Jon Burton, the founder of Travellers’ Tales (aka TT Games) and one of the original developers of Sonic 3D: Flickies’ Island, has announced that he is working on a ‘Director’s Cut’ version of the action platformer first released in 1996. Continue reading Original Sonic 3D Developer to Produce ‘Director’s Cut’ Patch
Consider this Freak-Out Friday a history lesson in gaming, one that dates back to the bygone era of the mid-1990s.
What’s that? “This doesn’t have anything to do with Sonic the Hedgehog,” you say?
What you are about to bear witness to has everything to do with Sonic. In fact, this is about something much, much bigger than Sonic, for had it not been for this man, the Blue Blur — no, SEGA as a whole — would not be around today.
A Sonic X-Treme promo video from E3 1996 hit the net yesterday, courtesy of YouTube user ArgyleDX. Some of the footage you may recognise from an off-screen recording of the SEGA Saturn game’s E3 1996 trailer, while some of it you may have not seen before. The video is very much in line with SEGA’s classic advertising combat against then rival Nintendo, who had their big N64 launch title Super Mario 64 on the way that year.
ArgyleDX has also shared a couple of other SEGA videos from E3 1996 promoting games for the SEGA Saturn and SEGA Genesis and Nomad. Those are available after the jump.
Continue reading Sonic X-Treme E3 1996 Promo Video Hits the Net
Sonic the Hedgehog co-creator Hirokazu Yasuhara has officially joined the ranks of Nintendo, Sega’s old business rival in the 90’s, settling into NoA’s Nintendo Software Technology branch. While both Nintendo and Yasuhara have indeed confirmed the move, no details as to what is Yasuhara’s new role have been revealed yet.
To Sonic and Sega fans, Yasuhara is best recognized for creating Sonic the Hedgehog alongside Yuji Naka and Naoto Ōshima, working within SEGA as director, designer, and game planner for the Genesis and Saturn entries of the series. While he is known for his work from Sonic 1 through Sonic R, his portfolio also extends to other popular games such as Naughty Dog’s Jak and Daxter and Uncharted franchises, as well as the Pacman 30th Anniversary arcade game for Namco-Bandai.
YouTube user ojdon has come across 2 clips from an unknown French source of some of SEGA’s booths at E3 1996 including the Sonic Xtreme booth, the NiGHTS into Dreams booth(with some nice rings from the game around it) and the Bug Too! booth. Correct me if I’m wrong but as far as I’m aware footage of these booths has never been seen until now so it’s pretty cool to get a look at them at long last.
Check them out!
Sega Saturn owners the world over were looking for a reason why they parted with their Mega Drives and Sonic games, and got a Saturn instead. Well, Sega listened to them, and gave them…. a compilation CD. But not just any CD. This gave the post-Mega Drive owners a chance to play their fave Sonic games again. That’s probably why Sonic Jam meant so much to Saturn owners during the big black box’s life. Continue reading TSS REVIEW: Sonic Jam
This game, if released, would have done for the Sega Saturn what Sonic Adventure did for the Dreamcast. Considering a lot more people bought the Saturn, of course. This was a totally 3D game for Sonic, most of the details are below, but after development problems hit at Sega HQ the company decided to can it and let Sonic 3D Blast take its place. Continue reading First Details on Sonic X-Treme, the Saturn Game That Never Was
Sonic R is exactly what it says on the tin – a racing game. Only… the ‘Racing’ is abbreviated with an ‘R’ and it’s not in a tin. It sees you take a whole cast of Sonic Team characters out on a racing revolution! A competition is being held on Sonic’s home grounds, and the blue blur just can’t help but notice it. Sonic can’t turn something like this down. Tails joins him in signing up for the competition, however it they soon find out that it was all just a ploy set out by Dr Robotnik to trap the blue hedgehog. The swine. Continue reading TSS REVIEW: Sonic R
Here’s the final Sonic game released on the Mega Drive, before the blue blur moved on to the Sega Saturn. On a similar note, but on a different whistle, this game marks Sonic’s debut on Sega’s 32-bit powerhouse. A totally new ploy has been devised by Eggman, involving Flickies. These strange birds live in another dimension and can warp anywhere via large rings. Continue reading TSS REVIEW: Sonic 3D Flickies’ Island