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[EVENT] The Sonic Stadium 52 Game Challenge 2024! - New Prizes every week! Current Prize: Sonic Riders profile gift!


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Quick check-in time! Three games pushing me further to the finish line (not that I won't still be submitting games after 52). 

Game 46 of 52: Garfield Lasagna Party - 100% Complete:


Game 47 of 52: Garfield Plus (Modded version of Garfield 2004) - 100% Complete (The game's cutscenes didn't play on Steam Deck so all I could snap was my finished collectables collection, but I did complete it all):


Game 48 of 52: Sonic 3D Blast: Director's Cut - 100% Complete (Event staff agreed 100% requirements would remain the same as the original - which is just all emeralds + final boss):


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#31/52 - Twinkle Star Sprites: La Petite Princesse (PlayStation 2)

A rather unknown sorta-remake/sorta-sequel to the arcade original. It doesn't really change anything from the first game but it's still a fun time and a decent update of one of my favorite shooters ever made. Most of the soundtrack is remixed but the songs are still as banging as the original's.

Being an extremely short arcade game, I decided to just go ahead and do all of the unlockables, so this should qualify as 100% completion. I completed story mode as Time, then finished character mode with the three unlockable characters you get from story mode (including Really Till, who appears at random so you might have to reset your playthrough a few times to fight her) which unlocks the Saturn opening FMV and an emulation of the original Twinkle Star Sprites. Took me the better part of an hour to do everything.

Twinkle Star Sprites - La Petite Princesse_SLPS-25534_20240610000213.png

Twinkle Star Sprites - La Petite Princesse_SLPS-25534_20240610000158.png

Twinkle Star Sprites - La Petite Princesse_SLPS-25534_20240610000450.png

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Still no progress to report. Still hard to find the time to play games atm.

Since it's June though, and a certain hedgehog's birthday is just a couple weeks away, maybe I should look into playing a few Sonic games this month.

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Haven't made a lot of progress this past week due to reasons, but I plan to get back on the horse this week. I might go back to some old classics, Sonic X Shadow Generations has got me in the mood.

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I played a bit of Ys: Origin recently. This Ys break made me forget how good the games are. I also made it to the Assembly of Nihilo in SMT3.

Finally, I think I beat the second stage of Fulton Abduction Simulator Metal Gear Solid: Peace Walker. I seriously dig the comic book aesthetic that the cutscenes go for. It really makes the game stand out.

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Yeah, we're doing Fortnite again for a check-in.


Due in part to how Battle Royale aka the Carfest is working for Season 3 of Chapter 5, a lot of my time has simply been spent grinding in LEGO Fortnite, or working on Jam Festival mode to get all the unlockables.


Some new music tracks have been flowing in, and even better, it looks like we're getting a new feature where ALL music tracks can be used to customize your lobby music, which is fantastic.


Aaaaand, I managed to unlock the final Wristband reward!

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Oh yeah Sonic's bday is coming up so I guess I should play a Sonic game for it.


#32/52 - Sonic Pinball Party (Game Boy Advance)

Make no mistake, I actually love this game. Poured nearly as many hours into it as a kid as I had with the Advance games. The Sonic and Nights tables are good fun (never really got into the Amigo one much), the pinball physics are the best of any pinball game on a Game Boy system, and the presentation is all around very attractive, from the simplistic yet appealing main menu, creative table gimmicks and spritework, and numerous remixes from past Sonic and Sega games that surprisingly don't sound atrocious on the GBA's weak ass sound chip.

But good fucking fuck, FUCK the last level of this game's story mode.


You have to get 30 million points in five minutes. Five god DAMN minutes. I never beat this level legitimately on my own cart, and I sure as hell wasn't going to try now even 20 years later, so I just savestated the hell out of that bitch. And even with constant state reloading and mistake correction, I STILL only barely scraped by before the time was up. What on earth were they thinking with this challenge? It's not even like you get anything out of it aside from the credits sequence, unlike previous story mode levels where you unlock something like a new pinball table or a minigame at Casinopolis. No damn reward whatsoever and I've no shame admitting to gaming this god damn level at every single opportunity.


I also "love" how all the stock art in this game is reused, even though the cover has a unique artwork for Sonic and Nights that they could have used in-game instead. It's a shame because Pinball Party otherwise has FANTASTIC production values for some off-the-cuff pinball tie-in. There's a brand new remix of Neo Green Hill from Advance 1 that sounds quite nice (which makes me wish they had done the same for the rest of 1's music), the table gimmicks are quite creative and tie into their respective franchises nicely, and there's a wealth of fanservice pertaining to many of Sega's other IPs besides Sonic.

Pinball Party is my favorite GBA Sonic game without a doubt, and my most played pinball video game ever. It might not be as conceptually creative as Sonic Spinball, but it's a very worthy spin-off to Sonic's name and anyone who likes the sport should look into it.



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Weekly Check-In

To counter my early check-in from the other week, here's one that I think I'm making just in time, as the Sonic Rush profile gift hasn't been changed out yet. My excuse is that I was preparing for my final exams this week (mainly for the two I had today), and with school being let out extra early (when compared to the usual early dismissals times) for all of the exam days, not only does it give me some more time to game possibly (no homework, as it's the final week of school), but it's allowing me to make this very check-in.

So, what happened over the weekend? Well, nothing to substantial. As per the norm, I played some games with my dad (Star Wars Racer, NHL 2K, etc), but for something a little bit different, he wanted to do the co-op version of the campaign in the original Halo (original Xbox version) , saying as he wanted to polish his rusty skills, since I always come out on top for multiplayer battles (with or without my sister). Of course, I obliged, not just for the sake of playing, but for the fact that I've never gone through the game's campaign before (funny, as how I received the Master Chief Collection for Christmas, which I'll probably get to during the summer). I have, with my sister, made repeated attempts at the co-op version of the Halo 2 campaign in previous years, but every time we've made it to the same point (somewhere half-way, if not three quarters through), the Xbox would die, voiding all of our progress (no, we don't own the memory cards), and forcing us to replay it on a new Xbox. And as of our most recent playthrough, although we finally made it pass the point we've always gotten forcibly stuck at, she hasn't wanted to play since (which was about a couple years ago, give or take). So yeah, there's that.

In addition to Halo: Combat Evolved, my dad and I finally made it pass level 3 on Expendables for the Dreamcast. A challenging top down, arcade styled shooter/run and gun thing, this level in particular is a pain in the arse. With only a few credits available, each with a few lives, and no way to get more credits (to my knowledge), combined with with the absurd difficulty, has stalled progress on this for years. And now, thanks to a cheat code that gives additional credits (a bit shameless, but whatever), we finally pushed through, and made it to the next level. So, maybe this could be a potential game added to my 52 Game Challenge lineup later down the line.

Along with all of the former stuff, I've made my regular progress on Fall Guys' latest Fame Pass. With it set to expire in a little over a week's time, they've switched on the usual 2x Fame multiplier for rewards, which should allow me to just finish it on time, maybe with a day or two to spare.

And of course, Sonic Speed Simulator was played for this week's latest event, but that doesn't count, so 🤷‍♂️. Oh yeah. and no progress on MultiVersus unfortunately. Although, its Battle Pass is set to expire some month(s) from now, so at least I have time.

And with that, there's my check-in for this week's (well, last week if you want to get technical) Sonic Rush profile gift. With summer break on the horizon, I'll soon have plenty of time to get games done.

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Time for a brand new prize! Check in this week to earn a Sonic Riders profile gift!


We've also got a special birthday challenge incoming on the 23rd for Sonic, so be sure to keep a Sonic game on reserve this month!


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  • The title was changed to [EVENT] The Sonic Stadium 52 Game Challenge 2024! - New Prizes every week! Current Prize: Sonic Riders profile gift!




So we're some kinda... impressions on DC's latest AAA video game meant to usher in a massive live service but ended up falling flat on its face but I personally don't think is that bad if you give it a chance, but it definitely has its major problems... Squad.



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#34/52 - F-Zero: Climax (Game Boy Advance)

Completed all cups. I tried pretty damn hard to complete the Platinum cup on standard difficulty but that wasn't happening so I dropped down to novice mode as you can see lol HAHA SUCK IT. Pretty fun though in spite of its insane difficulty, on a technical level it's probably the best F-Zero game that isn't on the N64 or Gamecube.


F-Zero - Climax (Japan)-1.png

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14 hours ago, SSJ22Terris said:

It's a bit late of a start.  But I'd like to join in on this.

Sure, just submit your first game when you're ready and you'll be added to the leaderboards + back-end.

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Game Finished - Fable Heroes (360)

I forget what number I'm on now because my list says 18 but that includes games not eligible here so I'll let you guys keep count XD

Anyway, I've just finished my last Fable game on stream. Cute little hack and slash type game - took about 4 hours to do all the levels that are available as I think the Cloud levels are gone now the servers are offline. Shame, as it's locked achievements for finishing all levels. Oh well.



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This could be a long post!  Lol

Game no 28 completed / no 27 100% completed - Star Trek The Next Generation (Game boy)

Game no 29 completed / no 28 100% completed - Star Trek Generations Beyond the Nexus (Game Boy) both via mobile emulator.

Decided to have a break from Sonic games this week and revist two old games from back in the day when Trek was (arguably) at its peak in terms of mainstream success. I plan on revisting a few ST oldies before taking the plunge on Star Trek Resurgence in the summer hols when I have the time to really enjoy it and not rush it.

Both games are very similar in terms of graphics and combat gameplay. Move left to right, up, down, fire phasers, launch torpeodos and its easy, yet tricky at times to defeat certain ships - cough, Romulan Warbirds - but the ability to warp out and repair then return to comabt in the TNG game is very handy. Both games also have side puzzles to keep gameplay fresh - both have a re-route main power minigame, though I prefer Gens' build the pipe one to TNG's redirect the spark version, and Gens also has basic away missions (top down, simple fire phasers), crack the code puzzles, and fly the Enterprise-D through the hoops to keep the gameplay fresh. All in all its more refined than TNG which does get a bit repetiative over time with endless combat. Even worse,the game just ends when you reach captain.

Both games sound great in terms of theme tune and effects and the graphics of the era are great too...Characters and ships look accurate, locations are all correct and Gens follows the film plot accuraley. All in all, a nice revisit to a time when it was GREAT to Be a Trekker (TNG about to be on the big screen in Gens, DS9 in full swing with the addition of the Defiant, and the hype over Voyager which was just about to be launched. The merch...well there was loads!!! Lol)

Check in this week is for horizon. Again. Completed all rebel camps, finished most gauntlets and hunting grounds, now up to level 54. Going for 100% is a big task though, and I am still only at 84% so hopefully I can keep at it and get it done...and platinumed before moving on to Burning shores. The arena is a real slog though. Lol





















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Weekly check-in; my classic Mega Man marathon is finally finished, but...well, I got some things to say about it.

The list so far.

On 6/7/2024 at 11:36 PM, Agie said:

1. Super Mario RPG Remake

2. Kaze and the Wild Masks

3. Teenage Mutant Ninja Turtles: Fall of the Foot Clan (100%)

4. Mega Man 1

5. Mega Man 2

6. Teenage Mutant Ninja Turtles: The Arcade Game

7. Twinkle Star Sprites

8. Teenage Mutant Ninja Turtles IV: Turtles in Time (100%)

9. Sunset Riders

10. Mega Man 3

11. Mega Man 4 (sequel wars version)

12. Terminator Salvation (arcade)

13. Roll-Chan 5 (hack of Mega Man 5)

14. Kiki KaiKai

15. Roll-Chan 6 (hack of Mega Man 6)

16. Beeny

17. Roll-Chan World (hack of Mega Man: Dr. Wily's Revenge)

18. Roll-Chan: Mini World (hack of Game Gear Mega Man)

19. Duke Nukem 1

20. Roll-Chan World 2 (hack of Game Boy Mega Man II)

21. Earthworm Jim

22. 3D Sonic the Hedgehog 1

23. Duke Nukem II

24. Roll-Chan World 3 (hack of Game Boy Mega Man III)

25. The New Zealand Story

26. Sonic the Hedgehog CD

27. Roll-Chan World 4 (hack of Game Boy Mega Man IV)

28. Momodora

29. Roll-Chan World 5 (hack of Game Boy Mega Man V)

30. Mega Man: The Wily Wars (Wily Tower)

31. Teenage Mutant Ninja Turtles II: Back From the Sewers

32. Mega Man: Powered Up

33. Mega Man 7 Restoration + Refit (100%)

34. Mega Man: The Power Battle

35. Duke Nukem 3D: Total Meltdown

36. The Simpsons Arcade (Konami)

37. Jurassic Park Arcade (Raw Thrills)

38. Boogerman: A Pick and Flick Adventure

39. Mega Man 8

40. Mega Man 2: The Power Fighters

41. Mega Man & Bass

42. Mega Man & Bass: Challenger of the Future (100%)

43. Earthworm Jim 2 (100%)

44. Mega Man: Battle & Chase

45. Liquid Kids (100%)

46. Mega Man 9 (100%)

47. Batman (Raw Thrills) (100%)

48. Halo: Fireteam Raven (100%)

49. Hi-Fi Rush

50. Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants

51. Mega Man 10 (100%)

52. Sonic the Hedgehog 2 (Sonic Jam version) (100%)

53. Teenage Mutant Ninja Turtles: The Hyperstone Heist (100%)

54. Teenage Mutant Ninja Turtles: Shredder's Revenge

55. Mario vs. Donkey Kong (Remake) (100%)

56. Sonic Drift (100%)

Honorable Mentions:
Ms. Pac-Man (Arcade)

Bomber Panel Panic

Big Challenge:
Big's Big Fishing Adventure 3

Knuckles Challenge:
Sonic 3D in 2D

Alright, without further ado, let's finish this.

57. Mega Man 11 (only finished, not completed)

In this game, we finally learn that Dr. Light and Dr. Wily had their falling out due to Wily's Double Gear system having been rejected for being todangerous. Why Wily didn't remember to repurposes it until now is a mystery, but whatever the case, he decides "Hey, I'm already a criminal, so what's one more law to break?!"

Just like the first game, he takes some of Dr. Light's Robot Masters to reprogram them to do his bidding. It's up to Mega Man to stop him once again, but not before Light refits him with the prototype Double Gear he held on to.

As far as gameplay goes, it's more Mega Man, even having a boss rush, which...I wish they had used this game to do away with the boss rush. At the very least, though, it makes some efforts to fix some problems the series had since the beginning, and I do appreciate being able to revisit levels even after you go to the Wily stages.

However, I can't put my finger on it, but...I had a hard time sticking with this game, and all too often, I would get distracted by something else during my playthrough. This challenge at least gave me some motivation to finish it, but I dunno. Something about this one just didn't click with me like with other games in the series. Maybe it's burnout. Maybe it's something else.

The Double Gear system is neat on paper, though maybe it's because I played on a lower difficulty, but I only used the slow down; I rarely felt the need for the power option.

I got the game for my birthday back when it was fairly new, and bless my parents' souls for that one. But even back then, I stopped after two robot masters. In this playthrough, I started from scratch, but I still had a tough time sticking with it.

This doesn't mean I won't play more Mega Man games for the challenge, but I do have plans for other games to play. I think that's what I will do.

Would I recommend this one? I can't quite put my finger on it, but I didn't find it one of Mega Man's best. But a lot of others do, and clear effort was put into it, so I'd say "why the heck not?"


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Tiny Tinas Wonderlands https://psnprofiles.com/trophies/15803-tiny-tinas-wonderlands/Rabid-Coot

More of the borderlands brand of shooting and looting for those bigger numbers this time going all in on the own brand D&D setting. There is a worrying bug with the side quests completion not tracking right but it seems to resolve itself by relaunching the game.

Destroy All Humans 2 Reprobed. https://psnprofiles.com/trophies/17781-destroy-all-humans-2-reprobed/Rabid-Coot

Fun PS2 era remake with some dodgy NPC accents.

Finished: 35 Completed: 35

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I'm in this! I have a game I just got done with this morning:

1# Super Smash Bros. Ultimate: World of Light

Got this one done on hard. I got confused because some people say there's 74 characters, while I only got 73 and 100% completion. I didn't find it hard to do this on the hardest difficulty, so overall an ok experience. Subspace Emissary is still the better mode. 


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Should I have my last week's profile gift yet, Sonic Rush?  To be honest, I kind of lose track of them.  But I'm pretty sure this is a new week, and I've completed a new game:

Game 16 (100%): Touch Detective 3 (via Touch Detective 3 + The Complete Case Files (Switch) - And so to the finale of the trilogy, and in some respects the main thrust of the collection in the west, where it was never previously available: Touch Detective Mackenzie Rising 3: Does Funghi Dream Of Bananas?  It's... a little problematic.  You see, this is a pretty low-effort compilation that more or less just rips the most recently available versions of the game; and whilst the DS-original Touch Detectives 1 and 2 got prettified iOS ports, Touch Detective 3 is pulled straight from its original 3DS release; and I'm pretty sure it recycled every asset it could from the DS games.  The result is that, technically, Touch Detective 3 is the shoddier of the three games in the compilation; the resolution is lower and fuzzier, the smooshing together of the two screens into one has occasionally glitchy results - and even the localisation, whilst adequate, has a bunch of odd grammatical inconsistencies, cut-off lines and so on - it reads like an unedited first pass.  I know the game had a fan translation, actually, and I have a sneaking suspicion that it might well prove to be the superior version...

And yet for all those problems Touch Detective 3 is actually my favourite of the trilogy!  The story strikes a great balance between developing an ongoing story and presenting whimsical episodic cases; the game design has been improved to avoid much of the blind wandering trial-and-error investigating; even the jokes just land funnier.  Really the only uneven spot is that the new detective, Norman Touche, is introduced with great fanfare as a new rival... only to spend the vast majority of the game doing nothing at all.  And yet the story has enough going on that I don't even mind!  In other words, this is the worst game as a game, but the best game as a story.  It's annoying that the devs finally nailed it just in time for the series to devolve into Funghi-based spin-offs which seem to have gotten all the budget...

Posted in the spoiler below are: Notice that I acquired 200/200 Funghi Coins (which isn't a 100% requirement as they're a spendable, regenerating resource - but just in case); the splash screens for acquiring all Funghi figurines (a curse on whoever decided these needed to be acquired through a gacha with obtuse trade-in mechanics), completing the Touch List, and completing the Investigation Report; and my save file verifying same.  This entails 100%.








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Weekly Check-in : Sonic Generations (Steam)

All the news coming out about Sonic x Shadow Generations made me want to play this as a sort of preview, heh. And hey, it's Sonic's birthday month, so it fits. I'm not finished with the main story yet, but probably will be later today.


Gameplay is split between Classic and Modern, and both are pretty solid. Controls are responsive and I feel like I have full control of both Sonics. The mechanics are easy to pick up and make sense for the level design. It all flows together well.

I will say that I'm more comfortable playing Modern over Classic, probably because he's closest to what I'm used to already from the Adventure games, haha. Classic not having a homing attack is still throwing me off, but I'm sure I'll get used to it the more I play. Modern's boost mechanic is new to me, but very fun to decide when and where to use. I'm definitely interested in playing more games with it.

As I am an enjoyer of searching for collectables in games, the Red Star Rings are exactly the kind of thing I enjoy. I like going through levels and taking note of the ones that pass by, then going back and figuring out what routes I need to take to get them. They're a great incentive to replay the levels with a different mindset than the default "Gotta Go Fast".

Challenges are the same. Some of them are a bit...weird (Why is Rouge seducing the robots exactly??) but I like the variety.

However, though there's a lot of good here, I've got a couple gripes.


First, I am disappointed by how lenient the ranking system is. I'll mess up a bunch on stages that I have never seen/played before, thinking there is no way I should get it, and the game still hands me an S rank on my first or second try. I guess it makes my goal of 100%-ing the game easier, but it kills any feeling of accomplishment I could have had since I didn't have to put in the extra effort to master the controls or learn the layout. It doesn't have to be unforgiving, just a little more challenging.

Secondly, the story and dialogue are bland. It evokes very little emotion despite the world-ending stakes, and while the characters are (more or less) in-character, they are a lot flatter than I would like. I'm missing the shonen anime panache that other Sonic media has for sure.

Overall I'm enjoying myself despite my complaints. The negatives do not even come close to outweighing the positives, and as a result, it's a solid game so far that I'll be happy to replay in 4 months when the remaster drops.

In Progress (1,2)



  • Sonic Generations (Steam)


  • Sonic Adventure DX (Steam, Modded)
  • Sonic Adventure 2 (Steam, Modded)

Completed (5,3)



  • Sonic Adventure DX (Steam, Modded)
  • Kingsway (Steam)
  • 2064: Read Only Memories (Steam)
  • Sonic R (1998 PC, Modded)
  • Bugsnax (Steam)


  •  Kingsway (Steam)
  • 2064: Read Only Memories (Steam)
  • Bugsnax (Steam)


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#35/52 - F-Zero GX (GameCube)

Completed all cups on standard difficulty. FUCK doing story mode though. I love this game, but seriously just... fuck that to the abyss of eternity.



#36/52 - F-Zero X (Nintendo 64)

All cups on standard difficulty. The simplicity of this game compared to GX can be both a blessing and a curse - GX places more emphasis on "gimmicky" tracks that can get annoying sometimes, while X's are more straightforward and shorter. It does make for an overall less stressful experience but the sheer number of them can mean tracks blend together and don't stand out apart from each other. Though I will say I've come to prefer X's rock-focused soundtrack over GX's direction towards techno.


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I'll be doing my weekly check-in shortly, but first, I just wanted to be sure of something. Do battle passes count towards both beaten and 100% completed games, or just beaten games? Also while I'm at it, did my Sonic Rush check-in count? Just wanted to be sure of that too.

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