It’s Official, More Women Like Sonic Than Men

Well this is really interesting, because if these results are to be believed that everything we think we know about Sonic, including Sega’s own market data is completely wrong.

YouGov recently ran a poll to see which was the top 16 favourite video-games of the British public, coming in at number 1 was Candy Crush (no surprise there),with GTA coming in at number 2. Sonic manages to get on the table at number 13.

What’s more interesting is that the YouGov poll breaks down the results into percentages, and one thing is very clear…
yougovresults

Sonic is more popular with the ladies.

This is, really unexpected, for the following reason, Sega still markets and promotes Sonic as a ‘boys’ franchise. Even when Boom was announced, Sega’s own marketing material had boys as being the primary demographic for Sonic with girls as a secondary. Yet this poll shows that Sonic is nearly twice as popular with women over men.

However, there is one consideration to take with this. The poll doesn’t register the views of anyone aged under 16. Which is Sonic’s primary demographic. There is this huge lie which does the round a lot, that being, Sonic sells best on Nintendo? Erm no… Sonic sells best where the kids are. Which this poll doesn’t recognise, where-ever the kids are, that’s where you’ll find Sonic’s biggest sales.

But this is really interesting, since if it really is an accurate reflection of views worldwide it changes a lot of what was considered Sonic’s primary target demographics. Lets speculate for a moment that both this poll and Sega is correct and Sonic is more popular with boys (males aged under 16), after the age of 18, Sonic’s primary gender demographic shifts over to women. This isn’t the natural assumption to make for a character like Sonic, especially since there is little active female representation within the series (generally speaking), there is much more appeal to males.

Or.. and there is no way to independently verify this, Sonic actually has more appeal to girls than boys at all ages.

The full results of the YouGov poll can be found on their website, as well as what was the better console, the MegaDrive or the Super Nintendo, and who was a better character, Mario or Sonic… I’ll let you look that one up yourself.

Source: YouGov

3D Sonic the Hedgehog 2 releases on July 22nd in Japan for the 3DS eShop

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So now we finally have news about 3D Sonic 2 after its announcement back in April!

We have the Japanese website, and thanks to Nintendaan, we have the info that the game will support co-op play, but each player will need the game.

Nintendaan was also kind enough to record the trailer and snap the screenshots from the eShop page as seen below!

3D Sonic the Hedgehog 2 is set to release on July 22nd on the 3DS eShop in Japan for 864 yen.

Sonic Motocross iPhone Game Proposal Discovered

Sonic Motocross 2XL Games

The Sonic Stadium has today discovered a proposed Sonic game for iPhone on the resume and portfolio of illustrator Eric D Simmons. The game was being developed by 2XL Games and judging by the above artwork it was to be a motocross type of game set in familiar Sonic stages. A quick look on 2XL Games’ website shows that genre to be their speciality on mobile devices. No reason is given for this game not seeing release, but if we had to guess, it’s likely due to clashing with the mobile release of vehicle racer Sonic & SEGA All-Stars Racing and/or its sequel.

Would you have liked a motocross Sonic game or are you glad it was never released? Let us know in the comments.

Sources: Eric D Simmons’ resume, Eric D Simmons’ portfolio

SEGA Europe Appoints CPLG to Handle Sonic Licensing in Europe

CPLG Logo

SEGA Europe has appointed CPLG (Copyright Promotions Licensing Group) to handle its Sonic the Hedgehog licensing business in Europe. This deal will see the agency promoting both the Sonic Boom and Classic Sonic brands across all major European territories, utilizing the Sonic Boom TV series and by launching exciting new products.

CPLG is a big player in licensing and responsible for some major brands, like Tony Hawk, Jurassic World, Minions, Skylanders, Kiss, Sesame Street and more. No doubt it will be interesting to see what promotions and products we will see develop from this deal.

Source: Licensing.biz

Sega Release A Gorgeous Animation for Sonic’s 24th Birthday

Today marks 24 years since Sonic the Hedgehog was first released, to mark the occasion Sega of Japan posted something very special, roughly translated, a designer at Sonic team was tasked with “drawing Sonic,” Well not only did they draw Sonic, but they also release this rather well done animation of the process.

birthday animation

The animation was posted to Sega of Japan’s official Vine account, unfortunately it was uncredited so we don’t know who we should be thanking directly for this excellent piece of work.

Rouge Voice Actor Karen Strassman Lists ‘Sonic II’ on Resume

Karen Strassman Sonic II

UPDATE 2: Thanks to the Wayback Machine we can see there were no Sonic listings on Strassman’s resume on March 14th 2012, but there are in the next capture on September 5th 2012, including ‘Sonic II’.

UPDATE: We have since found an old copy of Strassman’s resume from 22nd January 2012 that still lists ‘Sonic II’. Either work had already started on the new game back then, it’s a cancelled project or this is an error.

Original story: The Sonic Stadium has today spotted a listing for a video game titled ‘Sonic II’ on the resume of current English Rouge the Bat voice actor Karen Strassman’s resume. A Google search shows Strassman’s resume was last updated 20th May 2014 and the game is listed after Sonic Free Riders and Sonic Generations, her last roles as Rouge, so it’s likely this is an upcoming unannounced game.

The title is strange, considering we had Sonic the Hedgehog 2 back in the 90s, but then again, we did have a new Sonic the Hedgehog in 2006. However, with such negative feedback, we don’t think SEGA would create a sequel to that game, especially if it performed as poorly. There’s also the possibility this could be a remake of Sonic the Hedgehog 2, but SEGA kind of did that on mobile devices not too long ago with the help of Taxman and Stealth.

We recently reported about another unknown title with a 2 in its name ‘Sonic Mach 2’, which we spotted on German Orbot voice actor Romanus Fuhrman’s resume. Could they be one and the same? We’ll have to wait and see…

If we get any updates, we’ll be sure to let you know.

Sources:
Karen Strassman’s website resume
Karen Strassman’s voice acting site resume
Google search results

UPDATE: The Spin: A look into Sonic’s history with Nintendo

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UPDATE: I just found out and added that Marvelous (then known as MarvelousAQL) helped with Mario & Sonic London 2012 3DS!

Hello again! 🙂 Over the past while I’ve made lookbacks covering two Sonic games on Nintendo systems, specifically Sonic Riders: Zero Gravity and Sonic Unleashed, both for Wii, and I thought, you know what, why don’t I just cover the whole history? Of course, the opinions in this article reflect my own thoughts and may not reflect the thoughts of the other Staff members. With that, let’s start from the very beginning…

Mario & Sonic Together

A rivalry past, comes friendship to last

Back in 1991, the gaming industry was still in its infancy, Nintendo had taken the gaming world by storm thanks to an Ape who’d later kick some tail, and in the mid-80’s with a console that again took the world by storm, and the man to spearhead that success was an Italian Plumber named Mario. Sega, looking from afar, didn’t want Nintendo to have the whole pizza pie, they knew they needed to come up with a character of their own to spawn an entirely new franchise, and commissioned three individuals; Hirokazu Yasuhara, Naoto Ohshima, and Yuji Naka to brainstorm and piece together something so good that it can challenge the mighty plumber. This resulted in this odd blue spiky thing, called Sonic the Hedgehog, you might have heard of him.

And Sega did what no other thought was possible, they succeeded in making a mascot that made Nintendo sweat! With a string of great games with the original Sonic games on the Sega Genesis, Nintendo had to up their game to keep up! But then things got hairy (and not just due to some tie-wearing Gorilla and red cap-wearing Monkey either!), after a lot of misdirection and failed ideas and hardware mistakes (add-ons didn’t exactly catch on), this ended up hurting Sega so badly, that even when Dreamcast was Sega’s shining star in reception and sales (set the industry record for highest debut), it wasn’t enough, and on January 31, 2001, Sega announced they would bow out of the hardware race and go Third-Party.

This obviously shook the Earth, this meant Sega would actually have to make games for what were once their most bitter rivals, and ESPECIALLY make Sonic games on NINTENDO consoles, has hell frozen over?!

Well apparently the results weren’t all that bad, as believe it or not, Sonic has been on Nintendo hardware longer than he ever was on Sega’s own. Hell, if my math is correct, he has had more Nintendo exclusives than all games on Sega’s hardware combined. Think about that!

And you know what? We are going to look most of them, all the exclusives, ones with Nintendo themselves, and other notable titles, right here, right now, only leaving out some rare exceptions which I’ll of course address.

I’ll be focusing on the console games first. Let us begin!

Console Games

SA2B

Sonic Adventure 2 Battle

Developer: Sonic Team USA Release Date: December 20, 2001 (JP) February 11, 2002 (NA) May 3, 2002 (PAL)

Yes, the game that rocked the world by seeing Sonic running on a Nintendo home console for the very first time. And it was a damn good game at that, one of my all-time favorite games bar none. You know it, the catchy tunes, the variety, the Chao, it was bliss for me. This game stayed as a GameCube exclusive for a very long time, not being ported until the HD version a few years back. This didn’t even get a PC release until then, unlike Sonic Adventure DX which did get a PC version just a few months after the GameCube version, so yeah, after the Dreamcast, if you wanted to play this, you had to get a GameCube.

SMC

Sonic Mega Collection

Developer: Sonic Team Release Date: November 10, 2002 (NA) December 19, 2002 (JP) March 7, 2003 (EU)

So after being introduced to Sonic with a killer game, Sega gave Nintendo fans a truckload more in a single package, containing every single Genesis Sonic game including Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Blue Sphere, Knuckles in Sonic 2, Sonic 3 & Knuckles, Sonic 3D Blast, and Dr. Robotnik’s Mean Bean Machine. And with Flicky and Ristar to top it all off (did you know the character designer of Ristar is Yuji Uekawa who of course redesigned every Sonic character in Sonic Adventure?). If you had a GameCube and loved Sonic, you were pretty damn set, and the good stuff would keep on coming. This game remained exclusive for about two years, later being ported to the PS2 and Xbox as Sonic Mega Collection Plus, adding in some Game Gear games and some early footage of Sonic Heroes’ cutscenes, among other things.

SADX

Sonic Adventure DX: Director’s Cut

Developer: Sonic Team/NOWPRO (Mission Mode) Release Date: June 18, 2003 (NA) June 19, 2003 (JP) June 27, 2003 (EU)

And more goodness did come. The OTHER favorite Sonic game of mine, this was was actually a much bigger retooling than Sonic Adventure 2 Battle was. It features redesigned character models (well, except Big, Gamma, and Eggman seemingly…), completely redone textures, uped the framerate to 60fps (most of the time :P), an all-new Mission Mode (developed by NOWPRO), additions to the Chao from SA2, and an actual incentive to getting all the emblems; Metal Sonic… as a model-swap of Sonic in Time Trial mode, hey, it’s something! 😛 If you loved SA2B, you’d likely instantly fall in love with this game, even with it’s glitches and what not, it’s no Sonic ’06 or Sonic Boom, nowhere NEAR close. As a major bonus, you get the ENTIRE Sonic Game Gear catalog upon collecting emblems (every 20), these include; Sonic 1, Sonic 2, Sonic Chaos, Sonic Triple Trouble, Sonic Blast, Sonic Drift, Sonic Drift 2, Dr. Robotnik’s Mean Bean Machine, Sonic Labyrinth (yaaaay…) Tails Adventure, and for the first time outside Japan, Tails’ Sky Patrol!

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Sonic Heroes

Developer: Sonic Team USA Release Date: December 30, 2003 (JP) January 5, 2004 (NA) February 6, 2004 (PAL)

And here comes the first true multiplat Sonic game, releasing on not just GameCube, but also on PlayStation 2 and Xbox (and makes it the first console game NOT on a Sega console). It’s apparently been said that the game was made specifically on the GC (naturally, as the team would be very familiar with it by now), and then ported to the Xbox, as well as to the PS2… but with less than stellar results for the latter. All your favs are back, Sonic, Tails, Knuckles, Shadow, Rouge, Amy, Cream, Big, the trio from Knuckles Chaotix, being Espio, Charmy, and Vector, and newcomers Omega and Cream (and Cheese the Chao). Mighty’s invitation must’ve got eaten by the giant alligator in Lost Jungle (Vector: “Who?”). The game’s reception is a bit divided, but I personally really loved it, the graphics were a bump up from the Adventure games, even the shiny models grew on me, the framerate was a flawless 60fps. Yeah Heroes was disappointing after the Adventure games, but it was great then and I see it even more favorably now all things considered. It’s the game I consider to be closest to being Sonic Adventure 3 (emblems, composers, voice actors, characters, etc). Unlike the Adventure games, there was no JP voice track in the GC version at least which I found very odd, also the last major unlockable was a Super Hard Mode for Team Sonic, pretty anti-climactic in I’m honest. Speaking of voice actors, this is the last console game to feature the original voice cast from Sonic Adventure to this point, with 4kids taking over in the following year with Shadow the Hedgehog and Sonic Rush. Sonic Heroes also used the middle-ware engine called RenderWare created by Criterion (makers of Burnout) to help out with bringing the game to all three systems at the same time.

SGC

Sonic Gems Collection

Developer: Sonic Team Release Date: August 11, 2005 (JP) September 30, 2005 (EU) August 16, 2005 (NA)

Here we have the second collection, containing Sonic’s later post-Genesis games such as Sonic CD, Sonic the Fighters/Sonic Championship, and Sonic R, as well as about half of the Game Gear line-up, seemingly the missing ones are in Sonic Mega Collection Plus, likely since both games are on PS2 (the PS2 version of Gems only came out in Japan and EU, skipping NA). So for GC owners, these Game Gear games were a tad redundant if you owned SADX and got most of the emblems. 😛 The game also contained most of the Genesis line-up as timed demos, but the funny thing is, all are actually fully-intact, allowing you to fully play them provided you use an Action Replay to freeze the timers. But if you have Sonic Mega Collection anyway, this wasn’t a concern. One advantage Gems Collection had over Mega Collection was the addition of 480p support (likely for Sonic the Fighters and Sonic R, since the sprite-based games were interlaced anyway, thus 480p wasn’t deemed necessary for Mega Collection) What’s also interesting is that judging by the fact TT Games have their current logo in Sonic R, that would imply they actually came back to do the port of the game, making their first time working on the series since the PC version of the game back in 1998, also they were working with Sega on Super Monkey Ball Adventure at the same time so that would’ve helped as well.

ShTH

Shadow the Hedgehog

Developer: Sonic Team USA Release Date: November 15, 2005 (NA) November 18, 2005 (PAL) December 15, 2005 (JP) December 22, 2005 (KOR)

Here’s that damn forth GC game… if Gems wasn’t the fourth (DAMMIT!). So yeah, after losing his memories in Heroes, Shadow is on a quest to get the answers he’s been seeking. Will you be good, or evil? Well it doesn’t matter since Shadow did NOT destroy the damn planet. The game brought gunplay into the series as well as vehicles (which would return in Shadow’s levels on Sonic ’06). And that damn Hedgehog had the tendency to say that damn d-word a whole damn lot. And so, people didn’t take kindly to Mr. Ow the Edge being as edgy as edgy does, and the forced playthrough to every single ending in the game to finally get to the last story was not exactly a high point. So even after the game came out and answered questions, the game was deemed awful and people quickly got tired of Shadow. Damned if you do, damned if you don’t. Also what was up with Sonic Battle already having Shadow be his old self, and with the original voice cast to boot? Speaking of which! This is indeed the game that brought the major recast of voice actors from Sonic Adventure and ending with Sonic Advance 3. People didn’t take it well, and some still today with this event had never occurred. it’s worth noting that aside from some rare exceptions, the Japanese voice cast remained the same since SA1, to this very day.

SR

Sonic Riders

Developer: Sonic Team UGA/NOWPRO Release Date: February 21, 2006 (NA) February 23, 2006 (JP) March 17, 2006 (EU) March 23, 2006 (AUS)

Now we have the first console spin-off that’s not a compilation, since Sonic Shuffle in the modern era (I consider Shadow mainline). This game sort of takes a page from Kirby Air Ride where you’re racing on a hoverboard called EXTREME GEAR!!! and with a simple control scheme (though here you have more to do like use drift and special moves with the B button and A to jump) where Kirby was just steer with the stick and drift with any button really (attacks and items were automatically used when claimed). This introduced the Babylon Rogues (that’s “Babel-Long” in case you’re unsure of the pronunciation :P); Jet the Hawk, Wave the Swallow, and Storm the Albatross. Actually, it’s funny, if Wave was voiced by Amy Palant instead of Bella Hudson, each of the two teams’ actors would voice both of their counterparts (Jason Griffith = Sonic and Jet, Dan Green = Knucklehead and Storm). This game marks the debut of Rumblebee into the series, singing the Babylon Rogue’s theme song Catch Me If You Can, he’ll get a lot more work in the series as time passes. 🙂

I originally skipped Shadow the Hedgehog and Sonic Riders, because as far as I am aware, there’s nothing Nintendo-specific about them at all, with the MINOR exception being this odd mention by Yuji Naka back in 2005 of a mysterious GameCube Sonic game being underway at the time, was it Shadow? Was it Riders? Maybe it was Gems Collection, none were fully GC-exclusive though, we never got a full confirmation about the definite identity of the game, was it even addressing a GC-exclusive to begin with? Hopefully this will be cleared up someday.

So with that, that ends the GameCube era, and with that, a new generation begins, with many surprises for Sonic to come ahead.

SATSR

Sonic and the Secret Rings

Developer: Sonic Team/NOWPRO (Party Mode) Release Date: February 20, 2007 (JP) March 2, 2007 (EU) March 8, 2007 (AUS) March 15, 2007 (JP)

And here we have our first Wii game. This resulted when Sega originally planned on porting Sonic ’06 to Wii, but a few reasons prompted the switch; first, they wanted to get the game out as close as possible to the Wii’s launch, and second, naturally the Wiimote was of great interest to them. this resulted in the Sonic ’06 team splitting in two, with Shun Nakamura staying to direct Sonic ’06, while Yojiro Qgawa took on the Wii game. to combat this split and obviously needing more resources, they hired NOWPRO to develop the game’s multiplayer party mode, the same team also made the Mission Mode in Sonic Adventure DX as said and did the bulk of Sonic Rider’s development (later entries were taken over by O-TWO). Also, the singer Rumblebee was brought back from Sonic Riders to sing all the songs in the game. Certainly gave the game its own identity I’d say. 🙂

M&S

Mario & Sonic at the Olympic Games

Developer: Sega Sports R&D/Racjin Release Date: November 6, 2007 (NA) November 22, 2007 (AUS/JP) November 23, 2007 (EU)

Wait, wasn’t this announced like just before April Fool’s Day? This can’t possibly be real? Wait, it is? Yes it is! For the first time ever, Mario and Sonic are together in a video game… in the Olympic Games? Well, it was said this was due to make the odds even… but still… Despite what kind of game people wanted both franchises to crossover in (did anyone ask for an Olympics game? I can’t imagine anyone would have), we have Yuji Naka to thank for bringing this idea to life! This was likely the final game released by Sega with Yuji Naka’s involvement before his departure in May 2006 and the founding of his company Prope just after (they would work together on Let’s Tap and Let’s Catch on Wii and WiiWare respectively in the following year). Also worth noting this is the first game on this list to also release with a handheld companion on DS! While the game wasn’t a big hit critically and not really with the veteran fans, it sure as hell made a gigantic splash at retail. People ate this up big time, over 11 million to be exact (7.09 million on Wii and 4.22 million on DS). O_o Finally, Rumblebee was called in to be the official announcer in the game, a role he has retained to this very day! Also, the developer Sega Sports R&D was actually part of Smilebit back in the old days.

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Sonic Riders: Zero Gravity

Developer: Sonic Team UGA/O-TWO/Xeen Release Date: January 8, 2008 (NA) January 17, 2008 (JP) February 22, 2008 (EU) March 6, 2008 (AUS)

Here’s the second game in the Sonic Riders series, and is actually a Wii exclusive in Japan. Again, I’d like to point you to my lookback on this game on this site for a full rundown on the game near the top, and why it is my number one fav Sonic game of the 7th generation, again, read it for a full explanation after you lift your jaw off the ground. 😉 In short, this is a very well made game and runs like butter, it’s the only Sonic game I personally know that runs in a flawless 60fps on consoles from the 7th gen onward (Sonic Free Riders apparently also runs in 60fps but I can’t vouch if it’s locked and doesn’t dip at all), the only other contenders would be Sonic ’06 (yeah, it ain’t winning that contest) and Sonic Lost World (it does not stay at perfect 60fps). Point is, for a spin-off and by B-teams, it’s very well put together. Also for those afraid of the controls, if you’ve played and love the original on GC, don’t be, it’s really easy to control I find and even on Wii U where you can’t use the GC controller, it’s still simple enough to control with the Wiimote on its side. Once again Rumblebee returns to sing the vocal tracks in the game.

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Super Smash Bros. Brawl

Developer: Sora Ltd/Game Arts (and loads of supporting devs, too many to list) Release Date: January 31, 2008 (JP) March 9, 2008 (NA) June 26, 2008 (AUS) June 27, 2008 (EU)

It finally happened, a hoax created by Electronic Gaming Monthly all those years ago teasing us that if we KO’d 20 opponents in Super Smash Bros. Melee’s Cruel Melee mode, we’d unlock Sonic and Tails, and all of those Mario vs. Sonic sprite videos, had finally come true, just in the sequel and without the ludicrous requirement (to some anyway, you should’ve seen the Toad rumor that tasked you to shoot every credit at the end of a single player mode, yeah, good luck with that!). The funny thing is, the former was THIS close to being true, Yuji Naka once again steps in to spill the beans, claiming such a deal almost took place but was far too late at that point (likely couldn’t have been made until Sega were sure they were going 3rd-Party I guess, since Melee was about 11 months to completion when that announcement happened and Sakurai was on a TIGHT schedule). The game featured lots of classic (mostly post-Adventure) songs to listen to (including the prototype theme of His World from ’06, including it’s version of the stage clear theme for Sonic’s victory song, go figure), but also featured a single remix of Angel Island done by Jun Senoue himself (he did compose the original and Sonic 3 was his first Sonic game soundtrack composed for).

SSTwiiSLPmech copy

Sega Superstars Tennis

Developer: Sumo Digital Release Date: March 17, 2008 (EU) March 18, 2008 (NA) March 27, 2008 (AUS)

Does this count as a Sonic game? I guess so. 🙂 Well this is the first Sonic game in quite a long while to be made by an external western developer (Sumo is in the UK!) with Traveler’s Tales (also in the UK) being the last from Sonic R, and a familiar composer returns from then as well; Richard Jacques! And is also Sumo’s first Sonic game, but not their first Sega game. They worked together before on games like Out Run 2 on Xbox, and Virtua Tennis 3 on 360, PC, and PSP. Sega and Sumo would drop the Superstars name after this (may as well, I don’t see a whole lot of relation between this and the original Sega Superstars on PS2 which was by Yuji Naka and Sonic Team other than it being a crossover game, the following games feel like follow ups to this more specifically, will this be retitled Sonic & All-Stars Tennis someday?).

SU

Sonic Unleashed

Developer: Sonic Team/O-TWO/Xeen/Dimps (Daytime level design) Release Date: November 18, 2008 (NA) November 27, 2008 (AUS) November 28, 2008 (EU) December 18, 2008 (JP)

Now we have the first Wii version of an HD Sonic game (this proves that they could’ve brought Sonic ’06 over, it just might not have been exactly the same, but that’s another story), and this also came out on PS2 also as did Zero Gravity, but again, the PS2 version never came out in Japan. The game on Wii/PS2 versus the HD versions is VERY divided amongst fans and press alike, scoring some widely different scores, usually very in favor of the Wii/PS2 version, like IGN (7.2 on Wii and 4.5 for PS3 and 360) and GameSpot’s (7 on Wii and 3.5 on PS3 and 360) reviews for instance. As for my thoughts, as said I also have a lookback looking at the Wii version in full for you to check out. 🙂 I personally found the Werehog on Wii actually enjoyable, of course the amount of Werehog levels in a row got tedious, but I liked the variety it gave, and the Wiimote and Nunchuk controls worked just fine for me as long as you time the punches just right. Sales-wise, it apparently did extremely well on Wii, apparently selling more than the PS3 and 360 versions combined.

SATBK

Sonic and the Black Knight

Developer: Sonic Team Release Date: March 3, 2009 (NA) March 12, 2009 (AUS/JP) March 13, 2009 (EU)

So after the big success of Secret Rings, Sega for whatever reason instead of at least attempting to improve on the relatively successful though flawed formula with the auto-running gameplay, they instead change it heavily to make it a vaguely on-rails (you always were stuck on a per-determined path but had “control” of your movement so you wouldn’t automatically run, it was weird). This was conceived and directed by Tetsu Katano, who was mostly a lead programmer throughout the series, and he did consult with Yojiro Ogawa who directed Secret Rings. It’s safe to say this did not sit well with the fanbase since the day of the unveiling in Nintendo Power (so many thought it was a hoax), but it happened and Sonic got a sword and ran through the realm of King Arthur. Oh and there’s a talking sword (who sadly can’t sing Witchcraft). This is also the last major Sonic game to feature the 4kids voice cast (the actual last would be Sonic & Sega All-Stars Racing). I find it sad that the game fell on its face, since the game was beautiful and looked well made for what it was, like on a technical level it was solid, it just had a bizarre and not so good game built into it. Some do love it though (hi FTA! 😉 ), but yeah the vast majority did not stomach it very well, though sadly even worse would come in the future… Also I should mention that Jun Senoue returned after four years from Shadow the Hedgehog to compose the game, and even Richard Jacques and a very surprise appearance by Howard Drossin from Sonic & Knuckles and Sonic Spinball also composed some tracks, also a guest composer was Tommy Tallarico, and among other tracks, did a remix of a track he did from another game called Black Dawn in Molten Mine, how about that!

M&SOWG

Mario & Sonic at the Olympic Winter Games

Developer: Sega Sports R&D/Racjin Release Date: October 13, 2009 (NA) October 15, 2009 (AUS) October 16, 2009 (EU) November 5, 2009 (JP)

The 2nd Olympic game is actually very special, in that this was actually more or less developed by Sonic Team USA, just generally credited under Sega Sports R&D, this is because the director of the Wii version was none other than Takashi Iizuka, who directed ALL the games between Sonic Adventure (they were still in Japan for this game, the localization was the first gig at ST USA) and NiGHTS: Journey of Dreams. The same art director Kazuyuki Hoshino from the same games also returned for the same role. Jun Senoue also worked on the game (though not as Sound Director, Kenichi Tokoi did that part). This would be Takashi Iizuka’s last role as director before becoming the series producer and becoming head of Sonic Team (likely taking over Yojiro Ogawa who was about to migrate to Yakuza Studio). The game did really well, just not as well as the original. Reception-wise, fans took it a lot better, and even today a lot regard it as the best in the series I find. I’m not surprised, as Iizuka is an outstanding director (Shadow was a rough spot), not so much as a producer in my opinion, so he makes great stuff if he has full control it seems. Yes, I really liked Journey of Dreams. 😛 (hmm, might even make a lookback now that I think about it…).

SR_WII_CVR SHT

Sonic & Sega All-Stars Racing

Developer: Sumo Digital Release Date: February 23, 2010 (NA) February 26, 2010 (EU) March 4, 2010 (AUS)

So to follow up on Tennis, Sumo put their experience with Sega racers like Out Run 2 to make a new Sonic racing game. In the Wii version you can also play as your Mii characters. Yet in the 360 version, not only can you play as your Avatar, but also as… Banjo-Kazooie?! Man, this could’ve happened on Wii had certain things not happened in 2002. Funny as a key person from the team went on to join Rare afterward. What’s actually amazing, is that Rare is credited in ALL VERSIONS, that’s right, Rare is actually credited in the Wii version, so aside from old assets from Donkey Kong Country and the like in Brawl, this is the first time Rare had been shown in anything on a Nintendo home console since Star Fox Adventures. That’s so surreal. O_o

S4

Sonic the Hedgehog 4: Episode I

Developer: Sonic Team/Dimps Release Date: October 11, 2010 (NA) October 12, 2010 (JP) October 15, 2010 (EU/AUS)

Ah yes, the game everyone who grew up with the original Sonic games on the Sega Genesis/Mega Drive waited for! And… yeah. People weren’t loving the episodic nature of it, and the physics. Who knew Sonic had the amazing talent to stand on the ceiling and walls? Sonic really CAN do anything! For whatever reason, Sega never attempted to bring over Episode II to Wii (I don’t buy it being impossible in all honesty, and this make it the only Sonic game only on WiiWare as opposed to retail not counting Virtual Console games), and even more bizarre, they never even brought over the Episode Metal content which obviously would’ve worked just fine as it’s just essentially Metal Sonic in Episode I. Also, on WiiWare the game costs a whooping $15/1500 points, it was never on sale to my knowledge. What they should’ve done in my opinion was release the game at Wii retail and added in Episode Metal together for $20, I think it would’ve been a huge seller, but alas, it was not meant to be. As for music, Jun Senoue is back and tried a very… odd kind of style for the game, it wasn’t really like the Genesis/MD games at all, it’s like it was composed by cats or something. He actually brought back a canned beta boss track from Sonic 3D Blast as Boss Theme 1 in the game.

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Sonic Colors

Developer: Sonic Team Release Date: November 11, 2010 (AUS) November 12, 2010 (EU) November 16, 2010 (NA) November 18, 2010 (JP)

Now we have the first true AAA Sonic game built exclusively for Nintendo systems from the ground-up, and by the same team behind Secret Rings and Black Knight no less (with Morio Kishimoto, lead game designer of those two games being promoted to director for Colors on Wii). Takashi Iizuka, newly appointed producer and now head of Sonic Team, said this was due to the success of the Olympic games and wanting to make a Sonic game for newcomers to the series. It was the first in the “boost trilogy” to only be about regular Sonic running fast. But seemingly in place of the Werehog they just made so much of the game in 2D, and the 2D sections… were not all that good in my opinion. Personally, I was so hyped for this like you wouldn’t believe, but in the end it was underwhelming to me. However others really loved it and it reviewed wonderfully which is the first since Sonic Heroes I believe on consoles. This game is also the first to not only feature the current Studiopolis voice cast (exception being Mike Pollock returning as Baldy McNosehair), but is also the first Sonic game where the story (or just the English adaptation, I’ve heard conflicting reports) was written by Warren Graff and Ken Pontac, previously both worked on MadWorld and Happy Tree Friends, luckily they didn’t bring the blood and guts with them. This game also introduced the Wisps and their color power abilities, and wouldn’t be the only time we’d see them either. The game ended up doing really well on both systems, shipping 2.18 million copies.

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Mario & Sonic at the London 2012 Olympic Games

Developer: Sega Sports R&D/Racjin Release Date: November 13, 2011 (EU) November 15, 2011 (NA) November 17, 2011 (AUS) December 8, 2011 (JP)

And now we have the 3rd Olympics game, and basically in place of Sonic Generations no less. Takashi Iizuka claims this was due the Wii’s hardware and wanting to make the game squarely for the HD systems. Whether they could’ve worked around the issue is debatable of course (looking at you Unleashed and Colors!). Not much to say specifically about this game, other than for whatever reason, no new characters were added this time around.

And with that, ends the Wii era, and a new generation begins.

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Sonic & All-Stars Racing Transformed

Developer: Sumo Digital Release Date: November 18, 2012 (NA) November 30, 2012 (EU) May 15, 2014 (JP)

Here’s not only the first HD Sonic game on a Nintendo console, but it’s also the only Sonic game so far that’s a port/multiplat on Wii U, AND for the first time is a direct port of an HD Sonic game rather than a completely reworked version. This game got terrific reception and did really well on Wii U, even like Unleashed before it, outsold the PS3 and 360 versions combined… on a userbase against 10’s of millions on the other systems. The Wii U version even had exclusive content, such as 5-player multiplayer and exclusive battle arenas, one of which is called Super Monkey Ball Arena, where the GamePad user is controlling AiAi with the 4 other players using the TV. Also for whatever reason, this never got a “Standard Edition” print. I’ve seen it for at least the 360 version, but all Wii U copies are still the Bonus Edition. Eh, not a bad thing, just odd.

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Sonic Lost World

Developer: Sonic Team Release Date: October 18, 2013 (EU) October 19, 2013 (AUS) October 24, 2013 (JP) October 29, 2013 (NA)

Now we have the first next-gen/8th-gen Sonic game and it’s Wii U exclusive. Morio Kishimoto returns from Colors to direct again, but decided to completely reinvent everything, throwing out the established and popular boost formula, opting instead to make these odd tube and cylinder-shaped levels. Also the game introduced an all-new set of villains called the Deadly Six or Zetis as they’re also called. Warren Graff and Ken Pontac return to write the story, and personally I find it to be their best on the series yet (not like Colors and Generations offered much competition anyway in my opinion). The gameplay to me was really lacking, the parkour was hard to pull-off in 3D and 2D, and frankly, the DLC levels not only featuring NiGHTS, but also, in a huge twist of events, the Zelda and Yoshi series (Fun Fact: The recent Yoshi games Yoshi’s Topsy-Turvy and Yoshi’s Island DS were by Artoon, and Yoshi’s New Island was by Artoon’s successor Arzest, and those companies were formed by ex-Sonic Team veterans including Naoto Ohshima, that’s a funny coincidence), are the best levels in the game. Go figure. And speaking of which, this game started a 3-game exclusivity deal between Nintendo and Sega Also, just like Transformed, this never got a Standard Edition print from what I’ve seen. Not that it’s a bad thing, the NiGHTS level as I said is wonderful (which is also a lovely call-back to Sonic Adventure and Christmas NiGHTS) and the box has a lovely foil effect on the front and back. Actually Sonic Colors on Wii and DS also had a foil cover in NA at least, I only saw it in like one or two stores though.

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Mario & Sonic at the Sochi 2014 Olympic Winter Games

Developer: Sega Sports R&D/Marvelous Release Date: November 8, 2013 (EU) November 9, 2013 (AUS) November 15, 2013 (NA) December 5, 2013 (JP)

And the 4th Olympic title is the second of the 3-game deal. This time Marvelous helped out in the game (funny as Marvelous also helped out with Super Monkey Ball: Banana Splitz on Vita, and Marvelous absorbed Artoon, a team of ex-Sonic Team folks, most of whom are now at Arzest). This is the first HD entry and is also the first to feature actual online multiplayer. But it’s also the first ever game with Sonic in the title to actually be published by Nintendo worldwide, Nintendo only published the earlier games in Japan, Sega took the honors in the west. Bizarrely, no handheld version ever came out for 3DS.

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Sonic Boom: Rise of Lyric

Developer: Big Red Button Release Date: November 11, 2014 (NA) November 21, 2014 (EU) November 29, 2014 (AUS) December 18, 2014 (JP)

And now we have this little “gem”. The 3rd and last of the exclusivity deal, and so far is the last known Sonic game on consoles at the moment (until the next one is announced). This was an “interesting” endeavor to do a fresh take on the series by a company formed by ex-Naughty Dog folks (but certainly not just by them, see here and here) and have a new TV show debut alongside it. Suffice to say… the game was a huge bust. The final product is so full of glitches and unpolished it might even make Sonic ’06 blush, the gameplay wasn’t even fun, and it was UGLY. You may remember I wrote a review on this game, well, it’s gone thanks to the problem we had not long ago, but also, I take back what I said in it, I highly apologize, I was WAY too soft and forgiving of it, so I hope you forgive me for that. It was also amateurish, not the best first review I could’ve made, but hey, learning experiences. 😛 Also, Iizuka claimed the game wasn’t coming out in Japan, then voila, it did, for some reason. The Wii U and 3DS Boom games just now are at only 620k copies shipped worldwide, whether that’s too little overall or too much for such a poorly made game is again debatable.

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Super Smash Bros. for Wii U

Developer: Sora Ltd./Bandai Namco Entertainment (and lots of supporting devs, too many to list) Release Date: November 21, 2014 (NA) November 28, 2014 (EU) November 29, 2014 (AUS) December 6, 2014 (JP)

Now let’s wash away that mess and look at the 2nd appearance by Sonic in Super Smash Bros! What’s special is not only is he in the game period, but it also came with something special; Sonic’s very own amiibo Toys-to-Life figure! This would also be Sonic’s debut in native 1080p on consoles I believe!

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Release Date: January 22, 2015 (JP) January 29, 2015 (AUS) February 1, 2015 (NA) February 20, 2015 (EU)

Sonic’s amiibo in Smash Bros allows you to fight against or alongside an AI-controlled Sonic and the amiibo fighter can gain stats and new abilities, and you can customize their abilities also. You can use the very same figure in multiple games, but so far only Smash Bros and one other game actual utilize Sonic himself.

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Mario Kart 8

Developer: Nintendo EAD Group No. 1 Release Date: May 29, 2014 (JP) May 30, 2014 (NA/EU) May 31, 2014 (AUS)

And that other game right now is Mario Kart 8. While you sadly can’t actually play as Sonic, you do get to unlock a special Mii outfit of Sonic himself.

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Release Date: April 23, 2015 (Worldwide)

This marks the first Nintendo game Sonic has shown up in some form since Smash Bros and the Olympic crossovers.

And that’s the end of the console section. On to the handheld games!

Handheld Games

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Sonic Advance

Developer: Sonic Team/Dimps Release Date: December 20, 2001 (JP) February 3, 2002 (NA) March 8, 2002 (PAL)

And here’s the first Sonic game ever on a Nintendo handheld, and it came out on the same day as SA2B in Japan. This is also the first Sonic game developed by Dimps in name, as technically Sonic Pocket Adventure for the Neo Geo Pocket Color was still made when the founders were at SNK (when will we get this system and game on the 3DS Virtual Console already Nintendo?!). This is actually the only Nintendo handheld Sonic game to be ported to a retail platform elsewhere, that being on N-Gage as Sonic N, where the screen and resolution forced the sides of the game to be trimmed, or you played it with the original aspect ratio, but way smaller and way more pixelated, can’t imagine that being fan. The game itself was very highly rated, and many consider it to be the closest thing to the real Sonic 4, since they got the physics and everything pretty close to the mark. You can also play in a special Chao Garden called the Tiny Chao Garden, and can link up to SA2B and SADX, and you can obtain special eggs only available on the Game Boy Advance, to transfer them to the GC games.

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Sonic Advance (Wii U VC)

Release Date: February 18, 2015 (JP)

This is also the first and so far ONLY modern Sonic game to be on the VC, having released in Japan on the Wii U VC by Sega.While it’s likely coming to EU, there’s a problem for NA, as THQ was the publisher there, and they went belly up, having sold most of their IPs and name to Nordic Games. It’s likely possible as long as Nordic Games sees fit to do it.

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Sonic Advance 2

Developer: Sonic Team/Dimps Release Date: December 19, 2002 (JP) March 9, 2003 (NA) March 28, 2003 (PAL)

Now we have the second in the Advance series. This introduced Cream the Rabbit and Cheese the Chao to the world (though if you had Sonic Mega Collection, you saw them first there in the artwork section).

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Sonic Pinball Party

Developer: Sonic Team/Jupiter Release Date: June 1, 2003 (NA) June 15, 2004 (JP) October 31, 2003 (EU)

The odd one out of the GBA line-up, being the only one published by Sega worldwide. Why? I have no clue. And one of the only two developed by Sonic Team alone.

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Sonic Battle

Developer: Sonic Team/Jupiter (Character Design Support) Release Date: December 4, 2003 (JP) January 5, 2004 (NA) February 27, 2004 (PAL)

And the other game developed only by Sonic Team is Sonic Battle. This released on the same day as Sonic Heroes on GC in NA. And frankly this game kicked ass. The combat and fighting style was a breeze, the move card collecting and customization with the robot Emerl was addictive, and the story was legit good, even bringing back the Master Emerald and Chaos (guess Chaos is baby-sitting the Master Emerald these days, seeing as Knuckles never brings it up anymore), even Gamma returns in this game, now voiced by Jon St. John (Big, Omega) due to the passing of Steve Brodie just after SA2 came out on August 10, 2001, having voice Mr. President in that game also.

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Sonic Advance 3

Developer: Sonic Team/Dimps Release Date: June 7, 2004 (NA) June 15, 2004 (EU) June 17, 2004 (JP)

The third and last title in the Sonic Advance series. This attempted to take some ideas from Heroes including the team-based gameplay, as well as the “formations”, though more like classes or types in this case. Instead of three at a time you controlled two characters, with your partner being an assist, kinda like Knuckles Chaotix seemingly. Each character was a Speed, Flying, or Power character. For whatever reason, the Tiny Chao Garden was absent and instead replaced by a Chao hunt as a sort of collectathon addition, though it ain’t exactly going to challenge DK for the amount, so don’t worry about getting five in each level with each character or anything. 😛 This would also be the very last game to feature the original voice cast that began voicing the characters in SA1, including Deem Bristow as Eggman, who sadly passed away on January 15, 2005. Mike Pollock has confirmed numerous times that the recasting was not due to his death, and was already decided before he passed.

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Sonic the Hedgehog Genesis

Developer: Sonic Team Release Date: November 14, 2006 (NA)

Likely taking the cake as the WORST Sonic game on this list, maybe even in the whole franchise, it’s horrendously broken and… UGH! It’s also just a singular port of Sonic 1 that has barely anything new (a Jukebox, continuing where you left off, jumping on certain bosses… yay?)! I actually forgot about it (big surprise? :P), the odd thing is, I can’t find any legit info on who did the conversion, credits only show the original folks from Sonic 1, and Sega of America folks. I would think this was a very quick penny budget port by a western team (it seems to be a NA-exclusive)… unless Sega of America did this in their office? I have no clue. 🙁 Now it wouldn’t be fair if I didn’t acknowledge that a fan named Stealth actually in his spare time ported the original Genesis game to the GBA to see if it can be done properly. Spoiler: yes it can. This is also the last Sonic game on the GBA, though there was going to be a version of Sonic Riders on it, alas it was not to be.

GBA is done, on to the DS!

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Sonic Rush

Developer: Sonic Team/Dimps Release Date: November 15, 2005 (NA) November 18, 2005 (PAL) November 23, 2005 (JP)

Dimps returns once again to bring us the first Sonic game on a new Nintendo handheld. Instead of trying to push the series to be 3D with the available power, they instead opted to continue the 2D legacy, but this time using 3D character models, but also utilizing the DS’ two screens for twice the viewing height, and the touch screen during the special stages. The music of the game is very unique in that it was actually composed by Jet Set Radio legend Hideki Naganuma. This is also the first game to properly introduce the boost mechanic. This game was actually preceded by a graphically outstanding demo showcasing Sonic at E3 2004. This featured you scribbling on the touch screen super fast to move Sonic forward. This wasn’t exactly much of a game, but seriously Sega never reached this level on the DS, that’s like near Dreamcast quality in my opinion. Maybe the DS was downgraded before release? Doubt it.

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Sonic Rush Adventure

Developer: Sonic Team/Dimps Release Date: September 14, 2007 (EU) September 18, 2007 (NA) September 27, 2007 (AUS) October 18, 2007 (JP)

The second of the Rush series, this time the music was composed by Tomoya Ohtani (before he started becoming more or less the main composer of the console games), it brought back Blaze into the picture as expected, but it also introduced three characters we’d never see again; Marine the Raccoon, and the villains Johnny and the main boss Captain Whisker. I swear to god Long John Baldry would’ve been a perfect match to voice Whisker as he not only voiced Robotnik in AoSTH, but also as Captain Gavin Capacitor in ReBoot, literally they look like a merger of the two, freaky. Now before we move on, there’s something extra special about this game that I want to highlight, though this is only so in one region.

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Sonic Rush Adventure (Korea)

Release Date: September 17, 2009

What’s so important you may ask? Look at the top right of the box. That’s right, that’s the Nintendo logo, this is the only actual Sonic game (without Mario), in history, that Nintendo ever truly published and put their name on the box as if it was their own. Wow. That’s not something you’d ever thought you’d see in the 90’s, among other things.

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Mario & Sonic at the Olympic Games (DS)

Developer: Sega Sports R&D/TOSE Release Date: January 17, 2008 (JP) January 22, 2008 (NA) February 7, 2008 (AUS) February 8, 2008 (EU)

Here’s the first Olympic game on the DS and is the first Nintendo handheld version of a console Sonic game. It had its differences from the Wii version, aside from the touch-focused mini-games, it has five exclusive dream events not in the Wii version; canoeing, boxing, basketball, long jump, and skeet shooting.

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Sonic Chronicles: The Dark Brotherhood

Developer: Bioware Release Date: September 25, 2008 (AUS) September 26, 2008 (EU) September 30, 2008 (NA) August 6, 2009 (JP)

Sega finally gave us a Sonic RPG, great! Except they gave it to a western dev, and an odd choice to say the least, personally I always wanted a Sonic JRPG, get Atlus on the job, you own them Sega! Anyway, this game caused a few issues, first, this was responsible for the major lawsuit by Ken Penders to Sega since he claimed that material from the story was stolen from him. Also, the music, oh boy, rumors have it that they had the music all fine and dandy, but it all had to be replaced at the last minute due to copyright disputes, but hey, it gave us this little “gem” am I right? 😉 The game itself didn’t exactly get great reception overall. And with Bioware now being owned by EA, a sequel ain’t likely to happen anytime soon.

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Mario & Sonic at the Olympic Winter Games (DS)

Developer: Sega Sports R&D/TOSE Release Date: October 13, 2009 (NA) October 15, 2009 (AUS) October 16, 2009 (EU) November 5, 2009 (JP)

The second Olympic game on DS, actually has a surprising fact, did you know that the voice clips used for Omochao and Big the Cat are actually from the original Adventure-era voice actors? They’re surely archive clips, just like Deem Bristow’s clips from SA2’s multiplayer were used in the first two Riders games for Eggman when you play as him (in Zero Gravity, Mike recorded new lines for the gravity abilities, though couldn’t you just use any of the rest of Deem’s dialogue for that?).

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Sonic Classic Collection

Developer: The Creative Assembly Release Date: March 2, 2010 (NA) March 12, 2010 (EU) March 11 (AUS)

The last known retail Sonic collection, containing every main Genesis Sonic game (basically all but Blue Sphere). This was actually worked on by a fan named Stephen Dittrich who created a Genesis emulator on the DS, Sega liked it, then took him in and made a full compilation out of it! Sadly the games are not terribly well emulated, a key reason is by default the games are squished to fit the resolution and aspect ratio, so it’s slightly vertically shorter. I guess just cropping the edges wouldn’t have sufficed maybe?

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Sonic Colors (DS)

Developer: Sonic Team/Dimps Release Date: November 11, 2010 (AUS) November 12, 2010 (EU) November 16, 2010 (NA) November 18, 2010 (JP)

Here’s the actual last game in the Rush series even if it’s not Sonic Rush by name. And the first handheld version of a mainline modern Sonic game (shocked they never had Dimps make Unleashed for DS and yet had Gameloft make a mobile version). The DS version had two exclusive Wisps, the Red Wisp (Burst) and the Violet Wisp (Void), as well as an exclusive true final boss.

That marks the end of the DS era! Time for the current generation in a new dimension!

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Sonic Generations (3DS)

Developer: Sonic Team/Dimps Release Date: November 22, 2011 (NA) November 25, 2011 (EU) November 24, 2011 (AUS) December 1, 2011 (JP)

Sonic’s debut on 3DS, and sadly it’s 90% 2.5D, rather than any real 3D gameplay like the console editions, however, you do get a glimpse of full-3D gameplay during the special stages based on Sonic Heroes, and boy, they look a hell of a lot better than in the original, and the boost actually not only complements it perfectly, but I think Heroes may have been the first to ever use it in its special stages, as sloppy as it was. 😛 Here aside from Green Hill (what else), every other stage is a uniquely chosen level from the classic era through the modern era. Including a singular handheld-based level, Water Palace from Sonic Rush. When Iizuka asked if any Game Gear levels would be in it, he just laughed, wanting to use levels from more recent memory… even though the whole point was celebrating his entire legacy, no? This version wasn’t nearly as well liked as the console versions, and apparently it only had 8 months or so of development.

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Mario & Sonic at the London 2012 Olympic Games

Developer: Sega Sports R&D/MarvelousAQL Release Date: February 9, 2012 (NA) February 10, 2012 (EU) February 14, 2012 (AUS) March 1, 2012 (JP)

This is the first, and bizarrely, the ONLY Olympic game on 3DS, Sochi 2014 never came to 3DS, no explanation was ever given to my knowledge. The 3DS version has a story mode unlike the Wii version, and 57 Olympic events in single-player and multiplayer.

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Sonic Lost World (3DS)

Developer: Sonic Team/Dimps Release Date: October 18, 2013 (EU) October 19, 2013 (AUS) October 24, 2013 (JP) October 29, 2013 (NA)

Here, we have the very first ever 3D Sonic game on a handheld! It also has its own exclusive Wisps as well; the Ivory Wisp (Lightning) and Gray Wisp (Quake). The game sadly had a LOT of filler, stages can take like 10 minutes to complete, the game should’ve just been short and sweet instead of trying to fill the game with tedium. Also, from what I’ve seen, the special stages are utterly broken, with gyroscope controls that just are unresponsive even to skilled gamers (HellfireComms demonstrated this all too well, it is not a pretty sight). Hopefully we see a much larger effort some day for a 3D Sonic on the 3DS or its eventual successor.

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Sonic Boom: Shattered Crystal

Developer: Sanzaru Games Release Date: November 11, 2014 (NA) November 21, 2014 (EU) November 29, 2014 (AUS) December 18, 2014 (JP)

Finally, it’s here for you, it’s the last game, of the Sonic game crew! Sanzaru, unlike Big Red Button, actually made and released games over the course of their lifespan, most notably Sly Cooper: Thieves in Time, and for their game… they went 2.5D… *sigh*. Still, it’s nowhere near as bad as the Wii game, if anything, it just caused everyone to scream “eh”. It’s more of a Metroidvania take on Sonic, and instead of Amy, Sticks is actually playable and does things, unlike the Wii U version where she’s just a mere NPC you seemingly pass by and chat with once in a blue moon.

That maybe the last original title at the moment, but as an extra, I’ll talk about two important titles for 3DS eShop:

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3D Sonic the Hedgehog

Developer: M2 Release Date: May 15, 2013 (JP) December 5, 2013 (NA/EU)

Part of Wave 1 of Sega’s amazing 3D Classics line-up of games for 3DS (including the other classics Space Harrier, Super Hang On, Altered Beast, Ecco the Dolphin, Galaxy Force II (based on the remade PS2 version!), The Revenge of Shinobi, and Streets of Rage 1). This was fully rebuilt to take advantage of the 3D effects of the system. But, did you know that when M2 had an issue adding the Spin Dash in the game, they actually got on the phone with Yuji Naka? They did! While they didn’t add a boatload of new features, they did add a nifty “CRT” effect where the colors blur and “bleed” onto another to simulate the original experience, also this mode uses the 3D to simulate the “round screen” effect also! What’s really special is that on 3DS, the game is perfectly preserved in its original resolution 1:1 of 320×224, so every pixel is shown as it was meant to be!

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3D Sonic the Hedgehog 2

Developer: M2 Release Date: September, 2015 (NA/EU) Unknown (JP)

And now we have the ONLY upcoming game on the list so yeah, there not much we know about it yet! This is part of a surprise Part 2 of Wave 2 which also includes Streets of Rage 2 and Gunstar Heroes, and the earlier Wave 2 games are After Burner II, Fantasy Zone: Opa Opa Bros., Out Run, Fantasy Zone II W (also based on the PS2 remake!), and Thunder Blade.

And with that, comes the end of the road for now. What will we see in the future? I’m still hoping we’ll see Mario & Sonic at the Rio 2016 Olympic Games, since they could do some wonderful things with the setting on Wii U, I’m really looking forward to at least seeing it, if it exists. Hopefully they at least improve it as much as Olympic Winter Games compared to the original game. Also I’m really hoping Sonic is playable in Project X Zone 2, which would be a semi-Nintendo game since it’s developed by Monolith Soft, who of course Nintendo owns and are the creators of Xenoblade. I also hope we see more special uses of Sonic’s amiibo, it feels like there a lot of potential for it, have him show up in more Nintendo games with it or something. Not to mention that hopefully he’ll be a future Mario Kart 8 DLC character. Also fingers crossed for a 3D Sonic the Hedgehog 3 and onward, and hopefully his other games from that era like 3D Sonic CD and maybe even *gasp* 3D Knuckles Chaotix so we can actually play it without buying the original copy and hardware!

Most of all, Nintendo should work more closely with Sega on the franchise, especially after how lackluster the first exclusivity deal went, Nintendo made the mistake of not working with them side-by-side and instead let them do their own thing. Imagine if Nintendo had Sega and Sonic Team put their damnedest into the games like Platinum did with Bayonetta 2, or TT Games with Lego City Undercover? Nintendo worked very closely with them. Even though Yoshi and Zelda levels showed up on Lost World, there’s no indication Nintendo really had anything to do with it, maybe just those levels and that was it. Sonic’s a very special franchise that is right at home on Nintendo systems that’s honestly just a hair from being first-party at this rate, I mean how many franchises these days get to be in Smash and crossover with Mario? Hey Shigeru Miyamoto, you made a Pac-Man game once (Pac-Man Vs. on GC), how about a Sonic game? 😛

It’s funny that Nintendo has also worked very closely with Sonic’s creators, did you know that Hirokazu Yasuhara is (still?) at Nintendo Software Technology? Arzest, formed by Naoto Ohshima, developed Yoshi’s New Island on 3DS, and Prope, Yuji Naka’s company, just finished Ultimate Angler on 3DS Mii Plaza. Nintendo should round them all up and get a Sonic game made by the original founding fathers of the franchise, the last game they all worked on together was Sonic R (but not really in design roles like in the classic games).

If the right cards are played, I think great things can happen between Sonic and Nintendo.

And that’s it! I hope you all enjoyed the article and I want to hear your thoughts about Sonic’s relationship with Nintendo. What games do you like or don’t like, and what do you think the future holds and hope to see in the future? 🙂

3rd set of Sega 3D Classics coming to Nintendo 3DS, including Sonic 2!

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Although SEGA suggested previously that the 3D classics line for Nintendo 3DS would be closing with Thunderblade, a further three 3D Classic titles have been confirmed by SEGA to be on the horizon.

At this time, the third set in the series only contains 3 titles. One title in particular however is certainly of interest to TSS; Sonic 2! That’s right, that means 3D special stages!

The other two games are the aforementioned Streets of Rage 2 (due in July) and Gunstar Heroes (due in August). Sonic 2 will be out in September. All will be priced at MSRP $5.99/€4.99/£4.49

Are you excited for Sonic 2 or perhaps the other two games? Have you bought any of the previous games yet? Let us know!

Update: We also have screens and transparent logos for you all!

Sonic and Caliburn join the hunt in Monster Hunter 4 Ultimate

gaming-sonic-the-hedgehog-monster-hunter-02There’s no denying that Capcom’s Monster Hunter 4 Ultimate has taken the world by storm on 3DS. Placing you in the shoes of a brave hunter, you seek out huge creatures and pit yourself against them, learning their ways and finding the best method to slay each beast. With critical acclaim and commercial success behind it, what more could this game possibly need? Well, Sonic the Hedgehog, of course!

Released today as free downloadable content, you can now access an additional mission called “Super Sonic Seregios” – emerge victorious and you will be able to craft special Sonic themed gear for your Palicoes, including Caliburn from Sonic and the Black Knight.

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There’s plenty of other crossovers in Monster Hunter 4 Ultimate – The Legend of Zelda and Super Mario, to name but a couple – but this is definitely one of the coolest looking ones so far. With this and the Sonic Amiibo suit coming to Mario Kart 8, April is set to be filled with bonus Sonic content for Nintendo games!

If you own Monster Hunter 4 Ultimate, will you be taking on the DLC and equipping your Palicoes with Sonic and Caliburn? What other Sonic crossovers would you like to see? Let us know in the comments!

 

Sonic Amiibo Racing Suit coming to Mario Kart 8

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Ever since Sonic & SEGA All-Stars Racing came out in 2010, people have been clamouring for the blue blur to take to the track against his rival and undisputed king of the go-kart. Thanks to the wonders of Nintendo’s Amiibo figures, that fantasy is now one step closer to becoming a reality!

Announced in the most recent Nintendo Direct, an update for Mario Kart 8 on 23rd April will allow players to gain access to a brand new set of racing suits for their Mii character, provided they have the relevant Amiibo… and among them, Sonic the Hedgehog himself! It may not be the real deal, but that Sonic costume is looking pretty snazzy – and if nothing else, it adds a bit more value to your figure outside of Super Smash Bros.!

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The question that arises now though… which blue spiky thing will be the most notorious on the circuit? Sonic or the Spiny Shell? If it’s anything like how Sonic treats Mega Man in the trailer above, we may have a new contender!

Will you be dressing up your Mii racers in the Sonic suit later this month, either for a leisurely lap or to pelt the residents of the Mushroom Kingdom with Koopa shells? Let us know in the comments!

Nuremberg Toy Fair Shows us New Sonic Toys

Following on from the London Toy Fair, Nuremberg held it’s annual toy fair too, as with London, there was a decent Sonic presence there too.

Spindash.de managed to attend the event and were able to spot the following products.

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First up is the ABYstyle booth which had a bunch of the Paladone Sonic toys along with these new items. A T-Shirt which is likely going to be the subject of a number of jokes in the comments for some people and a classic Sonic & Tails mug.

The Tomy booth was very similar to the booth which was photographed at London, only we now have some better images of the new action figures which appear to be variants of the original toyline.

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First up is Tails covered in oil, pictured next to the original Boom Tails.

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Next is what appears to be Battle Damaged Knuckles, looks like this might be from an upcoming episode of Sonic Boom.

Edit: I have no idea if that’s the official name, just that typically action figures usually end up being called ‘Battle Damaged’ when they look like they’ve been in the wars.

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Here we can see a new Sticks figure which was also at London Toy Fair, we can now clearly see that she’s covered in the green slime from the episode in which she gets the robot dog as a pet.

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Sonic with light up feet, I have no idea why it happened, it just did.

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Next up is the light up mask from Tomy, we even get a look at the reverse side.

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Other products noted were the Sonic Saves the Day pack which we spotted at the London Toy Fair and a few other figures which appeared at London.

In addition to the above news, the following bits of information was also confirmed.

  • The Sonic Boom Toy Line will launch in Germany the moment the TV-Show begins.
  • Jazwares also confirmed that they are no loner making Sonic toys.

Finally, this document was also revealed which seems to show in-store packaging designs as well as some initial launch toys for Europe.

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Check out the full report at Spindash.de

Early Big Red Button Sonic CryEngine Test Scene Found

I’ve spoken quite in length of the development of Sonic Boom and how Sega were apparently really impressed with what Big Red Button were doing with regards to the CryEngine & Sonic. Now, we’re not sure if this was one of those experiments, tests, concepts which were shown to Sega, but what we do know is that this was made by someone at Big Red Button during/just prior to the development of Sonic Boom. I think some of you are going to be shocked at what you see.

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A former Big Red Button employee, Ryan VanMeter who was a technical artists has posted what he calls “Screenshots of a small scene rendered in cry engine. Hedgehog-inspired, but unrelated to Sonic Boom.”

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You can clearly see traditional Sonic elements present in the scene, it looks nothing like what we got in Boom at all and the graphical fidelity is vastly superior.

You can find all the images in the gallery.

Source: Ryan VanMeter’s

The 1994 Sonic Super Hedgehog Russian TV Quiz

I don’t know all the details on this one. But back in 1994, there was a Russian TV Quiz show about Sonic the Hedgehog, no idea if it was a special one off or a regular thing, but one thing is clear… it’s hilarious.

For starters, it begins with this very dodgy animation in which Sonic is seen escaping a road traffic accident, before hitching a ride on a helicopter whilst escaping gunfire from a futuristic fighter jet. The jet is able to shoot down the helicopter and Sonic somehow crashes out of a TV screen.

The first video then begins with this guy dressed up like a spaceman complete with a fake laser rifle who opens the show with all the emotion and enthusiasm of a 1970′s Dalek.

Throughout the show, a random Sonic cartoon animation appears in the corner of the screen and talks to the audience, sometimes showing his teeth and doing little gestures

The show also includes what appears to be Russian Sega MegaDrive adverts in which we see Ecto one driving through the streets of Russia to cure a sick boy by giving him a Sega MegaDrive

Theres prizes which are given out which include Sonic 2 themed watches and even a Sega MegaDrive 2.

They also consider the “Nissyo Iwai Corporation” to be Sonic’s creator, in English this means The Nissyo Potato Corporation.

Thanks to SSMB member Crystallize who sent this in.

Atop the Fourth Wall Reviews Sonic Super Special #7

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Oh boy we’re cooking on gas today! Long running comic book review series Atop the Fourth Wall has just updated, and it’s a Sonic comic! Getting the AT4W treatment this week is Sonic Super Special #7 along with a certain Mr Penders.

Unfortunately, TSS doesn’t like trying to embed blip.tv videos, so you’ll have to head over to the AT4w website in order to watch it (see link at the end of the post).

Sonic Super Special #7 is a story in which it’s a cross over with Sonic an Image comic’s characters which even features a cameo by Mulder and Scully from the X-Files… what could possibly go wrong?

Source: Atop the Fourth Wall

New Sonic Boom: RoL Details Revealed, Chaos Crystals, Time Travel & More

An E3 2014 demo and interview with Big Red Button’s Mark Vernon has revealed some new details on Sonic Boom: Rise of Lyric for Wii U. The previously seen crystals are called ‘Chaos Crystals’ and there are nine of them to collect through the game’s story. Vernon also goes into more detail about the game’s time travel element and reveals that players will go to the past and the future, seeing areas in both times.

The name of the underwater base level played is ‘Ancient Template’ and in this demonstration we get to see some of the hidden areas of the level. Vernon gives us a look at the collectibles menu and a ‘Freeze Rod’ weapon that, as you guessed, freezes enemies in ice. It’s clarified that while these weapons are obtained from enemies, the enemies can’t actually use them and they are one-time limited use only. You can’t store them.

Vernon also explains that collectibles will earn you upgrades, which aren’t just for making your characters stronger, but also unlock new abilities. When asked about a release date, Vernon says he can’t remember the exact date, but it’ll probably be the first half of November. Finally, merchandise fans will want to stick around until the end to have a close look at some of the upcoming Sonic Boom action figures.

Source: The Family Gaming Team

SEGA Games for the Sonic Gamer, Part 1

SonicsegaLike many SEGA fans, I started out as a fan of Sonic the Hedgehog more so then SEGA itself. As I became more invested in SEGA hardware, though, I was encouraged to begin trying out some of SEGA’s other franchises. I’ve since grown to love a variety of SEGA franchises and as part of the #Sonic23on23 celebration, I’d like to share some of my favorites with other Sonic fans on behalf of SEGAbits! All of the titles I’ll be talking about in this series tickle my fancy in the same way Sonic games have for years, that any Sonic fan ought to experience. These titles are not necessarily platformers, or involve cute and furry animals, but they do share at least one key element with Sonic games.

This series will divide the different games into categories and let you know which title you ought to try fist. I hope you’ll try some of these games!

Rail Shooters:

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After Burner

Before Sonic, SEGA had another adrenaline inducing game called “After Burner”. Here, players take control of the iconic F-14 Tomcat and blast through stages at sonic speed…literally. The After Burner games are all about memorization and twitch game play. Players have to be fast and at least somewhat familiar with enemy formations in order to succeed. All of the After Burner games produce a great sense of speed that is impressive even these days.

The original After Burner is not the most easy game to pay these days, and the best versions of the game available were made for the SEGA 32X and Saturn. SEGA has released a version of the game for the 3DS, which I do recommend picking up if it ever comes over. More accessible is After Burner Climax, which is currently available on Xbox Live and PSN.

If you want to know more about the game franchise, I recommend heading over to SEGAbits and checking out our content from After Burner Week.

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Panzer Dragoon

In Panzer Dragoon, players take flight on top of a big laser breathing dragon. This franchise is slower and more methodical then the After Burner games, but makes up for that slower pace with deeper game play and longer levels. Just like any great rail shooter, Panzer Dragoon is all about twitch game play, as players get constantly attacked on all sides by waves upon waves of enemies as they blast through beautiful, creative levels. Panzer’s world and music also possess an exotic charm that sets the series apart from other rail shooters.

Panzer Dragoon Orta is easily the most accessible game in the series, as it is the most affordable and is playable on both the Xbox and Xbox 360. It is also my personal favorite game in the series and has probably aged the best out of all of them thanks to the Xbox’s capabilities. The original trilogy is currently only available on SEGA’s Saturn. Of those, Panzer Dragoon Zwei is easily the best rail shooter of the bunch, though the original Panzer Dragoon is also pretty good. The franchise’s magnum opus, Panzer Dragoon Saga, is unique and excellent RPG, though is quite expensive and doesn’t really possess the qualities that would lead me to recommend it to Sonic fans.

Sonic Team Games

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NiGHTS into Dreams

Kind of obvious, but NiGHTS needs to be included all the same. NiGHTS once had a tendency to pop up often in Sonic games, and with good reason: outside of the Sonic series NiGHTS probably stands as the best thing Sonic Team has ever made. It shares some of Sonic’s qualities: it is simple, yet inventive. Each stage has its own theme and gimmicks that make them stand out and memorable. Many of the stages have unique topography that really do look like they came out of a dream.

NiGHTS isn’t exactly adrenaline inducing, but it’s still a fast game. Many of the game’s best moments come when your quickly zooming through loops and collecting blue chips, racking up huge links and points in the process. NiGHTS is all precision and memorization, perfecting your runs through the game’s stages so that you can improve your scores and A rank all the stages. NiGHTS into Dreams in many ways invokes many of the best elements of Sonic’s best games.

NiGHTS into Dreams HD is available on Xbox Live, PSN and Steam. If you’re feeling up for playing it old school, it’s also available on the Saturn. There was also a sequel released for the Wii version called Journey of Dreams, but that isn’t really as good and shares flaws with many of Sonic Team’s modern Sonic games.

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Ristar

Though it doesn’t bear the Sonic Team name, many Sonic Team alumni apparently worked on the game. In fact, this was character designer Yuji Uekawa’s first game. He would soon go on to become the character designer for the Sonic games starting with Sonic R in 1997.

Ristar itself is considerably slower than your standard Sonic game, but features the kind of cute character design, creative level design and unique character abilities Sonic Team was once known for. Ristar is all about swinging and bouncing around stages and adapting to the unique gimmicks each stage throws at you. One musical stage has you carrying around metronomes and bringing them to song birds that, when activated, add their voice to the stage’s background music, which slowly becomes more elaborate over the course of the stage. Another has you springing traps meant for you by throwing miniature Ristar models. Even the boss fights are varied, and can range from a cute little snow ball fight with a small child to an epic confrontation with a giant robotic mole during a freefall.

If you want to know more, you can check out the content I wrote for Ristar Week, which I ran for SEGAbits earlier this year. Ristar itself can be played on the Wii and Wii U through the Wii’s Virtual Console service. It can also be found on numerous compilations including the SEGA Genesis Collection, Sonic’s Ultimate Genesis Collection and Sonic Mega Collection (as an unlockable). The original game can be played on the SEGA Genesis/Mega Drive.
I’ll be back later with more recommendations, so stay tuned!

License! Global: New Sonic Mobile Apps Coming 2014

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In the latest issue of License! Global, there is a small section on Sonic Boom’s appearance at the Vegas Licensing Expo later this year. In the paragraph they mention the following.

“New video games for the Wii U system and the Nintendo 3DS handheld system, and a new mobile app games

Now this might mean previous mobile apps such as Jump or Dash, however it’s odd that they didn’t just name those, also the fact they call them ‘new’ since they’ve been out for a long time.

So want more Sonic mobile apps, let us know in the comments.

Source: Global! License

[UPDATE] Is SEGA Searching For a New Sidekick For a Future Sonic Game?

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UPDATE: We have learned that while the Sonic page wasn’t archived at Google until April 17th 2014, the images were uploaded to Michael Nagy’s site July 15th 2013. It’s now very likely that this is a scrapped project.

Thanks to Gatestormer at the SSMB for the heads up!

ORIGINAL ARTICLE BELOW:
It appears SEGA may be on the hunt for a sidekick for a new Sonic game they’re working on behind the scenes fronted by a new worldwide campaign titled The Search for Sonic’s Sidekick. In slides discovered by The Sonic Stadium at ad agency DDB Tribal artist Michael Nagy’s website there are images of an online mobile game SEGA will use in a competition to get fans involved in the new campaign. DDB Tribal are responsible for major campaigns for events such as The Queens Diamond Jubilee and advertisements for a variety of big brand companies.

The aforementioned mobile game sees players in twelve cities around the globe create a character and then race their character around their city using Google’s Street View technology. You then log your best time onto the leaderboard and the player with the fastest time at the end of the competition will see their character in the next Sonic game. The competition will run for eleven months and visit a new city every month.

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We have created an online game using Google Street view where you compete to become Sonic’s sidekick. Your online avatar will be in the next game that is produced for Sonic. The competition will run for 11 months and move to a different city every month across the globe. The cities include Tokyo, Hong Kong, Berlin, Paris, London, Cape Town, Toronto, New York, San Francisco, Rio De Janeiro and Sydney.

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The description doesn’t mention whether this is a console or mobile title, but for a campaign this big, it’s likely this could be for the next big console game from Sonic Team after Sonic Boom. We checked on Google and this page was archived just last week on April 17th 2014, so it’s very recent. The website http://www.runthestreets.com isn’t live yet, but the domain does appear to be up for sale and a Whois check doesn’t show any ownership by SEGA or Google just yet.

It’s also worth noting that there is no mention or indication of the new character replacing Tails as Sonic’s sidekick, so don’t panic, Tails fans. This new character could likely be playing a sidekick role similar to Chip in Sonic Unleashed or Yacker in Sonic Colours. Whatever the role, the character will obviously be important to the new game.

The images are currently still live on Michael Nagy’s website, but you can also find all of them in our gallery below.

What do you think of this campaign? Is it a good idea to get fans involved in the creation of a new character?

Sonic Spotted During London Marathon TV Coverage

Last week we brought you news of Lewis Griffiths’ efforts to take part in this years London Marathon, well… he’s there’s, and he’s been spotted on TV too.

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During a race side interview with The Ultimate Warrior. Sonic was able to just edge into shot as he overtook the famous wrestler. Based on various tweets and other comments on social media, Lewis has also been spotted by a number of other spectators and is causing a bit of a stir as he powers by.

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My favourite bit of this pic is the guy just in the back who has realised he’s been overtaken by Sonic the Hedgehog.

From all of us here at The Sonic Stadium, Good show Lewis! Keep it up.

Also if you want to donate to Lewis’ charity (Leukaemia Care) you can do so via his donation page.

Special thanks to SSMB member Lucky for the tip and for spotting lewis in the half a second he was on screen!

P.S. Based on current TV Footage, Sonic is ahead of the following… Iron Man, Spiderman, The Ultimate Warrior, Charlie Chaplin and a man carrying a giant tiger whilst dressed as a robot…?

So this happened in Rio the other night…

They’re coming to get you Barbra…! They’re coming for you!

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LOOK! Here comes one of them now!

So over in Rio, the people there love to party! And, as part of this years Rio Carnival, one school group decided to party on mass as Sonic. From what little knowledge I know of the Rio Carnival, there seems to be a ‘theme’ each year, but there’s also various sub themes that carnival schools can chose to do.

Well one school decided it was going to go to the carnival as Sonic… … I don’t know why, but it’s awesome!

Why can’t this kind of thing happen near where I live?

Source: Folha De S.Paulo

Mario & Sonic 2014: 30% off on EU eShop until Sunday

Bfy1G2ICAAAskmlHeads up European Wii U owners! To coincide with the start of the Sochi 2014 Olympic Winter Games in Russia this weekend, Nintendo have announced plans to reduce the price of the latest Mario & Sonic game by 30% if you buy it from the Wii U eShop or through the Nintendo UK Online Store.

The offer will run from tomorrow (7th February) to 23:59 on Sunday, 9th February. If you’ve yet to pick up the game or have been itching for a discount on the digital version, now might be the time to take the plunge. If you’re still on the fence about whether or not to spend your money, check out our TSS review of the game to help you make your mind up.

This offer is currently only announced for Europe, but we will update you if it becomes available for any other regions.

Source: Twitter

Sonic Themed Doodle Jump Figures Spotted at London Toy Fair

Based on photos taken by toy website Idle Hands, it would appear that the gift company Paladone are making figures based on the popular game Doodle Jump. And one of the more interesting photos taken was this…

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That is the ‘Doodler’ wearing a Sonic costume. Well I wasn’t expecting to see that today but alrighty then. So you might be asking, is this official? Well it would seem so, Paladone have a huge banner above their booth displaying the Sonic the Hedgehog logo and from another photo taken have several other items on show at their booth too.

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Which then begs the question, is there going to be some kind of Sonic Doodle Jump cross over? Or is this one of those one off bits of fan service?

No details on when these will be available yet or prices, but stick to TSS and we’ll update you with more information when we get it.

Source: Idle Hands

Out Now in Europe: Mario & Sonic at the Sochi 2014 Olympic Winter Games

It’s time to strap on those skis and hit the slopes once more, as two of gaming’s icons are back to compete for the gold! That’s right, Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U is out now in Europe! SEGA have released a brand new launch trailer (above) to celebrate the occasion, showing off a comprehensive look at many of the game’s modes. There’s 24 events to participate in and, for the first time ever, you can play online and face rivals from across the globe!

Mario & Sonic 2014 can be purchased from both physical and online retailers, but if you prefer to own your games digitally, Nintendo has got you covered – the game costs £39.99 to download from the Wii U eShop. The game will arrive in the US next Friday, 15th November.

This fourth entry in the series has been receiving a mixed reception from critics so far but if you’re wondering whether we think it deserves a spot on the podium, you can look forward to our upcoming TSS review which will be hitting the site in the near future. Stay tuned!

Will you be picking up Mario & Sonic 2014? Show your support for your country by letting us know in the comments!

M&S 2014 Blowout: New Artwork, Gameplay and more!

Promo_Web_Artwork_-_Mario_&_Sonic_SochiWith Mario & Sonic at the Sochi 2014 Olympic Winter Games releasing on 8th November in Europe and 15th November in the US, there’s not long to go until the two gaming icons hit the slopes once again – and we now have lots of juicy new artwork, gameplay footage, and more to help whet your appetite!

For starters, the official Mario & Sonic website has updated with full details on all of the game’s modes, including the Olympic Events and Dream Events, as well as showcasing some brand new character artwork for Teams Mario and Sonic.

And as if that wasn’t enough, we have lots of new (albeit brief) gameplay videos courtesy of TheBitBlock and GameXplain on YouTube, giving you a chance to see the game in action ahead of its impending release. Say what you want about the game, but it’s certainly looking rather slick – and who doesn’t love the idea of a Bullet Bill sledge race around Sweet Mountain from Sonic Colours?

Will you be picking up the new Mario & Sonic game? Let us know in the comments!

Source: Official Site, TheBitBlock, GameXplain

NoE Product Page: Even more new M&S 2014 Screenshots!

WiiU_MarioAndSonicattheOlympicWinterGamesSochi2014_06_mediaplayer_largeSonic Claus is coming to town!

The Nintendo of Europe product page has updated with a whole cavalcade of brand new screenshots from the upcoming Mario & Sonic at the Sochi 2014 Olympic Winter Games. There’s a healthy mix of old and new stuff, including some rather interesting sights like the Bullet Bill sleigh seen above. There’s also Dream Curling in Green Hill Zone where one player sits on top of the stone while the other pushes it, and a mysterious looking castle with a picture of a key above its entrance. Could we be seeing the return of some sort of story mode, or at least something akin to the Festival mode from the first Mario & Sonic at the Olympic Winter Games?

And if that’s not enough, there’s some new artwork for Shadow and Donkey Kong along the sides of the product page too:

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We also get a clear look at the PAL box art for the game:

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You can see all of the new screenshots in the gallery below. Let us know what you think of them in the comments!

Mario & Sonic at the Sochi 2014 Olympic Winter Games will be available in Europe on 8th November and in the US on 15th November.

Roger Craig Smith to attend MCM London October Expo

Roger_Craig_SmithWell, this is a nice surprise! It’s just been revealed via the MCM Expo Twitter page that Roger Craig Smith – the current voice actor for Sonic the Hedgehog – will be attending the London Comic-Con later this month. Though Roger will be in attendance primarily to promote his role as the titular character in Batman: Arkham Origins, his appearance will also come hot on the heels of the UK release of Sonic Lost World.

According to Gamasutra, Roger will be signing autographs, making personal appearances and taking part in a panel to answer fan questions throughout the weekend at MCM. You’ll be able to find him at the WB Games stand on both Saturday 26th October and Sunday 27th October, as confirmed via the MCM website.

If you can’t make it to the MCM Expo, Roger will also be appearing at GAME’s Stratford store on Friday 25th October from 9:00-11:00am to meet fans and sign copies of Batman: Arkham Origins.

Are you going to the MCM Expo this month? And if so, do you plan on saying hi to Roger? Let us know in the comments!

Sega Have Signed A Deal With Former Sonic the Comic Publisher Egmont

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Ok so you may need to bare with me here on this one. In the October edition of ToyWorld Magazine, they have a few preview pages of the ‘Brand Licensing Europe’ event. This isn’t a gaming event, it’s a licensing event. Companies attend with the hope of selling licenses to their properties to other companies in order to make products.

And Sega is down to attend with ‘a much larger booth than last year.’ Now this isn’t that unusual since Sega have attended the event for the last few years. Along with Total War and some retro titles, the Sonic license is up for grabs.

However, the more interesting tidbit comes near the end of the article in which they confirm that Sega have signed a licensing deal with publisher Egmont.

Recent licensing deals to have been signed include leading publishers Egmont and Hachette

So who are they? Hachette is a French publisher who are making activity books based on Sonic. And Egmont? Well… long term fans might know them very well. Egmont is the company who purchased Fleetway, the people who made Sonic the Comic here in the UK.

Thats right my friends. Sega have signed a new publishing deal with the people who used to make Sonic the Comic.

Now before we get too excited, they don’t mention specifically that it is for Sonic… however, what does support it being Sonic is that when you look at Egmont’s current lineup of magazines and books, Sonic is the only active franchise Sega have which would fit in with their range of products.

There is also another reason not to get too excited, and thats down to the simple fact that the comic selection in the newsagent has changed since STC ended. Egmont do not make comics anymore, it’s more towards fortnightly actvity books. They do however make one off books.

And to continue the unlikely news, even if it was Sonic the Comic, it’s never going to continue from where it left off, far too long a time has passed.

So whilst it might not be a UK revival of Sonic the Comic, it might suggest a one off book, or could we see pigs fly and get a trade collection of Sonic the Comic published by Egmont?

We’ll be watching this one very closely.

Source: ToyWorldMag

Mario & Sonic 2014 Official Site Goes Live

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Looking forward to the next sporting crossover between two of gaming’s giants? Well in that case you’ll be pleased to hear that the official website for Mario & Sonic at the Sochi 2014 Olympic Winter Games is now live! Nintendo of Europe made the following tweet earlier today:

Check out the new website for the latest game in the @MarioSonicGames series, coming to #WiiU this November!

But there’s not much to see as of yet. In fact, there’s nothing new there at all. Just an old trailer and a themed background. It’s teased that the full site will be coming soon though, hopefully with plenty of juicy new details along with it.

One new bit of information (or clarification) from this news though comes in the form of the game’s release date, which – as stated in the tweet above – is now officially “November”. It seems that despite Nintendo’s error regarding the 8th November launch date, Mario & Sonic will still be arriving on Wii U in time for the holiday season. Exciting!

And with a Nintendo Direct planned for tomorrow, who knows what potential Mario & Sonic related news we might see? Stay tuned to TSS for more as and when it happens!

Source: Nintendo of Europe on Twitter

Recent M&S 2014 release date “an error”

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You may remember we reported a week or so ago that Nintendo had seemingly revealed the release date for Mario & Sonic at the Sochi 2014 Olympic Winter Games as 8th November by means of a Wii U notification. For those of you who were getting excited, you’re about to be a little disappointed because it turns out that was just a mistake on the Big N’s part. Nintendo have provided the following clarification regarding the game’s release:

The Nov. 8 launch date for Mario & Sonic at the Sochi 2014 Olympic Winter Games that was recently listed in a Wii U notification was an error. A confirmed launch date will be announced in the future. We apologize for any confusion.

So, it looks like we’ll have to wait a bit longer for our next sporting crossover – but at least we have Sonic Lost World to look forward to in the meantime! And you can be sure that, 8th November or not, Mario & Sonic 2014 will be hitting retail and digital stores before the year is over to cash in on the inevitable Christmas rush.

When do you think Mario & Sonic will be released? Anyone who predicts correctly gets bragging rights!

Source: GoNintendo

Mario & Sonic 2014 Release Date Revealed?

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Sonic Lost World is only a month away now but it seems you can already look forward to getting your next Sonic fix after the hedgehog’s debut Wii U adventure. That’s right, Mario & Sonic at the Sochi 2014 Olympic Winter Games (what do you mean you forgot it was coming out?!) has now seemingly has been given a release date as well, following hot on the heels of the much-anticipated main series installment.

The news appears to come from Nintendo themselves, as SSMB member CC14 the Franken Frog posted the below snapshot from their Wii U notifications, listing the game as launching on Friday 8th November. The message also indicates that you will be able to download the crossover title from the eShop on the same day, tying in with Nintendo’s current policy of simultaneously releasing new games in both physical and digital format.

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Please bear in mind that, despite being a Friday – in other words, the usual day for releasing games in Europe – we can only assume this to be the US release date for the game so far, as no such listings have been found in European regions.

So, with a release date now seemingly set, will you be picking up Mario & Sonic 2014 for your Wii U? And if so – retail or download?

 

New Sonic Games & Major Surprises to come in 2014

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Earlier this year, Sega were one of the companies in attendance at the Vegas Licensing Expo, whilst news did come from the event with regards to Lost World, something has slipped under the radar which has only come to light just now.

During the event, Global License produced a daily newspaper of sorts filled with news from each day, and on the second day, they had a very interesting segment on Sega and the Sonic license brand.

Fans will get a preview of the action with new videogames and merchandise slated to release at the end of this year. With more games and major surprises to follow in 2014.

Whats interesting is the use of language, notice how they say ‘video games’ as apposed to ‘a new videogame’ or ‘a new game.’ Could this be a hint that maybe Sonic will see a number of releases in 2014? As apposed to just Mario & Sochi,’ ‘The Third Game’ as fans have started to call the third nintendo exclusive might get a release in 2014? Maybe we’ll see another game with the blue one other than Sochi and the 3rd game.

Also, major suprises which are not game related? What could they be? Well… there was also advert for the Sonic brand included in the same publication.

sonic2014advert Aside from the new renders of the cast, I would direct your attention to the top. In previous adverts since last years licensing events. Sega have used the line “Sonic has appeared in over 60 videogames,” they have never put the annimations/cartoons so dominantly on an advert of this kind. Draw your own conclusions, it’s why we have the comment section.

We’ll keep you upto date with more news as and when we get it.

Source: Global License

Sonic & SEGA All-Stars Racing arrives on Android

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While owners of Android devices across the Sonic fandom have been busy celebrating the news that endless runner Sonic Dash will indeed be coming to their mobile platform of choice very soon, it seems SEGA have quietly released another little (and belated) surprise on the Google Play store. That’s right, the original Sonic & SEGA All-Stars Racing – released in 2010 on home consoles and a little while back for iOS devices – is now available to download for Android!

This madcap racer from Sumo Digital stars 13 characters from across SEGA’s history and allows you to compete in 25 missions and 4 grand prix cups. The game costs just £1.60 and you can purchase it from the Google Play store here.

Thanks to SSMB member LukA8 for the find!

Will you be downloading Sonic & SEGA All-Stars Racing for Android? Or are you holding out for Sonic Dash instead?

Source: Google Play Store

Sonic Returns To Macy’s Thanksgiving Day Parade

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Even if you don’t live in Amercia, chances are you’ve heard of Macy’s Thanksgiving parade. Each year the department store Macy’s holds a huge parade through New York featuring a variety of giant floats and balloons of famous characters and heroes from the world of comic books, television and videogames.

Well… guess whose making a return? According to cititour.com, a website to promote events in New York, Sonic will be taking part in this years Macy’s thanksgiving parade, marking three years in a row where Sonic has been in attendance.

However, when asked about this on twitter, Sega said that they didn’t have any news regarding Sonic being in this years Macy’s.

Source: cititour.com

Mi-Christmas Open House, Featuring Sonic the Hedgehog

mipr1 The agency which Sega use to help promote Sonic as a brand here in the UK recently held a ‘christmas open house’ what is that you might ask? Well, Mi-Pr is tasked with helping Sega to promote Sonic here in the UK, their job is to showcase Sonic products to retailers and the press in order to get more orders placed at retail. So the idea behind a christmas house is to decorate a home and fill it with products so retailers and the press can see what it looks like come christmas day and entice people to order products for retail.

The event has since ended, however photos of it are coming to light, and there are one or two interesting bits of information coming out. I should point out, Sonic Lost World was also available to play too, but I cannot find any new information on it.

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A selection of Sonic clothing/accessories, Eggman underpants confrimed. If they have those in adult sizes, I might just have to buy several pairs.

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If you look at the bottom of the above photo, you can just make out the Sonic pinball game which has been teased every now and again.

mipr3 This photo both excites and infuriates me. Whilst it doesn’t show anything new, it does show the Sonic product catalogue, but you can’t see inside… Please, Sega, Mi-Pr, somebody, can we get a copy of this so we can actually take a look inside it and know what to spend our money on?

mipr6The above picture comes from toybuzz.co.uk. Wilst it shows no new products… it does show a Sonic themed Christmas Cake, I suspect this was made specially for the event.

In addition to the pictures, Pi-Pr also released some infromation regarding a couple of new products to be released later this year, including the prices of the products and retailers who would be stocking them.

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The pinball game will be just under £15 and available from The Entertainer, the bike is £120 and from Argos, also a Sonic crash helmet can be purchased for £17 too.

For more pictures please see our gallery

Sources: Mi-PrLicensing.biz, Toybuzz.co.uk

 

Sonic the Hedgehog 2014 Calendar Pops up for Pre-Order

sonic2014calendarIt seems odd that we’re only at the start of July, yet here I am reporting on more merchandise with the year 2014 written on it. According to a listing on Forbidden Planet, Sonic will be getting a calendar for 2014.

The calendar will be released at the end of this month, yes you read that right. Despite it being for 2014, it’s getting a very early release date of Tuesday 30th July. However, Pyramid International, the company making it claims the release date is the end of August, so not sure whats going on there.

The price is also very reasonable at only £6.89. Considering most calendars cost over £10 near christmas, this is one heck of a deal.

No teaser pages were given, just the cover page that you can see above, personally, I really hope there are some original artworks in this one like the ones from the early 90’s which look stunning.

According to the product page on Pyramid International, the size of the calendar is 30X30cm.

So, anyone going to pre-order?

Source: forbidden Planet & Pyramid International.