After initially becoming unusable following the iOS 7 update back in 2013, reports are coming in from iOS device owners that 2012’s Sonic 4: Episode 2 has become functional once again, following the new iOS 8.3 firmware update.
The game was pulled from Apple’s App Store several months after the discovery of the incompatibility problems, following a promise from SEGA of an update to restore functionality never materialised. The game remains off the store, meaning that only those who bought the game whist it was available will be able to play the game now.
Whilst the game now appears to function with the new iOS software, players are also reporting noticeable bugs during the game (and in the case of some devices like the iPhone 6, still not functioning at all), meaning the app is still not running at optimum performance. The most noticeable of these bugs is that skipping cutscenes causes the game to freeze and crash.
We’ll keep our eyes out for any more reports, and will update with any further details as we get them.
If you havn’t heard of the Ouya yet, you probably won’t care much about this particular bit of news, and if you don’t know what Ouya is, then you might want to look it up.
Anyway, on june 27th, Sega is going to release three Sonic games on the system, they include, Sonic the Hedgehog 4 (episode 1 & 2) and Sonic CD, all of which have been optimised for Ouya’s Tegra 3 processor.
The interesting part about this deal is the change in strategy. When players download the titles, they will be able to play a the first levels of Sonic 4 episode 1 and Sonic CD for free, and the first two levels of Sonic 4 Episode 2 for free. If they like the game, they can purchase the full game later on.
Each game will cost $6.99 each. The deal is only for these three titles and there was no mention of plans to expand the number of Sega games at this time.
For all two of you who haven’t bought every Sonic game, here’s a great deal!
Greenman Gaming is selling ten of Sonic’s biggest titles for $26.95 American. Titles included are…
Sonic and Sega All-Stars Racing
Sonic 4: Episode 2
Sonic 4: Episode 1
Sonic Adventure 2
Sonic Adventure DX
Sonic 3 and Knuckles
Sonic the Hedgehog (1991)
That’s pretty much Sonic’s main gaming history not including side games and Colors. Even if you have these games on other consoles, it’d be kinda nice to have them all together on your P.C. Don’tcha think? It doesn’t say when this sale ends, but I’m sure it won’t last too long.
If you’ve been holding out for when this game would receive a discount, today’s the day! Well… for PS3 owners living in the EU that is. As part of Sony’s Festive Sale, Sonic 4: Episode 2 is now half price and members of Playstation Plus can receive an additional discount too.
From now until January 9th 2013 you can get the game for £4.99 or if you’re a PS+ user £4.49. Considering the original price on this was £9.99 that’s quite a decent saving. Remember this is only for people living in the EU right now, you will probably have to wait until next week to find out if the same deal is offered to US residents.
You might remember earlier this year how we reported on Starbucks (UK) offering customers free download codes for Sonic 4 Episode 1? Well it looks like it’s the turn of you guys across the pond.
As part of Starbucks’ Pick of the Week promotion. Sonic 4 Episode 2 will be given away to anyone who enters a Starbucks store in North America and Canada. The promotion started on Tuesday (November 20th) and will expire on Tuesday 27th November, however the codes will be good until February 12th 2013.
If it’s anything like the UK Promotion, chances are you can find the codes where you collect your drink… and if you’re very naughty, you can probably take more than one code. So if you’ve not tried episode 2 yet or fancy a copy for your iOS device, now might be a time to head to Starbucks.
Earlier today, Sega announced that the Android version of Sonic 4: Episode 2 is now available to download on… things that can run android stuff? Please don’t ask me to explain what an Android device is, I’m still trying to figure out predictive text!
But if you do own an Android device and don’t have Episode 2, you can now download the game for your Android device here for £5.27, or if you own a Tegra system you can download that here for £5.38.
Furthermore, Sega announced that they would be at the Developer Sandbox conference to talk about episode 2 and answer questions about the game.
Sonic 4: Episode 2 has got a tough, uphill road to climb. While critics loved the first Sonic HD game in 2-D, many fans were outraged by its poor physics, unoriginal levels with cheesy gimmicks and uninspired boss fights. Add to that, the far superior gameplay of Sonic Generations and many gamers may already be dismissing this next chapter while critics who praised the first game are already looking at this second chapter with a more discerning eye.
This is a shame because Episode 2 is an improvement over its predecessor in almost every way imaginable. It’s a testament to the fact that both Sonic Team and Sega are listening to their fans. From much better physics, larger and more original levels to great boss fights. It’s almost better in every single aspect. Did I say “almost”? Read on for greater detail in my thoughts on the game. Also, stay tuned for a second opinion later on.
Gone live a few minutes ago, Sonic 4: Episode II is now available for purchase off the Xbox Live Marketplace. The game is priced at 1200 points and should be available worldwide.
Those who are away from their consoles at the moment can reserve a downloadable copy of the Sonic 4 saga’s second entry right off the game’s Xbox Live Marketplace product page and start the download immediately when they get home.
[UPDATE] The main website has updated with Sky Fortress Zone and Episode Metal in accordance with S4EII‘s launch, including some new screenshots. Thanks to MilesKnightwing for the tip! Prices for the game are now included in the article as well. Original post below!
Showcasing the four main zones and bosses in action, the launch trailer to Sonic 4: Episode II was unveiled today in conjunction with the releases of the PSN and PC versions of the game. The new trailer also unveils the iOS release date: the game will be available off the iTunes App Store on the 17th, two days from now.
SEGA Blog also listed the prices for the different versions of the game: $14.99/€12.99/£9.99/AUD$18.25 off the PlayStation Network and Steam, 1200 points from the Xbox Live Marketplace, and $6.99/€5.49/£4.99/AUD$7.49 for the iOS and Android versions.
Check out the True Blue Initiative and the new screenshots after the jump!
Less than a week ahead of its release on XBLA and PSN, SEGA of Japan have released a small avalanche of new screenshots showcasing White Park Zone in action. See Sonic and Tails facing Metal Sonic, traversing the cold, slushy waters and more big boss action!
Chill out and hit the jump to feast your ice on all the new screenshots!
The Xbox Live Marketplace product page for Sonic 4: Episode II gave two new Oil Desert screens today, one of those showcasing the oil rig stage’s boss.
As a reminder, the game is confirmed to begin release this month: May 15th for the Playstation Network and PC, and May 16th for the Xbox Live Arcade. It is also due for release this month on iOS devices, an exact date yet to be confirmed.
A slew of 14 high quality screenshots have just surfaced regarding Sylvania Castle Zone and the massive Egg Serpentleaf boss of the upcoming Sonic the Hedgehog 4: Episode II. Not much to say other than they look gorgeous!
Yesterday it was announced that Sega would be bringing a selection of Sonic 4 Episode 2 themed avatars to PSN users ahead of the release of Episode 2. Well the avatars are now live on the EU PSN and can be downloaded for the low price of 21p each. For those in the US, you’ve gotta wait another week for them. You can see a quick photo gallery of the avatars after the break as well as details of other Sonic related happenings on the PSN.
It’s no secret that the tag-team abilities of Sonic and Tails are going to be a major part of Sonic 4: Episode 2’s gameplay, and at last we have some official details on them. SEGA’s Mike Kebby took to the PlayStation Blog to tell us about what we can expect from the real super power of teamwork in the second episode of the Sonic 4 saga.
UPDATE: Click to the comment section to see the full trailer. Updated the title since Metal appears to just have his own episode separate from the main game.
Just revealed on Gamespots “On the Spot” was that owners of both Sonic 4 episodes (on the same system I believe) will get “lock-on” technology where you will be able to play as Metal Sonic! Plus, purchasing both episodes gives you four exclusive levels. Along with this news, the release date have been revealed for the US. May 15th for PSN, May 16th for LIVE, later May for PC, June for Android and July for Windows Mobile. Also, expect to see a new trailer with a new level revealed later today.
A selection of Sonic 4: Episode 2 avatars have been put up for sale on the Xbox Marketplace this week. The selection of items include your usual suspects such as clothing and toys. However also included in the selection is an Episode 2 cartridge and Special Stage half pipe avatar prop.
See a full selection of whats on offer after the break.
This mystical statue has a familiar face to it. Yup, taken pretty much directly from the Marble Garden zone, it’s the “Strange Relief”. Why that name? Well, besides it’s red jewel flashing as you get near which triggers arrows to shoot at you from it’s mouth, it also doubles as a toilet. Just don’t ask me how.
A little birdie told me about the next piece of art. Read on on to see it.
Remember those rumors regarding a Sonic Colors sucessor incoming for the Wii U? Well, Takashi Iizuka has finally spoken out on thematter in a SPOnG Sonic 4 Episode 2 interview:
SPOnG: Can you say whether the rumour of a game called Sonic Dimensions on the Wii U is true or false? Takashi Iizuka: Sonic Dimensions? [Laughs] I think it’s a complete hoax. [Laughs]
In that same interview, Iizuka commented on Sonic’s future. We have a sample of his comments posted below. For the full comment, as well as the entire interview, please head over to SPOnG.
SPOnG: Sonic Colours, Sonic Generations and Sonic 4: Episode 1 have all been critically acclaimed and generally very well-received by fans. How do you feel about the Sonic franchise going forward, now that you’ve put it back on track? Takashi Iizuka: Well, thank you very much for your comment on the series! As to your question… there was a period where we had this photo-realistic Sonic, going to loads of different places and offering fans completely different gameplay experiences. I feel that there should be a consistent core experience that defines Sonic, that runs through every major game.
During this period, that was missing – there were too many branches of play styles and mechanics, and as a result people didn’t know what was going on with Sonic or what he was really about. I think that caused a lot of confusion with the fans.
Tomorrow will see the release of the Segabits podcast, Sonic Talk: Episode 4. In it, me and Alex interview Ken Balough about all things Sonic 4:Episode 2. One thing that’s been discussed in other forums and kinda revealed lately is how the physics are shaping up and it’s all good. Here’s what Ken had to say on the new and improved Sonic 4-2 physics.
You’ll notice the changes right from the get-go. We took fan feedback and made sure he doesn’t uncurl. So now when he rolls up those hills, he’ll stay in ball-attack form. The other thing was to start having the game have more momentum style physics similar to the Genesis. In act 2 of Silvania Castle, it starts off at a big hill. So if you just put Sonic towards the edge and have him tuck and roll (not spindash) and let him roll naturally, you can put your controller down because not only will he roll down that hill, but he’ll actually pick up speed and roll off a ramp (for example) and have it similar in essence to the way it was on the Genesis.
Check out Sonic Talk 4:Episode 2 tomorrow on the Segabits website (or use the link I’ll provide later on this site) to find out more on the physics, how Sonic CD is now embedded into Sonic 4 and the Genesis trilogy, what kind of adaption will be in the Archie magazine, which versions have “transfarring” and much more!
Also, you’ll get to hear some nerds talk about Game Gear games and the Sonic Advance series so…win win!
Beleaf it or not, there’s some contraverstree over this piece of artwork. I’m stumped that someone would find this oakfensive, but they’ve really flipped their twig about it! Frankly, I think they’re barking up the wrong tree. They need to get to the root of the problem and tell Sega what kind of art they pine for. Maple they’ll listen. Don’t beat around the bush either or your efforts will be foilaged! Take a fern stance on the issue! No ifs, Ents or buts about it!
I would like to apologize (or make some of you happy) on the lack of bad puns in this weeks post. I mean, last week gave us ice cubes and a snowman. I coulda gone on for days just on that! But this weeks art is hard to write around as far as puns go. Here we have…A Ring Shooter. Yup. That’s what it is alright. Ummm… I guess Sonic won’t have to worry about ring around the tube? It’s totally tubular? “SIGH!” Sorry. That’s the best I got. Read on for…a floating platform.
Given that we got a brand new gameplay trailer this week and a ton of other Sonic 4-2 news, this week’s concept art from the Sega blogs left me cold. Even it’s pile of potential puns could not thaw my frozen heart. I mean, last week we got a cube.This week, several. Only…frozen. This ice wall is perfect for Sonic to break with his face. Why does he do that? Anyway, maybe I should just chill out and have you read on to see another piece of art that’s snow joke! (Ha! I sleigh me!)
Some may find this new badnik un”bear”able. Some may find him to be totally loveable. My feelings on the matter are completely polar. Sega’s Snowy here may look menacing, but I bet good ol’ Bark is worse than his bite. (Okay, that’s stretching it.) If these puns leave you cold, I’m afraid the ones after the link are really square. (Y’know, sometimes these are so bad I wanna slap myself.)
The bad puns continue as Sega gives us our first look at a non-badnik piece of concept art. This flipping platform hides a spring underneath that Sonic should be able to take advantage of if timed right. Read on to see a very familiar badnik who’s neither a Skylander nor a rapping kung-fu onion, but shares the same name.
If you thought yesterday was the only day for new Sonic 4-2 concept art, you were wrong! Today, Sega has released another pair of badniks to show off. The first one is “Scarabesque”. A scarab dung beetle badnik who’s much cuter than the rabble of badniks we’ve been getting of late. Maybe this is to make up for the fact that he’s rolling a soccerball of electronic poop. I’m betting said dung is also a bomb in disguise. Read on to find another badnik who’s less of a stinker.
Hedgehog day continues with some more peeks at Sonic 4-2 concept art. This time in the form of the first Eggman boss reveal! This one is called “Serpentleaf” and besides sounding like a Pokemon, this giant plant mech seems to house a laser-firing Eggman within it’s pedals. The rest of the concept art shows that this first image is just the tip of the mecha-monster. He’s a quite a big boss for our blue blur to tackle. Now I want to say he’s an original creation for this game, but I know someone in the comments will prove me wrong and he appeared in like, Sonic Blast on Game Gear or something so forget it! Read on for more images of this budding, blossoming bad boy.
Sega has released more concept art for the upcoming Sonic 4-2. Here, we see a Badnik called “Fullboar”. You know what he’s full of? Hedgehog-killing awesomeness, that’s what! This badnik is so deadly, Eggman got his flicky from a maximum security prison for killer flickies! (I lie.) Hopefully the full game will have even more original badniks and levels to keep it from being the mere copycat Sonic 4 was in design. Read on to find another new badnik. I aint (Sea) lyin’! (Ugh.)