PSO Getting ASCII Controller, Xbox Broadband Support

Sonic Team head Yuji Naka revealed at SEGA’s Consumer Conference that the Gamecube release of Phantasy Star Online will be accompanied by a third-party controller by ASCII that features a small keyboard. On the Xbox, PSO will be unique in that it will support the broadband features of Microsoft’s console, as opposed to Dreamcast and Gamecube’s modem connectivity.

Read more on these, as well as the news coming from other SEGA developers and executives from the Consumer Conference, in Gamespot’s report.

Tokyo Game Show: PSO Version 2 Coming to Xbox

Good news for potential Xbox owners – Sonic Team has revealed at this year’s Tokyo Game Show that a version of Phantasy Star Online version 2 will be coming to Microsoft’s big black box. As Microsoft is intending to move into the online gaming space, it makes sense for SEGA to think about the Xbox as a viable platform for PSO. No more details were revealed, so we’ll have to wait and see what form it takes.

PSO Gamecube to Release Next Year With Nintendo Network

Nintendo has revealed that it will be releasing modem adaptors and launching its online network for Gamecube early 2002 – and Phantasy Star Online will release on the purple box at the same time (March 2002) to take full advantage of it. No pricing plans have been revealed yet, but we’re bound to know more soon as Space World is just around the corner.

PSO Will Not Be A Launch Title for Gamecube

Don’t expect the Gamecube version of Phantasy Star Online to be released as a launch title for the console. Yuji Naka has explained that, even though the game is likely to be completed by the time the Gamecube launches, he is considering holding the game back until Nintendo reveals more details about its networking plans. It doesn’t seem like there will be online connectivity straight out of the box, which would make a game like PSO pretty useless.

Yuji Naka Talks PSO Gamecube Four-Player Mode

Yuji Naka has talked some more about Phantasy Star Online for the Nintendo Gamecube. In particular, he’s revealed how the version’s four-player mode came about – and would you believe it, it’s all because the development team had single machines lined up next to each other. Continue reading Yuji Naka Talks PSO Gamecube Four-Player Mode

Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch

Sonic Team’s own Yuji Naka had a chance to talk with the folks at Famitsu about the upcoming Gamecube port of Phantasy Star Online, and its actual online capacity. “I haven’t done any work concerning the Gamecube PSO network yet. What I want you to know for now is how passionate we are about Gamecube.” Continue reading Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch

SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube

Sega officially announced its commitment to third party development in a huge news conference this morning. The company outlined which of its development studios would align to which console, noting that Sonic Team, AM2 and Amusement Vision will largely focus their efforts on Nintendo’s Gamecube. Continue reading SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube