Good news – Sonic X has finally made it’s way to Netflix in the west!
A digital games curator at the Strong Museum of Play in Rochester, New York has unveiled details about a Sonic game for the PlayStation Portable that never made it past it’s initial pitch in 2005. “Sonic: The Shadow World” had an interesting, if not strange, premise that should undoubtedly raise some eyebrows!
An apparent leak via a snapchat image today and reported on Reddit appears to show the entire Super Smash Bros Ultimate cast including Shadow the Hedgehog, widely hoped for inclusion as Sonic’s echo character. Continue reading RUMOUR: Shadow For Smash Brothers Ultimate Confirmed In Leaked Image
2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy
What do you do when a friend organises a house party that requires every person to produce a three-minute Powerpoint presentation about a topic they are passionate about? If your answer is anything other than ‘talk about the philosophy of Shadow the Hedgehog’s morality in the Sonic series’, then you truly need to step your game up, my friend. Continue reading Someone Makes a Shadow the Hedgehog Presentation for a Party, Becomes Legend
In the second of our Sonic Boom previews, we take a look at the second season’s two-part finale, Eggman the Videogame Parts 1 and 2.
Funko have announced a new range of Funko Pop products for the Sonic franchise. This will be the first addition to the line since the original set way back in 2013.
First up, there will be a Funko Pop keychain for Sonic with his gold ring, so if you want Sonic on the go there’s another option right here.
For the regular Funko Pop Vinyl line, there’s a much larger range of figures to get, although the amount of characters covered is the same as last time. Aside from the same Sonic with gold ring, the standard line also includes Sonic with a Chaos Emerald, Shadow the Hedgehog and Dr Eggman.
There will also be three figures that are exclusive to certain retailers. A glow-in-the-dark version of Sonic and ring will be exclusive to Toys R’ Us, Super Sonic will be exclusive to Gamestop and Shadow with a Dark Chao will be exclusive to Hot Topic.
No price point has been given for the figures or keychain, but it’s likely to be comparable to their other products. The slated release date for all of these is in December. If it comes out fast enough in the month, you might have another potential stocking filler in time for Christmas!
Source: Funko Blog
Please note that the images given are not final.
It is no secret by now that Shadow the Hedgehog will be playing an important role in the upcoming Sonic Forces. The E3 trailer revealed that the ARK-born and raised Ultimate Life Form is revealed to be joining the all-star lineup of longtime Sonic villains standing in the Resistance’s way, but fans and theorists alike are still wondering why the long-reformed Shadow would possibly side with Team Eggman.
Some suspect foul play like mind control while I initially believed Eggman sprang for a rather impressive embossed invitation, but it wouldn’t be long now until we find out the truth for ourselves.
Looks like we’re not done with pre-order news yet! EB Games Australia has just put up a pre-order offer on top of Sega’s. If you pre-order from their stores, you will get a Shadow the Hedgehog costume for your avatar. It looks just like him! Albeit a bit skinny. Before everyone gets outraged at possible exclusive content, it should be noted that no where does it say that it’s exclusive. This means that there’s a good chance the costume is available in-game, so I wouldn’t worry just yet Shadow fans.
There’s some other things of note. It says it also includes “13 more in-game outfits and items and accessories” and “four Sonic Forces Art Cards”. These extra bonuses may be replacing the controller skins in Australia as there is no mention of them on the page.
Now since EB Games is an offshoot of Gamestop, chances are we may be seeing a similar offer in the US or UK. Time will tell.
Just posted by the LEGO Dimensions Twitter account. It looks like we won’t just be seeing Sonic and Eggman in the new LEGO Dimensions pack, but also Shadow, Tails, Big, and Knuckles.
No gameplay footage was given, but fans will be overjoyed at Big the Cat in Lego form.
The Sonic Level pack is released on November 18th.
Ah, the Sonic Storybook series – a spinoff that never lived past Sonic and the Secret Rings, which brought the Blue Blur to the many tales of the Arabian Nights, and Sonic and the Black Knight, based on the old legends of King Arthur. The concept of mashing together Sonic with age-old folklore was a fun one that could’ve led to other game ideas: say, Sonic finding the lost city of Atlantis, or facing the Greek hero Hercules, or maybe even going through the pages of Hans Christian Andersen’s The Snow Queen.
What’s with that specific last example, you may ask? This week’s Mash-Up Monday, being “Shadow and the Snow Queen”—a combination of “Let it Go” from Disney’s Frozen, “Snow Halation” from the Love Live! anime, snippets of Crush 40’s “I Am All of Me” from Shadow the Hedgehog, and bits of “Rooftop Run” from Sonic Unleashed—based on a very real crossover idea that spawned between the Sonic and Frozen fandoms.
Check it out below, and read on for the Sonic Storybook Series photoshop contest!
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
UPDATE: I worked with Mike Pollock himself to make a few additions and corrections to the article, I apologize for the mistakes previously present.
Yes, you may have not realized it, but today (as of typing, it’s already the 16th in other time zones) marks the 10th anniversary of not just Shadow the Hedgehog (on GameCube, Xbox, and PlayStation 2) and Sonic Rush’s release on DS in North America, but these were the very first games where the longest-running English voice actor in the entire franchise first joined the games themselves.
It’s very important to note that while this is the 10th anniversary of his debut in the actual video games themselves, Mike Pollock did indeed debut in the Sonic X anime two years prior in 2003 (as Mike points out below in our comments, he actually was heard as Eggman for the very first time in a Fox Box sneak preview on August 23rd 2003). Actually, we of course can go back to months earlier when the auditions first took place. Mike just calculates from the first airdate because he never counts his chickens before they’re hatched. (Egg analogy totally intended.)
He’s done other voices in the Sonic series as well. In Sonic X, he was also the voice of Ella, as well as the voice of Gerald Robotnik in both Sonic X and in Shadow the Hedgehog. In Sonic Rush he also voiced Eggman Nega. Most recently in Sonic Boom, he voices as both Fastidious Beaver and Mayor Fink.
Left to right; Ella, Gerald Robotnik, Eggman Nega, Fastidious Beaver and Mayor Fink, images from BTVA
But did you know he also voices characters outside the Sonic franchise? Give his Behind The Voice Actors page a look, you might be surprised by some of the other characters he’s voiced over the years!
Which reminds me, what a very interesting coincidence that Sonic’s twitter was taken over by a certain mustached man just back on Friday, with Mike Pollock behind the mic (ahem) and everything (I even saved the avatar, here it is at full size). Wonder if Sega caught that also.
Well, I wish you Mike Pollock a wonderful 10th anniversary, as well to all the other 4Kids voice actors even if they’re no longer part of the series. Here’s to 10 more years in the franchise and beyond!
A golden birthday only happens once and we at Sonic Stadium wanted to make sure there was some fanfare! That’s why we teamed up with SEGAbits and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.
SEGA Channel Retro, Sonic Birthday Livestream: Sonic Retro kicked off their week with an hour long livestream of Sonic Jam, Sonic 2 on the Retro Engine and the entirety of Sonic’s story in Sonic Adventure.
Shadow the Hedgehog Review: SEGAbits kicked off their week with a review from Ben Burnham that took a look back at one of the most infamous games in the franchise’s history. One interesting spin this review took was offering a look at how the game was perceived when it was first released back in 2005, before Sonic 2006 one upped it a year later and became the most infamous game in Sonic’s history.
Visual Memories, Digging through Sonic Adventure & Sonic Adventure 2’s DLC: SEGABits’s TrackerTD takes a look at one of the more obscure features of SEGA’s old Sonic games, the free downloadable content. Take a look at what DLC was like back in the days of the Dreamcast when files had to fit within 100KB of storage.
SEGAbits Plays Episode #2, featuring Sonic, Tails and Donald Duck SEGA Pico games: Barry The Nomad livestreams a couple of SEGA Pico Sonic games. If you’ve never seen these obscure entries into the Sonic franchise, there’s no better time to take a look.
Presented Without Commentary, My 1997 Sonic Fan Comic “Sonic The Hedgehog vs. The Bots”: That same day, Barry also posted an old fan comic he drew on Sonic Retro. As someone who’s worked in fan comics, I can say that this is without doubt the most well drawn and artistically crafted fan comic ever made. I bow to your prowess, lil Barry!
The Weekly Five, Sonic Video Game Moments that Make Us Smile: George takes a look at five smile inducing Sonic moments in SEGAbits’s Weekly Five feature.
A Retrospective of Sonic’s Classic Trilogy: A Sonic Stadium guest article written for SEGAbits by Brad. This incredibly well crafted piece takes a look at the original Sonic trilogy. I would highly suggest you take a look.
23 Sonic facts to know on Sonic’s 23rd Birthday: SEGAbits ended its celebration by going over 23 facts every Sonic fan ought to know on Sonic’s birthday.
Editorial: False Positive: Sonic, the Media, and Wrongly Diagnosing the Problem: Though this technically fell outside of the week long celebration, it was meant for it. SEGAbits contributor GX takes a look at some of the most common criticisms of the Sonic franchise and whether or not those criticisms are viable.
TSS/SEGAbits Review, Sonic Pocket Adventure: We at Sonic Stadium kicked off the celebration with a look back at a great, obscure little Sonic game for the Neo Geo Pocket, in a review originally meant for Sonic Stadium, before it was instead posted on SEGAbit, which eventually made its way back to Sonic Stadium several years later!
TSS Discuss, Sonic Boom…after E3: The Sonic Stadium staff give their thoughts on the Sonic Boom multimedia franchise after SEGA finally showed the game off to the wider gaming press and released a trailer that gave us a greater idea of what to expect.
SEGA Games for the Sonic Gamer, Part 1: SEGA makes more than just Sonic, and this little guide suggests some SEGA games that might tickle your fancy in the same way Sonic does.
The Anatomy of a Bad Sonic Game: SEGAbits guest writer Ben Burnham gives his thoughts on what he thinks makes for a bad Sonic game, and how these issues could be avoided in future games.
In Defense of Sonic Boom Rise of Lyric: I take a stab at defending this divisive game.
TSS Review, Sonic Bricks by Paladone: JonoD takes a look at these recently released LEGO-styled collectibles.
Sonic List, My Favorite Sonic Related Moments: Jason Berry relates some of his most memorable moments with the Sonic franchise. Neat pictures reside within!
Sonic on the Go, Sonic Game for the Game.com: The third part in my Sonic on the Go series (take a look at past entries here), which takes a look back at Sonic’s portable adventures To cap off the celebration on Sonic Stadium, I played and wrote about what is objectively the worse Sonic game ever made. The things I do for you people…
Be sure to look up #Sonic23on23 on twitter to check out some cool Sonic birthday tweets!
With this post, #Sonic23on23 is officially over! I hope you enjoyed the content we created for you this week, and I hope you will keep tabs on the other two awesome sites that participated in this as we plow through another year of Sonic.
The following is a guest article from SEGAbits writer Ben Burnham, who joined the website several years ago. He is an avid and long-time Sonic fan who’s written about the games numerous times over the years. As part of our intersite #Sonic23on23 celebration, Ben has written an article for us about what he thinks makes a bad Sonic game well…bad! Hope you enjoy.
If there’s one series known as much for its failures as for its successes, it’s Sonic the Hedgehog.
There was a time when SEGA’s famed mascot, spinoffs aside, seemed like he could do no wrong; The series was incredibly popular, and arguably a major reason the Genesis was able to put up such a strong fight against the Super Nintendo.
It then came time for Sonic to make the dreaded transition to 3D, and though critics and fans have become more jaded about the quality of the games in hindsight, the fact remains that Sonic Adventure and its sequel were given rave reviews and greeted with much fanfare when they were released on the Dreamcast.
From there, however, it would become a bumpy ride. Sonic Heroes and Sonic the Hedgehog 4 divided the fanbase, while Shadow the Hedgehog, Sonic the Hedgehog 2006, and Sonic and the Black Knight were panned across the board. Sonic and the Secret Rings and Sonic Unleashed were met with only tepid enthusiasm, and even with the well-received Sonic Colors and Sonic Generations thrown into the mix, it remains evident that the franchise has struggled to find its ground in recent years.
It makes sense then to answer, or at least attempt to answer, the big question of what makes a bad Sonic game bad, and how Sega can work to prevent future entries in the series from becoming bad. It seems like an easy question, but upon sitting down to write this article, it became clear to me just how difficult it is to answer.
The Sonic Adventure games on the surface featured much of what fans would grow to hate about the series; multiple playable characters, a large variety of differing gameplay styles, linear levels with few paths, and cheesy presentation. With all that said, these factors didn’t seem to bother much of anyone back in 1999 and 2001.
Upon giving it some thought, I’ve come to the conclusion that what made it work in those days was that the ideas back then were seen as being executed well. Most 3D platformers of that era didn’t feature multiple playable characters; and I don’t think many, if any at all, let you play as the villains in addition to the heroes. The freshness of these concepts certainly gave them strength, and while people universally preferred the Sonic gameplay to that of the other characters, the fanbase by and large didn’t question the existence of the other characters’ gameplay, seeming to accept them as a necessary part of those games. But it wasn’t just the fact that it was a new concept that made it a success. More importantly, the Sonic Adventure series was able to justify the other characters by getting their gameplay right and by giving them a role in the game that felt genuine and not like a marketing ploy.
Though fairly simplistic, the shooting mechanics of characters like Gamma and Dr. Eggman were solid, doing their job and working the way they were supposed to. Many dreaded the Knuckles and Rouge stages in the Adventure series, but they provided a challenge and did what they were supposed to do. With the exception of Big the Cat, most of the gameplay in the Sonic Adventure games, if nothing else, proved itself worthy of being a part of the overall experience, and it fit organically into what those games were and what they set out to be.
My big issue with where Sonic’s gone these days isn’t that they continue to add gameplay variety, but that the different gameplay they come up isn’t fun or well thought out. Amy Rose’s levels and her storyline in Sonic Adventure were short and didn’t overstay their welcome, while the Werehog in Sonic Unleashed had levels that felt like they went on for ages. Sonic Team back then knew where to devote the majority of their gameplay, while the Sonic Team of today releases games that are more Werehog than Hedgehog. The old Sonic Team knew how design gameplay centered on each characters’ unique strengths, while the new Sonic Team will add a parkour mechanic to a game and do almost nothing with it.
If there’s one thing that I’d like more than anything to get across to those who make the Sonic games, it’s that the poor implementation of the ideas is the problem, not the ideas themselves. Nobody would have complained about using the sword in Sonic and the Black Knight if the swordplay was fun and didn’t detract from the experience. Developer Big Red Button didn’t pull punches when they revealed up front that Sonic Boom would be far heavier on the exploration elements than recent Sonic titles, and I personally believe that many in the fanbase were optimistic about this, or at least hopeful, that we would have a fun new take on the franchise. It’s a series that’s flexible enough to warrant change, and to regularly shake things up, and these things are what keep things fresh.
It’s in this sense that Sega shouldn’t be afraid of new ideas. New ideas are what keep long-running series’ going, and without them, they eventually cease to exist. What makes a bad Sonic game bad isn’t that it features a new take on the character, or a new style of gameplay, but that the gameplay isn’t well-developed or fun. It’s not enough to just give Sonic a sword and call it a day, but the gameplay has to be paced well, using the sword has to be fun, and the new gimmick needs to justify its existence rather than simply feeling like a way to sell Happy Meals. A Sonic game that feels more like an exercise in marketing than a well-made product is a bad Sonic game. A Sonic game that’s released unfinished, where it’s evident that monetary return was more important to its publisher than putting out a quality game, is a bad Sonic game.
These are aspects that should apply to any game, but the Sonic franchise has fallen into these traps repeatedly. The worst Sonic games either banked too much on ideas that didn’t work or weren’t fun, or they attempted to do far too much with too little development time. There’s a level of quality that’s just expected from an IP of Sonic’s stature. Developers who are content enough to add guns to a Sonic spinoff, but not to make the effort to ensure that they work properly and that gamers would be happy to use them, are not doing justice to the series. Ideas that just seem to come across (at best) as “okay” in practice shouldn’t be included in a game, even if they’re for secondary characters, or if they’re in addition to strong speed sections. The ideas should never be making it past the planning stages because they aren’t worthwhile additions to the gameplay.
Looking towards the upcoming Sonic Boom, my fear is that it will be a bad Sonic game. I hope I’m wrong; I was so excited when it was first announced, believing that it would be a promising new start for the iconic mascot. If a combat system, which currently looks to (but hopefully does not) take up a majority of the game, is being viewed by the majority as something that isn’t fun, then it’s something that the developers need to make note of and fix. It’s something that they should have caught before the game was even shown, because what makes a good Sonic game good, just like with what makes any game good, is that it’s fun to play.
Through it all, that’s the most important thing. The conclusion after all this is so simple, but it’s one that has in the past so easily eluded Sega’s grasp; the game has to be fun to play. No matter what longtime fans may think of putting a villainous hedgehog on a motorcycle and sending him into battle, if the gameplay was fun to play, people would have eventually grown to accept it. Fun speaks volumes, and ultimately is the most important part of all forms of entertainment.
If any aspect of the experience, especially a major aspect, proves not to be fun, or proves not to justify itself in the context of the game it’s in, then that’s when we have a problem; because, in my view, that’s when we have a bad Sonic game.
It’s been a long while since First 4 Figures’ Shadow statue was unveiled in May of last year, and after an appearance in Summer of Sonic’s merch cabinet in 2013, it seems like only yesterday that I was putting it together to go inside said cabinet…
Well, not really. The wait has still been a very long one. It’s finally over though, as First 4 Figures’ Shadow the Hedgehog statue has finally been finding its way into the hands of Shadow fans and collectors everywhere over the past couple of months or so. Here’s a little look at how much Shadow $230 will buy you. Brought to you with some absurd-resolution images:
You get a very big box with some basic details on the side. “Shadow Sonic”… Hmm. Have fun with that idea fan-fic writers! That’s not what you’re here to see though, so inside we have…
Another box! This time with pictures! Inside this box we find…
A big brick of Polystyrene! Some writing on the top and a pretty, 3D picture on the reverse.
Here’s a look at all the bits and pieces you get inside. The statue is split into multiple parts (base, Shadow’s body, both of his hands and batteries) to make the journey over from China a little easier on the fragile parts. Building the statue was a little bit fiddly, but everything went together easily enough once the main body was fitted into place.
The statue certainly isn’t one for people who don’t have a fair bit of space. At a solid 15 and a half inches in height, he’s certainly imposing. To give people a sense of scale, here’s a vanilla copy of Sonic Adventure 2 by comparison.
And so wraps up this not-so-little look at First 4 Figures’ Shadow the Hedgehog statue.
At the time of writing, The exclusive version of the statue has completely sold out in Europe, but not quite in the US and Australia. The regular statues are still having their wait lists sorted out.
Over to you: Were you lucky enough to pick one of these up for yourself? What were your thoughts?
TSS: First of all, what does it mean to you to be here at Summer of Sonic?
Kazuyuki Hoshino: It’s great to be here and meet the fans who have continued to love the characters that I have created!
TSS: How do you go about the process of creating the Badniks and other enemies for Sonic games?
Kazuyuki Hoshino: Other than creating some of the key central characters I’ve also created lots of sub-characters. Whenever I create a main character, someone that’s central to the story or series, I always fully immerse myself in that character to really put myself in their shoes. When I was younger I always dreamed of my creations being sold as figurines in shops so people could buy some of the things that I had created. I’ve always kept this in mind when creating characters so I can design them to look great not only for their purpose, but so they would look good as figurines too.
TSS: Out of all the enemy characters you have created, which would you say is your favourite (Metal Sonic excluded!).
Kazuyuki Hoshino: Although he’s not as much of an enemy anymore, I’d definitely have to say Shadow the Hedgehog.
TSS: How did designing for NiGHTS differ to designing for Sonic games?
Kazuyuki Hoshino: When I’m creating characters for Sonic, I always have in mind that it needs to be appealing to millions of people. Sonic has such a big mass audience so I try and design to meet that taste. With NiGHTS, it has a very particular theme with quite a specific and niche market so I can push the boat out a little further to make designs that are more dream-like and psychological.
TSS: What were your biggest challenges in terms of design when making the transition from 2D to 3D games?
Kazuyuki Hoshino: When designing in 3D, you have to make sure that you create everything so that even the parts that weren’t visible before in 2D are now visible in 3D and they look good. You have to figure out how every part of the design would look from different angles and make it work. In the classic Sonic games he only had to be shown from the perspective that made him look best, now that everything is in 3D, you see Sonic from behind a lot more than you ever would have in 2D so now you have to make sure he and all of the other characters look good from all angles. Shadow has a red stripe going down his back and this is because we wanted to make him look both cool from behind and distinctively different from Sonic.
TSS: If you were to re-design Metal Sonic today, what new features would you give him, if any?
Kazuyuki Hoshino: When we originally created Metal Sonic, the thing I really had a focus on was making him look metallic because he is, of course, called Metal Sonic. If I were to re-design him, I would potentially challenge this and try to give him a different feel and texture that you would pick up just from looking at him. For example, a new feature I would perhaps give him is the ability to become invisible. You know in Sci-Fi films where they have the light-reflection technology that camouflages the user? I’d love to experiment with things like that and incorporate that technology into not only his skillset, but his visual design too.
TSS: You’ve created many iconic and memorable characters over the years. Do you think that we might see an art book dedicated to your works one day?
Kazuyuki Hoshino: I’m honoured that this question has been asked several times already today! I don’t have any plans at the moment to create a compilation of all the art that I’ve created so far. It would be great to have though and my Mother actually looks at art books quite often so she would be incredibly proud!
TSS: Thank you very much for your time, Hoshino-san!
Thanks again to Bobby Wertheim for translations!
A few days back, SEGA teased the appearance of Shadow the Hedgehog in the iOS endless runner Sonic Dash, but that players would need to get ready for the ultimate challenge.
Issuing the first Global Challenge for Sonic Dash, SEGA and Hardlight Studios are giving players the chance to unlock Shadow as a playable character, but there’s a catch!
The challenge dares all players to collectively run the equivalent of 100 laps around the Earth in-game. If the 2.5 million mile target is reached by August 5th, participants will be rewarded with the ultimate life form as a playable character. All you need to do is boot up the game on your iOS device and run as far as possible.
It’s a team effort, so show those guys the real superpower of teamwork!
With the Global Challenge gone live earlier today, the current lap count is at 05 of 100.
SEGA has just shared the above image on their official SEGA and Sonic Facebook pages along with the message “Get ready for the ultimate challenge!”. The teaser suggests the publisher could soon be announcing that Shadow the Hedgehog will be appearing in iOS title Sonic Dash in some form. Whether he’ll be playable or not, though, is anyone’s guess. We’ll update you when more is revealed.
EDIT: Always double-check drafts… Ah well! Guess that’s what happens when you’re too busy preparing for February.
With what appears to be one of the funniest glitches in a Sonic game ever, at least if you choose to ignore the fact Sonic 2006 exists, Hellfire Commentaries plays Shadow the Hedgehog with some rather famishing results.
Special thanks to Faseeh and SSF1991 for the heads-up!
Let’s kick off the New Year of Freak-Out Fridays with an oldie but a goodie!
One day, UltramasterBDJ discovered the unholy magic of Action Replay.
And then he had a bit too much fun with his Sonic Gamecube titles.
Sonic Adventure DX: Director’s Cut, Sonic Adventure 2: Battle, Sonic Heroes, and Shadow the Hedgehog are put to the test in this 20+ minute compilation of hacks and laughs! Part 2 is found after the jump!
HYES! Someone get Captain Falcon on the line! These moves need to be shown to the world!
This week’s Mash-Up Monday is a real blast! Mute City of F-Zero fame gets crossed over with Shadow the Hedgehog!
Special thanks to Shadowlink4321 for making such a thing possible.
In the meantime, I’ll be punching things righteously. With a flaming falcon. Bursting out of my arm.
Think you found a better mash-up than this out there? Or do you think yours has what it takes to contend against this one here? If so, then let me know at
captainfalcon@…. wait a minute… email@example.com!
As it is also Kirby’s 20th anniversary this year, it’s only appropriate to give the little pink warrior a proper send-off, right?
So, we’ll honour the music of the Kirby franchise through Mash-Up Monday! A mash-up truly fit for a King!
The Masked Dedede battle theme from Kirby Super Star Ultra‘s Revenge of the King is combined with Sonic Adventure 2‘s Rhythm and Balance for White Jungle!
We could use more Sonic/Kirby mash-ups…
Found an interesting mash-up on the web? Have one of your own you’d like to see get featured? If so, then send what you have over to firstname.lastname@example.org!
From SoS’12, we managed to bring you the Crush 40 concert, the Club Sonic setlist, NiGHTS’ and Reala’s unveiling in S&ASRT, as well as a contest to win some goodies (just closed!), but there’s one thing we’re missing: the shorts! To those who haven’t had the chance to see them up front and live: no need to fret! As of yesterday, all shorts featured have been uploaded!
A total of three animations were featured in front of a live audience. First up is Shadow the Hedgehog in Brief, followed by Sonic the Hedgehog 2006 in Brief, both parodies handled by Frobman, who previously animated Ring Energy’s Before the Machine and Sonic Heroes in Brief, the latter having been made for Summer of Sonic 2011. Though some would say they’re parodies, some would say both shorts depict each game as is… but that’s for you to decide!
The third and final animation is brought to you by Sonic Paradox! Instead of going with Shorts, the team took a more different route through Sonic Heroes with a music video. With Recorderdude on lyrics, Seaside Denied is split between four animators to handle the four different teams with numerous singers and voice actors, poking fun at every opportunity at both the game itself and the Paradox’s signature Shorts.
A little over a month ago, another music legend has passed.
MCA (aka Adam Yauch), a member the renowned hip hop trio known as the Beastie Boys, lost his life to cancer on May 4th. He died at the age of 47.
You might recall Alien/Renegade, one of many musicians who contributed to The Sonic Stadium Music Album. For Mash-Up Monday, he has prepared a trio of mixes consisting of music from the Beastie Boys, all of which being featured here today.
We present to you “An Open Letter to Rusty Ruins”, “Wacky Body Movin”, and “Here’s a Little Final Haunt for Ya”. Enjoy!
My readers, this day is what all true Sonic fans strive for!
Yes, today is June 23rd, and you all know what that means! The Blue Blur himself, Sonic the Hedgehog, is celebrating his 21st birthday today!
So, let’s have a bit of an extravaganza ourselves! 21 is the magic number, so why not go for that many tracks, just for today? A great number of these tracks have been tipped by you guys, and I thank you all for your contributions!
Due to the sheer amount of music to be featured beyond the jump, I’ll refrain myself from commenting on each track. Instead, I will leave you all with this. If everything goes according to plan here, Sound Test Saturday will be moved to SEGASonic: Radio next week. Yes folks, SS:R will return sooner than you think! And with the big move, we will introduce a new feature on our weekly music column: interviews! First ones up are Freen in Green, followed by xTrickyWolfy and Ring Energy should all go well!
If there is any particular artist you would want featured on a future Sound Test Saturday, if there are any remixes, covers, or originals you want to share, if you have work of your own you would like to see up on the site, then do not hesitate to notify me at email@example.com!
That being said, Happy 21st Anniversary, Sonic the Hedgehog! Still unstoppable after 21 years!
Sonic Generations was a game that set incredibly high expectations for the fans for one reason, and one reason alone: the stages chosen to represent Sonic’s best moments in two different styles. This stretched not only to the gameplay and level design, but to the music as well.
The final release’s level selection was met with high praise, what with highlighting some of the greatest parts of Sonic’s history… but of course, not everyone is left satisfied. As a result, many people from the music community have decided to take matters into their own hands. Already numerous dubbed “Classic” and “Modern” remixes of Sonic favourites have sprouted around the web.
That is why, for this week’s Sound Test Saturday, we will acknowledge a few of these artists who have payed tribute to Sonic Generations and the history of Sonic in their own special way.
With that, let’s begin with a remix that literally raised the bar much higher than some would favour… a White World mix of Sky Troops from Shadow the Hedgehog!
Yo! Hey! Hiya! Thanks for comin’, great to see you!
…okay, well, that’s about all that I have to say.
Alighty, kidding aside, welcome to a very special Mash-Up Monday, everybody! We’ve got quite a unique haul for you today, though readers bearing unstable souls are recommended not to subject themselves to the following mash-ups. Should you experience any given sign of insanity or madness, please do close the tab and look up something soothing, like adorable kittens!
This week, we’ve got a total of four music combinations, all pertaining to the Soul Eater anime’s soundtrack! First one up is “Wisp Blitz”, a combination of Planet Wisp from Sonic Colours and “Blitz”!
The three remaining mash-ups are all found after the jump.
With the announcement of Transformed, the iOS version of the first Sonic & SEGA All-Stars Racing has received a massive update this morning, namely with two new characters added to the roster who weren’t available beforehand: Knuckles the Echidna and Shadow the Hedgehog.
SEGA has just officially revealed Shadow the Hedgehog as the next rival character in Sonic’s upcoming 20th Anniversary title Sonic Generations. New artwork for the black hedgehog has been released showing him in quite the angry pose. No other details or screenshots have been released at this time regarding which stage players will battle Shadow. But with the Tokyo Game Show coming up this week, hopefully SEGA will release more info and media. We’ll keep our eyes peeled.
Source: SEGA Blog
Thanks to Eternal X at the SSMB for the heads up!
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Consider me T-Bird in disguise for this one…
Summer of Sonic is delighted to announce alternative electronic rock act Julien-K will be appearing as part of the amazing line up at this year’s Summer of Sonic convention! Julien-K defined the sound of Team Dark with their fan-favourite track “This Machine” for Sonic Heroes, and returned a few years later to perform the song “Waking Up” which was featured on the soundtrack to 2005’s Shadow the Hedgehog title. The band have since worked on a whole host of projects including the soundtrack to the Transformers: Revenge of the Fallen video game, released their first album Death to Analogue and have collaborated with Linkin Park’s Chester Bennington on his solo project Dead by Sunrise.
Ryan Shuck, Amir Derakh, Elias Andra and and Anthony “Fu” Valcic will be joining us during their current European tour to perform a music set as part of the afternoon’s entertainment on the main stage. The band will also be appearing later in the afternoon for a meet and greet session to give all you boys and girls the opportunity to meet the band in person as well as grab a few autographs if you wish.
The band will also be playing the London Borderline on the 22nd of June to promote their upcoming album We’re Here With You, so if you’re in the neighborhood go and check them out!
Get ready to rock at this month – Summer of Sonic is going to be a scorcher!
In an interview with Official Nintendo Magazine UK, Sonic Team head Takashi Iizuka has explained that Gamecube, Xbox and PS2 title Shadow the Hedgehog was aimed at U.S. gamers. Iizuka says the reason for this is because first-person and third-person shooters had garnered so much popularity in the U.S. market and the development team saw Shadow as the perfect character to work with shooter-based gameplay.
Check out the full quote below:
“After Sonic Adventure, we had two studios, in the US and Japan,” explained the producer of Sonic Colours. “The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise.”
“That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them.”
Source: Official Nintendo Magazine UK
Shadow the Hedgehog, after going on for ages about being alone and stuff, finally needs your help as he’s nominated for a national gaming gong in the UK Golden Joystick Awards.
Shadow is up against nine other games (most of which are pretty damn awful to say the least) competing for “The Sun’s Family Game of the Year Award”. The Sun (also known as ‘the replacement for Andrex’) seems to be getting into the swing of this “video-game-ing” lark – at least more so than the Daily Mail – with the newshounds getting an interview with ‘Sonic the Hedgehog himself’ not too long ago. Continue reading Shadow the Hedgehog up for Golden Joystick Award
Every month, as most of us now know, Sonic Channel updates with a new character art, wallpaper and other goodies.
This month, we have a Big the Cat profile, along with his art and wallpaper. There is a Rouge puzzle with last month’s Rouge art added and some fan art. Lots of fun there.
Along with the site update, they have also said that the 2 in 1 packs with Sonic Advance and Sonic Battle, Sonic Pinball Party and Sonic Battle, and Sonic Advance and Chu-Chu Rocket, have been released as of the 26th of January, in Japan. However, don’t fret. There have been a few 2 in 1 packs already released for English customers. Continue reading This Month on the Sonic Channel
SEGA Europe launched a WAP website for UK residents to visit on their mobile phones back in November for the launch of Shadow the Hedgehog. With the site open until the 31st January, the company has revealed what the “money can’t buy” prize will be.
Mobile visitors from the UK that access the site from now and the close at the end of the month will be automatically entered into a draw to win a bar of Shadow the Hedgehog chocolate. The competition is only open to UK residents, and can be accessed by texting the word SHADOW to 80880. A link to the WAP site will be then be recieved. Continue reading Win Shadow Chocolate on WAP Site
As most will be aware from earlier reports, the ‘Art Image Night 2005’ was a free event where numerous popular Japanese pop acts signed up to perform at a venue in celebration of HMV’s (the popular music/video/game store) 15 anniversary.
Among those to perform were none other than m-flo. Naturally SEGA’s sponsorship followed the band to the event in the physical form of ‘Shadow the Hedgehog’.
Thanks to Knuckles_X (of the ‘Sonic Stadium Message board’) ‘Sonic News’ has attained images from the event that were formerly only available from SEGA’s ‘Sonic Channel’. Continue reading Art Image Night 2005 Shadow Promotion Update