Hallowe’en comes but once a year, and is all too quickly pushed to one side on November 1st in favour of the more festive Holiday season. But we at TSS like to celebrate the event – as evidenced by our funky new look. You like it? Continue reading Happy Hallowe’en! Check Out Our Ghoulish Seasonal Roundup!
It’s incredible how time flies, isn’t it? One moment, you’re seven years old, sitting on your living room floor with eyes glued to the screen as a speedy blue ball bounces around to the tune of Green Hill Zone. The next, you’re replaying those golden oldies as an adult, celebrating 25 years of epic platforming fun.
Happy Anniversary, Sonic the Hedgehog. We know SEGA has plenty of plans in store for you, but we at the Sonic Stadium have some plans of our own too. Continue reading HAPPY 25TH ANNIVERSARY, SONIC THE HEDGEHOG!
Strange Scary, isn’t it? In just four days, this little website about Sonic the Hedgehog will be a decade and a half old. I personally would have spent half my entire existence keeping this thing alive (actually, let’s not think about that bit). It was on that day, 24th October 2000, that The Sonic Stadium was introduced to the world via the wonder of Angelfire‘s then-generous 20MB hosting solutions.
I’m working on a few things to celebrate the week in style, largely involving heady walks down memory lane. Timeline updates, discussions with staff old and new about their favourite memories of the site, hopefully a contest… and a special project that, as you’d expect if you know me by now, is top secret right now (that might not be ready this week though, but definitely soon). It’ll be worth it, I promise.
No, it’s not Sonic Smash Cards.
I’ll be decorating the site soon enough to get everyone into the mood. While you’re here, if you’ve been visiting TSS for a while, feel free to share your memories of this place – favourite features on the site, SSMB threads, SegaSonic Radio podcasts, anything (and if you want to do that on SSMB, you can do it here).
And as always, we’re only here because of you guys. So from the bottom of my heart, on behalf of the TSS team (past and present) thank you so much for your support and for making us your home to talk utter bollocks about a cartoon blue hedgehog for so long. It’s humbling, and I hope to keep this place alive for as long as you guys want it around.
We’ve got some plans for you all. We hope to keep you entertained and informed for many more years to come.
RubyEclipse has announced at the SEGA of America Blog that today’s new media releases for the Lost Labyrinth Zone in Sonic the Hedgehog 4: Episode 1 aren’t the only updates planned. From tomorrow, fans can expect more info on changes made for the final build of the game, with footage of the Lost Labyrinth Zone coming soon, too. RubyEclipse says updates will be posted exclusively on the SEGA Blogs and the Sonic City Blognik. We’ll be keeping an eye out for the updates and post them here at TSS soon after. The above new screenshot has also just been released in hi-resolution. In it, we can see that Sonic will still be able to spin jump while holding a torch.
What changes to the game are you hoping for? Speak out in the comments.
Those awaiting updates for Sonic the Hedgehog 4: Episode 1 will be glad to hear that they won’t have to wait much longer. SEGA of America Community Manager RubyEclipse has revealed in a post at the SEGA Forums yesterday that the updates could be coming as soon as next week and hints at the next zone reveal by stating that the Sonic 4 website will be getting a new zone overhaul. In his post, RubyEclipse has a question to ask of the fans before SEGA reveal anything, “Would you guys like to know only about the biggest updates to the final version of the game, or would you also like to know about the smaller ones?”
Sonic 4 update question – for you guys!
With our Sonic 4 Birthday Contest wrapping up soon and our final Hedgehog Day prizes about to go out the door, I have a question for you all with regard to the next news about the game.
Coming up, we’re going to be revealing many of the changes that we spoke about a couple months ago when we announced the extended development. With the website getting another big zone overhaul (possibly as soon as next week), I wanted to pose another question to you guys and get your thoughts.
Would you guys like to know only about the biggest updates to the final version of the game, or would you also like to know about the smaller ones? I ask because though not every update is massively game changing, there are some nice minor touches that I think some fans would appreciate. In any case, I’d like to know what you guys think, since you’re all quite passionate and engaged. (You too, lurkers!)
Let us know which you’d prefer (only big changes, or all changes) in a post below. I’ll be looking over the feedback for a couple days until the end of this Thursday. Thanks everyone!
As stated in the above post, answers are to be posted in the SEGA Forums topic and must be in by the end of tomorrow to be taken into consideration.
The Xbox 360 version of Sonic Unleashed has received a new update for download on Xbox Live this morning in Europe, no news on wether other regions have received this but Xbox Live updates are usually worldwide so other regions will most likely have this too.
The update doesn’t seem to have changed anything about the game(Adabat’s frame-rate is still choppy) although after loading up your game save the cursor on the planet isn’t over the last area you visited like normal but instead the cursor is over an open ocean area. If it’s anything like the last update the game got over Xbox Live and Playstation Network, it will be to prepare the game for upcoming downloadable content and then any fixes to the game will take effect once you have the downloadable content.
We’ll bring you more news on this as it happens.
Archangel UK over at the official Sonic City Blognik has confirmed that the Unleashed Xbox 360 patch put out today does indeed confirm our speculation that more downloadable content is coming and that current hidden areas in the game people in the research community have been digging into will be opening up.
We’ll let you know more on this when the downloadable content becomes available.
I always used to think that there’s a stigma with The Sonic Stadium that I had real trouble shaking off. The perception that myself and the writers here are ‘retrofags’ and that we bash on every new game that comes out without a word of reason. Seeing some comments fly around over the last few days, I’ve come to realise that it’s not me, or TSS, that has the problem. It’s a group of people that are otherwise known as ‘trolls’.
Trolls are people who try to ignite flamewars for no apparent reason other than the fact that they want to get a rise out of you. Their arguments make no sense, and they lower themselves to swearing and incessent idiocy. When you argue back, they argue more, causing a massive flamewar. If you do anything else, they’ll complain that you’re not allowing their opinion or voice to be heard.
Well, after having a brief influx of trolls on this website, I have decided to knock it on the head here and now. Anyone trolling on this website will have their comment removed and their IP blocked. This is a website that celebrates the Sonic series, and we don’t want anyone destroying the atmosphere for the rest of the Sonic fans that enjoy this place. Don’t confuse this with disagreeing with an opinion or review on TSS; you’re still allowed to voice your thoughts. Trolls don’t have opinions though. They have flamebait, and the mind of a basement-dwelling child.
Take our recent review of Sonic and the Black Knight. Apparently, I should not have written anything at all, despite the fact that I am obligated to write a report on it (for one thing, I’m a games journalist as well as a Sonic fan; for another thing I received a copy from Sega on the grounds that I reviewed it). Trolls think that the problem of awkward games will just go away if people stop talking about it. But if you’re not enjoying a game, why should one say it’s good?
Also hilarious is the notion that we hate every new Sonic game that ever comes out. OK, let’s review some of the games that we did enjoy then: Sonic Chronicles was received very well, Thumbs Up for all except Sound. Sonic Rush Adventure got a 10/10. Mario and Sonic at the Olympic Games, 7/10. Sonic and the Secret Rings, 8/10. Even Sonic Riders got an 8/10… it’s really hard to argue that case all of a sudden, isn’t it? Continue reading Trolls, Who’d Have Them?
It’s been a good three or four months since the release of Sonic’s super fast/generic action’y title on the Xbox 360 and Playstation 3, Sonic Unleashed. SEGA have updated the Xbox Live Market Place today with some of the first Downloadable Content available for the game, a Chun-Nan ‘Adventure Pack.’
The adventure pack weighs in at around 530MB in size and contains four new day time stages (Act 1-2, 2-2, 4 and 5) and two new Werehog stages (Act 1-2 and 3.) While act 1-2 for both characters is simply a more difficult obstacle course of the standard Act 1 stages, Act 4 and 5 for Sonic and Act 3 for the Werehog offer entirely new areas of Chun-Nan for players to explore. Act 2-2 for Sonic simply adds an extra two ‘laps’ on to the already existing stage, though both of these are cleverly designed and a good challenge for even the greatest Unleashed enthusiasts.
Currently, the Xbox 360 DLC is avalible in Europe, Japan and America, while the PS3 DLC is only accessible in Japan. Worry not however, as word has it the European and American PSN will be updating later tonight with the content.
Alongside a DLC update, SEGA have released a patch for the game currently only downloadable through the Xbox Live Marketplace. While it doesn’t fix everything, incorrect totals on the map screen have been fixed and a slight optimisation of the code for the Adabat stage has been put into place, lessening the frame rate drops by a small amount.
Hopefully more Adventure Packs will be made available to download in the future, alongside more frequent patches for the game, hopefully fixing art book glitches and the loss of frame rate in Eggman Land especially.
Are you happy with the Chun-Nan DLC? Were you expecting something more? Entirely new stages? Remakes of classic zones perhaps? Let us know in the comments below!
Source: SEGA Nerds.
It’s here. It’s finally here. Remember back in October 2003 we announced something called The Sonic Smash Cards? Well, you’ve all been waiting for it to pop up, and here you are! The first initial build of the Sonic Smash Cards is here for your delight and amusement! Continue reading AFD 2005: Sonic Smash Cards – IT’S FINALLY HERE
In Sonic Battle Stadium news… I closed the topic of the Final Battle so that no-one can sneak in and change anything. I want to totally supervise this event, for one thing, and also, the number of battlers was decreasing more and more. Continue reading SSMB UPDATE: Conclusion of SBS Final Battle… NEXT WEEK
Well, later on today anyway. The Radio Station has taken a turn for the better – and a new site has been launched today – it really does look awesome! Continue reading Sega Sonic Radio is BACK ONLINE!
Right, I said I was going to do this often, and now I am. To give people a fair chance, I am getting rid of the current mods and admins and re-instating new ones. The reason for this is not because the current ones are bad in any way – you were excellent. But I want this place to be of equal to all, and this is why I am doing it, so don’t whinge, OK? Continue reading SSMB UPDATE: Mods and Admins Re-Instated
It certainly looks more ‘clean’ than before, when it looked all over the place. ^_^ As you can see, I’ve shrunk the forum pictures, with an intro to the side (looks better that way), and kept the new SSMB title logo (I was going to use that specifically for the new MB, but now I thought it’d look cool at where it most deserves to be – the REAL SSMB). Continue reading SSMB Update: SSMB’s New Look Complete. You like it?
I know, I haven’t managed to get Ikonboard and Woltlab working in front of you and the YaBB seems to be the best one at working at the moment at showcase (THAT DOESN’T MEAN I’VE CHOSEN YABB!) Continue reading SSMB Update: A New MB Has Been Chosen! Prepare Yourselves…
Right, I want everyone in the entire Message Board to read this message, so if you know anyone who has not read this topic yet, then direct them right here. Also, keep this topic bumped for as long as possible please, because as Head of the SSMB, this message to all of you is important to everyone, newbies and oldies. Continue reading SSMB Update: Please Guys, Just… Trust Me
What’s Up everyone? Yes, it’s that time of year again, you go and buy presents for others *groan*, but then you get some really cool ones in return! Yippee! Unless your granny misread the Sonic Advance you asked for and she gets you ‘Carvello’s Putting Challenge’ instead. ^_^ Continue reading TSS UPDATE: Merry Christmas!
Hey everyone, and welcome to the Sonic Stadium’s month-late Birthday party! The Music Zone’s up and fully online, all the new MIDIs are present, so have a whale of a time! Deeply sorry for keeping you waiting this long for them, but Topcities are dump, so, there. More hoaxes from Ultimo and Ace Fox, more links, and the Surgeon you love to hate, Dr. Dre(ad) is back and answering your questions! Continue reading TSS UPDATE: Happy (late) Birthday to The Sonic Stadium!
Sonic Fan Club NewsDesk has news of online comics and a fan game, The Games section has had a complete overhaul, The Mega Drive Sonic Games pages have been changed at the moment, go see them, they look awesome!
Gah! No sooner had I announced the opening of The Sonic Site Awards: PHASE II, than I get attacked by literally hundreds of emails! Still, nice to see you all taking an interest at least. To say the SSA is fast becoming a success is a bit of an understatement. Continue reading TSS UPDATE: Sonic Site Awards, Sega Sonic Radio and Sonic Fan Club Goodness!
I decided to open a new Topcities account, because if I put the new midis in my current one, there won’t be any room left for those quality pages I keep coming up with ;P So that’s what I did. I updated with the news, and soon after Topcities deleted my new account, along with some other innocents. Why? Only God knows, it seems. Next month, I will sort this thing out, this is getting out of hand. Continue reading TSS UPDATE: Topcities Catches Music Account Bother
Hi you all. I feel fantastic!!! Know why? Because, I’ve buggered off from my old school to a spangly new College! Ya….y? Excellent news, I flew right through my GCSE exams it seems, with my lowest grade a C. I literally have about 9-10 GCSEs, but it doesn’t really feel like I’ve done anything at all. I still feel like… me. And, I also feel great because I’ve changed the look of this place a little, and something about Sonic SatAM you may want to read… Continue reading TSS Update: Moving On Up, Moving On Out…
My Birthday has passed, and I am extremely happy. Not only does the Linkin Park album rock to hell (well, I kinda knew that anyway) but I also bagged myself a Game Boy Advance. I’ve yet to play any GBA games for it though – I could only afford a trade in, but I still got some of my GBC games. Just gotta get a GBA game next week then. Sigh. Continue reading TSS Update: Birthday Bonanza, Sonic Site Awards Launched
We’ve not opened the doors to this new section of the Sonic Fan Club for long, and already we have had a huge amount of contributions! It looks like The Sonic Stadium could be a cool new home for hoaxes. Today, on Sonic’s 10th Anniversary no less, we decided to update this part of the ‘Club with a whole slew of new hoaxes.
Continue reading Sonic Hoaxers Club Update: A Slew of Fresh New Talent
Hi everyone, I’m back, and I feel great! For four reasons.
1. My GCSE’s are over!
2. It’s the Summer Holidays!
3. The Sonic Stadium’s back, and kicking ass!
4. Sonic Adventure 2 is coming out TODAY!!!
My God, I’m glad I’m back, I haven’t seen you for so long, it’s unbelievable. You must be glad your holidays are here too! Continue reading TSS UPDATE: Sonic Adventure 2 Hits Today!
I’ve been flipping through recent Nintendo mags and other sources, and have uncovered a bunch of new screenshots of Sonic Advance for Game Boy Advance. You can check them out in the preview of Sonic Advance. Meanwhile Sonic Adventure 2, the other most important Sonic release this year, is nearly with us in Europe and is looking the bomb! We’re nearly there, fellow fans, don’t fret…
Welcome to the Sonic Stadium! The place that’s kicking with ALL the right vibes this start of spring! Well well now, what do I find in my e-mail inbox earlier on this month but a piece of fan art! Great! This’ll be the first Sonic fan-pic in Sonic Stadium history. I’ve also added my own, so now you have no reason to not send any in!
Continue reading TSS Update: Fans Fans Fans, and GCSE Preparations
Hi there all you Sonic fanatics! Well, I promised something for all you guys – I’m about to reveal my new ‘Zones’ for the Stadium! Introducing the ‘Community’ and ‘Art’ sections!
In ‘Community‘ you can
sign my Guestbook, view what you have written and post messages on my all new Message Board! Talk about whatever you want. ‘Art‘ is just that – Sonic art. There’s box art, official art, screenshots and your fan art, which shall open soon (assuming people send me fan art of course. USUAL MAIL ADDRESS!) Continue reading TSS Update: New Sections, Old Sonic Game?
Hey everyone, hope all’s going well with you! The News section has been updated, and is now hopefully up to date (knowing my luck, it’s probably old news by now)! The Online Shop is going strong – get your pre-order for Shenmue in NOW! You may not get a copy on release! It’s in high demand! We’ve added new downloads – catch yourself a Sonic desktop theme to liven up your PC. Continue reading TSS Update: Downloads and Shenmue!
Well, this is my first update, and I’m pretty much settling into my web home, it’s very nice. A few of you have replied back to me and commented on my website, and (thank goodness ^_^) people seem to like it a lot. A few niggles were commented on, but I’m on a roll here and it’s probably sorted out anyway.
Continue reading TSS Update: Our Very First Update