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Kishimoto Wanted to Surpass The Mod Scene in Sonic Frontiers' Content Updates


GX -The Spindash-

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Dreadknux
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Since launch, Sonic Frontiers has had a strong mod scene, with edits ranging from physics changes to character model swaps to completely new maps. And it looks like game director Morio Kishimoto has taken note according to a recent Famitsu interview. In the interview (as translated by My Nintendo News) Kishimoto saw the output of the modding community as a challenge in what to add in the game's major updates:

Quote

Characters other than Sonic were playable, and the new actions we were going to do in the update were already in action. I thought it was going to be great (laughs).

(Laughs) Then, the Sonic team couldn’t release that content as an update, could they? If the customers come that far, we’re going to go even further beyond their expectations and betray their expectations. As a result, we said, “Isn’t the full version our competitor?” That’s what we decided to do.

As we saw, the end result was the inclusion of Amy, Knuckles, and Tails, each with very unique styles and diverse movesets, and a complete remix of the final island (as well as some brutally difficult challenges).

Thumbnail taken from mod Pac-Man Frontiers.

Sonic News Tips Credit:
sonicclaasic
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I wish the mods he'd see as competition were the ones that gave you air control and made the sliders work in cyberspace.

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That's a good way to look at the mods.

Now they should get out there and show those modders they can do better if they can. They wanna compete, then they should step right up and do so.

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That's a much better response to Mods than what Capcom said.

I don't see the harm in consumers altering a product they paid for with their hard earned money.

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4 hours ago, Danj86 said:

That's a much better response to Mods than what Capcom said.

I don't see the harm in consumers altering a product they paid for with their hard earned money.

Tell that to John Deer

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16 hours ago, Ratchet25tx said:

Why does he want to compete with modders? That literally makes no sense to me.

I believe it's in the sense that competition in products only ever benefits consumers. For example, in this case, if Sonic Team and modders kept trying to actively 1-up eachother on better added content to the game, what we would see (if they were consistently successful) would be better and better content. No competition means there's not as much motivation for new content to be better, it's the same with any industry.

It could also simply mean he took mods as a fun challenge and thought "we are a legitimate developer, we need to be able to beat them in content/quality." If they succeeded, well, that's up to you.

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3 minutes ago, PIZZA ALERT said:

I believe it's in the sense that competition in products only ever benefits consumers. For example, in this case, if Sonic Team and modders kept trying to actively 1-up eachother on better added content to the game, what we would see (if they were consistently successful) would be better and better content. No competition means there's not as much motivation for new content to be better, it's the same with any industry.

It could also simply mean he took mods as a fun challenge and thought "we are a legitimate developer, we need to be able to beat them in content/quality." If they succeeded, well, that's up to you.

Aaaah, ok, got ya.

Basically, if they try to beat modders, they might give us what we want!(probably not the case but if so, then compete, Sonic Team, COMPETE!) 

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Don't set war with modders, they just want to have fun!

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