It seems like any Sonic Forces mods seeking to improve the base game’s content had hit on two solutions: increase level length, and up the fan service. If today’s entry proves anything, it’s that this is definitely a winning formula. Sonic Forces Re-imagined, a mod by Brandonj, significantly alters Arsenal Pyramid and Sunset Heights.
My biggest issue with Sonic Forces has always been rooted in the length of individual levels. Levels often felt like they ended just as they were getting going, which kept them from leaving much of an impression. Because the levels are so short, the levels themselves often didn’t have time to mix up or add variety to their design, or to iterate on game play ideas. Reimagined fixes this by doubling the length of these levels, giving them more room to breath, and they’ve never felt better!
Arsenal Pyramid significantly expands on the area outside of the pyramid itself. There are way more opportunities to mix and match Sonic and the avatar’s abilities to both move through the stage and deal with enemies. Quickly figuring out whether to use Sonic or the avatar’s abilities in certain situations felt great, and the way the level used both Sonic and the avatar to provide multiple paths and traversal options lends some nice depth to the stage that was missing before.
Sunset Heights got an even cooler makeover. While the start of the stage is largely unaltered, a whole additional portion has been added at the place where it typically ended. What follows is a series of side-stepping chase sequences as airborne Badniks try to bomb you. Then, you get to face Infinite’s Shadow apparition, as he pops up in several parts of the stage and tries to do damage to you. Finally, there’s an awesome and challenging rail grinding sequence, before the stage finally ends. Not only is Sunset Heights more satisfying to blast through now, but it also gives us the showdown with fake Shadow that the original game failed to deliver on.
This mod does currently have a few issues, unfortunately. The altered levels appear to be poorly optimized, resulting in a lot of frame rate issues on higher settings, something I don’t usually see on my PC. Arsenal Pyramid has a few spots in boost areas where I can accidentally get caught on geography or miss springs, though this is an issue can be avoided by remaining towards the center of the path while boosting. The gear platforms inside the pyramid itself also seem to be slow to move to allow progression.
These minor issues aside, Sonic Forces Re-imagined is pretty great. These level alterations are quite natural, and make them feel far more complete. I didn’t finish these levels wanting something longer or more substantive. I’m happy to see Sonic Forces becoming more popular in the modding scene, and I’m excited to see where this project (and Overclocked, which I wrote about earlier in the week) go. Superb work!