Sonic Stuntman In Parkour Panic Rescue Act 1!

A Facebook user by the name of Devin Super Tramp who describes himself as a ‘stuntman’ has uploaded a rather amazing video to show his excitement for Sonic Mania, dressed Sonic, he runs through the countryside and performs a number of Sonic inspired stunts and acrobatics through trees, walls and even some old ruins, as he rushes to rescue his Amy Rose. Continue reading Sonic Stuntman In Parkour Panic Rescue Act 1!

Being LGBT in the Sonic Community 🏳️‍🌈

For those who do not know, June is known to many as PRIDE month. A month where people unite to promote, stand up for and celebrate the rights and history of LGBTQ people. You may wonder what this has to do with Sonic the Hedgehog, so please let me explain. Continue reading Being LGBT in the Sonic Community 🏳️‍🌈

Sonic Hacking Contest 2016 Begins on November 7th

Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.

The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!

Check out the trailer for SHC2016 below, as well as the list for this year’s entries!

Continue reading Sonic Hacking Contest 2016 Begins on November 7th

UPDATE: New Sonic Mania Footage Reveals a Familiar Desert Zone, and Tails and Knuckles Playability

UPDATE Oct. 27: Additional commentary-free footage of Mirage Saloon, Tails, and Knuckles has been added to the original story, courtesy of Polygon and GameSpot.

At the 25th anniversary party, the debuting Sonic Mania trailer confirmed that Tails and Knuckles would be returning as playable characters for the retro celebration title. Today, we finally have footage of the pair, along with the reveal of a brand new desert-type Zone, seemingly inspired by the cut Desert Dazzle stage from the Sonic CD remaster. Continue reading UPDATE: New Sonic Mania Footage Reveals a Familiar Desert Zone, and Tails and Knuckles Playability

Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

After a week-long run, the 2016 edition of the Sonic Amateur Games Expo finally unveiled its biggest surprise from the online fan game festival. An early demo has gone live for a project called Sonic Utopia, which seeks to recapture “the best of Sonic’s style and tie it together in a cohesive [and intuitive] experience” in 3D. Continue reading Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

Freak-Out Friday: Sonic Mania Gets the Highest Quality Rip Treatment There Is

The Internet changed forever in November 2014 when Vinesauce made the great discovery that was GRAND DAD, and thus, SiIvaGunner and their bed-rocking high quality rips were born. In July, SEGA celebrated Sonic’s 25 year-legacy by revealing the throwback 2D title Sonic Mania to the world with a hype-inducing debut trailer, accompanying music “Checkpoint” courtesy of Hyper Potions and Nitro Fun.

Now, put them together and what do you get?

Continue reading Freak-Out Friday: Sonic Mania Gets the Highest Quality Rip Treatment There Is

The Sonic Theorist Explores How Eggman Earns the Money to Support his Evil Empire

The man with the master plan has conquered several lands, created and programmed innumerable robots of all shapes and sizes, and built war machines ranging from a fleet of battleships to bases as big as moons. When you put your mind to it, you’ve gotta ask yourself: how does Dr. Eggman pay for it all? IQ of 300 or not, a reputable villain such as he must have earned the money to finance his plots for global conquest from somewhere.

Continue reading The Sonic Theorist Explores How Eggman Earns the Money to Support his Evil Empire

ScrewAttack Pits Amy Rose vs Ramona Flowers in the Latest Death Battle

What do Goku and Superman, Mario and Sonic, and Link and Cloud all have in common? They’re all subjects of similar calibre and prestige with comparable histories and skill sets, prompting never-ending debates online arguing over who would win over the other in a fight. That is where ScrewAttack comes in with their Death Battle series to put these debates to rest, analyzing two contenders’ weapons, armor, and skills to find out who would win in these titular fights.

This isn’t the first time Death Battle hosts Wiz and Boomstick brought in a Sonic character, as Sonic, Tails, and Shadow among others have appeared in previous episodes. Today’s instalment, however, pits Amy Rose and her Piko Piko Hammer against the hammer-wielding valkyrie of Scott Pilgrim’s dreams, Ramona Flowers. Place your bets, because IT’S TIME FOR A DEATH BATTLEEEEEEE… below!

Continue reading ScrewAttack Pits Amy Rose vs Ramona Flowers in the Latest Death Battle

Freak-Out Friday: If Mario & Sonic Switched Personalities, Plus Photoshop Contest

What has been said about Mario and Sonic that hasn’t already been said, aside from their bitter history, them being brawl buddies and Olympic sportsmen, and their tentative crossover potential? How about if their personalities were switched, if everything that Mario “Mario” and Sonic “Sonic” were traded?

For today’s Freak-Out Friday, voice actor SungWon “ProZD” Cho and artist Angus McLeod prove to us once and for all that nothing is sacred. Check out the result after the jump, as well as details on our brand new Photoshop Contest!

Continue reading Freak-Out Friday: If Mario & Sonic Switched Personalities, Plus Photoshop Contest

The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

Over two years have passed since the hundredth episode of The Completionist, where Jirard Khalil did the inadvisable and went on to complete Sonic the Hedgehog 2006 at a great personal cost. Since then, the game has been dethroned by another, one which has drawn more ire and infamy than its predecessor ever did: Sonic Boom: Rise of Lyric. Naturally, Jirard went and did the unfathomable… or he almost did.

The troubled development process behind Big Red Button’s project—stemming from both SEGA’s exclusivity deal with Nintendo, and incompatibility between CryEngine 3 and the Wii U—led to an incomplete and bug-ridden November 2014 launch that even a one-plus gigabyte patch couldn’t fix. Jirard dIves into depths never explored of just how broken Rise of Lyric is, as a game that likely cannot ever be 100% completed. Check out the latest episode of The Completionist below, presented in a brand new format!

Continue reading The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

Check Out the Launch Trailer for Sonic Boom: Fire & Ice

It’s been two years in the making, but Sanzaru Games’ Sonic Boom: Fire & Ice for the Nintendo 3DS is finally upon us. Having launched for the Americas just yesterday, the third installment of the spinoff series will be arriving in Europe this Friday while Japanese hopefuls will have to wait another month. Promises were made about the game shaping up to be better and faster-paced than the preceding Shattered Crystal, and according to most critics, Sanzaru certainly delivered.

You can check out the launch trailer above, as well as a review roundup below!

Continue reading Check Out the Launch Trailer for Sonic Boom: Fire & Ice

Mash-Up Monday: Till Our Planet Dies

 

Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!

However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.

So he went and combined some Sonic music with it and called it a day!

All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.

The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!

If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!

Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:

Have a good week, everybody!

New Sonic Boom: RoL Details Revealed, Chaos Crystals, Time Travel & More

An E3 2014 demo and interview with Big Red Button’s Mark Vernon has revealed some new details on Sonic Boom: Rise of Lyric for Wii U. The previously seen crystals are called ‘Chaos Crystals’ and there are nine of them to collect through the game’s story. Vernon also goes into more detail about the game’s time travel element and reveals that players will go to the past and the future, seeing areas in both times.

The name of the underwater base level played is ‘Ancient Template’ and in this demonstration we get to see some of the hidden areas of the level. Vernon gives us a look at the collectibles menu and a ‘Freeze Rod’ weapon that, as you guessed, freezes enemies in ice. It’s clarified that while these weapons are obtained from enemies, the enemies can’t actually use them and they are one-time limited use only. You can’t store them.

Vernon also explains that collectibles will earn you upgrades, which aren’t just for making your characters stronger, but also unlock new abilities. When asked about a release date, Vernon says he can’t remember the exact date, but it’ll probably be the first half of November. Finally, merchandise fans will want to stick around until the end to have a close look at some of the upcoming Sonic Boom action figures.

Source: The Family Gaming Team

Sonic Characters – Did You Know Voice Acting? feat. Kirbopher

Did you know these interesting voice acting facts? For those fans who always enjoy a good piece of trivia or two on Sonic the Hedgehog, for those who’ve always been fascinated by the VA business to some degree, or for those braggarts who want to come across as more knowledgeable towards their peers, have I got just the thing!

Did You Know Voice Acting? is a series of short videos crafted by TOME: Terrain of Magical Expertise producer Chris “Kirbopher” Niosi, providing some level of insight on all things voice acting in the gaming and animation industry. Each episode caters to a specific franchise in mind, such as Cartoon Network, Dragon Ball, and, for today’s topic, Sonic.

Curious to see what you’ve already known about the Sonic voice cast, past and present, or fascinated by the prospect of finding out tidbits of info you don’t already know? Watch on below!

Sonic Characters – Did You Know Voice Acting?

With that, don’t forget to head on to Sonic Characters – Part 2 and the recently released Part 3 for more info! If these have whet your appetite, might I suggest going through the series itself?

Freak-Out Friday: Meet Lyric, from Sonic Boom…

Oh hey look, a Freak-Out Friday! Haven’t seen one of these in a while, right?

Anyway! With the Sonic Boom hype in full swing en route to E3, the subseries is expected to introduce a couple of new faces to the franchise this fall — boomerang-wielder Sticks the Badger, and the newest formidable foe, Lyric.

Unfortunately, there are already cries far and wide for the sinister snake to be pulled under the grounds that he just isn’t, well, Sonic-like. SEGA had to break it to Lyric somehow, because you know what they say: you can’t argue with the fans! How will he take the news?

Meet Lyric, from Sonic Boom…

Voiced and edited by Kirbopher, comic by Zack Frost, and conception by Blizooka!

What Does The Tails Say? Parody now released!

Doing what we do best (vulgar and immature content), we round off our week of 7th Anniversary challenges by putting together this parody of that song and asking it of our favourite old sidekick.

What do you think this fox says?

First Footage of S&ASR Transformed 3DS Released

Today, Nintendo of America revealed the first gameplay footage of the Nintendo 3DS version of Sonic & All-Stars Racing Transformed …and it’s looking pretty good. The tracks shown look identical to their console counterparts, which is a big step-up to how the Nintendo DS version of the first game compared to the console version. It looks like Sumo Digital is really taking advantage of the extra power of the Nintendo 3DS. You can check out the gameplay footage in the video above.

Source: The Sonic Show (via SEGA Driven)

[UPDATE] New S&ASRT Gameplay Footage Featured in This Week’s PS Access Episode

UPDATE: We now have the footage for you above, courtesy of SSMB member Rawrdom.

Sony has snagged some exclusive gameplay footage of the newly announced title Sonic & All-Stars Racing Transformed for their free UK downloadable show PlayStation Access. In Episode 32 released on the PlayStation Store today, you can check out about 25 seconds of new gameplay footage from the Panzer Dragoon themed track. Sumo Digital’s Joe Neate also speaks briefly on the show.

This is What ‘Waku Waku Sonic Patrol Car’ Plays Like

Waku Waku Sonic Patrol Car – Part Two: Gameplay Action

You might remember back in December we reported on a rather obscure arcade game called Sonic Cosmo Fighter Galaxy Patrol, a game which sees Sonic take on the role of a galactic fighter pilot, there’s something I didn’t think I’d ever type.

(More after the break.)

Continue reading This is What ‘Waku Waku Sonic Patrol Car’ Plays Like

Blow, Point, Shoot, Shout, Tilt, Flick & Sweep in the M&S 2012 3DS Gameplay Trailer

SEGA Europe has today released a gameplay trailer for the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games showing how players can use the many features of the Nintendo 3DS to interact with the game’s over 55 events. You can check out the trailer above and share your thoughts in the comments section below.

Mario & Sonic at the London 2012 Olympic Games will be available for Nintendo 3DS February 10th 2012 in Europe, February 14th 2012 in the US and February 9th 2012 in Australia.

Source: SEGA

This is What Sonic Cosmo Fighter Galaxy Patrol Plays Like

Gameplay Sonic Cosmo Fighter

Sonic Paradise member Alpha3 was lucky enough to come across a Sonic Cosmo Fighter Galaxy Patrol arcade machine while on holiday in China earlier this year, and has kindly shared some gameplay footage on YouTube for all to see in the above video. Alpha3 has also posted some impressions, which you can read here.

Source: Sonic Paradise (via Sonic Retro)

US Soundtrack Option Confirmed for Sonic CD Port

http://www.youtube.com/watch?v=XocqXz6UH4s&feature=channel_video_title

Three new videos of the Xbox Live Arcade version of the upcoming Sonic CD port have hit the net courtesy of YouTube user The360Preview. In the above gameplay preview video we can see an option for the US soundtrack, which is kind of odd considering SEGA had previously stated that there were copyright issues with those tracks, but Christian Whitehead has confirmed over at Sonic Retro under his online tag ‘The Taxman’ that the US soundtrack is indeed present in this port.

Haha far out, not exactly sure how this was filmed and by who (PartnerNET strikes again)?

But yes, oh ye of little faith. US soundtrack is in, and also loops seamlessly like the JP version in this game.

Opening
http://www.youtube.com/watch?v=BHLoXLCVIW4&feature=channel_video_title

Ending
http://www.youtube.com/watch?v=87V5pOM72tY&feature=channel_video_title

Sources: The360Preview YouTube channel and Christian Whitehead @ Sonic Retro

Thanks to Blue Blood at the SSMB for the heads up!

Sonic Generations 3DS Launch Trailer

The Nintendo 3DS version of Sonic Generations was made available today in the US, with an Australian and European release to come later this week, and to mark the occasion, SEGA Europe has released the above launch trailer for the game. The video shows off a bit of everything you can expect, like the game’s stages, boss battles, multiplayer and more.

Source: Sonic Wrecks

Thanks to Thomas for the heads up!

IGN US Reviews Sonic Generations

IGN US has released their review for the console version of Sonic Generations as promised and it’s received a lot of praise, with barely any complaints outside of missions and occasional clunky controls.

We’ll let you find out the score and the rest of their thoughts for yourselves.

To see their video review, go here.

To read their review, go here.

IGN Streams Sonic Generations PS3

IGN has shared some of its playtime with the PS3 version of Sonic Generations via a live stream this evening. Team members Jack and Brian show off some of the game’s missions, Speed Highway, Crisis City, the Perfect Chaos battle and even the game’s intro.

You can watch the archived video over at Justin.tv.

Thanks to Hogfather, Jordonguy247, Thomas, fluttersoard and interface for the heads up!

CNET’s Sonic Generations Video Preview Shows Lots of New Gameplay Footage

SEGA’s Aaron Webber (aka RubyEclipse) stopped by at CNET recently to demonstrate the PS3, Xbox 360 and PC version of Sonic Generations on their preGame show, and to answer questions about the game. The video preview includes new gameplay footage of both Classic and Modern Sky Sanctuary Zone and Seaside Hill stages, as well as another playthrough of the Death Egg Robot boss.

Do you like what you’ve seen of Sky Sanctuary Zone and Seaside Hill? Share your thoughts in the comments section below.

Source: CNET

Thanks to Anon7906 for the YouTube upload and thanks to STrainer for the link to said video!

Got a news tip? Send it in to thesonicstadium@googlemail.com, shadzter@sonicstadium.org or via Twitter at @Shadzter and we’ll credit you for the find.

Gaming Clerks’ Sonic Generations Preview Shows Death Egg Robot Boss

German gaming website Gaming Clerks has released a nearly 12 minute long video preview of the PS3, Xbox 360 and PC version of Sonic Generations. In the video we see another playthrough of Classic Sonic’s Sky Sanctuary stage, as well as Green Hill Zone. Most interesting, though, is what we see at the 08:50 mark – the previously teased Death Egg Robot boss battle.

Check out the footage while you can, as we don’t expect it to stay on YouTube for long if SEGA sees it.

Thanks to BlueHedgehog92 at the SSMB for the heads up!

Got a news tip? Send it in to thesonicstadium@googlemail.com, shadzter@sonicstadium.org or via Twitter at @Shadzter and we’ll credit you for the find.

IGN Very Excited About Sonic Generations, Encourage YOU to Get Excited Too

IGN has been hands-on with Sonic Generations today and the game has got the website’s staff pretty excited. The staff are so excited, they’ve shared the above video showcasing their excitement. Unfortunately, the contents of their preview are currently embargo’d, so they can’t share any details until their preview goes live on Monday when the embargo lifts. With an embargo in place, this suggests that they may have played a level that is yet to be officially revealed, so we just might get to see or read about a new stage on Monday.

We’ll share any new details from IGN’s preview once it’s released on Monday.

Source: IGN (via SegaShiro)

Got a news tip? Send it in to thesonicstadium@googlemail.com, shadzter@sonicstadium.org or via Twitter at @Shadzter and we’ll credit you for the find.

Balough Speaks to Retro About Sonic CD & Sonic 4

http://www.youtube.com/watch?v=TWGJpl_xheI&feature=channel_video_title

Sonic Retro has informed us today that Shade Vortex didn’t speak to SEGA’s Patrick Riley yesterday. The Sonic Retro and SSMB forumer was actually speaking to SEGA’s Ken Balough, as shown in the above video interview with Balough that Shade Vortex has uploaded.

The interview gives us more information about the new Sonic CD port and its importance to Sonic the Hedgehog 4: Episode 2. If you don’t have time to watch the whole video interview, Sonic Retro has gathered the main points together in text form. You can read them below.

* It’s commonly understood that Sonic 2, Sonic 3 and Sonic and Knuckles form what is called “The Death Egg Trilogy” because of the overarching story of Eggman’s Death Egg across the titles. Sonic CD was a self-contained adventure that hovered around that area with the most popular belief to be between Sonic 1 and Sonic 2, despite no true concrete evidence.

* Sonic 4 is trying to bridge all of them together more. It’s not trying to give Sonic CD a concrete place in the timeline, just say that “It happened prior to Sonic 4: Episode 1.” It does not mean Sonic CD is immediately before Sonic 4: Episode 1 and after Sonic 3 and Knuckles.

* The events of Sonic CD are important to Episode 2. You can see Metal Sonic in the ending. The idea is you’ll see how Metal Sonic comes back after his destruction in Sonic CD and his return. (Knuckles Chaotix unavailable for comment.)

* Sega is supportive on Christian “The Taxman” Whitehead’s Retro Engine, calling it “a really good piece of technology.”

* “You’ve got to work within the confines of what a publisher is and what a publisher does in order to get all the benefits as well. We as a publisher will get the benefits from working with really talented developers, and developers on the flip side get the benefits of working with a publisher and all the things and all the exposure they get and they can bring to the table, as well as working on really big brands, like Sonic.”

* On Metal Sonic: “He’s appeared in some of these [games], but we’ve never made him so integral to that continuity. We’ve had him back, but no one ever explained how he comes back after CD. He’s just there. So, we’re going make sure that we fill in some of these really nice… I almost think of it like Star Wars, right? We’re going to go back and explain this really cool era that was the Clone Wars? We’re going to go back and explain this really cool era that was the classic experience, and show you guys some really fun stuff.”

* With regards to Sonic 2 Spindash and the “HD Filter”: “Stay tuned.” He doesn’t want to confirm anything until details are more concrete. However, a filter will be present.

* On Sonic CD not being on 3DS, Vita: “We never really intended to release it yet for the Playstation Vita, or the Playstation Go, or the Nintendo 3DS… those were never really on the table. We were always talking about, ‘It was either digital console or mobile devices.’

* He’s unable to comment on why the game isn’t on WiiWare.

* The U.S. Soundtrack will not be included at this time due to licensing issues. However, there’s a couple of more surprises to be revealed later down the road.

* The trailers have nothing to do with the continuity of the games. They’re their own thing designed by Balough. The ‘detour’ talked about previously is Sonic going to the past so players can relive Sonic CD and understand its events and references in Sonic 4: Episode 2.

Source: Sonic Retro

Thanks to Sonic Retro staffer GeneHF for the heads up!

SEGA Launches New Official Sonic The Hedgehog Website

SEGA has today launched a new official Sonic the Hedgehog website. The website features the above special retrospective video titled ‘Sonic Anniversary – Through the Ages’, a Games tab with links to recent and upcoming game websites, a 20th Anniversary section with a Birthday message, a community section with a feed from the official Sonic Facebook page and a Downloads section with some wallpapers from the Japanese official website Sonic Channel.

What do you think of the new website and the retrospective video? Share your thoughts in the comments.

Sources: SEGA Twitter and sonicthehedgehog.com

UK Sonic Fans Invited To Appear In SEGA Video Tomorrow

SEGA Europe’s posted an open invite on their blogs for UK Sonic fans to visit their headquarters in Great West Road, London tomorrow to appear in an internal SEGA video. All you have to do is answer the below three questions in front of a camera and bring a picture of yourself from 1991.

“What is your earliest memory of Sonic?”
“What does Sonic means to you now?”
“What do you love best about Sonic?”

If you’re interested, drop SEGA Europe an e-mail at community@sega.co.uk

Source: SEGA Europe Blog & Sonic City Blognik

[UPDATE] Summer of Sonic 2010 Video Special Now On Nintendo Channel

UPDATE: The video is now on YouTube, thanks to user UkCollecterOStuff. /UPDATE END

Summer of Sonic 2010 attendees may remember seeing Nintendo Europe staff filming at the convention and by now wondered whatever happened to their coverage. Well, if you own a Wii and have it online, you can now check out their video from SoS on the Wii Nintendo Channel, together with some footage from Gamescom 2010. Nintendo caught plenty of fans in their video and spoke to some familiar faces in the Sonic community at SoS, so see if you can spot yourself. You’ll also hear from SEGA Europe’s Michelle Dix about the Sonic fandom and newly released game Sonic Colours, as well as from special guest Jun Senoue about creating Sonic game music. Finally, SEGA’s David Corless speaks from Gamescom about evolving the Sonic brand and keeping it fresh.

Check out the video on the Wii Nintendo Channel and share your thoughts in the comments.