SEGA Celebrates NiGHTS into Dreams Anniversary With Weird Concept Character Art

Did you know it has been 24 years since the US release of SEGA Saturn classic NiGHTS into Dreams…? Well, SEGA certainly remembered, as their retro revival channel ‘SEGA Forever’ published a celebratory video all about the game. The company also included some long lost concept artwork that feels a bit more ‘nightmare’ than ‘dream’. Continue reading SEGA Celebrates NiGHTS into Dreams Anniversary With Weird Concept Character Art

The Sonic the Hedgehog Movie Scene LOADED With Easter Eggs! [Movie Spoiler]

The Sonic the Hedgehog movie has a whole heap of references to the franchise (and even a famous meme!), but one very brief moment in the film is jam-packed with Sonic the Hedgehog lore. Did you catch it? WARNING: Spoilers ahead!

Continue reading The Sonic the Hedgehog Movie Scene LOADED With Easter Eggs! [Movie Spoiler]

Original Sonic 3D Developer to Produce ‘Director’s Cut’ Patch

Jon Burton, the founder of Travellers’ Tales (aka TT Games) and one of the original developers of Sonic 3D: Flickies’ Island, has announced that he is working on a ‘Director’s Cut’ version of the action platformer first released in 1996. Continue reading Original Sonic 3D Developer to Produce ‘Director’s Cut’ Patch

Freak-Out Friday: Segata Sanshiro, SEGA’s Greatest Hero

segatasanshiro
Source: Archie Comics’ Sonic the Hedgehog, Issue #269 – “Ready to Rumble”

Consider this Freak-Out Friday a history lesson in gaming, one that dates back to the bygone era of the mid-1990s.

What’s that? “This doesn’t have anything to do with Sonic the Hedgehog,” you say?

You fools.

What you are about to bear witness to has everything to do with Sonic. In fact, this is about something much, much bigger than Sonic, for had it not been for this man, the Blue Blur — no, SEGA as a whole — would not be around today.

Continue reading Freak-Out Friday: Segata Sanshiro, SEGA’s Greatest Hero

Sonic X-Treme is Finally Playable

Everybody by now knows the story, the so near yet so far Sonic game which never was. Since November, a user by the name of JollyRodger managed to acquire a build of the game and since then has been trying to get it running on modern stand alone PC’s. The news came with a warning that this process may take months if not years to complete. Continue reading Sonic X-Treme is Finally Playable

Sonic X-Treme Found, Data Contains Unknown Sonic Game Branch

Following on from the weeks earlier news that a playable build of Sonic X-Treme had been discovered, there has been a significant update. Sonic Retro member CoolJerk who has been instrumental in the week’s progress has released a small statement regarding what’s happened and what’s going on from now on. Continue reading Sonic X-Treme Found, Data Contains Unknown Sonic Game Branch

Sonic X-Treme E3 1996 Promo Video Hits the Net

[youtube]http://www.youtube.com/watch?v=ue-jo2qWiFA&feature=plcp[/youtube]

A Sonic X-Treme promo video from E3 1996 hit the net yesterday, courtesy of YouTube user ArgyleDX. Some of the footage you may recognise from an off-screen recording of the SEGA Saturn game’s E3 1996 trailer, while some of it you may have not seen before. The video is very much in line with SEGA’s classic advertising combat against then rival Nintendo, who had their big N64 launch title Super Mario 64 on the way that year.

ArgyleDX has also shared a couple of other SEGA videos from E3 1996 promoting games for the SEGA Saturn and SEGA Genesis and Nomad. Those are available after the jump.
Continue reading Sonic X-Treme E3 1996 Promo Video Hits the Net

Sonic Co-Creator Hirokazu Yasuhara Joins Nintendo

Sonic the Hedgehog co-creator Hirokazu Yasuhara has officially joined the ranks of Nintendo, Sega’s old business rival in the 90’s, settling into NoA’s Nintendo Software Technology branch. While both Nintendo and Yasuhara have indeed confirmed the move, no details as to what is Yasuhara’s new role have been revealed yet.

To Sonic and Sega fans, Yasuhara is best recognized for creating Sonic the Hedgehog alongside Yuji Naka and Naoto Ōshima, working within SEGA as director, designer, and game planner for the Genesis and Saturn entries of the series. While he is known for his work from Sonic 1 through Sonic R, his portfolio also extends to other popular games such as Naughty Dog’s Jak and Daxter and Uncharted franchises, as well as the Pacman 30th Anniversary arcade game for Namco-Bandai.

Source: Gamasutra

Chris Senn Puts an End to “Project S”

Chris Senn, one of the original members of the Sonic X-treme team, has cancelled “Project S,” a community created version of the cancelled Sega Saturn title. Senn has released a statement on his forum regarding the cessation of “Project S:” Continue reading Chris Senn Puts an End to “Project S”

Confirmed: Sonic X-treme Character Chaz Found

SSMB member MarcelloF was checking out Sonic X-treme stuff on the Spriters Resource website and found a character called Chaz’s sprites there that were ripped from the game. If the character is an animal it has no obvious similarity to any species, it look’s like a cross between an armadillo and a badger if you ask me. Continue reading Confirmed: Sonic X-treme Character Chaz Found

Meet SEGA’s E3 1996 Booths Including The Sonic Xtreme Booth

YouTube user ojdon has come across 2 clips from an unknown French source of some of SEGA’s booths at E3 1996 including the Sonic Xtreme booth, the NiGHTS into Dreams booth(with some nice rings from the game around it) and the Bug Too! booth. Correct me if I’m wrong but as far as I’m aware footage of these booths has never been seen until now so it’s pretty cool to get a look at them at long last.

Check them out!

[youtube]http://www.youtube.com/watch?v=LZzUGZ9l0Fw[/youtube] [youtube]http://www.youtube.com/watch?v=ga0zttflicI[/youtube]

Sonic X-Treme Lead Designer Shares Long Lost Music Tracks

Ever wanted to know what long lost SEGA Saturn game Sonic X-Treme would have sounded like? Well, now you can, as former SEGA Technical Institute developer Chris Senn has shared a number of tracks from the game’s in-development soundtrack. Continue reading Sonic X-Treme Lead Designer Shares Long Lost Music Tracks

Sonic X-Treme Originally Planned for 32X, Intended to Use the ‘NiGHTS’ Game Engine

More details about the cancelled game Sonic X-Treme has come to light thanks to a new interview with the Mike Wallis, the man in charge of the project at SEGA America. Not only was it originally planned for 32X before switching to SEGA Saturn, but a PC version was also in production – and the entire game was once planned to run on Sonic Team’s NiGHTS engine! Continue reading Sonic X-Treme Originally Planned for 32X, Intended to Use the ‘NiGHTS’ Game Engine

Get Retro With This Official SEGA Saturn Backpack

The Dreamcast may be recently dead and buried (sob), but how do you go about honouring SEGA’s previous home console, the failed SEGA Saturn? Well, if you live in Japan, you can get yourself a tidy little rucksack that can hold all of your retro bits and bobs. Continue reading Get Retro With This Official SEGA Saturn Backpack

Classic Mega Drive, Saturn and Dreamcast Titles To Come to Xbox

Sonic could see himself running on another new console alongside the Nintendo Gamecube, as a fresh new deal between Tokyo-based Coolnet Entertainment and SEGA will allow for catalogue titles in SEGA’s history to be published on Microsoft’s Xbox. Continue reading Classic Mega Drive, Saturn and Dreamcast Titles To Come to Xbox

TSS REVIEW: Sonic Jam

Sega Saturn owners the world over were looking for a reason why they parted with their Mega Drives and Sonic games, and got a Saturn instead. Well, Sega listened to them, and gave them…. a compilation CD. But not just any CD. This gave the post-Mega Drive owners a chance to play their fave Sonic games again. That’s probably why Sonic Jam meant so much to Saturn owners during the big black box’s life. Continue reading TSS REVIEW: Sonic Jam

First Details on Sonic X-Treme, the Saturn Game That Never Was

This game, if released, would have done for the Sega Saturn what Sonic Adventure did for the Dreamcast. Considering a lot more people bought the Saturn, of course. This was a totally 3D game for Sonic, most of the details are below, but after development problems hit at Sega HQ the company decided to can it and let Sonic 3D Blast take its place. Continue reading First Details on Sonic X-Treme, the Saturn Game That Never Was

TSS REVIEW: Sonic R

Sonic R is exactly what it says on the tin – a racing game. Only… the ‘Racing’ is abbreviated with an ‘R’ and it’s not in a tin. It sees you take a whole cast of Sonic Team characters out on a racing revolution! A competition is being held on Sonic’s home grounds, and the blue blur just can’t help but notice it. Sonic can’t turn something like this down. Tails joins him in signing up for the competition, however it they soon find out that it was all just a ploy set out by Dr Robotnik to trap the blue hedgehog. The swine. Continue reading TSS REVIEW: Sonic R

TSS REVIEW: Sonic 3D Flickies’ Island

Here’s the final Sonic game released on the Mega Drive, before the blue blur moved on to the Sega Saturn. On a similar note, but on a different whistle, this game marks Sonic’s debut on Sega’s 32-bit powerhouse. A totally new ploy has been devised by Eggman, involving Flickies. These strange birds live in another dimension and can warp anywhere via large rings. Continue reading TSS REVIEW: Sonic 3D Flickies’ Island