S&ASR Transformed Website Now Live, Sky Sanctuary Zone Track Revealed?

It looks like Sonic & All-Stars Racing Transformed won’t just be getting a Facebook site after all, because SEGA has today opened a proper website for the game, though it’s not much different to the Facebook site. One major difference, however, is the multiple backgrounds where in the ‘Screenshots’ section we can see what looks like a Sky Sanctuary Zone hub. Will the game feature a Sky Sanctuary Zone track? A Death Egg Zone hub can be seen in the sky next to it, and we’ve known for a long time that its track from the first game is returning.

We’ll keep you updated with any developments. For now, speculate away in the comments section.

Sound Test Saturday: CageKame’s Legendary Rock Covers

It’s a given that searching for any given video game track on YouTube will lead you to a big number of assorted covers. Some will seem mediocre, some will seem just “meh”, and some are okay.

Then there’s covers like these.

This week’s Sound Test Saturday takes a look into the musical stylings of CageKame, an extremely talented artist from Italy who favours the guitar. You’ll end up finding tons of rock covers for video game tracks on his channel, all well made.

However, I think the term “rock cover” is too basic to describe this guy’s skills, because they are not your everyday vanilla-flavoured cover. What blows his remixes out of the water over all others are not only the energy and spirit he puts into his playing, it’s how his guitar solos take the spotlight. He truly knows how to make each song he comes across into his own.

If you want proof, check out two of his rock remakes down below: Sky Sanctuary and Ice Cap from Sonic 3 & Knuckles!

httpv://www.youtube.com/watch?v=yH-qLee4Z0w

Check out the obligated (yet still amazingly well done!) Ice Cap Zone cover after the jump!

Continue reading Sound Test Saturday: CageKame’s Legendary Rock Covers

Sonic Generations Preview Round-up, More Info & Gameplay Footage

[youtube]http://www.youtube.com/watch?v=qjDJd6Ay5jw&feature=player_embedded[/youtube]

It appears SEGA’s embargo that IGN mentioned before has now lifted, as gaming websites SPOnG, CVG, Videogamer.com and GamesRadar have all just unleashed new previews of a near-final build of Sonic Generations, which give us some new nuggets of information. CVG has also provided new gameplay footage of Classic Sonic’s Sky Sanctuary Zone stage.

SPOnG’s preview is written by this website’s very own Svend Joscelyne/Dreadknux and tells us more about the game’s missions. Two new Speed Highway screenshots are also included.

Inbetween these stages, you’ll get the opportunity to play optional missions. There are five missions for both Classic and Modern Sonic in each zone, and will mix up the core stage in some form. Other characters will take an active role in helping you out, but for now we only know of Tails’ involvement in these levels. A mission called ‘Way Past Fast’ sees you race against the Tornado plane, piloted by the two-tailed fox

Other missions include Doppelganger races, against another Sonic, and a mission called ‘Look Out Below’ which challenges you to complete a remixed Green Hill Zone stage with breakable platforms. In each of these, the main elements of the core stage remains the same, but enemy placements will change and you may even explore completely different looking areas than you would in the main level

In Videogamer.com’s preview, there is an example of what part Sonic’s friends play in gameplay:

You don’t actually play as, say, Knuckles, but in one mission you can take advantage of the red echidna’s fists, where a tap of the button sends him burrowing into the ground for rings. As well as this there are time attacks, high speed challenges and doppelgänger races, which has you racing against the ‘other’ Sonic. Considering modern Sonic has homing attacks and the such, the odds are always stacked against his older, squatter counterpart – which is half the fun.

GamesRadar gives a bit more information about the opening of the game’s story:

The game’s plot is told through deliciously self-referential cut-scenes. Sonic eats chilli dogs while holding Amy at arms length literally with his whole hand over her face as she runs on the spot trying to get to him. But just as it’s getting all cosy, a vortex opens up in the space/time continuum and all of Sonic’s buddies (which include some Chaotix members) get sucked into it. Some cynics would likely be happy to leave the game there, having solved the most irksome problem of the past 19 years, but they’d be missing out on some gorgeous gameplay, so let’s carry on.

GamesRadar also previews the 3DS version and praises the 3D effect:

The 3DS version of Sonic Generations is very different compared to the ‘big’ game, but at the same time very similar in that the more platform-centric Classic Sonic levels are countered by faster, more dazzling Modern Sonic levels. But they all look great in 3D. I played for a long while with the 3D slider up full and it didn’t feel strained on my eyes, which was good. It can look a little simplistic in the over-the-shoulder Modern sections, but that’s to keep the speed and fluidity up, which is obviously vitally important.

All four previews are extremely positive, which is very good to see this close to release when reviews will soon be due. Will Sonic Generations be critically acclaimed? We’ll have to wait and see…

To read the full previews, head over to the links below.

Sources: SPOnG, CVG, Videogamer.com and GamesRadar [PS3/Xbox 360 & 3DS]

Thanks to SSMB member ForgeCircuit for the heads up!

Got a news tip? Send it in to thesonicstadium@googlemail.com, shadzter@sonicstadium.org or via Twitter at @Shadzter and we’ll credit you for the find.