Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.
The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!
Check out the trailer for SHC2016 below, as well as the list for this year’s entries!
UPDATE Oct. 27: Additional commentary-free footage of Mirage Saloon, Tails, and Knuckles has been added to the original story, courtesy of Polygon and GameSpot.
At the 25th anniversary party, the debuting Sonic Mania trailer confirmed that Tails and Knuckles would be returning as playable characters for the retro celebration title. Today, we finally have footage of the pair, along with the reveal of a brand new desert-type Zone, seemingly inspired by the cut Desert Dazzle stage from the Sonic CD remaster.
See Mirage Saloon Zone in action in Kinda Funny Games’ playthrough—featuring Sonic Mania producer Lola Shiraishi—as well as additional gameplay below!
The Internet changed forever in November 2014 when Vinesauce made the great discovery that was GRAND DAD, and thus, SiIvaGunner and their bed-rocking high quality rips were born. In July, SEGA celebrated Sonic’s 25 year-legacy by revealing the throwback 2D title Sonic Mania to the world with a hype-inducing debut trailer, accompanying music “Checkpoint” courtesy of Hyper Potions and Nitro Fun.
There’s almost no argument against Sonic the Hedgehog social media being among the most—if not outright being the most—notorious of all media outlets with its high quality memes and humorous posts. That said, fans should also be keeping an eye on the official Sonic YouTube for occasional skits, such as the recent Sonic the Hedgedog videos, as well as a new miniseries premiering today called Sonic Whiteboard Adventures.
Some might remember Sonic’s simpler “Sketchhog” apperance, as he reprises it once again at the start of the video in an adorable fashion, at least before switching with his most recent Sonic Mania design from then on. Sonic must reach the end of Whiteboard Blast Zone Act 1 to fight a mysterious foe! Give it a watch below.
The man with the master plan has conquered several lands, created and programmed innumerable robots of all shapes and sizes, and built war machines ranging from a fleet of battleships to bases as big as moons. When you put your mind to it, you’ve gotta ask yourself: how does Dr. Eggman pay for it all? IQ of 300 or not, a reputable villain such as he must have earned the money to finance his plots for global conquest from somewhere.
What do Goku and Superman, Mario and Sonic, and Link and Cloud all have in common? They’re all subjects of similar calibre and prestige with comparable histories and skill sets, prompting never-ending debates online arguing over who would win over the other in a fight. That is where ScrewAttack comes in with their Death Battle series to put these debates to rest, analyzing two contenders’ weapons, armor, and skills to find out who would win in these titular fights.
This isn’t the first time Death Battle hosts Wiz and Boomstick brought in a Sonic character, as Sonic, Tails, and Shadow among others have appeared in previous episodes. Today’s instalment, however, pits Amy Rose and her Piko Piko Hammer against the hammer-wielding valkyrie of Scott Pilgrim’s dreams, Ramona Flowers. Place your bets, because IT’S TIME FOR A DEATH BATTLEEEEEEE… below!
What has been said about Mario and Sonic that hasn’t already been said, aside from their bitter history, them being brawl buddies and Olympic sportsmen, and their tentative crossover potential? How about if their personalities were switched, if everything that Mario “Mario” and Sonic “Sonic” were traded?
Over two years have passed since the hundredth episode of The Completionist, where Jirard Khalil did the inadvisable and went on to complete Sonic the Hedgehog 2006 at a great personal cost. Since then, the game has been dethroned by another, one which has drawn more ire and infamy than its predecessor ever did: Sonic Boom: Rise of Lyric. Naturally, Jirard went and did the unfathomable… or he almost did.
The troubled development process behind Big Red Button’s project—stemming from both SEGA’s exclusivity deal with Nintendo, and incompatibility between CryEngine 3 and the Wii U—led to an incomplete and bug-ridden November 2014 launch that even a one-plus gigabyte patch couldn’t fix. Jirard dIves into depths never explored of just how broken Rise of Lyric is, as a game that likely cannot ever be 100% completed. Check out the latest episode of The Completionist below, presented in a brand new format!
SEGA showed off a very tongue-in-cheek infomercial two weeks ago for the Collector’s Edition of Sonic Mania, which starred familiar faces such as Aaron Webber and Kazuyuki Hoshino. Fans of old loved the nostalgic infomercial parody advert for parodying the original Sonic 2 commercial… which was also a parody of infomercials in itself. The rabbit hole gets so much more nauseating from there…
If you were interested in the filming process behind the Mania infomercial, then have no fear: Sonic’s got you covered. Check out the behind-the-scenes below!
It’s been two years in the making, but Sanzaru Games’ Sonic Boom: Fire & Ice for the Nintendo 3DS is finally upon us. Having launched for the Americas just yesterday, the third installment of the spinoff series will be arriving in Europe this Friday while Japanese hopefuls will have to wait another month. Promises were made about the game shaping up to be better and faster-paced than the preceding Shattered Crystal, and according to most critics, Sanzaru certainly delivered.
You can check out the launch trailer above, as well as a review roundup below!
Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!
However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.
So he went and combined some Sonic music with it and called it a day!
All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.
The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!
Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:
An E3 2014 demo and interview with Big Red Button’s Mark Vernon has revealed some new details on Sonic Boom: Rise of Lyric for Wii U. The previously seen crystals are called ‘Chaos Crystals’ and there are nine of them to collect through the game’s story. Vernon also goes into more detail about the game’s time travel element and reveals that players will go to the past and the future, seeing areas in both times.
The name of the underwater base level played is ‘Ancient Template’ and in this demonstration we get to see some of the hidden areas of the level. Vernon gives us a look at the collectibles menu and a ‘Freeze Rod’ weapon that, as you guessed, freezes enemies in ice. It’s clarified that while these weapons are obtained from enemies, the enemies can’t actually use them and they are one-time limited use only. You can’t store them.
Vernon also explains that collectibles will earn you upgrades, which aren’t just for making your characters stronger, but also unlock new abilities. When asked about a release date, Vernon says he can’t remember the exact date, but it’ll probably be the first half of November. Finally, merchandise fans will want to stick around until the end to have a close look at some of the upcoming Sonic Boom action figures.
Did you know these interesting voice acting facts? For those fans who always enjoy a good piece of trivia or two on Sonic the Hedgehog, for those who’ve always been fascinated by the VA business to some degree, or for those braggarts who want to come across as more knowledgeable towards their peers, have I got just the thing!
Did You Know Voice Acting? is a series of short videos crafted by TOME: Terrain of Magical Expertise producer Chris “Kirbopher” Niosi, providing some level of insight on all things voice acting in the gaming and animation industry. Each episode caters to a specific franchise in mind, such as Cartoon Network, Dragon Ball, and, for today’s topic, Sonic.
Curious to see what you’ve already known about the Sonic voice cast, past and present, or fascinated by the prospect of finding out tidbits of info you don’t already know? Watch on below!
Oh hey look, a Freak-Out Friday! Haven’t seen one of these in a while, right?
Anyway! With the Sonic Boom hype in full swing en route to E3, the subseries is expected to introduce a couple of new faces to the franchise this fall — boomerang-wielder Sticks the Badger, and the newest formidable foe, Lyric.
Unfortunately, there are already cries far and wide for the sinister snake to be pulled under the grounds that he just isn’t, well, Sonic-like. SEGA had to break it to Lyric somehow, because you know what they say: you can’t argue with the fans! How will he take the news?
Today, Nintendo of America revealed the first gameplay footage of the Nintendo 3DS version of Sonic & All-Stars Racing Transformed …and it’s looking pretty good. The tracks shown look identical to their console counterparts, which is a big step-up to how the Nintendo DS version of the first game compared to the console version. It looks like Sumo Digital is really taking advantage of the extra power of the Nintendo 3DS. You can check out the gameplay footage in the video above.
UPDATE: We now have the footage for you above, courtesy of SSMB member Rawrdom.
Sony has snagged some exclusive gameplay footage of the newly announced title Sonic & All-Stars Racing Transformed for their free UK downloadable show PlayStation Access. In Episode 32 released on the PlayStation Store today, you can check out about 25 seconds of new gameplay footage from the Panzer Dragoon themed track. Sumo Digital’s Joe Neate also speaks briefly on the show.
Waku Waku Sonic Patrol Car – Part Two: Gameplay Action
You might remember back in December we reported on a rather obscure arcade game called Sonic Cosmo Fighter Galaxy Patrol, a game which sees Sonic take on the role of a galactic fighter pilot, there’s something I didn’t think I’d ever type.
SEGA Europe has today released a gameplay trailer for the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games showing how players can use the many features of the Nintendo 3DS to interact with the game’s over 55 events. You can check out the trailer above and share your thoughts in the comments section below.
Mario & Sonic at the London 2012 Olympic Games will be available for Nintendo 3DS February 10th 2012 in Europe, February 14th 2012 in the US and February 9th 2012 in Australia.
Sonic Paradise member Alpha3 was lucky enough to come across a Sonic Cosmo Fighter Galaxy Patrol arcade machine while on holiday in China earlier this year, and has kindly shared some gameplay footage on YouTube for all to see in the above video. Alpha3 has also posted some impressions, which you can read here.
Three new videos of the Xbox Live Arcade version of the upcoming Sonic CD port have hit the net courtesy of YouTube user The360Preview. In the above gameplay preview video we can see an option for the US soundtrack, which is kind of odd considering SEGA had previously stated that there were copyright issues with those tracks, but Christian Whitehead has confirmed over at Sonic Retro under his online tag ‘The Taxman’ that the US soundtrack is indeed present in this port.
Haha far out, not exactly sure how this was filmed and by who (PartnerNET strikes again)?
But yes, oh ye of little faith. US soundtrack is in, and also loops seamlessly like the JP version in this game.
The Nintendo 3DS version of Sonic Generations was made available today in the US, with an Australian and European release to come later this week, and to mark the occasion, SEGA Europe has released the above launch trailer for the game. The video shows off a bit of everything you can expect, like the game’s stages, boss battles, multiplayer and more.
IGN US has released their review for the console version of Sonic Generations as promised and it’s received a lot of praise, with barely any complaints outside of missions and occasional clunky controls.
We’ll let you find out the score and the rest of their thoughts for yourselves.
IGN has shared some of its playtime with the PS3 version of Sonic Generations via a live stream this evening. Team members Jack and Brian show off some of the game’s missions, Speed Highway, Crisis City, the Perfect Chaos battle and even the game’s intro.
You can watch the archived video over at Justin.tv.
Thanks to Hogfather, Jordonguy247, Thomas, fluttersoard and interface for the heads up!
SEGA’s Aaron Webber (aka RubyEclipse) stopped by at CNET recently to demonstrate the PS3, Xbox 360 and PC version of Sonic Generations on their preGame show, and to answer questions about the game. The video preview includes new gameplay footage of both Classic and Modern Sky Sanctuary Zone and Seaside Hill stages, as well as another playthrough of the Death Egg Robot boss.
Do you like what you’ve seen of Sky Sanctuary Zone and Seaside Hill? Share your thoughts in the comments section below.
German gaming website Gaming Clerks has released a nearly 12 minute long video preview of the PS3, Xbox 360 and PC version of Sonic Generations. In the video we see another playthrough of Classic Sonic’s Sky Sanctuary stage, as well as Green Hill Zone. Most interesting, though, is what we see at the 08:50 mark – the previously teased Death Egg Robot boss battle.
Check out the footage while you can, as we don’t expect it to stay on YouTube for long if SEGA sees it.
Thanks to BlueHedgehog92 at the SSMB for the heads up!
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IGN has been hands-on with Sonic Generations today and the game has got the website’s staff pretty excited. The staff are so excited, they’ve shared the above video showcasing their excitement. Unfortunately, the contents of their preview are currently embargo’d, so they can’t share any details until their preview goes live on Monday when the embargo lifts. With an embargo in place, this suggests that they may have played a level that is yet to be officially revealed, so we just might get to see or read about a new stage on Monday.
We’ll share any new details from IGN’s preview once it’s released on Monday.
Sonic Retro has informed us today that Shade Vortex didn’t speak to SEGA’s Patrick Riley yesterday. The Sonic Retro and SSMB forumer was actually speaking to SEGA’s Ken Balough, as shown in the above video interview with Balough that Shade Vortex has uploaded.
The interview gives us more information about the new Sonic CD port and its importance to Sonic the Hedgehog 4: Episode 2. If you don’t have time to watch the whole video interview, Sonic Retro has gathered the main points together in text form. You can read them below.
* It’s commonly understood that Sonic 2, Sonic 3 and Sonic and Knuckles form what is called “The Death Egg Trilogy” because of the overarching story of Eggman’s Death Egg across the titles. Sonic CD was a self-contained adventure that hovered around that area with the most popular belief to be between Sonic 1 and Sonic 2, despite no true concrete evidence.
* Sonic 4 is trying to bridge all of them together more. It’s not trying to give Sonic CD a concrete place in the timeline, just say that “It happened prior to Sonic 4: Episode 1.” It does not mean Sonic CD is immediately before Sonic 4: Episode 1 and after Sonic 3 and Knuckles.
* The events of Sonic CD are important to Episode 2. You can see Metal Sonic in the ending. The idea is you’ll see how Metal Sonic comes back after his destruction in Sonic CD and his return. (Knuckles Chaotix unavailable for comment.)
* Sega is supportive on Christian “The Taxman” Whitehead’s Retro Engine, calling it “a really good piece of technology.”
* “You’ve got to work within the confines of what a publisher is and what a publisher does in order to get all the benefits as well. We as a publisher will get the benefits from working with really talented developers, and developers on the flip side get the benefits of working with a publisher and all the things and all the exposure they get and they can bring to the table, as well as working on really big brands, like Sonic.”
* On Metal Sonic: “He’s appeared in some of these [games], but we’ve never made him so integral to that continuity. We’ve had him back, but no one ever explained how he comes back after CD. He’s just there. So, we’re going make sure that we fill in some of these really nice… I almost think of it like Star Wars, right? We’re going to go back and explain this really cool era that was the Clone Wars? We’re going to go back and explain this really cool era that was the classic experience, and show you guys some really fun stuff.”
* With regards to Sonic 2 Spindash and the “HD Filter”: “Stay tuned.” He doesn’t want to confirm anything until details are more concrete. However, a filter will be present.
* On Sonic CD not being on 3DS, Vita: “We never really intended to release it yet for the Playstation Vita, or the Playstation Go, or the Nintendo 3DS… those were never really on the table. We were always talking about, ‘It was either digital console or mobile devices.’
* He’s unable to comment on why the game isn’t on WiiWare.
* The U.S. Soundtrack will not be included at this time due to licensing issues. However, there’s a couple of more surprises to be revealed later down the road.
* The trailers have nothing to do with the continuity of the games. They’re their own thing designed by Balough. The ‘detour’ talked about previously is Sonic going to the past so players can relive Sonic CD and understand its events and references in Sonic 4: Episode 2.
SEGA has today launched a new official Sonic the Hedgehog website. The website features the above special retrospective video titled ‘Sonic Anniversary – Through the Ages’, a Games tab with links to recent and upcoming game websites, a 20th Anniversary section with a Birthday message, a community section with a feed from the official Sonic Facebook page and a Downloads section with some wallpapers from the Japanese official website Sonic Channel.
What do you think of the new website and the retrospective video? Share your thoughts in the comments.
SEGA Europe’s posted an open invite on their blogs for UK Sonic fans to visit their headquarters in Great West Road, London tomorrow to appear in an internal SEGA video. All you have to do is answer the below three questions in front of a camera and bring a picture of yourself from 1991.
“What is your earliest memory of Sonic?”
“What does Sonic means to you now?”
“What do you love best about Sonic?”
If you’re interested, drop SEGA Europe an e-mail at email@example.com
UPDATE: The video is now on YouTube, thanks to user UkCollecterOStuff. /UPDATE END
Summer of Sonic 2010 attendees may remember seeing Nintendo Europe staff filming at the convention and by now wondered whatever happened to their coverage. Well, if you own a Wii and have it online, you can now check out their video from SoS on the Wii Nintendo Channel, together with some footage from Gamescom 2010. Nintendo caught plenty of fans in their video and spoke to some familiar faces in the Sonic community at SoS, so see if you can spot yourself. You’ll also hear from SEGA Europe’s Michelle Dix about the Sonic fandom and newly released game Sonic Colours, as well as from special guest Jun Senoue about creating Sonic game music. Finally, SEGA’s David Corless speaks from Gamescom about evolving the Sonic brand and keeping it fresh.
Check out the video on the Wii Nintendo Channel and share your thoughts in the comments.
The long wait is over, as Sonic Colours is now available at retail across Europe for both Wii (modelled above by Sonic & Tails) and DS platforms, with the U.S. release soon to follow on November 16th. The game has been mostly performing well with critics and currently holds a 78 overall score on Metacritic for the Wii version and 82 on DS at the time of this article’s publication, but will the game be well received by fans? We’ll gather opinion over the next week or so.
Since the first screenshots and gameplay footage was shown of Sonic Colours on Wii there have been some fans craving an HD version of the game. While that doesn’t seem to be happening, we can at least now have a glimpse at what Sonic Colours might look like with high-resolution 1080p graphics thanks to screenshots and video from JADS, who ran the game through the Dolphin emulator and shared the images and video at NeoGAF.
What do you think of the pics and video? Share your thoughts in the comments.