Mash-Up Monday: Aquarium Park Dragon Dance

Sonic set aside his hydrophobia when countless Wisps were in danger as he ventured through Aquarium Park in Sonic Colours, with Eggman’s Interstellar Amusement Park laying claim to this planet for its feudal era-inspired architecture and expansive ocean. The evil Doctor’s lust for conquest later drove him to the Lost Hex, and became master of the Deadly Six, only for the Zeti to usurp him at the first opportunity; Sonic’s travels across the planetoid in Sonic Lost World soon led him to Sky Road where he confronted Zavok alone.

Select themes from both Zones, all composed by Tomoya Ohtani, have proven to be similar enough to be mashed up for this week’s Mash-Up Monday, as DarkHyperSonic7 has demonstrated with Aquarium Park Act 1 and “Dragon Dance.” Give it a listen below!

Continue reading Mash-Up Monday: Aquarium Park Dragon Dance

Mash-Up Monday: Team Chaotix X Sweet Mountain Area

The Chaotix Detective Agency: the team that never turns down work that pays, a force where one and one makes three, and experts at taking a look at… more clues. Now, the subject of this week’s Mash-Up Monday!

When Team Chaotix was brought back and redesigned from Knuckles Chaotix into their more modern iterations established in Sonic Heroes, their re-debut came with an awesome and really catchy self-titled theme song with vocals by Gunnar Nelson. It also turns out it mashes together quite well with the Mariko Nanba’s Area theme for Sweet Mountain from Sonic Colours, as YouTuber Newbiespud found out by bringing both tunes together.

Check out their tribute to Vector, Espio, and Charmy below!

Continue reading Mash-Up Monday: Team Chaotix X Sweet Mountain Area

Super Bunnyhop looks at the first level of every main Sonic game

The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game

Mash-Up Monday: Till Our Planet Dies


Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!

However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.

So he went and combined some Sonic music with it and called it a day!

All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.

The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!

If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!

Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:

Have a good week, everybody!

Retrospective: The Colours Still Feel So Right


2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…

That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.

Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.

NE Sonic Colours Wii 5

Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.

So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.

Sonic Colours Wii screen 1 1st Aug

Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.

Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.

Sonic Colours Pink Wisp screen 1

It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.

This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.

All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.

Sonic Colours Wii screenshots 21

In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.

With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.

What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!

Friday Five: Best Sonic Games of the Past Generation


While we’ve had the Wii U for a full year now, the PS4 and X-Box One have made their debut. Since Sonic Lost World is part of the new generation of systems, I thought it would be a good time to reflect back on the best Sonic games of this past Generation. It was a hard list to make, not because there was a ton of great Sonic games to choose from but because there were so few to be brutally honest. Also, I have one rule to this list, no spinoffs. This means no Mario and Sonic or All-Stars Racing. (I should have been stricter with the staff pics and added no remakes or fan games but too little too late.) I wanted this to focus solely on Sonic. This means there’s a game in here that wouldn’t normally make any top five list. So prepare for the good, the great and the…..meh.

NOTE: This is an opinionated article and everyone’s gonna have their favorites, so if your list is different from mine that’s fine but let’s make a huge fuss over it okay?

Continue reading Friday Five: Best Sonic Games of the Past Generation

Mash-Up Monday: Get Wispy

To mark tomorrow’s release of Daft Punk’s Random Access Memories, here’s the Mash-Up Monday to suit the occasion!

SexualOmochao went and spliced together the French duo’s recently released hit single Get Lucky, a collaborative work featuring singer Pharrell Williams and guitarist Nile Rodgers, and Planet Wisp’s Act 3 iteration from Sonic Colours.

She’s up all night ’til the sun,
I’m up all night to get some!
She’s up all night for good fun,
I’m up all night to get Wispy!

Email me at if you have a mash-up of your own to share or found one you’d like to see featured!

Mash-Up Monday: Sweet Labrys

It’s too cold outside. We need more hotblooded mash-ups. Good thing for Mash-Up Mondays!

For this December week, we have just the remedy: Labrys’ boss theme, The Ultimate in Mayonaka, from Persona 4: Arena appears to work incredibly well with Sweet Mountain from Sonic Colours! Definitely one hot mix!

Sonic Colors vs. Persona 4 – Arena – Sweet Labrys

Found an interesting mash-up out on the web? Have one of your own you’d like to see featured? If so, send what you have found or put together over to!

Mash-Up Monday: Pump it at the Tropical Resort

Pump it LOUDER!

For this week’s Mash-Up Monday, we’ve got Tropical Resort from Sonic Colours with the vocals of the Black Eyed Peas with their take on the folk song Misirlou, the 2005 hit Pump it!


The Black Eyed Peas vs. SEGA Sound Team – Pump It vs. Tropical Resort Act 1

Found something interesting for a future Mash-Up Monday? Or do you have something of your own? In either case, send it over to!

Mash-Up Monday: Oppa Eggman Style

Something has found Planet Wisp… And it’s damn addictive to listen to.

PSY’s phenomenally popular Oppa Gangnam Style crosses with Planet Wisp Act 2 from Sonic Generations!


Thanks to Faseeh for the tip!

Found an interesting mash-up somewhere on the web, or have one of your own? Send it over to!