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  1. The Sonic franchise has branched off from video gaming into all sorts of media now. There's merchandise, live-action movies, TV cartoons, Netflix series, animated movies, and much more. Add on to the fact that Sonic the Hedgehog is very well known, and it's not all that surprising that it was the third best performing license in the UK for the month of January! The data comes from Circana Group and relayed to Twitter via Dave Luty, and it is based on United Kingdom sales as of January 2024 by comparing it to the sales from exactly a year before, back in January 2023. Hence, the whole "year-to-date" thing. It is a very common thing used in tracking sales in general, and not just for the video gaming industry. It's a great way to figure out any trends occurring, and for a company to see if any adjustments they've made in the past are paying off. Still, it is worth noting that Sonic isn't in the top spot. That honor goes to Star Wars, which did so well that the runner-up, Gabby's Dollhouse, could only make half of what Star Wars managed to do. In fact, Gabby's Dollhouse was much closer to Sonic than Star Wars. On the other hand though, chilidogs were nearly overtaken by pizza as Sonic was just a pinch away from switching spots with the Teenage Mutant Ninja Turtles. So, what drove the sales for Sonic then? The simple answer is merchandise. Almost 90% of Sonic sales in January 2024 were due to merchandise. 49% of it was building sets such as LEGO, and another 40% of it was action figures. It probably doesn't need to be said, but there's a reason why Sonic merchandise is constantly being made and there's so much of it. Sonic merch sells, and it sells a lot. So, will Sonic continue to see success like this? It's hard to say. Sonic merchandise is very successful, but you can't rely on that alone. After all, Sonic the Hedgehog is, at heart, still a video gaming franchise. And, well, SEGA needs money too. There is Sonic X Shadow Generations coming out this fall. But whether that will help push Sonic onto these charts again is something that remains to be seen. And it's very possible that other franchies, including ones much bigger than Sonic, could make its appearance later this year. Time will tell. Nevertheless, it's always great to see the Blue Blur seeing this success. Via Twitter Original Post Content: View full story
  2. The Sonic franchise has branched off from video gaming into all sorts of media now. There's merchandise, live-action movies, TV cartoons, Netflix series, animated movies, and much more. Add on to the fact that Sonic the Hedgehog is very well known, and it's not all that surprising that it was the third best performing license in the UK for the month of January! The data comes from Circana Group and relayed to Twitter via Dave Luty, and it is based on United Kingdom sales as of January 2024 by comparing it to the sales from exactly a year before, back in January 2023. Hence, the whole "year-to-date" thing. It is a very common thing used in tracking sales in general, and not just for the video gaming industry. It's a great way to figure out any trends occurring, and for a company to see if any adjustments they've made in the past are paying off. Still, it is worth noting that Sonic isn't in the top spot. That honor goes to Star Wars, which did so well that the runner-up, Gabby's Dollhouse, could only make half of what Star Wars managed to do. In fact, Gabby's Dollhouse was much closer to Sonic than Star Wars. On the other hand though, chilidogs were nearly overtaken by pizza as Sonic was just a pinch away from switching spots with the Teenage Mutant Ninja Turtles. So, what drove the sales for Sonic then? The simple answer is merchandise. Almost 90% of Sonic sales in January 2024 were due to merchandise. 49% of it was building sets such as LEGO, and another 40% of it was action figures. It probably doesn't need to be said, but there's a reason why Sonic merchandise is constantly being made and there's so much of it. Sonic merch sells, and it sells a lot. So, will Sonic continue to see success like this? It's hard to say. Sonic merchandise is very successful, but you can't rely on that alone. After all, Sonic the Hedgehog is, at heart, still a video gaming franchise. And, well, SEGA needs money too. There is Sonic X Shadow Generations coming out this fall. But whether that will help push Sonic onto these charts again is something that remains to be seen. And it's very possible that other franchies, including ones much bigger than Sonic, could make its appearance later this year. Time will tell. Nevertheless, it's always great to see the Blue Blur seeing this success. Via Twitter
  3. SEGA has launched a brand new Sonic the Hedgehog 'Franchise Sale' on Steam this week, offering discounts on almost every single Sonic game available on the platform - except 2011's Sonic Generations. The headliners for this latest range of blue blur discounts centre around the most recent releases: Sonic Origins Plus is listed at 35% off (from £34.99 to £22.74 GBP), Sonic Superstars at 50% off (from £54.99 to £27.49) and Sonic Frontiers a whopping 60% off (from £49.99 to £19.99). But many other classic Sonic titles are also on offer - from Sonic Colors Ultimate (70% off) to Team Sonic Racing (75%) and Sonic 4 Episode I and II (75% each). Even 2010s classic spinoff titles Sonic & SEGA All-Stars Racing (50%) and its Transformed sequel (75%) are listed. While Sonic Mania, Sonic Adventure and Sonic Adventure 2 are also missing from the Franchise Sale, it is the curious omission of Sonic Generations that has fired up the internet, with strong rumors of a return of the 20th Anniversary platformer coming via an announcement due as soon as tomorrow. SEGA also runs similar Franchise Sales quite frequently on Steam, and the game has been listed in the past, so its current full-price status has definitely not gone unnoticed by the community. The current Sonic Franchise Sale is now on and it's a great way to fill any gaps in your Steam collection - click here to head there and start spending! Original Post Content: View full story
  4. SEGA has launched a brand new Sonic the Hedgehog 'Franchise Sale' on Steam this week, offering discounts on almost every single Sonic game available on the platform - except 2011's Sonic Generations. The headliners for this latest range of blue blur discounts centre around the most recent releases: Sonic Origins Plus is listed at 35% off (from £34.99 to £22.74 GBP), Sonic Superstars at 50% off (from £54.99 to £27.49) and Sonic Frontiers a whopping 60% off (from £49.99 to £19.99). But many other classic Sonic titles are also on offer - from Sonic Colors Ultimate (70% off) to Team Sonic Racing (75%) and Sonic 4 Episode I and II (75% each). Even 2010s classic spinoff titles Sonic & SEGA All-Stars Racing (50%) and its Transformed sequel (75%) are listed. While Sonic Mania, Sonic Adventure and Sonic Adventure 2 are also missing from the Franchise Sale, it is the curious omission of Sonic Generations that has fired up the internet, with strong rumors of a return of the 20th Anniversary platformer coming via an announcement due as soon as tomorrow. SEGA also runs similar Franchise Sales quite frequently on Steam, and the game has been listed in the past, so its current full-price status has definitely not gone unnoticed by the community. The current Sonic Franchise Sale is now on and it's a great way to fill any gaps in your Steam collection - click here to head there and start spending!
  5. SEGA is hopeful that sales of Sonic Superstars will pick up over the holidays, after admitting in a financial briefing that initial pickup of the game has been weaker than the company had anticipated. "Sonic Superstars was released in October, which is a slightly weaker start than we had anticipated," said Haruki Satomi, Sega Sammy Holdings' president and group CEO [link to briefing here]. "But in reality, when Sonic IP sells the most is mainly November to December, and more than 90% of this title’s marketing cost will be spent in the Thanksgiving and holiday season from November onwards." Sonic Superstars launched in late October to a positive critical response (check out our 4/5 review here), but its fate was unfortunately linked to a number of other high-profile games that competed for money and time during the same month - including Nintendo's own Super Mario Bros Wonder, which released in the same week. However, Satomi thinks that sales will match that of Sonic Frontiers in the end. "Although in the financial results announced today, we are forecasting this title’s sales slightly weaker with the view of the status of start mentioned above, we plan to continue our marketing efforts to sell on the same level as Sonic Frontiers." It is worth bearing in mind that these comments were made on November 8, well before Black Friday where Sonic the Hedgehog game sales tend to be particularly strong (and indeed SEGA cut the price of Sonic Superstars significantly during last week's Thanksgiving holiday period), and Satomi even stresses this point in the quotes above. Responding to a question in the investor Q&A that followed, regarding Sonic Superstars' initial performance, SEGA representatives did note a strong competitive market as one of the reasons for its slow start. "We believe that the impact of other companies' major title released at the same time is significant, but we plan to expand the promotion towards the holiday season, especially in overseas market. Both the Metacritic score and user score are higher than SONIC FRONTIERS, and we would like to continue to sell firmly." We think Sonic Superstars is a great little game, so we're rooting for it to sell better over the holiday period and beyond. Let's see what happens! via VGC Original Post Content: View full story
  6. SEGA is hopeful that sales of Sonic Superstars will pick up over the holidays, after admitting in a financial briefing that initial pickup of the game has been weaker than the company had anticipated. "Sonic Superstars was released in October, which is a slightly weaker start than we had anticipated," said Haruki Satomi, Sega Sammy Holdings' president and group CEO [link to briefing here]. "But in reality, when Sonic IP sells the most is mainly November to December, and more than 90% of this title’s marketing cost will be spent in the Thanksgiving and holiday season from November onwards." Sonic Superstars launched in late October to a positive critical response (check out our 4/5 review here), but its fate was unfortunately linked to a number of other high-profile games that competed for money and time during the same month - including Nintendo's own Super Mario Bros Wonder, which released in the same week. However, Satomi thinks that sales will match that of Sonic Frontiers in the end. "Although in the financial results announced today, we are forecasting this title’s sales slightly weaker with the view of the status of start mentioned above, we plan to continue our marketing efforts to sell on the same level as Sonic Frontiers." It is worth bearing in mind that these comments were made on November 8, well before Black Friday where Sonic the Hedgehog game sales tend to be particularly strong (and indeed SEGA cut the price of Sonic Superstars significantly during last week's Thanksgiving holiday period), and Satomi even stresses this point in the quotes above. Responding to a question in the investor Q&A that followed, regarding Sonic Superstars' initial performance, SEGA representatives did note a strong competitive market as one of the reasons for its slow start. "We believe that the impact of other companies' major title released at the same time is significant, but we plan to expand the promotion towards the holiday season, especially in overseas market. Both the Metacritic score and user score are higher than SONIC FRONTIERS, and we would like to continue to sell firmly." We think Sonic Superstars is a great little game, so we're rooting for it to sell better over the holiday period and beyond. Let's see what happens! via VGC
  7. SEGA Sammy has reported that the Sonic the Hedgehog game series has sold a total of 5.8 million units worldwide in the past fiscal year (ending March 2022), an increase of 30% over 2021 on the back of new release Sonic Colors: Ultimate. During the Japanese corporation's annual business and shareholder meeting, SEGA CEO Haruki Satomi shared details of the Sonic series' sales performance over the last two years. In the fiscal year 2021 (from April 2020-March 2021), the franchise had sold 4.4m units by comparison. SEGA also revealed in its report that it aims to spend the next fiscal year (April 2022 through March 2023) "strengthening user engagement" in its core franchises, with the Sonic series specifically mentioned as an area of focus. Noting the release of the Hollywood Sonic movies, the upcoming Sonic Prime on Netflix and SEGA's own Sonic Frontiers, the company will use these projects as a means to further expand Sonic's brand awareness globally. Beyond Sonic, SEGA Sammy also announced a focus over the next year on "multiple" remakes and remasters on top of its planned schedule of new titles in already-established franchises. Sonic was not specifically mentioned as a future focus for this new endeavour, but it did state that an example of this strategy would be the upcoming Sonic Origins - a compilation of classic 16-Bit Sonic titles to be released on modern platforms. It is likely that SEGA will be looking more broadly at its back catalogue with regards to remakes, but with Sonic fans clamouring for a modern platform release of Sonic Unleashed (outside of Xbox's Backward Compatibility program) amongst other things, it feels like this is an area in which SEGA's stated goal of expanding Sonic's brand could fit quite well. Source: SEGA Sammy / VGC
  8. SEGA Sammy has reported that the Sonic the Hedgehog game series has sold a total of 5.8 million units worldwide in the past fiscal year (ending March 2022), an increase of 30% over 2021 on the back of new release Sonic Colors: Ultimate. During the Japanese corporation's annual business and shareholder meeting, SEGA CEO Haruki Satomi shared details of the Sonic series' sales performance over the last two years. In the fiscal year 2021 (from April 2020-March 2021), the franchise had sold 4.4m units by comparison. SEGA also revealed in its report that it aims to spend the next fiscal year (April 2022 through March 2023) "strengthening user engagement" in its core franchises, with the Sonic series specifically mentioned as an area of focus. Noting the release of the Hollywood Sonic movies, the upcoming Sonic Prime on Netflix and SEGA's own Sonic Frontiers, the company will use these projects as a means to further expand Sonic's brand awareness globally. Beyond Sonic, SEGA Sammy also announced a focus over the next year on "multiple" remakes and remasters on top of its planned schedule of new titles in already-established franchises. Sonic was not specifically mentioned as a future focus for this new endeavour, but it did state that an example of this strategy would be the upcoming Sonic Origins - a compilation of classic 16-Bit Sonic titles to be released on modern platforms. It is likely that SEGA will be looking more broadly at its back catalogue with regards to remakes, but with Sonic fans clamouring for a modern platform release of Sonic Unleashed (outside of Xbox's Backward Compatibility program) amongst other things, it feels like this is an area in which SEGA's stated goal of expanding Sonic's brand could fit quite well. Source: SEGA Sammy / VGC View full story
  9. It happened a little later than I’d hoped, but it finally happened: Sonic the Hedgehog 2 has surpassed $400 million, putting it amongst a rare breed of video game movies to surpass that milestone. Only four other movies hav reached that number: Uncharted ($401 mill), Rampage ($422 mill), Detective Pikachu ($433.4 mill), and Warcraft ($439 mill). It will almost certainly surpass Uncharted, potentially as early as this weekend, but as it stands it is now the fifth most profitable video game movie of all time, and the only one of the 5 to achieve that number without being released in Japan or China. It’s US numbers now sit at $190,564 million, with it typically making well under $100k daily. Internationally, it’s now at $209,450 million, bring its total box office to $400,015,448. It’s been interesting charting Sonic 2’s box office success, and seeing it persist in theaters for this long. I have to say, I wasn’t actually sure it could hit this number. Paramount has got to be happy with this. It’s easy to see why they bet big on this franchise before this movie even came out. This news caught me a little off guard, as international numbers are usually only posted on Sunday, but I guess Paramount wanted to get these numbers out early, given the milestone. This might be the last box office article, at least until Sonic 2 releases in Japan on August 19. If it manages to surpass Uncharted before then, I’m sure that’ll warrant one more. Hope ya’ll enjoyed my game references, I’ve got just three left after this. via Box Office Mojo
  10. Just days after Sonic 2 surpassed the $400 million milestone, it has now passed another: it has now surpassed Uncharted’s $400,636,000 global box office, with a $400,924,000 gross as of this weekend. This means Sonic 2 is now the fourth highest grossing video game movie of all time globally, putting it behind only Rampage ($428 million), Detective Pikachu ($433 million), and Warcraft ($439 million). Of course, its important to note that these movies achieved these numbers with releases in major box office markets like Japan and China, places Sonic 2 has yet to release in. Sonic 2 reaches this milestone even as it has continued to disappear from US theaters. Surprisingly, however, it isn’t entirely gone yet. Sonic 2 is still in 234 theaters as of this weekend. A mere five percent of where it started, but still enough to bring in more than $100,000 this week. Between this and Sonic 2’s continued global presence, its total box office will probably continue to inch higher in the coming weeks. Nevertheless… this is the end of these articles, at least for now. Sonic 2 is still expected to hit Hong Kong later this year, and is also expected to release in Japan on August 19. Japan can be a major box office market, but it’s an open question whether or not a Sonic movie will do well there. The first movie released in the midst of Japan’s COVID lockdowns and grossed only $1.5 million, so this will be the series’ first real shot at the country’s box office. We’ll see soon enough!
  11. SEGA has confirmed that Sonic Frontiers has sold over 2.5 million units worldwide since its release on November 8, making it the best selling Sonic game in more then a decade, despite only being out a month. In fact, Frontiers has already managed to sell 43% of what Sonic games as a whole managed to sell during the entirety of SEGA’s previous fiscal year. What’s more impressive, Frontiers is also among the fastest selling mainline Sonic games of all time. While old sales data can be difficult to find, it appears Sonic Frontiers is the second-fastest selling Sonic game ever, only sitting behind Sonic the Hedgehog 2, which sold 3.2 million cartridges in two weeks. At the very least, it’s up there. With numbers like these, Sonic Frontiers is an inarguable success. The next question is whether or not the game will have legs.
  12. Cube-Europe has posted an article from an interview with 'the man' Yuji Naka, with the bulk of him explaining that there will not be a continuation in the Sonic Adventure series. Quite frankly, this has been said before, but it seems that many fans were not sure up until now. The reason being is that Sonic Team are currently focused on Sonic Heroes, Phantasy Star Online III and Billy Hatcher and the Giant Egg. However, in a more shocking stance, Chicken-boy Billy may be the last Gamecube exclusive that Sonic and SEGA fans will ever see, due to "poor sales of its games on the platform". This is sure to cheese off a lot of SEGA and (especially) Sonic fans, who bought the Gamecube solely for the purpose to play Sonic Team's games on the console. Furthermore, in light of the apparent arrival of Sony's PSP (PlayStation Portable, FYI) handheld console, SEGA have announced they will indeed be making games for the console to rival Nintendo's Game Boy Advance.
  13. Sonic Colors Ultimate has hit Steam, and it seems SEGA is celebrating the occasion with sales of Sonic games on both the Steam Store & New Egg. The sales on both stores are a bit different, with different prices and titles available, so we’ve compiled both here. Steam Sales On Steam, all Sonic games are on sale for as much as 75% off, including: Sonic Frontiers: $41.99 Sonic Frontiers – Digital Deluxe: $48.99 Sonic Colors Ultimate: $27.99 Sonic Colors Ultimate – Digital Deluxe: $31.49 Sonic Origins: $19.99 Sonic Origins – Digital Deluxe: $22.49 Sonic Mania: $9.99 Sonic Mania Encore DLC: $2.49 Sonic Adventure 2: $2.49 Sonic Adventure 2 Battle DLC: $0.74 Sonic Adventure DX: $1.99 Sonic Generations: $4.99 Sonic Forces: $9.99 Sonic Lost World: $7.49 Team Sonic Racing: $9.99 Sonic & All-Stars Racing Transformed: $4.99 Sonic & SEGA All-Stars Racing: $2.49 Sonic 3D Blast: $1.24 Sonic 4 Episode I: $2.49 Sonic 4 Episode II: $2.49 Newegg Sales Meanwhile, New Egg is having a more discounted sale for Sonic games with Steam codes. The selection isn’t quite as big, but the discounts are steeper. You can find the sale here. Check below for the prices: Sonic Frontiers: $39.99 Sonic Frontiers – Digital Deluxe: $43.99 Sonic Origins: $15.99 Sonic Origins – Digital Deluxe: $19.99 Sonic Mania: $7.99 Sonic Mania Encore DLC: $1.99 Sonic Adventure 2: $1.99 Sonic Adventure 2 Battle DLC: $0.59 Sonic Adventure DX: $1.59 Sonic Generations: $3.99 Sonic Forces: $7.99 Sonic Lost World: $5.99 Team Sonic Racing: $7.99 Sonic & All-Stars Racing Transformed: $3.99 Sonic & SEGA All-Stars Racing: $1.99
  14. Sonic Adventure 2 Battle isn't just a top-seller for SEGA in general. It's also one of the best-selling third-party games on Nintendo's Gamecube, selling nearly 500,000 copies in the US in the year or so since the console's been available for sale. The news comes from IGN, which compiled sales data on the Top 10 games over the last year. Besides Nintendo's own exclusives (which to be fair, you'd expect to top the best-selling lists of their console), Sonic Adventure 2 Battle comes just after Star Wars and comes fifth overall. See the full chart below. Great news for Sonic and Sega!
  15. Yeah, you read that correctly. That wasn't a typo. This past week's Media Create charts are in for the Japanese video gaming market, and SEGA's swansong console managed to just about reach double digit sales. Of course, the Dreamcast was killed off a year and a half ago, so we wouldn't expect too many people to be picking one up in mid-2002. But still, it's a difficult sight to see for the little white console that could. Even the age-old Nintendo 64 and original Game Boy outsold it. Not an end it ever deserved. The sales figures run from 5th August - 11th August 2002. Full chart below, with total sales in parentheses. PlayStation 2 - 75,900 // (2.4 million) Game Boy Advance - 51,900 // (1.6 million) Gamecube - 13,300 // (703,500) WonderSwan Crystal - 5,100 // (60,300) PSOne - 3,200 // (161,700) Xbox - 3,000 // (235,100) Game Boy Color - 1,300 // (67,700) WonderSwan Color - 1,200 // (102,200) WonderSwan - 190 // (5,400) Nintendo 64 - 40 // (5,400) Game Boy - 20 // (4,300) Dreamcast - 10 // (17,100) Source: XenGamers
  16. The USA game sales charts are in, and the results are good for Sonic games on Nintendo platforms. According to the latest data, Sonic Advance is the second-best selling GBA game from January - July 2002, while Sonic Adventure 2 Battle is the best-selling Gamecube game during the same period. This will be great news for SEGA and Sonic Team, who have recently committed heavily on Nintendo platforms with a Sonic Adventure port, sequel to Sonic Advance and Sonic Mega Collection coming soon. It follows a previous report where both Sonic Advance and SA2 Battle reached the one million mark in worldwide sales. Full chart below. Gamecube: Sonic Adventure 2 Battle Super Smash Bros. Melee Resident Evil Bond: Agent Under Fire Spider-Man Rogue Leader Luigi's Mansion Pikmin NBA Courtside 2002 Super Monkey Ball Game Boy Advance: Super Mario Advance 2 Sonic Advance Mario Kart: SS Dragon Ball Z Super Mario Advance Golden Sun Wario Land 4 Frogger Spyro Harry Potter
  17. SEGA keeps coming out with the hits this month, and it's only the 2nd of July! The company has revealed that Sonic Adventure 2 Battle and Sonic Advance have shipped over one million units. Because of the two games' success, a version of the original Sonic Adventure will now also be released for Gamecube. According to the press release, on SEGA's Japanese website, the 1 million units milestone combines shipments of both Sonic Adventure 2 Battle on Gamecube and Sonic Advance on Game Boy Advance, to the three main gaming markets - Japan, North America and Europe. SEGA considers this achievement a great success, stating that it is the result of "maximising the synergistic effects" of Nintendo's Gamecube and Game Boy Advance consoles. The statement makes special mention of the ability for Sonic Advance to connect to SA2 Battle using the Nintendo GC-GBA link cable, so it believes that this connectivity has been the source of these games' popularity. In response to the news, not only did SEGA announce a sequel to Sonic Advance 2 and compilation game Sonic Mega Collection (which you can read about here), it also announced that a version of Sonic Adventure will be coming to Gamecube as well. The release date and pricing is currently undecided, but it specifically says 'Sonic Adventure 1' in the statement so we are sure it will be a port of the original Dreamcast game.
  18. The Sonic sales train keeps charging ahead at full speed, as SEGA has announced that sales of both Sonic Advance and Sonic Adventure 2 Battle have passed some significant milestones. During a press conference, SEGA revealed that Sonic Advance has sold 1.7 million units worldwide. That's a huge number, and 200k more than Virtua Fighter on the PS2 - a much more popular console than the GBA. Just demonstrates the power of Sonic! Sonic Adventure 2 Battle on the Gamecube has also performed very well, with SEGA also announcing that both the Gamecube launch title and Super Monkey Ball have sold 1.2 million units worldwide. Unfortunately, figures for each title weren't given, but we suspect that SA2 Battle would have contributed to a larger piece of that pie. Source: tSf News
  19. We knew Sonic could run, but we didn't know he had legs. His latest outing, Sonic Adventure 2: Battle on Nintendo's Gamecube, continues to dominate the US Gamecube sales chart since its release back in February 2002. Since last month's NPD report, Sonic Team's Dreamcast port has managed to hold off competition from Nintendo's own Super Smash Bros Melee as well as EA's James Bond: Agent Under Fire. Which is pretty impressive proof of Sonic's pulling power in North America. Here's the whole Gamecube Top 10 chart for the month: Sonic Adventure 2: Battle (SEGA) 007: Agent Under Fire (Electronic Arts) Super Smash Bros Melee (Nintendo) Gauntlet: Dark Legacy (Midway) NBA Street (Electronic Arts) Luigi's Mansion (Nintendo) Pac-Man World 2 (Namco) Bloody Roar: Primal (Activision) Pikmin (Nintendo) Star Wars: Rogue Squadron II (LucasArts) Source: ConsoleWire
  20. Microsoft might be getting a wave of interest from Western gamers with its first ever video game console, but in Japan it's a totally different story with SEGA's discontinued Dreamcast managing to outsell the Xbox! Crikey. Sadly we can't really put this down to a sudden late-game burst of Japanese admiration and enthusiasm for SEGA's final home console, as much as we'd like to. The Dreamcast only sold 3,427 units during the first week of April (1st - 7th). Rather, it's proof of a more-than-lukewarm reception of Microsoft's American-made platform, with Xbox selling just 2,179 units in the same period. Even Sony's original PlayStation sold more units, with 3,959 purchased during that week. Which is, depressingly, still more than what the Dreamcast managed - but hey, take your wins where you can find them, right? In comparison, Sony's PlayStation 2 sold 80,734 units and Nintendo's Gamecube sold 15,068 units. Source: Media Create (via Gamers)
  21. It sounds like Amazon helped give us some clues as to the popularity of Sonic Adventure 2 Battle, because the official sales charts are in and according to SEGA of America, the blue blur's latest game is currently the best-selling title on the Nintendo Gamecube. The port of the Dreamcast swansong sold 70,000 units in the past week on sale in the US, selling five times more than the second-best selling game on the Nintendo Gamecube-specific chart and as much as the next twelve titles combined, says SEGA of America. Quote time! "The strong sales numbers off the mark for 'Sonic Adventure 2 Battle' for Nintendo GameCube are a true testament to the star power of our legendary mascot, Sonic The Hedgehog, and to the strength of Sega as a third-party developer and publisher," said Peter Moore, president and COO, Sega of America. "With a 40-year heritage of incredible content and franchises, Sega's goal is to compete for the position of leading global publisher of interactive entertainment." A great start to the game's performance, hopefully this is replicated in the UK and Europe. Source: Planet GameCube
  22. SEGA has today announced that Sonic Frontiers has now sold more than three million copies worldwide, making it one of the fastest-selling Sonic the Hedgehog titles since the 1990s. Just in time for the first DLC content update to drop later tonight! The company shared the news on its official Japanese Sonic Twitter account, pointing to the game's recent accolades with the "Japan Game Awards 2022 Future Category Winner" and "Famitsu Dengeki Game Awards 2022 Best Action Adventure" award wins. At last count, the game sold 2.9 million copies globally by early February - so it has in effect sold an additional 100k units in the last month or so. Which is an incremental boost for sure, but it still gets the open zone adventure up to that 3 million milestone! We crunched some numbers and calculated that Frontiers is just 400k units away from surpassing Sonic Heroes to become one of the best-selling 3D Sonic the Hedgehog games ever. That's very exciting! Congratulations to Sonic Team and SEGA for the continued success of Sonic Frontiers! If you want to celebrate the DLC release with the rest of the Sonic Community, take a look at the special Achievements you can earn until the end of the month!
  23. Sonic Colors Ultimate has hit Steam, and it seems SEGA is celebrating the occasion with sales of Sonic games on both the Steam Store & New Egg. The sales on both stores are a bit different, with different prices and titles available, so we’ve compiled both here. Steam Sales On Steam, all Sonic games are on sale for as much as 75% off, including: Sonic Frontiers: $41.99 Sonic Frontiers – Digital Deluxe: $48.99 Sonic Colors Ultimate: $27.99 Sonic Colors Ultimate – Digital Deluxe: $31.49 Sonic Origins: $19.99 Sonic Origins – Digital Deluxe: $22.49 Sonic Mania: $9.99 Sonic Mania Encore DLC: $2.49 Sonic Adventure 2: $2.49 Sonic Adventure 2 Battle DLC: $0.74 Sonic Adventure DX: $1.99 Sonic Generations: $4.99 Sonic Forces: $9.99 Sonic Lost World: $7.49 Team Sonic Racing: $9.99 Sonic & All-Stars Racing Transformed: $4.99 Sonic & SEGA All-Stars Racing: $2.49 Sonic 3D Blast: $1.24 Sonic 4 Episode I: $2.49 Sonic 4 Episode II: $2.49 Newegg Sales Meanwhile, New Egg is having a more discounted sale for Sonic games with Steam codes. The selection isn’t quite as big, but the discounts are steeper. You can find the sale here. Check below for the prices: Sonic Frontiers: $39.99 Sonic Frontiers – Digital Deluxe: $43.99 Sonic Origins: $15.99 Sonic Origins – Digital Deluxe: $19.99 Sonic Mania: $7.99 Sonic Mania Encore DLC: $1.99 Sonic Adventure 2: $1.99 Sonic Adventure 2 Battle DLC: $0.59 Sonic Adventure DX: $1.59 Sonic Generations: $3.99 Sonic Forces: $7.99 Sonic Lost World: $5.99 Team Sonic Racing: $7.99 Sonic & All-Stars Racing Transformed: $3.99 Sonic & SEGA All-Stars Racing: $1.99 View full story
  24. Just days after Sonic 2 surpassed the $400 million milestone, it has now passed another: it has now surpassed Uncharted’s $400,636,000 global box office, with a $400,924,000 gross as of this weekend. This means Sonic 2 is now the fourth highest grossing video game movie of all time globally, putting it behind only Rampage ($428 million), Detective Pikachu ($433 million), and Warcraft ($439 million). Of course, its important to note that these movies achieved these numbers with releases in major box office markets like Japan and China, places Sonic 2 has yet to release in. Sonic 2 reaches this milestone even as it has continued to disappear from US theaters. Surprisingly, however, it isn’t entirely gone yet. Sonic 2 is still in 234 theaters as of this weekend. A mere five percent of where it started, but still enough to bring in more than $100,000 this week. Between this and Sonic 2’s continued global presence, its total box office will probably continue to inch higher in the coming weeks. Nevertheless… this is the end of these articles, at least for now. Sonic 2 is still expected to hit Hong Kong later this year, and is also expected to release in Japan on August 19. Japan can be a major box office market, but it’s an open question whether or not a Sonic movie will do well there. The first movie released in the midst of Japan’s COVID lockdowns and grossed only $1.5 million, so this will be the series’ first real shot at the country’s box office. We’ll see soon enough! View full story
  25. It happened a little later than I’d hoped, but it finally happened: Sonic the Hedgehog 2 has surpassed $400 million, putting it amongst a rare breed of video game movies to surpass that milestone. Only four other movies hav reached that number: Uncharted ($401 mill), Rampage ($422 mill), Detective Pikachu ($433.4 mill), and Warcraft ($439 mill). It will almost certainly surpass Uncharted, potentially as early as this weekend, but as it stands it is now the fifth most profitable video game movie of all time, and the only one of the 5 to achieve that number without being released in Japan or China. It’s US numbers now sit at $190,564 million, with it typically making well under $100k daily. Internationally, it’s now at $209,450 million, bring its total box office to $400,015,448. It’s been interesting charting Sonic 2’s box office success, and seeing it persist in theaters for this long. I have to say, I wasn’t actually sure it could hit this number. Paramount has got to be happy with this. It’s easy to see why they bet big on this franchise before this movie even came out. This news caught me a little off guard, as international numbers are usually only posted on Sunday, but I guess Paramount wanted to get these numbers out early, given the milestone. This might be the last box office article, at least until Sonic 2 releases in Japan on August 19. If it manages to surpass Uncharted before then, I’m sure that’ll warrant one more. Hope ya’ll enjoyed my game references, I’ve got just three left after this. via Box Office Mojo View full story
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