In 2 posts today at the SSMB Steve Lycett Executive Producer at Sumo Digital has spoken out regarding some files in Sonic & SEGA All-Stars Racing, first shared by nineko at Sonic Retro and then searched through 12 days ago by imarafan at the SSMB who found some unused voice clips in the files. The voice clips referenced a mirror mode and a rivals mode.
Here’s what Steve had to say on the matter –
I was going to reply to that post too, but I think I’d been to the boozer and couldn’t quite type properly when I saw it 🙂
As with all games, we recorded the commentary quite early on, so we recorded more than we planned to use, with some alternatives in case we made any late changes. Some things didn’t make it into the game, or made it in but in a different form.
The rivals one is quite interesting, what we *used* to do is have each character having a defined rival, so of course as Sonic, your rival would be Eggman. If you beat them in a GP, you’d get something extra. In the end we took this out as it wasn’t massively intuitive or clear, though… It still will give you a few extra miles even now for beating Eggman as Sonic in a race (or indeed any of the rivals we picked!)
If you’re expecting the un-used commentary to be used for DLC though, you’re barking up the wrong tree 😛
Well, that was part of the problem, it’s not immediately clear for some characters who their rival would be…
Ryo though has Jacky and Akira as his rivals, all martial artists, you see. You’re right about Samba and AiAi though 😛 I can’t remember off the top of my head who we had Beat have as a rival. Bear in mind of course, we considered these friendly rivalries 😛
Reverse tracks were something we originally planned to do, but as you’ve probably guessed, most of the tracks wouldn’t work the other way around due to some the jumps. We decided to focus on making them all fun the right way around! So if you do grab those VO clips that TSSZ has rather cheekily posted, now you know why 🙂