Jump to content
Awoo.

Details that people might forget, don't notice or just don't know about the Sonic Series


DabigRG

Recommended Posts

2 minutes ago, MainJP said:

so do Tails:

aHkTTBE.png

 

Pachacamac:

6O6BE2x.png

And Dodon Pa:

rOdDElh.jpg

 

And judging by the old Echidna who also grew big white eyebrows along with his white mustache that means the tan parts on a characters body is skin.

Tails looks kinda like Mineta. 

Link to comment
Share on other sites

Wisps more likely come from will-o'-wisps. They don't have anything in common with wasps aside from being small and able to fly.

  • Thumbs Up 1
Link to comment
Share on other sites

5 minutes ago, Diogenes said:

Wisps more likely come from will-o'-wisps. They don't have anything in common with wasps aside from being small and able to fly.

Oh right! Good eye.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

 Erazor Djinn's blade is fuckin stupid. It's just an old school shaving razor.

EDIT: Also, Sonic may have had the chili dogs in Black Knight for his date with Amy. Thanks BSC.

Link to comment
Share on other sites

I literally just found this out watching BSC's Black Knight Commentary: Not only is Melissa Hutchinson(Clementine, Beauty & Toad Jr.) in the game, but so is Gavin Hammon(Kenny, Tweedle Dee & Dum.

Link to comment
Share on other sites

I got another one. Now let's look at our good ol fox friend, Tails. Particularly his classic iteration.

RFDsg5O.png

Now, what if I told you that from these select images I provided, that there's something.... off? That same something, that was very prevalent and integral to the very core of Tail's design that only the most astute visionaries could catch when seen at the right given angle... was missing? A detail that was so important to the series, and yet was taken away from him (and us) and forever lost in translation, dare I say?

Have you caught it yet? Well if not, look no further:

tH0A1z5.png

His little hair tuft on the back of his head's been quietly yanked out since his modern redesign, and ever since has been forgotten for quite some time now, even for his classic appearances of today. This goes for Sonic Generations and even Sonic Mania. Well, mostly for Mania, anyway.

Now oddly enough, even Sonic Mania's sprite animators remembered that Classic Tails is supposed to have that little hair tuft going on. Somehow they were able to remember that while the other animation crew for the Mania shorts and intro weren't. My hunch is that the spriters and cartoon animators either looked at two different references for Tails (because for whatever reason, there's a model sheet of Classic Tails floating around that doesn't include that hair tuft detail where even the "special zone" Tails design on the Genesis games decided to follow despite having that detail everywhere else) or they both forgot, but the spriters just ended up having that detail already at hand anyway since the Mania Tails sprite is already basically Sonic 2/ 3 Tails but with more frames of animation.

I'm joking btw before some of you think I'm actually crazy, haha.

  • Thumbs Up 1
  • Fist Bump 1
Link to comment
Share on other sites

It's just not in Hesse's Tails model sheet.

It's not in Generations as it only would look accurate at like 2 angles.

Link to comment
Share on other sites

@StriCNYN3 For what little it's worth, Tails' in-game model in Riders and ZG includes those tufts of hair on the back of his head. 

 

  • Thumbs Up 1
Link to comment
Share on other sites

Huh, well I'll be damned. Learned something new today. Interesting how they randomly added that back in for Sonic Riders but then chose to get rid of it again afterwards.

  • Thumbs Up 1
Link to comment
Share on other sites

3 minutes ago, StriCNYN3 said:

Huh, well I'll be damned. Learned something new today. Interesting how they randomly added that back in for Sonic Riders but then chose to get rid of it again afterwards.

For the most part, it's probably a design element that's overlooked and forgotten about because it's so minor and easily missed. The tufts are in the in-game models for Riders/ZG, but are totally absent from the pre-rendered models and scenes. Clearly nobody is paying that much attention.

  • Thumbs Up 1
Link to comment
Share on other sites

On 12/31/2019 at 6:23 PM, Almar said:

Knuckles hates cities. As befits a wild man:

 

It could be in part because of the bright lights.

56 minutes ago, Blue Blood said:

@StriCNYN3 For what little it's worth, Tails' in-game model in Riders and ZG includes those tufts of hair on the back of his head. 

 

Freakin deep cut, man.

Seriously, good eye!

49 minutes ago, Blue Blood said:

For the most part, it's probably a design element that's overlooked and forgotten about because it's so minor and easily missed. The tufts are in the in-game models for Riders/ZG, but are totally absent from the pre-rendered models and scenes. Clearly nobody is paying that much attention.

It could also be an unintentional product of how...squarey those models can look in places.

How about the promo art?

Link to comment
Share on other sites

Zavok is apparently becoming more boastful and less formal under Patrick Seitz.

EDIT: Here are the Tokyo 2020 Olympic Games voice clips for reference.

(Why is this over 3 minutes?)

 

Link to comment
Share on other sites

1 minute ago, StaticMania said:

Oh, so he's becoming more like Bowser?

...I mean, there are lines like that in Tokyo, sure. 

Speedy reply there.

Link to comment
Share on other sites

  • 2 weeks later...

There's a fair bit of contrast and compliments alike with the Zeti. Zomom's colors help him camouflage in the sand he lives in, for one. Zor and Zazz also notably contrast with their areas. Probably the least intelligent or fast Zeti at least has the element of surprise.

Link to comment
Share on other sites

29 minutes ago, Miragnarok said:

There's a fair bit of contrast and compliments alike with the Zeti. Zomom's colors help him camouflage in the sand he lives in, for one. Zor and Zazz also notably contrast with their areas. Probably the least intelligent or fast Zeti at least has the element of surprise.

You know what's funny about that? Zomom and maybe even Zazz may not even frequent those areas--they just happened to be sent out at random cause Eggman wants Sonic out of his way.

Master Zik and Zor on the other hand clearly hang out in Tropical Coast and Silent Forest, respectively, given their tighter setups and influence there.

And if I give Zeena anything, she seems to have some minute capability of manipulating snow compared to the more wind-based Zomom.

Link to comment
Share on other sites

  • 6 months later...

Not sure if this deserves its own topic, but it turns out that the anthro girl seen on various posters in Sonic Adventure's Speed Highway was a planned character for the game!

 

  • Thumbs Up 2
Link to comment
Share on other sites

I like to try and see how much water I can avoid in these games. Not because I dislike the water levels, but because it's just a little experiment.

In most versions of Chemical Plant you can avoid going underwater altogether. I haven't played Forces so fuck it.

In Sonic 2, there's the now famous sneaky shortcut that bypasses the rising section, but even if you don't do this you can potentially be fast enough to never touch the water in the rising section (or a well timed jump on a slope before it, which can be done in Mania too). In Generations, the same applies for Classic, albeit it's a much easier section and the route that skips the super nerfed rising section is more easily avoided. For Modern, you just have to stay at the top and jump at the right moments, there's an achievement for this anyway. In Mania, the secret path from Sonic 2 is a troll and dumps you right at the bottom. If you stay at the top of the level though, there's a new alternate path that skips the water rising section. You can't get up the rising section quick enough most of the time, since the water rises much faster.

For other situations where you can avoid water, in Sonic 2 you can avoid all water altogether (Chemical Plant I already established, while Aquatic Ruin is designed so you can do this), while Sonic Advance 2's small amount is avoidable too. Same goes for Sonic Chaos, which has Aqua Planet, probably the least watery water zone in any Sonic game to the point where Carnival Night or Launch Base are more water heavy. In Mania, you can avoid water in every single level except Hydrocity, and you can avoid most of thr non-boss sections with Knuckles (act 2 just needs a non-Sonic/Mighty character - Knuckles has a secret route at the top that avoids more water and act 2's flying shortcuts to skip chunks of the level still work). In Advance 2 you only need to go underwater in Ocean Base 3 briefly and Twinkle Snow 2, unless you're going for all the chao. This does not include running on water, only going under it.

The only main act in Generations where water is required is Classic Seaside Hill. There's some missions as well, but you can just not pick them unless you're going for 100%. Fun fact, you can go underwater in 3D in Generations by standing barely on the edge of a beach in Seaside Hill or end up just under the water on a road during Perfect Chaos.

I think Sonic 1 has the most required water, since you just can't get around Labyrinth Zone. There are a couple of less watery paths in this game (especially that giant shortcut in Scrap Brain Act 3) but you're still required to be submerged a lot - the boss can be done without going under if you're quick enough however. You'd think it'd be Sonic 3 where there's the most since it has water in nearly every zone, but a lot of the water in that game is skippable. Tidal Plant in Triple Trouble comes pretty close, but you can avoid almost all the water in Great Turquoise.

Link to comment
Share on other sites

59 minutes ago, MainJP said:

Not sure if this deserves its own topic, but it turns out that the anthro girl seen on various posters in Sonic Adventure's Speed Highway was a planned character for the game!

 

And she could have been the series's first ever non-insect arthropod! Were there originally seven players or was she replaced by someone else? She did seem to make it as far as the rendering phase, though, before she got the axe.

  • Thumbs Up 1
Link to comment
Share on other sites

3 hours ago, MainJP said:

Not sure if this deserves its own topic, but it turns out that the anthro girl seen on various posters in Sonic Adventure's Speed Highway was a planned character for the game!

 

What girl now?

  • Thumbs Up 1
Link to comment
Share on other sites

Let's not read too much into the "planned" part. English isn't Okano's first language. In other tweets it's more clear that it's just a character he designed on his own.

https://twitter.com/okanotion/status/1292606063661862913

はい。私はキャラクターを作る仕事を希望していました。これは、仕事の合間を縫って当時使用していた3Dのツールで自分のスケッチブックにあった蜘蛛の女の子のモデルを作りレンダリングしたものだと記憶しています。

Google Translated: "Yes. I wanted a job to make a character. I remember that this was done between the work, and I made and rendered the model of a spider girl in my sketchbook using the 3D tools I was using at the time."

https://twitter.com/okanotion/status/1292606937272524800

"This was character of the girl of the spider which I created freely."

  • Thumbs Up 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.