It appears that while Takashi Iizuka was publicly doing his interview rounds with the media over a week ago, UK retailer GAME also got to have a chat with him and quietly published their interview over on their Sonic Colours product page. Continue reading Iizuka Teases 20th Anniversary Game In Interview
I think at one time or another we’ve all complained that our friends across the Atlantic or Pacific really do get a much better deal than ourselves when it comes to getting Sonic stuff. Well, this season the Japanese have really beaten everyone on the scale of awesomeness…
Takashi Izuka has said in an interview with German site G-Wie-Gorilla that he think’s Nintendo’s machine was the right choice for NiGHTS and if they make a future installment it will be for Wii.
“When we decided to finally make a sequel to NiGHTS, we didn’t know which console it would be for,” he recalled. “We only decided later on that we would develop the game for the Wii. But I think it was a good choice – should we make another instalment, we would make it for the Wii.”
The new Wii game NiGHTS: Journey of Dreams has seen a mix of positive and negative reviews so far with it’s Japan and US launches but with the European release soon and the NiGHTS into Dreams port to PS2 hitting Japan soon we won’t count the jester out just yet.
For the full interview click here but beware, the text is all in German.
Stay tuned to Sonic News for more news as it happens!
With the pending release of Shadow the Hedgehog, IGN has had a catch-up with project leader Takashi Iizuka about game specifics.
As many people are already aware, the player has the ability to change the course of the game ending and scenario throughout the game, even within the stages themselves. This has been expanded a little upon in this interview:
“Each story’s progression is dependant on the choices that each player makes during the course of the game. Unlike previous games we’ve created, stage order, mid-boss levels, and of course endings, will all be affected by the decisions the gamer makes… Shadow’s appearance does not physically change as he progresses through the game. What is affected is the level of “special powers” that increases, as he develops as either an evil villain or a true hero… We also have mission NPC’s at the beginning of each stage. Shadow will meet both an evil and a good NPC that will provide his mission at the beginning of each stage. If the player decides not to choose either mission, they will continue the game through the “normal” path.” Continue reading Shadow the Hedgehog Interview
Sega has announced that Shadow The Hedgehog will be making its way to all 3 major video game consoles, the Microsoft Xbox, Sony Playstation 2, and Nintendo GameCube. The game will be released this winter and will be developed by Sega Studios USA.
“Since we first introduced him in [2001’s] Sonic Adventure 2, we have wanted to feature Shadow in his own game,” said Takashi Iizuka, game director, SEGA Studio USA. “We maintained Shadow as a mysterious character and now fans can control his destiny…”
1UP.com have posted an interview with none other than Takashi Iizuka from Sonic Team USA. While nothing was hugely unveiled, a few interesting points popped out.
- It seems that SEGA are looking into bringing Sonic online, as well as other features so far new to the series.
- Sonic Team are working on developing titles for all consoles (including the PSP).
- Sonic Team have hinted that we may be seeing another spin-off this year – “Sonic has not just been a platformer in the past, and he will continue to do interesting things this year.”
- This year’s E3 shall be a “banner year” for Sonic.
- Sonic Team also hinted at including Sonic CD on their next compilation title, or remaking it.
The entire interview can be found at http://www.1up.com/do/newsStory?cId=3139052
Right, I did a few things today, let’s try to remember what the heck I added… New movies have been added to the Movies Zone – they are the Sonic & Tails and Sonic Ride movies from Sonic Jam and the entire Director’s Commentary from Sonic Adventure DX director Takashi Iizuka. Split into 4 parts, mind. The Music Zone has had a brush up, with previously submitted MIDIs and a slightly new format now added to Sonic 1, Sonic 2 on both Mega Drive and Master System, Sonic 3 and Sonic & Knuckles.
Also, the first step into listening to people’s suggestions as to improving this site navigation wise, I’m changing the navigation bar to it’s old format. This is the format where everything we had to offer on The Sonic Stadium would appear as a seperate link in a simple menu. Many people felt this was the best navigation bar and made the TSS design previous to this one the best ever made. So who am I to argue with that eh? Won’t be on every page for a while though, so just be patient. Also added three links just for the hell of it – the Donation page returns, as does the Banner Service, as mentioned in the last update. Finally, since it’s been ages since there’s been any word of it, and people are starting to ask the questions again, The Sonic Smash Cards information page returns.
Core Magazine recently had a chance to talk with Sonic Team director Takashi Iizuka about Sonic Adventure 2 for the Sega Dreamcast, where he touched on a number of subjects, from the game’s location of San Francisco and other locales to the main theme and story. Continue reading Takashi Iizuka: ‘Sonic’ One of the Only 3D Action Game Series in Existence
Sonic Team director Takashi Iizuka has outlined the concept of Sonic Adventure 2 in a recent interview, saying that the game is not just about going fast but also finding a ‘tempo’ for the action that flows well with players. Continue reading Takashi Iizuka: SA2 About Creating ‘Tempo’
Finally, that burning question has been well and truly answered. In an interview with IGN Insider, Sonic Adventure 2 director Takashi Iizuka confirmed that Sonic’s pink admirer, Amy Rose, will indeed play a part in the game’s story. But unfortunately (or fortunately, depending on your viewpoint) she will not be playable. It’d be interesting to see how she makes an impact on the plot when the game’s released.