The PC version of Sonic Mania hit Steam last week, and it didn’t take long for the Sonic hacking community to construct tools to unpack, data mine and mod the game.
We’ve assembled a list of the seven most interesting things the community have found lurking inside the game’s source code!
1. Jan-Ken-Pon! An Alex Kidd-themed boss
Tracker_TD has found some interesting sprites that appear to point to a boss that indicate that at some point in the development of Sonic Mania, the Studiopolis boss was originally going to be a Rock-Paper-Scissors battle between Sonic and Eggman! This was likely going to be a nod to yet another classic SEGA title, Alex Kidd, before it was scrapped for the Weather vane boss.
2. Re-Discovering Sonic Mania’s past
Back before Sonic Mania got it’s name (Takashi Iizuka explains the origin of the name at the SDCC Panel), the working title was Sonic Discovery. It appears that the old title card still exists in the data!
3. I’m just a Love Machine
Amy fans might have been disappointed at her omission from Sonic Mania (besides a self-destructing Amy doll in the incredibly cute gachapon boss in Metallic Madness), but seems she was also to be used in this love tester machine, again in Studiopolis. While it is unclear from the sprite artwork as to how the machine was actually to function, it appears that there may have been three results possible, producing one of the three protagonist images. And what about that Eggman Icon?
While not a Sonic reference, we can’t help but be reminded of a classic Simpsons episode…
4. Where you going, You big drip! Unused Tails animation
The Sonic the Hedgeblog Twitter account has produced this neat comparison gif of Sonic Mania sprites, showing the animation from the opening cut scene in Chemical Plant Zone, alongside an unused animation. Rather than utilising the “look up” animation when a drop of the Mega Mac lands on Tails’ head, Tails instead uses his propeller action to dry himself off! It’s unclear why this animation was cut, as it is blatantly the cuter of the two!
5. Escape From The UFO!
Another discovery by Tracker adds intrigue to the UFO Special stage! The graphic below shows the text implemented in the game – and nestled between them is the phrase “Time to escape!”. Does this hint that in early builds of the special stage, the player possibly had to escape either the stage or the UFO itself once the Chaos Emerald had been grabbed?
6. Were Hyper forms once planned for?
Similar to 5., BlueParadox has uncovered text that appears to hint at a feature that either went unused or never made it off the drawing board. Many fans asked if the Hyper forms (as seen in Sonic 3 & Knuckles) would return in Mania, however Iizuka-san has on more than one occasion stated the Super Emeralds are non-canon. It seems strange however that the Super Emeralds appear to be present in the Heavy King fight, and that buried in the data, the text for “Hyper” exists. Perhaps Iizuka-san had a change of heart at one point…maybe we will never know!
7. “I’m outta here!”
If you hang around too long in Sonic CD idling, Sonic unceremoniously jumps off the screen resulting in a Game Over. While not featuring in the final build, all the animation and sound clips are present in Mania’s source code, which has allowed those with savvy enough skills to re-implement the feature in mods (as shown in the video below).
Have you found anything interesting hiding in Sonic Mania’s data files that went unused and that we’ve missed? Let us know in the comments!
UPDATE: SEGA has reached out to us with their statement on the error, telling us that the issue has been resolved!
As part of a special promotion, Sonic CD is now free with ads (regularly priced at $2.99) from the App Store. For players who previously purchased Sonic CD, ads were mistakenly added to their game. This was not intended and the issue has now been resolved. Players will need to update to the latest version of Sonic CD (2.0.1) on the App Store. We apologize for the error.
In April, SEGA released the SEGA Mega Drive/Genesis Classics Hub for Steam, which created a wide-spanning virtual hub that encompasses all retro releases from the company, complete with Steam Workshop support for modders to play around with. The hub became available for free to any Steam user with a Mega Drive game in their library, from Alex Kidd all the way to Wonder Boy, including all of Sonic’s 16-bit outings.
In fact, those who wish to complete their collection can do so for a cheap price this week only, as the all-encompassing SEGA Mega Drive Classics Bundle is now on sale for 66% off the usual price. Internationally, we’re speaking $21.07 USD ($61.99 USD), £16.31 (£47.99), and €20.05 (€58.99). The full list of games is as follows:
While Sonic celebrates his 25th anniversary, there is another SEGA superstar whose milestone we should honour: Naoto Oshima’s own NiGHTS, who debuted in NiGHTS into Dreams… on the SEGA Saturn over twenty years ago. The androgynous Nightmaren keeps watch over the dream world of Nightopia and protects it from the evil Wizeman.
Since their premiere on the Saturn, only one other game exists to their name on Wii with Journey into Dreams, and barring their appearances on several spinoffs, it is unknown if we’ll ever see NiGHTS again in the future, but hope yet remains. We pay tribute to NiGHTS for today’s Mash-Up Monday with a pair of mash-ups by Chiruliru and James Fisher, featuring the Japanese themes of Stardust Speedway from Sonic CD and “NiGHTS and Reala” from NiGHTS into Dreams… Check them out below!
So Sonic 1 & Sonic 2 got released on the Apple TV recently, why not add the other remastered title? Sonic CD (the good/updated version) is to be released on the Apple TV platform in the next few days, March 31st to be exact.
Now can we please get Sonic 1 & 2 Taxman editions on console? That would be nice.
Remember when I did those lists like “My guilty pleasures” or “Defending the lesser loved characters”? Lists that made you feel good about your Hedgehog hobby? Yeah, this is not one of those lists. Sorry. This time, I’m gonna tear apart some of the most beloved and critically acclaimed Sonic titles for the brilliant but flawed games that they really are. Games that got far more praise than they deserved. Even games I happen to love myself that have some bad design choices. Get ready! It’s time to take off the rose-tinted nostalgia goggles and find the lumps of coal inside these diamonds!
Sonic The Hedgehog 1991 (Sega Genesis)
Now this is a hell of a way to start a list! The one that started it all. The classic game that first introduced us to the speedy hedgehog. Notice what almost every new remake of the game added? The spindash. Why? Because outside of the Green Hill Zone (and one or two other zones), this game is SLOOOOW!
It was a fantastic game for its time, but when you play other classic Sonic games with great pacing and flow like Sonic 2 or 3, you’re BEGGING for more speed. Especially when you go from a speedy fun-filled world like Green Hill and then get dropped into the dull, drab world of the Marble Zone. I go from loop-de-loops rolling super fast down hills to the point where you can’t even see me toooo…..pushing a block into lava and riding it very, very slowly. Oh look, the lava pushed the block up. Whee.
Let’s be honest here, if you were forced to lose a classic Sonic game out of the original trilogy, this would be the first one to go. It’s still a great game, but it’s not quite as fun or fast-paced as the other two.
Ohhhh this is painful as it’s one of my favorites. Sonic Rush has Blaze the Cat, incredible speed and a wonderful soundtrack by Hideki Naguma (Jet Set Radio). I absolutely love this game and have played through it several times. However…..
I’ve said it before and I’ll say it again. DIMPS is really good on a TECHNICAL level. They can do the graphics, physics and the engine of a game just fine but when it comes to actual level design, they tend to suck. Sadly Sonic Rush is no different. This is the first Sonic game to use the boost mechanic and it does so to the point where there’s barely any actual platforming to be had. “Boost to win” became a meme due to this game, but that’’s still not so bad as it gives the game a great sense of speed. What is bad is that when you finally get to a point where jumping from platform to platform is important, it does so when you’re highest in the air and any wrong step can kill you. I’m sure I’m not the only one who had Altitude Limit push them to their limits of patience.
All in all Sonic Rush is still a wonderful game IMO, But still, it’s far from flawless.
Now, if you wanna see an over-praised game with REALLY bad level design, here you go. Sonic CD has AWESOME music, great graphics, Metal Sonic, Amy and….some anime stuff at the beginning and end. That said the level design makes it one of the poorer 2-D Sonic games out there. Sorry, but it’s true. First off, the time traveling is a HUGE pain in the ass. “Oh, you wanna go to the past? Here, hit this sign and get enough speed and a good place to run at full speed for ten seconds. Whoops! You hit a ramp at a wrong angle. Too bad! Try again. Whoops you hit a future sign just as you got to full speed! Have fun in your ugly, bad future!”
Seriously, who though have to run for so long in these levels that are far more vertically inclined was a good idea? If you’re trying to make a good future it’s a horrible, hair-pulling chore that ends up being no fun at all. Even if you don’t care about that stuff and want to just play straight through can be either good, or awful thanks to really poor level design that either bounces you high into the air and gets you lost and stuck in parts. Wacky Workbench itself may go down as one of the worst 2-D Sonic levels ever not to mention those “Super FX” 3-D bonus levels where you can’t quite judge if you’re about to land on road or time sucking water.
If you go into Sonic CD for great music, cool boss fights and just play straight through, you’ll have a pretty good time. If you’re a completionist who wants to have the best ending, be prepared to scream in frustration.
Sonic Adventure 2
Please note that I’m not including “Battle” because the multiplayer does make the game a fair amount better.
Oooohoho! This is by far number one on my overrated list. “Why don’t they make good 3-D Sonic game like Sonic Adventure 2?!” “Remember how good Sonic games USED to be like Adventure 2?” Time to take off your nostalgia glasses boys and girls because in my humble and always correct opinion SONIC ADVENTURE 2 SUCKS!! It is SO undeserving of it’s praise. It is so far from perfect and really shows where Sonic Team was starting to go downhill.
I know you’re gonna go into the comment section about how wrong I am and what a great game this is but let me ask you a question. If they re-tooled this game and took all the admittedly great Sonic and Shadow levels out, would there be ANYTHING good to say about what’s left? Not much, if any.
All those fond memories of the game are pretty much anchored to the Sonic and Shadow levels. They are fast, cool and very well done. The rest of the game however, goes from boring to frustrating garbage. The Tails/Eggman shooter levels are just bland and far too slow paced for a Sonic game while the Knuckles/Rouge levels take the “meh” Emerald Hunting from the first Sonic Adventure and somehow screwed it all up by forcing the radar to only react to one emerald shard at a time leading to a frustrating, controller-throwing mess. I’ve literally stood next to an emerald shard and the radar did NOTHING!
And it’s not like the first Sonic Adventure where you can choose any character at any time so you can skip the stuff you don’t like. No, no, no. You gotta wade through all this crap just to get to the good stuff. Let me play as only Sonic or Shadow and I’d be a lot happier. Then there’s the story. It’s admittedly fairly well written I don’t mind a Sonic story getting a little more mature, but gunning down a little girl? A Big-Breasted bat? A moody, violent anti-hero? This is like, Penders/Bollers late 90’s Archie Sonic stuff here and I don’t care for it personally.
People crap all over Sonic Unleashed for the Werehog and they’re right in doing so because those levels are far too long. However, I’ll take a Werehog level any day of the week over any Rouge/Knuckles levels in Sonic Adventure 2. To me, it’s very undeserving of its praise.
Feel free to tell me how wrong I am in the comments section below. Just please, keep it civil.
Jason says to please give all your hate mail to Hogfather @ sonicstadium.com 😉
Whitehead confirms that his games will be available on launch date.
Yesterday, the electronics market was set alight from news that Amazon were entering the hardware fray with a media streaming device they call Fire TV. Amongst its streaming abilities, Amazon also aims to compete with existing consoles by providing its own gaming content at cheaper price points.
Christian Whitehead, one of the developers responsible for the critically acclaimed remakes of Sonic 1, Sonic 2 and Sonic CD, has already confirmed that these games will be included amongst the content when Gaming for Fire TV launches. Speaking on the performance capabilities of the system, he appears to think favourably of it, at least in comparison to the Ouya, which currently isn’t doing so well in the market.
As well as this, Engadget reports that Amazon has confirmed that both episodes of Sonic 4 will also be available amongst the launching software. This combined with the above brings the platform up to speed with other devices in terms of Sonic content available.
So, if you’re thinking of purchasing the Amazon Fire TV for yourself after yesterday’s news, you can be assured that it can provide you with your Sonic fix outside of watching countless reruns of the DiC cartoons.
Yesterday evening we learned that Greg Martin had passed away in May of last year through a friend of his on the Nintendo Age forums. Greg Martin’s art had a prolific presence in early 90’s video game box art, spanning dozens of franchises. Though most Sonic fans may never have heard of him they will surely recognize his work: he was the man behind every piece of Sonic box art in the early 90s. His work came to define Sonic’s appearance in America and Europe, appearing not just in video game box art but also in a variety of adverts.
If you wish to learn more about Greg Martin, you can check out the Nintendo Age post that reported his passing. If you wish to see more of his work, please check out his website. Our thoughts are with his family
After much anticipation, OverClocked Remix has released their latest collaborative work in the form of their 45th album, if only in hopes of finally putting the argument over “which soundtrack is the better one” to rest. And how did they plan on doing that?
By going all out and paying tribute to both American and Japanese scores of Sonic CD in the only way they know how.
Lo and behold, Temporal Duality: A Sonic CD ReMix Album is at long last available for public downloading! The three disc album covers the hedgehog’s epic journey across the time crossed zones of the Little Planet in both musical flavours, so whether you’re a fan of the Ogata/Hataya flare or in the mood for some Nilsen, Young, and Sterling, there is a little something for everybody in this fully rearranged soundtrack.
You can nab the album yourself via the Temporal Duality webpage! Check out the history behind the project, read up on each artist’s thoughts behind their own track, and while you’re at it, nab the entirety of OCRemix’s Sonic themed albums (available on the site)!
That being said, this release kind of puts me in the mood for a music marathon of sorts. With Sound of Speed – Sonic the Hedgehog, Hedgehog Heaven – Sonic the Hedgehog 2, Project Chaos – Sonic the Hedgehog 3 & Knuckles, and now Temporal Duality – Sonic CD, OverClocked Remix has just about chronicled the complete 16bit saga of the Sonic the Hedgehog series… I can’t help but wonder what entry they will cover next in down the line.
20 years ago today, Sonic CD hit the shelves of North America, following its Japanese release two months prior. The hit title that premiered recurring rival and robotic doppelganger Metal Sonic, alongside hammer-wielding valkyrie and blue believer Princess Sally Amy Rose, has been celebrated all around the community this year, predominantly through the Metal Sonic-themed Summer of Sonic convention featuring character designer Kazuyuki Hoshino. However, another Sonic CD tribute was in the works by way of the musical community at OverClocked Remix.
Seven months ago, the folks at OCRemix formally unveiled their 45th tribute album project, following the likes of Hedgehog Heaven, Project Chaos, and Sound of Speed, penned under the name TEMPORAL DUALITY: A Sonic CD ReMix Album.
Founded by Rexy and led by SuperiorX, the album pays tribute to both American and Japanese soundtracks of the game, with the talented team behind the album rearranging the works of Naofumi Hataya, Masafumi Ogata, David J. Young, Mark “Sterling” Crew, and Spencer Nilsen!
Now with the album’s official trailer out, it’s only a matter of time before its release hits! Stay tuned!
Sonic CD: Temporal Duality, An OC ReMix Album (Trailer)
If you’re interested in other OCRemix projects, the community recently released the Capcom-supported For Everlasting Peace: 25 Years of Mega Man, which you can purchase on iTunes and Amazon, as well as pre-order a physical copy. Highly recommended if you’re a fan of the other little boy blue!
To those who’ve been asking what happened to the mash-ups, well, my health plummeted, I got bedridden, this, that, a little bit o’this. Didn’t have a ton of energy to even write, but hey, kicked pneumonia square in the rear since then! It’s good to be back!
So, it’s Labour Day today! Cozy? Good. Relaxed? Great! Well rested? Awesome! Bored? Outstan–wait, wait, not outstanding! We can’t have that, not at a time like this! With that diagnosis, there is only one known cure… The return of Mash-Up Mondays, of course! And what better way to celebrate than to highlight a game with some of the cheesiest theme songs ever, like Sonic CD?
Now, it’s no mystery that You Can Do Anything, the Japanese main theme to the time-travelling SEGA CD escapades of the Blue Blur, and Green Hills of Sonic 2 8-bit fame share the same melody. This shouldn’t come across as much of a surprise, seeing that both tracks share the one and only Masafumi Ogata as the composer. Many have wondered of a possible combination of the two songs, and many others have attempted at mixing the two together, but there is one arrangement that I feel stands above the others!
Put together by Hyper-Shan of the SSMB, this particular mash-up not only combines the two aforementioned tracks, as it incorporates the similar sounding Mecha Green Hill from Sonic Chaos as well into a 5 minute masterpiece! So plug in those headphones and enjoy what many consider to be the definitive version of You Can Do Anything! Sing along, now!
Sonic CD – You Can Do Anything (Remix)
Don’t forget to keep sending your Mash-Up tips and creations at email@example.com!
You will also be pleased to know that Mash-Up Monday is also part of the now active #SSRisBack revival campaign – assembling a new crew of DJs was only Phase One; social media presence is Phase Two! For all sorts of music updates, including latest discoveries and occasional previews of The Sonic Stadium Music Album 2013 & Knuckles, and for a roaring good time altogether, don’t delay! Follow us today at SEGASonic:Radio!
It’s been proven time and time again that Michael Jackson songs mash-up with Sonic tunes, and it’s not limited to Sonic 3. At this rate, it’s basically scientific fact!
So, for this week’s Mash-Up Monday, Ao Erizo, just like others before, has successfully applied this theory in the following mash-up combination. The vocals to the King of Pop’s You Rock My World gets thrown together with Sonic CD US’s Stardust Speedway – the Cash Cash vs. Jun Senoue edition, to be precise!
Got a mash-up of your own you’d like to see on the site? Or found one you think deserves the spotlight? Either way, send ‘er over at firstname.lastname@example.org!
Have you ever wanted to own every digitally released Sonic game on the PlayStation Network? Well now is your chance! For a limited time only, PSN will be selling the “Sonic Master Collection” for a paltry $29.99. This collection contains the following:
1. Sonic Adventure
2. Sonic Adventure DX Upgrade
3. Sonic Adventure 2
4. Sonic Adventure 2 DLC
5. Sonic CD
6. Sonic The Hedgehog
7. Sonic The Hedgehog 2
8. Sonic the Hedgehog 4: Episode 1
9. Sonic the Hedgehog 4: Episode 2
This content usually goes for $61 collectively, so you will be saving a little over 50% in this deal. That is, if you haven’t bought these games already!
If you havn’t heard of the Ouya yet, you probably won’t care much about this particular bit of news, and if you don’t know what Ouya is, then you might want to look it up.
Anyway, on june 27th, Sega is going to release three Sonic games on the system, they include, Sonic the Hedgehog 4 (episode 1 & 2) and Sonic CD, all of which have been optimised for Ouya’s Tegra 3 processor.
The interesting part about this deal is the change in strategy. When players download the titles, they will be able to play a the first levels of Sonic 4 episode 1 and Sonic CD for free, and the first two levels of Sonic 4 Episode 2 for free. If they like the game, they can purchase the full game later on.
Each game will cost $6.99 each. The deal is only for these three titles and there was no mention of plans to expand the number of Sega games at this time.
Get it? Ages? Time travel? SEGA in reverse? …aw forget it, you’re no fun.
TEMPORAL DUALITY: A Sonic CD ReMix Album is set to release at some point this year, and will feature rearrangements of both American and Japanese soundtracks by some of OCRemix’s best! Fans of either Spencer Nilson’s score, or that of Naofumi Hataya and Masafumi Ogata, have every reason to look forward to this album once it hits online servers! Familiar OCR names such as Amphibious, Rexy (who contributed some excellent sounds to our last album), DiGi Valentine, and WillRock are taking part in this, so prepare your bodies! Do so in advance by checking out the preview!
Some of you might know of an anime/light novel series called Chūnibyō Demo Koi ga Shitai!… If not, then you might at least know of Rikka Takanashi, one of the lead characters, who has gained some amount of internet fame through a short video featuring her spinning her fingers and shaking her hindquarters to Trina’s Pull Over.
TripleKyun then had the brilliant idea of mashing the entire track with Stardust Speedway Bad Future JP, as it was arranged in Sonic Generations! For Mash-Up Monday, with plenty of finger wagging from Metal Sonic and Rikka, here is Pull Over (That Metal Too Fast)!
Pull Over (That Metal Too Fast)
If you have a mash-up of your own, or found one you find should have a spot on the front page, you know where to send it! Hit me up at email@example.com!
This weekend, Gamersgate has a HUGE sale on all available Sonic PC Titles. All Sonic games are anywhere from 50%-75% off. This includes Sonic & All-Stars Racing Transformed, Sonic Generations, Sonic 4, Sonic Adventure 1 and 2 Sonic CD and many Sonic Genesis titles for as little as $1.25 and up! The sale is only for this weekend, so hurry up and nab a huge Sonic collection for your PC!
UPDATE: We’ve heard that the free version doesn’t come with achievements, only the paid version does.
Own a Nokia Lumia Windows Phone 7 & 8 and love Sonic? Well, the recent upgrade of the Mega CD classic Sonic CD is now free to download. Yes, it is F R E E FREE of charge. New features include 16:9 widescreen, achievements, leaderboards and both the US and Japanese soundtracks.
You can download the game from your Nokia Lumia phone here.
For all two of you who haven’t bought every Sonic game, here’s a great deal!
Greenman Gaming is selling ten of Sonic’s biggest titles for $26.95 American. Titles included are…
Sonic and Sega All-Stars Racing
Sonic 4: Episode 2
Sonic 4: Episode 1
Sonic Adventure 2
Sonic Adventure DX
Sonic 3 and Knuckles
Sonic the Hedgehog (1991)
That’s pretty much Sonic’s main gaming history not including side games and Colors. Even if you have these games on other consoles, it’d be kinda nice to have them all together on your P.C. Don’tcha think? It doesn’t say when this sale ends, but I’m sure it won’t last too long.
As the title says, we’re going Daft Punk for this week’s Mash-Up Monday!
We have a pair of really cool mashups combining Daft Punk’s Harder, Better, Faster, Stronger with Sonic music! I hope all of our fans and readers around the world will enjoy this to the point where they’d just keep listening to each track one more time!
First one up is the Chemical Plant Zone mix, with Stardust Speedway Bad Future after the jump!
A little over a month ago, another music legend has passed.
MCA (aka Adam Yauch), a member the renowned hip hop trio known as the Beastie Boys, lost his life to cancer on May 4th. He died at the age of 47.
You might recall Alien/Renegade, one of many musicians who contributed to The Sonic Stadium Music Album. For Mash-Up Monday, he has prepared a trio of mixes consisting of music from the Beastie Boys, all of which being featured here today.
We present to you “An Open Letter to Rusty Ruins”, “Wacky Body Movin”, and “Here’s a Little Final Haunt for Ya”. Enjoy!
An Open Letter to Rusty Ruins (Beastie Boys x Sonic Mashup)
If you are a PS3 owner and you also subscribe to Playstation Plus, there’s some rather nice deals on the Playstation Store right now, with Sonic CD heavilly discounted and other DLC packs at less than half price.
I can’t remember the last time I got to see this headline, let alone write it, but indeed it seems to have finally happened: a Sonic game has topped a sales chart. Sonic CD, the port of the legendary SEGA CD title managed to become the best selling on the PSN for the month of December, outselling other titles such as inFamous 2: Festival of Blood.
Sonic CD’s success on the PSN shows just how strong Sonic brand is more then 20 years after his debut. Given how fun Sonic CD is all these years later, it’s no surprise. These games definitely have a timeless quality to them!
What a huge morning for Sonic fans! Sega has just announced a bucketload of PC Sonic digital content available now. Sonic CD is now on steam! For a limited time, purchase Sonic CD and you get DLC for Spiral Knights that lets you dress your knight as Metal Sonic. Want more Sonic in your spiral Knights game? You can also purchase a Tails Knight! Also, Sonic 4: Episode 1 finally arrives on your PC as well as the DLC content for Sonic Generations. Talking about my Generations, there’s a demo available for that as well. Happy Sonic PC DLC day!
It’s always difficult condensing 365 days worth of events into a thousand words…particularly after a whirlwind year like this! We all certainly expected a lot from SEGA for a 20th anniversary year, most of us were really taken by surprise by the massive torrent of treats that had been prepared for the end of Sonic’s second decade.
After an earlier hint with the numbers ’32’ and ‘8’ from Christian Whitehead aka The Taxman, fans have discovered an hidden image in the newly released Sonic CD port that reveals an unused stage called Desert Dazzle. In response to the find, Whitehead has explained at the Sonic Retro forums that this re-release was originally going to feature two new levels: Desert Dazzle and a boss fight called Final Fever. The levels were cut because Sonic Team “felt the game should not deviate too far from it’s original form”.
So what is this image doing in Sonic CD?
Basically, earlier on in the remake’s development there were 2 new levels: Desert Dazzle & Final Fever (another boss)
Neither level was fully complete, and we had to make the call whether or not to go ahead and finalize them. Sonic Team felt the game should not deviate too far from it’s original form, and in retrospect it was for the best since we had a lot of other work to do anyway.
I left this image in since it’s quite a groovy looking Zone, and it also serves as a way for you to get to the stage select as Tails.
UPDATE: SEGA’s adjusted the schedule on their blog. The game will be released on iOS December 15th and on Android December 14th. A date will be announced for the PC version soon.
Sega today announced the release dates for Sonic CD on multiple formats. The rerelease is set to see its worldwide Xbox Live Arcade and iOS release on Wednesday, along with a PlayStation Network release in Europe.
It will be available for 400 Points (XBLA), £3.59 (PSN) and £2.99 (iOS), a real bargain for a game rebuilt with widescreen HD support, both soundtracks, Tails as a playable character, and achievements.
To mark the release, Sega of Europe have published a launch trailer on their YouTube account:
Sonic CD Launch Trailer
As seen with the second Sonic Generations demo earlier this year, the PlayStation Network outside of Europe will see its release later. The American PSN release is scheduled for Tuesday 20th December. Android and Windows Phone versions are set for the new year, likely for extra development time.
SEGA has just posted the above Sonic CD developer diary video on their blog. In the video Sonic Team Art Director Kazuyuki Hoshino gives an insight into the creation of Sonic CD‘s logo, characters, enemies, bosses and stages. It’s an interesting watch, and even features some never-before-seen concept sketches.