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[COMMUNITY PROJECT | BOARD GAME] Sonic Monopoly


Barry the Nomad

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If the idea well for chance cards runs dry, you can always tack an Eggman disguise from Sonic Shuffle onto a card and call that having your money stolen. As a mater a fact, if Shuffle is canon, i imagine there's quite a bit to be, er, borrowed from it.

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I don't really like Monopoly, but this is awesome! A few properties I came up with are Angel Island, Emerald Coast, Carnival Island, Radical Train, and Splash Canyon. If you really want to be obscure you could try Volcanic Vault or Icy Isle. Also, I'd love to be a graphic designer on the project.

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You could have New York Avenue be Empire City.

Mediterranean Avenue could be Emerald Coast or Seaside Hill.

Edited by thebluehedgehog
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Love it, count me in.

I reckon you could group Zones by trope, but not by a single side of the board- rather, each original colour is a different trope.

Personally, since Green Hill is the first level you ever go through (traditionally), Green Hill should be the very first on the board, with another 'green' trope level next to it- perhaps Green Forest, if you want something a little more modern, or Hill Top if you want something a little more classic.

The final few places should be expensive areas, like casinos, or better yet, Eggmanland. Because everyone knows how overpriced everything is in that place!

Also, out of curiosity, how are you planning on making the player pieces printable?

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Does Rail Canyon count as a train area?

faceoff-monopoly-pieces.jpg

I could easily see Sonic's Shoe, Froggy, and an Egg Fleet ship as pieces. Knuckle's hat would be great! But it's not from the game's, its from the OVA...

We could use Fang's hat. I could also see the Sea Fox as a replacement for the battleship.

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This is incredibly spooky..

About 7 years ago I made a Sonic Monopoly set and this morning was thinking I'd like to re-do it using wood instead of cardboard etc. I google "chance and community chest cards" to find out if they do actually have to be seperate things or if you can have a generic random card pile, and there's a link to this thread on the first page.

I'll take some photo's of my "Sonopoly" when I get home later and post them here. Might spur on some idea's!

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Regarding property grouping, I have to say I'm not for the idea of grouping by trope. It would lead to just four tropes being covered and would make each side far too samey.

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Regarding property grouping, I have to say I'm not for the idea of grouping by trope. It would lead to just four tropes being covered and would make each side far too samey.

Why do you say the entire side has to be the same Trope? If you had multiple groups of tropes, like I said, with the first two- the low value ones- being green tropes, and then the next bundle of three would be a different trope, all the way around the board, ending up in city-like areas.

BTW, just a thought, but what if the Waterworks was Oil Ocean Zone?

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Pretty soon I'll put up a link to a google doc where we can fill in slots for each property and have secondary slots where we can place alternate options, then we can choose the final ones based on a little discussion.

In the meantime: Water Works and Electric Company

I think a water plant themed zone and a energy themed stage would be the best options. Chaotix Detective Agency was tossed out there, and it does work, but I just can't think of a good one for the second utility if we're going non-zone/stage theme for the utilities. I think it may be better to feature Chaotix Detective Agency another way. As a Chance/Community Chest card or as a special rule (spin-off Monopoly games tend to have special rules unique to the game).

How about this:

Water Works = Hydrocity

Electric Company = Power Plant

takes care of two popular zones, freeing up property slots for other zones, and it's a mix of classic and modern. :)

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My problem with that is that I don't really see how Hydrocity is actually worth anything. It's just ruins, not a water processing plant.

I can agree with Power Plant, but will suggest Flying Battery at this point.

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Gah! Monopoly be so complicated, it makes my head hurt.

While I was try to re-familiarise myself with Monopoly, I accidentally discovered a Nintendo version.

nintendomonopolylimited.jpg

It looks like they had characters as locations.

So anyway, I figured I'd try to make myself useful and trackdown examples of stuff the Chance & Community Chest cards say, so maybe we could try to Sonic-ify them.

Community Chest Cards:

  • Advance to Go (Collect $200)
  • Bank error in your favor - Collect $200
  • Doctor's fee - Pay $50
  • From sale of stock you get $45/$50
  • Get out of Jail free
  • Go to Jail – Go directly to Jail – Do not pass Go, do not collect $200
  • Grand opera night – Collect $50 from every player for opening night seats
  • Holiday fund matures - Collect $100
  • Income Tax refund - Collect $20
  • Life insurances matures - Collect $100
  • Pay hospital fee of $100
  • Pay school tax of $150
  • Receive for services $25
  • You are assessed for street repairs – $40 per house, $115 per hotel
  • You have won second prize in a beauty contest - Collect $10
  • You inherit $100
  • It is your birthday Collect $10 from each player



    Chance Cards:

    • Advance to Go (Collect $200)
    • Advance to Illinois Ave - if you pass Go, collect $200
    • Advance token to nearest Utility. If unowned, you may buy it from the Bank. If owned, throw dice and pay owner a total ten times the amount thrown.
    • Advance token to the nearest Railroad and pay owner twice the rental to which he/she is otherwise entitled. If Railroad is unowned, you may buy it from the Bank. (There are two of these.)
    • Advance to St. Charles Place – if you pass Go, collect $200
    • Bank pays you dividend of $50
    • Get out of Jail free – this card may be kept until needed, or traded/sold
    • Go back 3 spaces
    • Go directly to Jail – do not pass Go, do not collect $200
    • Make general repairs on all your property – for each house pay $25 – for each hotel $100
    • Pay poor tax of $15
    • Take a trip to Reading Railroad – if you pass Go collect $200
    • Take a walk on the Boardwalk – advance token to Boardwalk
    • You have been elected chairman of the board – pay each player $50
    • Your building loan matures – collect $150
    • You have won a crossword competition - collect $100

    I've got a couple of ideas of my own for some of them, if it helps.

[*]Go to Jail – Go directly to Jail – Do not pass Go, do not collect $200 = You've been framed by a faker. Go to Prison Island – Go directly to Prison Island – Do not pass Go, do not collect 200 Rings

[*]You inherit $100 = Your race has been wiped out by an angry liquid beast. You inherit 100 Rings

[*]Go back 3 spaces = You failed to jump to a higher area and ran into a spring sending you back 3 spaces

[*]Pay school tax of $150 = Pay Chao Garden tax of 150 Rings

[*]Your building loan matures – collect $150 = You defeated Dr Eggman - collect 150 Rings

[*]You have been elected chairman of the board – pay each player $50 = It turns out your King Arthur - Pay each player 50 Rings

[*]Grand opera night – Collect $50 from every player for opening night seats = Organized a Sega AllStars event - Collect 50 Rings from every player

[*]Bank error in your favor - Collect $200 = You crushed Alex Kidd to reach the top - Collect 200 Rings

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HA! I like those. Maybe less inside jokes, but still a lot of good ones. I like the more subtle mentions to characters and locations, like "liquid beast" instead of straight up saying Perfect Chaos.

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Home now! Whipped out the camera and took a snap. Might inspire some good idea's, you never know. Actually has a few of the idea's mentioned in this very thread such as Free Parking being the Special stage. You can see in my version, there is actually a Special Stage you are taken to where you can "stick or twist" and gamble with your rings a bit.

Something else cool, was I made a CD with the music from every zone on the board in order. Every time a player passed "Next Zone" the music player is skipped onto the next track. If you land on the zone which the music is playing for you got 100 bonus rings. Simple and fun little gimmick!

The drawings a bit crappy and writing is rushed but this is really old now, hence why I wanted to do a "remaster" as it we're. In case you can't make it out the zones are:

Green Hill

Palmtree Panic

Aquatic Ruin

Labrynth

Hyrdocity

Hot Crater

Lava Reef

Red Mountain

Diamond Dust

Ice Mountain

Ice Cap

Carnival Night

Casino Night

Casinopolis

Speed Highway

Radical Highway

Stardust Speedway

Wing Fortress

Sky Sanctuary

Angel Island

Death Egg

Space Colony Ark

Train stations are Tails' various versions of the Tornado, badniks for tax's, emeralds and master emerald for utilities, item boxes for chance/comm chest.

There are cards too but I didn't see much point picturing them.

Think that's it!

fullboard.jpg

Edited by supersonikku
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That's cool! Good ideas, I like the special stage ring.

Ideally, for the version I'm kicking off, it would follow the typical board. But I do like your twist on the spaces getting all zig zaggy.

@ProfessorZolo: I get what you're saying now. Sorry for the confusion. So your idea would be to group the colors (obviously, as they're already grouped) and have their progression translate to zone structure. So early, typically green first stages for the two purple properties just past go. Second stages for the little bit more expensive light blue properties, etc. In the end, the Boardwalk and Park Place spots would be the two most epic/difficult final stages. (my vote goes to Death Egg and Eggmanland).

With that type of structure, I'd think it would be best to give a fair split to classic and modern.

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That's cool! Good ideas, I like the special stage ring.

Ideally, for the version I'm kicking off, it would follow the typical board. But I do like your twist on the spaces getting all zig zaggy.

Cheers! yeah the zig-zaggy thing is actually just down to the fact the cardboard was a rectangular shape and I couldn't find a pair of scissors, guess it's a good way of getting more use out of the board space! I'd definitely stick with the traditional square shape though, hah. The picture doesnt so much justice to the scale. It's about 4 times the size of a regular monopoly board, I used the side of a box something big arrived in.

This was a cool thing to get the community involved in and I'm looking forward to see'ing how it plays out! I'm making a Monster Hunter Tri monopoly at the moment AND a Final Fantasy 7 cluedo set in the Shinra Mansion. Who murdered Aeris?

Go custom board-games!

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Sonic Clue would basically play out like this: Eggman has been murdered! Who did it? Who cares! He's dead! Game Over, Good Ending!

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With regards to the Zone grouping... I think we're thinking about this the wrong way.

Slapping all the 'green hill type zones' or the 'scrap brain/wacky workbench' type zones together is a simple suggestion... but I don't think it'll look as good.or make as much sense.

Monopoly is a game where you list things with value, even if you look at special edition monopoly boards this is still quite true.

Same thing would happen if you went down the road of 'grouping by game' or grouping by proximity (if indeed would could all agree to this).

So what if we just pick a section of the board starting from GO! And we go around the board in the correct direction and we pick what zones seem to fit that ecconomic area, heck we could even look at other monopoly boards and look at what types of things have gone there which should help give us an idea on what types of zones would fit there.

I think if we just pick popular zones and then try to slap them on the board it won't look as good unless we think about it and if it fits in terms of how we place value on it.

For the zones it's a question of how we're placing value? Actual monetary value? How they best fit/match with similar areas on the real boards? Difficulty? Beauty? Or a combination of the previous?

For instance, whilst green hill is a very nice looking zone, it is pretty easy and it doesn't exactly have a high price in terms of whats there. So would it naturally fall somewhere around the 'jail' square.

Then again part of me thinks, if we placed the stages based on difficulty, it would make the board more accurate as value would equal difficulty. For instance if you say 'Go' is the start of the game, it gets progressively harder/bigger fines as you go around the board.

So whilst the start would be notoriously easy zones like green hill, the final areas of the board would be places like Eggmanland or Death Egg. I both like and dislike the idea of locating the zones based on difficulty, mainly because it would probably end up with all the green hill type zones being located together afterall, (mind you not as much). Only if we try to assign a 'value' to each zone, it might be a bit odd if Green Hill ends up being Mayfair/Boardwalk.

About the electricity/water works... Can we not think up a better zone than Power Plant? Yeah I know it's a power plant but... it just seems a bit boring, especially since the zone itself isn't very memorable, Would something like Wacky Workbench not be better since it's full of electricity?

As for the stations I've been thinking, on some of the more specialist monopoly boards, they don't have transport for these areas. Take the Beatles Monopoly, the stations are replaced with famous concerts that the Beatles performed at.

So how about instead of stations we pick boss battles?

E.g.

Kings Cross Station = Death Egg Robot

Marylebone Station = Big Arm Robot

Fenchurch Street Station = Perfect Chaos

Liverpool Street Station = Metal Sonic

(Or some other bosses as I can't remember the names of them all).

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Thanks for your post Hogfather!

Great pros and cons regarding zone selection.

I think that despite the negatives (groupings having the tendency to be too samey in terms of trope), having value equal difficulty/stage progression would probably be the most fair way to go about it.

I could see the method of assigning value based on in-universe aspects of stages to bring up a whole world of debates:

Guy 1: Green Hill should be the most expensive because it's the most iconic!

Guy 2: No way! Hidden Palace because it's filled with rare jewels!

Guy 3: What about Casino Night! It's filled with money, that would be the most expensive!

Guy 4: You're all wrong, every stage from Sonic Colors would be the most expensive because they all look like insanely expensive amusement parks!

With the "property value in relation to stage progression" method, if there is a chance of two properties being too samey, there are always alternatives to choose from thanks to the number of Sonic games available. So something like Green Hill Zone next to Seaside Hill could easily be avoided by going with an alternative to Seaside Hill, like Windmill Isle or Tropical Resort.

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I would love to help out with this. I don't think though that the game should cover multiple generations. I'm fairly sure no one but me is going to feel this way, but I don't like the idea of travelling through multiple generation instead of just doing classic, Dreamcast, or modern. Don't get me wrong I like Sonic Generations, but I mean the whole time warp shtick was just done.

So how about instead of stations we pick boss battles?

E.g.

Kings Cross Station = Death Egg Robot

Marylebone Station = Big Arm Robot

Fenchurch Street Station = Perfect Chaos

Liverpool Street Station = Metal Sonic

(Or some other bosses as I can't remember the names of them all).

I like this idea, but it seems like perfect Chaos and Metal Sonic are treated as full fledged characters more then bosses anymore. Personally I'd prefer it if they were badnicks such as the following:

Kings Cross Station=Bat Brain

Marylebone Station=Motobug

Fenchurch Street Station = Buzz Bomber

Liverpool Street Station = Crabmeat

Sonic Clue would basically play out like this: Eggman has been murdered! Who did it? Who cares! He's dead! Game Over, Good Ending!

Perhaps to give the game more depth it could be Sonic who was murdered, and... wait, no, 99% of the time it would be Eggman who murdered him.

Edited by dirupti
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I would love to help out with this. I don't think though that the game should cover multiple generations. I'm fairly sure no one but me is going to feel this way, but I don't like the idea of travelling through multiple generation instead of just doing classic, Dreamcast, or modern. Don't get me wrong I like Sonic Generations, but I mean the whole time warp shtick was just done.

That's cool if thats how you feel towards the idea. Respect, yo. Though I just can't see a Sonic Monopoly happening with focus being on just one era. It's not as though Monopoly follows any narrative or is in one certain point of time in the series timeline. Players are simply themselves reigning over all of Sonic's world, buying up all the property they can. No problem if Death Egg is on the same board as Rooftop Run. It's not time travel or anything, just Monopoly. Star Wars, Simpsons and Seinfeld Monopoly jump all over their respective series timelines.

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With the "property value in relation to stage progression" method, if there is a chance of two properties being too samey, there are always alternatives to choose from thanks to the number of Sonic games available. So something like Green Hill Zone next to Seaside Hill could easily be avoided by going with an alternative to Seaside Hill, like Windmill Isle or Tropical Resort.

At the same time, if your properties are TOO not samey, it defeats the purpose of properties being grouped together in the first place. I think there's a satisfaction in Monopoly of owning things which are linked, I'd personally be more excited about owning Emerald Hill and Green hill at the same time, than I would be about owning Green HIll and Tropical Resort. The link of "these are first stages" with the later seems a bit tenuous compared to linking stage progression AND theme. That's my opinion though and I'm sure people will disagree. I guess thats the problem with starting a community project which encompasses the entire fanbase! Best of luck with your decisions Barry! ;)

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Due to a lack of Photoshop skills or an understanding of picture editing of any sort when I tried making some sort of a base for fun it came out looking like this piece o' crap: https://picasaweb.go...640251683449010. I don't know how to add pictures to a photo, and I just wasn't good enough to make property areas. So, this is just the spots that I had ideas for. I like Barry's original Prison Island picture, but I think there should be some sort of reference to Sonic Sez on that tile. tongue.png

Edited by dirupti
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