TSS Interviews: SEGA Speaks On The Intense Work Improving Sonic Colours

The critically-acclaimed Sonic Colours is getting a fresh chance to Wispon its way to hearts old and new with a remaster hitting modern platforms later this year. This time, the game will be free from strictly-Nintendo hardware, appearing on PlayStation and Xbox consoles as well as the Switch, and on PC to boot. For SEGA producers Aaron Roseman and Calvin Vu, this presents an opportunity to introduce the fanbase to a game that may have passed them by when it was originally released exclusively on the Wii in 2010. But it also presented a hefty challenge.

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Exclusive Interview: Takashi Iizuka Talks Colours, Origins, 2022 and Sonic’s Legacy

There is perhaps nobody more eager or proud to be wishing Sonic the Hedgehog a happy 30th birthday than Takashi Iizuka. Having been deeply involved with the franchise since Sonic 3 & Knuckles, the Sonic Team leader’s hands have touched every single era of the blue blur’s legacy. From designing stages for the Mega Drive classics, to directing fan favourites like Sonic Adventure and Sonic Adventure 2, to producing the fine-tuned boost-era titles Sonic Colours and Sonic Generations – he’s seen it all.

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TSS Interview: Remix Factory

Look on the credits of Shadow the Hedgehog, and you’ll notice a lot of artists have put their time and dedication to the angst-fest. Obviously Crush 40 is there, and JULIEN-K makes a pleasing return. But there’s a British studio called ‘Remix Factory’, that have only done two tracks for the game but are quickly going up in the world. TSS has an exclusive chinwag with the founder, ‘LB’, on working with Jun Senoue, the origins of Remix Factory and future plans. Continue reading TSS Interview: Remix Factory