Watch all of today’s announcements from SXSW 2019’s “Gotta Go Fast” Sonic panel right here on TSS! Continue reading Watch the SXSW 2019 Sonic Panel here on TSS!
Sonic Adventure celebrates it’s 20th anniversary today after hitting screens in Japan way back in 1998.
We take a look back at what made this game one of the most enduring Sonic the Hedgehog titles, and why SA1 was such a trailblazing title in not only the series, but in video game history.
SEGA of the 90’s certainly knew how to pull out all of the stops when it came to generating a buzz around the next Sonic game, and the anticipation of what was in store brought kids and grown-ups alike to fever pitch…and the announcement of Sonic Adventure was no different.
On the 22nd of August 1998, a few thousand lucky punters were invited to attend the first presentation of Sonic Adventure at the Tokyo International Forum – an event that was luckily recorded for posterity (which you can watch below). The first foray into the world of 128-bit high speed action was introduced by Yuji Naka, entering the stage in Rock star fashion by emerging from a balloon to a face-melting guitar riff.
The event also showcased a “Making of Sonic Adventure” semi-documentary presented in a light-hearted manor, in which Sonic Team embarked on a fact-finding trip to central America to visit the Tulum Ruins, the Caribbean Sea, the Tikal Ruins of Guatemala, and Machu Pichu amongst other locations – all of which influenced stages in the game.
Some members of the Team even became ill on their research trip from altitude sickness – talk about dedication to the cause!
Sonic has undergone several redesigns in his 27 ½ year history (we won’t mention the most recent!), but most fans regard the Sonic Adventure iteration of the neon protagonists to be one of the most successful. Characters traded their pot-bellies in for coloured irises and longer limbs, allowing for some incredibly elastic posturing that would become Yuji Uekawa’s instantly recognisable stylisation which remains the norm for modern Sonic artwork to this day. While the classic design of Sonic has since been translated to 3D, the modern Sonic style allowed for a much easier transition to the medium.
Dr Eggman was given a particularly significant redesign, along with both western and eastern franchises aligning on the Japanese name (although Robotnik would be kept as the name for his grandfather in the sequel).
The story mode
Story was not an element that featured heavily in Sonic the Hedgehog games until Sonic Adventure; in fact, one of the initial ideas while the game was on the development bench was to in fact create a Sonic RPG. For Sonic Adventure to include cut scenes and a narrative was a significant change to the game, and novel in that it in itself was derived from the intertwining stories of six different protagonists (one in fact executed in very few other video games at the time).
The seventh and final story in the game, and the true conclusion only accessible once all six main stories were completed, crescendos in the final showdown with Chaos with the player taking the controls of Super Sonic – something undoubtedly cemented as one of the most memorable video game conclusions for many Sonic fans.
Sonic Adventure was also the first Sonic the hedgehog game to include voice acting (besides SEGASonic Arcade) – and while the jury might still be out on the quality of the dialogue, SA1 is definitely one of the most quotable!
Hum the Green Hill Zone theme and just about any video game fan will tell you that its from a Sonic game – indeed, the soundtrack has always been a core component of what makes a Sonic game so, well, Sonical!
While Sonic Adventure is not the first video game to include vocal tracks (Sonic CD was doing that five years before) it is one of the first to have a fully-fledged album-like feel, complete with a swathe of character themes and a main anthem Open Your Heart, performed Crush 40, that is unparalleled in magnitude. The intro FMV undoubtedly still brings goose bumps to many!
The shift to a rock-centric soundtrack, a decision made by first-time Sonic Sound Director Jun Senoue, was a bold move; the music for the original trinity of Sonic games were after all composed by Masato Nakamura of Dreams Come True (and most likely Michael Jackson), resulting in a prolific pop influence. However, the move would prove highly successful and would be followed up with the equally popular Live & Learn in the sequel.
The magic of the soundtrack however derives from a brilliant use of multiple genres – rock, pop, rap, electronic, and jazz to name a few all feature throughout.
The game’s soundtrack has endured long enough that it has been celebrated since with the Sonic Adventure Music Experience, which saw Senoue-san and company re-record and perform key songs from the game and its sequel.
The Dreamcast was the very first games console to provide a connection to the internet as standard, and as such, Sonic Adventure is the very first game in history to include downloadable content! This came in the form of the Sonic Adventure Christmas download, which was only available for the first few days of release (it was no longer available after Christmas day). While this content only included Christmas trees in station square which played played music and gave a seasonal message when interacted with, it was another example of how SEGA and Sonic games were well ahead of the curb.
Happy birthday Sonic Adventure!
What makes Sonic Adventure special to you? Let us know in the comments!
Issue 189 of the British retro video gaming magazine Retro Gamer features a “Making of Sonic Adventure” feature!
In a new interview with Famitsu, Sonic Team head Takashi Iizuka revealed some interesting details about how long-lost Sonic characters Mighty the Armadillo and Ray the Squirrel managed to make their way into Sonic Mania Plus. While he was happy and excited to be able to bring the two heroes back, he was certain that the door on their return to the series was otherwise closed. Continue reading Takashi Iizuka: Without Sonic Mania, Ray and Mighty “Would Never See Light of Day” Again
If you were planning on going to South by Southwest this year, you’re in luck: SEGA is returning to the event with another Sonic panel. Gotta Go Fast: The Official Sonic the Hedgehog Panel, will feature several prominent behind the Sonic the Hedgehog brand, including Sonic Team Head Takashi Iizuka, Sonic Social Media Manager Aaron Webber, Sonic Western Product Development Director Austin Keys, and Sonic comic artist/Sonic Mania Animation Director Tyson Hesse. Continue reading Takashi Iizuka and Tyson Hesse to Star in SXSW 2018 Sonic Panel
During this period of vinyl resurgence, it is great to see seminal Sonic the Hedgehog soundtracks are receiving LP incarnations, and as such, following on from 2017’s Sonic Mania vinyl soundtrack released through Data-Discs, Japanese record label Brave Wave have produced both Sonic Adventure 1 and Sonic Adventure 2 soundtracks in 12″ vinyl format. Continue reading TSS Review: Sonic Adventure 1 & 2 Soundtrack Vinyl Editions
Sonic music aficionados, get excited! Record label Brave Wave have announced that they will be collaborating with SEGA in order to produce both the SONIC ADVENTURE and SONIC ADVENTURE 2 soundtracks in vinyl format.
The albums will each contain a selection of songs from both games, each coming complete with two 180 gram records (in either a special edition blue / white or blue / red for SA1 and SA2 respectively, or a standard black edition), and will include a booklet containing “a reflective interview with Jun Senoue and head of Sonic Team Takashi Iizuka” in addition to song lyrics and artwork (track listing below).
While no pricing or release date has been announced, Brave Wave expect the albums to see a release this winter.
Stay tuned to TSS for more information on these releases as they come!
SONIC ADVENTURE VINYL SOUNDTRACK LISTING
A1. Introduction …featuring “Open Your Heart”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Welcome to Station Square
A4. Azure Blue World …for Emerald Coast
A5. Run Through The Speed Highway …for Speed Highway
A6. Pleasure Castle …for Twinkle Park
B1. Believe In Myself …Theme of “MILES”
B2. Be Cool, Be Wild and Be Groovy …for Ice Cap
B3. Theme of “Dr. EGGMAN”
B4. Mt. Red: a Symbol of Thrill …for Red Mountain
B5. Blue Star …for Casinopolis
B6. Lazy Days ~Livin’ in Paradise~ …Theme of “BIG”
C1. My Sweet Passion …Theme of “AMY”
C2. Mystic Ruin
C3. Theme of “TIKAL”
C4. Unknown from M.E. …Theme of “KNUCKLES”
C5. Theme of “CHAO”
D1. Bad Taste Aquarium …for Hot Shelter
D2. Egg Carrier – A Song That Keeps Us On The Move
D3. Skydeck A Go! Go! …for Sky Deck
D4. Theme of “E-102γ”
D5. Open Your Heart …Main Theme of “SONIC ADVENTURE”
SONIC ADVENTURE VINYL SOUNDTRACK LISTING:
A1. SA2 …Main Riff for “Sonic Adventure 2”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Event: Let’s Make It!
A4. Escape From The City …for City Escape
A5. That’s The Way I Like It …for Metal Harbor
A6. Won’t Stop, Just Go! …for Green Forest
A7. Live & Learn …Main Theme of “SONIC ADVENTURE 2”
B1. Unknown from M.E. …Theme of “KNUCKLES”
B2. A Ghost’s Pumpkin Soup …for Pumpkin Hill
B3. Dive Into The Mellow …for Aquatic Mine
B4. Believe In Myself …Theme of “MILES”
B5. This Way Out …for Prison Lane
C1. Throw It All Away …Theme of “SHADOW”
C2. Vengeance Is Mine …for Radical Highway
C3. Rhythm And Balance …for White Jungle
C4. The Supernatural …for Final Chase
C5. For True Story …for Sonic vs. Shadow
C6. Supporting Me …for Biolizard
D1. Fly In The Freedom …Theme of “ROUGE”
D2. Lovely Gate 3 …for Egg Quarters
D3. I’m A Spy …for Security Hall
D4. E.G.G.M.A.N. …Theme of “Dr. EGGMAN”
D5. Soarin’ Over The Space …for Cosmic Wall
San Diego Comic Con played host to the Sonic Mania Development team yesterday, in a panel that included Takashi Iizuka, programmers Christian Whitehead and Simon Thomley, alongside lead artist Tom Fry, composer Tee Lopes and SEGA community manager Aaron Webber. Our man in the field Jason Berry was at the panel, and captured the events as they happened via The Sonic Stadium Twitter. Continue reading SDCC Sonic Mania Panel Roundup & Special Stage Reveal
This year’s Tokyo Game Show kicks off on September 15th, and with it will come plenty of big reveals from some of the industry’s biggest developers and publishing giants, as well as over 200,000 people expected to be on the show floor to try out upcoming titles.
SEGA will be attending the event with livestreams going on throughout the show, showing off the likes of Yakuza 6, Persona 5, and the new Puyo Puyo Chronicle among other wares. The latest SEGA 3D Classics compilation title from M2, SEGA 3D Fukkoku Archives 3: Final Stage, and Sanzaru Games’ Sonic Boom: Fire & Ice will also be present, complete with new gameplay footage and a live stage event featuring special guests like M2 President Naoki Horii and Sonic series director Takashi Iizuka respectively.
Check out SEGA’s complete TGS 2016 schedule below!
Just recently, Yuji Naka and Naoto Ohshima spoke with the Japanese magazine Famitsu, and commented on the origins of the Mario & Sonic series, as well as Sonic joining Super Smash Bros. Brawl. But Yuji Naka also said that he wishes to give another presentation to Sonic Team’s Takashi Iizuka about a potential Mario & Sonic action game. See the quote below.
Well… many suspected that there might be more to Mr Iizuka’s trip to the US than just the SXSW panel, and it seems you were right. The head of Sonic Team Takashi Iizuka is in Sega of America right now, and according to Gamasutra, he’s there overseeing development on new Sonic games. Continue reading Takashi Iizuka Is In The US To Oversee New Sonic Games
As reported earlier, in Japan a Sonic fan event called the Sonic Appreciation Festival just took place and recently wrapped up. Special guests included series producer Takashi Iizuka, character artist and designer Yuji Uekawa, and composers Jun Senoue and Tomoya Ohtani. In the event, several announcements were made, while not of a new game, were still notable.
First and possibly most notable is the announcement of an upcoming concert called the Sonic Adventure Music Festival, which will be held on April 2nd, 2016 at the Future Seven venue in Japan.
Another announcement was that Jun Senoue is working on a new album called “The Works II”. This will be released on February 24th, 2016 in Japan.
A third announcement was that Sega will be holding another concert called the Symphony Sega Concert, which will be held on July 17th, 2016 in Japan also.
Finally on a minor note, it’s been reconfirmed that Sticks and the Deadly Six will be featured in Mario & Sonic at the Rio 2016 Olympic Games, which is also reconfirmed to launch on 3DS again on February 18th, 2016 in Japan. The Arcade version was also shown off but no info has surfaced, if anything new was shared of that version in particular. And once again there was no word of the Wii U version.
TSSZ has rounded up lots of pictures from the event right here.
Japanese Sonic the Hedgehog fans will once again be treated to another Sonic fan event, due to take place at the SEGA JOYPOLIS theme park in Odaiba, Tokyo on Sunday, 27th of December, 2015.
The event, similar to those that have taken place at this venue in the past, will include appearances from Takashi Iizuka, Yuji Uekawa, Tomoya Ohtani and Jun Senoue, and a musical performance. For the first time, a cosplay contest will take place, which will require entrants to submit their photo applications prior to the event in order to be selected for the finals which will take place on stage at the event.
Are you going to Japan in December and are you planning on attending the event? Let us know in the comments!
In June I had an opportunity to complete the set of SEGA-affiliated fan events and attend SONIC FEST 2014, SEGA of Japan’s answer to Sonic Boom and Summer of Sonic at SEGA’s Tokyo theme park, JOYPOLIS. SONICFEST this year was also a celebration of Sonic’s golden birthday (the birthday for which the age in years matches the date of the month of birth) which is a big deal in eastern culture. Although I’ve had a lot of contact with fans based in the Europe and the US, I’ve not spoken to many Japanese fans; whether this is because there are fewer of them or because there is a language barrier, I was unsure. Suffice to say we arrived at the gates of JOYPOLIS on Daiba island, unsure what to expect in regards to both the order of the day and turnout.
I was pleased to see Japanese Sonic fans are just as enthusiastic as the rest! By the time we had arrived (about 45 minutes before doors opened), the queue was already down the boardwalk, heaving with fans dressed for the occasion, excitedly talking and greeting each other as the queue built. The first 200 fans through the door were given special individually numbered tickets, which allowed them access to the “golden circle” for the main stage event at SONICFEST (other fans could watch but from further back from the stage).
The park itself was open as usual on the day, albeit dressed a little more Sonic-themed than usual. In addition to these extras, the park recently underwent a large refurbishment, removing a lot of the old and outdated features and replacing them with attractions more akin to Sonic’s more modern appearance. A large portion of the first floor in the park is now an area known as the “Sonic Carnival”, an area dedicated to Sonic-centric games, as well as a very impressive Sonic statue, who exclaims various statements (in Japanese) when activated; fittingly, Sonic had been adorned in a crown and fur coat for the day. Several of the games are typical fairground affairs in which the most skilled players are rewarded for their efforts in the form of a lovely Sonic plush.
Amongst the standard affair are three unique Sonic games. Sonic Athletics sees players take to treadmills, in order to compete in three track events including sprints, long jumps and hurdles. The players physically run on the treadmill, with the forward pressure applied dictating the velocity of the chosen character. Conversely, Sonic Brain Training requires competitors to flex their grey matter through a series of five of a possible ten games, involving memory, mathematics, fast reflexes and a keen understanding of Japanese! Players stand at podiums containing touch screens, and compete to score the highest each round. Those scoring above 1,000,000 were rewarded with a keepsake card to mark your achievement, with those exceeding 1,200,000 earning a special card (the latter being just out of the reaches of my abilities!). Children can also enjoy the Sonic Ghost Shooting game, where a small cart takes players around a small track while blasting Sonic Adventure 2 era ghosts with a gun.
For the seasoned merchandise hunter, JOYPOLIS is heaven. The gift shop is filled with a huge range of current, generally available items, as well as a lot of exclusive pieces which can only be purchased at JOYPOLIS. More excitingly, the UFO machines had been especially stocked for one day only with the entire range of seasonal Sonic plushes, which included Surf Board and Water Melon Sonic (Summer exclusive), Halloween Vampire Sonic (Fall exclusive) and Santa Sonic (Winter exclusive). While some were easily obtained by unhooking a ring holding the plush in the catcher machine, others required you to destroy a load-bearing paper tie with a needle-like UFO arm – One Japanese fan pumped thousands of yen into a machine in order to obtain their prize!
For those feeling a little peckish, a special drink and chilidog combo was available, which came with a sticker to prove you’d devoured the foot-long. A limited edition range of sweets were on offer, including a special branded E-MA capsule which contained little cherry candies.
The main event of the day was a 90 minute show on the main stage, hosted by a gentleman in a SEGA boiler suit [EDIT: The guy is called Sexy Saito! Good to know! Thanks to Shane for the info – T]. He was soon joined on stage by Takashi Iizuka, who introduced the trailer for Sonic Boom (branded as “Sonic Toon” for the eastern market), after which gameplay was demonstrated by Iizuka-san himself, Jun Senoue played a selection of Sonic songs accompanied by Sonic himself with fans accompanying by singing along. AiAi from Super Monkey ball made his presence known for the blowing out of the candles of Sonic’s birthday cake.
Iizuka-san then issued a challenge to the audience for three competitors to go head-to-head against at Sonic All-Stars Racing Transformed, with participants receiving a goodie bag of Sonic goods. Amusingly, none of the challengers has the skill to beat Iizuka-san, who came in first in the race!
Yuji Uekawa, best known for his signature Sonic the hedgehog designs that have graced the franchise since the days of Sonic Adventure, also made a rare stage appearance at SONICFEST to talk to the fans during the show. Soon after, a raffle also took place on stage, with the numbers of the 200 golden circle audiences being drawn at random to receive a special prize. After several of these prizes had been amusingly “modeled” by Senoue-san, we were ecstatic to realise that one of our number had been drawn (The winner being Lewis from Segadriven)! Not only that, Uekawa-san also presented three hand-drawn original Sonic sketches, which were also given away to three lucky winners (unfortunately my number was not picked!)
After advertisements for several SEGA games, the stage events concluded, and fans were invited to a meet and greet session with Iizuka-san, Senoue-san and Uekawa-san, with an impressive range of rare Sonic items being brought out by fans for signing (Kieran also got an opportunity to present Uekawa-san with a hand drawn gift). Post-signing session, I had an opportunity to talk to some Japanese fans and take some photos; some of the hand-made items were incredible, and it was obvious to see that a lot of them were extremely passionate about Sonic. More impressively, we saw an attendee wearing a Summer of Sonic shirt! We also got to meet Act, one of the drummers from Crush 40’s live shows, who was also in attendance for the day.
SONIC FEST was a fantastic day out, and it is great to see that community events like this have also caught on in the east. Hopefully SONIC FEST will be a reoccurring event, and I implore you to go if you’re in Tokyo next year! JOYPOLIS is open all year round, with admission starting from ¥800 ($8 / £5) – you can find more information about the park on the English JOYPOLIS page.
To be honest, if it wasn’t for Barry’s Weekly five list on Segabits, I probably wouldn’t have been inspired to do my own Sonic List column. Seeing how people comment and react to my opinions gives me a great feeling of pride (and sometimes shame). The first time I did one of these columns and saw all the replies, good or bad, it was one of my favorite Sonic related moments. That’s what today’s column is all about. My favorite moments in Sonic-dom. Weather it’s from a game, a cartoon or just part of my life. These are the moments that I remember back with great fondness. Click below and enjoy! Continue reading The Sonic List: My favorite Sonic related moments
SEGA Japan has announced that they will be demoing some of their upcoming games via a livestream event over at NicoVideo Monday June 30th at 9pm JST (1pm BST). Among the games present will be Sonic Boom: Rise of Lyric for Wii U for its first public demonstration in Japan. Sonic Team’s Takashi Iizuka will also be on hand for a Q&A with viewers, so we may see some new details come to light. We’ll pass along any new media and information that comes out of the presentation.
A few years back, a wineglass emblazoned with the Sonic 10th Anniversary emblem cropped up for sale on eBay. While most seasoned merch-hogs were aware of the trinity of 10th anniversary items that had been offered by the Sonic Factory in 2001 (the statue, the crystal cube and the pewter ring), this was the first time most had seen this item; its authenticity and origin (along with that of the 10th anniversary lighter) has been much debated amongst Sonic collectors.
Luckily, one fan account reveals the origin of these items, and details the happenings of the “Sonic 10th Anniversary Birthday Party in Japan” which took place a day after Sonic’s 10th birthday on the 24th of June, 2001.
Ahead of Sonic Lost World’s release, Nintendo Life have sat down with the one and only Takashi Iizuka to talk exclusivity, hardware limitations and the current reputation of the franchise among other interesting morsels for you to get your hedgehog-hungry teeth into!
SEGA Japan has announced their plans for the upcoming Tokyo Game Show that will be held September 19th-22nd and Sonic Lost World will be among the games playable at the event on both its Wii U and Nintendo 3DS platforms. On September 21st Sonic Team head Takashi Iizuka and sound director Tomoya Ohtani will be delivering a presentation titled (in Google translate) “Introducing the charm of “Sonic Lost World” The latest series! ” The presentation is scheduled from 11:00 to 11:45 JST, which translates to 03:00-03:45 BST the same morning for us in the UK.
Saturday 21st September
11:00 to 11:45
Introducing the charm of “Sonic Lost World” The latest series!
[Speakers] Takashi Iizuka (Producer), Tomoya Ohtani (sound director)
SEGA will also be giving away the below Sonic fan and Sonic Lost World sticker sheets. A mug featuring Sonic in his Sketchog form will also be available to buy for 1,500 yen.
I once again had the amazing opportunity to sit down with the head honcho over at Sonic Team – Takashi Iizuka! In the interview we talk Summer of Sonic, Lost World, Colour Powers and Sonic’s future. It’s quite a read so you definitely don’t want to miss it!
Well somebody is certainly getting their air miles! Hot on the heels of Summer of Sonic’s announcement. The Sega Blog has also confirmed that Mr Iizuka will be in attendance at the Sega’s Sonic Boom event.
As with Summer of Sonic, Mr Iizuka will be answering questions in a live Q&A event. In addition to this, as with Summer of Sonic, fans will have the chance to email their questions to Sega which will be pitched to Mr Iizuka on the day (see the Sega blog for more details on that one).
Tickets for Boom are still available and can be purchased here.
Source: Sega Blog
P.S. Is it just me, or in the image I’ve used does at the start of the article… does it look like Ralph is reacting to Iizuka?
The Summer of Sonic website has announced that the head of Sonic Team; Takashi Iizuka will be returning to this years convention. The site details that Mr Iizuka will not only be meeting and greeting fans at a signing session (more details to come at a later date), but he will also be answering questions in a live Q&A session.
In addition to this, SOS is offering you the chance to have your questions pitched to Mr Iizuka during the Q&A session. The details as to how you can submit your question can be found at the Summer of Sonic website.
Sonic Lost World is a dramatic change in focus for a Sonic platform. Gone is the safe, well done engine from Unleashed to Generations and in comes a new game play experience. That’s a risky move considering many critics are just now seeing the improvement the Sonic games have been making. As me and Nuckles87 sit down privately with the head of Sonic Team Takashi Iizuka, he explains to us why this move was the right choice.
The Sonic Channel has recently posted an interview held by Takashi Iizuka with Rich Moore, director of the recent video game-filled movie Wreck-it Ralph (Sugar Rush in Japan). The two directors talk about Sonic’s cameos in Wreck-it Ralph, what a sequel could mean for the blue blur and what other SEGA franchises Rich would love to see included in a potential follow-up.
Hit the jump for the full interview and some more images!
Looking for a real piece of Sonic the Hedgehog history to add to your collection? Then look no further! Currently up for auction on ebay are a couple of really unique items that will make any Sonic merch-mad fanatic salivate!
Second in our 3-part lot of Summer of Sonic interviews – the one and only Takashi Iizuka! Pictured with him up there are his translator and Sonic’s Brand Director – David Corless. Anyway, onto the interview!
Over at the official Summer of Sonic website, organizer and founder Dreadknux announced that SOS 2012 will see the return of Sonic Team head, Takashi Iizuka!
I tried to come up with a headline, but really, words can’t do this video justice. Just watch it for yourself.
According to an ad for a new executive producer at Sega of America, it looks like one of Sega’s IP’s will be getting a reboot. With Iizuka’s confusing talks about “a new standard for Sonic”, I worry that it may be our favorite blue Hedgehog again. Just when he’s making good ground and Modern Sonic’s finally finding his feet. We’ll probably know more in 2012 I’m sure. Until then, start biting those fingernails.
In an interview with GameReactor.eu, Sonic Team head Takashi Iizuka talks about where we might see the Sonic franchise go in the future. When asked how he sees the next 20 years for Sonic, Iizuka explains that while Sonic Team will keep a focus on Sonic action titles, they would also like Sonic to reach out to a wider audience. To achieve this, Iizuka says “We will probably see Sonic going into other genres of games and also seeing Sonic in different media.”
What genres and media would you like to see the Sonic franchise explore? Let us know in the comments.
In an interview with Gamasutra, Sonic Team head Takashi Iizuka has explained that he would like to make a new standard Sonic in 2012 and the years ahead. Rather than continue on with the formula built with Sonic Generations, it appears Iizuka would like to develop something fresh in the future.
It seems that as far as current-gen Sonic goes, there have been false starts. The PlayStation 3 Sonic, the first one, was supposed to be a new beginning, and then there was Unleashed, which had good and bad about it. It seems like Generations is yet again starting over; are we at a point where you feel comfortable with the mark you’re making and can move forward?
I wouldn’t say that I think Generations is a new start. Instead, it’s more of the peaks of the past 20 years, is the way we’re approaching this. Generations is about taking the past 20 years of history and rolling it into one really fun product. I think, as a result, I would like to make a new standard Sonic, a modern Sonic if you will, in 2012 and beyond.
You can read the full interview over at Gamasutra.
Would you like to see fresh new Sonic experiences in the future? Share your thoughts in the comments section below.
Thanks to RUSSTYBONE and interface for the heads up!
Sonic Team head Takashi Iizuka announced at SEGA France’s Paris Games Week presentation over the weekend that the original Mega Drive/Genesis Sonic the Hedgehog game will be an unlockable bonus in Sonic Generations. This won’t be news to those who followed the June demo leaks, but for those who didn’t, this should be very welcome news. That is unless you own the original or one of the many ports out there already.
Thanks to SSMB member Blur of Blue for the news tip!
As we reported October 19th, SEGA France and Sonic team head Takashi Iizuka held their Sonic Generations presentation at the Paris Games Week yesterday morning, and thanks to attendee funkyjeremi83 we have video footage of it. The “new” stage shown was Rooftop Run, which had previously only been shown in screenshot form.
As you can see in the video, Rooftop Run has changed greatly compared to its Sonic Unleashed counterpart. The stage has been given a big facelift in presentation and because it’s one of the last stages in Sonic Generations, the difficulty has been increased.
The full 9 stage hub world was also shown at the presentation, and again thanks to funkyjeremi83, you can see footage of that, too.
Thanks to Guito, dbgtsonicx and SSMB member Ryan91 for the heads up!
You may remember we reported September 9th that UK Wii Nintendo Channel show Nintendo TV News announced that they would have an exclusive preview for the Nintendo 3DS version of Sonic Generations in their then next episode on September 23rd. Well, that preview never came and has been missing since with no word of when we can expect it. That is, until today.
At the end of today’s show it was announced that next Friday’s show on October 28th will now feature their Sonic Generations 3DS preview as well as an interview with Sonic Team head Takashi Iizuka. Let’s just hope the show airs as planned this time. We’ll pass on any new information revealed in the episode.
Source: Nintendo TV News
SEGA France has unveiled all of their Paris Games Week offerings via The Blue Room (their blog). Attendees will be able to go hands-on with the PS3, Xbox 360 and Nintendo 3DS versions of Sonic Generations, both Wii and Nintendo 3DS versions of Mario & Sonic at the London 2012 Olympic Games, the upcoming digital download port of Sonic CD and Virtua Tennis 4 for PlayStation Vita.
The creator of the Yakuza and Super Monkey Ball franchises Toshihiro Nagoshi will also be there to give the first public presentation outside of Japan for his latest game Binary Domain and Sonic fans will get their first public demonstration of a new stage from Sonic Generations by Sonic Team head Takashi Iizuka. As we’ve seen all of the game’s stages in trailers, this stage won’t be completely “new”, but there are still four stages we’ve not seen very much of, like Speed Highway, Crisis City, Rooftop Run and Planet Wisp, so it will likely be one of those stages.
Here’s the full schedule for the presentations and autograph sessions below:
Saturday 10:15: Presentation of a new level of Sonic Generations
Saturday 10:45: Autograph session of Iizuka san to Space Dedications
Saturday 16h30: Presentation of Binary Domain Conference Room
5:00 p.m. Saturday: Autograph session of Nagoshi san to Space Dedications
Sunday 13h15: Presentation of Binary Domain indoor demo
1:45 p.m. Sunday: Autograph session in the Space Nagoshi san Dedications
Sunday 14h00: Presentation of a new level of Sonic Generations
Sunday 14:30: Autograph session in the Space Iizuka san Dedications
Will you be attending the event? Which Sonic Generations stage are you hoping to see? Let us know in the comments section below.
If you are attending and are able to to film the Sonic Generations demonstration, we’d greatly appreciate if you could send us your footage/photos to firstname.lastname@example.org or tweet us at @dreadknux or @Shadzter. We’ll give you full credit on the site in our report.
Gaming news site GameSpot has posted up the above video interview with Sonic Generations producer Takashi Iizuka, director Hiroshi Miyamoto and sound director Jun Senoue. The 4 minutes and 52 seconds long interview covers topics such as level selection, music and the set-up for the game’s story.
Thanks to Graham for the news tip and to Woun for the YouTube upload!
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