Many Sonic games on sale on the NA 3DS and Wii U eShop until Nov 29th

Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.

The list of games and their prices are below (regular price is in the brackets):

Continue reading Many Sonic games on sale on the NA 3DS and Wii U eShop until Nov 29th

TSS Review: LEGO Dimensions Sonic the Hedgehog Level Pack

LEGO and Sonic the Hedgehog. Now there’s two things we never thought we’d see officially put together in the same product. Sure, maybe it’s not as earth-shattering a crossover as the Mario & Sonic series (I mean, who’d have ever seen that one coming, and at the Olympic Games no less?!), but it’s just as mind-bogglingly unthinkable. But, then again, almost anything is possible in the crazy world of TT Games’ LEGO Dimensions. You know what’s even crazier though? This bonkers mash-up of blue blurs and bricks is arguably the best thing to come out of Sonic’s 25th anniversary celebrations this year.

Continue reading TSS Review: LEGO Dimensions Sonic the Hedgehog Level Pack

The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

Over two years have passed since the hundredth episode of The Completionist, where Jirard Khalil did the inadvisable and went on to complete Sonic the Hedgehog 2006 at a great personal cost. Since then, the game has been dethroned by another, one which has drawn more ire and infamy than its predecessor ever did: Sonic Boom: Rise of Lyric. Naturally, Jirard went and did the unfathomable… or he almost did.

The troubled development process behind Big Red Button’s project—stemming from both SEGA’s exclusivity deal with Nintendo, and incompatibility between CryEngine 3 and the Wii U—led to an incomplete and bug-ridden November 2014 launch that even a one-plus gigabyte patch couldn’t fix. Jirard dIves into depths never explored of just how broken Rise of Lyric is, as a game that likely cannot ever be 100% completed. Check out the latest episode of The Completionist below, presented in a brand new format!

Continue reading The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

Sonic sale live in NA on both the Wii U and 3DS eShop

Today in this week’s NA Nintendo Downloads PR, it was announced that various Sonic games are on sale on the NA eShop on both Wii U and 3DS, and there’s quite a few games to choose from. You can view the entire list below.

Continue reading Sonic sale live in NA on both the Wii U and 3DS eShop

TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (Wii U)

Mario and Sonic was always the topic at the Copa. With the Olympics just weeks around the corner, Mario and Sonic at the Rio 2016 Olympic Games for the Wii U is finally out on the shelves. Promising more characters, better graphics, 14 Olympic events and an array of content, will this game have you partying like you’re in Maracanã, or will you be left thinking of it as Barren da Tijuca?

Continue reading TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (Wii U)

Sonic Generations (3DS) and more are on sale on the NA Wii U and 3DS eShop

Nintendo today released the PR of their weekly NA eShop update. Among the releases of this week’s games and weekly sales, was the news of four Sonic games being discounted on both the Wii U and 3DS eShop. Games and prices are below. Continue reading Sonic Generations (3DS) and more are on sale on the NA Wii U and 3DS eShop

Sonic Advance 3 heading to Wii U VC in Japan on May 25th

Nintendo have just announced on their Japanese website that like Sonic Advance 1 and Sonic Advance 2 before it, Sonic Advance 3 will also be released on the Wii U VC in Japan on May 25th. Also like the first two games, Sonic Advance 3 will cost ¥702. Continue reading Sonic Advance 3 heading to Wii U VC in Japan on May 25th

Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

Nintendo Releasing Series of live-action videos for M&S Rio 2016

Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016

Sonic Boom: RoL (Wii U) and SC (3DS) on sale for $20 in NA until March 21st

Sonic Boom RoL and SC

Following up from the earlier sale of Sonic Lost World on Wii U and Triple Trouble on 3DS, Nintendo just announced via this week’s Nintendo Downloads PR that both Sonic Boom games will be on sale for $20 in NA until March 21st.

Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal from SEGA are on sale until 8:59 a.m. PT on March 21.

Click on a game’s title to look at the game’s page on Nintendo’s site.

The prices for both are:

  • Sonic Boom: Rise of Lyric (Wii U) – $19.99 USD / $25.59 CDN (down from $49.99 USD and $29.99 CDN. Yes, I checked the CDN price)
  • Sonic Boom: Shattered Crystal (3DS) – $19.99 USD / $25.59 CDN (down from $39.99 in both USD and CDN)

Does either game interest you at that price? Let us know in the comments.

(Update) Mario & Sonic Rio 2016 Wii U releases in NA and EU on June 24th, final NA box and new screens shown

MSRio2016_OlympicGames_boxart

Update: We now have a video of the intro of the Wii U version as seen below:

We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.

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Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.

We also have the final NA Wii U box shown above, as well as new screenshots below.

More screens and footage of M&S Rio Arcade Edition

Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.

So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.

Among the events showcased is the classic 100m, which you can see below, with more in the events page.

And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.

Via the Japanese website of the game.

Sonic Lost World (Wii U) and Sonic Triple Trouble (3DS) on sale in NA until March 7th

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This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.

The quote from the PR states:

Sonic the Hedgehog: Triple Trouble and Sonic Lost World from SEGA are on sale starting 9 a.m. PT on Feb. 22 until 8:59 a.m. PT on March 7.

You can click on a game’s title to look at the game’s page on Nintendo’s site.

The prices are the following:

  • Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
  • Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)

Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!

Mario & Sonic Rio Olympics Wii U dated for June 2016

Sonic Boom Fire Ice 2016

Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.

This post will be updated if we hear about any additional details.

Sonic Advance 2 (GBA) heading to the Wii U VC in Japan on Feb 24th

Sonic Advance 2 Japanese Wii U VC

Yep. After the first Sonic Advance from the Game Boy Advance made its way onto the Wii U Virtual Console in Japan back on Feburary 18th last year in 2015, it’s been announced that Sonic Advance 2 is next in the series to make it to the Wii U VC in Japan next week on February 24th for ¥702, same as Sonic Advance 1.

Sadly we still have no news to report on either of the two games being released in the west.

Via Nintendo’s Japanese page of the game.

More Sonic Boom: RoL Concept Art Discovered

Jason Norton Sonic Boom 18

The Sonic Stadium has discovered even more concept art from Sonic Boom: Rise of Lyric and a few pieces from Sonic Boom: Shattered Crystal. The images were among the portfolios of artists Oscar Ponce and Jason Norton who used to work at Big Red Button Entertainment. The latter’s artwork is especially intriguing as it reveals scrapped ideas for Eggman’s mech, a ‘battle mode tank’ and what we can assume is a golem boss battle. Check out all fifty seven of the images in our gallery below and give us your thoughts in the comments.

Continue reading More Sonic Boom: RoL Concept Art Discovered

Tons of Tails & Knuckles Mii Fighter Screenshots for Smash Bros Wii U/3DS

Super Smash Bros. & Knuckles... & Knuckles... & Knuckles...
Super Smash Bros. & Knuckles… & Knuckles… & Knuckles…

As revealed yesterday, the eagerly anticipated Tails Mii Gunner costume and Knuckles Mii Brawler costume are arriving in Super Smash Bros. for Wii U and 3DS later this week (specifically, Wednesday in the US/Japan and Thursday in Europe). To celebrate, Nintendo has released a whole smorgasbord of delightful new screenshots showing off the two new Sonic themed outfits in action!

Check out the gallery of Wii U and 3DS screens below to get a taste of how Sonic’s two best buddies will look when they square off against gaming’s biggest icons in Nintendo’s all-star brawler:

Each costume will individually cost €0.79/£0.69 to download for one version of the game, or €1.19/£1.09 for both the Wii U and 3DS versions.

Will you be downloading either the Tails or Knuckles costumes (or both!) later this week for a true Super Smash Sonic Heroes showdown? Be sure to let us know in the comments!

More Sonic Boom RoL Concepts Found

Sonic Boom Amped UX 14

The Sonic Stadium has discovered even more concept work for 2014’s Wii U exclusive Sonic Boom: Rise of Lyric. The work was found on Amped UX’s website revealing they too had a hand in the game’s development.

The studio provided the following services:
* UI/UX Design, Wireframes, and Project Management
* Heads Up Display (HUD) UI Actionscripting
* Progression/Systems Design
* Localization Production & Integration
* High Level Concept & Documentation
* Secondary Quest & NPC Design
* Level Geometry Whiteboxing & Visual Scripting
* Final Script ​Debugging and Level Layout Revisions

You can learn about these development procedures in huge detail over at Amped UX at the below links. They’re a good read if you’re interested in game development or getting into the industry.

Source: Amped UX [Link 1, Link 2]

2 new Japanese trailers for M&S Rio 2016 for 3DS featuring characters and amiibo

Nintendo have uploaded two new trailers of Mario & Sonic at the Rio 2016 Olympic Games for 3DS on their Japanese YouTube account.

The first trailer is the main trailer featuring new playable characters and events, among the characters shown include Cream the Rabbit, Zavok of the Deadly Six, Eggman Nega, and more.

The second trailer shows off the amiibo functionality. While no new amiibo were announced, we see that at the very least the Mario amiibo from the Super Mario line, and the Sonic amiibo from the Super Smash Bros. series are confirmed to be usable.

Unfortunately we do not yet have translations of the info discussed in the trailers. We will provide a follow-up report when we have the info translated.

The 3DS version of the game will release in Japan on February 18th, 2016. There’s still no info on a release date of the game in the western regions, nor is there any updates on the Wii U version of the game.

First footage of Mario & Sonic Rio 2016 Arcade Edition

Above we have the first video (recorded by Arcade Heroes) from the IAAPA 2015 arcade event showcasing the arcade version of Mario & Sonic at the Rio 2016 Olympic Games already translated in full English.

The video shows off the current roster of playable characters which at the moment are your expected norm, being Sonic, Tails, Knuckles, Amy, Eggman, and Shadow for the Sonic-side. As well as Mario, Luigi, Peach, Bowser, Wario, and Yoshi on the Mario-side.

We also have a look at four activities in the game (100m, Archery, Hammer Throw, and Javelin Throw), the same four already known of before in an earlier report (which talked about the controls of each event). Each starts off with a tutorial screen that can be skipped.

There will be two different cabinet releases; one with 4-player support which is shown in the video with the overhead displays and screens, and a 2-player version without the extra displays.

The arcade version actually indeed runs on Sega’s Nu arcade hardware, which is more or less a revision of Ring Edge 2.

The arcade version is set for January or February 2016 in the US. The 3DS version is only scheduled for a February 18 2016 release in Japan, while the Wii U version has no date as of yet.

UPDATE: Mario & Sonic Rio 2016 out in Japan on Feb 18 2016, Rosalina, Ludwig von Koopa, and Dry Bones confirmed

Mario & Sonic Rio 2016 3DS Japanese Box

UPDATE: Just found a small Japanese trailer for the 3DS version on Nintendo’s JP Youtube channel.

What IS going on with the Wii U version? Maybe it is just a bit delayed, or being moved to the NX, we’ll find out I guess.

ORIGINAL: Here it is! Japanese box of the 3DS version, which now adds DK and Amy to the mix, and also new screens that confirm Rosalina, Ludwig von Koopa, and Dry Bones are in the game as playable characters.

Amazon Japan only shows the 3DS version at the moment, as we know, the game is also due on Wii U and it’s also coming out on arcades in Spring 2016. We also see a reconfirmation of amiibo support for the game. Nintendo’s Japanese twitter account also confirms the date alongside a fuller piece of artwork, complete with Sticks, and a horse!

M&S Rio 2016 Twitter Artwork

Here are all the screens from Amazon below:

So what are your thoughts on the game thus far? Any character you’re excited to play as if you get the game? Which version in particular? Let us know in the comments!

SEGA Hosting Sonic Lost World Community Party in London, UK on Hallowe’en

Sonic Lost World Logo

If you live in the UK’s capital city of London and fancy drinking to the surprise PC release of Sonic Lost World, then make sure you clear your schedule this Hallowe’en Saturday. SEGA Europe is hosting a community party in the city’s prominent gaming-themed pub, Loading Bar from 2pm.

The event will give the community a chance to see and play the game running on non-Wii U hardware for the first time before it hits Steam on November 2nd. You’ll be able to play for prizes, win goodie bags on the door (if you’re one of the first to turn up) and meet SEGA Europe’s new community manager, Dan Sheridan.

Tickets are free, but are most likely limited in number, so make sure you grab yourself one at the Eventbrite page. You’ll need to be able to get to Loading Bar (97 Stoke Newington Rd London, London N16 8BX, United Kingdom) on Saturday 31st October 2015 and be 18 years old and over (they serve alcohol there). The party starts at 14:00 and ends at 20:00.

We’re planning to make an appearance there too, so be sure to say hello to Dreadknux & Hogfather on the day too!

First footage of Sonic in Super Mario Maker

https://www.youtube.com/watch?v=q9DZCDDo7CY

Following the first-look at his sprite in the game yesterday, we now have a bit of video footage of him in the game (skip to 2:26), here you can see it’s definitely the Sonic 1 sprite, and also when he runs, he spins!

And yes, even Pokemon are in! Why does it feel like Pokemon are now a bigger shock than Sonic?

To clarify, these outfits do not require amiibo, you can unlock them by completing the 100-Mario Challenges in the game.

Sonic costume confirmed for Super Mario Maker on Wii U

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As was long awaited since the confirmation of amiibos being supported in the game, allowing you to unlock the costumes of the corresponding amiibo (though they aren’t required, just an easy way to unlock them if you have them on hand), we now have confirmation from the Super Mario Maker Miiverse community that Sonic’s costume does exist, and will finally let you play as Sonic in a Mario game for the first time in history.

What’s really bizarre is that it appears to be Sonic’s Sonic 1 sprite… which is 16-bit. All costumes are meant to be 8-bit and only usable in the SMB1-style levels. You’d think they’d have possibly picked Sonic’s sprite from Sonic Pocket Adventure, his only 8-bit appearance in the Modern-era in 8-bit form.

Super Mario Maker arrives on Wii U on September 10 in Japan, September 11 in NA and EU, and on September 12 in Australia.

Thank you Nintendo Everything and GoNintendo for the find.

The Spin: Can a Sonic Boom game be done right? I think so

spin

In today’s edition of The Spin, I want to talk about something I think that, despite being a question no one will ask; if a Sonic Boom game can be good let alone should be made, is that if such a game period can be good or even GREAT. Short answer? Of course it can!

The long answer? I have some ideas.

SBROLSBSC

Back when the whole initiative was announced by Sega back on February 6, 2014, that they would launch a sub-brand of Sonic that would not only come with a new TV show, but two games to accompany it, and at the time, the games seemed to be the meat and potatoes of the sub-brand with the show existing to complement it, rather than the other way around. Well in the end the opposite felt like the truth, where the show felt like it was the true Sonic Boom product and the games were put out to market the show.

We know how the games turned out, but I think most will agree that the show itself is pretty damn good, and is one of the sole saving graces of the Sonic Boom name, that and the comics, but I don’t follow those personally. 😛

So back on June 9, 2015, just prior to E3 was the surprise announcement that Sega got Sanzaru Games, who developed Shattered Chrystal on 3DS, to make a sequel called Fire & Ice, once again for 3DS set for this year, making it the only Sonic game on traditional gaming platforms for this year (Rio 2016 is out next year breaking the Olympic series’ traditional release schedule).

SBFI_3DS_Packfront_high

And so far Fire & Ice is… not too shabby from what I’ve seen. Shattered Crystal was seen as the “not as bad but not that good anyway” of the two and this at least looks like it might just bump that opinion to “hopefully at least pretty decent”, thanks to some potential refinements to the previous game’s formula and adding in a few extra layers of polish.

This brings me to the main point of the article; can a game be not just good, but even GREAT as I asked? Let’s get to how that might be accomplished.

I don’t particularly think Big Red Button is fit for the job, mostly due to a really bad first impression (I think Rise of Lyric is on both of Sega and BRB’s hands for different reasons), and there’s no telling just how hard the team has been hit following ROL’s release (all we know at the moment is that they helped out with God of War 3 Remastered on PS4) and if they’re even able do a AAA release, even though they were formed for that purpose. The problem is, one, this was their first true game, the second, is that it’s their first game after being formed 6 years prior in 2008. The only dev I can think of that had a similar history that actually put out a damn good game (just one example anyway) is Zoonami who after so long put out an “eh” game with Zendoku on DS and PSP, but then worked with Nintendo directly to make Bonsai Barber on WiiWare which got really good reception for what it was, yeah it was a vegetable hair cut simulator (how many games can be called that?), but a damn fine vegetable hair cut simulator!

bonsaiingame

But when can we trim a hedgehog?

Ironically, both companies were formed by pretty notable folks from legendary companies, with BRB being formed by Naughty Dog vets, with Zoonami being formed by a Rare veteran (specifically by Martin Hollis, the director of Goldeneye and Perfect Dark).

Anyway, it’ll take some sort of great game, even a small scale one to restore faith in BRB in my opinion. It can be done, but I want to see it happen first naturally before I want to see them on another big game, and specifically a Sonic game in this case.

So what now then? Well, I’ve come up with two choices. One we already have if only to just make a really good one, but another if Sega REALLY want to do a AAA release without holding back.

Sanzaru Games logo

The former would be Sanzaru again on a Wii U game (talking from obvious history here with the games being on Nintendo systems, just work with me here), we have a very proven dev who earned their fame from working on not only remastering the Sly Cooper games, but created an all-new sequel on PS3 and Vita with Sly Cooper: Thieves in Time, which of course was a full 3D platformer.

Do they own any of the tech used in Thieves in Time, I don’t know, but let’s assume they do. they can use the engine as a starting point, and bringing a PS3 engine to Wii U is way easier than from what we heard of BRB trying to bring PS4 and XBO-made tech to Wii U (supposedly the game started there and was forced to downport), also not using an engine not proven to shine on the platform and also Sanzaru would know their own tech inside and out, so they’d know how to get it working naturally (also they did port the game to Vita and that’s much weaker than Wii U).

I think this is a recipe that can work, if they make a true 3D platforming game that maybe takes some elements of Fire & Ice (I’d expect them wanting to as they are the same dev after all) and make a big adventure on Wii U, I’m thinking the results would surprise some people, especially if Sega do mean it when they said they’re sorry for the poor output recently. Who knows.

The other dev in mind if Sega really want to go all out, and it’s certainly one very familiar with western 3D platformers that really push boundaries, and can work on Wii U, that dev can only be; Insomniac.

insomniac_games_logo

These guys, unlike their pals at Naughty Dog and Sucker Punch, actually do still make 3D platformers, and Ratchet & Clank Future: A Crack in Time is supposed to the best in the series and each game is filled with personality and when they’re at their best, are outstanding experiences. And just look at Ratchet & Clank on PS4 which is a remake of sorts of the very first game. I said wow.

If Insomniac put the passion and quality they put in for example A Crack in Time in a Sonic Boom game on Wii U, I think we’d ALL be in for a real treat. It also depends if Sega would allow it by giving them the time and money needed to reach that kind of quality.

Of course, on the Wii U side of things, most would just say “wait until the NX”, whatever it ends up being, and you’re right. Wii U’s not having a good time (to say the least) and there’s a lot of talk about the NX being its successor that could be out in 2016 (it will be shown in whatever form it is next year, that much we know). Well let’s focus on the here and now and not straight away assume things. I’ve made my own but this probably isn’t the time or place for you to do the same, this is about Sonic Boom after all and not about what Nintendo’s doing next on the console front. 🙂

So yeah, this is just an idea of what Sega can do with the Sonic Boom series if they want to show people that a Sonic Boom game can be done right. Will they do it? I doubt it, but you never know what the future holds! What do you think of these ideas, and Sonic Boom as a whole? Do you think the Sonic Boom line can be salvaged gaming-wise, and would you like to see a truly serious effort in a game in the series? Do you have any ideas, like of who should make a Sonic Boom game, and what direction it should be taken? Let us know in the comments!

M&S Rio 2016 Arcade Edition out in Spring 2016 in Japan

M&S Rio 2016 Arcade Edition

Famitsu put up a new post about the game (which Perfectly Nintendo translated), and also Sega opened up the official website for the game.

It mostly just shows screenshots that were in a poster for the locatests mentioned before, and most importantly that the Arcade Edition actually has a release period set for Spring 2016 in Japan. Could we see the Wii U and 3DS versions at the same time? Only time will tell. As a note, Sega are developing and publishing the Arcade Edition, but Nintendo is publishing the Wii U and 3DS versions worldwide.

Screenshots are below as well as another look at the arcade machines:

First Look at M&S Rio 2016 Arcade Edition

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As said in the previous report, Sega are holding locatests from the 17th through the 20th at Club SEGA Akihabara and SEGA World Kasai, and so we have a peek at the game from 4Gamer with translations thanks to Perfectly Nintendo! Naturally info isn’t final and only refers to the current build they’re showing.

So we have 8 characters so far; Mario Luigi, Peach, Wario, Sonic, Tails, Knuckles, and Shadow, and of course each are of one of three types (Power, Speed, and Balanced), with Mario as Balance and Sonic as Speed, no way! We have four sports shown; 100 metres, Hammer Throw, Javelin Throw, and Archery.

Now comes the Arcade bits; one credit costs 200 yen ($2 more or less), which allows you to play 3 sports and you’ll get the results at the end of the 3, and you can play with another person in local multiplayer here, and if you both pick different sports, they will be chosen randomly.

Controls are as follows; Your feet for events where you need to run. Two joysticks with a Start Button on the side. And a handrail to balance yourself while running for example.

We also have info on the sports shown;

  • 100 metres – You use the stick to launch yourself before you start running and at the end you have to time a jump.
  • Hammer Throw – Press a button to hold the hammer, then you use the sticks to rotate the hammer, and then then you stop pressing the button at the right time to throw it.
  • Javelin Throw – You start by running and use the right stick to control the angle of your throw.
  • Archery – You have to throw arrows at nine targets, with more points awarded the closer the arrows are to the center of the targets. You use the left stick to aim, and use the right stick to use the bow to shoot the arrows. The trajectory is determined by how long you take to draw your arrows as well as weather conditions such as wind.

We also have photos of the locatest (sadly none are direct-feed) from both $Gamer as well as Inside Games that show off what the machine looks like and a small glimpse of how the game looks:

As usual the game on Wii U and 3DS is due in 2016, and no date of any sorts was given for the Arcade Edition at the moment.

Mario & Sonic Rio 2016 also heading to… Arcades?

WUP-CTRP_MarioSonicRio_illu01_R

Yeah, didn’t expect that did you?

That’s what gamer.ne.jp is reporting (translated by Perfectly Nintendo), the game in some form will indeed be heading to Arcades, the announcement was from Sega and while we don’t have any info at the moment about the game, next week Sega will hold what are called locatests (which are beta tests for Arcade machines) on July 17th-July 20th at Club SEGA Akihabara and SEGA World Kasai. No release date was given for the Arcade version, which right now is titled Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, and no updates on the Wii U and 3DS version’s release date were provided either, which are due in 2016.

What are your thoughts? Let us know in the comments below!

Mario & Sonic Rio 2016 3DS box from Nintendo’s Swedish site shows amiibo support

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Found at Nintendo’s Swedish website, we have the box art for the 3DS version and it seems to confirm that the game at least on 3DS will feature amiibo support (naturally the Wii U version will likely support amiibo as well). I think most expected this anyway. 😛 Major thanks to MoldyClay 64 on twitter for finding out about this in the first place!

Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.

TSS @ E3: Hands On Yuji Naka’s Rodea the Sky Soldier

rodea_skysoldier

As someone who covers Sonic news and previews for Sonic Stadium, this has been one of the worst E3’s ever for Sonic news. Despite Sonic Boom : Fire and Ice and Mario and Sonic at the 2016 Rio Olympics coming soon, neither of them were on the show floor. The closest things to Sonic games at E3 are Freedom Planet (a preview is available for a limited time on the Nintendo E-Shop) and Rodea the Sky Soldier. A game designed by Yuji Naka and published by NIS America.

Rodea the Sky Soldier is an action platform game that heavily involves flying. You play as Rodea, a cyborg, cat-like boy who has woken up from being asleep for 1,000 years only to find the enemy he destroyed centuries ago has returned. The game play itself is very reminiscent of NiGHTS and a little bit of Sonic Adventure which I will get into momentarily. In the game, Rodea has an arsenal of different moves at his command. The main one being a targeting lock-on that let’s Rodea fly to enemies and locals. You can also hit the “B” button to fast attack targets such as large, hovering robots.

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If you remember that in Sonic Adventure, Sonic can get special shoes that allow him to quickly grab a trail of rings that are in the air. That aspect is in Sky Soldier as well. You can target a line of yellow crystals and fly to them. This often acts as a trail to quickly get to the next floating island or set piece. When done properly, it gives the game a sort of speed-run feeling. You also use this targeting system to target enemies and boost to them for an attack or find a piece of island to land on before your flight meter runs out. Flying around these crystals, enemies and such gives the game a bit of a “NiGHTS” feeling while still being pretty original. However…

The Wii U controls are very difficult to get a good handle on. I tried the demo on two different occasions and during both times I found myself target the wrong spot and flying either into a wall or on the underside of an island before falling to my death fairly often. Both moving your character and targeting are on the same stick while the camera control is on the right, but you can’t use the camera controls if locked onto a target. It made it so I was having difficulty getting through even some of the earlier stages. Even after learning what does what and playing the game for over half an hour, I still couldn’t master it. Perhaps it’s the regular button/dual stick combo that is the problem. This game was originally meant as a Wii game only and I can see Wiimote/Nunchuck controls actually being a benefit as it feels like targeting would be much more effective by aiming with the Wiimote thus allowing your character to move while targeting. Sadly, I found out from the gentleman showing off the game that only the Wii version (which comes with the Wii U version of the game) has those kind of controls.

rodea

 

One other minor negative is that the graphics haven’t really gotten much of an HD upgrade from the Wii version. It’s definitely a higher resolution, but the low polygon count and bland textures remain. Even the CGI cutscenes are still fairly low res. The biggest highlight here is the 2-D artwork looks very high-res and sharp on the Wii U version. However, since the graphics aren’t a major upgrade, it may give me a good reason to stick with the Wii version included.

 

Which is a shame since this game shows a ton of potential and originality. It’s the most…”Yuji Naka” of Yuji Naka’s Prope Studio games. It feels fresh while still having feature reminiscent of NiGHTS and Sonic Adventure. However, it also feels like a game from those times as well. It’s controls are archaic and the game itself seems about ten years behind the times. Still, I’m looking forward to seeing more on Rodea the Sky Soldier and hoping the full version proves my fears wrong.

Rodea the Sky Soldier will release on Wii U (with Wii version included) and 3DS in North America on October 13th and in Europe on October 16th.

 

 

Sticks jumps into the modern Sonic world in Rio 2016 Olympic Games

Sticks in Rio 2016

Thanks to the eagle eyes of Katie Britt on twitter and SuperSonic772 in our comments section, it has been found in a new trailer for the game (seen at the 0:48 mark) that Sticks is now welcomed into the modern world, now would this be “canon” as they’re technically in the real world(?) olympics is up for debate. 😛 But this marks her debut outside the Boom spin-off series! it’s not official if she is indeed playable or not, we’ll do a follow-up when we find out. HUGE thanks to both Katie Britt and SuperSonic772 for the find!

See the trailer below (it’s mostly just recycled footage from the debut trailer, with the bit with Sticks and a boxing match between Mario and Bowser at the end) below:

Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.

Mario & Sonic at the Rio 2016 Olympic Games E3 Screenshots, releases in 2016

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Nintendo’s E3 2015 Digital Event has come and gone, and while Rio 2016 had no presence in it, Nintendo opened an E3 2015 press site (as they do every year) and put up new screenshots and a fact sheet of the game, and as GameFly noted earlier, Nintendo is officially confirmed to be the publisher in at least NA, and surprisingly, the game is actually due next year in 2016 claims the fact sheet, presumably for both versions (it just says 2016 with no version specified).

See the new screens of Wii U version and a couple from the 3DS version below:

Download the Freedom Planet demo on Wii U, get it at 15% off at launch

UPDATE: Release info is also confirmed. The game will release on August 3rd in NA (and they’re hoping to launch at the same time in EU) for $15 as shown in the Press Release below:

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Original Article: Nintendo today announced a neat new promotion that goes like this; 9 Indie titles on Wii U will get a special demo, and downloading said demo between now and the 22nd, allows you to get that game for 15% off for the first month after the game has been released!

One of those is the Sonic-like Freedom Planet, already announced to be Wii U-bound back in March.

Here’s a new Wii U-specific trailer just released:

For reference, the other 8 titles are:

  • Runbow (13AM Games)
  • Mutant Mudds Super Challenge (Renegade Kid)
  • Typoman (Headup Games)
  • forma.8 (Mixed Bag)
  • RIVE (Two Tribes)
  • Soul Axiom (Wales Interactive)
  • Extreme Exorcism (Ripstone)
  • Lovely Planet (tinybuild and QUICKTEQUILA)

Have you downloaded the Freedom Planet demo yet? What are your thoughts on it? Let us know in the comments!

3 new screenshots of Mario & Sonic at the Rio 2016 Olympic Games on Wii U leaked

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Well, it would seem an eagle-eyed person by the name of PeDaRoYs at Marioboards (and LukA8 at our forums for pointing to that!) spotted that the official Rio 2016 blog accidentally posted at least three new screens of the game, which were quickly removed moments later.

Luckily, the urls still work, so the three shots are still viewable below:

MS_Rio_Unison_BeachVolleyballArena_3rd_26MS_Rio_Unison_JHavelangeOlympicStadium_2nd_45MS_Rio_Unison_Sambodromo_02

The user also spoke about other screenshots, one of which apparently shows Rosalina:

Other photos were:
-Sonic competing in Archery
-Zazz (against Yoshi) preparing to serve in Table Tennis.
-Rugby 7s with 3 Marios, 2 Sonics, Diddy Kong, Boom Booms and Egg Pawns
-Rosalina, Daisy, Peach and a female Mii competing in Synchronize Swimming

Hopefully the other screens will be found soon enough, but if not, E3 is only a bit over a week away where we’ll know much more!