Sonic 4 Casino Street and Mad Gear Gameplay Footage

SEGA’s Aaron Webber aka RubyEclipse appeared in CNET’s latest episode of preGame yesterday, where he talks about Sonic the Hedgehog 4: Episode 1, as well as giving a demonstration of Casino Street Zone and Mad Gear Zone. Webber confirms what we all assumed, that the new playing card features in Casino Street Zone are from a refurbished Act 2 and that it will be an exclusive stage to the console versions. We can only guess that the iPhone/iPod Touch/iPad version will still contain the pinball score attack stage seen in the leaked version of the game. Both zones look to incorporate plenty of careful platforming and not just speed, which should make a lot of fans happy. The recently seen map screen is shown again here, but this time it has a warp-hole above the island, which we assume is the E.G.G. Station Zone, in which the final battle with Dr.Eggman takes place.

To view the video, head over to CNET.

Thanks to Woun at the SSMB for the heads-up!

New Sonic 4 Casino Street Zone Screenshots

SEGA has released 24 new screenshots of Sonic the Hedgehog 4: Episode 1, 12 from the Xbox 360/PS3 version and 12 from the Wii version. 5 of the HD version screens you may have seen before in Joystiq’s preview, but they’re here again if you missed them. The screens show us more of the recently revealed Casino Street Zone and this time we can see the stages two Badniks on the attack. It seems cannons will appear more often than they did in Sonic the Hedgehog 3‘s Carnival Night Zone and will be used to navigate your way through some sections of the zone.

Check out the screenshots below and let us know what you think of the stage in the comments.

Xbox 360/PS3:

Wii:

Thanks to Woun at the SSMB for the heads-up!

8 New Sonic 4 Casino Street Zone Screenshots

SEGA Japan has updated their official Sonic the Hedgehog 4: Episode 1 website with eight new screenshots of the new stage revealed yesterday, Casino Street Zone. The screens give us a look at the card flipping bonuses that Sonic can obtain, which include extra lives and rings. Check out the screenshots below and let us know what you think of the Zone so far in the comments.

Source: Official Japanese Sonic the Hedgehog 4: Episode 1 website

Thanks to HunterTSF at the SSMB for the heads-up!

Sonic 4: Casino Street Zone Trailer, Screens & Preview

[youtube]http://www.youtube.com/watch?v=Lsqcsz2sSH4&feature=player_embedded[/youtube]

Joystiq has revealed a new trailer for Sonic the Hedgehog 4: Episode 1‘s Casino Street Zone. The trailer shows new sections that see Sonic platforming across playing cards and also running across paths of them that appear in front of him one by one. These sections are presumably from Act 2 and replace the old build’s version of the Act, which was solely about score attacking on a pinball table, something that a lot of fans who saw the leaked build didn’t react well to.

Joystiq also released a preview of the zone along with the trailer. In the preview, Joystiq’s David Hinkle explains that this stage won’t be accomplished by just charging straight through the zone, there is more involved than that.

Sure, there are some Badniks sprinkled throughout, but navigating through the neon-lit gambler’s paradise poses several threats to Sonic. Not every situation can be conquered through brute force; it’s navigating the terrain and calculating the next step on the fly that got me through all three acts.

SEGA’s Ken Balough was also on hand to introduce the zone and spoke to Joystiq about balancing the number of enemies with the traps already set throughout the stage.

“When it came to each of these levels, we toyed with the idea of how many enemies would be overwhelming to the player. The enemies that we do have in it work really well for the Zone — like the enemies with the shields that Sonic kinda pings off of. Considering that there are a lot of other traps in the environment, those kind of things can really set the player off and kill them, but the fact that you might be running incredibly fast and hit one of the Badniks with the shields and it springs you back, it may end up throwing you back into a trap that you thought you had escaped from. So those ideas, we definitely wanted to toy with, but we wanted to achieve a balance, where the environmental mechanics stood out as much as the enemies so I think we struck a good equilibrium here, but, obviously, it’s up to the players to tell us what they think.”

Hinkle also talks about the cannons, which return from Sonic 3 and explains how the new playing card gimmick works and the bonuses it offers:

The aforementioned cannons play the biggest role in Casino Streets Zone and are gradually introduced throughout the prior Acts. It’s simple: Sonic hops into a cannon; you aim the cannon; and Sonic is blasted out. Rings indicate the best trajectories, but later on the game leaves it to you to make that call.

The benefit to finding these alternate pathways is obviously collecting more stuff, but throughout the level there are cards that Sonic can touch and flip around. The quicker you flip them, and the more of them you flip, gives Sonic a chance to match up cards. Get three Sonic heads and you’ve got yourself another life, for example. It’s only a matter of finding these pockets of cards and touching them.

Five screenshots of the zone were released too, which you can check out below:

Thanks to Woun at the SSMB for the heads-up and YouTube conversion!