Sonic Generations Previews and Interview With Iizuka

With the official announcement of Sonic Generations comes the first batch of hands-on previews and an interview with Sonic Team’s Takashi Iizuka from the internets top gaming websites revealing more details about the game. We’ve dissected a few of the features below if you just want the main points.

Classic Sonic plays as you remember him from the 16 bit days
“On the other there’s the dynamic 3D acrobatics of modern Sonic, complete with homing jump, dash attack, and an added sense of speed.”
IGN give the impression that this game embraces the classic Sonic games better than Sonic 4: Episode 1 did.
Takashi Iizuka responds to IGN’s criticism of Sonic 4: Episode 1 and says this game will have different physics to that game: “In [Sonic the Hedgehog 4] Episode I, we didn’t actually return to the old physics, and nor did we try to create something totally new,” Iizuka says, “What we tried to do was respond to the voices we heard in the fans, and create something based on the feedback we were receiving from fans. On this occasion, with Sonic Generations, we’ve created a game with a totally different game and with completely different physics.”
Momentum gameplay returns in Sonic Generations.
IGN says this game’s levels are all from the series’ 20 year history.
“It’s not a pixel-for-pixel remake”
“There have also been a few concessions to the modern generation”
Speed runs are encouraged
Checkpoints throw up a split time, letting the player know how far down they are on their personal best time, making online leaderboards very likely to be featured in the final game.
In reference to Modern Sonic: “Thankfully, Sonic Generations seems to be taking many of its cues for the 3D sections from Colours, and it shares the Wii games hyperactive imagination. In a handful of short minutes Sonic is spun and sped through the chequered hills with breathless pace, at one point taking a detour through a dank cave which he’s chased out of by a giant chomping robot fish.”
All levels are playable by both Sonic’s.

Current playable demo has the game’s first two levels
“The game will encompass the 20 years of Sonic’s history and will be set across three defining eras: the 2D Mega Drive/Genesis era, the introduction of 3D in the Dreamcast era, and the modern-day HD graphics era.”
“Instead of creating new levels, the developers have re-vamped a bunch of iconic stages throughout these eras in HD and have given players the choice of playing each stage in either classic side-scrolling 2D or in modern-era 3D”
Classic Sonic’s gameplay style and move set is from the classic era, while modern Sonic plays as he does in his respective era, “meaning the spin dash and spin attack for classic Sonic and the homing attack and sonic boost for modern Sonic.”
Green Hill Zone was played in both classic and modern
“Our head spun as we watched Sonic get back into old form in the classic mode, zipping around the various springs, slopes, and loops, jumping for rings, avoiding spikes and generally becoming reacquainted with all his old abilities (the spin dash is a favourite). It’s fast, but it’s nothing compared to what comes next.” From this we can assume that the spin-dash hasn’t been nerfed like in Sonic 4: Episode 1.
Modern Sonic has the camera follow closely behind him, as shown in the trailer and screenshots.
Modern Sonic can use homing attack
“This incarnation of the level also introduced zip lines, which Sonic glides across to avoid pits and large bodies of water. We also saw an underground part that has Sonic sliding across a zip line through a cave while being pursued by a giant mechanical fish. Things got crazy when Sonic decided to use his boost while zipping: it took the game from supersonic to hypersonic with no remorse for the poor sod watching (us).”
Multiple paths return for modern Sonic.
“Our demo was over before we knew it, but it left us feeling giddy with excitement. Or maybe just giddy.”

Gamespot also has an interview with Sonic Team head Takashi Iizuka.

Sonic Generations uses the Hedgehog Engine used in Sonic Unleashed
A “playable menu” lets you pick between classic Sonic and modern Sonic and their respective levels.
“Moving forward we would like to continue creating, and ensure Sonic is enjoyed by as many people as possible, not just in games but in other media as well.”
Iizuka says the team is trying to bring everything from Sonic’s 20 year history for all kinds of Sonic fans to enjoy in this new game.

Other previews can be found at Joystiq and Kotaku.

SEGA Officially Announces Sonic Generations for Xbox 360 and PS3


SEGA has just officially announced the title of their new Sonic game for Xbox 360 and PS3. As leaks and rumours suggested, the game is titled Sonic Generations and will be released Holiday 2011. SEGA’s also issued a press release revealing details about the game and its plot, as well as some screenshots and a trailer.

Check out the press release below:

Celebrate 20 years of Sonic the Hedgehog with Sonic Generations™

LONDON & SAN FRANCISCO (April 18th, 2011) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced details of Sonic Generations™, the highly anticipated video game title in development to celebrate Sonic the Hedgehog’s 20th Anniversary. Delivering the definitive gaming experience for Sonic fans old and new, Sonic Generations™ sees Sonic the Hedgehog playable as both the much loved classic 1991 character, and the modern day video game hero he has become in this exciting new fast paced adventure. Sonic Generations™ will speed into stores for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system for Holiday 2011.

Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations™ have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Each incarnation of Sonic in Sonic Generations™ comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favourite characters and hidden treasures gradually being revealed throughout the game.

“Sonic Generations will certainly be a fitting celebration for Sonic’s 20th Anniversary” commented David Corless, Global Brand Director for Sonic. “By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation, we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era. Sonic Generations will bring to life the last twenty years of Sonic’s universe in a truly unique and imaginative way”

Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result he encounters some surprises from his past history including Classic Sonic, Sonic as he appeared in 1991. Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed…

Screenshots can be seen at the games product page at SEGA’s website.

Source: SEGA of America Blog

More Proof Sonic’s New Game Is Titled “Sonic Generations”

The recent temporary box art leak not enough to convince you Sonic’s new PS3 and Xbox 360 game is called Sonic Generations? Well, the recently registered web domains and now link back to SEGA’s website’s games section, which in the past has meant a game’s previously discovered website is about to go live soon. UK equivalents of the URL’s that also link to SEGA’s website have also appeared: and

Hopefully this means we’ll get some information on Sonic Generations soon. SEGA of America’s Kellie said via Twitter on April 8th that more information is coming “Over the next few weeks”.

Thanks to Shaddix_Croft at the SSMB for the heads up!

RUMOR: Sonic Generations and New Mario and Sonic Box Art Leaked?

From this TSSZ article looks like what could be the first non-final box art for both Sonic Generations and an all-new Mario and Sonic title, Mario and Sonic at the London 2012 Olympic Games. If found true, this would confirm the Sonic trailer’s title as Sonic Generations and also confirms earlier rumors of a new Mario and Sonic title.








Stay tuned for more Sonic Generations and Mario and Sonic news in the upcoming weeks leading to E3.