When you think of Sonic in the 3rd Dimension, your mind will probably snap to the likes of Sonic Adventure or the more recent Sonic Forces. But before we first got to play a full 3D Sonic Adventure on the Dreamcast, a group of talented fans known as “Sonic Team Junior” took it upon themselves to reverse engineer DOOM (yes, that DOOM) to create their own 3D Sonic game back in 1998: Sonic Robo Blast 2, and you may be surprised to find out that over 20 years later, it’s still alive and kicking with updates and features. Continue reading Legendary Fangame Sonic Robo Blast 2 Gets A Major Update
Last month, the Sonic community was dazzled by an incredibly creative sight – a design pitch for an official Sonic Mania-themed LEGO set. The creation, by Sonic Robo Blast 2 Kart developer ‘toastergrl’, featured a Sonic Mini-Fig alongside some custom Badnik models and a huge Death Egg robot – and has been the talk of the town ever since. With a concerted push to drum up as much support as possible to make the design a reality, we spoke with ‘toastergrl’ herself to learn more about the project. Continue reading Community Interviews: LEGO Ideas Sonic Set Designer, ‘toastergrl’
As a preface to this review, I will say that I am being particularly harsh in my criticisms of this game, because I feel no need to patronize this team or treat the game as “just a fangame,” mostly because of its enormous size, publicity, and history. I’m also sore because I get motion sickness from playing jerky 3D games and am being doing it for spite from all the physical pain it put me through. On to the review…Sonic Robo Blast 2 is a project that has been in development for over a decade and it shows. In the eyes of many fangamers, including this one, it’s in a class of its own. The volume of content and detail in this game is incredible. It is and it feels like a full game. However, it’s far from feeling like a complete game, as there are a large number of truly unfortunate glaring flaws with this game which keep me from really enjoying it. Continue reading SAGE Spotlight: Sonic Robo Blast 2
Sonic Robo Blast 2 has been in development for 11 years. To think that we’d be playing a “version 2.0” makes me feel old, despite me only recently turning 22 years old. A day before the 2009 Sonic Amateur Games Expo opens, Sonic Team Jr., the game’s developers, have released this new version, three years after the last demo.
Version 2.0 has a completable, polished, yet unfinished single player campaign. The team’s leader, AJ Freda, has assured that there are so many improvements to the game that “to list them would be exhausting.” With this release, however, AJ will be leaving the team and turning over control to his other members. He is expecting a child soon, so we in the community wish him well on fatherhood and his future endeavors. It certainly is the end of an era.
Johnny Wallbank is better known online as ‘Sonikku’, and runs Sonic Team Junior, the guys responsible for bringing Sonic Robo Blast 2 to your PC screens. He was milling about at SAGE 2002 so we had a word. Visit the SRB2 Website here. Continue reading SAGE 4 Interview: ‘Sonic Robo Blast 2’ Developer Johnny ‘Sonikku’ Wallbank
Sonic Robo Blast 2 is by far the most ambitious, graphically impressive Sonic the Hedgehog fan game to date, and shows a massive step up from Sonic Team Junior’s last title, Sonic Robo Blast. The story here centres on a ‘Black Rock’ floating through space, which Eggman decides to use as the perfect base with which to refocus his efforts to attack the planet. Continue reading Fan Game Preview: Sonic Robo Blast 2