There’s certainly no shortage of creative ideas among the fanbase, but a game concept I bet nobody ever saw coming was a cross-over between Sonic the Hedgehog and a lesser known Kirby game for the Super Nintendo! Enter: Sonic Speed Course.
2D Sonic fangames seem to be a dime a dozen these days, but that doesn’t mean the quality of these projects are suffering. Au contraire, with each and every expo, there’s bound to be a handful to impress the masses. One of this years showstoppers is Sonic Galactic, and if we didn’t know any better, we’d think it was a comprehensive Sonic Mania overhaul.
Do you like Sonic Mania’s various bosses? Then you will probably like this SAGE 2020 mod. One boss after another will show up to defeat Sonic once in for all. This time, we’re taking a look at Sonic Mania Boss Rush+.
Next up in our SAGE 2020 coverage is another Sonic Mania mod, but with gameplay that will remind you of the old Sonic Adventure days. Knuckles is back to look for emeralds in Knuckles’ Emerald Hunt Mania.
SAGE 2020 is here, so it is time to shine the spotlight on some of the games featured this year. There’s a lot of them, so we won’t be able to cover all of them, but we’ll do as many as we possibly can. First up is Sonic Pinball Panic.
September 5th – 11th, the week of SAGE 2020, is almost here. And that means it’s time to see what games will be playable. So, the team has released a lengthy trailer showcasing the many games that fans will soon be able to enjoy.
The trailer goes for nearly 15 minutes, and there is no shortage of games. People have been hyped for Sonic Chroma, which is one game that will be at SAGE 2020. Rad Venture and Hover Warz are making their SAGE debuts this year.
Another game that will be playable is Sondro Gomez. It’s returning to SAGE, but this time they have had some help from someone that may sound familiar to you. Headcannon, one of Sonic Mania’s developers, contributed to Sondro Gomez’s development.
But that’s not all. Submissions are still open until August 21st, so these aren’t even going to be all the games playable. And there’s still time to submit one, if you have been planning to do so. But, in the meantime, here’s the trailer:
SAGE 2020 is just a few months away, and it’s time for creators to submit their fan games. The SAGE team have officially released this year’s deadlines and guidelines for the event. Compared to last year, there have been some changes, especially in regards to the method of submitting your project.
SAGE 2019 had a ton of exciting entries, some of which continued to crack the tough egg that is controlling Sonic in a 3D space! One of those is Sonic Islands, and it’s one of the best ones since the Sonic Utopia demo in 2016! It’s changed a bit since last year’s entry, in fact it looks like they started from the ground up! To get to the bottom of this, we went to the developer himself to see what Sonic Islands is all about.
The wait is finally over! The Sonic Amateur Games Expo of 2019 is live, and now it’s time to dig into some awesome fangames!
The Sonic Amateur Games Expo is approaching fast, and now the guidelines for submissions have been announced! If you’re thinking about participating, this should prove helpful in pointing you in the right direction. Continue reading Guidelines For SAGE 2019 Submissions Announced
It’s that time again! The Sonic Amateur Games Expo is an annual event celebrating the talent of Sonic fans around the globe, and it will be taking place on September 27th through October 4th this year.
Petit Hedgehog is probably one of the more notable entries at this year’s SAGE, with a refined version from last year’s expo being showcased for 2018. Created by Chengi, Petit draws upon influences from the Sonic Advance era, as well as translating elements from the Sonic Adventure formula into a 2D environment. Continue reading SAGE 2018: Petit Hedgehog
The annual Sonic Amateur Games Expo (SAGE) is set to make its return this year on August 25th, with a jam-packed lineup including Sonic Z-Treme, Sonic the Hedgehog PC and Sonic Advance Revamped among many other titles you can check out in their launch trailer above.
The event is still accepting submissions to be featured at the event all the way up until August 18th – details on how to submit your fan game can be found here.
You can find further details on the event in general over at Sonic Retro.
With the Sonic Amateur Games Expo closing up this week, we decided to take a look at some of our favourite (and least favourite) games from the event. Continue reading The Opinion Zone: SAGE 2016 Special
After a week-long run, the 2016 edition of the Sonic Amateur Games Expo finally unveiled its biggest surprise from the online fan game festival. An early demo has gone live for a project called Sonic Utopia, which seeks to recapture “the best of Sonic’s style and tie it together in a cohesive [and intuitive] experience” in 3D. Continue reading Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises
The Sonic Amateur Games Expo—or SAGE—is finally returning for another round this year, as novice and aspiring developers from all over the web come together and share their efforts with the Sonic community at large. It is at SAGE where people enjoyed a wide variety of fan-made games and ROM hacks, such as Sonic: Before the Sequel, Sonic Time Twisted, and Sonic 2: Dimps Edition, or some intentionally awful and crudely put-together monstrosities at RAGE (Really Amateur Games Expo), which is also hinted to return.
Among this year’s lineup is the open-world 3D fan-game Green Hill Paradise which took the Internet by storm over the past summer, a 2.5D sidescroller with Sonic Incursion, and a Smash Bros. clone with a Sonic Boom coat of paint called Sonic Boom and the Smash Crew. There are too many promising gems to namedrop all at once, but you can check out the SAGE 2016 trailer below to see more fan-games in action!
Just in time for the Olympics!
When I was the director of the 2007 Sonic Amateur Gaming Expo, I had a lot of objectives to meet. The year prior, the show was a bust. The layout was the same as it was in 2005 and only a couple games garnered the attention of everybody, one of them including the debut demo of my fangame, Sonic Nexus.
I had to attract a new audience and fangame creators to return the show to prominence. I went balls out on advertising, found every fangame creator at SFGHQ, Sonic Cage Dome, and YouTube, and told them to get their ass in the show.
With that ready, I needed a layout. I went with a simple idea that changed every day. It would be “Sonics From Around the World.” Sonic would change costumes on the site to suit the worldly theme of the day. I found them while cleaning out my huge “My Documents” folder and I wanted to bring them back and share them with everybody.
The art was drawn by Steven M and colored by Phoenix Gamma.
Seven worldly Sonics for seven days of community fun. Memories…
I hope you enjoyed these, everybody. I’ll leave you with an alternate Caesar Sonic. Et tu Shadow?!
The 2009 Sonic Amateur Games Expo is celebrating its 14th showing and does not disappoint yet again with 40+ fangames for you to play. InstantSonic, KTZ, and the members of Sonic Fan Games HQ have been working for months to put this annual event on for all of you, so head on over there and have some fun!
Aside from the fangames, there are many cool events to check out. The SAGE chat room is always happenin’ and ridiculous. An awesome chat client is provided on the site, but can be accessed through programs like mIRC (irc.rizon.net, #sagexpo). In the chat room, you will be able to talk to Mike Pollock, the voice of Doctor Eggman, and Tom Payne, the level artist for Sonic 2. Check the “Events” tab to see when they pop in the chat room.
Also, the ever-entertaining SAGEcasts are broadcast from a flash player on the site. Sonic community members from all over will be broadcasting their music, thoughts, and sketches throughout the week.
The biggest online Sonic community event is waiting for you to come on over and enjoy yourself! It runs from July 25th through the 31st.
It’s a strange time to be in the Sonic community at the moment, particularly if you run a fansite. For years, we’ve been able to post – as webmasters on TSS, Retro, SFGHQ, CulT or any other site – our thoughts and feelings of being Sonic fans, and not have to worry about possible tabloid ramifications in doing so. Running a website such as this is a hobby, nothing more, so personal feelings are surely going to be thrown into the mix. But these days there’s less of a feeling of community due to nobody talking to one another – perhaps as a result of such prejudicial fear.
It’s been harder for the poor guys behind the Sonic Amateur Games Expo this year, who are now the new targets of such unwanted gossip. With festivities kicking off tomorrow, there have been fangame creators who have had some trouble in getting demos online, or in other cases pulling out of the show entirely. Such activity isn’t new; as a dedicated (and at times, official) coverage-provider of the SAGE event, I know that such bad situations are part and parcel of a hobby activity that dedicated fans undertake in their spare time. Sometimes work gets you down, you have a kid, money’s tight, or some social event happens in your life, and you just need to put your fan project on hold for a bit. With such trivial matters being highlighted as headline news though, it’s even less fun for those fangame creators involved.
This next week is all about celebrating Sonic fangames, and the people behind those projects who put their free time into it all. They don’t owe us anything. They’re hardly obligated to even finish their games (and many who set out to make a fangame seldom do). SAGE was created to be a structured exposition on the year’s best fangames, but again it’s not an obligation to show your game. Fangames aren’t a business, it’s a hobby. Some of can forget that we’re only in this community to have some fun.
So when SAGE opens, people should all just kick back and enjoy that hobby, whether those people be the creators showing off screens, videos and demos of their labours of love; or the visitors that play, watch and get impressed with the work that one or two people at home are capable of achieving.
Tomorrow, TSS will be covering SAGE, and we’ll be in it to have some fun. Come and join us, or play the games yourself when the site opens at http://www.sagexpo.org/
Last year, during a SAGE radio broadcast (SAGEcast), video game music man, DOM (in his “Andross” voice filter), and other expo goers teamed up to do a dramatic performance of one of the worst Sonic fan-fictions ever, “Jurassic Park and the Sonic Crew.” This year, they’re doing it again and they need your help. Find or write an awful Sonic fan-fiction and submit it to InstantSonic, the director of SAGE ’09.
This show is hilarious and it will be again. Trust me. If you have a terrible idea, write it down and submit.
Submit an abomination of fiction to “sageradiomania AT gmail DOT com.”
A long-standing community tradition run by Sonic Fan Games HQ, the Sonic Amateur Games Expo is an online showcase of the dozens of Sonic fan projects in the works. This year’s event will be run by community oldbie, InstantSonic, along with KTZ. The show will be a week-long celebration from July 25th through the 31st. With the show a little over three months away, that gives prospective participators enough time to whip up a project and a booth (website).
Submit all booth registrations to firstname.lastname@example.org, along with a game demo to be displayed in a SAGE Attraction video.
Submit all SAGEcast radio show concepts to email@example.com. If you DO NOT send InstantSonic a concept of what your show will be called and what it will be about, you will not be able to broadcast. Also, try to limit all broadcasts to 30 minutes to an hour.
The show will feature regulars like Sonic: The Fated Hour, Sonic Nexus, Emerald Ties: Crossing Fates, Sonic Nebulous, and much more! I am truly optimistic for this year’s show.
Read up on the last few years of the expo at Sonic Retro’s Wiki. Ah, 2007… so many memories for me as director…
Sonic Stadium is your place for all kinds of positive, community happenings. Stick with us and you’ll find more fun things to do with that blue hedgehog who happens to run fast.
IT’S FINALLY HERE! THE 2008 SONIC AMATEUR GAMES EXPO IS HERE!
We invite any and all Sonic fans to come to the 13th iteration of this long-standing, Sonic community tradition, hosted by one of the community’s original sites, Sonic Fan Games HQ. Play the latest and greatest fan projects all in one place for one glorious week of celebrating not only Sonic the Hedgehog, but our community as well.
Please, hop right into the chat room, look at the schedule, and just read everything there is to read about the show! It’s going to be great!
A word of warning about certain booths: Sunday is usually the slowest day for the booths section, as dead links will be weeded out and some people will be putting up their demos throughout the day, due to time zone differences. Bear with that fact, because it happens every year. Come Monday, everybody should be ready to roll.
Be sure to check here for TSS Staff’s input on all the fangaming action!
With that said…
Yuski is a solo fangame developer, currently making a decent ROM Hack of Sonic 1, starring Mighty. It should be out soon, and because of this we spoke to him at SAGE 2002 about it. Continue reading SAGE 4 Interview: ‘Mighty the Armadillo’ Developer Yuski
MK Gamester is leader of MK Games. Heading up ‘Big Adventure’ Fan Game, and also contributed to the SAGE 2002 Compo we held. Nice guy. Continue reading SAGE 4 Interview: ‘Big Adventure’ Developer MK Gamester
Myst Hedgehog is currently running his latest Fan Game project, Sonic: Eternal Rings at SAGE 2002. Also helped contribute to the SAGE 2002 compo we held, the nice chap. ^_^ We sit down with him to learn more about his game. Continue reading SAGE 4 Interview: ‘Sonic: Eternal Rings’ Developer Myst Hedgehog
ShadowChaos & Hermit Dude are the heads behind ShadowHermit Production House. After a solo outing, these two joined forces and combined to form a joint fan game developer. Showcasing Sonic Adventure: Neo at SAGE 2002. Visit their site here. Continue reading SAGE 4 Interview: ‘Sonic Adventure Neo’ Developer ShadowHermit
The Sonic Amateur Games Expo has hit again, and the shows so big this year, it’s gonna need two parts to this massive News Special! Unfortunately, due to lack of time, the Sonic Stadium did not manage to get through the immense wave of games on show – perhaps a longer show period for September’s show, guys??? Continue reading SAGE 4: Complete Coverage
Johnny Wallbank is better known online as ‘Sonikku’, and runs Sonic Team Junior, the guys responsible for bringing Sonic Robo Blast 2 to your PC screens. He was milling about at SAGE 2002 so we had a word. Visit the SRB2 Website here. Continue reading SAGE 4 Interview: ‘Sonic Robo Blast 2’ Developer Johnny ‘Sonikku’ Wallbank
TLS PRWR is at SAGE 2002 making “Toolz’s First C++ Platform Mover: Text Based” – the oddest sounding Fan Game in the world, possibly. Naturally, that piqued our curiosity, so we managed to find him, sit him down and ask him just what the hell it’s all about. Continue reading SAGE 4 Interview: ‘Toolz’s First C++ Platform Mover’ Developer TLS PRWR
Taxman is currently doing a fantastic job on Retro Sonic, possibly the finest 2D Fan Game in existence at this moment in time. We spoke to him at SAGE 2002. Continue reading SAGE 4 Interview: ‘Retro Sonic’ Developer Taxman
SonKnuck is the top gun of SonKnuck Team. He currently has two projects on the go at once – S&K:Aftermath and SonKnuck Adventure 2. We sit down with him to learn more about both games. Continue reading SAGE 4 Interview: ‘SonKnuck Adventure’ Developer SonKnuck
Ian Bennett, aka B’man, is head of Team Infinity, currently in the process of making the ‘Shadow Returns’ Fan Game. Gave us a ton of stuff up for grabs in our recent SAGE Compo too. Kudos to him. Continue reading SAGE 4 Interview: ‘Shadow Returns’ Developer Ian Bennett
The main man of fangame developer ‘Flaming Cheese Productions’ (yum), Twister’s hard at work making Sonic Vs. MegaMan at the mo. We have a sit down with him during SAGE 2002 to find out more about the game and where it’s heading. Continue reading SAGE 4 Interview: ‘Sonic vs Mega Man’ Developer Twister
Ryoku Faita leads Team Exodus, and is heading a project Fan Game involving all the members of SFGHQ. Bizarre… Continue reading SAGE 4 Interview: ‘Furry Exodus’ Developer Ryoku Faita
SimSonic is a member of Magitek Software, but has his own solo project with ShenSonic – a Sonic ‘spin’ on Ryo Hazuki’s Dreamcast outing. He also contributed to our SAGE Compo prize. Nice chap. Continue reading SAGE 4 Interview: ‘ShenSonic’ Developer SimSonic
Matt the Yak seems to be the only member of his team, Gameplay. Has a wacky mind, and brings this out in his admirably senseless plots in his Fan Games. We catch up with him during SAGE 2002. Continue reading SAGE 4 Interview: ‘When Tails Gets Bored’ Developer Matt the Yak