In news that might surprise no-one, Sonic Team has reportedly announced that the release date of Phantasy Star Online: Episode I & II on Gamecube has been delayed. Continue reading PSO for Gamecube Postponed?
Seems like the upcoming release of Phantasy Star Online Episode I & II is going to be much more significant than we thought, if recent rumours are to be believed. Apparently, the game will allow for cross-play between Nintendo Gamecube and Microsoft Xbox players. Continue reading Rumour: PSO To Offer Xbox and Gamecube Cross-Play
New details on Phantasy Star Online Episode I & II – and by extension, the upcoming trial version of the game that’s coming next month – have been coming thick and fast. Some of the more interesting tidbits that have appeared relate to how content from the original Dreamcast game will be handled. Continue reading PSO Episode I & II Will Update and Remix Original Dreamcast Content
Sonic Team recently revealed that a trial version of Phantasy Star Online: Episode I & II on Gamecube will hit Japanese store shelves in May, but if anyone was hoping for some broadband-speed Rappy-bashing next month they can forget it.
Continue reading PSO Gamecube Trial Won’t Be Broadband Compatible
You might have read about the GameJam2 festival in Tokyo already, seeings as Sonic Team made a pretty big splash there. But some more details have come from the event, with Sonic Team head Yuji Naka revealing the final details for the Gamecube version of Phantasy Star Online. Continue reading Final Details for Phantasy Star Online: Episode I & II on Gamecube Revealed
Sonic Team seems to be doing its best to bring everything it has in its portfolio to Nintendo’s Gamecube, but if Yuji Naka’s words recently are any indication there could be trouble in paradise, with the developer saying that its upcoming port of Phantasy Star Online may not actually come with the… well, ‘Online’ part. Continue reading Phantasy Star Could Be Offline on Gamecube
It’s been a while since we’ve reported on any new Phantasy Star Online info, right? Well, that might well change very soon as the rumour mill starts up on the upcoming Nintendo Gamecube release, which will apparently include a few more features over its Dreamcast counterpart. Including a new stage… Continue reading Phantasy Star Online for Gamecube Could Include Brand New Stage
Sonic Team head Yuji Naka revealed at SEGA’s Consumer Conference that the Gamecube release of Phantasy Star Online will be accompanied by a third-party controller by ASCII that features a small keyboard. On the Xbox, PSO will be unique in that it will support the broadband features of Microsoft’s console, as opposed to Dreamcast and Gamecube’s modem connectivity.
Read more on these, as well as the news coming from other SEGA developers and executives from the Consumer Conference, in Gamespot’s report.
Good news for potential Xbox owners – Sonic Team has revealed at this year’s Tokyo Game Show that a version of Phantasy Star Online version 2 will be coming to Microsoft’s big black box. As Microsoft is intending to move into the online gaming space, it makes sense for SEGA to think about the Xbox as a viable platform for PSO. No more details were revealed, so we’ll have to wait and see what form it takes.
Nintendo has revealed that it will be releasing modem adaptors and launching its online network for Gamecube early 2002 – and Phantasy Star Online will release on the purple box at the same time (March 2002) to take full advantage of it. No pricing plans have been revealed yet, but we’re bound to know more soon as Space World is just around the corner.
Don’t expect the Gamecube version of Phantasy Star Online to be released as a launch title for the console. Yuji Naka has explained that, even though the game is likely to be completed by the time the Gamecube launches, he is considering holding the game back until Nintendo reveals more details about its networking plans. It doesn’t seem like there will be online connectivity straight out of the box, which would make a game like PSO pretty useless.
Yuji Naka has talked some more about Phantasy Star Online for the Nintendo Gamecube. In particular, he’s revealed how the version’s four-player mode came about – and would you believe it, it’s all because the development team had single machines lined up next to each other. Continue reading Yuji Naka Talks PSO Gamecube Four-Player Mode
Sonic Team’s own Yuji Naka had a chance to talk with the folks at Famitsu about the upcoming Gamecube port of Phantasy Star Online, and its actual online capacity. “I haven’t done any work concerning the Gamecube PSO network yet. What I want you to know for now is how passionate we are about Gamecube.” Continue reading Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch
Sonic Team leader Yuji Naka was at the E3 conference this week showing off Phantasy Star Online on the Nintendo Gamecube, and he mentioned that developing for the console has been a breeze so far. Continue reading Naka: Gamecube PSO Port Took A Single Month to Make
Sega officially announced its commitment to third party development in a huge news conference this morning. The company outlined which of its development studios would align to which console, noting that Sonic Team, AM2 and Amusement Vision will largely focus their efforts on Nintendo’s Gamecube. Continue reading SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube