What’s that? You want Sonic the Hedgehog news, sonny? Well, it just so happens that we’ve got a whole LIBRARY’S worth of news stories and features covering the last twenty years! We could tell you when Archie Sonic #117 hit comic store shelves… or we could tell you something interesting instead. How about the biggest Sonic stories to hit the internet since The Sonic Stadium opened its doors in 2000?Continue reading 20 Years of TSS: The Biggest Sonic Stories of the Last Two Decades
This Autumn, the Colours will feel so
right spooky and creepy at SEGA’s Tokyo Joypolis amusement park. With Wii classic ‘Sonic Colours’ originally releasing on 11 November 2010 (in PAL territories), Joypolis is throwing a special event to both celebrate both the game’s 10-year anniversary and Halloween. Continue reading Tokyo Joypolis Celebrates Sonic Colours’ 10th Anniversary With Crossover Halloween Event
It may be hard to believe, but Sonic Colors, the Sonic Team game exclusively for Nintendo consoles that supposedly sparked a minor renaissance of sorts for the series, has been on the scene for a decade now!
Well, that was a decade and a half wasn’t it? So much has changed in the last ten years, it’s difficult to wrap it all up in a very succinct way. But don’t worry, The Sonic Stadium is here to help you remember. Let us take your hand and chuck you down this hellish warp zone we call a Retrospective, and blitz past all the crazy stuff that’s happened since 2010.
Continue reading Sonic Decade in Review 2010 – 2019: The Games
2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy
Sonic set aside his hydrophobia when countless Wisps were in danger as he ventured through Aquarium Park in Sonic Colours, with Eggman’s Interstellar Amusement Park laying claim to this planet for its feudal era-inspired architecture and expansive ocean. The evil Doctor’s lust for conquest later drove him to the Lost Hex, and became master of the Deadly Six, only for the Zeti to usurp him at the first opportunity; Sonic’s travels across the planetoid in Sonic Lost World soon led him to Sky Road where he confronted Zavok alone.
Select themes from both Zones, all composed by Tomoya Ohtani, have proven to be similar enough to be mashed up for this week’s Mash-Up Monday, as DarkHyperSonic7 has demonstrated with Aquarium Park Act 1 and “Dragon Dance.” Give it a listen below!
The Chaotix Detective Agency: the team that never turns down work that pays, a force where one and one makes three, and experts at taking a look at… more clues. Now, the subject of this week’s Mash-Up Monday!
When Team Chaotix was brought back and redesigned from Knuckles Chaotix into their more modern iterations established in Sonic Heroes, their re-debut came with an awesome and really catchy self-titled theme song with vocals by Gunnar Nelson. It also turns out it mashes together quite well with the Mariko Nanba’s Area theme for Sweet Mountain from Sonic Colours, as YouTuber Newbiespud found out by bringing both tunes together.
Check out their tribute to Vector, Espio, and Charmy below!
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
Hiroyuki Sawano is a brilliant composer, there’s no two cents (or pence?) about it. Without you knowing, you might’ve already listened to some of his work if you’re an avid anime watcher: Blue Exorcist, Attack on Titan, and Kill la Kill are among a number of shows he had scored. Recently, he has even lent his talents for a little Monolith Soft-developed game called Xenoblade Chronicles X, which is hitting the West in early December!
However, to one man, he felt that Sawano’s music was missing something, some sort of spark… say, a dash of blue.
So he went and combined some Sonic music with it and called it a day!
All kidding aside, Triple-Q has done an amazing job in combining the vocal track “Till I Die” from Kill la Kill, composition by Sawano with lyrics by cAnON and vocals by CASG, with a small selection of Sonic music from recent games. From Sonic Colours comes the Area and Act 1 themes of Planet Wisp, by Mariko Nanba and Kenichi Tokoi respectively, with a later transition into Tomoya Ohtani’s “Sea Bottom Segue” from Sonic Lost World.
The end result is absolutely nothing short of spectacular, because “Till Our Planet Dies” sounds like pure magic to the ears. Give it a listen yourself!
If you’ve liked what you’ve heard, you can check out Triple-Q’s library of mash-ups on his YouTube channel, which includes other Sonic-themed mashups that we have featured in the past: “Pull Over (That Metal Too Fast)“, “Knuckles Gets It Started In Here“, and “Green Panty Zone“! You can also download the collaborative KLK tribute album organized by Triple-Q, Cut, Paste and Kill, which is full of wonderful mash-ups just like this one. Click here for more details!
Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, then you can post some in the comments below (as well as your thoughts on Triple-Q’s mash-up above!), or you can reach me over the following to see your choice next Monday:
- Leave a message on my profile or private message me via The Sonic Stadium Message Board – join today!
- PM The Sonic Stadium’s official Facebook page!
- Tweet @ me! [@VizardJeffhog]
- Email me via email@example.com!
Have a good week, everybody!
2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…
That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.
Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.
Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.
So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.
Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.
Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.
It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.
This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.
All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.
In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.
With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.
What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!
While we’ve had the Wii U for a full year now, the PS4 and X-Box One have made their debut. Since Sonic Lost World is part of the new generation of systems, I thought it would be a good time to reflect back on the best Sonic games of this past Generation. It was a hard list to make, not because there was a ton of great Sonic games to choose from but because there were so few to be brutally honest. Also, I have one rule to this list, no spinoffs. This means no Mario and Sonic or All-Stars Racing. (I should have been stricter with the staff pics and added no remakes or fan games but too little too late.) I wanted this to focus solely on Sonic. This means there’s a game in here that wouldn’t normally make any top five list. So prepare for the good, the great and the…..meh.
NOTE: This is an opinionated article and everyone’s gonna have their favorites, so if your list is different from mine that’s fine but let’s make a huge fuss over it okay?
To mark tomorrow’s release of Daft Punk’s Random Access Memories, here’s the Mash-Up Monday to suit the occasion!
SexualOmochao went and spliced together the French duo’s recently released hit single Get Lucky, a collaborative work featuring singer Pharrell Williams and guitarist Nile Rodgers, and Planet Wisp’s Act 3 iteration from Sonic Colours.
She’s up all night ’til the sun,
I’m up all night to get some!
She’s up all night for good fun,
I’m up all night to get Wispy!
Email me at firstname.lastname@example.org if you have a mash-up of your own to share or found one you’d like to see featured!
It’s too cold outside. We need more hotblooded mash-ups. Good thing for Mash-Up Mondays!
For this December week, we have just the remedy: Labrys’ boss theme, The Ultimate in Mayonaka, from Persona 4: Arena appears to work incredibly well with Sweet Mountain from Sonic Colours! Definitely one hot mix!
Found an interesting mash-up out on the web? Have one of your own you’d like to see featured? If so, send what you have found or put together over to email@example.com!
Pump it LOUDER!
For this week’s Mash-Up Monday, we’ve got Tropical Resort from Sonic Colours with the vocals of the Black Eyed Peas with their take on the folk song Misirlou, the 2005 hit Pump it!
Found something interesting for a future Mash-Up Monday? Or do you have something of your own? In either case, send it over to firstname.lastname@example.org!
Something has found Planet Wisp… And it’s damn addictive to listen to.
PSY’s phenomenally popular Oppa Gangnam Style crosses with Planet Wisp Act 2 from Sonic Generations!
HEEEEEYYYYY, SEXY EGGMAN~!
Thanks to Faseeh for the tip!
Found an interesting mash-up somewhere on the web, or have one of your own? Send it over to email@example.com!
Welcome back to Sound Test Saturday! I’m glad just about everyone appreciated the Sonic Paradox Remix Shorts and the work that has been poured into it! On behalf of the team, I wish to thank you all for the warm reception and support of the album!
Now let us return to our previously scheduled programming, and give the rest of the community a bit of focus, shall we?
Today, four remixes have been picked out for you all! True to today’s theme, only some of the most thrilling and spine-chilling of tunes have been picked out!
For Act 1, we return our attention towards a drummer who premiered on Sound Test Saturday with a most righteous cover of Hydrocity Zone Act 2! This time, with a groovy drum cover for the introductory act for Planet Wisp from Sonic Colours, we welcome back the one and only funkflash!
I had no words for this drum cover at first. Planet Wisp is one of my most favourite tunes out of the entire franchise due to its beautiful melody being handled by a piano, and hearing funkflash play along with the Act 1 track has rendered me speechless. While I love the original on its own, funkflash here has basically nailed the smooth feeling of Planet Wisp and, essentially, remastered the piece through his drumming prowess. Excellent, just as last time!
It reminds me of the last time a musician’s take on Planet Wisp was featured on the site… Similar feelings have been experienced.
For Underwater Maze Escape, here’s their take on Lost Labyrinth Zone Act 3 from Sonic the Hedgehog 4!
If Lost Labyrinth didn’t leave much of an impression on you for its music, it damn well should now, because this is one of the most righteous takes on this track ever! Incorporating a bit of Ancient Maze of Mystery (LL Act 1), Josh and Alex have done an amazing job at remixing this one together, with Alex handling the electronic tunes or Josh providing some breathtaking guitar magic. I oughta play this tune over the stage and see how it goes! Definitely one worthy of your playlists!
Act 3 now, and it’s one that definitely fits this week’s theme! Essentially breathing new life into Hydrocity Act 2 from Sonic 3 & Knuckles, HeroBoy1092 turns this midi into a piece worthy of Sonic Generations!
With an entirely different approach on the track, here’s a Modern remix of Hydrocity Zone, for your listening pleasure!
I’ve never heard Hydrocity being played like this. Remixes I’ve heard, though great, were still somewhat close to their source material, but this right here is definitely one of the greatest interpretations of the piece ever. I can see Sonic going all over the water with this song: sliding down the slides, running, even surfing despite the are being confined! Kudos to HeroBoy for remastering an ish midi into something grand!
Speaking of Sonic Generations, we oughta wrap up this week’s playlist with a music video! So how about a cover of… Owl City’s Fireflies?
Released on the eve of the 20th Anniversary title’s release, Golden Rings is both a parody and a homage to Sonic the Hedgehog and his legacy. Some will get a good laugh while others feel like this track truly hits home.
(Those who prefer it without autotune may find it absent here, with Shadowlink4321′s vocals intact!)
Be sure to return next week for the next instalment of The Sound Check! We’ll be with Dr. Mack Foxx as he speaks of his and EspioKaos’s Sonic Piano Reduxes!
Found an interesting cover, remix, or original tune somewhere? Have something of your own? Be sure to send your findings and wares over to me at firstname.lastname@example.org!
My readers, this day is what all true Sonic fans strive for!
Yes, today is June 23rd, and you all know what that means! The Blue Blur himself, Sonic the Hedgehog, is celebrating his 21st birthday today!
So, let’s have a bit of an extravaganza ourselves! 21 is the magic number, so why not go for that many tracks, just for today? A great number of these tracks have been tipped by you guys, and I thank you all for your contributions!
Due to the sheer amount of music to be featured beyond the jump, I’ll refrain myself from commenting on each track. Instead, I will leave you all with this. If everything goes according to plan here, Sound Test Saturday will be moved to SEGASonic: Radio next week. Yes folks, SS:R will return sooner than you think! And with the big move, we will introduce a new feature on our weekly music column: interviews! First ones up are Freen in Green, followed by xTrickyWolfy and Ring Energy should all go well!
If there is any particular artist you would want featured on a future Sound Test Saturday, if there are any remixes, covers, or originals you want to share, if you have work of your own you would like to see up on the site, then do not hesitate to notify me at email@example.com!
That being said, Happy 21st Anniversary, Sonic the Hedgehog! Still unstoppable after 21 years!
Yo! Hey! Hiya! Thanks for comin’, great to see you!
…okay, well, that’s about all that I have to say.
Alighty, kidding aside, welcome to a very special Mash-Up Monday, everybody! We’ve got quite a unique haul for you today, though readers bearing unstable souls are recommended not to subject themselves to the following mash-ups. Should you experience any given sign of insanity or madness, please do close the tab and look up something soothing, like adorable kittens!
This week, we’ve got a total of four music combinations, all pertaining to the Soul Eater anime’s soundtrack! First one up is “Wisp Blitz”, a combination of Planet Wisp from Sonic Colours and “Blitz”!
The three remaining mash-ups are all found after the jump.
I told you there’d be more colours!
I told you so!
Just as on Saturday, we have a Sonic Colours-centric Mash-Up Monday as we bring you a very special guest, providing us a very special mash-up!
Some of you might recall the name DJ EAR. Whether it is for his musical contributions to The Sonic Stadium Music Album or the brawler fan game Super Sonic Knockout, this artist has a massive talent for music. One such display of his prowess is a mash-up compiling various tracks of Sonic Colours, highlighting every zone and then some, appropriately titled “Every Colour Has A Sound”.
You won’t have to guess which tracks in specific have been used; the songs used are listed on screen as they play. Very cool!
Found an interesting mash-up? Made one of your own? If you’ve answered yes to either question, then send them over to firstname.lastname@example.org!
For this week’s Sound Test Saturday, we will be taking a look at a couple of remixes dedicated to Sonic Colours, a Nintendo exclusive entry that breathed new life into the franchise with some of the most zaniest yet colourful stages, gameplay mechanics, and of course, music, in the entire series.
Let’s start with something unique: a House mix of the Green Hover Wisp theme by Stylez-T!
Update: The video has been removed. Thanks to Darksonic20 for the notice.
As if the Hover theme wasn’t relaxing enough. Stylez here somehow managed to make a blissfully happy and sleep-inducing track even more sleep-inducing and happy. Of course, what’s most impressive is how Stylez turned a short, soft, situational loop into a full fledged 4 minute track! Definitely the last sort of thing I expecting! His “Hover House” mix at least deserves that credit.
And now, we dive into a unique remix, combining Aquarium Park with… Mystic Mansion from Sonic Heroes!
Wasn’t originally going to post a FOF this week… but I literally saw this 30 seconds ago. It’s 11:59pm – it must be a sign.
Warning: very loud.
I didn’t even know Colours hacking existed…
(Thanks to Professor Jackstraw PhD on the SSMB for linking this video-type thing.)
The November issue of Nintendo Power is making its way into readers’ hands and inside is a preview of the Nintendo 3DS version of Sonic Generations that reveals Tropical Resort as a stage in the game. SSMB member speedfreak says the preview contains screenshots that show it’s not a recreation of the level seen in the DS version of Sonic Colours, but of the Wii version of the game. It now appears those hoping for some handheld stages to return in this version of Sonic Generations are out of luck.
We now know six of the seven stages in the Nintendo 3DS version. We expect SEGA will reveal the last in the next few weeks as we get closer to the game’s release November 22nd in the US and November 25th in Europe.
Source: Nintendo Power
Thanks to speedfreak at the SSMB for the heads up!
Reader mul-tec-rnb has sent in the above video of his recreation of Wii and DS game Sonic Colours‘ Planet Wisp stage using tools in the PS3 title LittleBigPlanet 2. It’s quite the faithful design, from the flowers to the construction site parts.
Check it out and share your thoughts in the comments section below.
Thanks to mul-tec-rnb for sending this in.
Got something you would like to share with the community here on The Sonic Stadium? Send it in to email@example.com, firstname.lastname@example.org or via Twitter at @Shadzter.
A new Japanese commercial has hit the net showcasing SEGA Japan’s plans to celebrate Sonic’s 20th Anniversary. As well as Sonic Generations launching this year, it appears SEGA might be holding an event at Tokyo Joypolis. The publisher also doesn’t want fans to forget that Wii and DS game Sonic Colours is on store shelves, if you don’t own it already.
Source: Sonic Scene
Thanks to Woun for the heads up!
SEGA’s parent company SEGA Sammy has unveiled their financial results for the last nine months of 2010 and among the figures is an impressive record of 1,850,000 copies sold for Sonic’s Wii and DS exclusive, Sonic Colours. Continue reading Sonic Colours Sells Nearly 2 Million Copies Worldwide in 2010
As yesterday marked the release of the Sonic Colors official soundtrack CD Vivid Sound X Hybrid Colors, the SEGA of Japan Sonic the Hedgehog site Sonic Channel interviewed composer Kenichi Tokoi (who previously composed for Mario and Sonic at the Winter Olympic Games and Sonic and the Secret Rings) and producer Tomoya Ohtani (Who composed for soundtracks such as Sonic World Adventure and Sonic Rush Adventure) with regards to their involvement with the soundtrack.
Although the interview was conducted in Japanese, we’ve picked out some interesting topics discussed! Tokoi and Ohtani first discuss how the title of the album came about; vivid was deemed a lively term and reflected the nature of the game well, with the word hybrid uniting the liveliness of the game with the music. Because of the mix of synthesised music, autotuned vocals and orchestral music, the term hybrid was also thought to also reinforce the nature of the diversity of music on the soundtrack.
Tokoi and Ohtani also comment on differences to composing the soundtrack compared to Sonic World adventure (or Sonic Unleashed), whereby the music in the game did not change for the stage, where as now every act on the Wii version of the game has a different tune. Thetr is also discussion of the similarities and differences between the title track “Reach for the Stars” and that for Sonic World Adventure “Endless Possibilities”, and how they feel variation of lead singers for the title tracks is beneficial.
The pair go on to talk at great extent about the inspirations and vibes considered when composing for varying levels; for example the twangy guitar was thought to capture the subtle hilarity of Sweet Mountain being an armoury masquerading as a confectionary factory. Heavy guitars were employed for the fast pace of the Asteroid Coaster, and the darker themes were used to convey the feel for the Terminal Velocity stages. Both composers also enjoyed creating the 8-bit versions of the tracks used during the virtual stages!
They interestingly also discuss how they feel they have not deviated much from the framework of most sonic Sonic soundtracks, but hope fans appreciate the more pop-themed opening tunes rather than feeling betrayed by the decision to have Cash Cash perform.
You can check out the full interview with pictures on the Sonic Channel Page.
If you haven’t ordered your copy of Vivid Sounds X Hybrid Colors, you can purchase this now from CD-Japan for ¥4200 (about $47 USD or £32 GBP).
Can’t get enough of the awesome dialogue in Sonic Colours? Well, our friends over at Sonic Retro have been busy digging, and Retro Tech Member Technokami has managed extract some unused one-liners from Sonic and Doctor Eggman that never managed to make it into the game itself. Admittedly some of these lines are pretty dire, but are most definitely in the vein of most cheesey Sonic vox pops.
As Sonic (apparently) would say…“You can’t be quality with quantity!”.
It’s Christmas time! And what have we learned? Well, we’ve learned that Sonic Team can really get their heads down and crack out a decent game when they’re not distracting themselves with fluorescent flying toys or something similar. We’ve also learned that controller-free gaming can be done (somewhat) with a Kinect and that the chaps at Sumo Digital are heroes. Seriously, we want S0L’s babies.
Would you like to learn what we have learned in 2010? ‘How, and where exactly is this going?’ I hear you ask. Well, by entering our awesome Christmas competition of course, and winning yourself a PAL copy of four Sonic game released this year.
We’ve got a copy of Sonic Colours on the Wii and Nintendo DS, Sonic Free Riders on the Xbox 360 and as a bonus we’re throwing in Sonic & SEGA All-Stars Racing on either the Xbox 360 or PlayStation 3 (not pictured, obviously).
So, what have you got to do? As I said before, it’s Christmas time. Round about now, kids are going to start knocking on your door and sing butchered versions of carols. Some won’t even bother to sing carols, only choosing to mumble half the chorus to ‘We Wish You A Merry Christmas.’ We think the characters in the Sonic universe can do a bit better than that. Your task is to create a Christmas Carol, as performed by a Sonic character.
You can take any approach to this as you wish – you can modify an existing Christmas Carol and replace certain words with some of Big the Cat’s favourite things, for example (so that would just be fishing, then). You can write an entirely new carol for a villain or hero to sing, if that’s what you’d rather do. It doesn’t even have to be written – if you’re an artistic type, why not draw a little comic or art piece with your favourite character singing this new masterpiece of yours in front of someone’s house? Or for the really brave, you could record yourself on audio or video and send it to us that way.
This competition is now closed. Winners will be announced in a new Community Blog post soon.
It’s no secret that Sonic has been… lost over these last few years. It seems like ever since he left the Dreamcast, Sonic’s been going on a journey of self discovery to “find himself.” He’s tried team-work gameplay, sword play and has even let Shadow take the reins for a game. These various directions have had a variety of different results, but none of them have felt like a true successor to Sonic Adventure 2. Continue reading TSS Review: Sonic Colours
With two full weeks of sales behind it, Sonic Colours has proven it has what it takes to stay relevant in the UK chart results for last week released by Chart Track today. Since last week Sonic’s latest adventure climbed two places to number 16 in the all formats chart and achieved similar success in the individual units chart by rising from 29th to 27th place on Wii and jumping four positions to number 31 on DS.
On the Wii only chart Sonic Colours rose up one rank to number 6 and beat out popular shooter Goldeneye 007, which placed at number 7. In the DS chart Sonic Colours remains seated at number 4, while Sonic Classic Collection drops one spot from 16th to 17th. Finally, in the Xbox 360 chart Sonic Free Riders stays put at number 19, but beats out some of the Kinect competition this week and interestingly places one position higher than SEGA’s well received third person shooter Vanquish.
Share your thoughts on this weeks results in the comments.
Chart Track has released the UK chart results for last week and with a full week of sales behind them compared to last week, we can now get a good idea of the UK’s response to Sonic Colours and Sonic Free Riders. In the all formats top 40 chart, both versions of Sonic Colours have together risen from 36th to 18th position, while Sonic Free Riders has dropped out of the chart completely after ranking 38th last week with only 4 days of sales behind it.
In the individual formats top 40 chart Sonic Colours placed at the lower 29th position on Wii and 35th on DS. In the top 40 Wii only chart Sonic Colours rose from 11th place to 7th, 2 places higher than popular shooter Call of Duty: Black Ops and 1 rank lower than old rival Mario’s universally acclaimed title Super Mario Galaxy 2. As for the top 40 DS only chart, Sonic Colours climbed from 12th position to 4th, being beaten out of the top 3 by Art Academy in 3rd, New Super Mario Bros. in 2nd and popular puzzler Professor Layton and the Lost Future in 1st.
Sonic Classic Collection has jumped 4 places from 20th position to 16th, proving Sonic’s Mega Drive titles still have sales power today. Finally, Sonic Free Riders has descended in the top 40 Xbox 360 only chart from 16th place to 19th. Other Kinect launch titles in the chart have also dropped positions compared to last week, but still beat out SEGA’s mascot racer.
So, with a full week of sales behind the game, Sonic Colours has shown some positive momentum after last weeks disappointing first 2 days, while Sonic Free Riders hasn’t seen the same benefit of more sales time. Will both games improve from here? Check back next week. Meanwhile, share your thoughts in the comments.
So, who’s got Colours DS? Playing it right now? If you are, then stop what you’re doing immediately.
Mahzes over at the SSMB was happily
swimming running (this ain’t the Wii version, kid) through Aquarium Park 2 when he discovered a horrifying side-effect of respawning Wisp powerups.
Misjudged the angle of a Laser Wisp. Instead of bouncing off the angle, I hit the vertical wall and bounced back… into the same Laser Wisp power-up I just got. I kept bouncing. And bouncing. And OH GOD WHY WON’T IT STOP?! D8 D8
This act of revenge in retaliation for absorbing them into your body so disturbed poor Mahzes that he immediately sought to warn his friends at the SSMB. And now I do the same for you, dear reader.
You can thank me using your Paypal account.
(Thanks to Mahzes, and to Gnasher for originally exposing the Wisps’ agenda to the world.)
UPDATE: Zavvi has raised the Wii version back up to £29.95. DS version remains at £17.95, but is still temporarily out of stock right now. /UPDATE END
UK online retailer Zavvi.com has heavily discounted both versions of Sonic Colours after only just over a week of being on sale. Both editions are now being sold for just £17.95, though the DS version is currently out of stock (no doubt due to this offer), but the Wii version is still available as of the time of this article, so grab it while its there.
In other news, another UK retailer Argos, who you may recall has been causing fans some bother since Sonic Colours‘ release day regarding an action figure pre-order gift, has answered some complaints about the gift missing from their orders. Some of our readers and members of our forum called Argos every day to try to get the issue resolved and now Argos is finally coming through by offering customers affected by this problem their long-awaited figure or a £15 gift voucher (the price Argos charges for the figure when sold separately).
SSMB member jennytablina said an Argos representative she spoke to on the 16th November told her the whole situation was because of a system error:
I called Argos today and asked about this. The attendant said the call center got an internal email about this today and checked, it said Argos had a system error and EVERYONE who preordered Colours did not get a figure (computers eh?). They apparently were trying to reach customers yesterday via email and phone. Though I had no call or email in my inbox.
The official word seems to be that everyone WILL get their figure delivered separate in the post in the next few days, currently waiting on the assistant to call back with details about my own delivery (she was having trouble getting the entertainment side to respond)
jennytablina got a call back the next day and was offered the figure or the £15 gift voucher and opted for the voucher:
Argos called me, and they offered the figure but all the local stores are out of stock. I took the £15 gift voucher instead, because I simply don’t believe the figure is worth the price Argos is trying to shell it for (and mentally it makes Colours £16 in my head, automatically making it an absolute steal instead of a total rip off)
It’s a bit of a shame because I would kind of liked to have had the figure but eh, maybe it’ll be on ebay sometime.
Tomnomnom0607 at the SSMB said:
Well I just got a call from Argos. The person said that they can either send me the figure itself, or £15 worth of Argos vouchers. I took the figure of course! They said I should get it in 5-7 working days.
Looks like they have indeed sorted it out. Hopefully they’ll get in contact with the rest of you shortly!
TSS reader BlastedPinata said:
Okay this has been resolved for me, the woman on the phone placed a reservation for the £15 Sonic figure for me and has paid it for me via Argos. I just need to go down to my local store and pick it up using my reservation number. What a hassle!
SSMB member Gnasher (who provided the photos of the figure) said in a post at the forum:
Well it took 3 nights, 3 argos customer service advisors and 3 phone calls… but finally I have my figure.
I got a redemption code to my email and phone. Took it into my store and got the figure.
I don’t think it’s worth 15p let alone £15 (if you buy it separately), it should be free and nothing more! It’s such a poor figure that even the Argos staff in the shop wanted to check they’d gotten the right one.. to quote one of their staff “It looks like it should come free in Corn Flakes…”
My advice… try to get a redemption code from their call centre and go pick one up in the store. I suppose it’s good if you wish to keep it in the packaging, but certainly DO NOT BUY it separately, it’s not worth it at all!
Yes this is the £15 price, it doesn’t come in a classic Jazzwares style box, it is just a ‘bagged’ figure, regardless as to if you buy colours or not.
In that last sentence, Gnasher is referring to SSMB member Mahzes’ £15 purchase of the figure separately on Sonic Colours‘ launch day, which he said came in a plastic bag and not the usual packaging that retail Sonic figures are sealed in.
I bought the figure in-store at Argos for £15.
It doesn’t even come in a proper package, just in a clear plastic bag with a folded card strip stapled through the top. As such, the figure was (quite understandably) all mashed up, twisted and bent in the bag.
When I opened it, noticed a tiny crack on the right knee-joint (from being mangled in the bag). Took it back, got a replacement, which looked fine. A bit later, on closer inspection, there are two cracks on his right arm joints. *facepalm*
Still, they’re not ‘arm going to fall off’, so I’m just sticking with it. Dunno about anyone else (or if anyone else here has even got it yet), but the joints don’t seem to allow for much movement on the figure. The arms are jointed horribly, too.
And he has no mouth. His nose also bends upward at a pretty steep angle. D:
Overall, the figure is just ‘okay’, but definitely not worth £15. The ‘packaging’ (if it can even be called that) is just ridiculous.
If you take a look at the above picture of the figure, you’ll spot the words “Not to be sold separately” on the cardboard packaging, something we know Argos is definitely doing at £15 per figure. Clearly the figures were intended to be a pre-order gift, which Argos initially advertised them as, but come release the retailer hadn’t given them away and continued not to until nearly a week later after many pre-order customers complained, and even now they’re still selling them.
Is SEGA even seeing any profits back from the sales of this merchandise we assume the publisher gave to Argos for free? We’ll probably never know, but we do know that this has been quite the mess for Argos and their customers. At least now the problem has been solved and Sonic fans should be getting their figure or voucher shortly.
If you pre-ordered with Argos and haven’t received a call/e-mail from them, we suggest you contact the retailer and they should hopefully offer you the figure or gift voucher they’ve offered everyone in this article, but if you go for the figure, be sure to take print-outs of your order/receipt, e-mails to and from Argos about the issue and anything else of relevance, in case you experience the below situation that SSMB member Gnasher has reported in the forum.
On friday I was told by the person who picked up the figure (as I couldn’t get to the store on time) what the staff tried to do. Despite having a redemption code in the form of a mobile phone text, and as an email print out. Argos staff still wanted the person to pay for the figure!
Yeah, the code wasn’t a ‘free code’ it was a ‘on hold’ code. Meaning had I not made copies or my order in the form of print screens, or copied that screen shot you took of the listing, chances are I wouldn’t have gotten this figure as Argos did NOT want to give it out for free regardless of what my code said.
So if you get a redemption code, take all prints and evidence that the figure it should be free with you.
Had your fill of Sonic Colours yet? No? Good, because Archie is planning to bring you another helping with the upcoming Sonic #219, which features a comic book adaptation of the intergalactic adventure.
The Sonic Colours adaptation will serve as a five-page back-up story introducing the premise of the game and teasing some elements of the game’s plot. Archie fan favourites Ian Flynn and Tracy Yardley will be writing and penciling the strip respectively. For Flynn, it will be his seventh Sonic video game adaptation.
“It’s true to the source,” Flynn said. “We were provided with some awesome early concept art and rough cuts of some of the gameplay, which offered us the ability to make the transition between comic book and video game much smoother – I think the fans are really gonna dig this one!” Yardley added by speaking of his joy in covering stories from the SEGA games. “The game looks incredible and I’m pleased with how our adaptation turned out.”
Obviously the Sonic Colours strip won’t be the only thing to keep you hooked on issue #219, otherwise it’d be a very thin book – the released cover, above, teases the lead story titled “In Service to the King,” which marks the build-up to Archie’s 20th Anniversary celebration for Sonic.
Sonic #219 will hit stores on the week of the 6th December – all signs are pointing to the Wednesday (8th).
UPDATE: SEGA of America has released the above trailer for the U.S. launch of the game on their blog. /UPDATE END
After hitting Australia on the 11th November and Europe the very next day, the wait is finally over for U.S. Sonic the Hedgehog fans, with Sonic Colours on Wii and DS now available at retail. The game has been receiving a great deal of praise from AU and EU players and mostly high review scores from critics, but now U.S. gamers can grab the game and judge it for themselves. If you didn’t see the launch trailer for the European release on Friday, we have it for you below, complete with American ESRB rating and launch date, because we’re cool like that.
SEGA of America has put out the below press release to mark the occasion, too, and if you missed it, the company also released a U.S. TV commercial for the game.
SAN FRANCISCO – (BUSINESS WIRE) – SEGA of America, Inc. today announced that Sonic Colors , the new title offering a high-speed and colorful adventure, has shipped to retailers across North America. In Sonic Colors , Sonic the Hedgehog is back in an interstellar adventure with new powers, exciting moves and bold, colorful worlds to explore. Along for the journey are the Wisps, an alien race whose energy Sonic can absorb to access never-before-seen powers and unlock exciting gameplay features.
“We are thrilled for consumers to finally experience Sonic Colors,” said Alan Pritchard, Senior Vice President of Sales & Marketing, SEGA of America. “Sonic Team created an incredible game that not only balances the classic 2D side-scrolling Sonic the Hedgehog gameplay with new 3D action, but also adds a new and colorful twist using the Color Powers to create an experience unique to the Sonic franchise.”
Sonic returns to Wii and Nintendo DS in Sonic Colors, where he finds himself racing through incredible theme park-inspired worlds to rescue the colorful alien race, Wisps, from the clutches of the evil Dr. Eggman. Sonic Colors contains co-op and competitive local multi-player massive levels with multiple paths and over 40 single-player stages designed to provide a new experience with every play. Sonic Colors features eye-popping graphics at a high frame rate, new worlds exclusive to Sonic Colors and all new powers that gamers can harness to access hidden areas.
Sonic Colors is available exclusively on Wii and Nintendo DS systems and is rated E for Everyone. The game retails at $49.95 and $29.95, respectively, and will be available at all major retail outlets today, November 16, 2010.
For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com
About SEGA of America Inc.:
SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.
Will you be picking up Sonic Colours? Are you enjoying the game? Let us know in the comments.
Sonic Colours was released last Friday (in Europe – officially, the US gets it tomorrow but it’s clear that some retailers across the pond just couldn’t wait to sell it early), and it’s a proper corker as well. TSS will be publishing its in-depth review shortly, but until then you can enjoy this exclusive wallpaper to jazz up your desktop.
You may remember that Sonic Wrecks and Sonic Retro have also posted up exclusive Sonic Colours wallpapers, and TSS’ offering differs in that it features Sonic, Tails and Yakker leaping against the colourful game’s title card design. Cool, isn’t it? You can download the European version here (which has the name spelled as ‘Colours’) and the North American version here (‘Colors’ – shudder).
Both wallpapers are in a 1920 x 1200 resolution, and can also be picked up in the Wallpapers section of the site should you miss this post some weeks later. Enjoy! Many thanks to SEGA for sending these to us!