Project Sonic 2017 Announced

Announced at the 25th Anniversary Party, Sonic project 2017 “is not a sequel”. During the CG trailer we see an image of destruction in which Eggman mechs have taken over, as Sonic charges towards them he’s joined by… well… you’ll see. Continue reading Project Sonic 2017 Announced

New Sonic Voice Actor Announced

Sega has announced that Jason Griffith will no longer be the voice actor for Sonic the Hedgehog. Roger Craig Smith is confirmed as his replacement.

The actor has previously played the roles of Chris Redfield in Resident Evil 5, Ezio Auditore da Firenze in Assassin’s Creed 2, various roles in Valkyria Chronicles and Siegfried in Soul Calibur IV. In anime, Smith has voiced Deidara from Naruto and Shinji Hirako and Nova from Bleach.

Smith’s credentials in the voice acting world has not gone unnoticed by Sega’s community department – in particular ArchAngelUK, who is said to have played a part in the man’s signing. However, the announcement came from Sega America’s community blog.

Sonic will not be the only character to experience a voice change. SoA’s Kellie reveals that just about “everybody” in the current lineup has been replaced with new actors. The only other new VA to be announced was Kate Higgins as Tails – Higgins has played roles in Valkyria Chronicles, Madworld and anime Naruto in the past.

One cast member who has not been replaced is popular actor Mike Pollock, who retains his position as the malevolent Dr. Eggman.

This announcement follows the story we broke the other day about a change-up in the franchise’s vocal lineup.

So, what are you’re thoughts on all this? Is Sonic finally saved? Will the new voice actors offer the sort of talent you guys have been asking for?

‘Project Needlemouse’ Is Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4: Episode 1 is the official name of what has been known for months as ‘Project Needlemouse’. The news was announced on Gamespot in conjunction with Sega of America early this morning, along with a teaser trailer (above). The game is being developed by Sonic Team.

Featuring 3D models on a 2D plane, Sonic the Hedgehog: Episode 4 aims to be a return to form for the platforming series. Gamespot ran a 48-second trailer of the game – only three of which included a full-screen display of what we should expect. Corkscrew twists from Sonic 2 and double-screen loops from Sonic 3 were present in the brief time we had to see the action.

“While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc,” said brand manager Ken Balough to Gamespot on the Sonic 4 reveal. “We’re going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.”

The “Episode 1” part of the game’s title suggests episodic content – Balough was keen to stress that Sonic 3 & Knuckles were essentially two parts of the same game, and that Sega are going to tap into that some more with this downloadable title. Looks like the company is taking the whole “back to the roots” deal quite literally, right down to the ‘lock-on’ technology.

Although this is being tagged as a return to classic form, Balough announced that the homing attack – seen in modern titles since Sonic Adventure – will be added to Sonic’s roster of moves, which will include the Spin Dash and ‘Power Sneakers’ (which we assume will be a power up rather than a specific move). Players will be able to compete with one another for the fastest times via online leaderboards.

Now, Wii owners – don’t feel left out, because the game is hitting the WiiWare channel as well as Xbox Live Arcade and the PlayStation Network. Balough said that in terms of content all versions will be the same, but “the Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.”

The music is said to channel the 16-bit roots of the platforming series, according to Balough; “It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.”

So, let’s review; 2D adventure with 3D models, palm trees, badniks, corkscrews, loop-de-loops, 16-bit evolved music, continuation from Sonic & Knuckles, ‘lock-on’ technology and a homing attack; for Wii, PS3 and 360. We can’t really say any fairer than that!

Known as ‘Project Needlemouse’ for nearly six months since its official reveal on 9/9/09, Sonic the Hedgehog 4 has been the subject of an insane amount of fan fervor – more so than past Sonic titles if only for the fact that Sega has stayed relatively silent on releasing concrete details. What little information was drip-fed to the community (including badnik concept artwork and images of palm trees) resulted in pages and pages of excited speculation on forums and blogs alike.

Now we know for sure what Sonic the Hedgehog 4 is all about; what are your thoughts? Let us know in the comments section below, and stick with TSS for future details!

E3: 36 New Chronicles Screens

OK, we dropped the ball a little bit. We didn’t pick up on the new screenshots released by the SEGA Press guys the other day (we may add them to this article later on though), but these are new-new screens, literally fresh from today’s E3 Experience. What you get here is a few shots of a volcano-esque fiery area where you most likely run into Knuckles and Shadow in. There are some screens of Chao being used in battle, and a few character’s special POW moves too.

Finally, you also get to see the GUN Commander in full cartoony form. Hopefully he won’t break down and cry when he sees Shadow or something. Dude’s a soldier man. Ain’t no time to get sappy now.

Hit the jump for the images, as there are a lot of them. Continue reading E3: 36 New Chronicles Screens

E3: 23 New Unleashed Screens

Take a gander at all these new screenshots of Sonic Unleashed. High quality and everything. Some are from stages you’ve seen before, some are from the new China level, and some are HQ snaps of the Werewolf action. If nothing else it’s looking both interesting and tasty. Not an awful lot to report on these snaps otherwise besides the massive reach Were-Sonic appears to have to beat down foes, and some rather nice enemy design during the Sonic segments. Like the rather cool looking robot in the image below, which looks like something out of Knuckles’ Chaotix. If they’re called Badniks as well, that would be win. SEGA, make it happen.

Hit the jump for the full gallery. Continue reading E3: 23 New Unleashed Screens

UPDATE: GamesRadar uncover the story behind Sonic Xtreme

Regular visitors of will have noticed their site has been doing alot of features regarding Sonic the Hedgehog including ‘The rise, fall and deafening crash of Sonic’, ‘Retro reviews’, ‘Lost official artwork’ and most recently ‘The best Sonic moments ever’. At the end of the recent feature they explain that there is more Sonic on the way with another feature regarding the least-known chapter in Sonic’s past.

There’s more Sonic scheduled for next week too, including one extra-special story where we shed some light on one of the least-known chapters of Sonic’s history – something any Sonic fan should read. See you there.’

Continue reading UPDATE: GamesRadar uncover the story behind Sonic Xtreme

Smash Bros. Dojo Updates with Green Hill Zone

It’s been floating around the Internets for a few weeks now, but now it’s finally official: the Green Hill Zone is in Super Smash Bros. Brawl!

Today’s update at the Smash Bros. Dojo shows the Green Hill Zone stage in all its glory, with the usual commentary by Masahiro Sakurai. Features of the stage include sloping hills, collapsing terrain, and Tails, Knuckles, and Silver running by in the background.

Sonic Site Awards 2007 Reveal Late Awards

The Sonic Site Awards 2007 officially finished late last year, but technical problems had prevented us from getting the rightful winners their traditional award banners from each category.

These awards were created by DarkNoise, well-known fan artist, and were finished last week after constant problems with imaging programs. Below you can find the awards for each winner, please feel free to save the image and host on your website.

Information Station: Concept Mobius
Evolved Forum: No More Blue
Most Entertaining: The Sonic Show
Impressive Layout: Mystical Forest Zone
Worth It: Saturday Morning Sonic
Evolved Website: No More Blue
Fangame 2007: Retro Sonic
Artist 2007: Airlight
Comic 2007: Chaos Diamonds
Fiction 2007: A Rose And A Thorn
Music 2007: Snappleman (Malicious Fingers)
Elite Award: Sonic Cage Dome
Elite Award: Sonic Wrecks
Biggest Contribution: Darkspeeds
SONIC SITE AWARD 2007: Sonic Style

True Blue album tracklist released

Official Japanese Sonic the Hedgehog site has released the tracklist to new Sonic album True Blue: The Best of Sonic the Hedgehog

02. IT DOESN’T MATTER (SA2 Version)
10 SONIC X THEME Continue reading True Blue album tracklist released

NiGHTS to stand by Wii

Takashi Izuka has said in an interview with German site G-Wie-Gorilla that he think’s Nintendo’s machine was the right choice for NiGHTS and if they make a future installment it will be for Wii.

“When we decided to finally make a sequel to NiGHTS, we didn’t know which console it would be for,” he recalled. “We only decided later on that we would develop the game for the Wii. But I think it was a good choice – should we make another instalment, we would make it for the Wii.”

The new Wii game NiGHTS: Journey of Dreams has seen a mix of positive and negative reviews so far with it’s Japan and US launches but with the European release soon and the NiGHTS into Dreams port to PS2 hitting Japan soon we won’t count the jester out just yet.

For the full interview click here but beware, the text is all in German.

Stay tuned to Sonic News for more news as it happens!