This strange alter-ego of Sonic the Hedgehog is still pretty much an enigma since his appearance in Sonic and the Secret Rings, but this week Darkspine Sonic will be available as an unlockable playable character for a limited time in SEGA HARDlight’s Sonic Forces: Speed Battle.Continue reading Darkspine Sonic Event Now Running in Sonic Forces Mobile
We’ve just been hit with a flurry of mobile Sonic game news thanks to today’s Sonic Central livestream! There are several updates coming to two of SEGA Hardlight’s key titles, Sonic Forces and Sonic Dash, including the arrival of Super Shadow and Mephiles as playable characters.Continue reading Super Shadow, Mephiles Coming to Sonic Forces Mobile, Sir Percival Heading to Sonic Dash
EDIT: Sonic 2’s final box office open numbers were released, and they beat the $71 million estimate, landing at $72 million. We’ve updated the article accordingly.
It’s official: Sonic 2 is a worldwide hit. After making $25.5 million in overseas markets a week ago, the movie has since made an additional $116.5 million as its opened across more countries including the US. This includes an estimated $72.1 million opening in the US, beating its predecessor’s opening by $14 million, giving Sonic 2 the biggest opening weekend of any video game movie in US history. This is also the biggest opening Jim Carrey has ever had.
So far, Sonic 2 has been matching or exceeding its predecessor in most markets, and it has easily beaten off what box office competition it had. What will really determine Sonic 2’s success is whether or not it has legs. The original movie managed to earn $319 million before theaters shut down. Despite that, Sonic 1 managed to become the top grossing video game movie in US history, earning $149 million. Sonic 2 has earned nearly half of that in its opening weekend. In order to become the highest grossing video game movie globally, it’ll need beat Detective Pikachu’s $434 million and Warcraft’s $439 million.
With Secrets of Dumbledore debuting this weekend and expecting a $50 million box office, its unlikely Sonic 2 will stay at #1 for multiple weeks like it did last time, but it doesn’t need to in order to break some records. Only time will tell how far Sonic 2 will go, but we’ll be sure to keep you all updated.
Source: Box Office Mojo
Sonic Forces lead antagonist, Infinite, looks set to finally feature in the mobile version of his own game. A community datamine of SEGA HARDlight’s Sonic Forces: Speed Battle suggests that the masked villain will be included as a playable character, some four years after the release of the 2017 console platformer.Continue reading Datamine Suggests Infinite and ‘Christmas Silver’ heading to Sonic Forces Mobile
An expansive library for good price and cause.Continue reading Humble Bundle Offers 11 Sonic games and Ocean Conservation for $10
It seems like any Sonic Forces mods seeking to improve the base game’s content had hit on two solutions: increase level length, and up the fan service. If today’s entry proves anything, it’s that this is definitely a winning formula. Sonic Forces Re-imagined, a mod by Brandonj, significantly alters Arsenal Pyramid and Sunset Heights.
My biggest issue with Sonic Forces has always been rooted in the length of individual levels. Levels often felt like they ended just as they were getting going, which kept them from leaving much of an impression. Because the levels are so short, the levels themselves often didn’t have time to mix up or add variety to their design, or to iterate on game play ideas. Reimagined fixes this by doubling the length of these levels, giving them more room to breath, and they’ve never felt better!
Arsenal Pyramid significantly expands on the area outside of the pyramid itself. There are way more opportunities to mix and match Sonic and the avatar’s abilities to both move through the stage and deal with enemies. Quickly figuring out whether to use Sonic or the avatar’s abilities in certain situations felt great, and the way the level used both Sonic and the avatar to provide multiple paths and traversal options lends some nice depth to the stage that was missing before.
Sunset Heights got an even cooler makeover. While the start of the stage is largely unaltered, a whole additional portion has been added at the place where it typically ended. What follows is a series of side-stepping chase sequences as airborne Badniks try to bomb you. Then, you get to face Infinite’s Shadow apparition, as he pops up in several parts of the stage and tries to do damage to you. Finally, there’s an awesome and challenging rail grinding sequence, before the stage finally ends. Not only is Sunset Heights more satisfying to blast through now, but it also gives us the showdown with fake Shadow that the original game failed to deliver on.
This mod does currently have a few issues, unfortunately. The altered levels appear to be poorly optimized, resulting in a lot of frame rate issues on higher settings, something I don’t usually see on my PC. Arsenal Pyramid has a few spots in boost areas where I can accidentally get caught on geography or miss springs, though this is an issue can be avoided by remaining towards the center of the path while boosting. The gear platforms inside the pyramid itself also seem to be slow to move to allow progression.
These minor issues aside, Sonic Forces Re-imagined is pretty great. These level alterations are quite natural, and make them feel far more complete. I didn’t finish these levels wanting something longer or more substantive. I’m happy to see Sonic Forces becoming more popular in the modding scene, and I’m excited to see where this project (and Overclocked, which I wrote about earlier in the week) go. Superb work!
It’s Sonic Hacking Contest time again, and you all should know what that means: hands-on articles for a bunch of mods from lots of awesome fans!
SHC 2021 has a lot of entries worth checking out, but Duck Dealer’s Sonic Forces Overclocked demo, “Freight Frenzy,” is definitely one of the most ambitious. Acting as both a remix of the original game’s levels, and a sequel to its storyline, this mod features original voice work, still-frame hand-drawn cutscenes, a remixed music track (composed by Landy & Tabebo and featuring vocals by Cisconic) and a newly designed level based on Sonic Force’s “Spaceport” stage.
The production values are pretty solid, especially for a fan work. The voice acting is good, the hand-drawn cutscenes tell this demo’s little story effectively, and the remixed track is just as catchy as anything from the original game. On the whole, it’s really impressive work, and not at all the sort of thing I’d expect out of SHC. But as impressive as all this stuff is, it’s the new level that sits at the heart of this mod.
While I never hated Sonic Forces, its level design could certainly be overly simplistic and lacking in any true set pieces. This is something Freight Frenzy aims to fix and it mostly succeeds. This level is meaty, with a length of about five to six minutes, which is perfect for a Sonic stage. It features several areas and obstacles meant for specific wisps, like drill and hover, which provide some nice traversal options.
The mod also employs a neat gimmick: dodging Dr. Eggman’s many freight trains. These were wasted in the original Forces, but here they provide a very nice level gimmick On the whole, this level has a superb flow, and is more engaging than any of the avatar stages from the original game. That said, there are some problems.
One of the freight train obstacles doesn’t telegraph things well. Players have to leap off rails three times in a row to avoid oncoming trains, and there is literally no time to react before the trains hit and kill you. I had to memorize which direction to dodge, and I just started pressing the button to leap over to another rail before the next train even came into view. Anything else simply resulted in getting hit. The final train obstacle can also result in a cheap death, because if you don’t successfully dodge all the trains and hit the speed boosts at the end, a train you have no idea is coming will run you down from behind.
Memorization is critical to Sonic game play. These games are built to accommodate that, with their forgiving health systems and checkpoints. But these bits of SFO don’t really feel fair, even by Sonic standards. Players need to be given more lead time during the first segment I mentioned. I’d also just prefer if the final segment where the train comes at you from behind was simply automated, instead of dependent on hitting speed boosts that are a little too easy to miss.
Finally, the segment where players need to sidestep on top of several trains is just sort of broken. Side-stepping is sticky and slow here for some reason. Hopefully, Duck Dealer will be able to sort out whatever the issue is here, though some memorization does get you passed it.
I think once SFO fixes these issues, it won’t just be a fun hack, but a prime example of what Sonic Force’s avatar stages should’ve been: meaty stages with lots of wisp-centric traversal options and Sonic Generations-quality gimmicks. As it stands, it’s still a very fun, impressive mod, and more than worth checking out for anyone who owns Sonic Forces.
Overdrive is an ongoing project, and the mod promises more is coming in the future. I can’t wait!
Before NiGHTS into Dreams… became widely available with its HD release in 2012, many people (including myself) first encountered the series through its copious amount of cameos, largely in Sonic Team games.
I don’t think any celebration of NiGHTS would be complete without an overview of the character’s many, many cameos in other SEGA properties. This is hardly a complete list, of course, but we’re at least touching on many of the character’s more notable appearances!
Released in 1998, Sonic Adventure’s NiGHTS pinball game in Casinopolis is the franchise’s earliest cameo, and how many of us were first introduced to it. Players knock the pinball around the table, trying to collect cards which feature numerous NiGHTS characters. Collecting more then one of the same card nets a load of rings, and opens up a portal to a second, Nightmare themed pinball table.
Between the tables, cards, and two neat looking animations that showcase the NiGHTS world, this remains one of the coolest NiGHTS cameos SEGA has done.
It was also possible to create NiGHTS chao by giving them flying animals.
NiGHTS made a brief appearance as two of a multitude of capsule toys that could be collected in SEGA’s 1999 open world game, Shenmue.
NiGHTS popped up again in SEGA’s Sonic party game, Sonic Shuffle, released in 2000. When the Dreamcast’s clock was set to December 24, NiGHTS would replace Lumina as the game’s guide in multiplayer matches. Sonic Shuffle also takes place in a dream world, and Lumina herself bears some visual similarities to NiGHTS, which is probably why Hudson Soft included the easter egg.
Sonic Adventure 2
The NiGHTS cameos are way less noticeable in Sonic Adventure 2, but they are there. NiGHTS decorated a few levels, such as Radical Highway and City Escape. The game also features NiGHTS-inspired Chao like the first game.
Sonic Pinball Party
When Sonic returned to pinball in 2003 with Sonic Pinball Party for the Game Boy Advance, it was only fitting NiGHTS was brought along for the ride. Featured as one of the game’s three pinball tables, this one drew significantly more inspiration from NiGHTS into Dreams… then the table from Sonic Adventure.
This table aims to replicate NiGHTS in pinball form. The pinball needs to be hit into an ideya palace three times to dualize with NiGHTS. From there, it needs to be knocked into the ideya to get it. After all four ideya are collected, the player can then face the boss, which appears in the upper right corner of the table.
With a total of 12 table designs based on the game’s first six levels and bosses, this is one of the most extensive NiGHTS appearances outside of the franchise’s games.
Billy Hatcher & the Giant Egg
NiGHTS was one of several Sonic Team characters to appear as an “egg animal” in the developer’s 2003 platformer Billy Hatcher and the Giant Egg. Like all those characters, NiGHTS is both difficult to obtain and severely overpowered. Unlocking NiGHTS requires collecting 180 “chick coins.” Once that’s done, NiGHTS can be hatched from a Sonic egg found in Giant Palace’s fourth mission.
Billy Hatcher also had an unlockable downloadable mini-game for the GBA, NiGHTS Score Attack. This game could also be downloaded from Phantasy Star Online Episodes I&II.
NiGHTS appeared in 2006’s Sonic Riders and its sequel, Zero Gravity, as a flight-type character. Unlocking NiGHTS in the first game required the completion of all missions, while getting them in the sequel only required beating all story missions. In addition to NiGHTS, Sonic Riders also had a track with an area based on NiGHTS.
SEGA Superstars/Sonic & All-Stars
SEGA Superstars, a 2004 PS2 mini game collection made for Sony’s Eyetoy camera, had a NiGHTS mini game. In this, you waved your arms around to control NiGHTS as they flew through rings. This is arguably NiGHTS’s first playable cameo.
Years later, in 2008, NiGHTS and Reala would both appear as playable characters in SEGA Superstars Tennis, along with a court based on Journey of Dreams’ Aqua Garden. In 2010, NiGHTS would appear as a flagman in Sumo Digital’s second SEGA crossover game, Sonic & SEGA All-Stars Racing. In 2012’s Sonic & All-Stars Racing Transformed, NiGHTS and Reala appeared as playable vehicles, driven by a Nightopian and Nightmaren respectively.
Sonic Lost World
The Wii U version of Sonic Lost World came with free NiGHTS DLC in its early physical copies, labeled “The Deadly Six Edition,” and would later be included in all PC versions of the game. This DLC was essentially a boss rush, featuring all of the bosses from the first NiGHTS game (aside from Reala) teaming up with the Deadly Six to fight Sonic. There were also brief auto-running sections where Sonic could home in on blue chips and go through rings from NiGHTS.
The battles were easy, and mostly just variations of the Deadly Six’s original boss battles, but it did give us Wii U-quality HD models of all of NiGHTS into Dreams’ Nightmaren bosses for the first time, which is neat.
NiGHTS became the basis for an unlockable costume set in what is currently Sonic Team’s latest Sonic game, Sonic Forces. This set included headgear, body gear, and footwear.
NiGHTS has a pretty long history of appearing in Sonic Team’s games, as well as the occasional title from SEGA’s other developers. With NiGHTS tied so closely to SEGA’s blue mascot, that could continue to keep the character around even if they never get another game. Here’s hoping they pop up in Sonic 2022!
Finally, a PS5 that looks presentable!Continue reading IDW’s Giving Away Trades, Games, and a Custom PS5
An official press release from SEGA has revealed that the team behind Sonic Forces and Sonic Generations are working on the officially untitled (but also totally caled Sonic Rangers) game due for release in 2022.
In a tidbit missed by many, Noisy Pixel picked up the factoid, confirming that the long-serving team will be making their return in the first major installment of a Sonic title in the 2020’s.
While this new information doesn’t bring to light any further detail regarding the new title, it does reinforce that this game is set to be the next major title in the Sonic series.
Stay tuned for more Sonic 2022 / Sonic Rangers news!
Rock on! Everyone’s favorite tertiary Sonic character and Zazz appear in new musical garb for Sonic Forces Mobile!Continue reading Zazz and Vector Groove Out Their Difference in Sonic Forces Event
If your New Year Resolution, as a Sonic fan, was to unlock all of those limited edition characters in Sonic Forces: Speed Battle, then you’re in luck this weekend! SEGA HARDlight has launched a new ‘Knight of the Wind’ campaign where you can try again to get yourself Excalibur Sonic from Sonic and the Black Knight.Continue reading The Knight of the Wind Returns to Sonic Forces Mobile
SEGA’s Sonic Mobile game developer, HARDlight, has moved quickly to dampen fears that Sonic Forces: Speed Battle is getting cancelled, reassuring fans that there is a whole heap of content and support coming over the next year and beyond.Continue reading SEGA HARDlight Reassures Fans That Sonic Forces Mobile is Not Shutting Down
A number of fans that represent the Sonic Forces: Speed Battle mobile game community have set up an unofficial survey asking fellow players to assess the state of the HARDlight multiplayer – fearing that the developer may soon shelve the game.Continue reading Sonic Forces Mobile Community Launches Unofficial Player Survey Amidst Continuing Balancing Issues
Thanksgiving Week in the United States is here, and so are the big discounts and sales. If you’re into the IDW Sonic comics, there’s a sale for you. If the games are your preference, you can also take advantage of a sale.Continue reading Get Out Your Wallets For The “Best of IDW” & “SEGA Cyber Deals” Sales
It’s the most wonderful time of the year! No, we don’t mean Christmas – pfft! – but instead Next-Gen Console Day! This month sees the launch of two new platforms in the Xbox and PlayStation family of gaming systems, and we couldn’t be more excited about both. Today, Microsoft formally releases the Xbox Series X and S, and with backwards compatibility a major factor we decided to dig into the archives and check which Sonic the Hedgehog titles you can play from Day One.Continue reading Xbox Series X/S Launches Today – These Are The Sonic Games You Can Play Right Now
If, for some crazy reason, you don’t already own Sonic Mania, Sonic Forces or Team Sonic Racing on Nintendo Switch, then you’re in for a treat! SEGA is releasing two twin-packs for Nintendo’s console, which will allow you to jump in on all the major Sonic games on the platform at a reduced cost.Continue reading Two New Double-Packs Hit Nintendo Switch Today – Mania, Forces, Team Sonic Racing and Super Monkey Ball!
SEGA HARDlight is getting seasonal again for the year’s creepiest holiday! Players who missed out on past Halloween events for Sonic Forces: Speed Battle will get another chance to obtain some limited edition characters between now and the end of the month.Continue reading Sonic Forces Mobile Gets Spooky With Return of Halloween Character Runners
Update @ 9:33PM EST 08/26/2020: Canadian retailer Video Games Plus has also put up the listing, alongside a HQ box which you can see above. They also put up a listing for the Sonic Mania + Team Sonic Racing Double Pack as well, now with similar bilingual packaging.
The double packs just doubled up! Following the earlier finding of a Sonic Mania + Team Sonic Racing Double Pack for Switch, this time retailer GameFly has put up the same listing, but also added a Sonic Forces + Super Monkey Ball: Banana Blitz – HD Double Pack for Switch as well. Sadly there is no accompanying box art this time, but the other pack’s box art will give you an idea of what to expect.
While the Sonic Mania + Team Sonic Racing pack is dated for October 26th, 2020 on Amazon for $39.99 USD, there’s no firm date yet for the Sonic Forces + Super Monkey Ball Banana Blitz HD pack. However GameFly lists both for a placeholder October 31st, 2020 date. Perhaps both will release on the same day, possibly also for $39.99 USD?
Once again, when more shows up, we’ll let you know!
Hold on to your swords, because SEGA HARDlight is about to unleash the Knight of the Wind in its multiplayer Sonic Forces game. To prepare for an upcoming event, players are being tasked with collecting Special Excalibur Sonic cards. These may be key to unlocking Sonic’s form in Sonic and the Black Knight as a playable character. Continue reading Knight of the Wind! Excalibur Sonic is the Latest Special Character for Sonic Force Mobile
Even after seven years, Sonic Dash is still getting significant content and character updates. And with this latest news it’s clear to see why – SEGA Hardlight’s mobile auto-runner is a huge cash cow, earning nearly $11 million since its initial release – reportedly more revenue than the last five Sonic mobile games combined. Continue reading Sonic Dash Generates Nearly $11m, More Than Last Five Sonic Mobile Games Combined
What does Sonic Forces have in common with Modern Warfare Remastered, Black Ops 3, Destiny 2, and Shadow of the Colossus? Continue reading Sonic Forces Among the Most Redeemed Monthly PS Plus Games Ever
The opinions expressed in this article are those of Jason Berry and dot not necessarily reflect the opinions of the TSS staff.
Guilty pleasures. Fan favorites. Cult classics. Names used for a variety of entertainment from movies to music and of course, video games. Usually, it refers to something that is flawed, but nonetheless, enjoyable.
The same can be said for a lot, and I mean a LOT of Sonic games out there. Games that are seriously flawed, but still have some fans who enjoy them. I’m still baffled by some people who say that they loved Sonic ‘06 but hey, don’t let me tell you what not to enjoy. Heck, I kinda like Rise of Lyric and that game is in an even more unfinished state than ‘06.
But what I want to talk about are Sonic games that were poorly reviewed by critics, but still enjoyed by fans or vice-versa. Games that are on the cusp of greatness, but some element holds it back. Games that make you say “yeah, it’s not the best, but I like it.” Games that are polished in their design, but their design is ultimately flawed. These are my five Sonic games just shy of greatness.
Sonic and the Black Knight
This is low on the list because it’s genuinely a bad game in the design department, but it has two elements that really shine. Sonic and the Black Knight was the second in the short-lived storybook series just after the arguably better Sonic and the Secret Rings. So why is this one on the list and not Secret Rings? While I didn’t care much for the constant stop-and-slash gameplay of Black Knight, there were two things that really stood out for me.
One, the story is actually one of my favorites in the series. Sonic is back in a storybook world, only this time, he has the knowledge from the previous game to know that his friends are not the same ones from his world and only look the same in appearance. Also, Sonic’s smart enough to realize that something’s off with the titular villain and the surprise twist reveal is something I didn’t see coming. It also includes a moral that, well… you don’t see very often.
Two, the music! Crush 40 is back along with a great, guitar-heavy soundtrack by Jun Sunoe and other talented composers including Tommy Talarico. There are also a few remixes of previous Sonic music, but overall a rockin’ soundtrack to a sub-par game.
Sonic Lost World
Boy did everyone love this game when it made the early rounds at preview shows like E3 and Comic-Con. Most people gave this new and very different entry in the Sonic series a lot of love… until it came out. It’s not that changing the formula for once wasn’t a good idea. I love the boost formula but could’ve used a break. However, once again as most games you see on this list, the biggest flaw is the game design.
Sonic Lost World was doing it’s best to rip off Mario Galaxy and it just didn’t work. The level design, for the most part, was very good. It was the controls themselves that fell apart. Sonic with a run button just felt wrong. Not allowing a more analog run control was a mistake in my opinion, but the other problem was the game’s newest gimmick, the parkour control. Basically, Sonic could climb and run alongside walls in a parkour-style to traverse certain levels. However, it was very hit and miss. Sonic would start to slide off the wall very quickly and it was hard to bounce from wall to wall. It took a more advanced level of skill than normally required from a platformer. Surprisingly, the 3DS port had the opposite problem. The parkour controls worked very well and should have been implemented in the console game, while the level design was pure torture. Had we had gotten both solid, parkour controls along with good level design, Sonic Lost Word could have been a hit.
Sonic Forces COULD have been a great game under the right circumstances. It’s using the Hedgehog Engine 2, Classic Sonic is back, you have your classic 2-D and boost gameplay just like Generations. You can even design your original character (do not steal), making every Sonic fanfic writer’s dream come true. In fact, it did okay with critics or at least critics who weren’t that familiar with Sonic. But as a fan of Sonic, you played the game and realized right away that something was off. It looked like Generations, but it didn’t quite play like it.
I think the main problem lies in that a good amount of the team from Sonic Colors worked on this game including the director, Morio Kishimoto. Now don’t get me wrong, I love Sonic Colors. But that game has very different platform physics than Generations or Unleashed. However, this game seems to have the engine of Generations, but with the jumping physics of Colors. Casual game players might not notice, but if you’re a Sonic fan, it’ll throw you off a bit. Like riding a bicycle, only now the bicycle controls like a unicycle.
What also doesn’t help is the terrible writing once again from Pontac and Graff. I’ll admit, I loved the story in Colors and laughed at Eggman’s PSA’s but those two are comedy writers, and every time they attempt drama in Sonic games, it falls flat. Sonic was supposed to be captured by Eggman and tortured for months, but when we see him, he’s the same ol’ Sonic he’s always been. Crackin’ jokes with (not) Zavoc.
“What goes up, must come down…” Much like the quality of gameplay in Sonic Heroes.
Now, Sonic Heroes is definitely one of my “guilty pleasures”. It has a lot going for it that I like. It offers the 3-D gameplay similar to the last Sonic Adventure games, but stripped down to a level-by-level structure, much like the 2-D classics. The new gimmick in this one is that you control three characters at once. One for speed (Sonic, Shadow, Amy, Espio), one for power (Knuckles, Omega, Big, Vector), and one for flight (Tails, Rouge, Cream, Charmy). Four teams with four stories of their own. Sonic Heroes did a lot right. It brought back the Chaotix, introduced Omega, and had probably Jun Sunoe’s and Crush 40’s best tracks in any of their games. “What I’m made of” is unironically a damn good song and I’ll fight anyone who says otherwise (not really). For the most part, the “three at a time” formula works and helps keep the platforming gameplay moving at a fairly fast pace. It even did fairly well by critics (for a Sonic game of that era). Seaside Hill is still a joy to play. So what’s keeping it from being one of the best?
Level design. That’s the biggest problem. Sometimes it works great (like the aforementioned Seaside Hill) while others are a disaster. Casino Park and Bingo Highway still infuriate me to this day. The game’s difficulty constantly spikes. You can be having a great time of it only to have one of the most frustrating experiences on the very next level. It also doesn’t help that this was the first Sonic game to introduce a massive amount of annoying talking during gameplay. I just want to reach into my screen and choke Tails every time he says “Look at all those Eggman’s robots!”.For a child with a high IQ, he sure has poor grammar.
Now, if you’re a big fan of Sonic Heroes, I understand. There’s a lot to love here. But it’s definitely not without its faults. Speaking of a very faulty Sonic game that I love…
I friggin’ LOVE Sonic Unleashed! But it’s definitely got its flaws.
It starts out soooo good! That Marza animated intro is the best Sonic…. Anything! (Speaking of, when’s that “Lupin the 3rd: The First” movie hitting the western markets?) We then meet Chip and… yeah, his mileage may vary depending on if he grows on you or not. We then meet humans and OMG!! They actually fit well in Sonic’s world for once! Giving them a cartoon appearance works perfectly. Then, after some story introductions and a training level, we are introduced to our first full level in Apotos, “Windmill Isle Act 2” and OMG is it amazing!! Sonic’s running at incredible speeds through narrow streets that blur by. Dodging buildings left and right, grinding rails and smashing through Badniks. It was the first Sonic game to introduce the 3-D boost mechanics that are still present in the latest games. It all feels sooo good and it’s over too soon.
And then it happens. The Werehog. The thing both critics and fans felt was a bad idea and frankly, still is. Now, don’t get me wrong. The gameplay of the Werehog is actually not that bad! You’re running, jumping, getting into brawls and shimmying on ledges and it works out okay. It just doesn’t feel like that kind of gameplay belongs in a Sonic game. Also, each level is about a half-hour long or more. Compare that to the Sonic daytime levels that clock in at about five minutes. I’m bored ten minutes into the Werehog levels. The one thing the Wii did right was to break them up into smaller levels so you could take a break from them. The Wii version also didn’t have the frustrating medal hunt. Don’t have enough sun medals for the next Sonic daytime level? Too bad. Back to the old Werehog levels to hunt them down.
With all, it’s faults I’d still be lying if I didn’t say that Sonic Unleashed was one of my favorite 3-D Sonic games. The Werehog isn’t gonna be everyone’s cup of tea, but there are far worse Sonic gameplay options out there (I’m looking at you, Big in Sonic Adventure.)
So what flawed Sonic game do you enjoy? Are there any you think I should have put on the list? Let me know in the comments below.
If you’re looking to complete your Sonic collection on 3DS or Switch, Sega has you covered.
From May 17th to the 26th, a huge library of Sonic games are on sale on the Nintendo eShop. The games include the following…
Mario and Sonic at the Olympic Games Tokyo 2020 – $39.99
Sonic Forces – $9.99
Sonic Mania (Standard) – $9.99
Team Sonic Racing – $19.99
SEGA AGES Sonic the Hedgehog – $5.99
SEGA AGES Sonic the Hedgehog 2 – $5.99
Sonic Generations – $9.99
Sonic Lost World – $9.99
Sonic Boom: Shattered Crystal – $9.99
Sonic Boom: Fire and Ice – $9.99
3D Sonic the Hedgehog – $2.99
3D Sonic the Hedgehog 2 – $2.99
Prices reflect the U.S. Eshop.
Infinite fans rejoice! Infinite fans? I mean, you have to exist somewhere, don’t you? Anyhow, if you are a fan of Sonic Force’s helmet-clad antagonist, Great Eastern Entertainment has you covered with a teaser for everyone’s favorite jackal returning in plush form this August.
Per their twitter:
"I can taste your terror, child. All that anxiety and doubt… It's delicious.”
The wait won’t be so.. Infinite. Coming August 2020 pic.twitter.com/XRFGhCOhYa
— Great Eastern Entertainment (@geanimation) May 15, 2020
GE Entertainment, also known as GE Animation, is a long standing licensed anime merch manufacturer, and has worked with such licenses as Sanrio, Shonen Jump, and Bandai. The company sports a history of quality Sonic plush, and this diamond dog will join the likes of Super Shadow, regular Shadow, Metal Sonic, and other plush rogues and Rouges. If previous releases serve as an example, Infinite’s price could fall somewhere between $20 and $36 USD depending on size and complexity.
You want box office and Rotten Tomato statistics? A wholly unnecessary return of LCD games from the 90s? A jacket stitched with three wildly different fonts!? We’ve got all that, and we’ll even remind you that all your favorite video game events are cancelled on this month’s Sonic Talk!
SEGA Hardlight, the team behind most of SEGA’s mobile gaming efforts, have reported that the mobile version of Sonic Forces has reached 50 Million downloads.
Two major Sonic titles are free this month on XBox 360, X-Box One and Playstation 4.
X-Box Live subscribers can download Sonic Generations for free starting March 16th. The game will be available for both 360 and X-Box One owners.
Over on the Playstation 4, PS-Plus subscribers can download Sonic Forces for free right now until April 6.
This is a great deal for anyone who hasn’t picked up these titles or would like to download them to a different console. Time is limited, so make sure you download them soon.
To celebrate the release of the Sonic movie, both Steam and Humble Bundle are offering Sonic games at a steep discount through the next week.
Steam is offering a “Sonic the Hedgehog Ultimate Bundle” an over $250 value, at less than $60, or 76 percent off. The bundle includes the following games:
Sonic & SEGA All-Stars Racing
Sonic 3D Blast
Dr. Robotnik’s Mean Bean Machine
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 & Knuckles
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode II
Sonic Adventure 2 (plus Battle DLC)
Sonic & All-Stars Racing Transformed
Sonic Lost World
Sonic Generations with Casino Night DLC
Sonic Mania with Encore DLC
Team Sonic Racing
The games can also be bought individually. For their individual prices, check out the bundle’s page on Steam.
If you just want deals on the newer games, and if you want some of your money to go to charity, you can check out Humble Bundle, which is having a Sonic week right now. Check it out here!
Sonic Forces’ mobile counterpart by SEGA’s Hardlight Studios is very much alive and well, and we’re about to see a new level added to the roster: Golden Bay Zone… but hang on, is this based off of Sonic Adventure 2, or the Sonic Movie?
Nintendo is holding a special New Years eShop sale from today until January 16. Included in the sale are nearly a dozen Sonic titles across both the Switch and 3DS. For the titles on sale and their discounted US prices, check out the list below:
Mario & Sonic at the Olympic Games Tokyo 2020 – $33.99 (was $59.99)
Team Sonic Racing – $19.99 (was $39.99)
SEGA AGES Sonic the Hedgehog – $5.99 (was $7.99)
Sonic Forces – $9.99 (was $19.99)
Sonic Mania – $9.99 (was $19.99)
Sonic Generations – $9.99 (was $19.99)
Sonic Lost World – $9.99 (was $19.99)
3D Sonic the Hedgehog – $2.99 (was $5.99)
3D Sonic the Hedgehog 2 – $2.99 (was $5.99)
Sonic Boom Shattered Crystal – $9.99 (was $19.99)
Sonic Boom Fire & Ice – $9.99 (was $19.99)
The sale also includes other SEGA titles, such as the rest of their SEGA AGES line and Valkyrie Chronicles.
In addition to Nintendo’s eShop sale, Sonic Mania is also currently on sale for $9.99 on Sony’s PlayStation Network.
Well, that was a decade and a half wasn’t it? So much has changed in the last ten years, it’s difficult to wrap it all up in a very succinct way. But don’t worry, The Sonic Stadium is here to help you remember. Let us take your hand and chuck you down this hellish warp zone we call a Retrospective, and blitz past all the crazy stuff that’s happened since 2010.
Continue reading Sonic Decade in Review 2010 – 2019: The Games
What’s hedgehog-shaped, utterly heartless and absolutely terrifying? Metal Sonic dressed up like the Grim Reaper, of course. And boy, does he look more menacing than ever. This version of Sonic’s robotic doppelgänger is now available to unlock in SEGA Hardlight’s Sonic Forces mobile app, as part of the game’s ‘Grim Gala’ festivities. Continue reading Sonic Forces ‘Grim Gala’ Begins, Reaper Metal Sonic Up For Grabs
One of the coolest things about the Mario and Sonic series, besides seeing Mario and Sonic together in the same game (that never gets old for a 90s kid) is seeing them compete in familiar territory. Dream Events are how we do it in Mario and Sonic at the Olympic Games, and in the Tokyo 2020 edition, we get a glimpse of a level from the more recent Sonic Forces, among others. Continue reading UPDATE: New Mario and Sonic Trailer Shows Sonic Forces’ Metropolis and New Footage
Video game art dealer Cook & Becker have announced that the next reprint of the Official Sonic the Hedgehog Art & Design Book will feature 32 pages of new content from Sonic Mania, Sonic Forces, and Team Sonic Racing. First released in 2016 as part of Sonic’s 25th anniversary, the book originally only went as far as releases from that year.
Cook & Becker hinted at this last week, leaving many to speculate that Sonic Mania would be receiving its own art book. However, according to the company’s twitter account, there would not have been enough content from the game to fill out its own art book, so they decided to update their 25th anniversary art book instead.
The updated book can be pre-ordered off of their website for $39.99 (plus $12.50 for shipping), and is currently scheduled to ship sometime in November.
They released some samples of the new pages, which you can check out in the gallery below:
The Sonic Forces Speed Battle ‘Rivals League’ event has finished, and there can only be one winner. Turns out, Team Sonic took the crown with 13,000 points over Team Rose’s 12,532. So close. But we think the real prizes we won in this tournament were the epic fan art pieces that the community created along the way. Continue reading Celebrate Team Sonic’s Rivals League Win With Epic Sonic Forces Fan Art