Announced at the 25th Anniversary Party, Sonic project 2017 “is not a sequel”. During the CG trailer we see an image of destruction in which Eggman mechs have taken over, as Sonic charges towards them he’s joined by… well… you’ll see. Continue reading Project Sonic 2017 Announced
The actor has previously played the roles of Chris Redfield in Resident Evil 5, Ezio Auditore da Firenze in Assassin’s Creed 2, various roles in Valkyria Chronicles and Siegfried in Soul Calibur IV. In anime, Smith has voiced Deidara from Naruto and Shinji Hirako and Nova from Bleach.
Smith’s credentials in the voice acting world has not gone unnoticed by Sega’s community department – in particular ArchAngelUK, who is said to have played a part in the man’s signing. However, the announcement came from Sega America’s community blog.
Sonic will not be the only character to experience a voice change. SoA’s Kellie reveals that just about “everybody” in the current lineup has been replaced with new actors. The only other new VA to be announced was Kate Higgins as Tails – Higgins has played roles in Valkyria Chronicles, Madworld and anime Naruto in the past.
One cast member who has not been replaced is popular actor Mike Pollock, who retains his position as the malevolent Dr. Eggman.
This announcement follows the story we broke the other day about a change-up in the franchise’s vocal lineup.
So, what are you’re thoughts on all this? Is Sonic finally saved? Will the new voice actors offer the sort of talent you guys have been asking for?
Sonic the Hedgehog 4: Episode 1 is the official name of what has been known for months as ‘Project Needlemouse’. The news was announced on Gamespot in conjunction with Sega of America early this morning, along with a teaser trailer (above). The game is being developed by Sonic Team.
Featuring 3D models on a 2D plane, Sonic the Hedgehog: Episode 4 aims to be a return to form for the platforming series. Gamespot ran a 48-second trailer of the game – only three of which included a full-screen display of what we should expect. Corkscrew twists from Sonic 2 and double-screen loops from Sonic 3 were present in the brief time we had to see the action.
“While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc,” said brand manager Ken Balough to Gamespot on the Sonic 4 reveal. “We’re going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.”
The “Episode 1” part of the game’s title suggests episodic content – Balough was keen to stress that Sonic 3 & Knuckles were essentially two parts of the same game, and that Sega are going to tap into that some more with this downloadable title. Looks like the company is taking the whole “back to the roots” deal quite literally, right down to the ‘lock-on’ technology.
Although this is being tagged as a return to classic form, Balough announced that the homing attack – seen in modern titles since Sonic Adventure – will be added to Sonic’s roster of moves, which will include the Spin Dash and ‘Power Sneakers’ (which we assume will be a power up rather than a specific move). Players will be able to compete with one another for the fastest times via online leaderboards.
Now, Wii owners – don’t feel left out, because the game is hitting the WiiWare channel as well as Xbox Live Arcade and the PlayStation Network. Balough said that in terms of content all versions will be the same, but “the Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.”
The music is said to channel the 16-bit roots of the platforming series, according to Balough; “It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.”
So, let’s review; 2D adventure with 3D models, palm trees, badniks, corkscrews, loop-de-loops, 16-bit evolved music, continuation from Sonic & Knuckles, ‘lock-on’ technology and a homing attack; for Wii, PS3 and 360. We can’t really say any fairer than that!
Known as ‘Project Needlemouse’ for nearly six months since its official reveal on 9/9/09, Sonic the Hedgehog 4 has been the subject of an insane amount of fan fervor – more so than past Sonic titles if only for the fact that Sega has stayed relatively silent on releasing concrete details. What little information was drip-fed to the community (including badnik concept artwork and images of palm trees) resulted in pages and pages of excited speculation on forums and blogs alike.
Now we know for sure what Sonic the Hedgehog 4 is all about; what are your thoughts? Let us know in the comments section below, and stick with TSS for future details!
OK, we dropped the ball a little bit. We didn’t pick up on the new screenshots released by the SEGA Press guys the other day (we may add them to this article later on though), but these are new-new screens, literally fresh from today’s E3 Experience. What you get here is a few shots of a volcano-esque fiery area where you most likely run into Knuckles and Shadow in. There are some screens of Chao being used in battle, and a few character’s special POW moves too.
Finally, you also get to see the GUN Commander in full cartoony form. Hopefully he won’t break down and cry when he sees Shadow or something. Dude’s a soldier man. Ain’t no time to get sappy now.
Hit the jump for the images, as there are a lot of them. Continue reading E3: 36 New Chronicles Screens
Take a gander at all these new screenshots of Sonic Unleashed. High quality and everything. Some are from stages you’ve seen before, some are from the new China level, and some are HQ snaps of the Werewolf action. If nothing else it’s looking both interesting and tasty. Not an awful lot to report on these snaps otherwise besides the massive reach Were-Sonic appears to have to beat down foes, and some rather nice enemy design during the Sonic segments. Like the rather cool looking robot in the image below, which looks like something out of Knuckles’ Chaotix. If they’re called Badniks as well, that would be win. SEGA, make it happen.
Hit the jump for the full gallery. Continue reading E3: 23 New Unleashed Screens
Regular visitors of GamesRadar.com will have noticed their site has been doing alot of features regarding Sonic the Hedgehog including ‘The rise, fall and deafening crash of Sonic’, ‘Retro reviews’, ‘Lost official artwork’ and most recently ‘The best Sonic moments ever’. At the end of the recent feature they explain that there is more Sonic on the way with another feature regarding the least-known chapter in Sonic’s past.
There’s more Sonic scheduled for next week too, including one extra-special story where we shed some light on one of the least-known chapters of Sonic’s history – something any Sonic fan should read. See you there.’
It’s been floating around the Internets for a few weeks now, but now it’s finally official: the Green Hill Zone is in Super Smash Bros. Brawl!
Today’s update at the Smash Bros. Dojo shows the Green Hill Zone stage in all its glory, with the usual commentary by Masahiro Sakurai. Features of the stage include sloping hills, collapsing terrain, and Tails, Knuckles, and Silver running by in the background.
The Sonic Site Awards 2007 officially finished late last year, but technical problems had prevented us from getting the rightful winners their traditional award banners from each category.
These awards were created by DarkNoise, well-known fan artist, and were finished last week after constant problems with imaging programs. Below you can find the awards for each winner, please feel free to save the image and host on your website.
Information Station: Concept Mobius
Evolved Forum: No More Blue
Most Entertaining: The Sonic Show
Impressive Layout: Mystical Forest Zone
Worth It: Saturday Morning Sonic
Evolved Website: No More Blue
Fangame 2007: Retro Sonic
Artist 2007: Airlight
Comic 2007: Chaos Diamonds
Fiction 2007: A Rose And A Thorn
Music 2007: Snappleman (Malicious Fingers)
Elite Award: Sonic Cage Dome
Elite Award: Sonic Wrecks
Biggest Contribution: Darkspeeds
SONIC SITE AWARD 2007: Sonic Style
Official Japanese Sonic the Hedgehog site has released the tracklist to new Sonic album True Blue: The Best of Sonic the Hedgehog
01. LIVE & LEARN
02. IT DOESN’T MATTER (SA2 Version)
03. ESCAPE FROM THE CITY
04. HIS WORLD
05. SUPER SONIC RACING
06. SONIC – YOU CAN DO ANYTHING
07. SONIC BOOM
08. SONIC SPEED RIDERS
09. RACE TO WIN
10 SONIC X THEME Continue reading True Blue album tracklist released
Takashi Izuka has said in an interview with German site G-Wie-Gorilla that he think’s Nintendo’s machine was the right choice for NiGHTS and if they make a future installment it will be for Wii.
“When we decided to finally make a sequel to NiGHTS, we didn’t know which console it would be for,” he recalled. “We only decided later on that we would develop the game for the Wii. But I think it was a good choice – should we make another instalment, we would make it for the Wii.”
The new Wii game NiGHTS: Journey of Dreams has seen a mix of positive and negative reviews so far with it’s Japan and US launches but with the European release soon and the NiGHTS into Dreams port to PS2 hitting Japan soon we won’t count the jester out just yet.
For the full interview click here but beware, the text is all in German.
Stay tuned to Sonic News for more news as it happens!
That looks like an awkward position to drive in…
New screenshots of the upcoming Sonic Riders sequel to PS2 and Wii uploaded at SEGAs FTP show off some new content. Shadow and Rouge and confirmed to be back, now with the unsurprising inclusion of Blaze the Cat.
Other than the new Blaze sightings, water bike gear, flying gear and Chopper bike gear have been shown, expanding on the originals mere three type of vehicles (Board, Bike and Skate.) There’s also screens of some new courses such as the water based stage and temple like area. Continue reading New Riders 2 Screens Reveal Loads
PlayStation 2 Official Magazine UK have a new 8 page section dedicated to Sega Superstars Tennis. In it they have new information and screenshots, the screenshots show Amy, Dr.Eggman and Super Sonic playable. Amy and Dr. Eggman’s “Shadow the Hedgehog” art is being used for their character icons, how lazy.
The mag reveals Ulala changes costume from her orange suit to a white suit and Sonic changes to Super Sonic during a match which makes both characters turn the ball sparkly. Sega had no comments on this right now. Continue reading New characters for Sega Superstars Tennis
IGN have released four new gameplay videos of Sonic Rivals 2, one of them including a story scene between Tails and Espio. Ironic to the game’s name it look’s like characters will be coupled to WORK TOGETHER –
- Sonic and Tails
- Knuckles and Rouge
- Shadow and Metal Sonic (Fan-fiction love story writers will be loving this -_-‘)
- Silver and Espio (and this -_-‘)
It also look’s like we have adventure maps like the one in Sonic Advance 2 making a return.
There is alot of voicework in these video’s(Espio sounds terrible in my oppinion) and doesn’t seem to be written very well, for example at the start of the Knockout mode battle between Sonic and Knuckles Sonic says “Let’s race”. Continue reading More new screenshots and four new Rivals 2 Videos
A new Sonic Rivals 2 trailer has shown up, it shows footage of the final 2 battle modes out of the 6 – King of the Hill and Tag Mode.
King of the Hill mode is simply battling to earn the most points and keep the highest score while Tag mode is a pass the bomb kind of affair.
Omochao also makes a guest appearance in the King of the Hill mode, I’m guessing he’s a referee because he has a flag and seems to freeze players maybe to penalize them.
In Tag Mode it look’s like each player has a timer in which the bomb will explode if they hold it which is weird. It also look’s like you can ride rockets.
Like most trailers there is no music in this one.
Stay tuned to Sonic News for more Rivals 2 updates!
Online retailers are now displaying the European boxart to the DS version of Mario and Sonic at the Olympic Games which includes the Nintendo Wi-Fi Connection logo and is rated 3+ by Pegi.
What these online features are is unknown but will most likely be the same as on the Wii version.
Stay tuned to Sonic News for more information as we get it.
One of the endearing things we liked about Sonic was that he wasn’t as whored about as Mario has been on the whole ‘let’s do as many different sports and genres as possible’ game. We had Sonic Shuffle, lesson learnt for the most part.
SEGA have today announced that SEGA Superstars Tennis will be released on the PS3 and XBOX 360 and feature an entire roster of Sonic Team and SEGA characters such as Samba, Ulala and (yes!) Big the Cat. About time that freakishly slow cat got some more love.
Despite the premise of the game being a bit depressing, what with the year of spinoffs and what this tennis game could mean for the future of Sonic’s pimping days, the two screenshots released for the game appear to be just about the greatest things we’ve seen in years. Also note the Motobug as ball boy in the first image. Sumo Digital, the developers of this new spinoff, are our new heroes. Continue reading SEGA Superstars Tennis announced
Remember that Samba game rumor we reported awhile back? Well, it’s recently been confirmed. The latest issue of Nintendo Power confirmed that Sonic Team’s cult classic rhythm game will indeed be heading to the Wii in an all new sequel, developed by Gearbox, makers of the critically acclaimed acclaimed Brothers in Arms franchise. While it remains to be seen how these developers will go from gritty WW2 tactical shooters to a colorful light hearted rhythm game, Samba is certainly a perfect fit for the Wii.
The sequel will contain both old and new songs, but anything outside of that is currently unknown. Samba was listed in GameStop’s date base with a Febuary release date, although it remains to be seen whether that date was official or speculatory. The only date given by Nintendo Power is “2008”.
1up has updated it’s NiGHTS page with some new, awesome looking screenshots, showcasing a previously unseen level. Enjoy! Continue reading New NiGHTS Screens
SEGA of America have released the official Sonic Rush Adventure game site today! You can access it though the link in the ‘LINKS’ part of this report. Please be aware that the website is in flash. A lot of information is availiable for viewing, including new zone screenshots, music and general information about the game.Just follow the link road and all shall be revealed. Blaze is confirmed as being ‘playable’ in gameplay.
For those unable to view the site, the stry revealed there is as follows;
One day, a mysterious energy signal appears on Tails’ radar and he quickly grabs Sonic to go and investigate. As they fly further and further, a sudden storm comes and bowls them way off course. Soon after, Tails loses control of the plane and they go into a tail-spin over one of the islands. Continue reading Sonic Rush Adventure US Site Open
The English Playstation 2 magazine PLAY have featured a Sonic Riders: Zero Gravity article in the September issue of the magazine! The article divulges several details, not least of all the fact that Jet the Hawk (Of original Sonic Riders fame) is set to return alongside a few more new yet currently unrevealed characters.
According to the 2-page preview’s text regarding the story, Sonic the Hedgehog himself discovers an odd artifact that contains the power to alter gravity itself (Possibly alluded to in the game’s title), sparking the interest of his Extreme gear rival Jet the hawk. Naturally, a clash breaks out between the two over dominance of the mysterious artifact, leading them to settle their score over a few Extreme gear races across such courses known as ‘Botanical kingdom’ and Crimson Crater’, the former being the first stage and the latter being the second. Continue reading PLAY Magazine: Sonic Riders Sequel Details
Video game retailers EBgames and Gamestop have put up the supposed Sonic Riders sequel up ready for pre-ordering on their sites! The game is titled “Sonic Riders: Zero Gravity” and is listed as having a proposed shipping date of the 1st of February 2008. Currently revealed details on the sites also say that the game will be availiable on both Nintendo Wii (For the pre-order price of $49.99) and Playstation 2 (For the price of $29.99)
No other information has been revealed as of yet about Sonic Riders: Zero Gravity’s details except for the title. It’s not even yet known if it will be available for other consoles other than Nintendo Wii and Playstation 2 (Indeed, SEGA’S American and European sites make no mention of the game) but when we know, so shall you. So please stay tuned to The Sonic Stadium and Sonic News for more information as it breaks.
Many thanks to Holy Nightmare on the Sonic stadium forums for the tip-off!
Again, as this is mostly media oriented, no need for much of my blathering.
The NiGHTS: Journey of Dreams box art:
The NiGHTS Video with in game music:
It should be noted that the sound is a bit out of sync with the video, and the boss music starts way early, nevertheless this seems to be the official music. As a NiGHTS fan, I rather like the first one. The second one…sounds fitting, but a bit weird to me.
It has been confirmed, via newly released screenshots from GameSpot, that both Espio and Metal Sonic will be in the next Sonic Rivals. You can see the screenshots in the link below.
According to a french gaming website, as well as Sega-Europe, we’ve received official Sega confirmation of Sonic Rivals 2, slated for release on the PSP in autumn of this year.
According to the press release, Tails and two new characters are confirmed to be in the game, though details have not been revealed on the latter two characters at this time. More tidbits include a “jostling” new control scheme, allegedly meant to bring better customization and style to the existing control scheme, allowing for “tighter” competition. Sounds peachy. Continue reading Sonic Rivals 2 officially confirmed
Not much to say here, really, but various sources have confirmed (GameInformer, some random online store, GameTrailers) the existence of a sequel to Sonic’s PSP debut, Sonic Rivals! The game is set to come out on November 6th this year, and will be on sale for $39.99.
No other details have been revealed regarding the content of the game. Stay tuned to Sonic News for further developments!
We don’t normally cover stuff like this (hacking discoveries and whatnot), but we felt this was interesting enough to warrant a news story.
If you’ve ever been to Sonic CulT, S2Beta, or the like, you’d know that they tend to specialize in ROM hacking, and reverse engineering of Sonic games. Local guru, Link, decided to take that a step further, and delve into Sonic the Hedgehog, for Xbox 360.
What he found was certainly interesting.
In addition to many nifty tweaks, such as tweaking Tails’ gameplay to not suck, he made a single key discovery; one the likes of which hadn’t been seen in a Sonic game for years beforehand. Continue reading Sonic 06 Unearthed
Avast ye scurvy dogs!
Late this afternoon it was confirmed by both SEGA Europe and SEGA America, that development is now underway on a sequel to the Sonic Rush title, speculated a few weeks back on TSS. Sonic Rush Adventure is set to wash up on the shores in time for the Autumn this year.
Sonic will this time be pitted against a motley crew of Pirates, while fighting through 7 action-packed stages. Keeping in tradition of Sonic Rush, the game is pegged to “seemlessly Utilise” both of the DS screens once more. Not only that, but players will be able to assemble an Armada of ships to sail the seas, gathering rings, performing tricks and engaging in battles with other ships; all using the DS stylus control. Continue reading Sonic Rush Adventure Confirmed!
Sega has recently revealed new information regarding Nights 2. The game’s official name is “Nights: Journey of Dreams”. It will feature 7 new worlds, 3 new powers up called “Persona Masks”, a 2 player mode, will use the WiiConnect24 feature to allow players to send currently unknown items to friends Wiis, and will make use of the Wii’s forecast channel to change the scenery in accordance to the seasons.
The Persona Masks offer new shape shifting abilities to allow Nights to better navigate the land of Nightopia:
- Dragon mask: Transforms NiGHTS into a huge dragon and makes him resistant to wind effects.
- Dolphin mask: NiGHTS can change into a dolphin and explore under water.
- Rocket mask: NiGHTS takes the shape of a rocket and travels at supersonic speeds.
Little else is known about Nights: Journey of Dreams. Stay tuned!
First off, we’d like to apologize for both our downtime, and being so late to deliver the most widespread of news. Rest assured, though, we’re bucking up, and promise to deliver the latest Sonic News from now on, yadda yadda, you get the deal. Anywho, on with the show…
If you’ve snooped around the internets lately (or Sega’s website, to be more specific), you’d notice this little gem. What’s this? Sonic and Mario? In a game together? This isn’t a photoshop, right?
And indeed, it isn’t! Continue reading Sonic and Mario finally in cahoots!
SEGA are getting ready to announce a new NiGHTS Into Dreams game for the Nintendo Wii, it has been reported. Gaming website SPOnG.com first revealed the information, where it writes that SEGA all but confirmed ‘NiGHTS 2’, yet wasn’t prepared to state this on the record.
Before SPOnG’s article, the Official Nintendo Magazine in the UK printed a teaser image in their current issue that has been rumoured to be a reference to NiGHTS. The magazine stated that it was a secret project to be revealed next month, but fears and doubts were raised when it was made clear this was to co-incide with April Fools Day. Continue reading NiGHTS Sequel for Nintendo Wii
Yojiro Ogawa, in a new review with Gamespot, spills the beans on some of the games status. Though this is his third interview in a week, this is quite possibly his most in-depth interview yet.
First off, it seems that the game hasn’t been in actual development as long as people expected; they only started programing the game last January and only have had a little over a year to work on it. This isn’t exactly bad, though, cause they have actually pushed back the release date a few times to put in everything they wanted to. To make up for lost time, though, they doubled the development team on the game so more people could work on it. One half of the team worked on Adventure Mode (the game’s main mode) and the other half worked on Party Mode (multiplayer minigame mode). this explains why the multiplayer and single player seem like two totally different games. Continue reading Gamespot Interview Reveals Information
Famitsu released a new nine minute trailer of Sonic and the Secret Rings on their website. This trailer is an extended version of one that IGN released a week ago. But this goes in further, much further, revealing new levels, multiplayer, and even characters.
Within the trailer, they include an in-depth look at multiplayer. Working similarly to Sonic Shuffle, up to four players choose one of eight possible characters. They then choose a game board play in a series of minigames. The player that wins the minigame gets a chance to open a treasure chest. Treasure chest either contain a Sonic Token or a booby trap. If you get a Sonic Token, you get to choose another Treasure Chest, but if you get a booby trap, your chance to open treasure chest is up and all players play another minigame. Player with the most Sonic Tokens at the end wins.
Along with their look at multiplayer, though, we also see new footage of some new levels, displaying how the games mechanics and level design is presented in the title.
We here at Sonic Stadium will keep you up with the game news, and watch progress on the trailer on the discussion forum on the Sonic Stadium Message board.
Sonic and the Secret Rings, formerly known as Sonic Wildfire, and Sonic’s latest (and first) adventure on the new Nintendo Wii system, may be arriving earlier than initially expected!
Originally scheduled for launch around Spring of 2007, then later revealed as February 27, GameSpot recently announced that the game will, in fact, launch a week earlier – on February 20th! Good news for all you impatient little buggers, eh? =P
Sonic and the Secret Rings is Sonic’s latest adventure on next-gen consoles, and makes use of the Wii’s unique control scheme to maneuver Sonic through an “Arabian Nights” type setting. Stay tuned to Sonic News for further updates on Sonic and the Secret Rings, as well as other Sonic-related events!
According to a scan of the back of the Sonic Riders PC manual, and Amazon.com, what Sonic Next fans without any of those newfangled consoles have been waiting for is no longer just a nice idea!
Thanks to Shadow Hog of The GHZ for pointing this out – perhaps this will bring new opportunities to fans of the new Sonic game, eh?
If you’ve been hanging around the Sonic Rivals board on the SSMB, you may have noticed this by now, but if you haven’t, well… pictures speak better than words, right?
Recently revealed in GameSpot’s screenshot section for the new PSP Sonic title Sonic Rivals are screenshots of the elusive mystery 5th character pictured on the character select screen in existing screenshots of the game. Well, that “mystery” character isn’t such a mystery anymore: Continue reading New Sonic tidbits galore!
It was revealed some months ago that Genesis/Mega Drive games would be available via the Nintendo Wii’s Virtual console service. The titles are as follows:
Ecco the Dolphin
Sonic the Hedgehog
Toe Jam & Earl
These titles where revealed courtesy of ESRB’s website. Considering the ESRB doesn’t officially list games unless it has reviewed them, this list is 100% factual.
Anyone up for some Ristar?