You may remember a report we made a couple of years back about a LinkedIn profile we found for Sonic Xtreme’s Lead Artist Ross Harris which stated he designed character models for the game, including Amy Rose. Well, The Sonic Stadium has now found a portfolio website for the artist which features the above models for Amy Rose as well as models for Sonic and some badniks. Continue reading Sonic X-Treme Amy Rose Models Found
Hidden away on the official San Diego Comic Con website, there is some really exciting news if you are lucky enough to be in San Diego during comic con.
Away from the actual event, in the Omni San Diego Hotel Grand Ballroom you can find Sega hosting a Sonic the Hedgehog Augmented Reality Experience. There will also be a concert with Shota Nakama held on the Tuesday evening but no details on that were given.
The event opens to developers and the public as a preview on the 19th of July, but it fully opens up on Thursday 20th and runs until Sunday 23rd.
Sega is presenting an AR Sonic experience and a special concert with the awesome Shota Nakama on Thursday evening, and dome takeover on Friday!
WHERE: Omni San Diego Hotel, Grand Ballroom, 4th Floor
WHEN: Wed., 7/19: Developer & Public Preview, 6:00–9:00 PM • Thu.–Sat., 7/20-7/22: 9:30 AM–7:00 PM • Sun., 7/23: 9:30 AM–5:00 PM
Absolutely no details as to what this experience will be were revealed, or if it will ever be released in any way so those who are not there can see or experience it. If you happen to be in the neighbourhood at that time, lets us know what it was like.
More information as we get it.
Source: Comic Con
Ever since it’s announcement, details regarding the Sonic movie have been incredibly thin, despite being a live action-CG hybrid, we don’t even have a cast list for it, and it only very recently announced that Deadpools director would be directing the film.
So when rumours and mumbles of a 2018 release were being talked about, this seemed a bit unlikely given the lack of information released so far about the film.
Well, Sega have now said that the movie will now be coming in 2019 which is a far more realistic release year.
In an interview with Games Industry, they dropped the line that the film would now be released in 2019.
“Nostalgia is actually very much in vogue, which is one the reasons we’ve been chasing it down,” he says. “Everything Nintendo has been doing has been driving big waves in nostalgia, they’ve done some amazing things and they had a lot of success with the classic NES. There is a film and documentary coming out about retro gaming called Console Wars. We also have a Sonic movie coming in 2019.”
So there we have it, time to book your tickets to the far off future of 2019.
In a very 90’s inspired advert, Sega have announced a new way to play classic titles from their back catalogue. Continue reading Sega Forever Announced for Mobile, Sonic the Hedgehog Updated
Last year GlamGlow released a Sonic themed mud/face pack and it was a surprise hit, selling very well in both the US and the UK.
Well it seems that the company was pleased with the performance of the product as it looks like they’re going to expand the range. Two posts made on Instagram have revealed that the Sonic Face Mask is to return and strongly hint at a Tails & Knuckles themed pack too!
Full details are to be released tomorrow, we’ll keep you upto date with what they show as and when we get it.
Source: GlamGlow Instagram
If you take a look at the front cover of the newest issue of Licensing Today Worldwide, you’ll see that Sonic is on it, so you’d expect a major feature right? Well… there isn’t. At least nothing that we don’t already know.
There was however one interesting line in the magazine, that being that the next 18 months are to be very important and big for Sonic.
The Sonic Stadium has discovered a proof of concept for a Sonic the Hedgehog virtual reality project. The concept was developed for SEGA by Big Sky VR a Los Angeles based studio who worked on Coachella Explorer the first-ever mobile 3D simulation of the Coachella Music Festival. Big Sky describes their Sonic concept as a puzzle game in which our blue hero takes the user on an adventure through typical Sonic environments, though they fail to elaborate on any puzzle elements.
Big Sky developed a proof of concept for Sega to help them bring their icon Sonic the Hedgehog to the world of Virtual Reality. In this puzzle game experience Sonic escorts our user along an adventure that takes him across land sea under volcanos and above the clouds thats true to Sonic form.
Big Sky’s Greg Edwards has shared a video of the demo on his Vimeo account two months ago indicating that this is a very recent project. Whether anything more will come of this further down the line is unclear, but it’s interesting to know SEGA is looking at bringing Sonic to the world of virtual reality.
Source: Big Sky VR
Would you like to see a Sonic the Hedgehog virtual reality game? Let us know in the comments.
Before Sonic was a franchise, before he was a household name, before he even had a single game, he was just an idea and a pitch. It’s quite common knowledge that Yuji Naka and Naoto Oshima along with a few others had to pitch the idea of Sonic to Sega higher ups in order to get the green light for development.
Part of this pitch included ‘a small Sonic plush toy’, this has been a matter of record in a number of different interviews and articles, such as the History of Sonic book which came out a few years ago.
Yet, to this day, nobody has ever seen this plush… well… that might have changed.
Whilst he’s not confirmed it is the original plush from the pitch, there’s a number of clues to suggest it might be, first of all, there are no tags of any kind, it’s a homemade item, secondly, it stands upright on it’s own accord, there are only a handful of Sonic plushies out there which do this and none of them look anything like this.
Another big clue is that it is VERY high quality, this was not made for mass market, it was either made to order or was an extremely limited run.
Speaking to a few Sonic Merch collectors, none of them have been able to identify it which would either put this as a custom job… or… the legendary plush. If it is the plush from the pitch, it would make this product 001, the very first piece of Sonic merch ever to have existed and a one of a kind.
The watch on his wrist is a different product which was released a few years after Sonic 1. If we get anymore details as to the origins of this mystery product, we’ll let you know.
Source: Naoto Ohshima Facebook.
From the Sonic twitter account…
— Sonic the Hedgehog (@sonic_hedgehog) March 9, 2017
Yup, that’s definitely a leg. And maybe a foot. It might belong to Metal Sonic, but it’s hard to tell.
And something about Tomorrow.
And that is all there is to say about this, no really, there is nothing else to say. Unless anything else happens. As usual we’ll let you know.
See you tomorrow. Feel free to speculate what this means in the comments.
Actually… lets have some fun… you can only pick one.
Let us know if you follow the foot or obey the thigh in the comments.
UPDATE: Polygons Nick Robinson apparently knows what it is, so if the press know then it might be something worth keeping an eye out for.
@sonic_hedgehog when i saw the full piece for the first time i said out loud "GOD that is perfect"
— Nick Robinson (@Babylonian) March 9, 2017
It’s Toy Fair time again! As January ends and February begins, London, New York and Germany all become host to major toy fair events. Being a trade show, these events show perspective retailers toys that will be on shelves throughout 2017.
Well, London Toy Fair ended a few days ago and… yeah there wasn’t much in terms of Sonic there, however London has never been that great in terms of Sonic content, New York and Germany are the ones to watch out for.
But saying that, Tomy did have a booth and we can confirm that they showed off some new Sonic toys!
You might remember that last year we brought you news that the Sonic ride at Alton Towers had closed down, well, re-themed and all traces of Sonic been removed from the park. Except for one area, the hotel room was still listed on their website and was still available for bookings. Continue reading The Sonic Hotel Room is No More
IGN have posted another video about Lego Dimensions which contains a big focus on the Sonic stages. In this video we learn a bunch of new details about the Sonic level pack.
- 7 Stages.
- “It practically is a Sonic game”
- Battle Arena based on “Carnival Zone.” – “Brightly coloured, neon mashup.”
- Lots of boss fights.
- Confirmation that Sonic’s ring is based off the Lego Toilet Seat.
Check out the video to see the details and some better quality gameplay.
A video posted by IGN via twitch has shown off gameplay from the Sonic Level Pack from Lego Diemensions.
The video shows how Gizmo and Harry Potter will navigate the level as well as a brief appearance by Sonic.
In other news, the level pack itself has appeared on multiple retailer sites including Amazon & Toys R US all stating that the pack will be released on November 18th. Current price point is £29.99.
This is the Sonic game classic Sonic fans have dreamed of for at least a decade.
Well, probably. As with any game, there are a lot of boxes Sonic Mania needs to tick to ensure it lives up to its potential. What will the quality of the level design be? How much content will there be and how much will it cost? Are there any unknown game play elements that could mar the experience?
Normally, I save these sorts of cautionary warnings for the end of the preview, but I think it’s necessary to put them front and center because, at least on the surface, this has all the right elements to excite every old-school Sonic fan on the planet.
First of all, the physics: one of the first things I did in this game was attempt the wall-stand that Sonic 4 became infamous for. I am happy to say that not only is gravity-defying traversal nearly impossible (by the standards of a classic Sonic game anyway) but many of the new areas in the demo require momentum to traverse. Without it, you aren’t going anywhere. There are no spring pads, few auto-running segments, and loads of opportunities to build momentum on hills and half-pipes to reach higher areas, or mess up and fall into lower sections. That said, the physics still aren’t quite what you may be used to from the classic Genesis titles. They feel like they fit somewhere between the Genesis titles and the slightly looser physics of Sonic CD. Of course, this shouldn’t be surprising: the stages take a lot of inspiration from Sonic CD.
The game had two levels on display: the remade Act 1 of Green Hill Zone and the all-new Studiopolis Zone.
At first glance, Green Hill hasn’t changed much. If you just run through it as you normally do, chances are it may feel just like the original stage with some slight tweaks. But that’s because you didn’t look hard enough: when I played the level, I decided to explore, and I eventually made my way to a completely new area that runs directly over much of the level.
The design for these new areas feels reminiscent of Sonic CD stages, with loads of pipes, mobius strips, and areas that let you really move in a way old-school Green Hill never quite allowed. There are also hidden secrets, including a bubble shield and a fire shield. The level ended with a boss that was simultaneously reminiscent and new, putting a new spin on Eggman’s ball-swinging egg mobile from the original game. In this case, the two balls took turns swinging from one another, with one vulnerable to attack and the other dangerous to the touch. If this boss is any indication, we will probably see a return of the mid-level sub bosses from Sonic 3 & Knuckles in Sonic Mania.
The Sonic CD inspirations are even more evident in the second level on display: Studiopolis. The stage is sprawling, loaded with different routes and secrets to find, as well as plenty of hills, ramps and other types of terrain that make use of the game’s physics. One key difference between this stage the levels in Sonic CD seems to be level cohesion: I’ve always felt most of the the level design in Sonic CD was a bit of a mess. Here, everything seems to be placed a little more intelligently, making the level itself a little easier to navigate and memorize. Of course, I’m sure Sonic CD fans will completely disagree with me on that point, but they should love this level nonetheless.
Both levels rewarded exploration in a way no other modern Sonic game does. Since I knew my time with the game would be limited, I decided to take my time and explore both stages, and there was a lot to see. Backtracking and trying to reach higher areas that I had missed on my initial pass was how I discovered that one entirely new portion of Green Hill. Backtracking in Studiopolis revealed a spring that sent me careening towards the right of the screen, and further exploration revealed an absolutely massive stage that I simply didn’t have time to fully explore during the demo. This is the sort of level design I’ve been wanting from my sidescrolling Sonic titles for awhile: large levels that reward people who do more than press right and take the easiest and most straightforward paths. Exploration not only revealed hidden paths, but also power ups (including the aforementioned shields) and the outlines of giant rings that weren’t accessible in the demo. While nothing about them has been confirmed, it seems pretty likely that they lead to Mania’s special stages.
While there wasn’t much genuinely new game play mechanics to find in the game, there was one thing that could drastically change how people play the game: the drop dash. Anyone who’s seen the trailer should have an idea of what the drop dash is, but let me elaborate on it: you activate the drop dash by holding the jump button as Sonic jumps through the air. The higher up you are, the more you can charge the drop dash, and when you hit the ground you immediately spin dash in whatever direction your trying to go. It’s a fun move that looks like it should be useful for hardcore players, since it isn’t exactly the easiest move to use.
I tried using it as often as I could throughout one of my playthroughs, and discovered it was only really useful in areas when Sonic could both gain a lot of air, and had a place to spin dash through once he landed. This neat little move is a little more interesting than other attempts at giving 2D Sonic an extra move, such as the insta-shield and homing attack that have been utilized in previous titles. The move won’t always be available though: when Sonic has an elemental shield, it is replaced by that shield’s special move.
Graphically, the game seems to answer the question, “what would a real Sonic game on the 32X have looked like?” Studiopolis is a gorgeous level, full of color and neat details, including a cute little 1930s inspired dancing Eggman animation. It’s loaded with different shades of blues and purples, with some oranges and yellows thrown in for good measure. It actually kind of reminds me of this old Sonic folder I had when I was a kid. Overall, the level just oozes with 90s nostalgia.
The sprite animations themselves have more inbetween frames then you’d normally see in a Genesis title. The sprites also sometimes have interesting little touches, like the orbinaut badnik becoming more desperate as you destroy the little orbiting balls that protect it from your attacks. Studiopolis updates the graphics just enough to make them look great by today’s standards, without completely losing that Genesis feel. They don’t completely make the jump to the more advanced 2D graphics you might find on systems like the Saturn, but the Genesis certainly wouldn’t have been able to handle them.
The Studiopolis theme was also some really great stuff. It’s fusion of jazz and midi sounds like something ripped from the best of 90s SEGA soundtracks. It’s definitely got a Sonic Team flavoring to it, and would fit in fine with not just any Sonic game, but even NiGHTS into Dreams stuff. If the rest of this game’s soundtrack is as fine as this, it ought to find its way into any Sonic fan’s playlist.
This has the potential to be Sonic’s best game since the Genesis era. Better than already great stuff like Sonic Colors and Sonic Generations. Better than the Sonic Boom mediocrity we’ve gotten over the last few years. Better than SEGA’s 2D Sonic console game, Sonic 4. I just hope the rest of the game lives up to what I played at that party.
Traveller’s Tales have released a number of new screenshots involving Sonic in Lego Dimensions, it seems they were not kidding when they said that Sonic can go anywhere and interact with anyone.
Check out the Gallery for all the screens.
Just shown at the 25th party, Sonic in Lego Dimensions gameplay footage.
In addition a level pack was confirmed, it contains two vehicles, the Tornado and the Speedstar from the ASR series.
Sonic can visit the Tardis, hang out with the Goonies, go to Gotham City and pilot a mech robot!
Expected release date is November 2016.
I just bumped into this and had to share it. Jason Griffith, who most know voiced Sonic in the Sonic X anime in 2003 until Sonic and Sega All-Stars Racing in 2010, actually did indeed still voice Sonic for at least one last time in a half hour Fall 2010 Preview of Toonzai on CW4Kids. You can see the full video below. Continue reading Jason Griffith gave one last performance as Sonic in a Toonzai Fall 2010 Preview
The range of figures will launch in winter 2016, they include Blind Box Mini Figure Series, Blind Box Keychain Series, and a ‘medium figure.’ As for what they will be, the only clue right now is that they will feature Sonic ‘captured in various game moments throughout his career.’
Lego Dimensions producer Mark Warburton posted a number of images on twitter (and then removed them), showing what the actual Sonic figure in Lego Dimensions looks like. Continue reading Lego Dimensions Sonic Figure Revealed
Mark Warburton, who happens to be a producer at Travellers Tales on Lego Dimensions has made a series of tweets with regards to Sonic which both casts light onto what Sonic can actually do in the game as well as teases a possible trailer or reveal for Sonic in Lego Dimensions too.
Spending the day running through the @LEGODimensions Dr. Who level as Sonic so that I can spin attack Daleks…its a tough ole job i have.
— Mark warburton (@doa1984) June 22, 2016
The first tweet specifically mentions that in the Doctor Who stages, Sonic will spin attack Daleks, if you don’t know what a Dalek is, it’s basically a badnik with a mutant alien inside… who wants to destroy you.
Then in a response to another twitter user who asked about the possibility of a teaser for Sonic’s 25th, Warburton didn’t exactly say it wouldn’t happen.
— Mark warburton (@doa1984) June 22, 2016
So there we go, Sonic attacking Daleks and a possible teaser coming tomorrow. Now if you’ll excuse me I’ll be sat over here deciding which of these Sonic Screwdriver related puns will go into tomorrows article if the above happens.
A few weeks ago we brought you news that there was a potential Sonic Humble Bundle on the way, well it seems that we were right!
Humble Bundle have unleashed a Sonic 25th Anniversary Bundle, however it seems that the games you get have switched slightly, this is the list of games and their tiers.
Pay what you want
- Sonic the Hedgehog
- Sonic 3D Blast
- Sonic Adventure DX
- Sonic CD
Beat the Average
- Sonic Adventure 2
- Sonic Adventure 2: Battle Mode
- Sonic the Hedgehog 2
- Sonic and SEGA All Stars Racing
- Sonic the Hedgehog 4 Episode I
- Sonic & All-Stars Racing Transformed
- Sonic and All-Stars Racing Transformed Metal Sonic
- Sonic and All-Stars Racing Transformed Ryo Hazuki
- Sonic the Hedgehog 4 Episode II
- Sonic Generations
- Sonic Generations – Casino Nights
- Sonic Lost World
And that’s not all, there’s a surprise tier. If you pay $35 (£24.67) you get an exclusively designed T-Shirt from Fangamer.
Tempted? Going to buy them all? Let us know in the comments.
Source: Humble Bundle.
Edit: Also if you scroll all the way down to the bottom of the page, you can pick up some free digital comics too.
Sega has taken a full page advert out in the newest issue of License! Global. The advert mainly thanks various partners for their support over the last 25 years. Continue reading Sega Thanks Partners for 25 Years of Success & Reveals New Licenses
Following a report we brought you earlier this month from the latest issue of License Global which mentioned upcoming Sonic events, we may now know where one of them will be held. Continue reading SEGA in Talks for Sonic 25th Anniversary Party in LA
So we all just found out that Ivo Gerscovich is the new head of the Sonic Brand for Sega of America and looking on his LinkedIn profile page there are a number of bullet point details as to what might be in store in the future for Sonic. Continue reading Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’
A few days ago we brought you news that there would be a very special panel at the SXSW 2016 convention.
Well since then, there’s been a number of developments, the first major detail is that the event will now be live-streamed via twitch. However the more interesting detail is that according to the SXSW website, there will be a ‘special reveal’ as part of the panel for the anniversary celebrations.
What will this special reveal be? Well we know for certain that it’s not going to be a game. However with Yuji Naka being present along with Iizuka, you can’t blame fans for speculating it might be something important.
More details as and when we get them.
Steam have announced that a bunch of Sonic games are on sale on Steam in NA as part of a Weekend Sale until Jan 25th. Discounts range from 50% off to 75% off.
The games and their sale prices are the following:
Sonic Games Collection (with 21 games) ($56.49 USD/$64.99 CDN)
Sonic Lost World ($10.19 USD/$11.21 CDN)
Sonic and All-Stars Racing Transformed ($4.99 USD/ $5.49 CDN)
Sonic and Sega All-Stars Racing ($2.49 USD/ $4.24 CDN)
Sonic Generations ($7.49 USD/$8.24 CDN)
Sonic 4: Episode 1 ($2.49 USD/$2.74 CDN)
Sonic 4: Episode 2 ($3.74 USD/$4.24 CDN)
Sonic 3D Blast ($1.24 USD/$1.37 CDN)
Sonic Spinball ($1.24 USD/$1.37 CDN)
Sonic 1 ($1.24 USD/$1.37 CDN)
Sonic 2 ($1.24 USD/$1.37 CDN)
Sonic 3 & Knuckles ($1.24 USD/$1.37 CDN)
Sonic Adventure DX ($1.99 USD/$2.19 CDN)
Sonic Adventure 2 ($2.49 USD/$2.74 CDN)
Sonic CD ($1.24 USD/$1.37 CDN)
Via Steam’s website.
The Sonic Stadium has discovered even more concept work for 2014’s Wii U exclusive Sonic Boom: Rise of Lyric. The work was found on Amped UX’s website revealing they too had a hand in the game’s development.
The studio provided the following services:
* UI/UX Design, Wireframes, and Project Management
* Heads Up Display (HUD) UI Actionscripting
* Progression/Systems Design
* Localization Production & Integration
* High Level Concept & Documentation
* Secondary Quest & NPC Design
* Level Geometry Whiteboxing & Visual Scripting
* Final Script Debugging and Level Layout Revisions
You can learn about these development procedures in huge detail over at Amped UX at the below links. They’re a good read if you’re interested in game development or getting into the industry.
Back on December 14th we reported that Senior Designer Henry Grey shared alternate logos for Sonic Boom on his page at Creativepool, and now today our own Shadzter once again has found that Henry has shared even more over at Cargo Collective which you can see above.
Which logo do you find interesting? Any you prefer to the final one? Let us know in the comments!
The Sonic Stadium has uncovered what appears to be an unused promotional poster for Wii exclusive Sonic and the Black Knight. The poster was created by a company called KJSCoverArt who have designed a lot of album covers for various artists, as seen on their portfolio. We assume this image must have been made pretty early on because you’ll notice Sonic is wearing two of the same gauntlet he wears in the game instead of just one, as well as a helmet, which looks much like Shadow/Lancelot’s. Other changes include slight differences in Caliburn’s hilt and the game’s logo.
What do you think of this artwork? Would you have preferred Sonic to have worn more armour? Speak out in the comments.
“Ok Detective TSS! Are there any clues as to the next Sonic game?” Well F4F saying that their 25th anniversary statue must be classic, press material from various licensing and toy fairs saying classic. Interviews also saying classic. And now Tomy are releasing a classic themed toy line with the 25th anniversary logo all over it…
It’s hard not to jump to conclusions, it’s really hard, so many signs indicate that next year will be a classic themed one, why would there not be a game to support that, anyway…
Found in Tomy’s catalogue for 2016 are a bunch of classic Sonic toys complete with a new version of the 25th anniversary logo. Sonic, Tails, Knuckles and Eggman are set to get a plush toy release and Sonic, Tails and Knuckles are also going to get a figure release with a collectable coin.
Now these are clearly just mockup images as they use the Boom figures as place holder images and official art as place holders for the plush line.
In just over a months time there is both London and New York Toy Fair which would be the most likely place for them to make their first appearance.
Items are set for release July 2016.
Keep checking TSS for more information as and when we get it.
The Sonic Stadium has uncovered alternative designs for Sonic Boom’s logo that were scrapped in favour of the above final product we have now. The images were found on Senior Designer Henry Gray’s page at Creativepool where he describes Sonic Boom as “A grown up, adaptable and animated identity for the largest franchise from the Sonic stable to date”. You can check out the designs below.
Do you think SEGA should have gone with one of the other logos, or do you like the one we have? Speak out in the comments!
The Sonic Stadium has discovered a mysterious Sonic listing on the resume of former Silver the Hedgehog voice actor Pete Capella. The title is Sonic the Hedgehog: Awakening by SEGA Inc and Capella again did voice work for Silver the Hedgehog in it. Unfortunately, that’s all we know, as there don’t appear to be any other signs of the project online. Capella voiced Silver between 2006 and 2009, so it’s pretty safe to assume this title (whatever it is) is dead and buried.
If we find any more details, we’ll let you know.
Update: Nintendo has added the game to its website and like the other games in the Sega 3D Classics line it’s $5.99!
Well, it’s a little later than planned (they just said September), but not by that much. 😛
The 3DS version actually has a wireless co-op multiplayer feature where one player is Sonic, and the other is an invincible version of Tails to assist Sonic in the game, basically like you did on the TV back in the day. You’re also able to save at anytime and can now more easily unlock Super Sonic just by beating the game on any mode, which gives Sonic all the chaos emeralds when the feature is turned on.
Sadly at the moment there’s no release date yet for Europe.
It appears Sonic Classic Collection for Nintendo DS was originally going to be a much bigger collection at one point, with more games and content. The Sonic Stadium has found images on the portfolio of former SEGA Studios Australia employee Brooke Luder that reveal Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine were all part of the collection during development. This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the credits roll.
Another image shows that video content was planned too, though no examples are given. You can check out more images in the gallery at the bottom of this article.
SONIC CLASSIC COLLECTION
SEGA Australia had the good fortune (WOOO!) of acquiring the Sonic Classic Collection port to Nintendo DS.
I created all the UI artwork for the port. This included recreating all the game logos as Sega no longer had the original editable logos. It also involved designing and creating the in-game assets for all the front end menus and ingame menus that weren’t part of the original game play and creating sprite sheets for the EFIGS language conversions.
Studio: SEGA Australia
Fun Factor: OMG!
Publisher: SEGA America
Release Date: 2010
Platform: Nintendo DS
Position: Senior UI/UX Artist
Software: Photoshop, Illustrator
Skills: Graphic Design/Layout
In non-Sonic news that will no doubt disappoint a lot of SEGA fans, Luder’s portfolio reveals that a Crazy Taxi 4 pitch was made by SEGA Studios Australia. No information about the pitch unfortunately, but we’re shown the above piece of concept art at least.
CRAZY TAXI CONCEPT ART
A concept piece created for the Crazy Taxi pitch from SEGA Australia. Illustrated in Photoshop and logo design created in Illustrator.
Studio: SEGA, Australia
Location: Brisbane, Australia
Software: Photoshop, Illustrator
Skills: Illustration, Logo Design
Luder has also shared some concept art of SEGA Studios Australia’s official video game for the London 2012 Olympic Games.
LONDON 2012 OLYMPICS CONCEPT ART
I was involved in early stage graphics prototyping for SEGA’s London 2012 Olympics game. As part of this experience I created some of the early stage pitch art for game play prototyping.
Studio: SEGA Australia
Fun Factor: Gold!
Location: Brisbane, Australia
Position: Senior UI Artist
Software: Corel Painter
Skills: Illustration, Concept Art
*puts on a deep echo like voice* “TIME FOR HISTORY!”
Sonic’s first appearance in a video game was Rad Mobile, Rad Mobile was an arcade racing game in which Sonic appeared as a small toy in the window of the car you raced. This officially is the first appearance of Sonic in a videogame. His next appearance is Sonic the Hedgehog on the MegaDrive, however it turns out that this information isn’t exactly accurate.
Whilst I cannot find an exact date for when Rad Mobile first came out, it seems to be early 1991. However, information uncovered by Guru Larry (however it was originally discovered by another user (more on that later)), points to an Amiga game called ‘The Adventures of Quik & Silva’ in which Sonic appears as a villain!
What’s going on here? Well, as Guru Larry explains, the game wasn’t sold in stores, it was made and sold to a video-game magazine who put it on their cover as a free game for Amiga users. The magazine in question was ‘Amiga Fun’ and the issue in question is dated May 10th 1991, this pre-dates Sonic 1’s official launch by a month!
Meaning this is actually the first home appearance of Sonic, not Sonic 1.
So what happened? Well, it seems that the company behind this game decided to make smaller games which were cheap and easy to produce, then sell them to magazines who would put them on their covers as a ‘free gift’. Readers would not only have a magazine to read, but also a game to play on their system.
However, to save money on building/designing assets, this company did some slightly shady stuff, mainly in the form of disobeying copyright laws, the game contains a few unauthorised/unlicensed uses of characters, even Mario is in here, however more strangely is that Sonic is also in the game despite his first game not being released yet.
To top it off, Sonic is a bad guy in the game!
It’s completely unofficial, but still quite a fun tid bit of information, especially since this wasn’t a fan project and it was actually bought by a second company who put it on their magazine.
Also, as mentioned earlier, this was in fact first discovered back in 2011, however it was only brought to light now and Guru Larry’s video contains a lot more information. But give out the other video a look if you don’t care about the details.
Well this is really interesting, because if these results are to be believed that everything we think we know about Sonic, including Sega’s own market data is completely wrong.
YouGov recently ran a poll to see which was the top 16 favourite video-games of the British public, coming in at number 1 was Candy Crush (no surprise there),with GTA coming in at number 2. Sonic manages to get on the table at number 13.
What’s more interesting is that the YouGov poll breaks down the results into percentages, and one thing is very clear…
Sonic is more popular with the ladies.
This is, really unexpected, for the following reason, Sega still markets and promotes Sonic as a ‘boys’ franchise. Even when Boom was announced, Sega’s own marketing material had boys as being the primary demographic for Sonic with girls as a secondary. Yet this poll shows that Sonic is nearly twice as popular with women over men.
However, there is one consideration to take with this. The poll doesn’t register the views of anyone aged under 16. Which is Sonic’s primary demographic. There is this huge lie which does the round a lot, that being, Sonic sells best on Nintendo? Erm no… Sonic sells best where the kids are. Which this poll doesn’t recognise, where-ever the kids are, that’s where you’ll find Sonic’s biggest sales.
But this is really interesting, since if it really is an accurate reflection of views worldwide it changes a lot of what was considered Sonic’s primary target demographics. Lets speculate for a moment that both this poll and Sega is correct and Sonic is more popular with boys (males aged under 16), after the age of 18, Sonic’s primary gender demographic shifts over to women. This isn’t the natural assumption to make for a character like Sonic, especially since there is little active female representation within the series (generally speaking), there is much more appeal to males.
Or.. and there is no way to independently verify this, Sonic actually has more appeal to girls than boys at all ages.
The full results of the YouGov poll can be found on their website, as well as what was the better console, the MegaDrive or the Super Nintendo, and who was a better character, Mario or Sonic… I’ll let you look that one up yourself.