The PC version of Sonic Mania hit Steam last week, and it didn’t take long for the Sonic hacking community to construct tools to unpack, data mine and mod the game. We’ve assembled a list of the seven most interesting things the community have found lurking inside the game’s source code! Continue reading 7 Amazing Things That Went Unused In Sonic Mania
Official Nintendo Magazine UK have posted up their Sonic 4 interview which contains questions fans sent into ONM staff to be put forward to SEGA’s Takashi Iizuka.
Here’s the list of questions and answers below –
Why has Sonic 4 taken so long to come about? – BADGERGAMER
Takashi Iizuka: Ever since Sonic Adventure was released in 1998, Sonic has evolved into a game which is faster and features new actions for Sonic. On the other hand, the sense of speed from side scrolling means that the popularity of ‘classic’ series still remains high. Even now a lot of fans enjoy playing those classic games via the Wii’s Virtual Console. The aim for Sonic 4 is to provide a ‘new classic series’ using modern techniques that have only been around for the past few years for fans from all around the world who love the ‘classical’ series.
How long has Sonic The Hedgehog 4 been in development and how has the approach for designing a downloadable game differed from the way you design other Sonic games? – MK Skillz
TI: About a year including concept development. As this is a downloadable title, the data size and price is very different from a packaged title. We just focused on old school classic game content to minimise data size and price.
Why did you decide to make it episodic? – Aki-toriko
TI: The object of this project was to make a game with a lower price which can be played and downloaded easily from the beginning. We are exploring making each episode volume small and having an increased number of possible episodes.
Why did you decide to use the WiiWare service rather than releasing the game on one disc? – Deku Scrub
TI: As stated previously, this was always planned as downloadable exclusive title. We thought the users who purchased classic games like ‘Sonic 1’ and ‘Sonic 2’ through the Wii Virtual Console would be the most interested in the downloadable titles.
Were you inspired by the success of New Super Mario Bros on both Wii and DS? In terms of giving the retro fans what they wanted? – FlibyFlow
TI: At first we weren’t aware of it. At the beginning of the development we wanted to create a downloadable exclusive title but knowing that the Wii version of New Super Mario Bros. has become a major hit in Japan and also around the world, it encouraged us as even now 2D platform action is loved by a lot of people.
All The classic games since Sonic 2 have featured Miles “Tails” Prower. Will Tails be featured in any one of these episodic adventures? – SuperKnightAI
TI: Tails won’t appear in Episode I. I’ll leave it to your imagination whether he’ll appear for further episodes!
What made you decide to include the Homing Attack, and does it have any impact on the classic- gameplay? – MK Skillz
TI: As you know, Homing Attack was an action featured from ‘Sonic Adventure’ and it didn’t appear in the classic series. In Sonic 4 the Homing Attack is added, and this provides sense of speed that none of the classic series have.
Can we expect only levels or enemies inspired by the original games or will there be anything completely new? – bleedOrange
TI: Sonic 4 stages have motifs that remind us of previous series, but they have been designed to be completely new for this game. We prepared many gimmicks and devices that are classic and also some you have never seen before!
Now Sonic has returned to his old roots, will he remain this way from now on or will we still see him return in his 3D adventures such as Sonic Adventure and Sonic Unleashed? – Dooby
TI: I think Sonic 4 is positioned as a game which provides simple classic gameplay, so it is not considered the same as something which evolved as a 3D action series. I cannot answer how 3D action series will expand from now on unfortunately.
Will Super Sonic be available to players who collect all 7 Chaos Emeralds? – Sonic Boom
TI: It is one of the biggest characteristics of the classic series but whether it is in this game or not, I’ll leave to your imagination.
In your opinion does this game have most in common with the Sonic the Hedgehog trilogy, the Sonic Advance games, or the Sonic Rush games? – spambot404
TI: Of course Sonic the Hedgehog trilogy is the one this has most in common with. With the DS Sonic series, you have various actions like grind or boost. What I am creating with this title is a simple platform action game that you can enjoy with one button.
Any chance we could see a return of the Vs Mode from Sonic 2 and Sonic 3, where you have to race a mate to the end of the zone? – Random_guy_14
TI: We don’t provide Vs Mode in Episode I. Unfortunately, I cannot answer about further episodes at this point.
Will the Wii version offer something different to the PS3 version? – The Batman
TI: Basically we prepared identical game content so users could enjoy playing with their preferred hardware platform. However, some hardware specific capabilities are implemented. For Wii, you can enjoy a special stage by using the Wii Remote’s tilt control.
What is your favourite thing about the game so far? – Flash7
TI: What I like most is being able to provide new [games like the] classic series after 16 years. Developing a classic Sonic world that used to be pixel art and making it high-res by using CG rendering means a lot for me as I was one of the developers of the original classic title.
Thanks to Velotix Lexovetikan at the SSMB for the heads up!