Looks like Sonic Boom won’t be the only game starring everyone’s favourite blue blur at E3 this year! Just revealed via an announcement trailer on SEGA Europe’s YouTube channel, Sonic Jump Fever – a sequel to the original Sonic Jump mobile game – will be bouncing its way onto iOS and Android devices at some point in the near future.
Originally released in Canada earlier this year, the core gameplay in Sonic Jump Fever will be very similar to its predecessor, only this time with more dynamic action, more combos… and of course, more fever! The question is though – will it be a real leap forward? (sorry, I’ll get my coat…)
Little else is known about the game’s release outside Canada beyond that shown off in the trailer, but be sure to stay tuned to TSS for any further updates on the game – and in the meantime, let us know your thoughts on this announcement in the comments!
Today, those on Kindle tablets or other related devices can pick up Sonic Jump totally free via the Amazon App Store. Sonic Jump usually puts you back $1.99/£0.99p-ish to purchase, so if you haven’t already had the chance to nab this little pick up and play title starring our very own blue hedgehog himself, now’s your chance. Bounce your way to victory with the 48 different levels available with multiple different characters and defeat Dr. Eggman in boss battles in the main mode, or try out Arcade Mode to see how high you can get and challenge your friends.
Go get Sonic Jump now!
Update @ 8:17PM EST: If you have an Android capable device like a phone, you can grab Sonic Jump on it as well. Simply grab the game on the page as you would normally, then follow the steps on the page. If you don’t have a device registered, you may need to do so in advance. Then download the Amazon Store App (should be able to be done via your device’s browser on Amazon’s website), then once that’s installed, and you grabbed the game on Amazon’s site, go to the App on the device, go to Apps, then Cloud, then it should be right there ready to install, I know this because I did it on my Android OS Samsung smartphone! – Hero of Legend
Following close in the wake of Sonic Jump, Sonic Dash seems like an obvious choice in format for a portable Sonic game; an endless runner for a hedgehog who is reknowned for running. On this basis, Sonic Dash can be forgiven for being a near carbon-copy of the popular Temple Run… in fact it is slightly surprising SEGA hadn’t thought of this idea earlier!
Sonic Dash sees the player lead-footing it through a never-ending world, collecting rings and popping enemies as you go, whilest trying not to smash Sonic’s teeth in on a low beam or send him to a watery grave. As Sonic’s journey is a neverending one, the aim of the game is to rack up the highest score you can. Sonic can manouvre between three rails (a trait reminiscent of Sonic and the Secret Rings) and can negotiate objects by jumping over or spin-dashing under them. Dash power is generated by collecting rings, which can be used to initiate warp-speed and to avoid particlarly nasty sections. Sure, there’s no story or flashy cut-scenes, but because of that Sonic Dash is a great pick-up / put-down title, and is an ideal time-waster while making a cup of coffee or riding the bus to school or work.
Continue reading TSS Game Review: Sonic Dash (iOS)
It appears SEGA’s UK-based Hardlight studio is working on another Sonic game for iOS called Sonic Dash following their last title Sonic Jump. In a few job advertisements for the studio posted this afternoon on LinkedIn, Sonic Dash is listed as one of their two recent successes, with Sonic Jump being the other game. SEGA has since removed the title, but luckily we screen-capped the information in the above image.
Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.
The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump & Sonic Dash – Hardlight is now working on some new & exciting projects.
The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.
Continue reading Hardlight Working on Sonic Dash for iOS?
Special thanks to the folks at Find the Computer Room for notifying me of this!
So, many of us were admittedly taken by surprise by Sonic Jump. Developed by Hardlight Studios for iOS and Android devices, the quirky little title was announced and released within a short amount of time, and has become one of the most fun Sonic games for mobile devices in recent history (great job, guys!), not to mention it’s gotten a decent amount of positive reviews!
Just like this one!
…that’s it? …well, it’s more accurate than that other one, but that doesn’t really redeem it – well, not at all! How does this pass for a review?!
P.S.: Why am I getting heavy “reply girl” vibes from this?
Update 2: As suspected this is a limited offer, it’s part of Apples 12 days of Christmas promotion. It will expire at some point between New Years Eve and January 1st depending on your time zone.
Update: Some people have pointed out that this might be a one day offer, it’s not uncommon for IOS apps to become free for a day and then return to their normal price.
Greetings Blue Believers. If you’re not too busy finishing off the left over turkey and attempting to force feed yourself whatever tasty treats you have left in your selection box, how would you like to give your thumbs a workout?
We all know about Sonic Jump right? That surprise game which came out back in October which was… surprisingly excellent from what people keep telling me. Well, it’s now free to play!
Continue reading Sonic Jump Is Free To Download! (IOS Only, Expires January 1st)
It’s taken a good couple of months of rumours and speculation, but at last we can finally put aside the doubts that have been surrounding an Android release of Sonic Jump, SEGA’s mobile-exclusive digital title. As revealed on the official Sonic the Hedgehog Facebook page, the blue blur has now leapt his way onto Google Play – better late than never!
Continue reading Sonic Finally Jumps Onto Android!
In a rather confusing turn of events, SEGA has seemingly dashed the hopes of Android-owning Sonic fans across the globe who were eagerly anticipating the release of Sonic Jump, as the official product page for the mobile-only game – which only a week ago revealed a November release date for Google Play – has since been updated to list only the iOS devices (iPhone, iPad, iPod Touch) that the game is currently out on.
So, at first glance, one can assume that the Android listing was a mistake in the first place and the game was always intended to be iOS exclusive. But look a little further than the “available on” section of the page and there are still glimmers of hope for Android users.
Continue reading Sonic Jump on Android: Failure To Launch, or Botched Take-Off?
Are you a Sonic fan with an Android phone? Then prepare to jump for joy!
In news that will no doubt please many, it has been revealed that the recently released Sonic Jump game for mobile – originally believed to be exclusive to iOS devices such as the iPhone and iPad – is set to leap its way onto Android devices in November.
The revelation was made via SEGA’s official product page for Sonic Jump which now lists an Android release date in addition to the iOS devices, all of which are available now.
Stay tuned to TSS for all the latest on the Android release of Sonic Jump, but if you can’t wait until November, you can of course download it right now from the App Store for $1.99 US/£1.49/1,59 €. First impressions of the game seem to be positive thus far, so for all the Android users out there, it sounds like it’ll be worth the wait!
And thus, developed by the folks at Hardlight Studio, Sonic Jump sees release on iOS devices today! Eager players can nab the mobile title for the cheap price of $1.99 US/£1.49/1,59 € off of Apple’s App Store.
Though some would choose to advance through the game traditionally, players may also choose to purchase bundles of Rings in-game or choose to buy the game’s unlockables for a price, not unlike the mobile version of SASASR. No word on an Android release as of now, however.
So, will you be purchasing the game off of the iTunes App Store? If you already have, how are you finding the game so far? Let us know after… the jump!