Just revealed now on the SXSW live-stream, whilst the cover has been revealed before in a black and white format, we now have the full colour image of Issue 1 for the new IDW Sonic comic.
The new IDW Sonic is due for release next month!
Following on from Zappies claiming that a new Sonic racer was on the way, now a second toy maker has also hinted that a Sonic racer is in development.
At the New York Toy Fair, Diamond Select Toys have revealed their new line of Sonic toys, during an interview with Pixel Dan, when talking about the Sonic toys, the toy fair rep said the following.
“There are some minifigures […] some come with diorama pieces you’re going to build a race track from the game…“
Whilst it’s possible that this is in relation to ASRT or a past racer game, it seems very unlikely that this is for a previous racing title since they’re several years old now. The fact it mentions racetrack suggests that it is in vehicles so it’s unlikely that these would be Sonic R related products.
The Sonic section begins at 8:32 and the ‘from the game’ line starts at around 9:00.
So what do you think? The rumours are certainly starting to add up now aren’t they?
About a week ago we brought you news that a Sonic themed board game was in development. Well the Kickstarter for said board game is now live.
Sonic Battle Racers has two backing options at the time of writing.
The game itself is essentially a race, with players attempting to win against several other opponents whilst dodging badniks and other traps. Included in the game are several badnik pieces which will not be available at retail to accompany Sonic, Tails, Knuckles, Amy and Eggman.
There are also promises of expansion packs to come at a later date but these are not included in the Kickstarter.
Blaze, Sticks and Shadow playable pieces are stretch goals, however only Blaze and Sticks are included in the $100 pledge, you have to purchase Shadow separately.
So what do you think? Going to back this game? Let us know in the comments.
During the London Toy Fair, Think Geek revealed a new line of video-game based figures entitled ‘Totaku’, along with a report that a Sonic figure would also be joining the line at a later date. Which was supported by a silhouette outline of Sonic on the Totaku website.
Well it appears that the figure was indeed at the London Toy Fair as toy blogger Idle Hands managed to snag a few cheeky photos of it.
We can now also reveal some details and clear up some misconceptions about this figure line.
No release date has been confirmed yet, but keep checking TSS and we’ll post more details as and when we get them.
Source: Idle Hands
Over in Nuremberg, the annual Spielwarenmesse toy fair is underway and as usual the toy makers are showing off their new toys for release later this year. Well, one such toy maker has just added fuel to a fire which had been virtually extinguished earlier this week.
Zappies who were responsible for a number of All Stars Racing Transformed toys way back when the game was first release were at the convention and have allegedly told Spindash.de that there is a third Sonic racing game on the way!
Whilst there is no outright proof of such a game, what strongly supports it is that their booth is full of the original ASRT toys which went out of production years ago. They claim these are here as placeholders in a bid to give some retailers an idea as to what the new game and toys will look like.
This comes less than a week after a document from Sumo Digital was leaked which suggested a new ‘Kart Racer’ from a ‘Global IP’ was in development, and just days after Aaron Webber claimed that it wasn’t happening.
Keep checking TSS, hopefully we can get all this resolved very soon!
Introducing Sega Slots. A new game for iOS and Android. It’s a gambling simulator slot machine game. One of many kinds you can find on mobile devices. In Sega Slots you start with Sonic Slots only and level your way up to Shinobi, Golden Axe, Super Monkey Ball and more. The top level game at 101 is Classic Sonic in Casino Night Zone (makes sense). It includes mini games as well as the regular slot machine games.
In what could be argued as being the first big reveal for 2018. Tomy has updated their re-seller catalogue for 2018 which includes a lot of brand new Sonic toys covering action figures and plushies.
With regards to action figures we have a new a classic Amy pack which comes with a metal art plate and a Classic and Modern Eggman pack which also comes with an art plate.
But more interestingly, Zavok is finally getting a figure and Infinite is also getting the action figure treatment along with some Chao accessories.
More modern based figures, but the most interesting thing on show here is the comic book packs, you see… that doesn’t appear to be an Archie or IDW comic book, but something completely new!
Terror, excitement, confusion… all in one page. On the one hand with have the awesome looking classic Sonic figure, and the utterly stunning looking Super Sonic plush…. Only to find Amy and Vector who appears to be hitch hiking.
More plush toys planned, this time we see a new Classic Eggman and an Evil Chao figure join the line! Also is it just me or is Knuckles giving Shadow a bit of a look there?
More on these as and when we get the details in.
Earlier this year, GNFToyz, a South Korean company released a number of really awesome Sonic figures and have since teased an expansion of the range… Just one tiny problem; these were a retail exclusive to a South Korean store and unless you lived in South Korea it was exceptionally difficult to get your hands on these. Well… that’s not true, you could get them if were willing to pay 3-4 times the RRP on ebay, no really they were being re-sold for that amount!
Well it looks like they may have found a western distributor. A photo taken by Toyark of the First4Figures New York Comic Con booth appears to confirm that F4F are going to be distributing them worldwide!
Based on the photos taken, it looks as if F4F have begun a partnership with GNFT and series 1 of the figures will be available ‘soon’.
Hopefully we won’t have to pay 3-4 times the RRP to get our paws on this one!
Keep Checking TSS for more updates as we get them.
You may remember a report we made a couple of years back about a LinkedIn profile we found for Sonic Xtreme’s Lead Artist Ross Harris which stated he designed character models for the game, including Amy Rose. Well, The Sonic Stadium has now found a portfolio website for the artist which features the above models for Amy Rose as well as models for Sonic and some badniks. Continue reading Sonic X-Treme Amy Rose Models Found
Hidden away on the official San Diego Comic Con website, there is some really exciting news if you are lucky enough to be in San Diego during comic con.
Away from the actual event, in the Omni San Diego Hotel Grand Ballroom you can find Sega hosting a Sonic the Hedgehog Augmented Reality Experience. There will also be a concert with Shota Nakama held on the Tuesday evening but no details on that were given.
The event opens to developers and the public as a preview on the 19th of July, but it fully opens up on Thursday 20th and runs until Sunday 23rd.
Sega is presenting an AR Sonic experience and a special concert with the awesome Shota Nakama on Thursday evening, and dome takeover on Friday!
WHERE: Omni San Diego Hotel, Grand Ballroom, 4th Floor
WHEN: Wed., 7/19: Developer & Public Preview, 6:00–9:00 PM • Thu.–Sat., 7/20-7/22: 9:30 AM–7:00 PM • Sun., 7/23: 9:30 AM–5:00 PM
Absolutely no details as to what this experience will be were revealed, or if it will ever be released in any way so those who are not there can see or experience it. If you happen to be in the neighbourhood at that time, lets us know what it was like.
More information as we get it.
Source: Comic Con
Ever since it’s announcement, details regarding the Sonic movie have been incredibly thin, despite being a live action-CG hybrid, we don’t even have a cast list for it, and it only very recently announced that Deadpools director would be directing the film.
So when rumours and mumbles of a 2018 release were being talked about, this seemed a bit unlikely given the lack of information released so far about the film.
Well, Sega have now said that the movie will now be coming in 2019 which is a far more realistic release year.
In an interview with Games Industry, they dropped the line that the film would now be released in 2019.
“Nostalgia is actually very much in vogue, which is one the reasons we’ve been chasing it down,” he says. “Everything Nintendo has been doing has been driving big waves in nostalgia, they’ve done some amazing things and they had a lot of success with the classic NES. There is a film and documentary coming out about retro gaming called Console Wars. We also have a Sonic movie coming in 2019.”
So there we have it, time to book your tickets to the far off future of 2019.
In a very 90’s inspired advert, Sega have announced a new way to play classic titles from their back catalogue. Continue reading Sega Forever Announced for Mobile, Sonic the Hedgehog Updated
Last year GlamGlow released a Sonic themed mud/face pack and it was a surprise hit, selling very well in both the US and the UK.
Well it seems that the company was pleased with the performance of the product as it looks like they’re going to expand the range. Two posts made on Instagram have revealed that the Sonic Face Mask is to return and strongly hint at a Tails & Knuckles themed pack too!
Full details are to be released tomorrow, we’ll keep you upto date with what they show as and when we get it.
Source: GlamGlow Instagram
If you take a look at the front cover of the newest issue of Licensing Today Worldwide, you’ll see that Sonic is on it, so you’d expect a major feature right? Well… there isn’t. At least nothing that we don’t already know.
There was however one interesting line in the magazine, that being that the next 18 months are to be very important and big for Sonic.
The Sonic Stadium has discovered a proof of concept for a Sonic the Hedgehog virtual reality project. The concept was developed for SEGA by Big Sky VR a Los Angeles based studio who worked on Coachella Explorer the first-ever mobile 3D simulation of the Coachella Music Festival. Big Sky describes their Sonic concept as a puzzle game in which our blue hero takes the user on an adventure through typical Sonic environments, though they fail to elaborate on any puzzle elements.
Big Sky developed a proof of concept for Sega to help them bring their icon Sonic the Hedgehog to the world of Virtual Reality. In this puzzle game experience Sonic escorts our user along an adventure that takes him across land sea under volcanos and above the clouds thats true to Sonic form.
Big Sky’s Greg Edwards has shared a video of the demo on his Vimeo account two months ago indicating that this is a very recent project. Whether anything more will come of this further down the line is unclear, but it’s interesting to know SEGA is looking at bringing Sonic to the world of virtual reality.
Source: Big Sky VR
Would you like to see a Sonic the Hedgehog virtual reality game? Let us know in the comments.
Before Sonic was a franchise, before he was a household name, before he even had a single game, he was just an idea and a pitch. It’s quite common knowledge that Yuji Naka and Naoto Oshima along with a few others had to pitch the idea of Sonic to Sega higher ups in order to get the green light for development.
Part of this pitch included ‘a small Sonic plush toy’, this has been a matter of record in a number of different interviews and articles, such as the History of Sonic book which came out a few years ago.
Yet, to this day, nobody has ever seen this plush… well… that might have changed.
Whilst he’s not confirmed it is the original plush from the pitch, there’s a number of clues to suggest it might be, first of all, there are no tags of any kind, it’s a homemade item, secondly, it stands upright on it’s own accord, there are only a handful of Sonic plushies out there which do this and none of them look anything like this.
Another big clue is that it is VERY high quality, this was not made for mass market, it was either made to order or was an extremely limited run.
Speaking to a few Sonic Merch collectors, none of them have been able to identify it which would either put this as a custom job… or… the legendary plush. If it is the plush from the pitch, it would make this product 001, the very first piece of Sonic merch ever to have existed and a one of a kind.
The watch on his wrist is a different product which was released a few years after Sonic 1. If we get anymore details as to the origins of this mystery product, we’ll let you know.
Source: Naoto Ohshima Facebook.
From the Sonic twitter account…
— Sonic the Hedgehog (@sonic_hedgehog) March 9, 2017
Yup, that’s definitely a leg. And maybe a foot. It might belong to Metal Sonic, but it’s hard to tell.
And something about Tomorrow.
And that is all there is to say about this, no really, there is nothing else to say. Unless anything else happens. As usual we’ll let you know.
See you tomorrow. Feel free to speculate what this means in the comments.
Actually… lets have some fun… you can only pick one.
Let us know if you follow the foot or obey the thigh in the comments.
UPDATE: Polygons Nick Robinson apparently knows what it is, so if the press know then it might be something worth keeping an eye out for.
@sonic_hedgehog when i saw the full piece for the first time i said out loud "GOD that is perfect"
— Nick Robinson (@Babylonian) March 9, 2017
It’s Toy Fair time again! As January ends and February begins, London, New York and Germany all become host to major toy fair events. Being a trade show, these events show perspective retailers toys that will be on shelves throughout 2017.
Well, London Toy Fair ended a few days ago and… yeah there wasn’t much in terms of Sonic there, however London has never been that great in terms of Sonic content, New York and Germany are the ones to watch out for.
But saying that, Tomy did have a booth and we can confirm that they showed off some new Sonic toys!
You might remember that last year we brought you news that the Sonic ride at Alton Towers had closed down, well, re-themed and all traces of Sonic been removed from the park. Except for one area, the hotel room was still listed on their website and was still available for bookings. Continue reading The Sonic Hotel Room is No More
IGN have posted another video about Lego Dimensions which contains a big focus on the Sonic stages. In this video we learn a bunch of new details about the Sonic level pack.
Check out the video to see the details and some better quality gameplay.
A video posted by IGN via twitch has shown off gameplay from the Sonic Level Pack from Lego Diemensions.
The video shows how Gizmo and Harry Potter will navigate the level as well as a brief appearance by Sonic.
In other news, the level pack itself has appeared on multiple retailer sites including Amazon & Toys R US all stating that the pack will be released on November 18th. Current price point is £29.99.
This is the Sonic game classic Sonic fans have dreamed of for at least a decade.
Well, probably. As with any game, there are a lot of boxes Sonic Mania needs to tick to ensure it lives up to its potential. What will the quality of the level design be? How much content will there be and how much will it cost? Are there any unknown game play elements that could mar the experience?
Normally, I save these sorts of cautionary warnings for the end of the preview, but I think it’s necessary to put them front and center because, at least on the surface, this has all the right elements to excite every old-school Sonic fan on the planet.
First of all, the physics: one of the first things I did in this game was attempt the wall-stand that Sonic 4 became infamous for. I am happy to say that not only is gravity-defying traversal nearly impossible (by the standards of a classic Sonic game anyway) but many of the new areas in the demo require momentum to traverse. Without it, you aren’t going anywhere. There are no spring pads, few auto-running segments, and loads of opportunities to build momentum on hills and half-pipes to reach higher areas, or mess up and fall into lower sections. That said, the physics still aren’t quite what you may be used to from the classic Genesis titles. They feel like they fit somewhere between the Genesis titles and the slightly looser physics of Sonic CD. Of course, this shouldn’t be surprising: the stages take a lot of inspiration from Sonic CD.
The game had two levels on display: the remade Act 1 of Green Hill Zone and the all-new Studiopolis Zone.
At first glance, Green Hill hasn’t changed much. If you just run through it as you normally do, chances are it may feel just like the original stage with some slight tweaks. But that’s because you didn’t look hard enough: when I played the level, I decided to explore, and I eventually made my way to a completely new area that runs directly over much of the level.
The design for these new areas feels reminiscent of Sonic CD stages, with loads of pipes, mobius strips, and areas that let you really move in a way old-school Green Hill never quite allowed. There are also hidden secrets, including a bubble shield and a fire shield. The level ended with a boss that was simultaneously reminiscent and new, putting a new spin on Eggman’s ball-swinging egg mobile from the original game. In this case, the two balls took turns swinging from one another, with one vulnerable to attack and the other dangerous to the touch. If this boss is any indication, we will probably see a return of the mid-level sub bosses from Sonic 3 & Knuckles in Sonic Mania.
The Sonic CD inspirations are even more evident in the second level on display: Studiopolis. The stage is sprawling, loaded with different routes and secrets to find, as well as plenty of hills, ramps and other types of terrain that make use of the game’s physics. One key difference between this stage the levels in Sonic CD seems to be level cohesion: I’ve always felt most of the the level design in Sonic CD was a bit of a mess. Here, everything seems to be placed a little more intelligently, making the level itself a little easier to navigate and memorize. Of course, I’m sure Sonic CD fans will completely disagree with me on that point, but they should love this level nonetheless.
Both levels rewarded exploration in a way no other modern Sonic game does. Since I knew my time with the game would be limited, I decided to take my time and explore both stages, and there was a lot to see. Backtracking and trying to reach higher areas that I had missed on my initial pass was how I discovered that one entirely new portion of Green Hill. Backtracking in Studiopolis revealed a spring that sent me careening towards the right of the screen, and further exploration revealed an absolutely massive stage that I simply didn’t have time to fully explore during the demo. This is the sort of level design I’ve been wanting from my sidescrolling Sonic titles for awhile: large levels that reward people who do more than press right and take the easiest and most straightforward paths. Exploration not only revealed hidden paths, but also power ups (including the aforementioned shields) and the outlines of giant rings that weren’t accessible in the demo. While nothing about them has been confirmed, it seems pretty likely that they lead to Mania’s special stages.
While there wasn’t much genuinely new game play mechanics to find in the game, there was one thing that could drastically change how people play the game: the drop dash. Anyone who’s seen the trailer should have an idea of what the drop dash is, but let me elaborate on it: you activate the drop dash by holding the jump button as Sonic jumps through the air. The higher up you are, the more you can charge the drop dash, and when you hit the ground you immediately spin dash in whatever direction your trying to go. It’s a fun move that looks like it should be useful for hardcore players, since it isn’t exactly the easiest move to use.
I tried using it as often as I could throughout one of my playthroughs, and discovered it was only really useful in areas when Sonic could both gain a lot of air, and had a place to spin dash through once he landed. This neat little move is a little more interesting than other attempts at giving 2D Sonic an extra move, such as the insta-shield and homing attack that have been utilized in previous titles. The move won’t always be available though: when Sonic has an elemental shield, it is replaced by that shield’s special move.
Graphically, the game seems to answer the question, “what would a real Sonic game on the 32X have looked like?” Studiopolis is a gorgeous level, full of color and neat details, including a cute little 1930s inspired dancing Eggman animation. It’s loaded with different shades of blues and purples, with some oranges and yellows thrown in for good measure. It actually kind of reminds me of this old Sonic folder I had when I was a kid. Overall, the level just oozes with 90s nostalgia.
The sprite animations themselves have more inbetween frames then you’d normally see in a Genesis title. The sprites also sometimes have interesting little touches, like the orbinaut badnik becoming more desperate as you destroy the little orbiting balls that protect it from your attacks. Studiopolis updates the graphics just enough to make them look great by today’s standards, without completely losing that Genesis feel. They don’t completely make the jump to the more advanced 2D graphics you might find on systems like the Saturn, but the Genesis certainly wouldn’t have been able to handle them.
The Studiopolis theme was also some really great stuff. It’s fusion of jazz and midi sounds like something ripped from the best of 90s SEGA soundtracks. It’s definitely got a Sonic Team flavoring to it, and would fit in fine with not just any Sonic game, but even NiGHTS into Dreams stuff. If the rest of this game’s soundtrack is as fine as this, it ought to find its way into any Sonic fan’s playlist.
This has the potential to be Sonic’s best game since the Genesis era. Better than already great stuff like Sonic Colors and Sonic Generations. Better than the Sonic Boom mediocrity we’ve gotten over the last few years. Better than SEGA’s 2D Sonic console game, Sonic 4. I just hope the rest of the game lives up to what I played at that party.
Traveller’s Tales have released a number of new screenshots involving Sonic in Lego Dimensions, it seems they were not kidding when they said that Sonic can go anywhere and interact with anyone.
Check out the Gallery for all the screens.
Just shown at the 25th party, Sonic in Lego Dimensions gameplay footage.
In addition a level pack was confirmed, it contains two vehicles, the Tornado and the Speedstar from the ASR series.
Sonic can visit the Tardis, hang out with the Goonies, go to Gotham City and pilot a mech robot!
Expected release date is November 2016.
I just bumped into this and had to share it. Jason Griffith, who most know voiced Sonic in the Sonic X anime in 2003 until Sonic and Sega All-Stars Racing in 2010, actually did indeed still voice Sonic for at least one last time in a half hour Fall 2010 Preview of Toonzai on CW4Kids. You can see the full video below. Continue reading Jason Griffith gave one last performance as Sonic in a Toonzai Fall 2010 Preview
The range of figures will launch in winter 2016, they include Blind Box Mini Figure Series, Blind Box Keychain Series, and a ‘medium figure.’ As for what they will be, the only clue right now is that they will feature Sonic ‘captured in various game moments throughout his career.’
Lego Dimensions producer Mark Warburton posted a number of images on twitter (and then removed them), showing what the actual Sonic figure in Lego Dimensions looks like. Continue reading Lego Dimensions Sonic Figure Revealed
Mark Warburton, who happens to be a producer at Travellers Tales on Lego Dimensions has made a series of tweets with regards to Sonic which both casts light onto what Sonic can actually do in the game as well as teases a possible trailer or reveal for Sonic in Lego Dimensions too.
Spending the day running through the @LEGODimensions Dr. Who level as Sonic so that I can spin attack Daleks…its a tough ole job i have.
— Mark warburton (@doa1984) June 22, 2016
The first tweet specifically mentions that in the Doctor Who stages, Sonic will spin attack Daleks, if you don’t know what a Dalek is, it’s basically a badnik with a mutant alien inside… who wants to destroy you.
Then in a response to another twitter user who asked about the possibility of a teaser for Sonic’s 25th, Warburton didn’t exactly say it wouldn’t happen.
— Mark warburton (@doa1984) June 22, 2016
So there we go, Sonic attacking Daleks and a possible teaser coming tomorrow. Now if you’ll excuse me I’ll be sat over here deciding which of these Sonic Screwdriver related puns will go into tomorrows article if the above happens.
A few weeks ago we brought you news that there was a potential Sonic Humble Bundle on the way, well it seems that we were right!
Humble Bundle have unleashed a Sonic 25th Anniversary Bundle, however it seems that the games you get have switched slightly, this is the list of games and their tiers.
Pay what you want
Beat the Average
And that’s not all, there’s a surprise tier. If you pay $35 (£24.67) you get an exclusively designed T-Shirt from Fangamer.
Tempted? Going to buy them all? Let us know in the comments.
Source: Humble Bundle.
Edit: Also if you scroll all the way down to the bottom of the page, you can pick up some free digital comics too.
Sega has taken a full page advert out in the newest issue of License! Global. The advert mainly thanks various partners for their support over the last 25 years. Continue reading Sega Thanks Partners for 25 Years of Success & Reveals New Licenses
Following a report we brought you earlier this month from the latest issue of License Global which mentioned upcoming Sonic events, we may now know where one of them will be held. Continue reading SEGA in Talks for Sonic 25th Anniversary Party in LA
So we all just found out that Ivo Gerscovich is the new head of the Sonic Brand for Sega of America and looking on his LinkedIn profile page there are a number of bullet point details as to what might be in store in the future for Sonic. Continue reading Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’
A few days ago we brought you news that there would be a very special panel at the SXSW 2016 convention.
Well since then, there’s been a number of developments, the first major detail is that the event will now be live-streamed via twitch. However the more interesting detail is that according to the SXSW website, there will be a ‘special reveal’ as part of the panel for the anniversary celebrations.
What will this special reveal be? Well we know for certain that it’s not going to be a game. However with Yuji Naka being present along with Iizuka, you can’t blame fans for speculating it might be something important.
More details as and when we get them.
Steam have announced that a bunch of Sonic games are on sale on Steam in NA as part of a Weekend Sale until Jan 25th. Discounts range from 50% off to 75% off.
The games and their sale prices are the following:
Sonic Games Collection (with 21 games) ($56.49 USD/$64.99 CDN)
Sonic Lost World ($10.19 USD/$11.21 CDN)
Sonic and All-Stars Racing Transformed ($4.99 USD/ $5.49 CDN)
Sonic and Sega All-Stars Racing ($2.49 USD/ $4.24 CDN)
Sonic Generations ($7.49 USD/$8.24 CDN)
Sonic 4: Episode 1 ($2.49 USD/$2.74 CDN)
Sonic 4: Episode 2 ($3.74 USD/$4.24 CDN)
Sonic 3D Blast ($1.24 USD/$1.37 CDN)
Sonic Spinball ($1.24 USD/$1.37 CDN)
Sonic 1 ($1.24 USD/$1.37 CDN)
Sonic 2 ($1.24 USD/$1.37 CDN)
Sonic 3 & Knuckles ($1.24 USD/$1.37 CDN)
Sonic Adventure DX ($1.99 USD/$2.19 CDN)
Sonic Adventure 2 ($2.49 USD/$2.74 CDN)
Sonic CD ($1.24 USD/$1.37 CDN)
Via Steam’s website.
The Sonic Stadium has discovered even more concept work for 2014’s Wii U exclusive Sonic Boom: Rise of Lyric. The work was found on Amped UX’s website revealing they too had a hand in the game’s development.
The studio provided the following services:
* UI/UX Design, Wireframes, and Project Management
* Heads Up Display (HUD) UI Actionscripting
* Progression/Systems Design
* Localization Production & Integration
* High Level Concept & Documentation
* Secondary Quest & NPC Design
* Level Geometry Whiteboxing & Visual Scripting
* Final Script Debugging and Level Layout Revisions
You can learn about these development procedures in huge detail over at Amped UX at the below links. They’re a good read if you’re interested in game development or getting into the industry.
Back on December 14th we reported that Senior Designer Henry Grey shared alternate logos for Sonic Boom on his page at Creativepool, and now today our own Shadzter once again has found that Henry has shared even more over at Cargo Collective which you can see above.
Which logo do you find interesting? Any you prefer to the final one? Let us know in the comments!