After a leak showing that the game was potentially delayed to 2019, the official Sonic twitter account has just confirmed that the game will be delayed to May 21st, 2019. Continue reading Team Sonic Racing officially delayed to May 21st, 2019
For all of Sumo Digital’s noise about wanting to develop a relatively simple and accessible game, there is a surprising amount of depth to be found during a race of Team Sonic Racing. Certainly more so than in pseudo-predecessor Sonic & All-Stars Racing Transformed. Continue reading Team Sonic Racing – The Gamescom Preview
Recently, there was a charity racing event in which several game studios took part, including Sumo Digital and Sega’s HARDlight studio. Each studio brought a special customised car, and HARDlight’s car was themed on Sonic Dash.
Well the event is over, and most (if not all) of the cars are now up for sale!
Yes, you can now own an official Sonic car!
Currently, the vehicle is at £360, which is a lot cheaper than some other pieces of Sonic merch! The vehicles are local pickup only, but all the money raised will go to Special Effect, so check out those bus times if you happen to put in the winning bid.
Sumo Digital are also selling their vehicle too, a Sumo Digital branded Subaru Impreza Turbo.
Remember how I wrote a month ago about what exactly do we do with all these epic promotional items? Well, now is your chance to save something quite epic and a genuine one off! The links to both auctions can be found at the end of this article. We wish Special Effect all the best with their auctions.
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Continue reading Team Sonic Racing Impressions: Jason’s Take
Sega has just released the E3 trailer for Team Sonic Racing and its got a rocking new Crush 40 tune to accompany it!
Team Sonic Racing is being developed by Sumo Digital and will be released this winter for Nintendo Switch, PlayStation 4, Xbox One, and Steam.
It seems that an embargo may have lifted! A number of websites have suddenly posted lots of details about the new Sonic Racing title including our first look at gameplay!
Shacknews also had this to say…
While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. Each of these racers have their own distinct stats, vehicles, and customization options. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race.
The race itself feels like a straightforward arcade racer. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.
Kotaku also posted additional details.
Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Simply put, you can’t win as an individual by just being the best racer; if the team doesn’t do well, then nobody does.
Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team. If one of your team members accepts and takes the item, it’ll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you’re the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost.
We’ll update you with more details as we get them.
Source: Shacknews Kotaku
…And launches a thousand YouTube speculation videos and Sonic fansite articles!?”
Ever since the boxart leaked of TSR, fans have been pointing to a mysterious flying figure within the image.
Some say, he’s Big the Cat in disguise, whilst others claim he’s Paul Rudd infiltrating the game, for others he’s the announcer from the original ASR finally making his debut!
Well, we don’t know who he is yet, but we do now have a much clearer look at him. Steam launched a TSR page for the game along with a higher resolution image of the boxart, so lets take a closer look.
It’s…! A mysterious flying guy! He’s in a car and he has a hat! He can grow a great big fluffy moustache! He wears a robe, like a king, or emperor!
Who is he? We’ll let you know the moment we find out!
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy
Sumo Digital’s mysterious new kart game, with all the independent rumours flying around, is quickly becoming SEGA’s worst-kept secret. Today, we learned of a new piece of information to add to the rumour mill; that whatever the UK developer is working on will focus entirely on Sonic, and won’t feature any associated SEGA universe characters. Continue reading RUMOUR: Sumo Digital’s Next Kart Racer to Only Feature Sonic Characters
The Xbox One has a growing list of backwards compatible games from the previous generation, be it from a retail release on the Xbox 360 or a digital title via the old Live Arcade. From it also comes a steady stream of Sonic games, with the classic games, Sonic the Fighters, and both episodes of Sonic 4 having been rereleased onto Microsoft’s modern console.
Earlier today, Larry “Major Nelson” Hryb announced that three more games are relaunching on Xbox One Backwards Compatibility today, including Sumo Digital’s Sonic & All-Stars Racing Transformed. The second All-Stars racing game originally launched in November 2012 across several platforms to a positive critical reception.
The Sonic Stadium has discovered some concept art pieces from 2012 racer Sonic & All-Stars Racing Transformed. The highlight is the above collection of items and weapons featuring many that went unused. See more after the jump! Continue reading S&ASRT Item & Vehicle Concepts Found
Today marks the 5th anniversary of the original Sonic & Sega All Stars Racing, to celebrate this, Sumo Digital posted some really interesting messages a short while ago.
Well that’s certainly caught my interest. No idea what they have in store at the moment, though personally I would love to see a sequel to the awesome All Stars Racing Transformed.
Keep checking TSS for more info as we get it.
Are you tired of the same old boring routine of “just” driving around with that gosh darn newfangled hip-pop, and kids with their ol’ timey Top 25 Songs of the Week that you’ve been hearing week after week before? Do you need something new to spice up your time behind the wheel? Well, strap in your seatbelt and hit the pedal to the metal, because we’ve got just the thing!
An official soundtrack release for Sonic & All-Stars Racing Transformed, Sumo Digital’s multiplatform racing game with transformable vehicles, racers and race tracks commemorating SEGA’s history and numerous franchises, and a killer OST arranged by the one and only Richard Jacques, has gone live on iTunes and Amazon. The sound collection has been split into two albums with 34 tracks in each, one volume priced at the reasonable 9.99$/£7.99/8,99 €/¥1,600 online.
“But Vizard! That means there are only 68 songs total, right? Doesn’t Transformed have more tunes in-game in comparison? Who should we mark as Missing on the sides of milk cartons?!”
For those curious, the only missing tracks from the actual game are the All-Star themes to guest characters Wreck-It Ralph and Danica Patrick, and those of the PC exclusive, Xbox Avatar, and Nintendo Mii characters, as well as certain jingles, but, save for that, the complete soundtrack to the core experience is all there, present and accounted for, for you to enjoy! Boost your acceleration with Ocean View, drift along to Burning Depths, speed past other drivers with Race of Ages, headbang along to Adder’s Lair, and so on!
On a serious note, however, don’t actually do any of those things. Except buying the soundtrack. Yes. That’s okay. Listening to it while driving is okay too. Remember, eyes on the road, be courteous to your fellow drivers, and obey the speed limit! This isn’t a video game, this is real life, baby!
The Xbox 360 version of Sonic & All-Stars Racing Transformed has quietly become a best seller in Europe and joined the Xbox 360 Classics range. According to Sainsbury’s Entertainment, the Classics edition was released October 10th of this year.
The official Xbox website features the following description for the Classics range:
Some games are born great, but only the best become classics.
That’s what the Xbox Classics range is all about; legendary titles, the toughest heroes and heroines, the best online experience with Xbox Live – and all for an amazing price.
At the time of publication, Sonic & All-Stars Racing Transformed is available at Sainsbury’s Entertainment for just £12.99. Bargain!
Source: Sainsbury’s Entertainment
The PC version of ASRT got an update a few hours ago, and brought with it a new character as well as a few changes and bug fixes to the game, and it was given away for free.
However, despite this, some people have decided to complain, which has prompted S0L to announce that development on ASRT is still going ahead and that the character they got approval for a few months back is not General Winter and that the game will be reciving more DLC in the future.
At both SSMB & the Sega forums, S0L has stated the following.
“no-one has said we’re done with the game. We’ve not forgot about the poll either. It’s not up to us who we add to the game, I’ve made this clear a number of times. […] I’ll leave you with one interesting tidbit. This isn’t the character I mentioned we’d got approval on either, that was definitely one of the poll topping ones.”
What does that mean? It means that General Winter has been added due to Sega’s takeover of Relic, he is not the final character/update to be added to ASRT. ASRT is still reciving support and that there is at least one more character in development and it’s one of the characters who were voted for by the fans several months ago.
Yesterday, Sumo Digitals Steve Lycett began dropping hints that ASRT would be getting a new update. For PC owners, the update has just gone live and… ASRT has a new character, and you will not believe who it is, because it’s technically not a videogame character, or a real person, in fact, if my understanding is correct. It’s a characterised representation of a metaphor.
Let me explain.
The character is called ‘General Winter.‘ Who is General Winter? Well, we need to do a bit of history. In the past, nations have tried and failed to conquer Russia in times of war, famously, Hitler and Napoleon attempted to invade and suffered heavy losses and defeats. Why? Simple. The winter.
Russian winters are notoriously cold. Over the years, as nations have invaded Russia, once the winter hits, their resources and supply lines are heavilly drained and eventually the invading force becomes crippled and has to either retreat or surrender. Hence the name ‘General Winter.’ General Winter is a metaphor, it’s the name given as the reason why well known military leaders in the past have failed to conquer Russia.
Now… in the game Relic game Company of Heroes 2, (Relic being a studio recently purchased by Sega following THQ’s collapse) there is indeed a character called ‘General Winter’ Who is based off this metaphor.
So ASRT’s newest character is from Relics game, who is a characterised incarnation of a metaphor based off a real life phenomenom. When you put it like that it’s simple. Before anyone asks, it would appear that this character is exclusive to the PC version of the game.
In other news, ASRT is free to play this weekend on Steam.
Update: More clues have been found at the Steam Forums. See below for full details…
Sumo Digitals Steve Lycett (Aka S0L) has done an awesome job keeping fans updated about ASRT’s development and providing support to fans long after the games release. As well as dropping a few hints and teases that additional content might be in the works for the game. Well… a few hours ago S0L posted the following on the Sega forums in a topic entitled ‘Any News on DLC?’
So tomorrow will be interesting. For a number of reasons. Better pack my flame proof suit…
In other posts made by S0L over at the Steam forums, S0L has dropped other hints.
Скоро зима (If you run this one through google translate, you get ‘winter is coming’)
Is it me, or is it getting really cold all of a sudden. I wonder what tomorrow will bring…
In addition to this, several people who own the PC version of ASRT have noted that there has recently been a number of changes made to that game which would indicate an update is on the way. Could it be that we might finally get that DLC news we’ve been waiting for? Let the speculation begin!
The updates feature lots of tucks and tweaks, should address many of the issues you’ve reported to us and also pull in improvements we’ve been doing on PC. Don’t expect any extra tracks or characters though, just before you ask…!
Those are the words of Executive Producer Steve Lycett on the Sega forums yesterday. The PS3 & Xbox 360 versions of the game are to get a second patch next Monday which will follow a little later on the Wii-U.
No patch notes have been released just yet. However from the language used, (“tucks and tweaks”) it sounds like as well as a bug fix, the patch might also alter some of the balancing or even difficulty of the game.
Source: Sega Forums.
Good news, PC gamers! Sonic & All-Stars Racing Transformed has finally been given its own page on the Steam marketplace, revealing a 31st January release date and a special promotional discount for those who pre-purchase the game. If you’ve not jumped onto the track with Sonic and co. on any other console yet, this may be the time for you to start revving up your engines with excitement!
Game-breaking bugs, choppy framerates, and controversial reviews – these are just three of the things that have plagued the Wii U version of Sonic & All-Stars Racing Transformed prior to its release. Indeed, it’s not unfair to say that people have been somewhat skeptical about the blue hedgehog’s first leap onto Nintendo’s new console, especially when compared to the 360 and PS3 counterparts of the same game. But now that Sonic has launched alongside the Wii U, are this version’s exclusive features enough to help it speed ahead of the pack? Or has it turned out to be the runt of the litter? Continue reading TSS Review: Sonic & All-Stars Racing Transformed (Wii U)
Retailers have been listing the PS Vita version of Sonic & All-Stars Racing Transformed for release in Europe on December 7th 2012 for a while, but now Sumo Digital’s Steve Lycett aka S0L has confirmed the date at our very own SSMB.
I’m waiting for confirmation over on the US side, but the EU Vita version should be out this Friday on the 7th December
A post by SSMB member BlueTidalGamer reporting on his copy being despatched reaffirms this.
My copy of the Vita version has dispatched from ShopTo.
SEGA Europe still hasn’t announced a date and both their website and press site to this day still say it and the 3DS version have been out since November 16th 2012 with the PS3 and Xbox 360 versions.
As for the US, Lycett says in the above quoted post that he’s waiting for confirmation of a release date from SEGA of America. With retailers listing a new date of December 18th 2012, this indicates that the PS Vita version may well not meet its originally announced release date of December 11th 2012, though SEGA of America’s website is still listing that same date.
As anyone who has been following the release of Sonic & All-Stars Racing Transformed will know, while the 360/PS3 versions have been lavished with praise almost universally, the same cannot be said for the Wii U version, which has instead been plagued by game-breaking bugs that have made the World Tour mode impossible to fully complete.
Well, finally… Nintendo gamers, you may rejoice! A patch for the Wii U version of SEGA’s new racer is on its way, according to Sumo Digital’s very own S0L:
An update on the Wii U too, SEGA have confirmed the issues are fixed and it’s currently over with Nintendo. We’re hoping it will go live very soon!
So, hold tight, Wii U owners – if all goes to plan you’ll be playing a fully functioning version of the game in no time! With any luck, the patch will also be released in time for (if not to coincide with) the European release of the Wii U this Friday, 30th November. We here at TSS will let you know when the patch arrives – we’re jolly nice chaps like that!
In the meantime, have you read our review of the 360/PS3 version? Want to know what we think of the Wii U version? Stay tuned for a review of it soon after the UK launch…!
You know… Every time I hear the words “kart racer” I always have a negative thought. Am I wrong to do that? Let’s think about it for a moment. How many times have we seen a random character or series suddenly decide that they can make a video game? The result is usually a random party game or… “kart racer”. Crazy Frog, DreamWorks Super Starz Kartz, Wacky Races, Beanotown Racing and even Disney have made either a very poor or incredibly average “kart racer”. Yes, there are some very good kart racing games out there, but considering how the bad vastly outnumbers the good, I can’t be alone with instantly coming to a negative disposition when I hear “there is a new karting game starring *insert character/series here*”. Continue reading TSS Review: Sonic & All Stars Racing Transformed
Seeing release in Europe today on the Xbox 360 and PS3, Sonic & All-Stars Racing Transformed is now
officially becoming available to the public! Eager racers whose mouths have been watering in anticipation of this title for months may finally race up and down and all around SEGA memory lane on land, sea, and sky!
Sumo Digital’s latest piece of work will be available to all in North America on the 18th, which includes the Xbox 360 and PS3 iterations, along with the Wii U version for the launch of Nintendo’s newest console. The Wii U version of S&ASRT (as well as the console) will release in Europe on the 30th!
Now, there is one more thing about this game that we would like to share with you – a screenshot of the “Special Thanks” section from the credits of Transformed. However, there is a few spoilers included, so do look at your own discretion.
With 9 days to go until the game’s Australian release and 10 days until its European release, fans looking to pick up the 3DS and/or PS Vita versions of Sonic & All-Stars Racing Transformed really want to know if the game will see a delayed release like in the US or not. The delay was announced a month ago by SEGA of America, but SEGA Europe hasn’t announced a similar delay here in Europe or Australia. Their European press site, website and recent press releases all still list the handheld versions for a November 16th release.
To clear everything up, Sumo Digital’s Steve Lycett aka S0L has revealed at the SSMB that the team are still working on the handheld versions and so a November 16th release is unlikely. Lycett says they will release slightly later than the console versions.
Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.
Lycett also confirmed that the PC version will release later than the console versions, too.
Again, I can’t say much here, it’s SEGA call to announce dates. All I can say right now is it’s going to after the console release date, but that’s all I can say.
Once SEGA announces release dates for Sonic & All-Stars Racing Transformed on 3DS, PS Vita and PC, we’ll let you know.
Following the Danica Patrick-focused trailer, SEGA has released a Wreck-It-Ralph heavy trailer for Sonic & All-Stars Racing Transformed. Lots of gameplay footage is on show with some hilarious voice acting such as Ralph asking the internet favourite question “Hey, Sonic! What are you doing in a car?” You can check out the trailer in the video above.
Source: KochMediaEs on YouTube
Perhaps unsurprisingly, Sonic will be joining the likes of Mario and Rayman in the launch line-up for Nintendo’s upcoming Wii U console in the UK, as SEGA has revealed that Sonic & All-Stars Racing Transformed is set to be released on 30th November.
This means the Wii U version will hit store shelves two weeks after the game releases on Xbox 360, PlayStation 3, Nintendo 3DS and PlayStation Vita on 16th November.
In news that will no doubt delight those planning to pick up the game on Nintendo’s new console, SEGA has also confirmed that the Limited Edition version – boasting Metal Sonic as a playable character and an OutRun inspired track to race around – will be available on Wii U as well.
Are you planning to get Sonic & All-Stars Racing Transformed for the Wii U? Let us know in the comments!
ASRT Executive producer Steve Lycett and track designer Gareth Wilson sat down with SegaBits for a bit of a chat last week and revealed a few small details about the game. Covering a variety of topics a few pieces of new information was uncovered. Check out the details after the break.
Some new details regarding the Wii U and 3DS versions of Sonic & All-Stars Racing Transformed have surfaced thanks to an article posted on Eurogamer – including a statement from Sumo Digital deeming the graphical prowess of Nintendo’s upcoming HD console to be the same as, if not “maybe even better”, than the likes of the PlayStation 3 and Xbox 360.
That’s good news for anyone worrying that the Wii U version wouldn’t quite be up to scratch, and if that’s not enough, you’ll be able to make use of the console’s GamePad either for Remote Play or as a rear view display to help you out during heated races. Alternatively it can take on the role of a “weapon-cam”, allowing you to guide items such as rockets around the race track and into your opponents!
The other big new piece of information here is that both the Wii U and 3DS versions will support Miis as playable characters, so if you’ve ever fancied taking on Sonic the Hedgehog or one of the many other SEGA All-Stars in a race as yourself, the option is there to make your dreams come true!
It’s sounding like the Nintendo exclusive versions of this game are turning out to be very unique, so be sure to stay tuned to TSS for all the latest details in the build-up to their release!
On your marks, get set, GO!… to your local game store, that is, because those of you who pre-order the upcoming Sonic & All-Stars Racing Transformed will be getting your mitts on a special Bonus Edition of the game, containing exclusive content including an OutRun inspired track and Metal Sonic as a playable character.
Amazon.com and .co.uk have today updated their listings for Sonic & All-Stars Racing Transformed with a full product description that reveals a ‘World Tour’ mode. This is likely what previews have been referring to as ‘Story’ mode and will be how players unlock new content, much like ‘Planet Superstars’ mode in SEGA Superstars Tennis. Amazon.com has also updated all versions of the game to a ‘Bonus Edition’, though, unfortunately, they don’t explain what this edition of the game includes. We’ll keep an eye out for an update.
The full official product description and packshots from another angle (including the 3DS version’s menu icon) are available after the jump courtesy of Amazon UK:
Continue reading Amazon.com Outs S&ASR Transformed ‘Bonus Edition’ and World Tour Mode
Sumo Digital’s Steve Lycett aka S0L has informed fans via the official SEGA Forums that the character roster for Sonic & All-Stars Racing Transformed will differ across platforms. The total number of characters across all platforms is 29, but no single version will include all 29. Some will have low 20’s and others will have high 20’s. Steve says this is because some platforms feature characters that are unique to that platform, but won’t announce which right now. However, he does say that some are SEGA characters and some are not.
The full statement is available after the jump:
Continue reading S&ASR Transformed Character Roster to Differ Across Platforms
UK online retailer Zavvi is listing Sonic & All-Stars Racing Transformed available for pre-order, and accompanying the listings is a very long and detailed product description containing new information about the game.
Here’s a brief list of the new details:
* Tracks feature multiple routes, including shortcuts.
* 27 characters, not including the 3 guest characters.
* As well as ordinary power-ups, racers can find ‘Super power-ups’ hidden in the tracks.
* Story mode features 16 tracks, where you unlock other characters.
* Racing earns points for your chosen racer’s rank through a five rank leveling system.
* As you rank up, you unlock achievements, perk style vehicle modifications and more.
* Online multiplayer supports eight players. Grand Prix and battle modes are now playable online.
You can also read the full product description after the jump:
Continue reading Zavvi.com Reveals New S&ASR Transformed Details
It’s slowly becoming clear why this game isn’t called Sonic & ‘Sega’ all stars racing Transformed. At yesterdays Sonic Boom event, in a surprise announcement that not even Tikal could have predicted. The director of the movie ‘Wreck it Ralph’ Rich Moore took to the stage and dropped one heck of a surprise.
[UPDATE: You can check out the official press release here]
Well, I think it’s fair to say that no one saw this coming!
As reported yesterday, SEGA had a major announcement to make today at E3 alongside a celebrity apperance – and in a curveball to end all curveballs, it has been revealed that NASCAR driver Danica Patrick is going to be a playable character in the upcoming Sonic & All-Stars Racing Transformed. Yep, you read that right. We’re about as dumbfounded as you are.