SEGA explains why Sonic games do non-Sonic stuff

Ever wonder why your Sonic games have shooting, emerald hunting, brawling, more shooting, telekinesis, lengthy cutscenes, hub worlds with annoying inhabitants, and various other things that are not running?  Well, during IGN’s “Red Light Podcast,” David Clayman talks about a discussion he had with one of the members of the Sonic Unleashed team at the Tokyo Game Show.  19 minutes and 40 seconds into the show, David said:

I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, like whats up with the werehog? And he was like, well, heres the deal… he [Sonic] runs at this miles per hour, kilometers per hour, and he laid out all of the statistics on how fast this hedgehog goes, and he was like In order to make a game where Sonic is running and everybody enjoys the whole thing we’d have to design this many miles of level, and it was some ungodly number. And he’s like and that would be like maybe a three hour game and I was like wow, well that kinda stinks and he’s like yeah, so we gotta do this other stuff.

Total bullshit, right? Continue reading SEGA explains why Sonic games do non-Sonic stuff