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  1. After getting to the final eight in an impressive run of wins, Sonic has lost to Final Fantasy VII's Cloud Strife in the GameFAQs Character Battle II, on a very unimpressive voting of 71,651 to 36,571. The blue blur is now out of the running, and no more Sonic characters are left standing in the fan poll. Sonic did make it a round more then last year, which shines a light for next summer's big tournament. Below is a look at the wins/losses of Sonic and the gang. After seeing this, you'll find that it was a very impressive run by the Sonic Gang (minus Tails). Sonic The Hedgehog: Win Vs. Ken 33,146 - 73,484 Win Vs. Zero 47,261 - 51,903 Win Vs. Aeris 50,241 - 56,701 Loss Vs. Cloud 36,571 - 71,651 Knuckles The Echidna: Win Vs. Yuna 45,531 - 56,363 Loss Vs. Solid Snake 35,646 - 61,038 Shadow the Hedgehog: Win Vs. Wario 36,721 - 67,886 Loss Vs. Mario 48,694 - 59,756 Miles "Tails" Prower: Loss Vs. Auron 38,685 - 70,199 Source: GameFAQs
  2. Sonic appears in the top Japanese magazine, 'Third Grader in Elementary School' (小学三年生), if you look at the lower-right side of the magazine. Well, errr... kinda. If you squint really hard, he's there. Not sure what Sonic-related feature is included in this particular magazine, but if anyone can find a copy and let us know that would be fantastic! Check out the latest issue on the website here.
  3. Hello everyone! This thread is for posting and discussing episodes of my new Sonic replay/rewatch/reread podcast, Deep Dive Zone! Youtube Twitter Old (outdated) concepts/ideas post:
  4. Well I can’t exactly make a good intro so… what I like most about the Sonic franchise is the consistency of the story and the characters. To be quite honest I just like the variety and the community.
  5. until
    Kick off the Year of the Dragon with a brand new two week event on Sonic Forces: Mobile! You can now earn cards for the brand new Dragonfire Sonic that dropped, and do bonus missions to unlock the previous Lunar New Year characters - Blaze and Silver. Then, from the 6th of February, a brand new Tails alt will take over. With him, while it's unconfirmed, we'll likely see Lucky Whisper, and another character as the bonus missions for that week as well!
  6. Maria.Sosori

    1/18/24 - Sonic Advance 3 Review

    Please be aware that I started this game in 2023, so my memories of most of the zones are a bit muddy (I was trying to get all the chaos emeralds). Warning for spoilers! Story The story isn't much. Sonic and all his friends must stop Eggman, but he has a trick up his sleeve: a robot named Gemerl. Gemerl is similar to Emerl in Sonic Battle (gee, I wonder), but without all that childlike innocence that Emerl had. Honestly, the only written parts I can remember are when a character wants to join Sonic and Tails, where they exchange dialogue. Aside from that, all the story is told via "cutscenes" akin to those in the classic Sonic games. (i.e. "Tom and Jerry" style, with everything told through actions and not words.) So, it's not noticeable, but it isn't bad either. Phew. The ending (both of them) is cute, though. Gameplay The main gimmick of Sonic Advance 3 is the team mechanic. You choose the character you play as, and then your partner. Different player characters and different partners affect the abilities of both characters. I liked this mechanic a lot... of course, some teams are better than others (looking at you, Tails / Cream), so some of them will go unused. It does make it easier to freshen up your playstyle and prepare for certain levels. I found that my favorite teams were Amy / Tails, Tails / Amy, Cream / Tails, and Cream / Sonic. (Can you see who I like to play as the most?) A small gripe I have with the teams is that if you're trying to get all the Chao in a zone, you may need a specific team to get to them. This means that if you chose the wrong team, you're going to have to exit, swap teams, and go back to the point you were at. Just pray you chose the right team. Thankfully, I didn't have much issue with this--Tails' flight is useful to get most of the Chao--but that one chao/level in Ocean Base was especially brutal with that. Each zone introduces new gimmicks, which is standard [for classic Sonic]. Zones -Route 99 Kind of confusing to navigate, but you can get a lot of speed here. Due to how similar everything looked, I had some difficulty tracking down the Chao. Not a bad first zone. -Sunset Hill Green Hill, is that you?? Another Green Hill look-a-like. It even remixes Green Hill's theme (but it *is* a good remix). Not bad either, but I'm exhausted of Green Hill. (Obviously, at the time Sonic Advance 3 was released, Green Hill wasn't as overused as it is now. Sure, it's an iconic level, but come on.) -Ocean Base Oh, man. The song for this one is amazing. But the zone itself, on the other hand... It had a nice aesthetic. I remember it being confusing to navigate at times, though. I don't hate it, but the oil falls could be annoying to deal with. (Or maybe I'm just impatient, haha) -Toy Kingdom I love bouncing and sliding around in this stage! It's a happy little place. The swinging balls would irritate me at times, but again, it's probably my impatience. The slides are kind of slippery to deal with. (Pun entirely intended) -Twinkle Snow Too much water. 7.8 Okay, seriously, I detest water levels. They just stress me out, and not in a good way. Thankfully, I don't remember Twinkle Snow having a lot of water, but oh my god. -Cyber Track Be veryyy careful traversing this zone. It was both fun and yet... annoying at the same time? The zone is fast-paced [at times], but watch out! If you're too fast and make a wrong move, you'll fall to your death... which takes a little bit of enjoyment out of it. -Chaos Angel This zone is beautiful. Unfortunately, tons of empty pits and falling platforms await you here, so going fast is incredibly risky. Psst--If you're trying to get the last emerald, keep redoing Act 3 [after getting all the Chao, of course]. The key respawns every time you die, and act 3 is the shortest and easiest to navigate of them all [in Chaos Angel]. -Emerald Altar I... guess it counts as a zone? Even though it's a boss? Nice song. (Of course.) Having to fight Gemerl before then fighting Eggman was the cause of a lot of my deaths here. However, if you use Tails / Amy, the fight is significantly easier. Cute ending. (Note: I haven't gotten all the chaos emeralds yet, so I'll make a follow-up post after I do that. That post will include the bosses as well.) Special Stages I HATE the special stages in this game. The requirements to be able to even access them are ridiculous! You have to hunt down 7 hidden chao in each zone, then find a key (and keep it) in an act. Get this: you only get ONE key for ONE attempt. If you die whilst carrying the key, you have to find it again. And if you do manage to successfully find the key and hold on to it until the act is completed, it's good for one try. So if you fail that special stage, you have to find the key again. This gets especially annoying in later special stages, where they're much harder. Don't get me wrong, difficulty increasing as you progress further in the game is a good thing, but when you have such a time-consuming process to get one attempt, it's just plain annoying. A Few Minor Gripes 1. Why did they detail Tails'... rear end on the title screen?? 2. The length of the title screen. I hate getting a game over and having to spam "Start". Sonic Battle lets you right into the menu when you press "Start" on the title screen, but Sonic Advance 3 requires you to wait through a few seconds of a cutscene. I mean, it's only a few seconds, but it's just irritating when you get so many game-overs because of how hard it is to find lives. 3. THE LIVES SYSTEM. Yes, I know it's an old game; yes, I know why old games have "live systems". But it's still frustrating getting constant game-overs because lives are so hard to find. I don't know if I just suck at the game or what. 4. The Minigames. In each zone, there are two minigames you can play to get lives: one where you hit buttons on a capsule, and another where you kill enemies. Both of these have time limits, and you only get lives if you succeed. Depending on how quickly you beat them, you would get a different amount of lives. Now, in the early zones, these minigames aren't a problem and are fairly easy. Nice little way to get more lives. However, later on, they become a lot harder. I think the thing that makes these so annoying in the later zones is the fact that the amount of time you get to beat them stays the same as in the early zones... which makes them horrendously hard by the time you reach Chaos Angel. I've gotten close to beating them so many times, but, well... Overall verdict: 8/10 Enjoyable experience! Of course, it has some flaws, but it's my favorite of the Sonic Advance Games [so far].
  7. Hi, I've been looking for files of the unlockable music you can listen to in SatSR. I want to complete my Sonic music collection (and also upload them to the internet archive for other people), but I'm having some trouble finding them. I've tried looking at Zophar's SatSR game rip, but the audio files don't have names I can easily identify them with. (Side note: I'm going to compare SatSR's OST to the game rip and see if I can find out which songs I'm missing [and their names].) I have the 'Worth a Chance - Acoustic Guitar' version and 'Worth a Chance - Piano', but I'm certain there are more goodies. I'm looking for files with names (like the two examples I just listed). Would be neat if someone could find files of the other special book unlockable content in SatSR, such as the cutscene files or the concept art. By the way, I'm also looking for the special "interactive archie comic" that came with the target edition of SatSR. Someone uploaded a full rip to Sonic Retro in 2015, but their file link is down, and because of how long it takes to verify an account there asking them if they still have the rip would be difficult. Does anyone else have a rip of it? Also: I have a zip of the cool little "Digital Treasure box" that the OST release came with. Just ask me if you want it ANOTHER SIDE NOTE: Is there a section on the Sonic Stadium that contains all the topics related to the games' OSTs? I'm certain there was a section for that, but I can't find it.
  8. From the album: Sonic's Musical Spectacular Art Assets

    By @Danj86 We had a set theme in mind this year and now that I'm getting used to this, I added some sillier aspects to them. With the Japanese box art being the theme, I opted to include the stick figures of Sonic and co bumbling about in each one. This first one being a simple recreation of Sonic meeting the first enemy he meets in his first adventure. How would you react if you saw a Motobug heading towards you?
  9. From the album: Sonic's Musical Spectacular Art Assets

    I only realized while typing these descriptions that this one specifically is reminiscent to the final ending screen of the best ending in the classic games. Though...did they only do that in Sonic 3 & Knuckles? I do remember the trio standing next to a logo while posing. Sadly, that means this wasn't inspired by that. I guess I could lie about it. Just don't tell anyone.
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