Sonic 4: Episode 2 to be Announced With Trailer at Gamespot Tomorrow

Sonic fans over at the SEGA Forums have cracked SEGA Digital Brand Manager Ken Balough’s riddle, and the man himself has taken to the forums to make the answer official. Sonic the Hedgehog 4: Episode 2 will be announced at Gamespot tomorrow (December 29th 2011) with a trailer. Xbox 360 and PS3 owners will be able to download the trailer the next day and a few days later respectively.

Continue reading Sonic 4: Episode 2 to be Announced With Trailer at Gamespot Tomorrow

Sonic the Hedgehog 4: Episode 2 “Hint” Coming Tomorrow

SEGA Digital Brand Manager Ken Balough has tonight teased that his previously mentioned Sonic the Hedgehog 4: Episode 2 “hint” will be revealed tomorrow at the official SEGA Forums in this topic.

And now that Sonic CD is out of “most” systems ….. I will drop the hint, on this thread…. MAÑANA! 🙂


HI Guys!

As mentioned inthe other threads – I will be dropping “The Hint” tomorrow 🙂


We’ll keep our eyes peeled for the “hint” and pass it along here.

Source: SEGA Forums

Thanks to SSMB member Dreamcast for the heads up!

Sonic 4: Episode 2 Will NOT Feature 3D Support, But Will Contain All-New Music

You may have seen a report late last month from Japanese website Inside Games that many other sources roughly translated to suggest that Sonic the Hedgehog 4: Episode 2 might include support for 3D TV’s. Well, SEGA’s Sonic 4 Brand Manager has informed the community via the SEGA Forums that Episode 2 will NOT feature support for 3D displays.

Let me clear this up; Episode II is not in 3-D. SEGA has made many 3-D games, THOR, Captain America, Generations, all can be viewed in 3-D if you own a 3-D TV. Episode II however, will not be offered in this format.

Cheers everyone,

Balough also revealed that Sonic the Hedgehog 4: Episode 2 will contain all-new music and won’t feature any covers of tracks from past games like Sonic CD’s Sonic Boom.

Hahahah, no – that was just used for SOnic Boom – Episode II will have brand new music 🙂

Source: SEGA Forums Link 1, Link 2

Thanks to SpookyMulder at the SSMB for the heads up!

Got a news tip? Send it in to, or via Twitter at @Shadzter and we’ll credit you for the find.

Have You Seen This Chao?

Text reads:

Age: 3
Color: Made out of REAL Sapphire.
Height: 2 foot 5
Last seen: Hanging out with over 9000 mudkipz

He’s a real good kid, he doesent do drugs, or heroin hes not in a gang, but I think those mudkipz did something to him, I’m really worried about him, you can never tell about them mudkipz in groups of over 9000

With ANY info please e-mail No you can’t call us, we’re poor and nasty and can’t afford a phone yo, reward is very handsome, over 9000 pennies to who ever finds him.

Credit goes to Skwiigo at the SEGA Forums.

Sonic the Hedgehog 4: Episode 1 Updates Coming

Those awaiting updates for Sonic the Hedgehog 4: Episode 1 will be glad to hear that they won’t have to wait much longer.  SEGA of America Community Manager RubyEclipse has revealed in a post at the SEGA Forums yesterday that the updates could be coming as soon as next week and hints at the next zone reveal by stating that the Sonic 4 website will be getting a new zone overhaul. In his post, RubyEclipse has a question to ask of the fans before SEGA reveal anything, “Would you guys like to know only about the biggest updates to the final version of the game, or would you also like to know about the smaller ones?”

Sonic 4 update question – for you guys!

Hi everyone,

With our Sonic 4 Birthday Contest wrapping up soon and our final Hedgehog Day prizes about to go out the door, I have a question for you all with regard to the next news about the game.

Coming up, we’re going to be revealing many of the changes that we spoke about a couple months ago when we announced the extended development. With the website getting another big zone overhaul (possibly as soon as next week), I wanted to pose another question to you guys and get your thoughts.

Would you guys like to know only about the biggest updates to the final version of the game, or would you also like to know about the smaller ones? I ask because though not every update is massively game changing, there are some nice minor touches that I think some fans would appreciate. In any case, I’d like to know what you guys think, since you’re all quite passionate and engaged. (You too, lurkers!)

Let us know which you’d prefer (only big changes, or all changes) in a post below. I’ll be looking over the feedback for a couple days until the end of this Thursday. Thanks everyone!

As stated in the above post, answers are to be posted in the SEGA Forums topic and must be in by the end of tomorrow to be taken into consideration.

Sonic 3 Level Designer Working On Sonic 4

Following the news of Dimps working on retro revival game Sonic the Hedgehog 4 it has now come to light that the level designer who worked on Sonic 3 & Knuckles is also working on Sonic 4.

The revelation was made by SEGA of America community staff member Ruby Eclipse at the SEGA forums after fans cried out to them for the information.
Ruby Eclipse made the following statement :

Hi everyone,

After a listing on the official Xbox marketplace went up earlier this week, a lot of you have been asking us about who’s developing Sonic the Hedgehog 4 Episode I. Some of you even called me out specifically asking for an answer – and today, I’m happy to say that we can provide you with the details you want.

So, is it just Dimps? Just Sonic Team? The answer is a bit of both:

Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for.

So, as requested – there you have it!

This combination of developers could bring a bright future for the game, Sonic Team gave us the classic Sonic games while Dimps have brought us the well received Sonic Advance and Sonic Rush titles.

How do you feel about this news? Let us know in the comments.

Source: SEGA forums via Destructoid

RubyEclipse Weighs In On the “Classic vs. Modern” Debate

Art by RianaD of DeviantArt.

The man behind SEGA’s Needlemouse contests and announcements was asked to weigh in on the on-going “classic vs. modern” debate on the official SEGA forums. His opinion sways in neither direction, as he makes a case for both, but he ultimately assures us that the final verdict will come down to gameplay and not the design of the character.

First, he talked about the image and memories that classic Sonic evokes:

To many fans, Classic Sonic represents a golden era for both Sonic and for SEGA. He symbolizes quality games and memories that, even though slightly rose tinted with age, were still times many of us can look back fondly on.

Modern Sonic, with green eyes, is more largely associated with Sonic Adventure and the games following. To fans of purely Classic Sonic, green eyes represent the advent of Big the Cat and other characters, gameplay that differed from the norm, etc.

That was my issue upon seeing the modern Sonic design (like, I don’t give a damn about the green eyes… just everything else).  Most people, including myself, saw modern Sonic and associated it with the last decade of gameplay that strayed away from Sonic and introduced a slew of new characters in some unfavorable games.  It has the ability to give off what the final product of “Sonic 4” might be like, regardless of the “3 seconds of footage” counter-argument.  Again, it’ s just a knee-jerk reaction that happens when you’ve been waiting for “Sonic 4” for 16 years.

Ruby also commented on the “anti-green eyes” movement that one-half of the fanbase is standing behind.  He mentions that it’s not the color of the eyes that we remember, but the well-aged gameplay of the originals:

The color of Sonic’s eyes may be important, especially to some, but far more important to me is the gameplay itself.

We don’t remember the old games as classics because Sonic’s eyes were black and he happened to be a little chubbier. We remember them because they were good games, first and foremost. That’s the truth for me, at least.

With his neutral stance on his preference and indifference for eye color, he makes a point that this game’s legacy will be cemented on gameplay and not design.  While he fails to mention the other differing aspects between the two Sonic designs that probably irk most classic Sonic supporters more than eye color (track-star design, huge quills), his statement still holds true and was correct even before articles, forum posts, and blog rants came about a few days ago.

Another post by forum member “Catboy” brought up a “cigarette mentality” that the classic crowd is going through.  One that I can say that I am feeling:

To put it simply, if a fan abhors the look of a character of which they’re forced to use, that inherent hate can bog down the general enjoyment of a game.

It’s like a cigarette + state of mind.

RubyEclipse responded to this comment and asked fans on both sides of the fence to keep voicing their opinions.  He acknowledged that SEGA is doing a better job of reading into their fans on their forums and fansites such as this one:

Yep, I totally hear you Catboy.

Know that we are still listening. The feedback that fans have – be it for classic or modern – is something we will continue to compile and send upwards internally.

So, whichever type of Sonic you prefer – or even if you really don’t care – make sure to post at least once, somewhere, about it. You may not see the results immediately, but then again, you rarely will with things that matter most.

While RubyEclipse does not work on the project himself, he is a go between for the fans.  Both the want for classic and modern Sonic is being taken into account and he will send it to the “Sonic 4” team.

What the ultimate point of this community blog post is a matter of respect.  RubyEclipse, a SEGA employee, came out and participated in a discussion that has been the hot topic of every Sonic website since the trailers launch.  While company participation in fan issues is important due to its rarity within this fanbase, his respect for both sides of the debate should be noticed and taken with everybody as they weigh in on message boards and comment walls.

He didn’t come out and brush off anybody’s opinion, name-call, or harass just because somebody’s opinion was different than his own.  It was something that I saw few and far between in each of our articles that we posted a few days ago (Dread’s was slanted positively; mine was the obvious negative… we disagree, but we’re still best buds aka “broniks”).  The same thing occurred when reviews came out for games like Sonic Unleashed and Sonic & the Black Knight.

Reviews and articles that slammed those games (or Sonic 4 in this instance) were just outright ignored by hot-heads and authors were being called things like “biased,” “idiots,” “babies,” “unpleaseable” (which isn’t a word) and “complete fucking morons who aren’t intelligent at all.” Some people didn’t even choose to read the whole thing.  Dread and I didn’t cut each other or any reader of a different opinion down and yet, people were going off.

Why does that have to happen?  Nobody’s going to think or feel the same way.  This wild difference in opinion isn’t exclusive to the Sonic fandom either.  It’s everywhere in the world.

I might have read too far into RubyEclipse’s posts, but that’s okay.  By doing so, I felt better about the situation unfolding across the blue-hedgehog-forum universe.  So, complaining about complainers or cut others down?  It doesn’t help.  It makes everything worse (complaining about complaining is still complaining).  As RubyEclipse said, those that voice against you have a right to their opinion, too, and it might even be taken into consideration by those in charge.

Unless that opinion is whether a scientifically-proven illness is “real” or “fake.”  Then, you can just get the hell out.  😉

Hey, here’s a bonus.  How about a fun “compromise?”  Aaaayyyyy?

Steve Lycett Speaks Out After ASR Leaks

After all of the leaks surrounding Sonic & SEGA All Stars Racing Steve Lycett of Sumo Digital under his S0L tag has been mostly absent in the SEGA/Sonic community but has made one post in a topic over at the Official SEGA Forums Sonic & SEGA All Stars Racing board.

Obviously Steve can’t confirm or deny the leaks but he does address some questions people might have on their mind and what had to be taken into consideration when making the game such as the variety of audiences the team had to cater for.
Steve’s full post is below –

I’m breaking cover in this thread of wrongness

First -I’m not going to talk specific characters – certainly not till I see anything official. I don’t see any official reveals – and until you do – I wouldn’t believe anything either 😛 Don’t bother asking or PM’ing me either. My lips are sealed!

When all the characters are revealed, I’m sure we’ll hear a couple of things…

1. “Why isn’t character X in the game! I’m gonna cry and cry till I’m all out of tears till you add them!”

First, wipe your nose, second, stop crying. It’s not a good look on a 35 year old man!

When we make these games, we do two things. First we need to ensure we have a varied and ranged cast – that – and hold yourself- are as interesting to a non-Sega fan, as they are to a die hard Sega fan…

Take yourself back to when you’re a small child, someone hands you the joypad and you take your first steps into videogaming. You’ve no pre-conceptions, you are mesmerised by the blue skies, the vivid green grass, the character you’re playing is joyfully jumping on the heads of passing Koopa’s – no wait – Badniks.

You’re about to be a gamer, you realise this is GREAT! But you don’t know the characters, you don’t pore over the names of stages, you’re enthralled as you’re having fun and you’re lost in a whole new world. Remember games are about fun 😛

So we’re making this game for that kid too. We do out best to get the fan service in the games, and yes, a big part of what it’s about it nostalgia, and we try our best to sit in both camps. But… this game has to appeal to a very wide audience, and we’d like to get some new gamers in and teach them something about Sega too.

2. “You are calling this game Sega All-Stars – yet character Y appeared in only one game, and they shouldn’t be in as I want character Z! (note the Z doesn’t stand for Zool OK!”

So maybe you disagree with our and SEGA’s choices. Be our guest! Again, we’ve got to make sure the cast is varied for Billy’s Gran who got a Wii for Christmas. She’s heard about that game where you can race a hedgehog against a fox, and she wants some of that action!

As we’ve always maintained, we’ve gone for a good mix across ALL ages of Sega. For all those fans who don’t like Jet Set Radio, we’ve got a forum full elsewhere who all high-fived when they saw Beat drift into view. We can’t please you all, but I think when all is revealed, we’ll have pleased a lot more folk than we did with SST.

You can’t accuse of us not listening either. We did a LOT of research after SST shipped, and I feel we’ve got in a lot of characters that were requested last time. Remember Ryo, we wanted him, and we’d got the research to prove that you guys wanted him too! It might never have happened otherwise. Yep, we’ve had a late rush of support for some characters this time, and if we do something along these lines again, or do DLC, maybe we’ll look at trying to get them in a future title. Or maybe some of them are already in, but not in a form you expect. I know at least one that’s going to make a lot of folk happy.

The other thing – is that some characters may not fit in the style of the game we’re making here. We’re doing a bright, colourful, happy shiny game. Some of the ones we’ve had suggested – are clearly not bright happy colourful characters. We’ve also got an age rating to adhere too, and some characters very much certainly would scupper this…!

It’s good you’re all so excited, it’s good you all want to fight for the characters you love. We feel the same way! But we’re still human and we still have budgets and timescales. We still want to spend some time with family and loved ones, who haven’t seen us for months as we’ve been putting the extra special effort into this game for you.

Finally, remember we’ve been doing our very best to make a game for everyone, be they old fans or new, or fans we’re going to recruit soon who will then love Sega in future, just as much as you love Sega now.

Right, back to fixing bugs, or you’ll never get your hands on the game.


A cheeky little hint at a character that appears in the game in some form or another that people are going to like ay? I wonder who that will be?

Thanks to Clisp at the SSMB for the heads up!

Project Needlemouse Challenge #3 NOW LIVE

Third Project Needlemouse Challenge is now LIVE at the Official Sonic board over at SEGA forums.

From RubyEclipse of SEGA of America at the forum –

Hi everyone,

For those of you new around here, welcome to the SEGA/Sonic forums! Today’s part of the Needlemouse Challenge will be taking place here – to enter, just post on this thread with the correct responses!

Here are today’s questions:

How many acts were in each zone of Sonic 1?
What was the first game to feature Super Sonic?
The original Sonic the Hedgehog featured special stages with morphing backgrounds – can you name two of the animals seen in that background?

You guys have 20 hours to achieve the 750 needed to knock off additional characters from the roster tomorrow, or 1,000 for the bonus point!

Good luck everyone!

SEGA of America blog reveals Vector and Tikal are todays cuts from the character list.
With over 900 correct answers to yesterdays challenge the bonus point was achieved, just one more this week and we get the special surprise on Friday aswell as the full list of characters appearing in the game.

RubyEclipse has noted the following –
The bonus points count towards a little something special related to Project Needlemouse that we’ll reveal if you guys earn enough.

The bonus point reward is not related to characters, and though I don’t want to hype it up too much for sake of people complaining, I think it’s pretty cool personally.

New ASR Info From Steve Lycett

Steve Lycett from Sumo Digital in one of his communitty visit’s has recently answered alot of fan’s questions in the SEGA forums. Since some questions weren’t as relevants as others we’ll only list the more important info to come from the answers

– You can play your own music during gameplay on the Xbox version but not on PS3.
– The DS version contains an exclusive Crush 40 track(track as in music of course)
– You can influence the colour of one vehicle in the game though Steve doesn’t state which vehicle.
– Snaking isn’t possible
– Sumo Digital’s network model should prevent cheaters/hackers though this can’t be 100% guaranteed.
– Some platforms will have downloadable time trial ghosts and all versions will all be able to save local ghosts.
– Only Xbox 360 and PS3 versions support voice chat via headset.
– Steve Lycett’s favourite track is Lava Lair using tree tops for drifting. Steve says “you’ll see why”
– The game starts with things locked, then you have to earn Sega Miles to buy new content in the Shop.
– Every version but the DS version has some very difficult Ghost cars from the track designer to beat.
– Steve’s favourite playable character in the game is still Big the Cat and one character he can’t talk about yet.
– Controls plan for the PC versions is for keyboard or game controllers.
– Steve can’t touch the topic of PS3 exclusive content right now.
– When asked about a Thank Your For Playing screen at the end of the game Steve says the game does say Thank You For Playing but that’s all he can say right now.

Full list of questions and answers can be found all together in my post in the SSMB topic.

Source: SEGA Forums topic