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  1. GX -The Spindash-

    First Episode of Sonic & Friends Hits YouTube

    Among the the many, many... MANY new Sonic projects launching last year was Sonic & Friends, a short-form CG series based on the series' chibi style that SEGA made available on their Japanese TikTok account. This morning, SEGA's official Japanese Sonic YouTube has compiled the four episodes into a single portrait-oriented short. The brief cartoon follows Sonic, Tails, and Amy (yet no Knuckles despite the thumbnail) as their beach-side picnic is disrupted by Dr. Eggman's mischief. The whole thing is profoundly low-stakes and certainly aimed at the youngest of audiences, but if you want to see some cute art and a decent Palmtree Panic remix, you no longer need TikTok to check it out. Whether there will be other episodes... who's to say? For now, they've still got plenty of 10-second dance videos. Sonic News Tips Credit: fia Original Post Content: View full story
  2. GX -The Spindash-

    First Episode of Sonic & Friends Hits YouTube

    Among the the many, many... MANY new Sonic projects launching last year was Sonic & Friends, a short-form CG series based on the series' chibi style that SEGA made available on their Japanese TikTok account. This morning, SEGA's official Japanese Sonic YouTube has compiled the four episodes into a single portrait-oriented short. The brief cartoon follows Sonic, Tails, and Amy (yet no Knuckles despite the thumbnail) as their beach-side picnic is disrupted by Dr. Eggman's mischief. The whole thing is profoundly low-stakes and certainly aimed at the youngest of audiences, but if you want to see some cute art and a decent Palmtree Panic remix, you no longer need TikTok to check it out. Whether there will be other episodes... who's to say? For now, they've still got plenty of 10-second dance videos.
  3. Those eagerly waiting for the finale of Sonic Prime can get a taste of Season 3 early. This morning, Netflix After School's YouTube channel posted the first full episode, "Grim Tidings." The season picks up immediately after the events of Season 2, with Shadow and Sonic facing the fallout of Nine's rejection. This follows Netflix's teaser trend of giving viewers the first episode early both via YouTube and (strangely enough) Roblox. This also comes as we've learned that the first season will soon be hitting blu-ray. The rest of Season 3 will premiere in less than a week, January 11. Sonic News Tips Credit: fia, Shiny Gems Original Post Content: View full story
  4. Those eagerly waiting for the finale of Sonic Prime can get a taste of Season 3 early. This morning, Netflix After School's YouTube channel posted the first full episode, "Grim Tidings." The season picks up immediately after the events of Season 2, with Shadow and Sonic facing the fallout of Nine's rejection. This follows Netflix's teaser trend of giving viewers the first episode early both via YouTube and (strangely enough) Roblox. This also comes as we've learned that the first season will soon be hitting blu-ray. The rest of Season 3 will premiere in less than a week, January 11.
  5. Those who've trekked through Sonic Frontiers' Final Horizon campaign have bopped to dozens of its new music tracks and remixes. Following its September announcement, the expansion's two-CD soundtrack will be hitting stores and import shops tomorrow, and SEGA is promoting the release with a sampler on YouTube, highlighting many of the album's 46 total tracks. However, for those wanting to stream or buy digitally, the soundtrack is already available on many major platforms, including Spotify, Amazon Music, iTunes, and YouTube Music. Original Post Content: View full story
  6. Those who've trekked through Sonic Frontiers' Final Horizon campaign have bopped to dozens of its new music tracks and remixes. Following its September announcement, the expansion's two-CD soundtrack will be hitting stores and import shops tomorrow, and SEGA is promoting the release with a sampler on YouTube, highlighting many of the album's 46 total tracks. However, for those wanting to stream or buy digitally, the soundtrack is already available on many major platforms, including Spotify, Amazon Music, iTunes, and YouTube Music.
  7. Sonic never really had the attitude that the 90s commercials played up, but it hasn't stopped SEGA from releasing a new kid-aimed commercial with legit 90s troublemaker vibes. You can check out the "No Running" commercial below, best paired with a bowl of sugary cereal and the latest episode of X-Men. These kind of commercials are a dime a dozen for kid's TV, but for us old folks, the closest point of comparison is that classic Sonic 1 ad, where our snarky hero gets told off by another uppity adult who doesn't like his speed. The year may change, but kids of any era are always into breaking the rules and getting into trouble.
  8. Sonic never really had the attitude that the 90s commercials played up, but it hasn't stopped SEGA from releasing a new kid-aimed commercial with legit 90s troublemaker vibes. You can check out the "No Running" commercial below, best paired with a bowl of sugary cereal and the latest episode of X-Men. These kind of commercials are a dime a dozen for kid's TV, but for us old folks, the closest point of comparison is that classic Sonic 1 ad, where our snarky hero gets told off by another uppity adult who doesn't like his speed. The year may change, but kids of any era are always into breaking the rules and getting into trouble. Sonic News Tips Credit: Thankful Gems Original Post Content: View full story
  9. No particular lore drops this time, but TailsTube returns once again to... mostly remind you about classic Sonic characters leading up to the release of Sonic Superstars. With Tails and company together in person this time (or whatever you call four vTuber rigs occupying a single video frame), they wax nostalgic on the friends and foes of the classic era, including Mighty (better Sonic), Ray (better Tails), and Fangnack the Sniping Jerboa Weasel Hunter. Again, no major clarifications, confirmations, or the like, but it has brief reminders that the classic series does consider Bark and Bean part of Fang's "gang," and... everyone just sort of assumes that Mighty is out there somewhere in the modern world traveling, exploring, and doing Sonic-esque heroics.
  10. No particular lore drops this time, but TailsTube returns once again to... mostly remind you about classic Sonic characters leading up to the release of Sonic Superstars. With Tails and company together in person this time (or whatever you call four vTuber rigs occupying a single video frame), they wax nostalgic on the friends and foes of the classic era, including Mighty (better Sonic), Ray (better Tails), and Fangnack the Sniping Jerboa Weasel Hunter. Again, no major clarifications, confirmations, or the like, but it has brief reminders that the classic series does consider Bark and Bean part of Fang's "gang," and... everyone just sort of assumes that Mighty is out there somewhere in the modern world traveling, exploring, and doing Sonic-esque heroics. Sonic News Tips Credit: Spooky Gems Original Post Content: View full story
  11. Today, SEGA released a Sonic Superstars Q&A video with Naoto Ohshima and Takashi Iizuka recorded at Gamescom 2023, and while there weren't any enlightening answers to the softball questions, the two share their personal history of working together, and highlight some of the creative choices surrounding Amy, Fang, and the game's replication of classic-style physics. Perhaps one of the more interesting tidbits was that the positive reception to Mighty and Ray pushed them to consider reintroducing other existing classic characters. They landed on Fang due to him being both a good fit with Superstars and one of the better known minor classic characters. Similarly, Amy's popularity (and gender) fueled her now-playable return to the classic line. In regard to overall design, Iizuka acknowledged that players would be expecting the physics of the core classic games, and Ohshima similarly noted the value of designing around the classic games' sense of speed and "pinball action." And, of course, the two had very positive things to say about each other, highlighting the time they spent working together on NiGHTS into dreams. Ohshima expresses that he would very much like to work on future projects with Iizuka. Original Post Content: View full story
  12. Today, SEGA released a Sonic Superstars Q&A video with Naoto Ohshima and Takashi Iizuka recorded at Gamescom 2023, and while there weren't any enlightening answers to the softball questions, the two share their personal history of working together, and highlight some of the creative choices surrounding Amy, Fang, and the game's replication of classic-style physics. Perhaps one of the more interesting tidbits was that the positive reception to Mighty and Ray pushed them to consider reintroducing other existing classic characters. They landed on Fang due to him being both a good fit with Superstars and one of the better known minor classic characters. Similarly, Amy's popularity (and gender) fueled her now-playable return to the classic line. In regard to overall design, Iizuka acknowledged that players would be expecting the physics of the core classic games, and Ohshima similarly noted the value of designing around the classic games' sense of speed and "pinball action." And, of course, the two had very positive things to say about each other, highlighting the time they spent working together on NiGHTS into dreams. Ohshima expresses that he would very much like to work on future projects with Iizuka.
  13. With SEGA opting to bring in fan creators, their most recent collaboration is with YouTuber Cybershell for a five-minute history of Fang the Hunter in preparation for Sonic Superstars later this month. And the end result is... odd. To be clear, I don't watch Cybershell so if this is his shtick, I'm sure someone in the comments will clarify. But the gist of the video is: Fang is a criminal bounty hunter designed by artist and figurine sculptor Touma for Sonic Triple Trouble, he went on to appear in Sonic Drift 2 and Sonic the Fighters, his transforming vehicle is the Marvelous Queen, and his greedy demeanor tosses him between formidable fighting and cowardly slapstick. The video is straightforward, a little deadpan, and has some unusual editorializing like "You could have named this super cool character... if you were a Japanese youth in 1994 reading gaming magazines," and "Maybe Sonic should have hired Fang not to steal the Chaos Emeralds. Ever think of that, Sonic?" Alongside their "Fast Friends Forever" series, this is now the second concurrent fan creator promotional project SEGA is running, reaching out to fan artists, professional illustrators, comic writers, and now, video producers. Sonic News Tips Credit: Spooky Gems Original Post Content: View full story
  14. With SEGA opting to bring in fan creators, their most recent collaboration is with YouTuber Cybershell for a five-minute history of Fang the Hunter in preparation for Sonic Superstars later this month. And the end result is... odd. To be clear, I don't watch Cybershell so if this is his shtick, I'm sure someone in the comments will clarify. But the gist of the video is: Fang is a criminal bounty hunter designed by artist and figurine sculptor Touma for Sonic Triple Trouble, he went on to appear in Sonic Drift 2 and Sonic the Fighters, his transforming vehicle is the Marvelous Queen, and his greedy demeanor tosses him between formidable fighting and cowardly slapstick. The video is straightforward, a little deadpan, and has some unusual editorializing like "You could have named this super cool character... if you were a Japanese youth in 1994 reading gaming magazines," and "Maybe Sonic should have hired Fang not to steal the Chaos Emeralds. Ever think of that, Sonic?" Alongside their "Fast Friends Forever" series, this is now the second concurrent fan creator promotional project SEGA is running, reaching out to fan artists, professional illustrators, comic writers, and now, video producers.
  15. Netflix is once again giving fans an early taste of Sonic Prime, as their Netflix After School YouTube channel has posted the first full episode of Season 2. Picking up directly after the end of Season 1, the episode sheds light on the mysterious echoes of Shadow Sonic encountered. The full Season 2 premieres in little over a week, July 13, promising Shadow to take a more pronounced role and Shatterverse bleed over, though a third season is expected to fulfill the previously announced series length of 24 episodes.
  16. While we’ve uploaded a significant amount of off-screen snippets of Sonic Superstars, IGN Japan has uploaded an HD quality video containing both acts of one of the game’s levels, “Speed Jungle.” You can find the video here, but we’ve decided to take the time to highlight some interesting details from the video below: The level has a grappling hook gimmick, which can be activated by hitting a yellow switch floating above it. It is then possible to run up it! There are also some badniks that disguise themselves as ring boxes, and fly when you get close. Later on in the level, we see a few more gameplay elements. There’s a holographic pulley that the player needs to hold onto while a timer counts down to earn rings. There are four pulley, meaning up to four players can use it at once. We also see a spinning blue portal above a checkpoint post, which likely leads to some sort of bonus stage. Finally, there’s a part of the game level where you can see Tails running in the background. In footage our own Jason Berry took of this level, we saw Sonic running in the background at one point while someone played Amy. So maybe these moments are meant to convey other characters participating in the adventure during single player? Next up, we see the first of those “ginormous creatures” mentioned in the PR materials: a fat flicky! He appears in a cutscene introducing Speed Jungle’s first mini boss, which utilizes a grappling hook similar to what was used in the level earlier. Sonic must spindash up it in order to hit the boss. Afterwards, the flabby flicky celebrates with Sonic at the end of the level. Act 2 introduces a new gimmick, where Sonic must use a glowing butterfly to illuminate a darkened area of the level. We also get our first look at Sonic’s edge-of-the-platform animation! Next up, we get to see how physics work on the games grinding vines! Rather than being automated segments with automatic momentum, or something you can fall through if you lose speed, Sonic will instead simply walk when he loses momentum. This is demonstrated when a frog badnik slows Sonic down and he has to regain his speed to grind again. The final boss attacks Sonic with a extendo arm that goes through the ground, and missiles. Rather than attack the boss directly, Sonic has to avoid the arm until it eventually strikes the boss on its own, and can also damage the boss by knocking blue missiles into it. Finally, we got a look at an end level cutscene! We got to see this game’s version of an animal capsule, as well as the in-game models of Fang and a mysterious new character (almost certainly the one that was designed by Naoto Ohshima). Fang and the newbie got a humorous little cutscene that also calls back to a trap utilized by Eggman in the first episode of Sonic Mania Adventures!
  17. While we’ve uploaded a significant amount of off-screen snippets of Sonic Superstars, IGN Japan has uploaded an HD quality video containing both acts of one of the game’s levels, “Speed Jungle.” You can find the video here, but we’ve decided to take the time to highlight some interesting details from the video below: The level has a grappling hook gimmick, which can be activated by hitting a yellow switch floating above it. It is then possible to run up it! There are also some badniks that disguise themselves as ring boxes, and fly when you get close. Later on in the level, we see a few more gameplay elements. There’s a holographic pulley that the player needs to hold onto while a timer counts down to earn rings. There are four pulley, meaning up to four players can use it at once. We also see a spinning blue portal above a checkpoint post, which likely leads to some sort of bonus stage. Finally, there’s a part of the game level where you can see Tails running in the background. In footage our own Jason Berry took of this level, we saw Sonic running in the background at one point while someone played Amy. So maybe these moments are meant to convey other characters participating in the adventure during single player? Next up, we see the first of those “ginormous creatures” mentioned in the PR materials: a fat flicky! He appears in a cutscene introducing Speed Jungle’s first mini boss, which utilizes a grappling hook similar to what was used in the level earlier. Sonic must spindash up it in order to hit the boss. Afterwards, the flabby flicky celebrates with Sonic at the end of the level. Act 2 introduces a new gimmick, where Sonic must use a glowing butterfly to illuminate a darkened area of the level. We also get our first look at Sonic’s edge-of-the-platform animation! Next up, we get to see how physics work on the games grinding vines! Rather than being automated segments with automatic momentum, or something you can fall through if you lose speed, Sonic will instead simply walk when he loses momentum. This is demonstrated when a frog badnik slows Sonic down and he has to regain his speed to grind again. The final boss attacks Sonic with a extendo arm that goes through the ground, and missiles. Rather than attack the boss directly, Sonic has to avoid the arm until it eventually strikes the boss on its own, and can also damage the boss by knocking blue missiles into it. Finally, we got a look at an end level cutscene! We got to see this game’s version of an animal capsule, as well as the in-game models of Fang and a mysterious new character (almost certainly the one that was designed by Naoto Ohshima). Fang and the newbie got a humorous little cutscene that also calls back to a trap utilized by Eggman in the first episode of Sonic Mania Adventures! Original Post Content: View full story
  18. BonkersTheAutomaton

    Should Stories in video games matter?

    So I have been going back and fourth recently on a video game concept that I have been wanting to do for a while, problem is, I keep changing the story around. not much else to it, while I know I don't want it to be complicated in therms of plot, I do want the game to have multiple endings. Not because I want to at least make a story, but because I want to increase replay value by adding multiple endings and levels (similar to that of Shadow The Hedgehog in 2004). Now some of you are probably thinking? "But Bonkers, why don't you just write a simple story that isn't that hard to understand?", well I would but the problem is. The story I keep rewriting ends up sounding like a clone to another story out there (mostly Sonic the Hedgehog 1 and Mega Man) or it ends up being really cliche. So that point I'm trying to get to is, should story in video games matter? And if anyone could give out advice as well on story telling would be much appreciated. P.S. The game I have in concept is a Sonic Rush/Unleashed Clone with a heavier emphasis of multiple pathways and speed, hence the multiple endings/levels.
  19. (Thanks to Pelly for the name. ='D) We've seemed to have an abundance of news stories involving the moronic actions of people who don't think or have problems or depressing topics about bad shit happening and things making the headlines and bloated by their shocking content. Meh, shit happens. But some of this is very... Disturbing. As a good friend of mine says she firmly believes 70% of people are morons and the other 30% just have to deal with the morons. Just in the last week of this topic we've had 4th grader suicides (and doctors blaming it on video games), teenage girls cooking a cat in the oven, a mom making her son kill a hamster with a hammer for bad grades, and a man raping his neighbors dog. Now this topic will either be very successful or be locked on the spot, but I was thinking instead of overflowing Chit-Chat with multiple topics of varying depression it might be best if we had a "What Bad Things Are Happening in Our World" type of thread. A place where all the stupidity, shocking, "loosing faith in mankind", and revolting stories that happen on some off days can be posted and discussed. Some stories make us revolt and sickened, and those are the type of stories for this kind of topic. There's not much news today besides some famous activist who hired some guy off the street to kill him and gave him all of his money and belongings he had and then ran into the knife of the hired stranger over and over again resulting in his death. Though human stupidity knows no bounds sometimes, sure something will come up.
  20. Good evening. Okay, I believe I briefly mentioned this in my showcase topic. I was considering using that topic for this, but figured it could get pretty confusing. Also though about using the previous animation topic, but considering how many changes I made, I thought it best to start with a new one. So, who remembers this? I'd hate to come across as dragging this out, but to be honest, an animation was going to be the next stage of this project from almost the beginning. I also wanted to keep a couple of my favourite ideas from the original animation project we had planned, while hopefully changing things in a way that will make things easier for those that have not fully mastered there chosen art form. Like me wanting to help with the animation, I'd say I'm below a beginner in terms of skill. ^^; Currently the project does not have a deadline! So what's different? Well the original suggested an episodic type of deal with stories and dialogue. This new version doesn't need dialogue or sound effects, because if will follow alone with the chosen music. It also has a basic story that I came up with, completely by accident. There's a story?? Yes, the whole thing turned into one big metaphor. I'll write it in a spoiler tag. What did you keep? One of the key ideas I think we all like from the original is that SSMB is represented as a town or city. With buildings representing different topics of sections of the board. Why did you show that pic again?? Did I not say? ...oops, heheh. The characters featured in the animation will be the same characters featured in that image. Possibly also including those in the "DLC" list and a couple of special guests too. But I can't promise everyone will make the cut. Please don't be offended if your not featured, it wont be personal. I have chosen the condition that if a character is feature in a dance segment, they wont appear in the story segments. What's the music? Well I've always had a song playing in my head when thinking about it. So I'd nominate Crush 40s Sonic Youth. But if anyone has a better idea, please share. It's not set in stone yet, but I'd suggest picking a song as one of the first things to be done as it helps determine how long the video will be. http://www.youtube.com/watch?v=bQ-jrf9UuGM Also toying with the idea of a second song that could play during an end credits type section. If anyone has any ideas. We could also use a completely customized song from one of our musical members if everyone can agree on one. Here's a possible end credit theme suggested by KaBlamJamDan: http://www.youtube.com/watch?v=LrqXpYwS9nI What do you need? Well, we don't really have to assign each member with a certain task for the moment, if that makes it easier. Just do whatever you feel like. But in terms of tasks, I'd say these: Several designs for buildings and areas within the SSMB City. I'd personally like a park area with a solid gold Sonic statue in the centre and a train station, for the hype train to travel alone. Half of the video will take place in "The Badlands" an area with a similar look to the place that Roadrunner and Wile E Coyote live. So we'd need designs for that too. Designs for the dance segments, places like on stage in dance halls or on a random street. Maybe even a fancy colourful background with lots of shapes. Members that aren't confident in drawing designs still want to help in some way, if would be cool if they located screenshots or art from the games that can be incorporated into the animation. Like a screenshot of the blimp in Radical Highway. It'll make things easier for the designers if a link for reference material was just in reach. I'll add links to all the concepts, reference material and any other useful stuff in the opening post. Props, we might need special props designed too. Anything that will give the backgrounds a little more character. Mostly just designing the areas the characters will be at. Once we have a solid collection of designs, the best ones are picked and need to be draw a clean version of, so it can be used as a background. Other jobs will include the optional creating a music track if it is desired, while the animation doesn't need to begin until much later. No doubt I'm forgetting something, but lets move on. So, the reason I called the story a big metaphor is because of what the monster represents. I've named him "Doubt" and his massive size represents a wall. So the character represents a wall of doubt that prevents you from moving forward. That is also why the citizens couldn't defeat it on there own. Consider Sonic representing all video games, hobbies, TV show or whatever you use to motivate and inspire you. That's why Sonic could easily beat it. Here's a quick size guide I mocked up: I also planned to reference a peace of art Inferno created. I've been sketching very rough panels to try and show what's playing in my head. The Inferno art I'm talking about is here: I also jotted down a segment I call "Rooftop Run" featuring Gabe. These sketches don't do my vision justice. I always picture Gabe leaping from buildings similar to how Sonic jumps to each rock in the Sonic CD intro. That would look awesome, if we could achieve it. Dance segment?? What do you mean by that? I haven't properly covered what I meant by dance segment. But I suspect the other otaku of the boards know what I meant. I should still cover it for those that might not know. These gifs in the spoiler tag are pretty much what I'm talking about when I refer to the dance segments. Just like in the gifs, each dancer are doing the same moves, regardless of how many there is. Reference Material Links: Twinkle Park - http://i26.photobucket.com/albums/c119/Danfield/idl3Ixx_zps210bef27.png Casinopolis - http://i26.photobucket.com/albums/c119/Danfield/25isoiD_zps434790b9.jpg Radical Blimp - http://images4.wikia.nocookie.net/__cb20111024012819/sonic/images/8/83/H2_r4.png Design Links: KNiGHTS Building By BlastToThePast - http://i923.photobucket.com/albums/ad71/blasttothepast/NiGHTSBuilding_zpsfd3449a0.png Billboard By BlastToThePast - http://i26.photobucket.com/albums/c119/Danfield/Discussionbillboard_zpse8376de7.png Sonic Statue Concept By KaBlamJamDan - http://i26.photobucket.com/albums/c119/Danfield/sonic-2-hd-remake-2_zpsb15a7c5f.jpg Desert Concept By SheWhoRantsTooMuch - http://i26.photobucket.com/albums/c119/Danfield/ih8qwn_zpsaa4b6301.jpg
  21. Yes indeed folks, it's just about that time of year again, when we can all sit down and and enjoy hour after hour of corporate press conferences. Boy, do I make it sound fun! Despite how interminably boring that sounds though, anybody who is familiar with the annual ritual we know as the Electronic Entertainment Expo, or 'E3,' will only see that as being a good thing. Every year, these great big corporations try to wow the world with their wares, and every year they all find a way to do or say something we find hilarious, amazing, baffling and/or bizarre, and some of them find a way to screw up even worse. Some of these things end up becoming immortalized in the form of animated gifs and videos, which then spread like wildfire across the gaming forums of the net. We've already enjoyed two bonus rounds of excellent giffage and videos, thanks to this being the launch year of no less than two new consoles, but we're not done yet. In just a couple of days, Konami is going to kick off the proceedings a few days ahead of the competition with the first of the big press conferences, to be streamed online in multiple languages. That's right everybody, it's almost time to welcome back for just a few short days the one, the only, the always spectacular...
  22. PaddyFancy

    [VIDEO] Ziggy lets it play

    I've been doing Let's Plays for a year now, but in December 2011 I've made a new channel to start a clean slate. I got the internet in September 2008 and at some point I realised that I could search for video playthroughs of some of my favourite old games, and I found a McKids LP on the NES, and that was the start of a love of the hobby that many a YouTuber loves. I may not have the best commentary quality but I still enjoy playing the games and recording them. In the near future I'm hoping to acquire a Hauppauge HD PVR to record console games in 720p HD (so jealous of those who got one for Christmas this year). In the meantime I'm doing games on an emulator, save-state free, so any stupid deaths will be taken with dignity. I've got one complete DS Let's Play, and an SNES one that I started on Boxing Day as is in progress. YouTube Channel: McShadowDust LP #001 New Super Mario Bros. - Completed as of 24th December 2011 - In-Progress As I upload at least one video daily, I post the new video here. Thank you for watching.
  23. StarlightStorm

    [Video] Storm's AMVs/GMVs

    Hi everyone. So basically I've been making AMVs/GMVs for a long time now, mainly Sonic related. I'm quite passionate about making them. I put a lot of work into making them as good as I can, and also to set them apart from other videos of a similar kind. It's always nice to see when people enjoy them too. Anyway, I thought I'd post some here. Hopefully some of you will find them enjoyable, and maybe provide some useful feedback. =) (They're best viewed in HD)
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