Over in Birmingham, the annual EGX Expo is currently underway giving UK fans the chance to try out Team Sonic Racing for the first time.
Well our very own writer Dave was there and during his time on the Planet Wisp course spotted a Metal Sonic billboard on the side of the track while playing the game!
This all but confirms Metal Sonic will be a playable racer in Team Sonic Racing.
“The track ends with a jump/drop to the start line. On the final lap I noticed the the starting grid goes quite a distance under the jump. So I turned around and followed the route to see what was there. That’s when I noticed Metal Sonic billboards… everywhere. But you can see them from the start line clear as day.”
Ironically, it’s rumored that this billboard may have been in the demo since E3, we’ve confirmed that these billboards were in the Gamescom demo and no one caught it. It’s also been reported that Dr. Eggman was spotted during the Tokyo Game Show stream. Does this mean that there’s an unannounced “Team Eggman”? Eh, probably, but we’ll have to wait and see for sure.
Team Sonic Racing speeds it’s way to store shelves this winter.
The upcoming Tokyo Game Show not only features the best and most exciting upcoming video games, but also a ton of exclusive merchandise to sell and Sonic is no exception. Thanks to the Sonic Committee “R” account on Twitter, we now know that Sega will be bringing two different kinds of Sonic merch to the show. One will be based on the upcoming “Team Sonic Racing” game, including T-Shirts, keychains and phone covers. The other will be the same image of Sonic in front of some cherry blosssoms printed onto several different items including mugs, fans, T-Shirts and more.
The Tokyo Game show will be taking place September 19 to the 23rd at the Makuhari Messe in Chiba Japan.
For all of Sumo Digital’s noise about wanting to develop a relatively simple and accessible game, there is a surprising amount of depth to be found during a race of Team Sonic Racing. Certainly more so than in pseudo-predecessor Sonic & All-Stars Racing Transformed. Continue reading Team Sonic Racing – The Gamescom Preview
A Sonic game just isn’t a Sonic game without some kind of elaborate story mode, and it looks like Team Sonic Racing will be no exception. According to the same Famitsu article that was the source for our article about the game’s new character, Dodonpa, the game will give players a “Team Adventure” mode to race through. The following details come from Nintendo Everything, which posted a translation provided by Nico Traxton.
Team Adventure will be a brand new story centered around “Sonic characters,” though whether the story will feature the game’s entire roster or only select characters isn’t specified. The mode will have racers participate in a variety of events, including Grand Prix, regular team races, Survival Race, and Ring Challenge. Survival Race is a last man standing event, though it isn’t specified how the racers will be eliminated. Ring challenge gives victory to whoever collects the most rings.
Team Adventure will also be how new racers and custom car parts are unlocked. The mode takes place on a world map and will be divided into chapters, with difficulty that can be adjusted. When asked about the mode’s length, Producer Takashi Iizuka didn’t give an exact amount, but said that “it’ll take a bit of time to reach the ending.” He also confirmed that each stage has special clear conditions, and stars that can be collected for meeting those conditions.
This mode sounds fairly similar to Sonic & All-Stars Racing Transformed’s “World Tour” mode, albeit with the addition of genuine story elements. It also featured a series of challenges, branching paths to those challenges, and was how the game’s characters were unlocked. In that game, the stars were used to unlock paths and characters, though they were earned by merely completing challenges on higher difficulties.
This will mark the first time one of Sumo Digital SEGA racers will feature a story mode. Anyone want to take bets on whether the big twist at the end will involve Dodonpa betraying Eggman or being Eggman?
The Famitsu article appears to feature screenshots from the story mode’s world map and cutscenes, which we’ve posted below. Stay tuned for further details of Team Sonic Racing, which will be launching on the Nintendo Switch, PS4, and Xbox One some time later this year.
Wow!! Am I late with this one!! So Sorry about that. Check out our hands-on impressions of Team Sonic Racing, our discussion of Sonic Revolution, the end of Sonic Boom, The Sonic toys at Subway (which I have yet to find a Subway in my area that has them) and much, much more!!
SEGA revealed three new characters to the roster of Team Sonic Racing – and to anyone who’s a fan of the last fifteen years of Sonic games, this is going to be very good news. Sonic 2006’s Silver the Hedgehog, Sonic Rush’s Blaze the Cat and the Sonic Heroes’ reboot of Vector the Crocodile will all be speeding their way to your hearts. Continue reading Silver, Blaze and Vector Are All Coming to Team Sonic Racing
This morning, Sega put out a new video for Team Sonic Racing that highlights the different team gameplay mechanics including skimboost, slingshot, item swapping, Team Ultimate and more. Highlighting the video is gameplay from not only the Planet Wisp stage, but the new ice level first shown at San Diego Comic Con along with some Big the Cat and Amy Rose gameplay.
SEGA today announced their line-up for Gamescom 2018, which is set to include among other titles such as two Persona dancing titles, First of the North Star, and Team Sonic Racing, which will be showcasing new features:
Team Sonic Racing, developed by award-winning studio Sumo Digital, is the ultimate arcade and fast-paced competitive style racing experience, featuring your favourite characters from across the Sonic Universe. Visitors to the stand will have the opportunity to race on an all new track, Ice Mountain, and experience two brand new playable teams.
Stay tuned to TSS for more details on these teams as the news comes!
That is, Team Sonic Racing the comic. Not the game. Maybe.
IDW have released their solicitations for October, and not only does it feature the next part of the climactic battle, it also features the official tie-in comic to Team Sonic Racing! And perhaps a little more than that…
In Sonic the Hedgehog #10, the resistance are working hard to liberate Angel Island from the vying claws of the Egg Fleet, with Tails and Amy leading the charge, but some heroes have a little more work to do. Blaze has to face off against an army all by herself, and she’s going to need some real fire power to do it! Meanwhile, Sonic and Knuckles are working together to take out a very powerful enemy, but will their combined efforts be enough? Find out in “The Battle for Angel Island”: part 2.
SONIC THE HEDGEHOG #10 CVR A THOMAS
(W) Ian Flynn (A) Tracy Yardley (CA) Adam Bryce Thomas
“The Battle for Angel Island,” Part 2. As Amy and Tails lead the Resistance fighters to free Angel Island from the Egg Fleet, Blaze must face an army all by herself. Meanwhile, Sonic and Knuckles find themselves face-to-face with a Super-powerful enemy. Will they be able to beat their foe, or will they just get beat?
The stunning second part of the first-year finale!
In Shops: Oct 24, 2018
SONIC THE HEDGEHOG #10 CVR B YARDLEY
SONIC THE HEDGEHOG #10 10 COPY INCV FOURDRAINE
Meanwhile the Team Sonic Racing tie-in comic, announced at SDCC, actually seems to be quite mysterious. We’ll get plenty of racing shenanigans that lead into the game, sure, but the plot seems to be the synopsis for the game as opposed to the comic. Do you want to see Sonic get himself out of a scrape in a strange world with the help of some fast cars and the superpower of teamwork? You might just be in luck!
TEAM SONIC RACING (ONE-SHOT)
(W) Caleb Goellner (A/CA) Adam Bryce Thomas
Sonic’s been taken to another world and entered into a race unlike any other! With a little help from his friends Tails and Knuckles, he’ll race to win the competition and get everyone home! BUT! Before that, check out a comics exclusive story straight from the world of Team Sonic Racing!
Leads into the upcoming game, Team Sonic Racing, available Winter 2018!
Sonic, Knuckles, and Tails team up in this exciting adventure!
Special extra-long one-shot!
In Shops: Oct 31, 2018
Whether you want to see a test of power or prefer some red hot speed, it looks like October will have you covered! We will have more info on both of these issues closer to their release.
IDW’s Way Past Cool Sonic Panel didn’t have to show from the games, but they did have something. They showed brief clip of everyone’s favorite overweight feline, Big the Cat, driving a kart designed to look like his best pal Froggy through an unnamed snowy environment.
Check out the footage, captured by TSSZ, in the tweet below:
Team Sonic Racing will be getting a prequel comic from IDW this October. Revealed at IDW and SEGA’s “Way Past Cool Sonic Panel” at San Diego Comic Con, the comic will feature Sonic and his friends “facing an old foe” while racing across an alien planet.
The comic will be written by Teenage Mutant Ninja Turtles scribe Caleb Goellner and feature art from veteran Sonic comic artist Adam Bryce Thomas. You can check out the comic’s cover art, also drawn by Thomas, below:
The Japanese Sonic birthday party is often full of surprises – and at this year’s 27th birthday event at the JOYPOLIS theme park, Takashi Iizuka and the party hosts have used to opportunity to announce three new playable characters for Team Sonic Racing!
Images of Amy Rose, Big the Cat (in a suitably frog-themed car) and Chao (that’s four chao, comprising the Neutral, dark, and Hero Chao along with Omachao!) have been revealed as the Team Rose combination, with the Chao replacing Cream the Rabbit as the technical-based character in the established Team Rose configuration.
Check out the images of the individual characters from the stream in the gallery below.
As always, TSS will keep you up to date on all TSR news as it comes!
Live! From Sonic Revolution 2018, it’s Sonic Talk with Jason and Alex! In this episode, the two hosts have a (semi) full audience for their show. They discuss Team Sonic Racing, IDW Sonic comic #5, the upcoming Sonic movie and much more as they desperately try to fill the 45 minute mark as Jason forgot to write down notes! Revel in the awkwardness!!
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.
The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.
While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.
That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.
Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.
The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?
As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.
All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.
One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.
While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.
Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.
Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy.
The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. These instances have one thing in common other than using the power of teamwork: they were all arguably lesser experiences because of it. I’m not sure Team Sonic Racing breaks this trend, if the brief E3 demo is any indication.
At first glance, Team Sonic Racing looks, feels, and even sounds a lot like Sumo Digital’s previous superb Sonic racers. The cars still control like a dream and seem to even have a little more weight to them this time around, which feels nice. The game’s focus on drifting is complimented by superb drifting controls which work as smoothly as ever.
The weapons are common and useful enough to spice up races, but aren’t powerful enough to interfere with the game’s sense of speed. This time around, the weapons are based on wisps rather than generic items like rockets and banana peels. Some of the new wisps are basically just analogs for the old weapons, like the blue block wisp replacing the banana peels and the orange rocket wisp replacing the rocket. Others, however, are brand new, like the fire wisp, which leaves a trail of damaging flames behind the racer that used it.
The visuals are vibrant and colorful, as one would expect from a Sumo Digital SEGA racer. The frame rate does chug at points in the demo, but these sorts of performance issues are common in E3 demos and are often eliminated, or at least significantly reduced, by the time of retail release. The music fits Sonic’s world rather well, and the announcer is almost certainly the same guy from Transformed. Playing into the team dynamic, there is much more conversational interplay between characters this time around. Teammates encourage and thank one another and taunt their rivals, which adds a nice bit of character to the festivities, though hearing Tails ask Shadow who his daddy is was as weird as it was funny.
Despite all these similarities, Team Sonic Racing’s demo just doesn’t grab me quite as effectively as Transformed did when I first tried it at an event six years ago. The loss of the SEGA branding certainly plays a small role: the SEGA fan service in Sonic & All-Star Racing Transformed is an important part of the game’s charm in my opinion. Team Sonic Racing’s much bigger problem is its namesake: it’s team-based game play simply feels a bit clunky, at least in single-player.
As the name suggests, Team Sonic Racing is all about racing with a team of other racers. Even if you take first place, you can’t win if they do too poorly. On paper, this mechanic sounds interesting: rather than simply looking out for yourself, you have to also do what you can to help your team. You can pass them items, pass them close to give them skim boosts, and leave them wakes behind your car that they can use to slingshot and increase their speed. Your team in turn will offer you items, leave wakes for you to slingshot on, and give you skim boosts. Do enough of these team actions and you will fill up the Ultimate meter, which allows you to activate a team ultimate, which gives your team a super powerful speed boost.
In practice, however, it just isn’t very engaging, and can occasionally lead to some frustrating losses. You don’t have much control over the performance of your AI team mates, and while they are usually competent enough to not lose you the race, the interplay between you and them simply doesn’t add much to the experience. Using your team’s wakes to slingshot is fun enough, and receiving items from them can be helpful, but it doesn’t really add much to the kart racing formula.
To make matters worse, sometimes your team mates can completely fail, costing you the race even if you get first place. During my last race before writing these impressions, I was doing what I could to help my team, enough to to fill my ultimate meter. But despite my efforts, my team mates still ended up at the back of the pack, leaving me in last place. This only happened once, but that this happened at all highlights how poor this mechanic can work in single-player.
Compared to the transformation mechanics of All-Stars Racing Transformed, Team Sonic Racing feels like a step back. Even the course itself feels like a downgrade from the transforming Panzer Dragoon course that was used to show off Transformed six years ago. It doesn’t feature any impressive set pieces and is generic in design.
Team Sonic Racing feels like something that would work better as a multiplayer-only mode, rather than the central gimmick of an entire racing game. I get the feeling that Team Sonic Racing’s team game play will work better in multiplayer, where your teammates will be other people rather than AI. I can imagine myself having a lot of fun racing alongside my mates from Sonic Talk, Jason and Chris, laughing as my mediocre skills bring down our standing as a team and cost us a race.
As a single-player experience, Team Sonic Racing isn’t awful. I still loved drifting and boosting through the demo, and I often got really into it. Much of the foundation that made Sumo Digital’s past Sonic racing games so enjoyable is still here. But if you were hoping for a game that built upon what Transformed accomplished, I think you will be disappointed.
CRUSH 40 performed Team Sonic Racing’s Green Light Ride at the Sonic X PUMA Launch Party last night and we got it all on video. Green Light Ride is the band’s first new Sonic song in roughly nine years, and this was its first live performance.
It seems that an embargo may have lifted! A number of websites have suddenly posted lots of details about the new Sonic Racing title including our first look at gameplay!
Shacknews also had this to say…
While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. Each of these racers have their own distinct stats, vehicles, and customization options. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race.
The race itself feels like a straightforward arcade racer. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.
Kotaku also posted additional details.
Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Simply put, you can’t win as an individual by just being the best racer; if the team doesn’t do well, then nobody does.
Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team. If one of your team members accepts and takes the item, it’ll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you’re the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost.
We’ll update you with more details as we get them.
Famitsu have revealed new details regarding Sumo Digital’s upcoming Sonic racing title. Posted to their website, a very low quality teaser image of an upcoming article about the game clearly shows both Rouge and Omega as playable characters.
Also confirmed are three wisp types, Cube, Bomb and Eagle. The image also appears to show a few new ingame screenshots, but good luck getting any detail from this quality of the preview.
The issue is due for release later this month, we’ll bring you more details as they come in.
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of Walmart.com. The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.
UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.
Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.
SEGA continues to play coy with their Sonic racing game, which has been rumored since February and officially teased since March. Today, the Sonic the Hedgehog twitter has released a picture of what appears to be…the headlight of Sonic’s car.
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