In the last few years there has been a small explosion in Sonic Style guides hitting the internet, if you don’t know what a style guide is, give this article a read.
Sometimes we get lucky and a full guide lands in our laps, but this is a very rare event, however we do sometimes get the odd one or two scans of style guides which give us an insight into not only how Sega see’s Sonic and would like retailers, manufacturers and designers to see Sonic, but also how they see us as fans.
There’s almost no argument against Sonic the Hedgehog social media being among the most—if not outright being the most—notorious of all media outlets with its high quality memes and humorous posts. That said, fans should also be keeping an eye on the official Sonic YouTube for occasional skits, such as the recent Sonic the Hedgedog videos, as well as a new miniseries premiering today called Sonic Whiteboard Adventures.
Some might remember Sonic’s simpler “Sketchhog” apperance, as he reprises it once again at the start of the video in an adorable fashion, at least before switching with his most recent Sonic Mania design from then on. Sonic must reach the end of Whiteboard Blast Zone Act 1 to fight a mysterious foe! Give it a watch below.
Reader beware, you’re in for a scare – a scary t-shirt, that is!
Last month, SEGA got into the 25th anniversary spirit with a limited edition pair of official Sonic Mania tees, and with Halloween around the corner, a spooky new t-shirt is now up for grabs on Amazon US. The new piece of apparel features Sonic as he faces off against a thematically dapper Eggman on his Eggmobile with surrounding Bat-Brains.
The new tee has yet to surface on Amazon UK, but those in the States can nab a navy or asphalt-coloured shirt for $19.99 today.
Twenty-five years ago, a blue speedster ran his first loop-de-loop on South Island and captured our hearts. Sonic the Hedgehog made a ton of friends and foes, and has travelled through a great many locales and environments since then, ranging from the colourful and fantastic to the familiar and lifelike.
To celebrate his silver anniversary, SEGA and art dealership Cook & Becker will be releasing a commemorative art book. The book will encompass the expansive history of the franchise and include a variety of design sketches, official character illustrations, in-game art, pixel art, rare promotional art and game box art, all on top of never-before-seen art and interviews with key artists and designers who worked on the franchise over the years.
SEGA showed off a very tongue-in-cheek infomercial two weeks ago for the Collector’s Edition of Sonic Mania, which starred familiar faces such as Aaron Webber and Kazuyuki Hoshino. Fans of old loved the nostalgic infomercial parody advert for parodying the original Sonic 2 commercial… which was also a parody of infomercials in itself. The rabbit hole gets so much more nauseating from there…
If you were interested in the filming process behind the Mania infomercial, then have no fear: Sonic’s got you covered. Check out the behind-the-scenes below!
The Xbox One has a growing list of backwards compatible games from the previous generation, be it from a retail release on the Xbox 360 or a digital title via the old Live Arcade. From it also comes a steady stream of Sonic games, with the classic games, Sonic the Fighters, and both episodes of Sonic 4 having been rereleased onto Microsoft’s modern console.
Earlier today, Larry “Major Nelson” Hryb announced that three more games are relaunching on Xbox One Backwards Compatibility today, including Sumo Digital’s Sonic & All-Stars Racing Transformed. The second All-Stars racing game originally launched in November 2012 across several platforms to a positive critical reception.
Title: Sonic Boom: Fire & Ice Platform: Nintendo 3DS (played on 3DS XL model)
Developer: Sanzaru Games Release Date: September 27th, 2016 (NA), September 30th, 2016 (EU), October 1st, 2016 (AUS), October 27th, 2016 (JP)
Review copy provided by Sega
Here we are at last. It’s been almost two years after the Sonic Boom branch of the series launched with the TV show and the accompanying Wii U and 3DS games. We now have the second main Sonic Boom game (depending if you view Rise of Lyric on Wii U and Shattered Crystal on 3DS as a sibling pair of games), and this time it’s only on 3DS. Like Shattered Chrystal before it, Fire & Ice is once again developed by Sanzaru Games, who is also known for the Sly Cooper HD trilogy remaster and the fourth Sly game a few years back on PS3 and Vita. While Big Red Button’s Rise of Lyric launched in a poor and buggy state on Wii U, Shattered Crystal on 3DS was considered to be at least decent, though it had issues of its own. The question is, how does Fire & Ice fare?
It’s been two years in the making, but Sanzaru Games’ Sonic Boom: Fire & Ice for the Nintendo 3DS is finally upon us. Having launched for the Americas just yesterday, the third installment of the spinoff series will be arriving in Europe this Friday while Japanese hopefuls will have to wait another month. Promises were made about the game shaping up to be better and faster-paced than the preceding Shattered Crystal, and according to most critics, Sanzaru certainly delivered.
You can check out the launch trailer above, as well as a review roundup below!
We’re less than two weeks away until Sonic Boom: Fire & Ice launches on the Nintendo 3DS, and new information and footage from the game is dropping nearly by the day. That said, there is still an air of uncertainty and apprehension surrounding the new Sonic Boom-branded game, despite its one year-delay and SEGA’s promise to uphold a higher standard of quality in all of their games.
This scrutiny isn’t without grounds and neither is it be unexpected, considering the disastrous launch of Big Red Button’s Sonic Boom: Rise of Lyric on Wii U, which was received poorly by critics, and Sanzaru Games’ Shattered Crystal on 3DS, which didn’t live up to fans’ expectations for a 2D Sonic game. With Sanzaru once again at the helm, however, the team aimed to improve on Fire & Ice where Shattered Crystal went wrong, as the game’s creative director Mat Kraemer explains in an interview with GameSpot.