Be still my beating heart! Be still dammit! Kotaku went to the Tokyo Game Show recently and spoke to Akinori Nishiyama from Sonic Team. Asked if any of the classic games could be remade in HD – or if in fact, a new 2D Sonic title could be done on XBLA or PSN, the Sonic Unleashed producer said this;
There’s always the possibility. Whether it would be viable remains to be seen, but having a new game – or even a remake of the GBA games, which we now can’t use [thanks to the DSi] – would certainly be possible… One of our ideas has been that on older consoles, you may have had only 16 colours. One thing we could do is make a game like Mega Man 9; do a new Sonic, but in an old style.
Looks like someone’s been keeping an eye on TSS lately. One thing we would have to note though – a stipulation if you will – would be that such a project would really have to take on board all the classic mechanics of the Mega Drive originals (level design, physics based stages, epic-but-not-lame storylines, Sonic-Tails-Knuckles, Robotnik) to truly be something worth getting excited over. I mean, there was no point doing Mega Man 9 if it was just going to be Battle Network in NES graphics. If Sonic Team want to be serious about this, shit has to be taken back to the drawing board. Specifically, 1990’s drawing board.
On The Possibility Of 2D, HD, XBLA & PSN Sonic Games – Kotaku
Gaming website Kikizo Games has recently had a chat with a few of the top dogs of SONICTEAM, and revealed a few tidbits of an interview that will be posted later today.
Akinori Nishiyama and Takashi Yuda, the brains behind Sonic Rush and the upcoming Sonic Riders respectively, spoke openly to the website about 2D games coexisting with 3D adventures, and on more Sonic spinoffs to come.
Nishiyama explained about the state of games;
“I think 2D games would be preferable for many users. I believe that in 2D games, say for example shooting games, you have to be careful of the slightest space on the screen and think in terms of how many pixels of space you have to manoeuvre.
Continue reading Sonic to do a Mario?
SEGA Europe has treated those fans dedicated enough to have signed up to “SEGA City” with an interview with the producer of Sonic Rush, Akinori Nishiyama.
Nishiyama has been involved with SEGA for some time, starting off working on Phantasy Star IV and PSO and Puyo Pop for SONICTEAM, before directing all three Sonic Advance titles. It shows in Sonic Rush – a game that is very much in style to the GBA games, yet appears to break away from the troublesome level design formula that has dogged previous games. Continue reading Sonic Rush is a Liberation of the Mind!