The Dreamcast version of Sonic Adventure has received its first brand new downloadable content in nearly twenty years, thanks to the efforts of the Dreamcast community. This new DLC, called “Tikal’s Challenge,” has players traveling back to the past as Sonic to find five chao lost in the ancient echidna city. They’re tasked with finding the chao as quickly as possible, and bringing them to the Master Emerald shrine.
When I was 18, it was in 2010 and I had yet to become a Sonic news writer. It was also the year that I got Sonic Adventure 2: Battle on the Gamecube. I wanted to get all the game’s emblems, only to learn that doing so meant that I had to go raise these little creatures that are called Chao, enter them in races and Karate tournaments, and get some emblems there. It didn’t take long before I discovered that raising these cute, adorable Chao is fun and addictive. Now, a decade later, I think it’s time that Sonic Team decided to bring that back.
A few years have passed since Brave Wave’s vinyl releases of the Sonic Adventure and Sonic Adventure 2 soundtracks first came out. If you still haven’t gotten them yet, now’s your chance, because a reprint is on the way.
We don’t know how much they will cost. We also don’t know when they will release, although Brave Wave has suggested that fans “stay tuned for information on where to pre-order”. But we do know that the reprints will be 180g black vinyl.
If you need a refresher on what’s on the soundtracks, they contain the character theme songs and level tracks for both Adventure games. You’ll also get a comprehensive booklet featuring an interview with Jun Senoue and Sonic Team head Takashi Iizuka.
But that’s not all. Also included are song lyrics, character art and even Liner Notes by John Linneman of Digital Foundry. You’ll even receive a digital download with your physical copy, in case you’d prefer listening to the music that way. You will want to hurry, though. The original releases sold out, so it’s very likely that these will do the same.
Hold onto your light speed shoes, remember that radio drama that was teased a while back? Well, it’s out now, and we couldn’t be happier to hear such an all-star cast lend their talents to what is shaping up to be quite an adventurous project!
Craig the Creek’s latest episode see’s Kelsey read a “Slide the Ferret” comic book – with some very obvious nods to our favourite franchise! Check out the video below! Continue reading Sonic the Hedgehog Gets Parodied In Craig of the Creek
Good things come in pairs, and following the Sonic sale on the U.S. Nintendo eShop, Microsoft joins in with intense 50% discounts on ten more Sonic games for multiple Xbox Marketplace regions, most of which aren’t part of the Nintendo sale. As a reminder, all these games are playable on the Xbox One, and will likely be playable on the Series X in the near future.
Prices in USD/GBP respectively.
Sonic the Hedgehog (Genesis) – $2.49/£1.69
Sonic the Hedgehog 2 (Genesis) – $2.49/£1.69
Sonic CD – $2.49/£1.69
Sonic the Fighters – $2.49/£1.69
Sonic Adventure – $2.49/£1.69
Sonic Adventure 2 – $4.99/£3.37
Sonic the Hedgehog 4 Episode I – $4.99/£3.37
Sonic the Hedgehog 4 Episode II – $7.49/£4.99
Sonic Unleashed – $7.49/£5.99
Sonic Generations – $9.99/£7.49
Media Molecule’s Dreams is a new PS4 game (well, more of a tool than a game) that lets users create their own games with much more freedom than you had in their previous creation title, Little Big Planet. It’s been in a beta stage for a long time and people have been using that time to make unique and interesting games along with some that are inspired by other popular genres.
One player, JPG240SX has created 2 stages inspired by Sonic X-Treme, the long-lost Sega Saturn title. The version he created uses low-res textures and a fisheye-lens camera to get the effect of what the original title was going for. It’s really impressive.
The engine that Media Molecule is using in Dreams is so impressive that people are already making levels based off of Sonic Adventure and other Sonic titles and even making their own original, momentum-based Sonic games. It’s a game creation tool like no other.
Dreams is available now for PS4 at $39.99 US.
In this episode of Sonic Talk, we discuss the Game Awards Show appearance that wasn’t, Sonic Adventure’s lost DLC, and Sonic’s latest holiday special. We also talk about the latest merch from Puma, First4Figures, Eaglemoss, and of course, Arby’s. Finally, we discuss a veritable boatload of movie news including, of course, baby Sonic! Continue reading Sonic Talk 66: Siri, Stop Playing Cats
SEGA Japan is apparently preparing to stage a Sonic Adventure-themed event, due to take place late in 2020. If true, this adds fuel to the fire that a port or remake of the Dreamcast launch title is in the works.
Continue reading Report: Sonic Adventure 2020 Music Event Suggests New Port/Remake Incoming
A long lost DLC event for the Japanese version of Sonic Adventure has just been uncovered. Moopthehedgehog, a member of the Dreamcast development and homebrew website DCEmulation, found a copy of the game’s 1999 New Years event on an old memory card he ordered from Japan.
Jon Burton continues his uploads of tracks from the Sonic 3D demo music casette with “Green Alley” Zone Act 1!
Remember those cool music samples from Sonic 3D Blast? Well, Jon Burton has uploaded another lost demo track onto his GameHut YouTube channel, and fans of Sonic Adventure for the SEGA Dreamcast might find it to be quite familiar!
This year is the 20th Anniversary of the Western release of the Sega Dreamcast and flagship launch title Sonic Adventure (its European anniversary was actually yesterday)! But, while everyone can talk about the game’s original release until the cows come home, a lot less remembered is its Gamecube/PC port, Sonic Adventure DX. Let’s take a Look Back at it! Continue reading Hero of Legend’s Look Back – Sonic Adventure DX: Director’s Cut
Yesterday, we reported that a new official remix from Tee Lopes was on the way soon, and we speculated that it would be Sonic Mania themed… and we were wrong! Sonic fans old and new will get to listen to a fantastic arrangement of “Welcome to Station Square” from the beloved Sonic Adventure, and even Jun Senoue gets in on the action!
Back in 1999, SEGA was on the ropes. Their 32-bit console, the SEGA Saturn, had been a failure everywhere but Japan. The SEGA Mega Drive/Genesis was long dead. The arcade market was struggling. Japan was in the midst of a decade-long depression. The SEGA Dreamcast was its last hope at remaining a contender as a console maker.
Of course, we all know how that went by now. The Dreamcast struggled in Japan, initially selling out when it launched on November 27 1998, but then failing to meet subsequent sales targets. The Dreamcast had a record breaking launch in America, where it sold 500,000 units in just two weeks. The system also did very well in Europe, where it managed to sell 400,000 units in about 5 weeks. Unfortunately, this success would not last, and on January 31, 2001, SEGA announced that the system would be discontinued.
Despite its short life, the Dreamcast has become something of a cult hit among hardcore gamers. It saw many acclaimed releases, like Soul Calibur, Skies of Arcadia, Jet Grind Radio, Grandia 2, and Shenmue. It pioneered console online gaming, becoming the first system to feature a built in modem, which allowed many developers to inject online functionality into their games, including DLC, leaderboards, and online multiplayer.
Around here, the system is probably best known for being the machine that powered Sonic’s first true 3D outings, permanently changing the franchise forever.
Today marks the 20th anniversary of the system’s iconic 9.9.99 US launch. Do you have anything memories of that launch? Or the system? Or its games? Feel free to share them in the comments below!
This won’t be our only Dreamcast article marking the occasion. Keep an eye out for a few more articles over the next month!
Sonic the Hedgehog recently made his appearance in an action-packed episode of OK K.O.! Let’s Be Heroes, in which the nods to Sonic the Hedgehog history came thick and fast! Here is our comprehensive TSS guide to the many references contained in the episode!
Warning – MANY spoilers ahead!
If you thought SEGA was just stopping with a party at Tokyo Joypolis to celebrate Sonic’s 28th birthday, you’re sorely mistaken. Sonic series sound director (and author of the incredible Team Sonic Racing soundtrack) Jun Senoue will also be performing live with his band ‘Sonic Adventure Music Experience’ in just a few days time. Continue reading Jun Senoue’s Sonic Adventure Music Experience Performing in Tokyo on June 22
SEGA Sound Director and Crush 40 guitarist Jun Senoue will release his third compilation album “The Works III” on June the 19th, 2019 release via Wavemaster Entertainment.
Sumo Digital has been a close partner of SEGA’s for many years, ever since the Sheffield-based studio worked on a console port of OutRun2 back in 2003. But in recent years, the developer has worked on several racing games featuring Sonic the Hedgehog – Sonic & SEGA All-Stars Racing and Sonic & All-Stars Racing Transformed, which were released to critical acclaim.
For the third outing, the company’s new Nottingham studio has taken a brand new direction with the series, focusing on Sonic’s friends and co-operative teamwork. We caught up with Derek Littlewood and Ben Wilson to find out more about the creative process that went into making Team Sonic Racing! Continue reading TSS Interview: Sumo Digital on Team Sonic Racing
The Official Sonic Twitch channel had a surprise guest appearance last week, as Sonic Community Manager Aaron Webber introduced Ex-Sonic Team artist Hiroshi Nishiyama to the stream, announcing his return to SEGA. Continue reading Ex-Sonic Team Sonic Adventure Artist Hiroshi Nishiyama Rejoins SEGA
Alongside the release of “MAXIMUM OVERDRIVE”, the 130-track soundtrack to the soon-to-be-released Team Sonic Racing, comes Sonic Sound Team Director Jun Senoue‘s third installment of “The Works” compilation album series.
Speaking with Retro Gamer magazine in their newest issue featuring a making of Sonic Adventure feature as teased before, Sonic Team’s boss Takashi Iizuka, who also directed Sonic Adventure (as well as Sonic Adventure 2, Sonic Heroes, and Shadow the Hedgehog), said the following:
To celebrate 20 years of Sonic Adventure, we take a brief look at some of the best Sonic Adventure-themed merchandise released in 1998 and beyond!
Just over a month ago, I set myself a little personal project, I decided to research the various official Sonic Mascot costumes which have been used over the years, I wanted to see how they changed, if there was any relation in design to the games, as well as how other regions created their mascots.
It was supposed to be a short project, I thought ‘there can’t be ‘that many, this will probably be just a 5 min video at best’, I was very wrong. Not only did this project take a full month to complete, it ended up being one of the strangest research trips I have ever undertaken. You can view the full end result video at the end of the article.
For now, enjoy these highlights.
If you’ve ever attend any video game convention or event, chances are you’ll see at least one official mascot, every big publisher tries to have one near their stand. They’re like people magnets, you put a mascot at your stand, people go over to it, it’s a great way to get people to look at your game who may have otherwise past it by.
Sega knows this well, and with nearly 30 years of Sonic games, there has been nearly 30 years of these official Sonic Mascot costumes… And some of them are wild…
The Classic Era (1990 – 1995)
During the madness which was Sonic 2’s release, Sega created a Sonic & Tails mascot in the UK. The costumes appeared numerous times in the pages of Sonic the Comic but also appeared in video form on Bad Influence’s 1992 Christmas Special. The Mascots also entertained visitors to the Future Entertainment show in 1992 as well as the 1992 Sega Championship Finals.
The United states also had their own Sonic & Tails mascots at this time, whilst the Sonic was similar in design, their Tails took a different approach, it was still huge but was much less furry and and was a different colour tone.
Japan had a few costumes around this time, but this is the most infamous of the lot, because it hung out with Michael Jackson during the promotion of Sonic 3.
The costume has a very friendly look to it and a “Nice smile” but what you might not realise, the smile is actually a vital part of the design… it’s where the performer looks out of.
Adventure Era (1999 – 2005)
At the 1999 E3 expo, Sega debuted an entire cast of new costumes, Sonic, Tails, Amy and Knuckles all got the mascot treatment. Whilst this was a major E3 for Sega, there exists very little media of the costumes at the event.
However, the costumes were so good and popular that they also appeared at several events in Japan and were even brought back into service when Sega were promoting both Sonic Adventure 2, Sonic X and even Sonic Battle!
Over time, Sega increased the number of characters to go along with this line, such as Rouge, Shadow, Eggman and even Cream! Cream made her only appearance at the 2002 Worlds Hobby Fair in Japan and from all accounts has never appeared at any other event since.
Shadow and Sonic’s costume was brought back temporarily to help promote Shadow the Hedgehog, but the other cast would remain dormant until eventually re-designed for later events.
Joypolis (? – Present Day)
This is probably the longest running Sonic costume in history, probably because it’s so good! Tokyo Joypolis has had this guy entertaining guests for at least 10 years, he’s normally available daily for photos at the park and during special occasions like Halloween and Christmas, Sonic will often dress up to get into the spirit of things.
Sega Republic was Dubai’s answer to Tokyo Joypolis, a huge indoor theme park with Sega themed rides and attractions. To help promote the park, they had three mascots based on Sonic, Tails and Amy.
Whilst Tails and Amy were reserved for media events, Sonic was a daily sight in the park, guests could get a photo with him and he would even attend birthday parties which you could book at the park itself!
Sonic Boom (2014 – Present Day)
Regardless as to what you may think of Boom, a lot of effort went into these creations, Tails and Amy especially since they’re completely original. Whilst the Sonic was based off the main Sega Sonic costume used at the time, they still went to the effort to give him new shoes and accessories.
Modern Era (2010 – Present Day)
Chances are you are more than familiar with these two costumes, they have been used at almost every video-game event since 2010, the above one has been a regular feature of Summer of Sonic.
The modern design has slimmed down the costume from the more bulky ones seen in the 90’s and in Japan, this means the performer is able to make more energetic motions, at Summer of Sonic this costume was even seen dancing with Crush 40 on stage and even attended the Alton Towers Sonic Spinball launch event and entertained guests with a number of recognisable poses.
It was used worldwide up until very recently… until this costume replaced it…
This costume uses much higher grade materials which means it still looks really good after a long days use. The shoes are much higher quality and it has a ‘nice smile’ instead of the creepy Sonic Heroes grin that the other costume has.
It was only ever used for one Tokyo Game Show, yet… look at it! They made a Werehog costume to help promote the launch of Sonic Unleashed, despite the size of the costume the performer is able to move very easily in it.
What little video exists shows the costume jumping, waving their arms in the air, walking quickly with confidence and even pulling some of the Werehog poses from the game
And from what I can tell… it was used for less than a week at one event, despite being one of the best costumes Sega have ever made!
…And The Rest
This was just a little look at some of the better and most iconic costumes which span the 27 years (technically 28) in which Sega have been promoting Sonic. There are many more and some of them….
…Are certainly unique…
Check out the video below if you’re interested and want to see the full history since it’s quite in depth.
Sonic Adventure celebrates it’s 20th anniversary today after hitting screens in Japan way back in 1998.
We take a look back at what made this game one of the most enduring Sonic the Hedgehog titles, and why SA1 was such a trailblazing title in not only the series, but in video game history.
SEGA of the 90’s certainly knew how to pull out all of the stops when it came to generating a buzz around the next Sonic game, and the anticipation of what was in store brought kids and grown-ups alike to fever pitch…and the announcement of Sonic Adventure was no different.
On the 22nd of August 1998, a few thousand lucky punters were invited to attend the first presentation of Sonic Adventure at the Tokyo International Forum – an event that was luckily recorded for posterity (which you can watch below). The first foray into the world of 128-bit high speed action was introduced by Yuji Naka, entering the stage in Rock star fashion by emerging from a balloon to a face-melting guitar riff.
The event also showcased a “Making of Sonic Adventure” semi-documentary presented in a light-hearted manor, in which Sonic Team embarked on a fact-finding trip to central America to visit the Tulum Ruins, the Caribbean Sea, the Tikal Ruins of Guatemala, and Machu Pichu amongst other locations – all of which influenced stages in the game.
Some members of the Team even became ill on their research trip from altitude sickness – talk about dedication to the cause!
Sonic has undergone several redesigns in his 27 ½ year history (we won’t mention the most recent!), but most fans regard the Sonic Adventure iteration of the neon protagonists to be one of the most successful. Characters traded their pot-bellies in for coloured irises and longer limbs, allowing for some incredibly elastic posturing that would become Yuji Uekawa’s instantly recognisable stylisation which remains the norm for modern Sonic artwork to this day. While the classic design of Sonic has since been translated to 3D, the modern Sonic style allowed for a much easier transition to the medium.
Dr Eggman was given a particularly significant redesign, along with both western and eastern franchises aligning on the Japanese name (although Robotnik would be kept as the name for his grandfather in the sequel).
The story mode
Story was not an element that featured heavily in Sonic the Hedgehog games until Sonic Adventure; in fact, one of the initial ideas while the game was on the development bench was to in fact create a Sonic RPG. For Sonic Adventure to include cut scenes and a narrative was a significant change to the game, and novel in that it in itself was derived from the intertwining stories of six different protagonists (one in fact executed in very few other video games at the time).
The seventh and final story in the game, and the true conclusion only accessible once all six main stories were completed, crescendos in the final showdown with Chaos with the player taking the controls of Super Sonic – something undoubtedly cemented as one of the most memorable video game conclusions for many Sonic fans.
Sonic Adventure was also the first Sonic the hedgehog game to include voice acting (besides SEGASonic Arcade) – and while the jury might still be out on the quality of the dialogue, SA1 is definitely one of the most quotable!
Hum the Green Hill Zone theme and just about any video game fan will tell you that its from a Sonic game – indeed, the soundtrack has always been a core component of what makes a Sonic game so, well, Sonical!
While Sonic Adventure is not the first video game to include vocal tracks (Sonic CD was doing that five years before) it is one of the first to have a fully-fledged album-like feel, complete with a swathe of character themes and a main anthem Open Your Heart, performed Crush 40, that is unparalleled in magnitude. The intro FMV undoubtedly still brings goose bumps to many!
The shift to a rock-centric soundtrack, a decision made by first-time Sonic Sound Director Jun Senoue, was a bold move; the music for the original trinity of Sonic games were after all composed by Masato Nakamura of Dreams Come True (and most likely Michael Jackson), resulting in a prolific pop influence. However, the move would prove highly successful and would be followed up with the equally popular Live & Learn in the sequel.
The magic of the soundtrack however derives from a brilliant use of multiple genres – rock, pop, rap, electronic, and jazz to name a few all feature throughout.
The game’s soundtrack has endured long enough that it has been celebrated since with the Sonic Adventure Music Experience, which saw Senoue-san and company re-record and perform key songs from the game and its sequel.
The Dreamcast was the very first games console to provide a connection to the internet as standard, and as such, Sonic Adventure is the very first game in history to include downloadable content! This came in the form of the Sonic Adventure Christmas download, which was only available for the first few days of release (it was no longer available after Christmas day). While this content only included Christmas trees in station square which played played music and gave a seasonal message when interacted with, it was another example of how SEGA and Sonic games were well ahead of the curb.
Happy birthday Sonic Adventure!
What makes Sonic Adventure special to you? Let us know in the comments!
Issue 189 of the British retro video gaming magazine Retro Gamer features a “Making of Sonic Adventure” feature!
SEGA AGES has already provided us with some fantastic retro Sonic goodness on Nintendo Switch, with the original Mega Drive classic Sonic the Hedgehog available on the eShop. But, if a new Famitsu interview is any indication, it seems that developer M2 could be on the cusp of being able to deliver Dreamcast titles on the hybrid console too. Continue reading SEGA AGES Close To Bringing Dreamcast to Nintendo Switch
Microsoft just held their weekly sale and among the games on sale are a bunch of Sonic’s titles for Xbox 360 for up to 50% off. While the games below have their US prices listed, the sale should be available worldwide and presumably the same discounts should apply. The sales for these games below shouldn’t require XBL Gold as well. Continue reading Various Sonic games for Xbox 360 are on sale worldwide for up to 50% off
Over the years we have seen some absolutely amazing Sonic the Hedgehog cosplayers (including hundreds of original costumes at Summer of Sonic), but as far as size goes, this is definitely the biggest, in both name and nature! Continue reading Amazing Big the Cat Cosplay Debuts at Katsucon
During this period of vinyl resurgence, it is great to see seminal Sonic the Hedgehog soundtracks are receiving LP incarnations, and as such, following on from 2017’s Sonic Mania vinyl soundtrack released through Data-Discs, Japanese record label Brave Wave have produced both Sonic Adventure 1 and Sonic Adventure 2 soundtracks in 12″ vinyl format. Continue reading TSS Review: Sonic Adventure 1 & 2 Soundtrack Vinyl Editions
Early last month we reported the release of the Sonic Adventure 1 and 2 soundtracks on vinyl through video game soundtrack record label Brave Wave.
Pre-orders have just commenced for the limited edition versions of the soundtracks (each containing 2 x coloured 12″ vinyl records) which can be purchased individually at the cost of $40/40€, or $100/100€ for a box set containing both soundtracks totally 4 vinyl records and a certificate of authenticity signed by Sonic Team sound director and composer Jun Senoue. The box set is to be strictly limited to 300 copies worldwide.
Orders from Europe can be made through French music purveyors Bigwax as of publication of this article, with US, Canadian and Latin American sales going live at 12PM PST today through Fangamer (links below).
Sonic music aficionados, get excited! Record label Brave Wave have announced that they will be collaborating with SEGA in order to produce both the SONIC ADVENTURE and SONIC ADVENTURE 2 soundtracks in vinyl format.
The albums will each contain a selection of songs from both games, each coming complete with two 180 gram records (in either a special edition blue / white or blue / red for SA1 and SA2 respectively, or a standard black edition), and will include a booklet containing “a reflective interview with Jun Senoue and head of Sonic Team Takashi Iizuka” in addition to song lyrics and artwork (track listing below).
While no pricing or release date has been announced, Brave Wave expect the albums to see a release this winter.
Stay tuned to TSS for more information on these releases as they come!
SONIC ADVENTURE VINYL SOUNDTRACK LISTING
A1. Introduction …featuring “Open Your Heart”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Welcome to Station Square
A4. Azure Blue World …for Emerald Coast
A5. Run Through The Speed Highway …for Speed Highway
A6. Pleasure Castle …for Twinkle Park
B1. Believe In Myself …Theme of “MILES”
B2. Be Cool, Be Wild and Be Groovy …for Ice Cap
B3. Theme of “Dr. EGGMAN”
B4. Mt. Red: a Symbol of Thrill …for Red Mountain
B5. Blue Star …for Casinopolis
B6. Lazy Days ~Livin’ in Paradise~ …Theme of “BIG”
C1. My Sweet Passion …Theme of “AMY”
C2. Mystic Ruin
C3. Theme of “TIKAL”
C4. Unknown from M.E. …Theme of “KNUCKLES”
C5. Theme of “CHAO”
D1. Bad Taste Aquarium …for Hot Shelter
D2. Egg Carrier – A Song That Keeps Us On The Move
D3. Skydeck A Go! Go! …for Sky Deck
D4. Theme of “E-102γ”
D5. Open Your Heart …Main Theme of “SONIC ADVENTURE”
SONIC ADVENTURE VINYL SOUNDTRACK LISTING:
A1. SA2 …Main Riff for “Sonic Adventure 2”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Event: Let’s Make It!
A4. Escape From The City …for City Escape
A5. That’s The Way I Like It …for Metal Harbor
A6. Won’t Stop, Just Go! …for Green Forest
A7. Live & Learn …Main Theme of “SONIC ADVENTURE 2”
B1. Unknown from M.E. …Theme of “KNUCKLES”
B2. A Ghost’s Pumpkin Soup …for Pumpkin Hill
B3. Dive Into The Mellow …for Aquatic Mine
B4. Believe In Myself …Theme of “MILES”
B5. This Way Out …for Prison Lane
C1. Throw It All Away …Theme of “SHADOW”
C2. Vengeance Is Mine …for Radical Highway
C3. Rhythm And Balance …for White Jungle
C4. The Supernatural …for Final Chase
C5. For True Story …for Sonic vs. Shadow
C6. Supporting Me …for Biolizard
D1. Fly In The Freedom …Theme of “ROUGE”
D2. Lovely Gate 3 …for Egg Quarters
D3. I’m A Spy …for Security Hall
D4. E.G.G.M.A.N. …Theme of “Dr. EGGMAN”
D5. Soarin’ Over The Space …for Cosmic Wall
The list of Xbox One backwards compatible games continues to grow and Sonic Adventure just joined the list.
Originally released on the Dreamcast, Sonic Adventure has found it’s way in recent years to the GameCube, PS3, Xbox 360 and PC.
Source: Major Nelson
The concept for rejected spinoff Sonic Extreme was lifted by Sonic Team years later to develop Sonic Riders internally, claims a US developer responsible for pitching the early-2000s Xbox demo to SEGA. Continue reading Rejected Sonic Extreme Concept Became Sonic Riders, Claims US Developer
Remember the PC port of Sonic Adventure DX? Ever noticed how it looked a little… too… washed out? Bright? Lifeless? Well, thanks to a bunch of fan modders, you don’t have to worry about that anymore, as you can now patch the game to play and feel just like the original Dreamcast version. Continue reading These Mods for Sonic Adventure DX on PC Bring Back Dreamcast’s Glory
Websites for games are a common thing, some last the test of time, others are deleted or fade out of existence when the domains expire. Sonic Adventure suffered this fate, it had a pretty good website for it’s day, but sadly as time moved on and the Adventure series ended, so did the site.
Well… it’s back, in an unofficial sense. Continue reading Fan Buys The Sonic Adventure Domain & Restores the Website