SEGA recently revealed that it was returning to self-publishing its games in Europe, and ever since then we’ve been waiting eagerly for that day to come. The first title to be published by SEGA Europe will be Phantasy Star Online Episode I & II in May, followed closely by Sonic Adventure DX and Virtua Fighter 4 Evolution in June.Continue reading PSO Episode I & II, Sonic Adventure DX Will Be First SEGA Europe Self-Published Titles
Xbox players looking forward to getting their Hunt on in Phantasy Star Online might be surprised at this news – according to a new report, there will be additional fees for access to the game on Microsoft’s home console.Continue reading Report: PSO Episode I & II on Xbox To Have Fees
Phantasy Star Online players confused about the game’s extended downtime over the last week or so have finally been given an answer by Sonic Team. Apparently a rather malicious internet worm that has knackered a whole bunch of other sites and services made its way to PSO’s servers as well, so the developer took the action of taking things offline to fix it.Continue reading PSO Servers Back Online After Suffering Internet Worm Attack
It’s about time! Sonic Team fans with an Xbox console have been patiently waiting for the launch of Phantasy Star Online Episode I & II, and now it looks like there’s light at the end of the tunnel. The game will be released on Xbox in Japan and the West in early 2003.Continue reading PSO Episode I & II Gets Xbox Release Dates
Yes, you can play a cut-down version of NiGHTS into Dreams on your Game Boy Advance by hooking it up to Phantasy Star Online on your Gamecube, but soon you’ll be able to get a real taste of Nightopia in Sonic Team’s online RPG with a special themed DLC quest just in time for Christmas.Continue reading NiGHTS Makes a Full Appearance in PSO in Special Sonic Team Quest
Sonic Team is stuffing a bunch of special Game Boy Advance mini-games into the Gamecube version of Phantasy Star Online Episode I & II, but besides one special bonus item it seems that you will need to be connected to the internet in order to truly enjoy them. Yuji Naka recently stated that these bonuses will, for the most part, not come included on the GC disc.Continue reading Yuji Naka Reveals That PSO’s GBA Unlockables May Need to Be Downloaded
SEGA has confirmed that there will be a subscription fee to play Phantasy Star Online Episode I & II in North America. The online service will cost $8.95 a month from October 29, but the company is sweetening the deal by giving active players exclusive downloadable quests to expand the game.Continue reading PSO Episode I & II Gamecube Will Cost $8.95 A Month to Play Online
There’s an extra incentive to pick up a copy of Phantasy Star Online Episode I & II on Gamecube for Sonic fans. By playing the game, you can unlock a special Tails-style Chao which you can transfer to your GBA and import back into Sonic Adventure 2 Battle.Continue reading Special Tails Chao Unlockable Hidden Within PSO Episode I & II on Gamecube
At Tokyo Game Show this year, Sonic Team reminded the world that they are still working on Phantasy Star Online for Microsoft’s Xbox console. It now has an official name, too – Phantasy Star Online Episode I & II. That’s right, it’s the same game as the recently-released (in Japan) Gamecube version.Continue reading Phantasy Star Online Episode I & II Dated for Xbox
In news that surprises absolutely nobody, it seems that a bunch of people are already cheating in the newly-released Phantasy Star Online Episode I & II game on Gamecube. The game only came out last week in Japan and yet Sonic Team has already received hundreds of complaints from players about the situation.Continue reading Now People Are Cheating in Phantasy Star Online Episode I & II
It didn’t take long for more information on the PSO Soundtrack to come to light, and we now have some concrete knowledge on release date and track listing. The official title of the OST will be “Phantasy Star Online: Song of Ragol Odyssey ~Soundtrack Episode I & II~” and will launch in Japan on 19 September.Continue reading New PSO Soundtrack Releasing 19 September in Japan
If you’re a fan of the atmospheric sounds of Phantasy Star Online, like we are, then you’ll be happy to hear that SEGA is planning to release a 2CD Original Soundtrack of the upcoming Gamecube version’s ‘Episode I & II’ music.Continue reading PSO Episode I & II to Get 2CD Original Soundtrack Release
Looking forward to Phantasy Star Online Episode I & II? Well, hopefully you’re planning on jumping across from the Dreamcast version because according to SEGA, some legacy servers will shut down once the next-gen port arrives on Gamecube and Xbox.Continue reading SEGA to Close Some Dreamcast PSO Servers Soon
Well, that was quick. Seems like criminal punishments aren’t doing much to deter hackers from getting their sticky fingers on Sonic Team’s Phantasy Star Online, as the Gamecube version’s trial has already been compromised in Japan. And the user behind the original vulnerability break has blamed the developer for negligence. Continue reading PSO Hacker Inadvertently Breaks Gamecube Trial Version, Blames Sonic Team
It feels like we’ve been waiting f-o-r-e-v-e-r for Phantasy Star Online Episode I & II to come out on Nintendo Gamecube, but it seems that we’re finally turning a corner on it. According to a new report, the game will finally launch in Japan on August 8 – and come bundled with more improvements than we originally thought. Continue reading PSO Episode I & II Finally Releases in Japan in August; Level Cap Raised to 200
Looks like Xbox-owning Phantasy Star Online players will get something a little extra when the online RPG releases later this year. According to a report from TSSZ, Episode I & II will support Xbox Live’s voice chat system in addition to the usual text communications available on the Gamecube version.
Continue reading Report: PSO Episode I & II Will Support Voice Chat on Xbox
Some disappointing news in the Phantasy Star Online universe, depending on how you were hoping to play and whether you have deep pockets. SEGA has confirmed that the upcoming Episode I & II game on Gamecube and Xbox will require subscription payments – and no, you won’t be able to play between the different consoles either. Continue reading PSO Episode I & II Will Require a Subscription, Cross-Platform Play Killed
Looks like we’re all one step closer to enjoying Phantasy Star Online on the Gamecube, as Nintendo has today revealed its plans for the console’s network adaptors in the US. Continue reading Gamecube Network Adaptors and PSO Episode I & II Pinned for Fall Release
If you’re an avid Phantasy Star Online player, you should be aware that on one particular day this month you may not be able to access the online RPG at all. It’s all in preparation for something greater, trust us… Continue reading PSO Servers to Undergo Maintenance in May to Prep for Gamecube Version
SEGA has unveiled its E3 2002 showcase lineup, and it looks like Phantasy Star Online will get a fair bit of attention on the Sonic Team side of things. But, unless there’s a sneak announcement happening during the show, it appears that Sonic himself won’t be showing up in any form.
Continue reading PSO Features in SEGA’s E3 2002 Lineup – But No Sonic
In news that might surprise no-one, Sonic Team has reportedly announced that the release date of Phantasy Star Online: Episode I & II on Gamecube has been delayed. Continue reading PSO for Gamecube Postponed?
Seems like the upcoming release of Phantasy Star Online Episode I & II is going to be much more significant than we thought, if recent rumours are to be believed. Apparently, the game will allow for cross-play between Nintendo Gamecube and Microsoft Xbox players. Continue reading Rumour: PSO To Offer Xbox and Gamecube Cross-Play
New details on Phantasy Star Online Episode I & II – and by extension, the upcoming trial version of the game that’s coming next month – have been coming thick and fast. Some of the more interesting tidbits that have appeared relate to how content from the original Dreamcast game will be handled. Continue reading PSO Episode I & II Will Update and Remix Original Dreamcast Content
Sonic Team recently revealed that a trial version of Phantasy Star Online: Episode I & II on Gamecube will hit Japanese store shelves in May, but if anyone was hoping for some broadband-speed Rappy-bashing next month they can forget it.
Continue reading PSO Gamecube Trial Won’t Be Broadband Compatible
You might have read about the GameJam2 festival in Tokyo already, seeings as Sonic Team made a pretty big splash there. But some more details have come from the event, with Sonic Team head Yuji Naka revealing the final details for the Gamecube version of Phantasy Star Online. Continue reading Final Details for Phantasy Star Online: Episode I & II on Gamecube Revealed
Sonic Team seems to be doing its best to bring everything it has in its portfolio to Nintendo’s Gamecube, but if Yuji Naka’s words recently are any indication there could be trouble in paradise, with the developer saying that its upcoming port of Phantasy Star Online may not actually come with the… well, ‘Online’ part. Continue reading Phantasy Star Could Be Offline on Gamecube
It’s been a while since we’ve reported on any new Phantasy Star Online info, right? Well, that might well change very soon as the rumour mill starts up on the upcoming Nintendo Gamecube release, which will apparently include a few more features over its Dreamcast counterpart. Including a new stage… Continue reading Phantasy Star Online for Gamecube Could Include Brand New Stage
Sonic Team head Yuji Naka revealed at SEGA’s Consumer Conference that the Gamecube release of Phantasy Star Online will be accompanied by a third-party controller by ASCII that features a small keyboard. On the Xbox, PSO will be unique in that it will support the broadband features of Microsoft’s console, as opposed to Dreamcast and Gamecube’s modem connectivity.
Read more on these, as well as the news coming from other SEGA developers and executives from the Consumer Conference, in Gamespot’s report.
Good news for potential Xbox owners – Sonic Team has revealed at this year’s Tokyo Game Show that a version of Phantasy Star Online version 2 will be coming to Microsoft’s big black box. As Microsoft is intending to move into the online gaming space, it makes sense for SEGA to think about the Xbox as a viable platform for PSO. No more details were revealed, so we’ll have to wait and see what form it takes.
Nintendo has revealed that it will be releasing modem adaptors and launching its online network for Gamecube early 2002 – and Phantasy Star Online will release on the purple box at the same time (March 2002) to take full advantage of it. No pricing plans have been revealed yet, but we’re bound to know more soon as Space World is just around the corner.
Don’t expect the Gamecube version of Phantasy Star Online to be released as a launch title for the console. Yuji Naka has explained that, even though the game is likely to be completed by the time the Gamecube launches, he is considering holding the game back until Nintendo reveals more details about its networking plans. It doesn’t seem like there will be online connectivity straight out of the box, which would make a game like PSO pretty useless.
Yuji Naka has talked some more about Phantasy Star Online for the Nintendo Gamecube. In particular, he’s revealed how the version’s four-player mode came about – and would you believe it, it’s all because the development team had single machines lined up next to each other. Continue reading Yuji Naka Talks PSO Gamecube Four-Player Mode
Sonic Team’s own Yuji Naka had a chance to talk with the folks at Famitsu about the upcoming Gamecube port of Phantasy Star Online, and its actual online capacity. “I haven’t done any work concerning the Gamecube PSO network yet. What I want you to know for now is how passionate we are about Gamecube.” Continue reading Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch
Sonic Team leader Yuji Naka was at the E3 conference this week showing off Phantasy Star Online on the Nintendo Gamecube, and he mentioned that developing for the console has been a breeze so far. Continue reading Naka: Gamecube PSO Port Took A Single Month to Make
Sega officially announced its commitment to third party development in a huge news conference this morning. The company outlined which of its development studios would align to which console, noting that Sonic Team, AM2 and Amusement Vision will largely focus their efforts on Nintendo’s Gamecube. Continue reading SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube