New Sonic Prime Clip Features Tails’ Life Without Sonic

With Sonic Prime approaching quickly (a week from now, if you’re counting), Netflix After School has shared another clip of Sonic’s alternate reality adventures, this time focusing on a Tails that never knew Sonic.

Continue reading New Sonic Prime Clip Features Tails’ Life Without Sonic
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Digital Foundry Tests the Performance of EVERY Version of Sonic Frontiers

Digital Foundry, the internet’s prominent game graphics and performance testing site, recently went hands on with every major console version of Sonic Frontiers, including the Switch and each major hardware step of the Playstation 4/5 and Xbox X/S/One.

Continue reading Digital Foundry Tests the Performance of EVERY Version of Sonic Frontiers
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SEGA Releases Ares Island Studio Recording and Tomoya Ohtani Interview Videos

With Sonic Frontiers’ release inching ever closer, SEGA has yet another sampling of the OST, this time highlighting Ares Island, and an interview with the man behind this and many other modern Sonic soundtracks.

Continue reading SEGA Releases Ares Island Studio Recording and Tomoya Ohtani Interview Videos
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Knuckles Investigates a Precursor Civilization in Sonic Frontiers Prologue: Divergence

After much anticipation, today marks the release of Sonic Frontiers Prologue: Divergence, a Knuckles-focused animated short announced during the most recent Sonic Central presentation.

The short focuses on Knuckles in an introspective moment as he contemplates his own isolation. With surprising directness, the story ties itself to the events of Sonic Adventure, as well as the precursor civilizations that exist on the fringes of Sonic lore. For Sonic continuity buffs, the short certainly suggest that the tendrils of the Starfall Islands have a very wide, very old reach.

As with Sonic Frontiers proper, the short was written by Ian Flynn with consulting from Evan Stanley, with the animation itself handled once again by Tyson Hesse and Powerhouse Animation Studio. Dave Mitchell returns as Knuckles, though with significantly more nuanced dialog than in his prior performance in Team Sonic Racing. And to round out the veritable who’s who of official Sonic projects, Tee Lopes composed the short’s original music.

Divergence gives a much heartier taste of Sonic Frontiers’ story than Prologue: Convergence and plays into the tone that Frontiers on the whole has established. This isn’t pure goofball Knucklehead, but the short strikes a balance of not being overly serious either. It builds itself upon the existing Sonic world, both classic and modern, while seeding Frontiers’ own mysteries.

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Frontiers Gets Symphonic with a Medley from Brazil Game Show 2022

Following on the Sonic 30th Anniversary Symphony last year, the official Sonic YouTube has shared a new performance from Brazil Game Show 2022, featuring a medley of Sonic Frontiers themes.

Continue reading Frontiers Gets Symphonic with a Medley from Brazil Game Show 2022
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IGN Offers “Final Preview” of Sonic Frontiers and a New Island

Closing out their pre-release coverage of Frontiers, IGN returns this morning with one additional preview of the game’s PC version, including details on general game progression, the “Memory Tokens” to collect, Cyber Space level motifs, and some fresh footage of the game’s third island.

Continue reading IGN Offers “Final Preview” of Sonic Frontiers and a New Island
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New Sonic Frontiers Footage in Nintendo Partner Showcase

Somewhere among the many farming games, the 3000 hours of Persona games, and revisionist history PAC-MAN, we got a few more details on Sonic Frontiers:

Continue reading New Sonic Frontiers Footage in Nintendo Partner Showcase
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Sonic Frontiers Gameplay Footage Shows Off More Enemies and World Level Design

A number of outlets seem to have additional gameplay footage following Sonic Frontiers’ appearance and hands-on impressions at Summer Game Fest. The footage itself looks to be samples for use with video impressions (such as NintendoEverything’s Hands-On), but the clean five minutes of footage has also surfaced (via SEGABits):

Among new views of the opening area, Sonic deals with a few more significant combat encounters that vary quite a bit. Sonic performs homing-attacks on a bipedal blade-wielding enemy, and counters its defensive move with some sort of rapid swing to get behind it.

In the following encounter, Sonic fights a towering drill enemy, breaking its lower segments and avoiding a spinning ring the enemy uses like a hammer. In both scenarios, a little white line (like some sort of spider-sense) appears to show Sonic when an enemy is about to unleash an attack. Further, both victories earn Sonic a “gear” that we’ve come to understand help unlock the more traditional stages in the game. A mysterious voice (not Amy) states “Use the gear as you have done before.”

A later encounter with a smaller enemy shows a distinct counter move, where after fighting a red ring-shaped enemy, it begins spinning like a top before Sonic deals a finishing blow with a cinematic kick.

Previously unseen world elements include platforms that elevate when you hit them with homing attack and a field full of monolith-style upright tablets. We previously saw changes in time of day and weather, but those features of the world are really highlighted here, with Sonic approaching the blade enemy as rain pools in the arena. Later, Sonic navigates floating platforms as the sun sets in the background. We’re also reintroduced to the large tower that Sonic scaled in the first IGN footage, but this time, Sonic runs further up one of the spires at the top to show off the scope of the land past distant cliffs.

Sonic Frontiers is still months away from release, and while this drip feed of info about this new play style has been frustrating, this new footage has a few small bits to be optimistic about if you’re looking for more involved combat and bizarre places to explore. Keep an eye out here on Sonic Stadium, as we’ll be rounding up the many hands-on impressions coming out of Summer Game Fest soon.

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How Does Sonic’s World Work? TailsTube’s First Episode Finally Gives an Answer

If you hadn’t caught it, the official Sonic YouTube channel teased bringing the Sonic Vtuber models stateside in the form of a Tails “streaming” series, TailsTube. The first episode premiered today, and it came with some answers to a longstanding question in the modern franchise.

Continue reading How Does Sonic’s World Work? TailsTube’s First Episode Finally Gives an Answer
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EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021

Who all is excited for SAGE this year? We are! And what better way to kick off the weekend with some early details about one of the most anticipated fan-games on the floor! We have exclusive footage of the latest build of Sonic Triple Trouble 16-bit’s Sunset Park Zone, and it’s looking mighty fine! Check it out:

Continue reading EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021
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SEGA’s New Human Super Hero Has A SEGA Saturn-Themed Backstory

You might be aware of this already, but 2020 marks SEGA’s 60th anniversary – and the company has gone to great lengths to celebrate, including building an awesome-looking microsite covering its long history. SEGA recently revealed a new ‘hero’ called ‘Sega Shirou’, a new ‘mascot’ to promote the publisher in adverts – and a new video has included a truly random twist on the character’s backstory. Continue reading SEGA’s New Human Super Hero Has A SEGA Saturn-Themed Backstory

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SEGA Releases Team Sonic Racing Launch Trailer As Positive Reviews Hit the Web

Team Sonic Racing is available in just a few days time, and the hype is starting to become too much to bear. What might help pass the time, though, is a slew of initial positive reviews of the game coupled with a special launch trailer provided by SEGA Europe. Continue reading SEGA Releases Team Sonic Racing Launch Trailer As Positive Reviews Hit the Web

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SXSW 2019: New Customisation Options Revealed for Team Sonic Racing

SEGA has revealed some in-depth details on its customisation options for Team Sonic Racing in a brand new teaser trailer. Continue reading SXSW 2019: New Customisation Options Revealed for Team Sonic Racing

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Sonic Stuntman In Parkour Panic Rescue Act 1!

A Facebook user by the name of Devin Super Tramp who describes himself as a ‘stuntman’ has uploaded a rather amazing video to show his excitement for Sonic Mania, dressed Sonic, he runs through the countryside and performs a number of Sonic inspired stunts and acrobatics through trees, walls and even some old ruins, as he rushes to rescue his Amy Rose. Continue reading Sonic Stuntman In Parkour Panic Rescue Act 1!

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Being LGBT in the Sonic Community ?️‍?

For those who do not know, June is known to many as PRIDE month. A month where people unite to promote, stand up for and celebrate the rights and history of LGBTQ people. You may wonder what this has to do with Sonic the Hedgehog, so please let me explain. Continue reading Being LGBT in the Sonic Community ?️‍?

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Sonic Hacking Contest 2016 Begins on November 7th

Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.

The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!

Check out the trailer for SHC2016 below, as well as the list for this year’s entries!

Continue reading Sonic Hacking Contest 2016 Begins on November 7th

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UPDATE: New Sonic Mania Footage Reveals a Familiar Desert Zone, and Tails and Knuckles Playability

UPDATE Oct. 27: Additional commentary-free footage of Mirage Saloon, Tails, and Knuckles has been added to the original story, courtesy of Polygon and GameSpot.

At the 25th anniversary party, the debuting Sonic Mania trailer confirmed that Tails and Knuckles would be returning as playable characters for the retro celebration title. Today, we finally have footage of the pair, along with the reveal of a brand new desert-type Zone, seemingly inspired by the cut Desert Dazzle stage from the Sonic CD remaster. Continue reading UPDATE: New Sonic Mania Footage Reveals a Familiar Desert Zone, and Tails and Knuckles Playability

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Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

After a week-long run, the 2016 edition of the Sonic Amateur Games Expo finally unveiled its biggest surprise from the online fan game festival. An early demo has gone live for a project called Sonic Utopia, which seeks to recapture “the best of Sonic’s style and tie it together in a cohesive [and intuitive] experience” in 3D. Continue reading Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

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Freak-Out Friday: Sonic Mania Gets the Highest Quality Rip Treatment There Is

The Internet changed forever in November 2014 when Vinesauce made the great discovery that was GRAND DAD, and thus, SiIvaGunner and their bed-rocking high quality rips were born. In July, SEGA celebrated Sonic’s 25 year-legacy by revealing the throwback 2D title Sonic Mania to the world with a hype-inducing debut trailer, accompanying music “Checkpoint” courtesy of Hyper Potions and Nitro Fun.

Now, put them together and what do you get?

Continue reading Freak-Out Friday: Sonic Mania Gets the Highest Quality Rip Treatment There Is

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The Sonic Theorist Explores How Eggman Earns the Money to Support his Evil Empire

The man with the master plan has conquered several lands, created and programmed innumerable robots of all shapes and sizes, and built war machines ranging from a fleet of battleships to bases as big as moons. When you put your mind to it, you’ve gotta ask yourself: how does Dr. Eggman pay for it all? IQ of 300 or not, a reputable villain such as he must have earned the money to finance his plots for global conquest from somewhere.

Continue reading The Sonic Theorist Explores How Eggman Earns the Money to Support his Evil Empire

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ScrewAttack Pits Amy Rose vs Ramona Flowers in the Latest Death Battle

What do Goku and Superman, Mario and Sonic, and Link and Cloud all have in common? They’re all subjects of similar calibre and prestige with comparable histories and skill sets, prompting never-ending debates online arguing over who would win over the other in a fight. That is where ScrewAttack comes in with their Death Battle series to put these debates to rest, analyzing two contenders’ weapons, armor, and skills to find out who would win in these titular fights.

This isn’t the first time Death Battle hosts Wiz and Boomstick brought in a Sonic character, as Sonic, Tails, and Shadow among others have appeared in previous episodes. Today’s instalment, however, pits Amy Rose and her Piko Piko Hammer against the hammer-wielding valkyrie of Scott Pilgrim’s dreams, Ramona Flowers. Place your bets, because IT’S TIME FOR A DEATH BATTLEEEEEEE… below!

Continue reading ScrewAttack Pits Amy Rose vs Ramona Flowers in the Latest Death Battle

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Freak-Out Friday: If Mario & Sonic Switched Personalities, Plus Photoshop Contest

What has been said about Mario and Sonic that hasn’t already been said, aside from their bitter history, them being brawl buddies and Olympic sportsmen, and their tentative crossover potential? How about if their personalities were switched, if everything that Mario “Mario” and Sonic “Sonic” were traded?

For today’s Freak-Out Friday, voice actor SungWon “ProZD” Cho and artist Angus McLeod prove to us once and for all that nothing is sacred. Check out the result after the jump, as well as details on our brand new Photoshop Contest!

Continue reading Freak-Out Friday: If Mario & Sonic Switched Personalities, Plus Photoshop Contest

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The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

Over two years have passed since the hundredth episode of The Completionist, where Jirard Khalil did the inadvisable and went on to complete Sonic the Hedgehog 2006 at a great personal cost. Since then, the game has been dethroned by another, one which has drawn more ire and infamy than its predecessor ever did: Sonic Boom: Rise of Lyric. Naturally, Jirard went and did the unfathomable… or he almost did.

The troubled development process behind Big Red Button’s project—stemming from both SEGA’s exclusivity deal with Nintendo, and incompatibility between CryEngine 3 and the Wii U—led to an incomplete and bug-ridden November 2014 launch that even a one-plus gigabyte patch couldn’t fix. Jirard dIves into depths never explored of just how broken Rise of Lyric is, as a game that likely cannot ever be 100% completed. Check out the latest episode of The Completionist below, presented in a brand new format!

Continue reading The Completionist Explores the Troubled Gameplay of Sonic Boom: Rise of Lyric

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Check Out the Launch Trailer for Sonic Boom: Fire & Ice

It’s been two years in the making, but Sanzaru Games’ Sonic Boom: Fire & Ice for the Nintendo 3DS is finally upon us. Having launched for the Americas just yesterday, the third installment of the spinoff series will be arriving in Europe this Friday while Japanese hopefuls will have to wait another month. Promises were made about the game shaping up to be better and faster-paced than the preceding Shattered Crystal, and according to most critics, Sanzaru certainly delivered.

You can check out the launch trailer above, as well as a review roundup below!

Continue reading Check Out the Launch Trailer for Sonic Boom: Fire & Ice

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Mash-Up Monday: Till Our Planet Dies

 

Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!

However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.

So he went and combined some Sonic music with it and called it a day!

All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.

The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!

If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!

Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:

Have a good week, everybody!

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New Sonic Boom: RoL Details Revealed, Chaos Crystals, Time Travel & More

[youtube]http://www.youtube.com/watch?v=NVT93XgmRME[/youtube]

An E3 2014 demo and interview with Big Red Button’s Mark Vernon has revealed some new details on Sonic Boom: Rise of Lyric for Wii U. The previously seen crystals are called ‘Chaos Crystals’ and there are nine of them to collect through the game’s story. Vernon also goes into more detail about the game’s time travel element and reveals that players will go to the past and the future, seeing areas in both times.

The name of the underwater base level played is ‘Ancient Template’ and in this demonstration we get to see some of the hidden areas of the level. Vernon gives us a look at the collectibles menu and a ‘Freeze Rod’ weapon that, as you guessed, freezes enemies in ice. It’s clarified that while these weapons are obtained from enemies, the enemies can’t actually use them and they are one-time limited use only. You can’t store them.

Vernon also explains that collectibles will earn you upgrades, which aren’t just for making your characters stronger, but also unlock new abilities. When asked about a release date, Vernon says he can’t remember the exact date, but it’ll probably be the first half of November. Finally, merchandise fans will want to stick around until the end to have a close look at some of the upcoming Sonic Boom action figures.

Source: The Family Gaming Team

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Sonic Characters – Did You Know Voice Acting? feat. Kirbopher

Did you know these interesting voice acting facts? For those fans who always enjoy a good piece of trivia or two on Sonic the Hedgehog, for those who’ve always been fascinated by the VA business to some degree, or for those braggarts who want to come across as more knowledgeable towards their peers, have I got just the thing!

Did You Know Voice Acting? is a series of short videos crafted by TOME: Terrain of Magical Expertise producer Chris “Kirbopher” Niosi, providing some level of insight on all things voice acting in the gaming and animation industry. Each episode caters to a specific franchise in mind, such as Cartoon Network, Dragon Ball, and, for today’s topic, Sonic.

Curious to see what you’ve already known about the Sonic voice cast, past and present, or fascinated by the prospect of finding out tidbits of info you don’t already know? Watch on below!

httpv://www.youtube.com/watch?v=Y-0CHWQrkGU

With that, don’t forget to head on to Sonic Characters – Part 2 and the recently released Part 3 for more info! If these have whet your appetite, might I suggest going through the series itself?

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Freak-Out Friday: Meet Lyric, from Sonic Boom…

Oh hey look, a Freak-Out Friday! Haven’t seen one of these in a while, right?

Anyway! With the Sonic Boom hype in full swing en route to E3, the subseries is expected to introduce a couple of new faces to the franchise this fall — boomerang-wielder Sticks the Badger, and the newest formidable foe, Lyric.

Unfortunately, there are already cries far and wide for the sinister snake to be pulled under the grounds that he just isn’t, well, Sonic-like. SEGA had to break it to Lyric somehow, because you know what they say: you can’t argue with the fans! How will he take the news?

httpv://www.youtube.com/watch?v=h_TRUHYmGn4

Voiced and edited by Kirbopher, comic by Zack Frost, and conception by Blizooka!

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What Does The Tails Say? Parody now released!

[youtube]http://youtu.be/CpHtBS0vpH0[/youtube]

Doing what we do best (vulgar and immature content), we round off our week of 7th Anniversary challenges by putting together this parody of that song and asking it of our favourite old sidekick.

What do you think this fox says?

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First Footage of S&ASR Transformed 3DS Released

[youtube]http://www.youtube.com/watch?v=jJE5MVKeQDA&list=UUlfL-2reGWyhK0FPJcCaJIQ&index=0&feature=plcp[/youtube]

Today, Nintendo of America revealed the first gameplay footage of the Nintendo 3DS version of Sonic & All-Stars Racing Transformed …and it’s looking pretty good. The tracks shown look identical to their console counterparts, which is a big step-up to how the Nintendo DS version of the first game compared to the console version. It looks like Sumo Digital is really taking advantage of the extra power of the Nintendo 3DS. You can check out the gameplay footage in the video above.

Source: The Sonic Show (via SEGA Driven)

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[UPDATE] New S&ASRT Gameplay Footage Featured in This Week’s PS Access Episode

[youtube]http://www.youtube.com/watch?v=dIsbvGwDkMY[/youtube]

UPDATE: We now have the footage for you above, courtesy of SSMB member Rawrdom.

Sony has snagged some exclusive gameplay footage of the newly announced title Sonic & All-Stars Racing Transformed for their free UK downloadable show PlayStation Access. In Episode 32 released on the PlayStation Store today, you can check out about 25 seconds of new gameplay footage from the Panzer Dragoon themed track. Sumo Digital’s Joe Neate also speaks briefly on the show.

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This is What ‘Waku Waku Sonic Patrol Car’ Plays Like

httpv://www.youtube.com/watch?v=57LLF1BMwDs

You might remember back in December we reported on a rather obscure arcade game called Sonic Cosmo Fighter Galaxy Patrol, a game which sees Sonic take on the role of a galactic fighter pilot, there’s something I didn’t think I’d ever type.

(More after the break.)

Continue reading This is What ‘Waku Waku Sonic Patrol Car’ Plays Like

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Blow, Point, Shoot, Shout, Tilt, Flick & Sweep in the M&S 2012 3DS Gameplay Trailer

[youtube]http://www.youtube.com/watch?v=u9MaTy1F2mc&feature=channel_video_title[/youtube]

SEGA Europe has today released a gameplay trailer for the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games showing how players can use the many features of the Nintendo 3DS to interact with the game’s over 55 events. You can check out the trailer above and share your thoughts in the comments section below.

Mario & Sonic at the London 2012 Olympic Games will be available for Nintendo 3DS February 10th 2012 in Europe, February 14th 2012 in the US and February 9th 2012 in Australia.

Source: SEGA

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