If you are a PS3 owner and you also subscribe to Playstation Plus, there’s some rather nice deals on the Playstation Store right now, with Sonic CD heavilly discounted and other DLC packs at less than half price.
Full details after the break
If you are a PS3 owner and you also subscribe to Playstation Plus, there’s some rather nice deals on the Playstation Store right now, with Sonic CD heavilly discounted and other DLC packs at less than half price.
Full details after the break
I can’t remember the last time I got to see this headline, let alone write it, but indeed it seems to have finally happened: a Sonic game has topped a sales chart. Sonic CD, the port of the legendary SEGA CD title managed to become the best selling on the PSN for the month of December, outselling other titles such as inFamous 2: Festival of Blood.
Sonic CD’s success on the PSN shows just how strong Sonic brand is more then 20 years after his debut. Given how fun Sonic CD is all these years later, it’s no surprise. These games definitely have a timeless quality to them!
You can find the full PSN chart after the break.
What a huge morning for Sonic fans! Sega has just announced a bucketload of PC Sonic digital content available now. Sonic CD is now on steam! For a limited time, purchase Sonic CD and you get DLC for Spiral Knights that lets you dress your knight as Metal Sonic. Want more Sonic in your spiral Knights game? You can also purchase a Tails Knight! Also, Sonic 4: Episode 1 finally arrives on your PC as well as the DLC content for Sonic Generations. Talking about my Generations, there’s a demo available for that as well. Happy Sonic PC DLC day!
It’s always difficult condensing 365 days worth of events into a thousand words…particularly after a whirlwind year like this! We all certainly expected a lot from SEGA for a 20th anniversary year, most of us were really taken by surprise by the massive torrent of treats that had been prepared for the end of Sonic’s second decade.
After an earlier hint with the numbers ’32’ and ‘8’ from Christian Whitehead aka The Taxman, fans have discovered an hidden image in the newly released Sonic CD port that reveals an unused stage called Desert Dazzle. In response to the find, Whitehead has explained at the Sonic Retro forums that this re-release was originally going to feature two new levels: Desert Dazzle and a boss fight called Final Fever. The levels were cut because Sonic Team “felt the game should not deviate too far from it’s original form”.
So what is this image doing in Sonic CD?
Basically, earlier on in the remake’s development there were 2 new levels: Desert Dazzle & Final Fever (another boss)
Neither level was fully complete, and we had to make the call whether or not to go ahead and finalize them. Sonic Team felt the game should not deviate too far from it’s original form, and in retrospect it was for the best since we had a lot of other work to do anyway.
I left this image in since it’s quite a groovy looking Zone, and it also serves as a way for you to get to the stage select as Tails.
Source: Sonic Retro
Thanks to Christmas Doggy at the SSMB for the heads up!
UPDATE: SEGA’s adjusted the schedule on their blog. The game will be released on iOS December 15th and on Android December 14th. A date will be announced for the PC version soon.
Sega today announced the release dates for Sonic CD on multiple formats. The rerelease is set to see its worldwide Xbox Live Arcade and iOS release on Wednesday, along with a PlayStation Network release in Europe.
It will be available for 400 Points (XBLA), £3.59 (PSN) and £2.99 (iOS), a real bargain for a game rebuilt with widescreen HD support, both soundtracks, Tails as a playable character, and achievements.
To mark the release, Sega of Europe have published a launch trailer on their YouTube account:
As seen with the second Sonic Generations demo earlier this year, the PlayStation Network outside of Europe will see its release later. The American PSN release is scheduled for Tuesday 20th December. Android and Windows Phone versions are set for the new year, likely for extra development time.
Source: SEGA Blog
SEGA has just posted the above Sonic CD developer diary video on their blog. In the video Sonic Team Art Director Kazuyuki Hoshino gives an insight into the creation of Sonic CD‘s logo, characters, enemies, bosses and stages. It’s an interesting watch, and even features some never-before-seen concept sketches.
Source: SEGA Blog
Thanks to StrickerX-mas at the SSMB for the heads up!
SEGA’s Sonic 4 Brand Manager Ken Balough has recently been answering queries regarding Sonic the Hedgehog 4: Episode 2 at the publisher’s official forums and in his responses has teased when we can expect the first reveal for the game. In a post dated November 30th 2011, Balough says that after the new Sonic CD port launches this month, he will give a hint of where we will get the first reveal for Episode 2. In a post made today, Balough again states that once Sonic CD launches, he can give a “brief hint” about the game. Continue reading SEGA’s Ken Balough Teases First Sonic 4: Episode 2 Reveal
After earlier uncertainty, SEGA has confirmed to Pocket Gamer that Sonic CD is coming to Sony’s Xperia Play. The publisher says the port of the Mega CD classic will be optimized for the device and take full advantage of its capabilities.
“We weren’t quite ready to announce the details yet,” SEGA told Pocket Gamer, “but we’ve had our development team working hard to make sure we take full advantage of the Xperia Play’s unique capabilities.”
“Sega is glad to officially announce today that Sonic CD will fully support the Xperia Play when it hits the Android Marketplace.”
Sonic CD is planned for release this month on Xbox Live Arcade, PlayStation Network, PC, iPod Touch, iPhone, iPad, Android devices, Xperia Play and Windows Phones.
Source: Pocket Gamer
Thanks to SSMB member XD375 for the heads up!
SEGA has released the PS3 version of Sonic Generations for download as part of yesterday’s EU PS Store update. Those of you who enjoy the convenience of on-demand gaming can now purchase and download Sonic’s 20th Anniversary title for £31.99/€39.99. The game weighs in at 8704MB and is available in all European locales.
In other news, SSMB member Hogfather informs us that SEGA has also released a free Sonic CD PS3 XMB theme on the EU PS Store. The theme is based on the game’s Stardust Speedway race between Sonic and Metal Sonic and changes now and then from a bad future design to a good future design. Continue reading Sonic Generations Now on EU PS Store, Free Sonic CD Theme Also Available
Xbox360Achievements.org has released the Xbox Live Achievements list for the upcoming port of Sonic CD. The twelve tasks range from collecting rings and Time Stones to getting a hug from Amy Rose, all for a total of 200G.
Three new videos of the Xbox Live Arcade version of the upcoming Sonic CD port have hit the net courtesy of YouTube user The360Preview. In the above gameplay preview video we can see an option for the US soundtrack, which is kind of odd considering SEGA had previously stated that there were copyright issues with those tracks, but Christian Whitehead has confirmed over at Sonic Retro under his online tag ‘The Taxman’ that the US soundtrack is indeed present in this port.
Haha far out, not exactly sure how this was filmed and by who (PartnerNET strikes again)?
But yes, oh ye of little faith. US soundtrack is in, and also loops seamlessly like the JP version in this game.
Thanks to Blue Blood at the SSMB for the heads up!
Microsoft has sneakily put up an Xbox Live product page this week in the US for SEGA’s upcoming Sonic CD port on Xbox Live Arcade and many other digital platforms. There’s no new information to be found, but there are six new screenshots from a bunch of the game’s stages and the Xbox Live Arcade ‘box art’. You can view all of the images in our gallery below.
SEGA announced last week that they’re holding a ‘Sonic CD Fan Art Contest’. Sonic fans are tasked with creating artwork related to Sonic CD and submit them for the chance to win a copy of the digital port of Sonic CD and a signed copy of the new Japan-only Sonic CD original soundtrack CD. The contest is open to residents of North America, Mexico and the UK, and closes November 29th. All of the rules can be found here.
Today, SEGA has updated with some tips for drawing Metal Sonic from Kazuyuki Hoshino, Art Director at Sonic Team. Hoshino-san has even shared the original sketch of Metal Sonic, which you can view in our gallery below.
This sketch takes me back! When I was new to Sonic Team, I was tasked with designing what was to be Sonic’s rival character. I was so excited!
Although some slight changes were made between this and the final design – for example, his eyes are rounded and the proportions of his body are different – for the most part, he was already Metal Sonic. This sketch was used as a draft for the character’s bitmap that you see in game so it’s rather simple, but it brings back a lot of good memories and is very special to me.
Tips When Drawing Metal Sonic
1. Remember that he is METAL Sonic so focus on giving him a nice metallic texture. You can do this by emphasizing the highlights and reflections on his body.
2. Try to position him in a way that will show off his iconic details like his glowing eyes, menacingly pointed fingers, and the large engine on his back.
I hope that these tips will prove useful and look forward to seeing all of your submissions!
Sonic Retro forum member RGamer2009 has revealed that SEGA’s digital download Sonic CD port does not feature the vocals in its soundtrack that were present in its original Mega CD release. RGamer2009 recorded the above footage from the GameStop Android tablet version, and at the 40 seconds mark you can see the game’s animated intro with just an instrumental version of Sonic – You Can Do Anything.
Christian Whitehead aka “The Taxman” followed the discovery up with the below message at the Sonic Retro forums suspecting legal rights issues.
I know it’s a bit of a bummer that the vocals had to be left out. It’s definitely not something due to laziness or something silly. I couldn’t tell you the circumstances, but at least from my understanding there are some rights associated with the lyrics themselves.
My guess is that since Casey Rankin is no longer alive, there might be problems negotiating the use of the lyrics outside of Japan. Please, don’t take this as gospel though since I don’t work in legal
Thanks to Sean at the SSMB for the heads up!
What are your thoughts on this development? Let us know in the comments.
Famitsu has today revealed the full track list for the Sonic CD Original Soundtrack 20th Anniversary Edition album. Music for all of the stages and their time variants are there as you’d expect, along with new collaborations of Sonic Boom and Stardust Speedway between Cash Cash, Jun Senoue and Crush 40.
You can view the full list below.
1. Sonic – You Can Do Anything
3. Little Planet
4. Palmtree Panic
5. Palmtree Panic “G” mix
6. Palmtree Panic “P” mix
7. Palmtree Panic “B” mix
8. Collision Chaos
9. Collision Chaos “G” mix
10. Collision Chaos “P” mix
11. Collision Chaos “B” mix
12. Tidal Tempest
13. Tidal Tempest “G” mix
14. Tidal Tempest “P” mix
15. Tidal Tempest “B” mix
16. Quartz Quadrant
17. Quartz Quadrant “G” mix
18. Quartz Quadrant “P” mix
19. Quartz Quadrant “B” mix
20. Wacky Work Bench
21. Wacky Workbench “G” mix
22. Wacky Workbench “P” mix
23. Wacky Workbench “B” mix
24. Stardust Speedway
25. Stardust Speedway “G” mix
26. Stardust Speedway “P” mix
27. Stardust Speedway “B” mix
28. Metallic Madness
29. Metallic Madness “G” mix
30. Metallic Madness “P” mix
31. Metallic Madness “B” mix
33. Final Fever
34. Zone Clear
35. Speed Up!!
37. Game Over
38. Special Stage
39. Cosmic Eternity – Believe in Yourself
40. Sonic Boom
41. Stardust Speedway (Cash Cash vs. Jun Senoue)
42. Sonic Boom (Crush 40 vs. Cash Cash)
SEGA has just given some big news on their blog regarding the upcoming Sonic CD re-release. From today, those who purchase a GameStop branded Android tablet will get Sonic CD as a pre-installed game way ahead of the game’s newly announced December release on all platforms. Finally, SEGA has revealed that Sonic’s two-tailed friend Miles “Tails” Prower will be an unlockable playable character. Players will be able to take control of Tails and his flying ability on their second playthrough of the game.
SEGA also released 9 new screenshots of the game, which we have for you below.
Sonic CD will be re-released in December on Xbox Live Arcade, PlayStation Network, PC, iPod Touch, iPhone, iPad, Android Phones and Windows Phone 7.
Source: SEGA Blog
SEGA France has unveiled all of their Paris Games Week offerings via The Blue Room (their blog). Attendees will be able to go hands-on with the PS3, Xbox 360 and Nintendo 3DS versions of Sonic Generations, both Wii and Nintendo 3DS versions of Mario & Sonic at the London 2012 Olympic Games, the upcoming digital download port of Sonic CD and Virtua Tennis 4 for PlayStation Vita.
The creator of the Yakuza and Super Monkey Ball franchises Toshihiro Nagoshi will also be there to give the first public presentation outside of Japan for his latest game Binary Domain and Sonic fans will get their first public demonstration of a new stage from Sonic Generations by Sonic Team head Takashi Iizuka. As we’ve seen all of the game’s stages in trailers, this stage won’t be completely “new”, but there are still four stages we’ve not seen very much of, like Speed Highway, Crisis City, Rooftop Run and Planet Wisp, so it will likely be one of those stages.
Here’s the full schedule for the presentations and autograph sessions below:
Saturday 10:15: Presentation of a new level of Sonic Generations
Saturday 10:45: Autograph session of Iizuka san to Space Dedications
Saturday 16h30: Presentation of Binary Domain Conference Room
5:00 p.m. Saturday: Autograph session of Nagoshi san to Space Dedications
Sunday 13h15: Presentation of Binary Domain indoor demo
1:45 p.m. Sunday: Autograph session in the Space Nagoshi san Dedications
Sunday 14h00: Presentation of a new level of Sonic Generations
Sunday 14:30: Autograph session in the Space Iizuka san Dedications
Will you be attending the event? Which Sonic Generations stage are you hoping to see? Let us know in the comments section below.
If you are attending and are able to to film the Sonic Generations demonstration, we’d greatly appreciate if you could send us your footage/photos to email@example.com or tweet us at @dreadknux or @Shadzter. We’ll give you full credit on the site in our report.
SEGA Europe has released a new trailer for their upcoming port of classic Mega CD/SEGA CD title Sonic CD. Like the last trailer, this one teases a connection to the Sonic the Hedgehog 4 saga, but doesn’t give any new hints away. There’s also still no clearer release date than ‘Late 2011’.
We’ll pass on more details as and when we get them.
Thanks to fluttersoard and SSMB member Scott for the heads up!
Well this is a surprise – continuing the trend for Sonic the Hedgehog soundtrack re-releases in Japan, it has been confirmed that Sonic CD will also be getting the 20th Anniversary OST treatment.
It follows the re-release of Sonic Adventure Digi-Log Conversation, multi-dimensional: Sonic Adventure 2 Original Soundtrack and the Sonic Heroes Complete Trinity soundtrack earlier this year.
The difference here is that Sonic CD was never officially graced with an OST release. The closest anyone came was Alfa Music’s Sonic the Hedgehog REMIX in 1994. Which isn’t really an original soundtrack at all. And also, super rare.
Naturally, the reason for the OST is the incoming launch of Sonic CD on Xbox Live Arcade and PlayStation Network. It will be released in Japanese music stores on the 23rd November for ¥2,400 (about £20), and will feature brand new artwork and the Crush 40 cover of Sonic Boom first heard at SEGA of America’s anniversary celebration in Los Angeles. HMV Japan has more information on the CD… in Japanese.
CDJapan are offering preorders at the same price of ¥2,400, and ship internationally. You will, however, have to deal with shipping costs and potential import duties.
So far we have seen both Sonic Adventure titles as well as the Sonic Heroes soundtracks re-released this year in abridged formats, along with the two upcoming Sonic Generations soundtracks which are already on the way…not to mention the Masato Nakamura release of the Sonic the Hedgehog 1 & 2 original music and demos! To add to that, the soundtrack to Sonic the Hedgehog CD will now be seeing a release later this year! Unlike the other soundtracks, this will be the first time this soundtrack has made it to an official release, with select tracks only appearing on other compilations.
The release date is scheduled for the 23rd of November this year, with a RRP of ¥2400 (about £21 / $32). To date no track listing is available.
So, SEGA…when will we be seeing a US soundtrack re-release? Oh really? Thought not.
To pre-order the CD, head over to CD-Japan.
SEGA Europe has opened a product page on their website for their new re-release of Mega CD/SEGA CD title Sonic CD. On the page the publisher has release five new screenshots from the console/PC version version and the iOS/Android/Windows Mobile 7 version, which we’ve shared for you here.
There are also new details revealed about the iOS and Windows Mobile 7 versions. The iOS version will feature Retina Display and GameCenter support for achievements and leaderboards, while the Windows Mobile 7 version will have Xbox Live trophies and leaderboards.
As for a release date, there is still nothing clearer than ‘Late 2011’.
You can check out the full product description and screenshots below:
It’s time to usher the past into the future in this enhanced recreation of Sonic CD!
At the end of a long adventure, Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet – a mysterious world where it is said that past, present, and future collide through the power of the Time Stones that lie hidden within it.
Sonic arrives with a star struck Amy Rose in tow only to find the once beautiful world chained and imprisoned beneath a twisted metallic shell. Sonic’s nemesis, Dr. Eggman (a.k.a Dr. Robotnik), has come for the Time Stones and with them, will soon have the power to control time itself!
The fate of the world is determined by the choices you make throughout your adventure! Fight through the past, recover the Time Stones, and defeat the evil Metal Sonic in order to save the future from Dr. Eggman’s nefarious schemes!
Sonic CD has been restored to bring you a classic gaming experience in 16:9 native widescreen with gameplay optimized for today’s consoles and mobile platforms!
Play at Home…
And earn Xbox Live Achievements, PSN trophies or Steam Achievements!
Or On the Go!
Featuring GameCenter achievements, leaderboards, and Retina Display for iOS and Xbox Live trophies and leaderboards for WM7
By Popular Demand
Sonic CD now features the original, acclaimed Japanese soundtrack!
Got a news tip? Send it in to firstname.lastname@example.org, email@example.com or via Twitter at @Shadzter and we’ll credit you for the find.
Sonic Retro has informed us today that Shade Vortex didn’t speak to SEGA’s Patrick Riley yesterday. The Sonic Retro and SSMB forumer was actually speaking to SEGA’s Ken Balough, as shown in the above video interview with Balough that Shade Vortex has uploaded.
The interview gives us more information about the new Sonic CD port and its importance to Sonic the Hedgehog 4: Episode 2. If you don’t have time to watch the whole video interview, Sonic Retro has gathered the main points together in text form. You can read them below.
* It’s commonly understood that Sonic 2, Sonic 3 and Sonic and Knuckles form what is called “The Death Egg Trilogy” because of the overarching story of Eggman’s Death Egg across the titles. Sonic CD was a self-contained adventure that hovered around that area with the most popular belief to be between Sonic 1 and Sonic 2, despite no true concrete evidence.
* Sonic 4 is trying to bridge all of them together more. It’s not trying to give Sonic CD a concrete place in the timeline, just say that “It happened prior to Sonic 4: Episode 1.” It does not mean Sonic CD is immediately before Sonic 4: Episode 1 and after Sonic 3 and Knuckles.
* The events of Sonic CD are important to Episode 2. You can see Metal Sonic in the ending. The idea is you’ll see how Metal Sonic comes back after his destruction in Sonic CD and his return. (Knuckles Chaotix unavailable for comment.)
* Sega is supportive on Christian “The Taxman” Whitehead’s Retro Engine, calling it “a really good piece of technology.”
* “You’ve got to work within the confines of what a publisher is and what a publisher does in order to get all the benefits as well. We as a publisher will get the benefits from working with really talented developers, and developers on the flip side get the benefits of working with a publisher and all the things and all the exposure they get and they can bring to the table, as well as working on really big brands, like Sonic.”
* On Metal Sonic: “He’s appeared in some of these [games], but we’ve never made him so integral to that continuity. We’ve had him back, but no one ever explained how he comes back after CD. He’s just there. So, we’re going make sure that we fill in some of these really nice… I almost think of it like Star Wars, right? We’re going to go back and explain this really cool era that was the Clone Wars? We’re going to go back and explain this really cool era that was the classic experience, and show you guys some really fun stuff.”
* With regards to Sonic 2 Spindash and the “HD Filter”: “Stay tuned.” He doesn’t want to confirm anything until details are more concrete. However, a filter will be present.
* On Sonic CD not being on 3DS, Vita: “We never really intended to release it yet for the Playstation Vita, or the Playstation Go, or the Nintendo 3DS… those were never really on the table. We were always talking about, ‘It was either digital console or mobile devices.’
* He’s unable to comment on why the game isn’t on WiiWare.
* The U.S. Soundtrack will not be included at this time due to licensing issues. However, there’s a couple of more surprises to be revealed later down the road.
* The trailers have nothing to do with the continuity of the games. They’re their own thing designed by Balough. The ‘detour’ talked about previously is Sonic going to the past so players can relive Sonic CD and understand its events and references in Sonic 4: Episode 2.
Source: Sonic Retro
Thanks to Sonic Retro staffer GeneHF for the heads up!
In a post at the SEGA Forums, SEGA Brand Manager Ken Balough has cleared up the confusion regarding where Sonic CD happens in the Sonic timeline and it turns out that SEGA is NOT placing the game between Sonic 3 & Knuckles and Sonic the Hedgehog 4: Episode 1, or anywhere else either. Balough explains that while they’re not moving Sonic CD, the game’s events are very important to Sonic the Hedgehog 4, and that’s why they’re giving fans the chance to play it for the first time with this new port.
Ok so I’m at PAx right now showing off Sonic CD to every lucky person who’s attending the show (by the way if you are here – it’s at the MSFT booth.)
But I have a few minutes and I’ve seen some confusion about Sonic CD being a prequel – and it is!! Just as you imagined it.
which is basically my way of saying – allow me to illuminate the situation.
Remember back during Ep 1, I was saying we had outlined a great story for the Sonic 4 Saga? It all come back to that Cliffhanger at the end – where we brought back Metal Sonic. Sonic CD was never really tied to the numberical Sonics in any significant way back in the 90′s. Sonic 4 is going to change that, and bridge these adventures together in a meaningful way.
While we are not taking away “when CD happened” in relationship to the numerical versions, we can tell you that the events in CD are very important to 4 (as you can imagine from us bringing Metal Sonic back)
So before we take you to Ep 2, we’re gonna give all you fans a chance to experiance CD for the first time in years – and with a terrific presentation in wide screen. And yes the physics are fine!
So as you can see from the Trailer we created – Sonic took a slight detour into “The Past”, and later will be propelled back into the future to resume the Sonic 4 Saga
And if your at PAX come say Hi!
Christian Whitehead (aka The Taxman) confirmed to Sonic Retro upon the official unveiling of the Sonic CD port on Thursday that his Retro Engine is powering the game. Whitehead also says the game will feature a proper looping soundtrack and an option to play using the original Sonic CD Spin Dash or one similar to Sonic 2. You can see the Retro Engine running a proof of concept demo of Sonic CD on an iPod Touch in the above video Whitehead recorded back in 2009.
UPDATE: Sonic Retro has informed us that it was actually SEGA’s Ken Balough that was interviewed below, not Patrick Riley.
In other news, SSMB and Sonic Retro forum member Shade Vortex attended PAX 2011 and interviewed SEGA staff member Ken Balough about this new Sonic CD port and got some interesting bits of information. You can read the full details below courtesy of Sonic Retro.
SONIC 2 SPIN DASH AND MUSIC
Regarding the functionality of the Sonic 2 spindash, Riley said that the feature could still be removed from the final game if it is found to cause problems within the game, going on to say that developers shouldn’t talk about features so early on for this reason.
More on that point, when asked about the inclusion of the U.S. soundtrack, Riley stated that it is not currently planned for use in the full release, due to licensing issues in using Spencer Nilsen’s soundtrack. However, Sega is trying to work around that and come up with a solution. Meaning, if an agreement is reached, this may include paid DLC, if the game can support it. For now, the game is International soundtrack only.
DOING THE TIME WARP IN THE TIMELINE
When asked about the curious use of Sonic 4 assets in the reveal trailer for the game, Riley confirmed that Sega has retrofitted Sonic CD‘s place in the timeline as after Sonic 3 and Knuckles but before Sonic 4: Episode 1. The rationale behind this was that Sonic CD’s developers never put any direct mention of Sonic CD‘s place in the timeline.
Even if a slight nod to its place exists within the original game itself.
So how exactly does this work? When Sonic CD is released later this year and Sonic 4: Episode 2 is announced, there will be a trailer where Sonic escapes from his time-travelling detour. In all the Sonic 4 trailers, Sonic is chasing Eggman from the left of the screen to the right. In the Sonic CD trailer, there’s a signpost instead, and when he hits it, he takes a detour and does the story of Sonic CD. Once his CD adventure is over, his detour ends, and he goes onto Sonic 4: Episode 2, coming out sometime next year.
Wait… so Sonic 4: Episode 1 happens, Sonic CD, then Sonic 4: Episode 2? I guess this fits with the whole “after Sonic 3 and Knuckles” thing, but wouldn’t this technically make it a side-sequel to Sonic 4: Episode 1 then? Just hit me with the Hazama cameo. Blast you and your odd time travel logic, Sega!
Opinion injection aside, there’s one more point that was tackled.
SONIC 4: EPISODE 2 RUNNING ON THE RETRO ENGINE?
With The Taxman’s earlier details revealing that Sega now owns a license to his Retro Engine, used to power the popular fan game Retro Sonic Nexus, fan speculation rocketed if Sonic 4: Episode 2 will throw away the criticized physics engine it used in favor for the Retro Engine.
And with the precision of Sonic shooting down one of Eggman’s many airships, Riley responded with a flat “No,” continuing by saying that Sonic 4 “will never” use the Retro Engine because the code base is incompatible with the existing Sonic 4 engine, which they are still using for Episode 2.
Hopefully with quite a few tweaks and lessons learned from Sonic Generations. I know, opinion injection again. My apologies.
Special thanks to Shade Vortex for conducting the interview because some of us couldn’t make it to PAX this year.
What are your thoughts on this information? Let us and others know in the comments section below.
Nintendo Wii owners may have noticed that while SEGA’s new port of Sonic CD is coming to many many download platforms, WiiWare isn’t one of them. SEGA has told GamesRadar that the reason for this is that the CD quality sound won’t fit within Nintendo’s strict 40MB file size limit for games on the platform.
In an excuse that carries a whiff of that old “the SNES doesn’t have the technology to render blood” chestnut, Sega has explained that the WiiWare platform lacks the chops necessary to replicate the CD-quality sound of the technologically-mindblowing-circa-1993 original – so, no Sonic CD for Wii owners.
Unfortunate for Wii owners. But at least if you’re not fussed about the new additions or Japanese soundtrack, there is still the option to play the original game on the GameCube title Sonic Gems Collection.
Four days later and the new port of Sonic CD revealed on Monday has been made official. The Mega CD/SEGA CD title will be making its way to many platforms this Holiday season, which include Xbox Live Arcade, PlayStation Network, iPod Touch, iPhone, iPad, PC Download, Windows Phone and Android Phone.
The game is said to feature widescreen graphics, the original Japanese soundtrack, special iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more. Interestingly, SEGA also says this game is a prequel to Sonic the Hedgehog 4: Episode 1. A trailer, press release and artwork have also been released, which we have shared for you here.
Check out the press release below:
METAL SONIC! AMY-ROSE! ROBOTS! IT CAN ONLY BE SONIC CD
LONDON & SAN FRANCISCO — 25th August, 2011 —SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that Sonic CD™ will debut on mobile phones and consoles everywhere. Originally released for the MEGA CD™ system in 1993 and with Metal Sonic and Amy Rose making their introduction, Sonic CD is coming to digital platforms with music from the original Japanese soundtrack. The beloved prequel to Sonic The Hedgehog 4 ™ Episode I is coming to iPhone® and iPod® touch, iPad®, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® Network, PC Digital Download, Android and Windows Phone 7 and will be available for download this winter.
“Ask any Sonic fan to name their favourite games, and Sonic CD always ranks near the top of their lists,” said Haruki Satomi, Vice President of Digital Business at SEGA. “Sonic CD marks an important chapter in Sonic’s history, bridging the gap between his oldest adventures and his new digital exploits like Sonic The Hedgehog 4 Episode I. We’ve made sure the re-mastered edition has everything that Sonic fans want to see with all of the original colourful classic zones.”
Following the classic story of the original, Sonic CD sees Dr Eggman plan to cause chaos and take control of the future by stealing Times Stones from the Little Planet. Sonic must speed through levels and travel through time whilst fending off Eggman’s robots to recover the Time Stones, and save Amy Rose from his mechanical twin, Metal Sonic! This fast-paced game will return with brand new features including enhanced widescreen graphics, iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more.
For more information on Sonic CD, please visit http://www.sega.com/
Source: SEGA Blog
Thanks to Jemma in our comments section for the heads up and to Woun for the YouTube upload!
The Smithsonian American Art Museum is setting up an exhibition focusing on video game artwork – and Sonic the Hedgehog could feature prominently in the upcoming showcase.
Called The Art of Video Games, the event takes a look at iconic games throughout the last 40 years and explores the industry “as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers.” Better yet, there are 80 slots for games to be featured – and visitors to the museum’s website can vote for the games that they feel best represent ‘video games as art.’
Representing the Sonic the Hedgehog (and related) series in this voting stage are the following:
Click here to visit the voting page – you’ll need to register an account with the website – and take your time in voting for the games you feel deserve the cut. Certainly, don’t vote for Sonic just because it’s Sonic, but… well, it’s Sonic isn’t it?
When I first heard the “Hedgehog Day” jingle, I knew right away that it was going to be the title theme into “Project Needlemouse.” I also knew right away that something about it was off. It tried to be a catchy title theme, but it just didn’t sound right. There was an aesthetic to it that was off-putting.
Tweaker, Sonic Retro admin and author of the Sonic Megamix ROM hack, agreed. Him and I were up pretty early this morning after some badass sleep. I decided to voice our opinions of the game in the “What’s In A Name” article (which had been flying around the #retro chat room since the announcement), while he decided to make the “Sonic 4” theme worthy of its title.
So, what happens when you combine the “Sonic 4” theme with the Japanese Sonic CD theme? Something that gets the melody stuck in my head, a key aspect that the official theme could not do. He let me put it on TSS to share with you guys.
Like it? Hate it? Comment away.
Sonic Team legend and Sonic the Hedgehog co-creator, Naoto Ohshima, spoke to Gamasutra about some of his past work, including his time directing Sonic CD and the inspiration for the blue blur’s sneakers.
After discussing NiGHTS Into Dreams, attention turned to Ohshima’s Mega CD project and the reason behind time travel – a theme he has since revisited with Blinx: The Time Sweeper on the Xbox. “I wanted a Sonic where the levels changed on you — where Sonic would go really fast, like in Back to the Future, and bang, wind up in a different place.”
Ohshima also spoke of the time-travelling cutscene, displayed whenever Sonic reaches a speed in Sonic CD that sends him to the Past or Future. The original plan was to have an instant change, following a sonic boom, but apparently it was not technically possible so the loading cutscene stuck.
Ohshima: What I really wanted to do was just have this sonic boom, with a flash, and have the level change on you instantly. We just couldn’t manage it on the hardware, though, so instead there’s that sequence that plays while it’s loading. (laughs) I kept fighting and fighting with the programmers, but they said it just wasn’t possible.
Gamasutra: I bet they probably could have done it.
Ohshima: I know! (laughs) If Naka was doing the programming, I think it could’ve been done.
Speaking of Yuji Naka, the designer also spoke of how his team worked in Japan on Sonic CD in tandem with Naka’s SEGA Technical Institute in the U.S. on Sonic 2.
We exchanged information, of course, talking about the sort of game design each of us was aiming for. But Sonic CD wasn’t Sonic 2; it was really meant to be more of a CD version of the original Sonic. I can’t help but wonder, therefore, if we had more fun making CD than they did making Sonic 2 [because we didn’t have the pressure of making a “numbered sequel”].
Sonic the Hedgehog’s original design came up again, with discussion of how the character was created for the American market leading to questions of Sonic’s iconic blue, red and white colours. Ohshima said that, as we know, the blue was to symbolise SEGA, but what was more interesting was yet another tenuous link between Michael Jackson and the blue blur. Apparently Sonic’s shoes are directly inspired by Jackson’s Bad album cover. “I also thought that red went well for a character who can run really fast, when his legs are spinning.”
Naoto Ohshima left SEGA many years ago to lead Artoon, but now has management duties at sister development studio Cavia, which recently finished Resident Evil: Darkside Chronicles and is working on Square Enix’s Nier. But with this change in approach to more Western, adult-oriented games, does Oshima still have time in his life to go back to the mascot platforming gig?
Ah, well, I’m making a game like that right now. (laughs) I can’t quite talk about that yet, though. In more general terms, the game needs to be something that anyone is able to play, and it needs to have one thing or element that is brand new, that hasn’t been done before.
Shine on, you legend. Shine on.
A team of hackers known as “Team Typhoon” have apparently enabled homebrew on the new PSPgo. The video above showcases a Genesis emulator running Sonic CD, which is super cool. Even if you were one of the few who purchased the new handheld, however, Team Typhoon will never be releasing their custom firmware. In a silly disclaimer, Team Typhoon says:
This video is for bragging rights ONLY (since it’s very cool nowadays) and shows our Proof of Concept 6.10 Custom Firmware running on the PSPgo. This will never be released to the general public or anyone else at all whether you are a dev or not, this is Team Typhoon internal material, we have no reason whatsoever to waste a perfectly good exploit.
The Taxman, like Stealth, is very good at dropping bombs. I have watched Taxman for days as he held back this news from the Sonic community. Now that he has revealed it on Sonic Fan Games HQ, it’s time for everybody to know and shit a brick.
Taxman has been working hard the past few months to port Sonic CD to the iPhone using his famous “Retro-Engine Software Development Kit,” formerly known as the “Retro-Sonic Engine.” The engine is famously used in the Sonic Nexus and Retro-Sonic XG projects. The project uses none of the game’s original programming and is built from the ground up in Taxman’s “RSDK.” It only took him a few weeks to port Palmtree Panic and all of its time periods to the iPhone. Also, the game runs at a perfect frame rate.
Recently, Taxman sent an e-mail to SEGA Europe about his iPhone port. He has yet to receive return contact from them. On Monday, July 27th, SEGA of America’s blog asked the fans which classic SEGA game that they’d like to see ported to the iPhone/iPod Touch. With that announcement, Taxman decided to reveal to all of you his amazing project and he wants you to answer one question:
The question is, do YOU want it? Let SEGA know. This is more than just one of their crappy emulator ports, we’re talking iPhone exclusive enhancements and features (I’ve got some cool plans)
You heard the man! Get to that blog post and tell them what you want!
Please, get SEGA to pick up this port of Sonic CD. It’s flawless. Given the history of SEGA’s iPhone ports, with the Streets of Rage one being exceptionally horrible, we need an amazing game like this one to hit our mobile devices.
READ UP ON TAXMAN’S SONIC CD PORT TO THE iPHONE: http://www.christianwhitehead.com/soniccd/view.html
At 2 PM EST this Thursday, July 30th, visitors of the SAGE 2009 chat room will have the opportunity to talk to esteemed video game and movie composer Spencer Nilsen.
Spencer is famous for his SEGA CD soundtracks for Jurassic Park and Batman Returns, but most noted for his work on the US version of the Sonic CD soundtrack.
Join the SAGE chat room with the client provided on the site. Alternatively, you can use a chat client and join “irc.rizon.net #sagexpo.”
Wacky Workbench might be one of the more annoying, if not incredibly unique, stages of the Genesis-era Sonics, but it has reasons to keep coming back. For me, it is the catchy music (both soundtracks, mind you), but now, it’s this secret that I found in a video yesterday. I revisited the ol’ bouncin’ factory to find this secret room for myself.
Basically, all you have to do is use the level select code (up, down, down, left, right, A/Space) and go to either the past or bad future of Wacky Workbench. Then, make your way to the bottom path immediately to find a hidden room within the wall of a quarter pipe.
The room in the past has an angel statue. If you jump onto her, she spouts out an endless supply of rings. In the bad future, there’s an AWESOME Robotnik statue that you can blow up. However, once you do so, spike bombs will plummet from the ceiling and make you go “ouch.” If you’ve discovered this secret already, good for you. I haven’t, so deal.
More awesome Sonic CD art. This piece is by liquidshade and it’s a beauty. He actually talks at length on his process, so I’m going to be lazy and copy-paste:
The characters took ages to get right, then I had to outline them, then I had to re-outlight them because I wanted the lines alot thicker, but in the end I’m satisfied with that thick black outline and cel-shaded look. I was gonna try soft shading, which probably would have gone better with the un-cel-shaded background, but that just looked a bit tacky. When I used to buy the British Sonic the Comic as a kid, they always did Amy with her spikes up, like I’ve drawn them here, but on more recent investigation into official pics, old-school Amy’s spikes are actually more like Sonic’s, and are only up in one particular pic, where she’s with Sonic. The poses in that pic are similar to how Metal Sonic is holding her though, so I figured they’d be better like that anyway. Speaking of Metal Sonic, that’s probably the best pic of him I’ve ever done, and all his awkward shapes and limbs ain’t easy to draw. I’m not 100% happy with Sonic’s pose, but I suppose it’ll do. The background only took the last 2 days to do, and even though that rough look and technique isn’t normally me, I think in the end it came out rather well. I used screenshots to get those Palmtree Panic cliffs just right.
The only critique that I have for it is that the color of Sonic’s mouth and belly region look sickly. Otherwise, it’s bitchin’.
YouTube user, sphereballs, takes the January 5th spotlight today for his Sonic remixes. His remixes are not like the ones you would here on OCRemix, though. These two songs that he made take all 7 tracks from both the Japanese and American soundtracks of Sonic CD and mix them all into epic song. The zones that he has done thus far are Wacky Workbench and Tidal Tempest. Be warned, they are awesome. Tidal Tempest is above, hit the jump for Wacky Workbench. Continue reading Fanatics: The Best of Both Soundtracks