending”
Personal Favourite: Sonic the Hedgehog 2 (8-bit version).
“It’s really quite a difficult task to compare the soundtracks from both of the 1992 versions of Sonic The Hedgehog 2, especially when there is an existing bias already in position for one of them. All things aside, each soundtrack brings something different to the table. Nakamura’s work on the MegaDrive version is brilliant. Each piece really captures the atmosphere and mood of each stage, whether it be the simulated brass and slap-bass in Casino Night, the scratching and popping of the mechanical Metropolis or the eerie wails of the dark Mystic Cave. One of my greatest joys about the soundtrack are the 2-Player tracks, which use essentially the same instruments as their “1-Player stage” counterparts, but tune to something more suitable for competition.
Contrast this with the Master System collection of tracks. The tracks are hearty for an 8-bit based soundtrack, but I’m not convinced that if the tracks were recreated 16-bit style, they would have the same flair. Using what he had, Tomozou Endo created the very jerky and sporadic Scrambled Egg which lives up to its name, while Sky High is just too simple a track to enjoy and really doesn’t spark enthusiasm. However, Green Hills Zone will always have a special place in my heart as the music that eventually grew into the theme song for Sonic CD, “You Can Do Anything”. Having said this, Tomozou Endo hasn’t really done a bad job with the technology he had. Nakamura just set the bar way too high. ”
Favourite 16-Bit tune: Casino Night Zone 2P.
Favourite 8-Bit tune: Green Hills Zone
Best Soundtrack: Sonic the Hedgehog 2 (16-Bit Version)
“I think some would see the comparison of these two soundtracks as a bit one-sided in favour of the Megadrive/Genesis score. Granted, the 16-Bit iteration is close to superb, but guys, go back and listen to the 8-Bit version. The Yamaha sound chip on the MS may not be up to its big brother’s standard, but Endo’s pushed that to the limit. Crystal Egg and Gimmick mountain have nearly four “voices” in each track (percussion, bass, rhythm and lead melody), and that is extremely cool consider most other titles on the console rarely utilize more than two. Plus, I dig anything vaguely rock, and I’m pretty sure that both Scrambled Egg, Underground Zone and the boss themes were all written with a thrash metal vibe in mind, so Endo-san rocks!
What starts to really rake me back though is listening to Chemical Plant and Mystic Cave, with an incredibly convincing slap-bass synthesised by Nakamura-san. Each track shines in its own respect with a real clean sweep across a huge range of emulated genres and all maintaining an allegro I think no other Sonic game has managed. Who can say the mechanical resonance of Metropolis (what with that wonderful scratch and guitar-riffic chorus!) doesn’t send a shiver down their spine? So how do I choose between these two soundtracks? I think actually can’t…but because I have a feeling it won’t get as much love (and I have to make a decision!), my vote goes to the underdog!”
Favourite 16-Bit tune: Mystic Cave Zone
Favourite 8-Bit tune: Scrambled Egg Zone
Best Soundtrack: Sonic the Hedgehog 2 (8-Bit Version)
“Undoubtedly, the main problem with the soundtrack to the 8-Bit iteration of Sonic the Hedgehog 2 soundtrack is the boredom factor; there just seems to be a distinct lack of any kind of excitement or variation throughout the whole thing, and it almost sounds like a lethargic and dull version of Sonic Chaos’ superb music. It even uses similar note sequences to its successor, although they were far more polished and improved in the latter game than they were in Sonic 2. Save for some points of Underground Zone (the intro was rather repetitive and dull) and the Boss theme (Master System version only), the entire OST was generally monotonous, uncreative and uninspiring; a huge disappointment for all who were expecting a stunning follow-up to the first game’s awesome soundtrack.
The MegaDrive version‘s musical score, on the other hand, is a marvellous concoction consisting of nothing but purely excellent electro and synth-pop, played out on the astonishingly outstanding YM2612 synthesizer chip. Masato Nakamura really outdid himself with the likes of Chemical Plant Zone and Emerald Hill Zone; making excellent use of the vip-vip-vow synth sounds of the MegaDrive and conveying shockingly good melodies and basslines, they both shine out from all the other tunes as the absolute finest pieces of music on the game, and completely blow the 8-Bit version’s soundtrack out of the water and into orbit. Additionally, catchy classics such as Aquatic Ruins Zone and Metropolis Zone will be lodged into your brain for years; you’ll doubtlessly find yourself involuntarily humming them in public toilets for all the world to hear!”
Favourite 16-Bit tune: Chemical Plant Zone
Favourite 8-Bit tune: Boss Theme (Master System Version)
Best Soundtrack: Sonic the Hedgehog 2 (16-Bit Version)
Well, it looks like we can’t reach a unaninous decision folks, so I guess this means you guys are going to have to settle the debate for us once and for all! Do you have a favourite out of the two soundtracks? What is your favourite track and why? Let us know in the comments!