A reprint of a critically-acclaimed art book covering the history of the Sega Mega Drive is being crowdfunded on Kickstarter. Read Only Memory’s ‘Sega Mega Drive/Genesis: Collected Works’ was originally released in 2014 and included interviews with Sonic creators Yuji Naka and Naoto Ohshima, along with illustrations and concept drawings of the 16-bit console’s best titles. Continue reading Sega Mega Drive: Collected Works Art Book Guns for Second Print Run
In the last few years there has been a small explosion in Sonic Style guides hitting the internet, if you don’t know what a style guide is, give this article a read.
Sometimes we get lucky and a full guide lands in our laps, but this is a very rare event, however we do sometimes get the odd one or two scans of style guides which give us an insight into not only how Sega see’s Sonic and would like retailers, manufacturers and designers to see Sonic, but also how they see us as fans.
What seemed to be an eternity of waiting since its announcement on March 17th, 2015 has finally passed on October 20th, 2016, as Nintendo had at long last lifted the curtain on the “NX,” or should I say the Nintendo Switch. Even before that day, Sega officially announced that Sonic would indeed be making an appearance on the system. It won’t be just any game, but the even longer-awaited next main game from Sonic Team called Project Sonic 2017, provided the Switch version is the same as the PS4/XBO/PC versions. Continue reading HoL’s Musings: Sonic’s Future and Potential on the Nintendo Switch
There’s almost no argument against Sonic the Hedgehog social media being among the most—if not outright being the most—notorious of all media outlets with its high quality memes and humorous posts. That said, fans should also be keeping an eye on the official Sonic YouTube for occasional skits, such as the recent Sonic the Hedgedog videos, as well as a new miniseries premiering today called Sonic Whiteboard Adventures.
Some might remember Sonic’s simpler “Sketchhog” apperance, as he reprises it once again at the start of the video in an adorable fashion, at least before switching with his most recent Sonic Mania design from then on. Sonic must reach the end of Whiteboard Blast Zone Act 1 to fight a mysterious foe! Give it a watch below.
Reader beware, you’re in for a scare – a scary t-shirt, that is!
Last month, SEGA got into the 25th anniversary spirit with a limited edition pair of official Sonic Mania tees, and with Halloween around the corner, a spooky new t-shirt is now up for grabs on Amazon US. The new piece of apparel features Sonic as he faces off against a thematically dapper Eggman on his Eggmobile with surrounding Bat-Brains.
The new tee has yet to surface on Amazon UK, but those in the States can nab a navy or asphalt-coloured shirt for $19.99 today.
Twenty-five years ago, a blue speedster ran his first loop-de-loop on South Island and captured our hearts. Sonic the Hedgehog made a ton of friends and foes, and has travelled through a great many locales and environments since then, ranging from the colourful and fantastic to the familiar and lifelike.
To celebrate his silver anniversary, SEGA and art dealership Cook & Becker will be releasing a commemorative art book. The book will encompass the expansive history of the franchise and include a variety of design sketches, official character illustrations, in-game art, pixel art, rare promotional art and game box art, all on top of never-before-seen art and interviews with key artists and designers who worked on the franchise over the years.
SEGA showed off a very tongue-in-cheek infomercial two weeks ago for the Collector’s Edition of Sonic Mania, which starred familiar faces such as Aaron Webber and Kazuyuki Hoshino. Fans of old loved the nostalgic infomercial parody advert for parodying the original Sonic 2 commercial… which was also a parody of infomercials in itself. The rabbit hole gets so much more nauseating from there…
If you were interested in the filming process behind the Mania infomercial, then have no fear: Sonic’s got you covered. Check out the behind-the-scenes below!
The Xbox One has a growing list of backwards compatible games from the previous generation, be it from a retail release on the Xbox 360 or a digital title via the old Live Arcade. From it also comes a steady stream of Sonic games, with the classic games, Sonic the Fighters, and both episodes of Sonic 4 having been rereleased onto Microsoft’s modern console.
Earlier today, Larry “Major Nelson” Hryb announced that three more games are relaunching on Xbox One Backwards Compatibility today, including Sumo Digital’s Sonic & All-Stars Racing Transformed. The second All-Stars racing game originally launched in November 2012 across several platforms to a positive critical reception.
Title: Sonic Boom: Fire & Ice
Platform: Nintendo 3DS (played on 3DS XL model)
Developer: Sanzaru Games
Release Date: September 27th, 2016 (NA), September 30th, 2016 (EU), October 1st, 2016 (AUS), October 27th, 2016 (JP)
Review copy provided by Sega
Here we are at last. It’s been almost two years after the Sonic Boom branch of the series launched with the TV show and the accompanying Wii U and 3DS games. We now have the second main Sonic Boom game (depending if you view Rise of Lyric on Wii U and Shattered Crystal on 3DS as a sibling pair of games), and this time it’s only on 3DS. Like Shattered Chrystal before it, Fire & Ice is once again developed by Sanzaru Games, who is also known for the Sly Cooper HD trilogy remaster and the fourth Sly game a few years back on PS3 and Vita. While Big Red Button’s Rise of Lyric launched in a poor and buggy state on Wii U, Shattered Crystal on 3DS was considered to be at least decent, though it had issues of its own. The question is, how does Fire & Ice fare?
It’s been two years in the making, but Sanzaru Games’ Sonic Boom: Fire & Ice for the Nintendo 3DS is finally upon us. Having launched for the Americas just yesterday, the third installment of the spinoff series will be arriving in Europe this Friday while Japanese hopefuls will have to wait another month. Promises were made about the game shaping up to be better and faster-paced than the preceding Shattered Crystal, and according to most critics, Sanzaru certainly delivered.
You can check out the launch trailer above, as well as a review roundup below!
We’re less than two weeks away until Sonic Boom: Fire & Ice launches on the Nintendo 3DS, and new information and footage from the game is dropping nearly by the day. That said, there is still an air of uncertainty and apprehension surrounding the new Sonic Boom-branded game, despite its one year-delay and SEGA’s promise to uphold a higher standard of quality in all of their games.
This scrutiny isn’t without grounds and neither is it be unexpected, considering the disastrous launch of Big Red Button’s Sonic Boom: Rise of Lyric on Wii U, which was received poorly by critics, and Sanzaru Games’ Shattered Crystal on 3DS, which didn’t live up to fans’ expectations for a 2D Sonic game. With Sanzaru once again at the helm, however, the team aimed to improve on Fire & Ice where Shattered Crystal went wrong, as the game’s creative director Mat Kraemer explains in an interview with GameSpot.
Sonic Mania keeps looking better the more we see from it, and all the more so with every little bit of footage sprinkling forward towards its Spring 2017 release. With that in mind, what if we looked better the more Sonic Mania we have on ourselves? Your dreams can come true today, as SEGA is selling a pair of official Mania T-shirts through Amazon – a Studiopolis Zone-based shirt and a “Triple Theat” tee starring icons of the game’s three playable characters.
However, this promotion is running for this month only, up until September 30th, and at the moment is only available through Amazon US. The Studiopolis tee, as well as a Triple Threat design with the Sonic Mania logo printed on it, were previously available on Amazon UK, though their listings appear to have vanished.
Have a closer look at the shirts themselves in the gallery below!
There’s not much time before the launch of Sonic Boom: Fire & Ice for the Nintendo 3DS. Come the end of September, Sonic fans in the West can get their hands on the third playable instalment of the Sonic Boom series, helmed by Shattered Crystal developer Sanzaru Games as the studio aims to improve where the previous game went wrong – with SEGA going so far as to delay it by a whole year as part of their pledge to aim for a higher standard of quality for all of their games from here on out.
SEGA of Japan recently hosted a near-two hour long livestream showing off several of their upcoming games, including the latest Yakuza, the recently revealed Puyo Chronicle, and Atlus’ highly anticipated Persona 5, but not without kicking things off with a sneak peek at the localized Sonic Toon: Fire & Ice. Gameplay featuring Sonic, Knuckles, and Sticks was shown off in the segment, as well as another look at the Sonic Rivals-esque Bot-Racing. You can check out the interview in full, or watch just the gameplay with footage spliced together by BlueParadox, after the cut!
Sonic Mania is the return to form classic fans have sought after for years, and expectations are high since its debut appearance at the 25th anniversary party in San Diego, revealing a remixed Green Hill Zone from Sonic the Hedgehog as well as a brand new stage with Studiopolis Zone. With this year’s PAX West winding down, more footage from the game has surfaced, all direct feed and featuring both Zones on full display!
Check out GameXplain and Polygon’s differing playthroughs of these levels after the jump, and be sure to leave us your thoughts in the comments.
Just like the first two before it, Sega have announced via the Japanese magazine Famitsu that they will release a 3rd retail compilation of the 3D Classics games on 3DS. So far we only know of five games (all of which are already on the eShop) and will only be released in Japan at the moment. See the list of games below.
Just recently, Yuji Naka and Naoto Ohshima spoke with the Japanese magazine Famitsu, and commented on the origins of the Mario & Sonic series, as well as Sonic joining Super Smash Bros. Brawl. But Yuji Naka also said that he wishes to give another presentation to Sonic Team’s Takashi Iizuka about a potential Mario & Sonic action game. See the quote below.
Mario and Sonic was always the topic at the Copa.
With the Olympics just weeks around the corner, Mario and Sonic at the Rio 2016 Olympic Games for the Wii U is finally out on the shelves. Promising more characters, better graphics, 14 Olympic events and an array of content, will this game have you partying like you’re in Maracanã, or will you be left thinking of it as Barren da Tijuca?
Sega has taken a full page advert out in the newest issue of License! Global. The advert mainly thanks various partners for their support over the last 25 years. Continue reading Sega Thanks Partners for 25 Years of Success & Reveals New Licenses
A number of detective Sonic fans have discovered an old job advert for an video game company, whose name isn’t disclosed. However the description of the advert has some very strong hints that the company is Sega and that the job advert is for work on a new Sonic game. Continue reading Japanese Job Advert Hints at New PS4/Xbox One Sonic Game?
Following a report we brought you earlier this month from the latest issue of License Global which mentioned upcoming Sonic events, we may now know where one of them will be held. Continue reading SEGA in Talks for Sonic 25th Anniversary Party in LA
It seems that we might be getting a trailer for a new Sonic game very soon if this series of tweets is anything to go by.
Popular French musician Madeon and Sonic the Hedgehog twitter accounts had a little bit of banter last night regarding the use of Madeon’s music in a Sonic trailer. Continue reading Madeon & Sega Collaborating on a “New Sonic Game Trailer”
Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info
Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released
A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots
So we all just found out that Ivo Gerscovich is the new head of the Sonic Brand for Sega of America and looking on his LinkedIn profile page there are a number of bullet point details as to what might be in store in the future for Sonic. Continue reading Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’
Sega have just announced that they have appointed Ivo Gerscovich as the one in charge of the Sonic brand and its related businesses now outside of Japan, specifically the title Chief Brand Officer for the Sonic franchise in North America, Europe, the Middle East, and Australia. He will also now be the Senior Vice President of Sega of America. Continue reading Sega appoints Ivo Gerscovich as head of Sonic brand outside Japan
Sega has teamed up with UK retail outlet ‘funstock’ for a number of limited edition art prints. The prints will be based on a number of Sega franchises, not just Sonic. But since it’s Sonic’s 25th, there are a number of special limited edition 25th anniversary prints which are now up for pre-order. Continue reading Sega Releasing Limited Edition Art Prints
During the SXSWGaming event, Aaron Webber officially confirmed the release date of Sonic Boom: Fire & Ice on 3DS. Continue reading Sonic Boom: Fire & Ice Dated for North America
Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016
The Sonic Stadium has discovered that back in January of this year SEGA of America hired motor vehicle industry veteran Brian Fox of Fox Marketing for the role of ‘Automotive & Motorsports Brand Development Consultant’. As well as helping build partnerships within the automotive industry for the Sonic the Hedgehog brand Fox has also been tasked with the designing, building and coordinating of a 25th Anniversary Sonic the Hedgehog vehicle. Continue reading SEGA Planning Anniversary Car for Sonic’s 25th
Update: We now have a video of the intro of the Wii U version as seen below:
We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.
Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.
We also have the final NA Wii U box shown above, as well as new screenshots below.
The names you’re about to see may surprise you.
A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.
That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.
Arzest’s portion of the credits are as follows:
Directors: Masahito Shimizu, Noboru Shirasu
Art Director: Yoshihide Sasagawa
Technical Director: Tomoo Kondo
Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima
Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi
Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama
Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori
SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa
Cutscene Artsist: Yuichi Nakamura
Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita
Art Supervisor: Masamichi Harada
Supervisor: Naoto Ohshima
Producer: Yutaka Sugano
Executive Producer: Yoji Iishi
Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).
They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.
In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.
Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.
Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;
Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.
Great minds think alike as they say.
Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.
Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.
To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.
And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!
Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.
So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.
Among the events showcased is the classic 100m, which you can see below, with more in the events page.
And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.
Via the Japanese website of the game.
Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.
This post will be updated if we hear about any additional details.
Now, in the past, I have been quite vocal regarding my stance on a certain ‘free’ to play mobile game staring Sonic, however, one thing which was hard to deny, is that Sonic Runners was being downloaded, it was being played and people were spending a lot of money on it.
Now depending where you sit when it comes to this kind of game, this news will actually not surprise you, or it may take you completely by surprise.
That being, Sega considers Sonic Runners a failure, in terms of how much money it’s making. Personally, I’m… actually a little surprised at this since I could have sworn they said previously that the game was profitable and was apparently doing rather well.
Though at the same time, I’m not that surprised, the game has been heavily criticised for poor technical performance, an intrusive and invasive micro-transaction strategy and in some cases, randomly banning players for utterly no reason. Why would people want to give money to this?
However, another issue which is a little strange is that, according to the report, Sonic Runners on average was making 30 million yen per month, which is around £180,000, that sum is considered a failure? How much money went into developing the game for that sum to be considered a failure?
To put it into perspective, Sega considers games which make 50 million yen, or £300,000 per month to be successful.
The Sonic Stadium has discovered even more concept art from Sonic Boom: Rise of Lyric and a few pieces from Sonic Boom: Shattered Crystal. The images were among the portfolios of artists Oscar Ponce and Jason Norton who used to work at Big Red Button Entertainment. The latter’s artwork is especially intriguing as it reveals scrapped ideas for Eggman’s mech, a ‘battle mode tank’ and what we can assume is a golem boss battle. Check out all fifty seven of the images in our gallery below and give us your thoughts in the comments.