Sonic Generations 3DS & PC Listings Removed, Cream the Rabbit Teased

SEGA has now removed the Nintendo 3DS and PC versions of Sonic Generations that were listed in SEGA Sammy’s earnings report May 17th. NeoGAF member Shiggy, who admins claim is very reliable, says retail sources have also been informed about this by SEGA. Now this could mean that the listings were an error or it could be SEGA patching a leak. Hopefully SEGA will speak out on this soon.

In others news, Cream the Rabbit’s Japanese voice actress Sayaka Aoki has revealed on her blog that she has been recording some voice work for Sonic Generations and posted the above image.

Here’s a Google translation of the blog entry:

We have been recording a new Sonic game!

Cute as ever grinded in Cream ♪

Chocolate ice cream with Itadai until after recording,
Kanamaru’s behind me is (Sonic’s), and
Be able to talk to you a long time,
Recording was fun!

All means for your interest ~ ♪

From this we can only assume that Cream the Rabbit will be one of Sonic’s friends Sonic Team head Takashi Iizuka said would be appearing in Sonic Generations’ story.

Sources: SEGA Sammy Financial Report PDF, NeoGAF and Sayaka Aoki’s blog

Thanks to Woun for the heads up on both news pieces!

SEGA Earnings Report Lists Sonic Generations For 3DS and PC

SEGA Sammy has released a PDF of their Japanese earnings report, and inside is the above chart listing titles for the current fiscal year. The chart reveals new platforms for Sonic Generations (second title down), including Nintendo 3DS and PC. If this is true and not a big mistake, then it’s good news for fans who would rather play on the go or on their computer. CVG has contacted SEGA UK, but they responded with “no comment”.

If we hear any confirmation, we’ll let you know.

Source: Andriasang (via CVG)

Aaron Webber Gives More Hints at Sonic Boom Event

[youtube]http://www.youtube.com/watch?v=tpA3_-Jn4ss&feature=player_embedded[/youtube]

Aaron Webber was recently on Gamespot’s Daily Demo. He discussed Sonic Generations for awhile and also talked about the upcoming Sonic Boom event on June 8th at Club Nokia. Some hints of what to be expected include “Musical Guests” and “stars from Sonic’s history”.

As always we’ll keep you informed as more details of this event emerge.

Sonic 20th Anniversary Tokyo Joypolis Commercial

[youtube]http://www.youtube.com/watch?v=XjNLgU5iT1s&feature=player_embedded[/youtube]

A new Japanese commercial has hit the net showcasing SEGA Japan’s plans to celebrate Sonic’s 20th Anniversary. As well as Sonic Generations launching this year, it appears SEGA might be holding an event at Tokyo Joypolis. The publisher also doesn’t want fans to forget that Wii and DS game Sonic Colours is on store shelves, if you don’t own it already.

Source: Sonic Scene

Thanks to Woun for the heads up!

New Issue of OXM UK Reveals More Sonic Generations Details

Some pieces of new information about Sonic Generations have arisen in a new four page preview in the new issue of Official Xbox Magazine UK, which includes a short interview with Sonic Team head Takashi Iizuka.

New details from the feature are below:
* Current story details are:
“A mysterious new nemesis (Sega isn’t saying more than that at this time) arrives on the scene and immediately sets about eradicating the very fabric of space and time, as you do when you want to impress the new neighbours, The net result is that modern-day Sonic falls through a wormhole and winds up back in 1991, where he comes-to-face with his younger, squatter, flatter self.

1990’s Sonic isn’t much of a conversationalist, but since the entire world around them has suddenly been drained of colour, it doesn’t take a 30-minute PowerPoint presentation for the two of them to realise that something has gone desperately wrong. Hence, the two ‘hogs combine forces to form what Sega is calling a ‘Dream Team’ partnership, with the aim of restoring colour and vitality to some of Sonic lore’s most famous zones by besting them in both 2D and 3D.”

* Iizuka tells OXM that like Green Hill Zone’s new cave section, every classic level will feature a new visual element to keep things fresh.

* “One of the main rules Sonic Team has abided by during Sonic Generations’ development is that there would be no re-using of old assets or level designs – these are brand new courses with a stunning HD lick of paint.”

* While OXM feels Sonic 4: Episode 1 is an excellent platformer in its own right, they think Sonic Generations feels more like a true follow-up.

* “Sonic’s jumps are weighted perfectly and the sense of speed is as breathtaking as it was 20 years ago.”

* When asked how past levels were selected for the game, Takashi Iizuka responded:
“We took a democratic approach. We only get to celebrate Sonic’s 20th birthday once, so we wanted to make sure everyone got a say. What we did was poll every Sega worker – including those in Europe and America – and asked them to nominate their favourite Sonic levels of all time. Then we did some research with the core fanbase and we were able to draw up a shortlist from there.”

* OXM also asked Iizuka if it was harder to reverse-engineer 3D levels to work in 2D, or vice-versa, to which he answered:
“It was definitely harder to get the 3D levels working in 2D, because some of the famous contraptions – the things that define those levels – have been designed to work freely in three dimensions. It was a real challenge to get them to work recognisably in a 2D plain. Of course, many modern 3D stages also have 2D sub-sections within them, but Sonic has a different moveset in Generations than he did in those games, so that was another thing we had to take into consideration.”

* When asked if Sonic’s friends will be making an appearance, Iizuka replied:
“Of course, because they’re a big part of Sonic history! But they’ll only be making cameos, be it as part of the story or in the backgrounds. Classic Sonic and Modern Sonic will be the only two playable characters in the game.”

You can check out the full interview and the rest of the preview by grabbing the new issue of Official Xbox Magazine UK in stores now, or order a subscription online at myfavouritemagazines.co.uk

SEGA Japan Planning Special Surprise For Sonic’s Birthday?

Brazillian Sonic fansites Power Sonic and Sonic Zone are reporting that SEGA Japan has revealed news to press that the company will be bringing lots of Sonic content on our favourite blue hedgehog’s big 20th Birthday. SEGA is said to be adding lots of items to its official Sonic Channel website, some news to its official Sonic Generations website and unveiling a surprise. Could this surprise have something to do with the Sonic Generations demo that was recently approved at the Australian Classification Board’s website or the possible Nintendo 3DS version of the game in the works? I guess we’ll find out June 23rd.

Sources: Power Sonic and Sonic Zone

RUMOUR: Sonic Generations Coming to Nintendo 3DS?

We’ve just heard word from SSMB member Hero of Legend that his local GameStop store in Canada is listing a portable version of Sonic Generations for Nintendo 3DS. The game is currently scheduled to just be coming to Sony’s PlayStation 3 and Microsoft’s Xbox 360 consoles.

Here’s Hero of Legend’s report:

So I went to my local GS in Canada, and I asked if the person working there could print out their system game schedule, as their websites suck now for new game findings (US and Canada sites).

So I looked in the 3DS section, and found this:

Release Date – Description – System – Price – SKU

12/31/11 – SONIC GENERATIONS – 3DS – 39.99 – 7031719

It’s not in the Wii or DS section sadly. But this makes sense given the 3DS’ PS360 shading capabilities.

A Sonic game was listed to be coming to Nintendo 3DS in a press document at last year’s E3 and recently it was revealed that Nintendo Power’s latest issue hints at the possibility of Sonic Generations coming to a Nintendo platform(s) in its next issue page. Fellow fansite Sonic Paradise also reported in March that the SEGA representative they spoke to in October told them that ‘Sonic Anniversary’ would be coming to Nintendo 3DS. If true, this would all tie together perfectly.

If we hear any more news regarding this, we’ll be sure to pass it along.

Source: SSMB

Thanks to Hero of Legend for the heads up!

Sonic Generations Demo Approved For Australia

Australia’s Classification Board today approved a demo for Sonic’s new PS3 and Xbox 360 title Sonic Generations. The board rated the demo ‘General’, which deems it fit for all audiences to play. With the demo being rated now and the full game not due out until the holiday season later this year, could we be getting to download a sample of the game sooner rather than later?

A demo for Sonic the Hedgehog (2006) was released on Xbox Live Marketplace in September, rather than around the full game’s November release, as with most game’s demos. There’s always the possibility that this could just be a rating for a demo being shown to the press and/or public at various events though, so don’t get your hopes too high.

Sonic’s 20th Birthday is June 23rd and we’re sure a demo release around then would be a welcome surprise for fans.

Source: Australia’s Classification Board (via Siliconera)

SoA Community Team Member RubyEclipse Bids Farewell…

SEGA in recent years have had greater invested interest in the opinions and the involvement of the Sonic the Hedgehog fan community with many aspects to the franchise. One of their greatest assests are the people who work as the community teams, and liase with the fans; this line of communication has definitely had a hand in shaping the face of games over the past half decade.

Three years ago a new member joined the crew at SEGA of America, appearing frequently on the SEGA blogs and known only as RubyEclipse. Today, after many Free Stuff Fridays and blogs (and the occasional festive fanmail reading video), Aaron Webber has become one of the most well-known community members – and with good reason. Aaron has struck a fantastic balance over three years on the community team with SEGA, between being a professional, effective representative and ambassador for SEGA, as well as being a Sonic the Hedgehog fan himself. Aaron’s enthusiasm for his work along with the rest of his team has shone through and has remained unwavered in his time at SoA.

It will therefore sadden many of you to hear that Aaron has announced he will be departing the community team, however I’m sure you will all join us in congratulating Aaron in his promotion to Associate Brand Manager at SoA. We wish him all the best in managing his first assignment of the highly anticipated Sonic Generations (and we hope we will still see him pop up occasionally on FSF vids too!). You can read his final heartfelt blog on the SEGA blogs site.

I’d like to end on my favourite Webber moments from the last few years – if you haven’t seen these before…enjoy!

[youtube]http://www.youtube.com/watch?v=bB3Mk0cHY_E&feature=channel[/youtube] [youtube]http://www.youtube.com/watch?v=JwYScW9ZC4Y&feature=channel[/youtube]

 

Rumor: New Sonic Game Announced in Nintendo Power Next Month


Earlier today, TSSZ reported that the latest issue of Nintendo Power hints at a new Nintendo-specific Sonic game being mentioned in next month’s issue. They don’t go into any specifics, we do know that there’s already a Mario and Sonic preview in this issue so it cancels that out as a possibility.  It could be Sonic Generations on Wii, a new 3DS Sonic title, or something else entirely. Guess we’ll have to wait until early June to find out.

New Hi-Res Sonic Generations Green Hill Zone Screenshots

Some more screenshots of upcoming PS3 and Xbox 360 game Sonic Generations have hit the net. Most of them are new, while a few are old, but are now available in hi-resolution. The screens show us more of both Classic Sonic and Modern Sonic speeding through the Green Hill Zone, and we can even see Classic Sonic displaying the return of both of the classic ledge balancing animations. How cool is that?

Check out the screens and individual artwork of Classic Sonic and Modern Sonic below.

Sources: Sonic Scene and Aussie Gamer

Thanks to Woun for the heads up!

Sonic Generations Japanese Website Open, 2 New Screenshots

SEGA Japan has opened an official website for Sonic Generations. There’s not much there right now apart from the game’s trailer and six screenshots, but there’s bound to be more added in the coming months. Two of the screenshots are new and show us more of Classic Sonic speeding through the Green Hill Zone. Check them out and share your thoughts in the comments.

Source: Sonic Generations official Japanese website

Thanks to Woun at the SSMB for the heads up and for grabbing the screenshots!

Sonic Generations Announced For Japan, 2 New Screens & Artwork

Andriasang reports that SEGA has announced that Sonic Generations will be released for PlayStation 3 and Xbox 360 in Japan this Winter. Along with the announcement, SEGA’s shared four screenshots (two old, two new) and a piece of artwork featuring both Modern Sonic and Classic Sonic. You can check out the new screenshots and artwork below.

Source: Andriasang (via CVG)

3 More Sonic Generations Green Hill Zone Screenshots

It appears GameSpot managed to grab three more Sonic Generations screenshots after the game’s proper unveiling on Monday. The three images show more of the Green Hill Zone in both Classic Sonic and Modern Sonic versions and the above screenshot in particular really shows how pretty the game is graphically.

Source: GameSpot

Thanks to Blue Blood at the SSMB and Rickyrick in the comments of a previous article for the heads up!

Classic Sonic Won’t Be Saying a Word in Sonic Generations

SEGA’s RubyEclipse has revealed in some posts at the SEGA Forums on Monday that pudgy ‘ol Classic Sonic will not be gaining a voice box in the new game Sonic Generations.

Johnny_Boy at the SEGA Forums pointed out that Classic Sonic appears to have a short voice clip in the new Sonic Generations gameplay trailer, but RubyEclipse answered with the below post:

Actually, that’s just the modern voice being used in the trailer during classic gameplay.

Worry not, Classic fans. 🙂

Link

The voice clip appears to be an error made during the trailer’s production:

No, I’m not sure why it was added in the trailer. 🙂 I’ll poke somebody about the nuances of including modern Sonic’s voice alongside gameplay of Classic Sonic.

Link

RubyEclipse goes on to explain the reasoning behind the decision to make Classic Sonic mute:

It’s a big deal for some because Classic Sonic never really spoke in the old games. Save for Jaleel White, who voiced our blue hero in the old Sonic Cartoons, it’s generally taboo to have Classic Sonic speaking. Hope this explained a bit!

Link

Finally, RubyEclipse gives a straight confirmation of Classic Sonic’s silence and acknowledges how much it means to some people out there.

There’s a lot about the game that remains secret. Much of the gameplay is still in that realm, so I can’t offer new tidbits of info you may not have already seen there.

As to voices, it’s been already confirmed that Classic Sonic doesn’t talk, so I was happy to clarify – it means a lot to some people!

Link

What do you think about SEGA’s decision to keep Classic Sonic silent in the voice department? Share your thoughts in the comments.

Thanks to KCG at the SSMB for the heads up!

[UPDATE] Sonic Generations Getting Multiple Dubs In Europe

UPDATE: Sonic Paradise has heard confirmation of the Spanish dub from SEGA Spain and Gamereactor has heard confirmation of the German dub from Sonic Team head Takashi Iizuka. [Thanks to MarcelloF at the SSMB for the Gamereactor news.]

Original story:
According to a report over at Gamekyo, SEGA Japan has confirmed that new Xbox 360 and PS3 game Sonic Generations will be dubbed for each European country. The website also says that SEGA France has informed them that the game will be dubbed into French with the voices of their respective country’s Sonic X voice actors. If this report is true, then this will be the first time a Sonic game has been dubbed outside of the English and Japanese languages and shows SEGA is really pulling out all of the stops for fans to mark Sonic’s big 20th Anniversary celebration.

SEGA’s not confirmed this information through any of their official websites or social media outlets, but if we hear anything we’ll update you.

Source: Gamekyo (via Sonic Paradise)

New Sonic Generations Gameplay Video Confirms Classic Music

[youtube]http://www.youtube.com/watch?v=zmN0Z6GAfj0&feature=player_embedded[/youtube]

Spanish gaming website Meristation has posted a new video interview with Sonic Team head in which he confirms other characters will appear in Sonic Generations, but he wouldn’t say whether they would be playable or limited to the story. Plenty of direct-feed gameplay footage is also included in the video, which confirms the original classic Green Hill Zone music will play during classic Sonic’s stage, while a remix of the same music will play during modern Sonic’s stage.

Source: Meristation

What do you think of the game so far? Share your thoughts in the comments.
Thanks to Ferr at the SSMB for the heads up and to Woun at the SSMB for the YouTube upload!

Sonic Generations Previews and Interview With Iizuka

With the official announcement of Sonic Generations comes the first batch of hands-on previews and an interview with Sonic Team’s Takashi Iizuka from the internets top gaming websites revealing more details about the game. We’ve dissected a few of the features below if you just want the main points.

IGN
Classic Sonic plays as you remember him from the 16 bit days
“On the other there’s the dynamic 3D acrobatics of modern Sonic, complete with homing jump, dash attack, and an added sense of speed.”
IGN give the impression that this game embraces the classic Sonic games better than Sonic 4: Episode 1 did.
Takashi Iizuka responds to IGN’s criticism of Sonic 4: Episode 1 and says this game will have different physics to that game: “In [Sonic the Hedgehog 4] Episode I, we didn’t actually return to the old physics, and nor did we try to create something totally new,” Iizuka says, “What we tried to do was respond to the voices we heard in the fans, and create something based on the feedback we were receiving from fans. On this occasion, with Sonic Generations, we’ve created a game with a totally different game and with completely different physics.”
Momentum gameplay returns in Sonic Generations.
IGN says this game’s levels are all from the series’ 20 year history.
“It’s not a pixel-for-pixel remake”
“There have also been a few concessions to the modern generation”
Speed runs are encouraged
Checkpoints throw up a split time, letting the player know how far down they are on their personal best time, making online leaderboards very likely to be featured in the final game.
In reference to Modern Sonic: “Thankfully, Sonic Generations seems to be taking many of its cues for the 3D sections from Colours, and it shares the Wii games hyperactive imagination. In a handful of short minutes Sonic is spun and sped through the chequered hills with breathless pace, at one point taking a detour through a dank cave which he’s chased out of by a giant chomping robot fish.”
All levels are playable by both Sonic’s.

Gamespot
Current playable demo has the game’s first two levels
“The game will encompass the 20 years of Sonic’s history and will be set across three defining eras: the 2D Mega Drive/Genesis era, the introduction of 3D in the Dreamcast era, and the modern-day HD graphics era.”
“Instead of creating new levels, the developers have re-vamped a bunch of iconic stages throughout these eras in HD and have given players the choice of playing each stage in either classic side-scrolling 2D or in modern-era 3D”
Classic Sonic’s gameplay style and move set is from the classic era, while modern Sonic plays as he does in his respective era, “meaning the spin dash and spin attack for classic Sonic and the homing attack and sonic boost for modern Sonic.”
Green Hill Zone was played in both classic and modern
“Our head spun as we watched Sonic get back into old form in the classic mode, zipping around the various springs, slopes, and loops, jumping for rings, avoiding spikes and generally becoming reacquainted with all his old abilities (the spin dash is a favourite). It’s fast, but it’s nothing compared to what comes next.” From this we can assume that the spin-dash hasn’t been nerfed like in Sonic 4: Episode 1.
Modern Sonic has the camera follow closely behind him, as shown in the trailer and screenshots.
Modern Sonic can use homing attack
“This incarnation of the level also introduced zip lines, which Sonic glides across to avoid pits and large bodies of water. We also saw an underground part that has Sonic sliding across a zip line through a cave while being pursued by a giant mechanical fish. Things got crazy when Sonic decided to use his boost while zipping: it took the game from supersonic to hypersonic with no remorse for the poor sod watching (us).”
Multiple paths return for modern Sonic.
“Our demo was over before we knew it, but it left us feeling giddy with excitement. Or maybe just giddy.”

Gamespot also has an interview with Sonic Team head Takashi Iizuka.

Sonic Generations uses the Hedgehog Engine used in Sonic Unleashed
A “playable menu” lets you pick between classic Sonic and modern Sonic and their respective levels.
“Moving forward we would like to continue creating, and ensure Sonic is enjoyed by as many people as possible, not just in games but in other media as well.”
Iizuka says the team is trying to bring everything from Sonic’s 20 year history for all kinds of Sonic fans to enjoy in this new game.

Other previews can be found at Joystiq and Kotaku.

SEGA Officially Announces Sonic Generations for Xbox 360 and PS3

[youtube]http://www.youtube.com/watch?v=tV1Osnkr5Nc&feature=player_embedded[/youtube]

SEGA has just officially announced the title of their new Sonic game for Xbox 360 and PS3. As leaks and rumours suggested, the game is titled Sonic Generations and will be released Holiday 2011. SEGA’s also issued a press release revealing details about the game and its plot, as well as some screenshots and a trailer.

Check out the press release below:

Celebrate 20 years of Sonic the Hedgehog with Sonic Generations™

LONDON & SAN FRANCISCO (April 18th, 2011) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced details of Sonic Generations™, the highly anticipated video game title in development to celebrate Sonic the Hedgehog’s 20th Anniversary. Delivering the definitive gaming experience for Sonic fans old and new, Sonic Generations™ sees Sonic the Hedgehog playable as both the much loved classic 1991 character, and the modern day video game hero he has become in this exciting new fast paced adventure. Sonic Generations™ will speed into stores for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system for Holiday 2011.

Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations™ have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Each incarnation of Sonic in Sonic Generations™ comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favourite characters and hidden treasures gradually being revealed throughout the game.

“Sonic Generations will certainly be a fitting celebration for Sonic’s 20th Anniversary” commented David Corless, Global Brand Director for Sonic. “By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation, we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era. Sonic Generations will bring to life the last twenty years of Sonic’s universe in a truly unique and imaginative way”

Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result he encounters some surprises from his past history including Classic Sonic, Sonic as he appeared in 1991. Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed…

Screenshots can be seen at the games product page at SEGA’s website.

Source: SEGA of America Blog

More Proof Sonic’s New Game Is Titled “Sonic Generations”

The recent temporary box art leak not enough to convince you Sonic’s new PS3 and Xbox 360 game is called Sonic Generations? Well, the recently registered web domains http://www.sonicgenerations.com and http://www.sonic-generations.com now link back to SEGA’s website’s games section, which in the past has meant a game’s previously discovered website is about to go live soon. UK equivalents of the URL’s that also link to SEGA’s website have also appeared: http://www.sonicgenerations.co.uk and http://www.sonic-generations.co.uk.

Hopefully this means we’ll get some information on Sonic Generations soon. SEGA of America’s Kellie said via Twitter on April 8th that more information is coming “Over the next few weeks”.

Thanks to Shaddix_Croft at the SSMB for the heads up!

RUMOR: Sonic Generations and New Mario and Sonic Box Art Leaked?

From this TSSZ article looks like what could be the first non-final box art for both Sonic Generations and an all-new Mario and Sonic title, Mario and Sonic at the London 2012 Olympic Games. If found true, this would confirm the Sonic trailer’s title as Sonic Generations and also confirms earlier rumors of a new Mario and Sonic title.

 

 

 

 

 

 

 

Stay tuned for more Sonic Generations and Mario and Sonic news in the upcoming weeks leading to E3.