Retrospective: The Colours Still Feel So Right

soniccoloursretro

2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…

That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.

Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.

NE Sonic Colours Wii 5

Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.

So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.

Sonic Colours Wii screen 1 1st Aug

Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.

Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.

Sonic Colours Pink Wisp screen 1

It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.

This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.

All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.

Sonic Colours Wii screenshots 21

In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.

With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.

What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!

[UPDATED!] Get even more DLC for your Deadly Six Edition!

shoptodlclostworldSonic Lost World is the game that just keeps on giving! On top of what looks to be a title already packed with content, we also have the Deadly Six Edition for Wii U containing DLC inspired by NiGHTS into Dreams… and now, thanks to UK retailer ShopTo, it looks like we have even more extra goodies to look forward to as well!

ShopTo recently made the below announcement on their Facebook page:

Sonic Lost World Deadly Six Edition on WiiU now comes with another 2 DLC codes!

The first one includes 5 Black Bombs Colour Powers to devastate your enemies five times over. The second includes a Rare Omochao RC Gadget, a chao-tastic way to help out Sonic. This title already comes with the NiGHTMARE DLC pack, which contains an extra level with enemies inspired by the Sega Saturn classic NiGHTS into Dreams, meaning you’ll get 3 DLC codes in total!

So, on top of NiGHTS-themed boss battles, we also have a golden Omochao RC and five uses of the Black Bomb Wisp to download on release day. You can pre-order Sonic Lost World: Deadly Six Edition at ShopTo for £32.86 by clicking here.

Thanks to SSMB member Phil Collins for pointing this out!

UPDATE: US retailer GameStop are also offering a similar bonus DLC offer, however there is no mention of the Black Bomb Wisp and it advertises an Omochao inspired by Sonic himself rather than the golden one ShopTo are giving away. Looks like there’s some region-exclusive DLC being distributed! Thanks to SSMB member Sonic CD for the heads up!

SLW_DLC_bonusLG

UPDATE #2: Hot off the press… there’s yet another pre-order bonus if you get the game from a different retailer, in this case Amazon.com! This one’s a little less exciting though – 25 extra lives. Still, a free bonus is a bonus, and you never know when some 1-ups might come in handy!

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Exclusive: Video of New Area In Planet Wisp

So yeah, apparently a level I took video of weeks ago at a public event still hasn’t been uploaded on the internet. Who knew? You can read my complete hands on of the game here. To say the least, I find the game fun, and this stage was no exception.

The footage of the new area starts at 4:46. It’s played from start to finish of course, though I did screw up the drifting a little.

[youtube]http://www.youtube.com/watch?v=rfI34y7izBE[/youtube]

ToyGlobe.com Listing Sonic Colours Action Figure

ToyGlobe is now listing a Sonic Colours action figure. No picture of the figure is available, but the description says it is Sonic and measures in at 5 inches. The figure comes with a Wisp, but there’s no clarification on what kind of Wisp it is. According to the retailer, the figure will be released in November this year, which is the same month the Sonic Colours game is released on Wii and DS. The figure is available to pre-order for $14.95 on ToyGlobe’s website. Could this be the same figure being packaged with the “Special Edition” available for pre-order in some parts of the world?

Thanks to Seraphinprincess at the SSMB for the heads-up!

Off-Screen Video of New Sonic Colors Level

Though SEGA is not present at this year’s Gamescom, its games sure are! Sonic Colors is among them, featured on Nextplay.de’s Youtube channel. The featured video shows off gameplay from the newest level, Wisp World:

[youtube]http://www.youtube.com/watch?v=XYRVPT2RBIo[/youtube]

If you look closely, you can see the ring counter pass 99 rings at one point in the video, dispelling the rumor that you can only collect up to 99 rings in this game.

The “Wisp Me Away” Giveaway! [N.A./AUS WINNERS ANNOUNCED]

The American/Canadian winners are here!! Thanks to all who participated. I’ll be sending out the Wisps near the end of the month.

Remember, this does not include the European winners yet!! Dreadknux will be taking care of that.

The winners are:

Sonikku08
Mushroom64
Troy
chaoscontrol14
R@qH1eL
SuperEV133
The Waffle Factory
Future
PSI Wind FTW
Indigo Rush
Hello. Look at my sig
SonikkuForever
Azukara
Andy1123
ReddRicochet
SuperCookie (Awesome Nick!!)
BlueBlueChrome
Sallygirl
Calypso
Ovarloard
Jeffery the NinjaPirate
Tailikku
strickerx5
Gamer18
Doctor Eggman
Mykonos
starforce
ZeroStar
GameboyHero
Chavis the Wolf
Hazard777
Edge
tjthefox
Brianzilla2004
Sapphire
F. Lobot
Trainer Rachel
HighCaliburFun
timmyboyblue
Golden~Hedgy
dirupti
Chan Kaylore
Cola
SuperScourge12
Lanmanna
Hypersoni
Vocaloidfan2525
Blue Hedgehog
Nickno
PRiNCE

For those who just missed out, better luck next time!! This won’t be the last time I do something like this for sure!!

Hello, faithful Sonic Stadium fans. Have we got a treat for you! During E3, Sonic Colors was shown to the world for the first time. During that time, Sonic freed tons and tons of Wisps away from the capture of Dr. Eggman.

Helllp!

A few too many. That’s where you come in! As a reward to our readers, you can adopt one of these little guys and give them a home. They don’t need fancy diets. They don’t make messes. In fact, I’m pretty sure they’re not even alive.

Wisps.

Look at ’em. Soulless monsters the size of your thumb.

So, how do you pick one of these up? Simple! Just use your SSMB account to PM either JasonTheJackass if you are in the USA, Canada or Australia or Dreadknux if you live in the U.K. and Europe. Give us your mailing address and tell us why you are excited about Sonic Colors. The best entries will be posted in another blog later on.

Reply as soon as possible. The amount of Wisps available are split 50/50. That means there’s 50 for the U.K./Europe and 50 for USA/Canada/Australia. We are not responsible for any Wisps possibly lost in the mail. Only one Wisp and one entry per person.