Many Sonic games on sale on the NA 3DS and Wii U eShop until Nov 29th

Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.

The list of games and their prices are below (regular price is in the brackets):

Continue reading Many Sonic games on sale on the NA 3DS and Wii U eShop until Nov 29th

Japan’s Sonic Boom: Fire & Ice Special Edition Is Making Us All Jealous

How do you get people in Japan to buy the American-flavoured 3DS action game Sonic Boom: Fire & Ice? Simple – just chuck in a whole heap of gorgeous-looking, limited edition merchandise! Continue reading Japan’s Sonic Boom: Fire & Ice Special Edition Is Making Us All Jealous

4 new Sonic themes out for 3DS in NA (one is free!)

This past Thursday, Sega released 4 new Sonic themes for the 3DS Theme Shop in NA. One of the which, the 25th Anniversary theme, is free to download! The other three can be bought individually for $2 USD each (sadly I can’t find the CDN prices) or in a 3-theme bundle for $4.99 USD or $6.49 CDN.

The 4 themes with their names and songs are:

  • Sonic series: 25th Anniversary (Music: Sonic Heroes “System Screen: Team Select”)
  • Sonic series: Sonic Style (Music: Sonic Generations: “System Screen: Option Menu”)
  • Sonic series: Classic Style (Music: Sonic the Hedgehog 3: “System Screen: Character Select”)
  • Sonic series: Boom Style (Music: Sonic Boom: “Main Theme”)

You can see pics of all themes below.

Continue reading 4 new Sonic themes out for 3DS in NA (one is free!)

Free Sonic Hat with Sonic Boom: Fire & Ice at Nintendo UK

Sonic Boom: Fire & Ice, the sequel to Sanzaru Games’ Sonic Boom: Shattered Crystal from 2014, races onto Nintendo 3DS in Europe on Friday 30th September. With only a few weeks to go until the release date, UK gamers can now put their pre-orders down on the Nintendo UK Online Store and get a nifty Sonic hat for free!

Admittedly it’s not the most exciting pre-order incentive in the world – the site openly admits that these are the same 20th anniversary hats that have been floating around and given away at events for the past five years – but it’s certainly better than nothing! If you’ve ever wanted to look like your favourite blue hedgehog and never managed to nab one of these beauties, now’s your chance.

Continue reading Free Sonic Hat with Sonic Boom: Fire & Ice at Nintendo UK

New Footage of Sonic Boom: Fire & Ice Gives Us Another Look at Bot-Racing

There’s not much time before the launch of Sonic Boom: Fire & Ice for the Nintendo 3DS. Come the end of September, Sonic fans in the West can get their hands on the third playable instalment of the Sonic Boom series, helmed by Shattered Crystal developer Sanzaru Games as the studio aims to improve where the previous game went wrong – with SEGA going so far as to delay it by a whole year as part of their pledge to aim for a higher standard of quality for all of their games from here on out.

SEGA of Japan recently hosted a near-two hour long livestream showing off several of their upcoming games, including the latest Yakuza, the recently revealed Puyo Chronicle, and Atlus’ highly anticipated Persona 5, but not without kicking things off with a sneak peek at the localized Sonic Toon: Fire & Ice. Gameplay featuring Sonic, Knuckles, and Sticks was shown off in the segment, as well as another look at the Sonic Rivals-esque Bot-Racing. You can check out the interview in full, or watch just the gameplay with footage spliced together by BlueParadox, after the cut!

Continue reading New Footage of Sonic Boom: Fire & Ice Gives Us Another Look at Bot-Racing

Sonic Boom: RoL (Wii U) and SC (3DS) on sale for $20 in NA until March 21st

Sonic Boom RoL and SC

Following up from the earlier sale of Sonic Lost World on Wii U and Triple Trouble on 3DS, Nintendo just announced via this week’s Nintendo Downloads PR that both Sonic Boom games will be on sale for $20 in NA until March 21st.

Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal from SEGA are on sale until 8:59 a.m. PT on March 21.

Click on a game’s title to look at the game’s page on Nintendo’s site.

The prices for both are:

  • Sonic Boom: Rise of Lyric (Wii U) – $19.99 USD / $25.59 CDN (down from $49.99 USD and $29.99 CDN. Yes, I checked the CDN price)
  • Sonic Boom: Shattered Crystal (3DS) – $19.99 USD / $25.59 CDN (down from $39.99 in both USD and CDN)

Does either game interest you at that price? Let us know in the comments.

Arzest, formed by key ex-Sega folks, worked on M&S Rio 2016 3DS

The names you’re about to see may surprise you.

A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.

That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.

Arzest’s portion of the credits are as follows:

ARZEST Corp.

Directors: Masahito Shimizu, Noboru Shirasu

Art Director: Yoshihide Sasagawa

Technical Director: Tomoo Kondo

Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima

Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi

Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama

Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori

SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa

Cutscene Artsist: Yuichi Nakamura

Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita

Art Supervisor: Masamichi Harada

Supervisor: Naoto Ohshima

Producer: Yutaka Sugano

Executive Producer: Yoji Iishi

Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).

They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.

In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.

Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.

Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;

Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.

Great minds think alike as they say.

Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.

Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.

To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.

And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!

More screens and footage of M&S Rio Arcade Edition

Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.

So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.

Among the events showcased is the classic 100m, which you can see below, with more in the events page.

And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.

Via the Japanese website of the game.

Sonic Lost World (Wii U) and Sonic Triple Trouble (3DS) on sale in NA until March 7th

soniclostworld_wiiuSega-Game-Gear-Sonic-the-Hedgehog-Triple-Trouble-Front-Cover-464x640

This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.

The quote from the PR states:

Sonic the Hedgehog: Triple Trouble and Sonic Lost World from SEGA are on sale starting 9 a.m. PT on Feb. 22 until 8:59 a.m. PT on March 7.

You can click on a game’s title to look at the game’s page on Nintendo’s site.

The prices are the following:

  • Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
  • Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)

Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!

Mario & Sonic Rio Olympics Wii U dated for June 2016

Sonic Boom Fire Ice 2016

Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.

This post will be updated if we hear about any additional details.